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		<title>DIGITAL PRODUCTION</title>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/23/metahuman-gets-markerless-mocap/]]></guid>
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			<title>MetaHuman gets markerless mocap</title>
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			<guid><![CDATA[https://digitalproduction.com/2025/07/15/blender-4-5-lts-is-here/]]></guid>
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			<title>Blender 4.5 LTS is here!</title>
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			<title>Maxon Invites Artists to Attend the ZBrush Summit 2025 Virtual Edition</title>
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			<title>EDIUS 11.50 Patches Exports Faster</title>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/22/beeble-canvas-gets-a-topaz-split/]]></guid>
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			<title>Beeble Canvas gets a Topaz split</title>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/17/fifty-ultimate-generators-enter-the-node-garden/]]></guid>
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			<title>Fifty Ultimate Generators Enter the Node Garden</title>
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			<title>Blender Roadmap Puts Plans in One Place</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:01:36 +0000]]></pubDate>
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			<title>O3DE 26.05 Gets Native Particles</title>
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			<title>Sneeze Brings a Browser Engine to Spatial 3D</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:01:23 +0000]]></pubDate>
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			<title>Adobe trims Premiere and After Effects</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:01:17 +0000]]></pubDate>
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			<title>NeXus Beta Lands in Blender</title>
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			<title>Mocha Pro 2026.5 Tracks Through Trouble</title>
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			<title>Imagen Video brings AI grading to timelines</title>
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			<title>BadFX Packs Assets Into Adobe Panels</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:54 +0000]]></pubDate>
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			<title>Splat happens: Volinga 3DGS workflow for Unreal</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:48 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/09/mush3d-3-0-adds-soft-tissue-tools/]]></guid>
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			<title>Mush3D 3.0 Adds Soft Tissue Tools</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:42 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/08/3dcoat-2026-gets-gpu-nodes/]]></guid>
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			<title>3DCoat 2026 gets GPU nodes</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:37 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/05/these-are-the-bugs-you-were-looking-for-in-blender/]]></guid>
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			<title>These are the Bugs You Were Looking For (in Blender)</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:32 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/03/conform-tools-connected-conform-gets-a-desktop-beta/]]></guid>
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			<title>conform.tools&#8217; Connected conform gets a desktop beta</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:26 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/02/true-sky-3-brings-planet-scale-skies-to-blender/]]></guid>
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			<title>True Sky 3 brings planet-scale skies to Blender</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:18 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/06/01/voxify-turns-blender-meshes-to-voxels-and-animates/]]></guid>
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			<title>VOXIFY turns Blender Meshes to Voxels and animates</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:12 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/29/asus-proart-pa27ucge-a-4k-monitor-that-mostly-refuses-to-be-annoying/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/29/asus-proart-pa27ucge-a-4k-monitor-that-mostly-refuses-to-be-annoying/]]></link>
			<title>Asus ProArt PA27UCGE: A 4K Monitor That Mostly Refuses to Be Annoying</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:06 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/28/davinci-resolve-21-public-beta-4-is-out/]]></guid>
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			<title>DaVinci Resolve 21 Public Beta 4 is out</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 21:00:01 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/28/free-area-light-textures-for-blender/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/28/free-area-light-textures-for-blender/]]></link>
			<title>Free area light textures for Blender</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:57 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/27/zozo-contact-solver-gets-blender-add-on/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/27/zozo-contact-solver-gets-blender-add-on/]]></link>
			<title>ZOZO Contact Solver gets Blender add-on</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:51 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/25/foundry-launches-free-mari-texture-library-with-120-assets/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/25/foundry-launches-free-mari-texture-library-with-120-assets/]]></link>
			<title>Foundry launches free Mari Texture Library with 120+ assets</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:46 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/26/click-here-if-youre-a-german-video-editor-and-have-yelled-why-why-why-at-your-nle/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/26/click-here-if-youre-a-german-video-editor-and-have-yelled-why-why-why-at-your-nle/]]></link>
			<title>Click Here If You’re a German video editor and have yelled “Why? Why? Why?” at your NLE</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:41 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/26/node-ninja-builds-redshift-materials-from-folders/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/26/node-ninja-builds-redshift-materials-from-folders/]]></link>
			<title>Node Ninja builds Redshift materials from folders</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:36 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/25/chrysalis/]]></guid>
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			<title>Chrysalis</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:30 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/25/autodesk-updates-3ds-max-to-2027-1/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/25/autodesk-updates-3ds-max-to-2027-1/]]></link>
			<title>Autodesk updates 3ds Max to 2027.1</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:25 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/22/lux-aeterna-rebuilds-ancient-humans/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/22/lux-aeterna-rebuilds-ancient-humans/]]></link>
			<title>Lux Aeterna rebuilds ancient humans</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:19 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/20/beeble-canvas/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/20/beeble-canvas/]]></link>
			<title>Beeble Canvas</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:12 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/19/scene-auditor-pro-targets-blender-bloat/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/19/scene-auditor-pro-targets-blender-bloat/]]></link>
			<title>Scene Auditor Pro targets Blender bloat</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:07 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/15/blender-singularity-lands-in-4k-hdr/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/15/blender-singularity-lands-in-4k-hdr/]]></link>
			<title>Blender Singularity lands in 4K HDR</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:59:02 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/]]></link>
			<title>Simple Tree Tools 3.0 goes procedural</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:57 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/15/rs-node-tools-speeds-redshift-nodes/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/15/rs-node-tools-speeds-redshift-nodes/]]></link>
			<title>RS Node Tools speeds Redshift nodes</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:52 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/14/boris-fx-continuum-2026-5-tunes-ai-and-fx-editor/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/14/boris-fx-continuum-2026-5-tunes-ai-and-fx-editor/]]></link>
			<title>Boris FX Continuum 2026.5 tunes AI and FX Editor</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:47 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/14/editingtools-io-resolve-collect-copies-media/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/14/editingtools-io-resolve-collect-copies-media/]]></link>
			<title>EditingTools.io Resolve Collect copies media</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:41 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/13/artineering-flair-1-2-for-maya-hits-macos/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/13/artineering-flair-1-2-for-maya-hits-macos/]]></link>
			<title>Artineering Flair 1.2 for Maya hits macOS</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:36 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/12/blender-5-2-lts-targets-texture-heavy-renders/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/12/blender-5-2-lts-targets-texture-heavy-renders/]]></link>
			<title>Blender 5.2 LTS targets texture-heavy renders</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:31 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/12/zeiss-cincraft-lenscore-targets-nuke-lens-looks/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/12/zeiss-cincraft-lenscore-targets-nuke-lens-looks/]]></link>
			<title>ZEISS CinCraft LensCore targets Nuke lens looks</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:26 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/08/crumplepop-2026-5-adds-ara-and-thats-interesting/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/08/crumplepop-2026-5-adds-ara-and-thats-interesting/]]></link>
			<title>CrumplePop 2026.5 adds ARA, and that&#8217;s interesting</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:21 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/]]></link>
			<title>PlayCanvas updates SplatTransform to 2.0</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:16 +0000]]></pubDate>
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			<guid><![CDATA[https://digitalproduction.com/2026/05/07/rise-fallout-destroys-la-politely/]]></guid>
			<link><![CDATA[https://digitalproduction.com/2026/05/07/rise-fallout-destroys-la-politely/]]></link>
			<title>RISE: Fallout Destroys LA, Politely</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:10 +0000]]></pubDate>
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			<link><![CDATA[https://digitalproduction.com/2026/05/06/theory-accelerated-shifts-paradigm-1-0-for-houdini/]]></link>
			<title>Theory Accelerated shifts Paradigm 1.0 for Houdini</title>
			<pubDate><![CDATA[Wed, 14 Oct 2026 20:58:05 +0000]]></pubDate>
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			<title>Abstract brings native InstaMAT and InstaLOD on Linux</title>
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