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		<title>DIGITAL PRODUCTION</title>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/16/baking-decals-fog-and-a-smudge-of-beta-in-marmoset-toolbag/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/16/baking-decals-fog-and-a-smudge-of-beta-in-marmoset-toolbag/]]></link>
			<title>Baking, Decals, Fog and a Smudge of Beta in Marmoset Toolbag</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:58 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/16/moonray-2-15-developer-joy-with-numa-gui-control-fisheye-finesse/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/16/moonray-2-15-developer-joy-with-numa-gui-control-fisheye-finesse/]]></link>
			<title>MoonRay 2.15: Developer Joy with NUMA, GUI Control &amp; Fisheye Finesse</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:53 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/13/strange-new-virtual-production-worlds/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/13/strange-new-virtual-production-worlds/]]></link>
			<title>Strange New Virtual Production Worlds!</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:48 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/11/sink-or-shoot-datacolor-webinar-on-underwater-photography/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/11/sink-or-shoot-datacolor-webinar-on-underwater-photography/]]></link>
			<title>Sink or Shoot: Datacolor Webinar on Underwater Photography</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:43 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/12/mocha-2025-5-faces-frames-focal-lengths/]]></guid>
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			<title>Mocha 2025.5: Faces, Frames &amp; Focal Lengths</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:38 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/11/wefx-saddles-up-for-1923/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/11/wefx-saddles-up-for-1923/]]></link>
			<title>WeFX Saddles Up for “1923”</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:32 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/10/lidar-librarian-cyclone-3dr-shelves-your-point-cloud-clutter/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/10/lidar-librarian-cyclone-3dr-shelves-your-point-cloud-clutter/]]></link>
			<title>LiDAR Librarian: Cyclone 3DR Shelves Your Point-Cloud Clutter</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:27 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/09/topazs-web-based-upscaler-gets-creative/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/09/topazs-web-based-upscaler-gets-creative/]]></link>
			<title>Topaz’s Web-Based Upscaler gets &#8220;Creative&#8221;</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:10 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/06/pencil-sharp-update-cintiq-16-24-and-24-touch-hit-2-5k/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/06/pencil-sharp-update-cintiq-16-24-and-24-touch-hit-2-5k/]]></link>
			<title>Pencil-Sharp Update: Cintiq 16, 24 and 24 Touch Hit 2.5K</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:31:03 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/06/accupose-infinity-expansion-4-kids-kicks-caffeine-free-chaos/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/06/accupose-infinity-expansion-4-kids-kicks-caffeine-free-chaos/]]></link>
			<title>AccuPOSE Infinity Expansion 4: Kids, Kicks &amp; Caffeine-Free Chaos</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:57 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/05/maxon-acquires-autograph-a-new-chapter-in-compositing-tools/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/05/maxon-acquires-autograph-a-new-chapter-in-compositing-tools/]]></link>
			<title>Maxon Acquires Autograph: A New Chapter in Compositing Tools</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:53 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/09/blender-4-5-beta-nodes-get-nifty-collada-gets-the-boot/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/09/blender-4-5-beta-nodes-get-nifty-collada-gets-the-boot/]]></link>
			<title>Blender 4.5 Beta: Nodes Get Nifty, Collada Gets the Boot</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:47 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/04/lidar-scanning-for-vfx-and-post-production-using-leica-rtc360-and-realitycapture/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/04/lidar-scanning-for-vfx-and-post-production-using-leica-rtc360-and-realitycapture/]]></link>
			<title>LiDAR scanning for Everybody!</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:41 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/04/renderflow-1-0-pulzes-new-render-manager-steps-up/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/04/renderflow-1-0-pulzes-new-render-manager-steps-up/]]></link>
			<title>RenderFlow 1.0: Pulze&#8217;s New Render Manager Steps Up</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:33 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/05/metahumans-graduate-ready-for-unity-godot-and-the-fab-cash-register/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/05/metahumans-graduate-ready-for-unity-godot-and-the-fab-cash-register/]]></link>
			<title>MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:28 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/03/railclone-7-smarter-modeling-in-3ds-max-starts-here/]]></guid>
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			<title>RailClone 7: Smarter Modeling in 3ds Max Starts Here!</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:22 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/02/nomad-sculpting-on-desktop/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/02/nomad-sculpting-on-desktop/]]></link>
			<title>Nomad: Sculpting on Desktop</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:13 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2025/06/02/resolve-20-leaves-beta/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/02/resolve-20-leaves-beta/]]></link>
			<title>Resolve 20 Leaves Beta</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:06 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/30/digital-domain-vs-the-nether-horde-behind-the-vfx-of-minecraft/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/30/digital-domain-vs-the-nether-horde-behind-the-vfx-of-minecraft/]]></link>
			<title>Digital Domain vs. the Nether Horde: Behind the VFX of Minecraft</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:30:00 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/29/silhouette-2025-now-with-extra-dimension-literally/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/29/silhouette-2025-now-with-extra-dimension-literally/]]></link>
			<title>Silhouette 2025 Features: Compound Nodes, Matte Refine, and More</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:54 +0000]]></pubDate>
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					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/27/step-into-the-unknown-worlds-next-door-invites-digital-artists-to-create-and-collaborate/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/27/step-into-the-unknown-worlds-next-door-invites-digital-artists-to-create-and-collaborate/]]></link>
			<title>Step Into the Unknown: &#8216;Worlds Next Door&#8217; Invites Digital Artists to Create and Collaborate</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:48 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/03/17/painter-designer-modeler-adobe-refines-the-3d-toolbox/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/03/17/painter-designer-modeler-adobe-refines-the-3d-toolbox/]]></link>
			<title>Painter, Designer, Modeler: Adobe Refines the 3D Toolbox</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:43 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/28/pawn-to-vex-chess-comes-to-houdinis-viewport/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/28/pawn-to-vex-chess-comes-to-houdinis-viewport/]]></link>
			<title>Pawn to VEX: Chess Comes to Houdini&#8217;s Viewport</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:37 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/28/blenders-2024-user-survey-results-the-good-the-bad-and-the/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/28/blenders-2024-user-survey-results-the-good-the-bad-and-the/]]></link>
			<title>Blender&#8217;s 2024 User Survey Results: The Good, the Bad, and the ?</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:32 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2022/11/30/black-adam/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2022/11/30/black-adam/]]></link>
			<title>Black Adam!</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:26 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/07/07/packer-io-with-blender-integration/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/07/07/packer-io-with-blender-integration/]]></link>
			<title>Packer‑IO with Blender integration!</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/06/10/epics-face-to-unreal-android-gets-free-live-link-face/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/10/epics-face-to-unreal-android-gets-free-live-link-face/]]></link>
			<title>Epic&#8217;s Face‑To‑Unreal: Android Gets Free Live Link Face</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:29:02 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2015/06/26/the-mill-reel-2015/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2015/06/26/the-mill-reel-2015/]]></link>
			<title>The Mill Reel 2015</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2011/04/12/heidelberger-innovationsforum-immersive-technologies-early-bird-tarif-mit-25-rabatt-laeuft-bis/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2011/04/12/heidelberger-innovationsforum-immersive-technologies-early-bird-tarif-mit-25-rabatt-laeuft-bis/]]></link>
			<title>Heidelberg Innovation Forum &#8211; Immersive Technologies &#8211; Early Bird rate with 25% discount runs until 25 March 2011!</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2011/04/08/cinema-4d-tag/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2011/04/08/cinema-4d-tag/]]></link>
			<title>CINEMA 4D TAG</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2014/08/29/space-tutorial/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2014/08/29/space-tutorial/]]></link>
			<title>Space-Tutorial</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2010/09/21/cgi-photokina-2010-hdr-maxon-vred/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2010/09/21/cgi-photokina-2010-hdr-maxon-vred/]]></link>
			<title>CGI @photokina 2010 : HDR, MAXON &amp; VRED</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2016/03/13/eve-in-c4d/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2016/03/13/eve-in-c4d/]]></link>
			<title>EVE in C4D</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2016/09/12/demo-reel-von-tinman/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2016/09/12/demo-reel-von-tinman/]]></link>
			<title>Demo reel from Tinman</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2016/03/22/die-10-besten-film-twists/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2016/03/22/die-10-besten-film-twists/]]></link>
			<title>The 10 best film twists</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2015/07/15/slowmo-biene/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2015/07/15/slowmo-biene/]]></link>
			<title>Slow-mo beetle</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2016/08/13/houdini-customer-reel-2016/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2016/08/13/houdini-customer-reel-2016/]]></link>
			<title>Houdini Customer Reel 2016</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2016/03/05/games-reel-von-gnomon/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2016/03/05/games-reel-von-gnomon/]]></link>
			<title>Games Reel by Gnomon</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2016/06/11/blaettertext-in-cinema-4d/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2016/06/11/blaettertext-in-cinema-4d/]]></link>
			<title>Scrolling text in Cinema 4D</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2016/02/24/mini-planet-in-after-effects/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2016/02/24/mini-planet-in-after-effects/]]></link>
			<title>Mini-Planet in After Effects</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:29 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2022/11/11/strange-new-worlds-in-norway/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2022/11/11/strange-new-worlds-in-norway/]]></link>
			<title>Strange New Worlds in Norway</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:28 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2021/04/27/legendary-scaling-mass-effect-returns/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2021/04/27/legendary-scaling-mass-effect-returns/]]></link>
			<title>Legendary Scaling &#8211; Mass Effect Returns</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:28 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2023/02/01/flying-in-the-unreal-editor/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2023/02/01/flying-in-the-unreal-editor/]]></link>
			<title>Flying in the Unreal Editor!</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:28 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/27/ucupaint-2-3-baking-bad-gets-better/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/27/ucupaint-2-3-baking-bad-gets-better/]]></link>
			<title>Ucupaint 2.3: Baking Bad Gets Better</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:27 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/29/8k-hdris-from-simon-lachapelle/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/29/8k-hdris-from-simon-lachapelle/]]></link>
			<title>8K HDRIs from Simon Lachapelle</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:26 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/05/30/fibric-stitching-curves-into-cloth-procedurally/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/05/30/fibric-stitching-curves-into-cloth-procedurally/]]></link>
			<title>Fibric: Stitching Curves into Cloth—Procedurally</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:26 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/06/03/header-godot-4-5-dev-5-shaders-colors-abstracts-galore/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/03/header-godot-4-5-dev-5-shaders-colors-abstracts-galore/]]></link>
			<title>Godot 4.5 Dev 5: Shaders, Colors &amp; Abstracts Galore</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:25 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/06/03/unreal-engine-5-6-60-fps-smarter-metahumans-and-fewer-cpu-tantrums/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/03/unreal-engine-5-6-60-fps-smarter-metahumans-and-fewer-cpu-tantrums/]]></link>
			<title>Unreal Engine 5.6, Fully released.  Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:25 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/06/05/maya-2026-1s-motionmaker-ai-walks-the-walk/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/05/maya-2026-1s-motionmaker-ai-walks-the-walk/]]></link>
			<title>Maya 2026.1’s MotionMaker: AI Walks the Walk</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:24 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://digitalproduction.com/2025/06/11/sony-burano-firmware-2-0-update-more-power-less-fuss/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2025/06/11/sony-burano-firmware-2-0-update-more-power-less-fuss/]]></link>
			<title>Sony Burano firmware 2.0 update — More Power, Less Fuss</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:26:21 +0000]]></pubDate>
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