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		<title>DIGITAL PRODUCTION</title>
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			<guid><![CDATA[https://digitalproduction.com/2005/08/02/siggraph-avid-stellt-neue-facial-animation-technologie-face-robot-vor/]]></guid>
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			<title>Siggraph: Avid Presents New Facial Animation Technology Face Robot</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:06:46 +0000]]></pubDate>
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			<title>DPIntensiv seminars: professional tips in March and April</title>
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			<title>Direct modelling: modelling without obstacles</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:06:31 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2019/12/14/blergh-word-art-in-houdini/]]></guid>
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			<title>Blergh! Word Art! In Houdini?</title>
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			<title>Tutorial: Building a Photorealistic Game Prop from Reference to Render</title>
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			<title>Fluent Add-on Brings Non-Destructive Hard-Surface Modelling to Blender</title>
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			<title>Free Rural Australia Environment Pack for Unreal Engine</title>
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			<title>Cut faster &#8211; The Blackmagic Speed Editor</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:05:55 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2021/11/26/putting-the-ace-in-aces/]]></guid>
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			<title>Putting the „Ace” in ACES</title>
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			<title>Houdini 19.5: I/O &#8211; UI &#8211; RBD -FLIP &#8211; PYRO &#8211; UX ..</title>
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			<title>&#8220;Gyroscopes&#8221; for image stabilisation in post-production</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:05:31 +0000]]></pubDate>
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			<title>EMIL</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:05:25 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2023/04/25/firefly-ai-for-the-creative-cloud/]]></guid>
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			<title>Firefly –AI for the Creative Cloud?</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:05:18 +0000]]></pubDate>
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			<title>TD Meetup 07: CopyCat &#8211; Machine Learning in Nuke</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:05:11 +0000]]></pubDate>
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			<title>TD Meetup 08: Procedural Content Generation with Unreal</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:05:05 +0000]]></pubDate>
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			<title>TD Meetup 09: Photogrammetry</title>
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			<title>TD Meetup 11: Capture Reality for Visual Effects</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:04:51 +0000]]></pubDate>
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			<title>TD Meetup 14: GitHub Copilot</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:04:44 +0000]]></pubDate>
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			<title>Colour Monitoring for Cheapskates! Part 2</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:04:37 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/03/12/td-meetup-15-open-source-pipeline-plex/]]></guid>
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			<title>TD Meetup 15: Open Source Pipeline Plex</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:04:30 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/03/21/headerready-set-animate-120-game-animations-up-for-grabs/]]></guid>
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			<title>Ready, Set, Animate: 120+ Game Animations Up for Grabs</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:04:20 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/04/28/saddle-up-your-scene-260-wild-west-assets-ride-freely-into-unreal/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/04/28/saddle-up-your-scene-260-wild-west-assets-ride-freely-into-unreal/]]></link>
			<title>Saddle Up Your Scene: 260 Wild West Assets Ride Freely into Unreal</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:04:13 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/05/02/houdini-marine-snow-workshop-particle-simulation/]]></guid>
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			<title>Marine-Snow-Simulation in Houdini</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:04:05 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/05/12/free-rigs-attached-learn-blender-rigging-fundamentals-without-paying-a-cent/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/12/free-rigs-attached-learn-blender-rigging-fundamentals-without-paying-a-cent/]]></link>
			<title>Free Rigs Attached: Learn Blender Rigging Fundamentals (Without Paying a Cent)</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:03:58 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/05/15/thinkingparticles-7-4-more-boom-smarter-fluids-and-debugging-you-can-see/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/15/thinkingparticles-7-4-more-boom-smarter-fluids-and-debugging-you-can-see/]]></link>
			<title>ThinkingParticles 7.4: More Boom, Smarter Fluids, and Debugging You Can See</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:03:51 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/05/16/hair-today-cards-tomorrow-new-3ds-max-tool-for-haircard-workflows/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/16/hair-today-cards-tomorrow-new-3ds-max-tool-for-haircard-workflows/]]></link>
			<title>Hair Today, Cards Tomorrow: New 3ds Max Tool for Haircard Workflows</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:03:44 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/05/23/dogwalk-blenders-papercraft-pooch-takes-godot-for-a-spin/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/23/dogwalk-blenders-papercraft-pooch-takes-godot-for-a-spin/]]></link>
			<title>Dogwalk: Blender&#8217;s Papercraft Pooch Takes Godot for a Spin</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:03:29 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/05/30/digital-domain-vs-the-nether-horde-behind-the-vfx-of-minecraft/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/30/digital-domain-vs-the-nether-horde-behind-the-vfx-of-minecraft/]]></link>
			<title>Digital Domain vs. the Nether Horde: Behind the VFX of Minecraft</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:03:23 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/05/30/fibric-stitching-curves-into-cloth-procedurally/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/30/fibric-stitching-curves-into-cloth-procedurally/]]></link>
			<title>Fibric: Stitching Curves into Cloth—Procedurally</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:03:16 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/07/29/kitbash3d-your-open-world-just-got-lazier-and-faster-with-gameplay-ready-kits-for-ue5/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/07/29/kitbash3d-your-open-world-just-got-lazier-and-faster-with-gameplay-ready-kits-for-ue5/]]></link>
			<title>KitBash3D: Your Open World Just Got Lazier (and Faster) with Gameplay Ready Kits for UE5</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:03:05 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/09/16/ready-made-hype-epic-ships-free-sports-broadcast-motion-design-sample/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/09/16/ready-made-hype-epic-ships-free-sports-broadcast-motion-design-sample/]]></link>
			<title>Ready-Made Hype: Epic Ships Free Sports Broadcast Motion Design Sample</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:59 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/09/25/unreal-cabin-fever-156-free-assets-for-ue-users/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/09/25/unreal-cabin-fever-156-free-assets-for-ue-users/]]></link>
			<title>Unreal Cabin Fever: 156 Free Assets for UE Users</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:52 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/10/06/grid-modeler-1-40-subtle-but-smart-upgrades-boost-precision-in-blender/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/10/06/grid-modeler-1-40-subtle-but-smart-upgrades-boost-precision-in-blender/]]></link>
			<title>Grid Modeler 1.40: Subtle but Smart Upgrades Boost Precision in Blender</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:44 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/12/03/venice-in-unreal-scans-factorys-ue5-7-demo-goes-public/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/12/03/venice-in-unreal-scans-factorys-ue5-7-demo-goes-public/]]></link>
			<title>Venice in Unreal: Scans Factory’s UE5.7 Demo Goes Public</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:36 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/01/21/blender-topology-patch-tool-quad-filler-reaches-1-0-release/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/01/21/blender-topology-patch-tool-quad-filler-reaches-1-0-release/]]></link>
			<title>Blender topology patch tool Quad Filler reaches 1.0 release</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:28 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/01/29/dosch-design-adds-defense-trucks-to-the-asset-library-of-modern-cities/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/01/29/dosch-design-adds-defense-trucks-to-the-asset-library-of-modern-cities/]]></link>
			<title>Dosch Design Adds Defense Trucks to the Asset Library of Modern Cities</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:20 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/02/05/blendshape-monitor-puts-maya-rigs-under-a-heat-lamp/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/02/05/blendshape-monitor-puts-maya-rigs-under-a-heat-lamp/]]></link>
			<title>BlendShape Monitor puts Maya rigs under a heat lamp</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:12 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/02/05/frame-ref-tidies-your-reference-mess/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/02/05/frame-ref-tidies-your-reference-mess/]]></link>
			<title>Frame Ref tidies your reference mess</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:02:05 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/02/09/download-ikea-furniture-as-3d-models-minus-the-trolley/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/02/09/download-ikea-furniture-as-3d-models-minus-the-trolley/]]></link>
			<title>Download IKEA furniture as 3D models, minus the trolley</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:01:58 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/02/16/instalod-2026-targets-vr-and-animation-pipelines/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/02/16/instalod-2026-targets-vr-and-animation-pipelines/]]></link>
			<title>InstaLOD 2026 Targets VR and Animation Pipelines</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:01:47 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/03/02/280-free-automotive-substrate-materials-for-ue-5-7-epic-drops-a-ready-made-lookdev-kit/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/03/02/280-free-automotive-substrate-materials-for-ue-5-7-epic-drops-a-ready-made-lookdev-kit/]]></link>
			<title>280 free automotive Substrate materials for UE 5.7</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:01:40 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/03/09/quicksweep-sorts-your-premiere-bins-while-you-blink/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/03/09/quicksweep-sorts-your-premiere-bins-while-you-blink/]]></link>
			<title>QuickSweep sorts your Premiere bins while you blink</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:01:33 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/03/10/adonisfx-2-0-brings-houdini-support-anisotropic-muscles-and-triangle-level-self-collisions/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/03/10/adonisfx-2-0-brings-houdini-support-anisotropic-muscles-and-triangle-level-self-collisions/]]></link>
			<title>AdonisFX 2.0 brings Houdini support, anisotropic muscles, and triangle-level self-collisions</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:01:24 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/03/11/on-a-mission-creating-no-ones-light/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/03/11/on-a-mission-creating-no-ones-light/]]></link>
			<title>On a Mission: Creating “NO ONE’S LIGHT”</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:01:17 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/]]></link>
			<title>Nobe OmniScope gets Live Pack for on-set and live monitoring</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:01:09 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/05/ves-releases-on-set-vfx-data-guide/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/05/ves-releases-on-set-vfx-data-guide/]]></link>
			<title>VES releases On-Set VFX Data Guide</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:00:58 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/07/drivecompare-brings-asc-mhl-offload-checks-to-macos/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/07/drivecompare-brings-asc-mhl-offload-checks-to-macos/]]></link>
			<title>DriveCompare brings ASC MHL offload checks to macOS</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:00:52 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/07/10/adonis-2-1-gives-digital-anatomy-a-machine-learning-layer/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/07/10/adonis-2-1-gives-digital-anatomy-a-machine-learning-layer/]]></link>
			<title>Adonis 2.1 Gives Digital Anatomy a Machine-Learning Layer</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 11:00:44 +0000]]></pubDate>
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			<link><![CDATA[https://digitalproduction.com/2002/04/10/animo-41-wird-ausgeliefert/]]></link>
			<title>Animo 4.1 Animation System Released</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 09:35:40 +0000]]></pubDate>
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			<title>Maxon Releases Cinema 4D R8 VectorWorks Special Edition</title>
			<pubDate><![CDATA[Thu, 24 Sep 2026 09:35:33 +0000]]></pubDate>
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