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	Comments on: Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans	</title>
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	<link>https://digitalproduction.com/2025/05/14/unreal-engine-5-6-preview-now-with-60hz-open-worlds-and-in-engine-metahumans/</link>
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		By: Odyssey: Toons on the Unreal Engine Timeline - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/05/14/unreal-engine-5-6-preview-now-with-60hz-open-worlds-and-in-engine-metahumans/#comment-80553</link>

		<dc:creator><![CDATA[Odyssey: Toons on the Unreal Engine Timeline - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Fri, 13 Jun 2025 07:53:08 +0000</pubDate>
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					<description><![CDATA[[&#8230;] requires Unreal Engine 5.6 and works on Windows and macOS. Minimum spec for 2D-only work is 16 GB RAM and a Quadro [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] requires Unreal Engine 5.6 and works on Windows and macOS. Minimum spec for 2D-only work is 16 GB RAM and a Quadro [&#8230;]</p>
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		<title>
		By: Unreal Engine 5.6: 60 FPS, Smarter MetaHumans, and Fewer CPU Tantrums - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/05/14/unreal-engine-5-6-preview-now-with-60hz-open-worlds-and-in-engine-metahumans/#comment-80549</link>

		<dc:creator><![CDATA[Unreal Engine 5.6: 60 FPS, Smarter MetaHumans, and Fewer CPU Tantrums - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Tue, 03 Jun 2025 19:14:47 +0000</pubDate>
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					<description><![CDATA[[&#8230;] diving in: if you’re looking for details on enhanced virtual production tools, the new 60 Hz simulation capabilities, or how Wile E. Coyote now animates sans anvils in UE5.6, check our previous coverage. This article [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] diving in: if you’re looking for details on enhanced virtual production tools, the new 60 Hz simulation capabilities, or how Wile E. Coyote now animates sans anvils in UE5.6, check our previous coverage. This article [&#8230;]</p>
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