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		<title>DIGITAL PRODUCTION</title>
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			<title>tyFlow 2.100 Adds PhysX Vehicles</title>
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			<title>retoPoly puts manual retopology in 3ds Max</title>
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			<title>EDGY Cuts Mesh Damage in C4D and Blender</title>
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			<title>MoonRay’s First ASWF Release Adds MaterialX</title>
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			<guid><![CDATA[https://digitalproduction.com/2026/09/14/freepencil2-draws-blender-lines-in-one-click/]]></guid>
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			<title>FreePencil2 Draws Blender Lines in One Click</title>
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			<title>Media Composer 2026.8 Changes Shared Projects</title>
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			<title>Vizibeat Drives UE5 Scenes From Music</title>
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			<title>SuperSplat 3 Moves Editing to WebGPU</title>
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			<title>GhostPencilPro Gives Max a Grease Pencil</title>
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			<guid><![CDATA[https://digitalproduction.com/2026/09/21/animo-sliders-bring-maya-controls-to-blender/]]></guid>
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			<title>Animo Sliders Bring Maya Controls to Blender</title>
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			<title>DeckBridge Gives Resolve a Smarter Stream Deck</title>
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			<title>SoftRAID 9 Adds RAID 6, Minus the RAID Card</title>
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			<title>Plasticity 2026.2 Gets Its Parts Together</title>
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			<title>Finally, No More Post-its: Procedural Canvas for Houdini</title>
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			<guid><![CDATA[https://digitalproduction.com/2026/11/03/ucupaint-3-blender-texture-painting/]]></guid>
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			<title>Ucupaint 3.0: More Paint, Less Panic</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:24:33 +0000]]></pubDate>
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			<title>NKZ Retopia 1.4.0: Relax Means Relax</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:24:30 +0000]]></pubDate>
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			<title>Starting Pixel Live Reveals Its 2026 Line-up</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:24:22 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/03/cascadeur-2026-2-adds-animation-layers/]]></guid>
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			<title>Cascadeur 2026.2 Adds Animation Layers</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:58 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/07/28/3dcoat-2026-11-lets-the-nodes-loose/]]></guid>
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			<title>3DCoat 2026.11 Lets the Nodes Loose</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:48 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/07/28/sidefx-teaches-kinefx-in-houdini-22/]]></guid>
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			<title>SideFX Teaches KineFX in Houdini 22</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:47 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/07/30/blackmagic-shrinks-12g-sdi-i-o/]]></guid>
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			<title>Blackmagic Shrinks 12G-SDI I/O</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:35 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/07/31/reallusion-opens-rtx-render-beta/]]></guid>
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			<title>Reallusion Opens RTX Render Beta</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:30 +0000]]></pubDate>
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			<title>RenderMan 27.3 Adds MaterialX to XPU</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:26 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/05/rebelle-8-3-adds-exr-heightmap-export/]]></guid>
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			<title>Rebelle 8.3 Adds EXR Heightmap Export</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:11 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/04/autodesk-flow-studio-adds-3d-editor-and-canvas/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/04/autodesk-flow-studio-adds-3d-editor-and-canvas/]]></link>
			<title>Autodesk Flow Studio adds 3D Editor and Canvas</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:09 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/06/volinga-brings-4d-gaussian-splats-to-unreal/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/06/volinga-brings-4d-gaussian-splats-to-unreal/]]></link>
			<title>Volinga brings 4D Gaussian Splats to Unreal</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:18:03 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/05/maverick-render-2026-1-adds-cutaways/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/05/maverick-render-2026-1-adds-cutaways/]]></link>
			<title>Maverick Render 2026.1 Adds Cutaways</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:17:57 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/10/sculptools-palette-organises-blender-sculpting/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/10/sculptools-palette-organises-blender-sculpting/]]></link>
			<title>Sculptools Palette Organises Blender Sculpting</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:17:56 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/06/sequoia-2026-5-unifies-spatial-panning/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/06/sequoia-2026-5-unifies-spatial-panning/]]></link>
			<title>Sequoia 2026.5 Unifies Spatial Panning</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:17:55 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/06/physical-atmosphere²-2-7-4-for-blender/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/06/physical-atmosphere²-2-7-4-for-blender/]]></link>
			<title>Physical Atmosphere² 2.7.4 for Blender</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:17:39 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/11/keytool-pro-v1-0-for-c4d/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/11/keytool-pro-v1-0-for-c4d/]]></link>
			<title>KeyTool Pro v1.0 for C4D</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:17:33 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/21/project-manager-4-01-speaks-asset-search/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/21/project-manager-4-01-speaks-asset-search/]]></link>
			<title>Project Manager 4.01 speaks asset search</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:17:12 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/14/fridays-for-fusion-inpaint-macro/]]></guid>
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			<title>Fridays for Fusion: Free InPaint Macro Tackles Cleanup</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:58 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/21/fridays-for-fusion-mug-advanced-halftone/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/21/fridays-for-fusion-mug-advanced-halftone/]]></link>
			<title>Fridays for Fusion: Mug Advanced Halftone</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:55 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/20/gaussian-splats-on-the-iphone/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/20/gaussian-splats-on-the-iphone/]]></link>
			<title>Gaussian splats on the iPhone?</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:48 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/13/blendkit-expands-to-maya-godot-and-rhino/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/13/blendkit-expands-to-maya-godot-and-rhino/]]></link>
			<title>Blendkit expands to Maya, Godot and Rhino</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:46 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/20/cut-plane-makes-blender-bisects-interactive/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/20/cut-plane-makes-blender-bisects-interactive/]]></link>
			<title>Cut Plane Makes Blender Bisects Interactive</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:41 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/25/blackmagic-adds-script-hooks-and-pre-record/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/25/blackmagic-adds-script-hooks-and-pre-record/]]></link>
			<title>Blackmagic Adds Script Hooks and Pre-Record</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:39 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/17/armature-2-automates-character-rigging/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/17/armature-2-automates-character-rigging/]]></link>
			<title>Armature 2 automates character rigging</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:39 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/18/kiri-brings-gaussian-splats-to-after-effects/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/18/kiri-brings-gaussian-splats-to-after-effects/]]></link>
			<title>KIRI Brings Gaussian Splats to After Effects</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:25 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/24/lut-tuner-makes-luts-tunable-in-resolve/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/24/lut-tuner-makes-luts-tunable-in-resolve/]]></link>
			<title>LUT Tuner Makes LUTs Tunable in Resolve</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:19 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/18/uv-flex-0-3-adds-spline-uv-deformation-to-blender/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/18/uv-flex-0-3-adds-spline-uv-deformation-to-blender/]]></link>
			<title>UV Flex 0.3 Adds Spline UV Deformation to Blender</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:17 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/24/mxl-one-acronym-to-know-for-2027/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/24/mxl-one-acronym-to-know-for-2027/]]></link>
			<title>MXL: One Acronym to Know for 2027</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:07 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/25/marvelous-designer-2026-1-rips-seams/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/25/marvelous-designer-2026-1-rips-seams/]]></link>
			<title>Marvelous Designer 2026.1 Rips Seams</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:06 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/27/pbr-generator-bakes-3ds-max-materials/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/27/pbr-generator-bakes-3ds-max-materials/]]></link>
			<title>PBR Generator bakes 3ds Max materials</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:16:05 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/19/ornatrix-4-expands-c4d-grooming/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/19/ornatrix-4-expands-c4d-grooming/]]></link>
			<title>Ornatrix 4 Expands C4D Grooming</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:15:57 +0000]]></pubDate>
		</item>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/26/command-frame-after-effects-macros-without-writing-scripts/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/26/command-frame-after-effects-macros-without-writing-scripts/]]></link>
			<title>Command Frame: After Effects macros without writing scripts</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:15:51 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/08/27/softie-adds-xpbd-collisions-to-blender/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/27/softie-adds-xpbd-collisions-to-blender/]]></link>
			<title>Softie Adds XPBD Collisions to Blender</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:15:48 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/28/spider-walker-automates-multi-leg-animation/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/28/spider-walker-automates-multi-leg-animation/]]></link>
			<title>Spider Walker automates multi-leg animation</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:15:40 +0000]]></pubDate>
		</item>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/19/media-plane-adds-nonlinear-editing-to-maya/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/19/media-plane-adds-nonlinear-editing-to-maya/]]></link>
			<title>Media Plane adds nonlinear editing to Maya</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:15:32 +0000]]></pubDate>
		</item>
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			<guid><![CDATA[https://digitalproduction.com/2026/08/28/postpro-analytics-counts-creative-work/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/28/postpro-analytics-counts-creative-work/]]></link>
			<title>PostPro Analytics Counts Creative Work</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:15:15 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/08/31/open-source-photogrammetry-gets-friendlier/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/31/open-source-photogrammetry-gets-friendlier/]]></link>
			<title>Open-Source Photogrammetry Gets Friendlier</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:15:02 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/01/finally-eizo-does-oled-cg3200x/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/01/finally-eizo-does-oled-cg3200x/]]></link>
			<title>Finally, EIZO does OLED: CG3200X</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:13:06 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/07/edge-decal-generator-generates-edgy-edge-decals/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/07/edge-decal-generator-generates-edgy-edge-decals/]]></link>
			<title>Edge Decal Generator generates edgy Edge Decals</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:56 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/08/adobe-puts-a-prompt-layer-across-pro-video/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/08/adobe-puts-a-prompt-layer-across-pro-video/]]></link>
			<title>Adobe Puts a Prompt Layer Across Pro Video</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:53 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/08/31/photoshop-27-10-adds-light-and-save-controls/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/08/31/photoshop-27-10-adds-light-and-save-controls/]]></link>
			<title>Photoshop 27.10 Adds Light and Save Controls</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:51 +0000]]></pubDate>
		</item>
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			<guid><![CDATA[https://digitalproduction.com/2026/09/08/audacity-4-rebuilds-the-fast-audio-editor/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/08/audacity-4-rebuilds-the-fast-audio-editor/]]></link>
			<title>Audacity 4 Rebuilds the Fast Audio Editor</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:51 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/03/ice-art-2026-ii-agenda-is-set/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/03/ice-art-2026-ii-agenda-is-set/]]></link>
			<title>ICE.ART 2026.II agenda is set</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:46 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/01/beat-2-0-links-script-planning-to-set/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/01/beat-2-0-links-script-planning-to-set/]]></link>
			<title>Beat 2.0 Links Script Planning to Set</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:44 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/02/remarkable-paper-pure-lets-test/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/02/remarkable-paper-pure-lets-test/]]></link>
			<title>reMarkable Paper Pure: Let’s Test</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:37 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/04/fridays-for-fusion-lens-flares-node-by-node/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/04/fridays-for-fusion-lens-flares-node-by-node/]]></link>
			<title>Fridays for Fusion: Lens flares, node by node</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:35 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/08/resolve-21-1-adds-mcp-and-finally-gets-presets/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/08/resolve-21-1-adds-mcp-and-finally-gets-presets/]]></link>
			<title>Resolve 21.1 Adds MCP and Finally Gets Presets</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:27 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/09/itfs-2027-opens-for-entries/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/09/itfs-2027-opens-for-entries/]]></link>
			<title>ITFS 2027 Opens for Entries</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:12:13 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/11/datacolor-expands-spyder-checkr-card-system/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/11/datacolor-expands-spyder-checkr-card-system/]]></link>
			<title>Datacolor expands Spyder Checkr card system</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:57 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/11/kitbash3d-paris-city-break-no-airport/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/11/kitbash3d-paris-city-break-no-airport/]]></link>
			<title>KitBash3D Paris: City Break, No Airport</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:41 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/12/armorpaint-1-0-swaps-haxe-for-c/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/12/armorpaint-1-0-swaps-haxe-for-c/]]></link>
			<title>ArmorPaint 1.0 swaps Haxe for C</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:38 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/11/editingtools-io-the-post-production-toolbox/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/11/editingtools-io-the-post-production-toolbox/]]></link>
			<title>EditingTools.io: The Post-production Toolbox</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:33 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/16/redshift-2026-9-tightens-the-bolts/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/16/redshift-2026-9-tightens-the-bolts/]]></link>
			<title>Redshift 2026.9 Tightens the Bolts</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/15/animo-packs-500-maya-tools-into-one-panel/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/15/animo-packs-500-maya-tools-into-one-panel/]]></link>
			<title>Animo Packs 500+ Maya Tools Into One Panel</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:13 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/16/hardcraft-tames-cad-meshes-in-blender/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/16/hardcraft-tames-cad-meshes-in-blender/]]></link>
			<title>Hardcraft Tames CAD Meshes in Blender</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:12 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/18/fridays-for-fusion-propagate-finally/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/18/fridays-for-fusion-propagate-finally/]]></link>
			<title>Fridays for Fusion: PROPAGATE, Finally</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:11:00 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/17/flair-heads-for-unreal-maya-2027-ready/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/17/flair-heads-for-unreal-maya-2027-ready/]]></link>
			<title>Flair Heads for Unreal, Maya 2027 Ready</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:10:58 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/21/colmap-moves-into-the-browser/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/21/colmap-moves-into-the-browser/]]></link>
			<title>COLMAP Moves Into the Browser</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:10:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/23/keyflow-turns-maya-chores-into-buttons/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/23/keyflow-turns-maya-chores-into-buttons/]]></link>
			<title>KeyFlow Turns Maya Repetitions Into Buttons</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:10:37 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/23/higgsfield-brings-ai-generation-into-blender-oh-goodey/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/23/higgsfield-brings-ai-generation-into-blender-oh-goodey/]]></link>
			<title>Higgsfield Brings AI Generation Into Blender. Oh, goodey.</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:10:33 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/17/pixel-lab-sells-gems-cheaper-than-gpus/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/17/pixel-lab-sells-gems-cheaper-than-gpus/]]></link>
			<title>Pixel Lab Sells Gems Cheaper Than GPUs</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:10:26 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/22/blender-5-3-brings-gaussian-splats-home/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/22/blender-5-3-brings-gaussian-splats-home/]]></link>
			<title>Blender 5.3 Brings Gaussian Splats Home</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:10:20 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/22/aja-fs8-bridges-sdi-and-st-2110/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/22/aja-fs8-bridges-sdi-and-st-2110/]]></link>
			<title>AJA FS8 Bridges SDI and ST 2110</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:10:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/28/railclone-opens-its-graphs-to-maxscript/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/28/railclone-opens-its-graphs-to-maxscript/]]></link>
			<title>RailClone Opens Its Graphs to MaxScript</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:55 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/29/colormass-scans-177-reasons-to-check-your-shader/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/29/colormass-scans-177-reasons-to-check-your-shader/]]></link>
			<title>Colormass Scans 177 Reasons to Check Your Shader</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:47 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/24/beauty-box-6-5-finds-teeth-so-you-dont-have-to/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/24/beauty-box-6-5-finds-teeth-so-you-dont-have-to/]]></link>
			<title>Beauty Box 6.5 Finds Teeth So You Don’t Have To</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:36 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/28/hair-bone-generator-maps-blender-strands/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/28/hair-bone-generator-maps-blender-strands/]]></link>
			<title>Hair Bone Generator Maps Blender Strands</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:35 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/24/plugin-hub-tames-blenders-tab-jungle/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/24/plugin-hub-tames-blenders-tab-jungle/]]></link>
			<title>Plugin Hub Tames Blender’s Tab Jungle</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:32 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/25/blackmagic-camera-3-5-opens-the-iris/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/25/blackmagic-camera-3-5-opens-the-iris/]]></link>
			<title>Blackmagic Camera 3.5 Opens the Iris</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/29/tripo-p2-0-put-quad-mesh-generation-to-the-test/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/29/tripo-p2-0-put-quad-mesh-generation-to-the-test/]]></link>
			<title>Tripo P2.0: Put Quad Mesh Generation to the Test</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:25 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/30/mechapaint-2-0-paints-pixels-and-plastic/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/30/mechapaint-2-0-paints-pixels-and-plastic/]]></link>
			<title>MechaPaint 2.0 Paints Pixels and Plastic</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:24 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/09/30/sgo-workflows-slate-automates-burn-ins/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/09/30/sgo-workflows-slate-automates-burn-ins/]]></link>
			<title>SGO Workflows Slate automates burn-ins</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:14 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/10/06/synckey-reducer-max-maya/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/06/synckey-reducer-max-maya/]]></link>
			<title>SyncKey Reducer Keeps Poses Together</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:09:04 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/10/05/alpaca3d-retopology-uv-baking/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/05/alpaca3d-retopology-uv-baking/]]></link>
			<title>Alpaca3D: Retopo With a Reality Check</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:08:57 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/10/07/vision-canvas-blender-custom-controls/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/07/vision-canvas-blender-custom-controls/]]></link>
			<title>Vision Canvas: Blender&#8217;s UI, On Your Terms</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:08:46 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/10/01/colorboy-one-more-node-for-resolve/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/01/colorboy-one-more-node-for-resolve/]]></link>
			<title>Colorboy: One More Node for Resolve?</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:08:44 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/10/02/higx-optics-ray-traced-bokeh-zeiss-lenscore/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/02/higx-optics-ray-traced-bokeh-zeiss-lenscore/]]></link>
			<title>Higx Optics ray-traces the glass instead of faking the bokeh</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:08:38 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2026/10/06/pipe-it-unreal-engine-pipe-networks/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/06/pipe-it-unreal-engine-pipe-networks/]]></link>
			<title>Pipe It Draws Editable Networks in Unreal</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:08:36 +0000]]></pubDate>
		</item>
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			<guid><![CDATA[https://digitalproduction.com/2026/10/06/davinci-resolve-21-1-1/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/06/davinci-resolve-21-1-1/]]></link>
			<title>DaVinci Resolve 21.1.1 Adds Async APIs</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:08:35 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/10/07/caddis-1-1-particles-loops-layouts/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/10/07/caddis-1-1-particles-loops-layouts/]]></link>
			<title>Caddis Adds Particles, Loops and Animated Layouts</title>
			<pubDate><![CDATA[Wed, 04 Nov 2026 10:08:24 +0000]]></pubDate>
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