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		<title>Update for Nuke and Cara VR 2.0</title>
		<link>https://digitalproduction.com/2017/12/11/update-fuer-nuke-und-cara-vr-2-0/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 11 Dec 2017 14:30:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360 Grad]]></category>
		<category><![CDATA[cara]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Footage]]></category>
		<category><![CDATA[Node]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=64198</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/12/Foundry-Nuke-Elara-Cara.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>In addition to Nuke 11.1, the Cara VR plug-in has also been updated with new stichting tools, Match Move and new Ocula tools for customising stereo projects.</p>
<p>The post <a href="https://digitalproduction.com/2017/12/11/update-fuer-nuke-und-cara-vr-2-0/">Update for Nuke and Cara VR 2.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
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<p>In addition to the new features in Mari 4.0, Foundry has now also released <a href="https://www.foundry.com/products/nuke/new-releases" target="_blank" rel="noopener noreferrer">updates to Nuke</a> and the <a href="https://www.foundry.com/products/cara-vr/new-releases?utm_medium=social&utm_source=pr&utm_campaign=2017-11-release-caravr-2-0" target="_blank" rel="noopener noreferrer">VR plug-in Cara</a>. On 14 December, there will also be a webinar on Foundry’s cloud-based pipeline tool Elara – more on this below.</p>
<h2 id="nuke-11-1">Nuke 11.1</h2>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/q1FsSqh2rvk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>File localisation </strong>now enables more precise control over which files are localised at what time with a Python API extension. System modes and rules for localisation can be defined by the developer.</li>
<li><strong>Visual script diagnostics </strong>are now possible with a new <span style="text-decoration: underline;">profile node</span> that you can place anywhere in your script. This provides you with information about CPU time, number of operations and memory used, among other things. This allows you to check and adjust the efficiency of your script networks.</li>
<li><strong>Source clip properties </strong>are now accessible in a Nuke-style property panel. You can also access your footage with relative file paths via the new project root directory.</li>
</ul>
<p><em>Detailed information about the Nuke 11.1 update can be found in the <a href="https://s3.amazonaws.com/thefoundry/products/nuke/releases/11.1v1/Nuke11.1v1_ReleaseNotes.pdf" target="_blank" rel="noopener noreferrer">release notes!</a></em></p>
<h2 id="cara-vr-2-0">Cara VR 2.0</h2>
<h3 id="360-match-move-and-stabilisation">360° match move and stabilisation</h3>
<p>The new <span style="text-decoration: underline;">tracker node</span> adds automatic tracking and stabilisation to your 360 stitch. You can then use familiar workflows to refine the settings for specific regions.</p>
<p><span class="wRbu8ArOSZduQWoTYakjsXv66xMCGxhKEQdiptZgEiLT3I3n0IwHUzPfsk07qAemfB"><iframe title="Cara VR 2.0: 360 Match-move and stabilization" src="https://player.vimeo.com/video/244051894?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe></span></p>
<h3 id="new-stitching-tools">New stitching tools</h3>
<p>The new <a href="https://help.thefoundry.co.uk/cara-vr/#user_guide/solving_rigs/c_globalwarp.html?TocPath=Stitching%20Camera%20Rigs|C_GlobalWarp|_____0" target="_blank" rel="noopener noreferrer"><span style="text-decoration: underline;">GlobalWarp Node</span></a> gives you a faster and improved 360° stitch, with new controls for adjusting overlaps and distortions.</p>
<div class="alignfull">
<a href='https://digitalproduction.com/2017/12/11/update-fuer-nuke-und-cara-vr-2-0/stich-warp/'><img  decoding="async"  width="238"  height="134"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/12/Stich-Warp.jpg?fit=238%2C134&quality=80&ssl=1"  class="attachment-medium size-medium"  alt="" ></a>
<a href='https://digitalproduction.com/2017/12/11/update-fuer-nuke-und-cara-vr-2-0/stich-warp2/'><img  decoding="async"  width="238"  height="134"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/12/Stich-Warp2.jpg?fit=238%2C134&quality=80&ssl=1"  class="attachment-medium size-medium"  alt="" ></a>
</div>
<h3 id="stereo-correction-tools">Stereo correction tools</h3>
<p>Cara VR 2.0 includes updated versions of the <a href="https://www.foundry.com/products/ocula" target="_blank" rel="noopener noreferrer">Ocula toolsets</a> for Stereo Cleanup, including a new version of the <a href="https://help.thefoundry.co.uk/cara-vr/#user_guide/stereo_workflows/c_disparitygenerator.html?TocPath=Stereo%20Workflows|Generating%20Disparity%20Vectors|_____0" target="_blank" rel="noopener noreferrer"><span style="text-decoration: underline;">Disparity Generator node</span></a>.</p>
<div class="alignfull">
<a href='https://digitalproduction.com/2017/12/11/update-fuer-nuke-und-cara-vr-2-0/cara-vr-disperity/'><img  decoding="async"  width="238"  height="134"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/12/Cara-VR-Disperity.jpg?fit=238%2C134&quality=80&ssl=1"  class="attachment-medium size-medium"  alt="" ></a>
<a href='https://digitalproduction.com/2017/12/11/update-fuer-nuke-und-cara-vr-2-0/cara-2-0-disperity/'><img  decoding="async"  width="238"  height="134"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/12/Cara-2.0-disperity.jpg?fit=238%2C134&quality=80&ssl=1"  class="attachment-medium size-medium"  alt="" ></a>
</div>
<p><em>All information about the Cara VR 2.0 update can be found in the <a href="https://s3.amazonaws.com/thefoundry/products/cara-vr/releases/2.0v1/CaraVR_2.0v1_ReleaseNotes.pdf" target="_blank" rel="noopener noreferrer">release notes</a>.</em></p>
<h2 id="foundry-pipeline-webinar">Foundry Pipeline Webinar</h2>
<p>On 14 December (17:00) Foundry will hold a <a href="https://www.digitalproduction.com/event/foundry-elara-pipeline-webinar/" target="_blank" rel="noopener noreferrer">pipeline webinar</a> on the announced cloud-based pipeline infrastructure <strong>Elara</strong>. Foundry introduced the tool at NAB 2017 this year. In the webinar you will see the main features of the pipeline tool, the setup of a virtual studio including a Q&A session. You can find out more about Elara here and register for the webinar <a href="https://go.pardot.com/l/298802/2017-11-29/vmmq?utm_medium=social&utm_source=facebook&utm_campaign=2017-11-Elara-Webinar#19" target="_blank" rel="noopener noreferrer">here.</a></p>
<p><strong>For further information:</strong> <a href="https://www.foundry.com/" target="_blank" rel="noopener noreferrer">To the Foundry website</a></p><p>The post <a href="https://digitalproduction.com/2017/12/11/update-fuer-nuke-und-cara-vr-2-0/">Update for Nuke and Cara VR 2.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">64198</post-id>	</item>
		<item>
		<title>VR-Sound: Pro Tools G&#8217;Audio Works</title>
		<link>https://digitalproduction.com/2017/02/07/protools-plug-in-gaudio-works/</link>
		
		<dc:creator><![CDATA[Mirja Fürst]]></dc:creator>
		<pubDate>Tue, 07 Feb 2017 08:45:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360 Grad]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Pro Tools]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/02/maxresdefault-13.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Sound is an essential component for an immersive experience in VR worlds. With G'Audio Works, a plug-in for Pro Tools is now available that supports the creation of VR sound.</p>
<p>The post <a href="https://digitalproduction.com/2017/02/07/protools-plug-in-gaudio-works/">VR-Sound: Pro Tools G’Audio Works</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/02/maxresdefault-13.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>According to the Pro Video Coalition, G’Audio Works can be seamlessly integrated into Avid Pro Tools as an AAX plug-in.</p>
<h2 id="gaudio-works-plug-in-features">G’Audio Works plug-in features</h2>
<p>Sound designers can position viewers in the soundscape of the show and accurately reproduce the direction of the sounds according to the environment. The plug-in supports three simultaneous audio signals (mono tracks for objects, 2.0 or 5.1 channel-based tracks, ambisonics to deliver sounds from 360° microphones).</p>
<p>Users can edit and synchronise sounds during playback. Offline bouncing is also supported, so the export time is 30 times faster compared to real-time bouncing.</p>
<p>The complete feature overview of G’Audio Works is available here.</p>
<h2 id="compatibility-download">Compatibility & Download</h2>
<p>The plug-in can be used with Pro Tools 11.2 and higher, the required operating system is Mac OSX 10.10 to 10.12. The corresponding player “Sol” is available for Android devices and is in beta version for the Gear VR headset. If you would like to download the plug-in, please contact G’Audio here for more information.</p>
<h2 id="about-caudio-lab">About C’Audio Lab</h2>
<p>CEO of G’Audio Lab, Henney Oh, brings 15 years of experience working in professional audio technology and a portfolio of more than 1,000 worldwide patents, many of which are audio-related. Henney worked as a research professor at Yonsei University and also served as chief research engineer at LG Electronics.</p>
<p><strong>You can find out what working with G’Audio looks like in this tutorial:</strong></p>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/9v5sGGT99aE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<h2 id="dp-focus-vr">DP focus VR</h2>
<p>The new issue of DP will be published on 17 February with a “VR & AR” focus. We also took a closer look at sound design in 360° environments and provide tips on the tools needed for successful VR sound design.</p><p>The post <a href="https://digitalproduction.com/2017/02/07/protools-plug-in-gaudio-works/">VR-Sound: Pro Tools G’Audio Works</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Cara VR for Nuke is here</title>
		<link>https://digitalproduction.com/2016/07/13/cara-vr-fuer-nuke-ist-da/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 13 Jul 2016 09:01:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360 Grad]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=45911</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2016/07/caraVR.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>With the new Cara VR toolset for Nuke, The Foundry is taking on the challenges of creating high-quality VR content.</p>
<p>The post <a href="https://digitalproduction.com/2016/07/13/cara-vr-fuer-nuke-ist-da/">Cara VR for Nuke is here</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2016/07/caraVR.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:5691,&quot;href&quot;:&quot;https:\/\/www.thefoundry.co.uk\/products\/nuke\/trial\/?utm_medium=press&utm_campaign=pr-nuke-trial&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.foundry.com\/products\/3\/trial\/interactive&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p>Cara VR is a plug-in for Nuke that allows artists to create seamless 360° videos.</p>
<p><strong>Cara VR comes with 4 core elements:</strong></p>
<ul>
<li>The stitching tools combine the properties of the different cameras, calculate their focal length as well as distortion and bring the different sequences together into one uninterrupted 360° view.</li>
<li>There are tools that create the colour balance of the different cameras and remove horizons to stabilise the footage.</li>
<li>The compositing workflow allows artists to work in a spherical space to place digital elements correctly in the real world.</li>
<li>A live review with the Oculus Rift headset is also possible to view the work directly from Nuke on the user platform.</li>
</ul>
<p>Cara VR is available as a beta version. Anyone with a current Nuke licence or who downloads the 15-day trial version <a href="https://www.thefoundry.co.uk/products/nuke/trial/?utm_medium=press&utm_campaign=pr-nuke-trial" target="_blank" rel="noopener">here</a> can already try it out. Cara VR will be available in stores in the coming months.</p><p>The post <a href="https://digitalproduction.com/2016/07/13/cara-vr-fuer-nuke-ist-da/">Cara VR for Nuke is here</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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