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	<title>
	Comments for DIGITAL PRODUCTION	</title>
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	<link>https://digitalproduction.com</link>
	<description>Magazine for Digital Media Production</description>
	<lastBuildDate>Mon, 04 May 2026 10:48:53 +0000</lastBuildDate>
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		Comment on Reallusion ships Headshot 3 for CC5 by Headshot 3 Launch: AI Character Creator Plugin Features		</title>
		<link>https://digitalproduction.com/2026/04/28/reallusion-ships-headshot-3-for-cc5/#comment-80566</link>

		<dc:creator><![CDATA[Headshot 3 Launch: AI Character Creator Plugin Features]]></dc:creator>
		<pubDate>Mon, 04 May 2026 10:48:53 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=273611#comment-80566</guid>

					<description><![CDATA[[&#8230;] Digital Production — “Reallusion ships Headshot 3 for CC5.”https://digitalproduction.com/2026/04/28/reallusion-ships-headshot-3-for-cc5/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Digital Production — “Reallusion ships Headshot 3 for CC5.”https://digitalproduction.com/2026/04/28/reallusion-ships-headshot-3-for-cc5/ [&#8230;]</p>
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		Comment on Sony to wind down Pixomondo by Virtual Production for Regional Productions: A Practical Guide - Vedri		</title>
		<link>https://digitalproduction.com/2026/03/20/sony-to-wind-down-pixomondo/#comment-80565</link>

		<dc:creator><![CDATA[Virtual Production for Regional Productions: A Practical Guide - Vedri]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 22:17:30 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=261782#comment-80565</guid>

					<description><![CDATA[[&#8230;] Sony to wind down Pixomondo — One of the early pioneers of LED volume virtual production is scaling back operations. A reminder that the VP market is maturing and consolidating — the studios that survive are the ones solving real production problems, not just selling screen time. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Sony to wind down Pixomondo — One of the early pioneers of LED volume virtual production is scaling back operations. A reminder that the VP market is maturing and consolidating — the studios that survive are the ones solving real production problems, not just selling screen time. [&#8230;]</p>
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		Comment on OpenUSD v26.03 gets the SPLATS by Splats Are Now Infrastructure — OpenUSD and glTF Just Made Gaussian Splatting Official &#8211; IK3D		</title>
		<link>https://digitalproduction.com/2026/03/26/openusd-v26-03-gets-the-splats/#comment-80564</link>

		<dc:creator><![CDATA[Splats Are Now Infrastructure — OpenUSD and glTF Just Made Gaussian Splatting Official &#8211; IK3D]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 13:37:28 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=262946#comment-80564</guid>

					<description><![CDATA[[&#8230;] OpenUSD v26.03 — the ALab reference scene (Netflix Animation Studios). The same pipeline framework now natively handles Gaussian Splat data. Source: Digital Production [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] OpenUSD v26.03 — the ALab reference scene (Netflix Animation Studios). The same pipeline framework now natively handles Gaussian Splat data. Source: Digital Production [&#8230;]</p>
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		Comment on Redshift 2026.4 adds Redshift Live and expands support for Vectorworks by Redshift Live In Redshift 2026.4 Explained		</title>
		<link>https://digitalproduction.com/2026/03/24/redshift-2026-4-adds-redshift-live-and-expands-support-for-vectorworks/#comment-80563</link>

		<dc:creator><![CDATA[Redshift Live In Redshift 2026.4 Explained]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 13:12:02 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=261739#comment-80563</guid>

					<description><![CDATA[[&#8230;] Bela Beier, “Redshift 2026.4 adds Redshift Live and expands support for Vectorworks,” Digital Production (Mar 24, 2026).https://digitalproduction.com/2026/03/24/redshift-2026-4-adds-redshift-live-and-expands-support-for-&#8230; [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Bela Beier, “Redshift 2026.4 adds Redshift Live and expands support for Vectorworks,” Digital Production (Mar 24, 2026).<a href="https://digitalproduction.com/2026/03/24/redshift-2026-4-adds-redshift-live-and-expands-support-for-&#038;#8230" rel="ugc">https://digitalproduction.com/2026/03/24/redshift-2026-4-adds-redshift-live-and-expands-support-for-&#038;#8230</a>; [&#8230;]</p>
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		Comment on RealityScan Mobile 1.8 with Tools for On-the-Go Scanning by Epic Games updates RealityScan: 2.1 out - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/11/21/realityscan-mobile-1-8-with-tools-for-on-the-go-scanning/#comment-80562</link>

		<dc:creator><![CDATA[Epic Games updates RealityScan: 2.1 out - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 08:34:23 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=228013#comment-80562</guid>

					<description><![CDATA[[&#8230;] parallel, Epic Games released RealityScan Mobile 1.8 for iOS and Android. The update adds AR-guided capture, object-mode background removal, focus [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] parallel, Epic Games released RealityScan Mobile 1.8 for iOS and Android. The update adds AR-guided capture, object-mode background removal, focus [&#8230;]</p>
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		Comment on SLAPSHOT promises AI Camera Tracking &#8220;in minutes&#8221; by SLAPSHOT Unveils Breakthrough AI Camera Tracking Tool - Delivering Accurate Camera Solves in Minutes. - Slapshot		</title>
		<link>https://digitalproduction.com/2025/10/27/slapshot-promises-ai-camera-tracking-in-minutes/#comment-80561</link>

		<dc:creator><![CDATA[SLAPSHOT Unveils Breakthrough AI Camera Tracking Tool - Delivering Accurate Camera Solves in Minutes. - Slapshot]]></dc:creator>
		<pubDate>Tue, 28 Oct 2025 10:54:51 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=215777#comment-80561</guid>

					<description><![CDATA[[&#8230;] Digital Production [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Digital Production [&#8230;]</p>
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		Comment on Blackmagic Camera app 3.1.2 adds 1920×1440 Open-Gate by Blackmagic Camera 3.1.2 Güncellemesi: Apple Log ve Open Gate Desteği Geldi		</title>
		<link>https://digitalproduction.com/2025/10/10/blackmagic-camera-app-3-1-2-adds-1920x1440-open-gate/#comment-80560</link>

		<dc:creator><![CDATA[Blackmagic Camera 3.1.2 Güncellemesi: Apple Log ve Open Gate Desteği Geldi]]></dc:creator>
		<pubDate>Sun, 12 Oct 2025 18:57:10 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=210905#comment-80560</guid>

					<description><![CDATA[[&#8230;] Blackmagic Camera app 3.1.2 adds 1920×1440 Open-Gate &#8211; DIGITAL PRODUCTION [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Blackmagic Camera app 3.1.2 adds 1920×1440 Open-Gate &#8211; DIGITAL PRODUCTION [&#8230;]</p>
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		Comment on ProRes RAW News – Fresh from the Freezer by ProRes RAW vs. BRAW - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/09/26/prores-raw-resolve/#comment-80559</link>

		<dc:creator><![CDATA[ProRes RAW vs. BRAW - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Wed, 01 Oct 2025 10:50:32 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=206815#comment-80559</guid>

					<description><![CDATA[[&#8230;] clips show more metadata in both formats than the iPhone 17 in our recent test, like shutter speed (or angle), of course no focus data from a manual lens. What is missing in PRR, [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] clips show more metadata in both formats than the iPhone 17 in our recent test, like shutter speed (or angle), of course no focus data from a manual lens. What is missing in PRR, [&#8230;]</p>
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		Comment on Hell Froze Over – ProRes RAW for Resolve by ProRes RAW News – Fresh from the Freezer - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/09/17/hell-froze-over-prores-raw-for-resolve/#comment-80558</link>

		<dc:creator><![CDATA[ProRes RAW News – Fresh from the Freezer - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Sun, 28 Sep 2025 09:36:33 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=201747#comment-80558</guid>

					<description><![CDATA[[&#8230;] soon after making that big arctic wave with DaVinci Resolve (DR for short) version 20.2 supporting ProRes RAW, Blackmagic (BM for short) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] soon after making that big arctic wave with DaVinci Resolve (DR for short) version 20.2 supporting ProRes RAW, Blackmagic (BM for short) [&#8230;]</p>
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		Comment on We have to talk about Switchlight 2.0 by iPhone for Tracking: Beeble Camera enables Free “Virtual Production” - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/09/05/we-have-to-talk-about-switchlight-2-0/#comment-80557</link>

		<dc:creator><![CDATA[iPhone for Tracking: Beeble Camera enables Free “Virtual Production” - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Fri, 05 Sep 2025 08:09:26 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=197609#comment-80557</guid>

					<description><![CDATA[[&#8230;] We have to talk about Switchlight 2.0 [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] We have to talk about Switchlight 2.0 [&#8230;]</p>
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		Comment on Lola Post’s VFX Survival Guide on Walking with Dinosaurs by Phantom FX Scoops Up Milk VFX and Lola Post		</title>
		<link>https://digitalproduction.com/2025/07/02/lola-posts-vfx-survival-guide-on-walking-with-dinosaurs/#comment-80556</link>

		<dc:creator><![CDATA[Phantom FX Scoops Up Milk VFX and Lola Post]]></dc:creator>
		<pubDate>Thu, 31 Jul 2025 07:55:17 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=187742#comment-80556</guid>

					<description><![CDATA[[&#8230;] Lola Post, established in 2000, has decades of experience in factual, specialist factual, and original drama, with additional BAFTA and Emmy recognition. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Lola Post, established in 2000, has decades of experience in factual, specialist factual, and original drama, with additional BAFTA and Emmy recognition. [&#8230;]</p>
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		Comment on V-Ray for Blender: Chaos releases Renderer into the Open Source Universe by V‑Ray Developer Chaos Becomes Blender’s Gold Sponsor - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/07/02/v-ray-for-blender-chaos-releases-renderer-into-the-open-source-universe/#comment-80555</link>

		<dc:creator><![CDATA[V‑Ray Developer Chaos Becomes Blender’s Gold Sponsor - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Thu, 10 Jul 2025 07:33:09 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=188285#comment-80555</guid>

					<description><![CDATA[[&#8230;] sponsorship pledge aligns directly with the full release of V‑Ray 7 for Blender, launched in early July 2025. After a free beta, version 7 was released on July 2 and [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] sponsorship pledge aligns directly with the full release of V‑Ray 7 for Blender, launched in early July 2025. After a free beta, version 7 was released on July 2 and [&#8230;]</p>
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		Comment on Crossbow Confidential: PFX’s Digital Dashboard Keeps ‘Locked’ Rolling by Crossbow: Workflow and Pipeline Automation Tool for VFX &#38; Animation – An Interview with Jindrich Cervenka		</title>
		<link>https://digitalproduction.com/2025/06/18/crossbow-confidential-pfxs-digital-dashboard-keeps-locked-rolling/#comment-80554</link>

		<dc:creator><![CDATA[Crossbow: Workflow and Pipeline Automation Tool for VFX &#38; Animation – An Interview with Jindrich Cervenka]]></dc:creator>
		<pubDate>Wed, 09 Jul 2025 10:00:34 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=186479#comment-80554</guid>

					<description><![CDATA[[&#8230;] thriller set entirely inside a car—offered a unique set of challenges, which you can read about here. But in that interview, he mentioned &#8220;Crossbow&#8221;, the bidding and pipeline tool at PFX. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] thriller set entirely inside a car—offered a unique set of challenges, which you can read about here. But in that interview, he mentioned &#8220;Crossbow&#8221;, the bidding and pipeline tool at PFX. [&#8230;]</p>
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		Comment on Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans by Odyssey: Toons on the Unreal Engine Timeline - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/05/14/unreal-engine-5-6-preview-now-with-60hz-open-worlds-and-in-engine-metahumans/#comment-80553</link>

		<dc:creator><![CDATA[Odyssey: Toons on the Unreal Engine Timeline - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Fri, 13 Jun 2025 07:53:08 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=168544#comment-80553</guid>

					<description><![CDATA[[&#8230;] requires Unreal Engine 5.6 and works on Windows and macOS. Minimum spec for 2D-only work is 16 GB RAM and a Quadro [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] requires Unreal Engine 5.6 and works on Windows and macOS. Minimum spec for 2D-only work is 16 GB RAM and a Quadro [&#8230;]</p>
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		Comment on LiDAR scanning for Everybody! by LiDAR Librarian: Cyclone 3DR Shelves Your Point-Cloud Clutter - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/06/04/lidar-scanning-for-vfx-and-post-production-using-leica-rtc360-and-realitycapture/#comment-80551</link>

		<dc:creator><![CDATA[LiDAR Librarian: Cyclone 3DR Shelves Your Point-Cloud Clutter - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 09:37:41 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=185267#comment-80551</guid>

					<description><![CDATA[[&#8230;] Geosystems, the Hexagon division better known for laser-precise measurement hardware, has opened its LiDAR toolbox to the entertainment crowd with the launch of the Cyclone 3DR [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Geosystems, the Hexagon division better known for laser-precise measurement hardware, has opened its LiDAR toolbox to the entertainment crowd with the launch of the Cyclone 3DR [&#8230;]</p>
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		Comment on Mac mini or iPad Pro M4 for Post? by Final Cut Pro:Mac mini or iPad M4? - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/05/12/mac-mini-or-ipad-pro-m4-for-post/#comment-80550</link>

		<dc:creator><![CDATA[Final Cut Pro:Mac mini or iPad M4? - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Fri, 06 Jun 2025 06:00:13 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=166890#comment-80550</guid>

					<description><![CDATA[[&#8230;] is recommended for serious video production, whereas the iPad suits H.264, H.265 and ProRes users. The first part of our review has shown some disadvantages of the iPad Pro over using the Mac mini Pro for DaVinci Resolve 19, in [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] is recommended for serious video production, whereas the iPad suits H.264, H.265 and ProRes users. The first part of our review has shown some disadvantages of the iPad Pro over using the Mac mini Pro for DaVinci Resolve 19, in [&#8230;]</p>
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		Comment on Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans by Unreal Engine 5.6: 60 FPS, Smarter MetaHumans, and Fewer CPU Tantrums - DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/05/14/unreal-engine-5-6-preview-now-with-60hz-open-worlds-and-in-engine-metahumans/#comment-80549</link>

		<dc:creator><![CDATA[Unreal Engine 5.6: 60 FPS, Smarter MetaHumans, and Fewer CPU Tantrums - DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Tue, 03 Jun 2025 19:14:47 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=168544#comment-80549</guid>

					<description><![CDATA[[&#8230;] diving in: if you’re looking for details on enhanced virtual production tools, the new 60 Hz simulation capabilities, or how Wile E. Coyote now animates sans anvils in UE5.6, check our previous coverage. This article [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] diving in: if you’re looking for details on enhanced virtual production tools, the new 60 Hz simulation capabilities, or how Wile E. Coyote now animates sans anvils in UE5.6, check our previous coverage. This article [&#8230;]</p>
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		Comment on BagaPie 11: Blender&#8217;s Node Wrangler Gets 20 New Tricks by Blender’s 2024 User Survey Results: The Good, the Bad, and the ?		</title>
		<link>https://digitalproduction.com/2025/05/14/bagapie-11-blenders-node-wrangler-gets-20-new-tricks/#comment-80548</link>

		<dc:creator><![CDATA[Blender’s 2024 User Survey Results: The Good, the Bad, and the ?]]></dc:creator>
		<pubDate>Wed, 28 May 2025 08:42:07 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=167886#comment-80548</guid>

					<description><![CDATA[[&#8230;] add-on ecosystem, and the survey’s data backs that up. Topping the list of most used add-ons is Node Wrangler, an indispensable tool for shader work that dramatically speeds up node-based workflows. Close [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] add-on ecosystem, and the survey’s data backs that up. Topping the list of most used add-ons is Node Wrangler, an indispensable tool for shader work that dramatically speeds up node-based workflows. Close [&#8230;]</p>
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		Comment on 3ds Max 2026: New Features to Weld Your Workflow Together by Autodesk has officially released 3ds Max 2026 - PIXELNIL		</title>
		<link>https://digitalproduction.com/2025/03/27/3ds-max-2026-new-features-to-weld-your-workflow-together/#comment-80547</link>

		<dc:creator><![CDATA[Autodesk has officially released 3ds Max 2026 - PIXELNIL]]></dc:creator>
		<pubDate>Fri, 04 Apr 2025 08:55:39 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=163166#comment-80547</guid>

					<description><![CDATA[[&#8230;] In collaboration with Adobe, Autodesk has integrated OpenPBR as the new default material in 3ds Max 2026. This open-source, physically based shading model aims to unify material workflows across different applications, enhancing interoperability and simplifying the creation of realistic materials. ​CGPress+480 Level+4DIGITAL PRODUCTION+4DIGITAL PRODUCTION+180 Level+1 [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] In collaboration with Adobe, Autodesk has integrated OpenPBR as the new default material in 3ds Max 2026. This open-source, physically based shading model aims to unify material workflows across different applications, enhancing interoperability and simplifying the creation of realistic materials. ​CGPress+480 Level+4DIGITAL PRODUCTION+4DIGITAL PRODUCTION+180 Level+1 [&#8230;]</p>
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		Comment on Flow&#8217;s Custom Blender Plug-In: Water Sim That Made a Splash by Oscars: &#8216;Flow&#8217; and &#8216;In the Shadow of the Cypress&#8217; Take the Spotlight &#8211; DIGITAL PRODUCTION		</title>
		<link>https://digitalproduction.com/2025/02/04/flows-custom-blender-plug-in-water-sim-that-made-a-splash/#comment-80546</link>

		<dc:creator><![CDATA[Oscars: &#8216;Flow&#8217; and &#8216;In the Shadow of the Cypress&#8217; Take the Spotlight &#8211; DIGITAL PRODUCTION]]></dc:creator>
		<pubDate>Mon, 03 Mar 2025 10:00:03 +0000</pubDate>
		<guid isPermaLink="false">https://digitalproduction.com/?p=159051#comment-80546</guid>

					<description><![CDATA[[&#8230;] Feature, marking a significant win for Latvian animation. Directed by Gints Zilbalodis, the film follows a cat navigating a post-apocalyptic flood. Produced by Dream Well Studio with a solo-director approach, Flow was made using Blender and [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Feature, marking a significant win for Latvian animation. Directed by Gints Zilbalodis, the film follows a cat navigating a post-apocalyptic flood. Produced by Dream Well Studio with a solo-director approach, Flow was made using Blender and [&#8230;]</p>
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