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	<title>3D vegetation - DIGITAL PRODUCTION</title>
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		<title>Maxon Grows: Laubwerk Joins the Family</title>
		<link>https://digitalproduction.com/2025/01/06/maxon-grows-laubwerk-joins-the-family/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 06 Jan 2025 16:37:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D vegetation]]></category>
		<category><![CDATA[Laubwerk]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[VFX tools]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=157089</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Assets-by-Laubwerk-_-Scene-by-Imminent-Studio.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="Scene by Imminent Studio" alt="Scene by Imminent Studio" /></div><div><p>Maxon integrates Laubwerk’s 3D vegetation tools into its ecosystem, expanding possibilities for plant-based workflows!</p>
<p>The post <a href="https://digitalproduction.com/2025/01/06/maxon-grows-laubwerk-joins-the-family/">Maxon Grows: Laubwerk Joins the Family</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Assets-by-Laubwerk-_-Scene-by-Imminent-Studio.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="Scene by Imminent Studio" alt="Scene by Imminent Studio" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2299,&quot;href&quot;:&quot;https:\/\/www.maxon.net\/en\/article\/maxon-welcomes-laubwerk-to-their-expanding-family-of-innovative-tools&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Maxon has announced the acquisition of Laubwerk, a Berlin-based developer specializing in 3D vegetation modeling tools. Known for its streamlined integration of high-quality plant assets into 3D workflows, Laubwerk is joining the Maxon ecosystem to enhance offerings for VFX, real-time graphics, and game development professionals.</p>



<p class="wp-block-paragraph">Laubwerk’s tools, which have been a go-to for creating trees and plants, promise to fit seamlessly into Maxon’s expanding suite of creative applications. The integration aims to support artists in generating lifelike greenery for a wide range of projects, from feature films to architectural visualizations.</p>



<h4 id="what-is-laubwerk-known-for" class="wp-block-heading">What Is Laubwerk Known For?</h4>



<p class="wp-block-paragraph">Laubwerk is recognized for its <em>Plants Kit</em> series, which offers highly detailed yet lightweight 3D vegetation models, optimized for rendering and real-time workflows. These assets come with adjustable parameters, enabling users to tweak aspects such as age, season, and shape with ease. Whether it’s a vibrant summer tree or a bare winter variant, Laubwerk’s procedural approach ensures flexibility without compromising on performance.</p>



<p class="wp-block-paragraph">The tools have been widely adopted across industries, where natural environments often require precision and efficiency. Now, as part of Maxon’s portfolio, these features could see further refinement and integration into existing platforms like Cinema 4D and Redshift.</p>



<h4 id="what-does-this-mean-for-artists" class="wp-block-heading">What Does This Mean for Artists?</h4>



<p class="wp-block-paragraph">For professionals in post-production and real-time graphics, the Maxon-Laubwerk collaboration could simplify the creation of detailed environments. Imagine setting up a lush forest scene or a realistic urban park in a fraction of the time. The procedural controls reduce the need for manual adjustments, allowing artists to focus on the creative aspects rather than technical bottlenecks.</p>



<p class="wp-block-paragraph">That said, it’s essential to approach any new toolset with a healthy dose of skepticism until it’s battle-tested in production environments. While the potential is clear, stability and usability remain critical for integrating Laubwerk’s tools into demanding workflows.</p>



<h4 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h4>



<p class="wp-block-paragraph">Pricing details for Laubwerk’s tools under Maxon’s banner have yet to be announced. For updates, visit the <a href="https://www.maxon.net/en/article/maxon-welcomes-laubwerk-to-their-expanding-family-of-innovative-tools">official Maxon website</a>.</p>



<p class="wp-block-paragraph">While the full integration timeline is still unclear, the move adds another layer of depth to Maxon’s suite of applications. For now, keep an eye on updates—and maybe start sketching those forest-heavy storyboards you’ve been avoiding. With Laubwerk onboard, greenery might just become your new favorite post-production element.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/01/06/maxon-grows-laubwerk-joins-the-family/">Maxon Grows: Laubwerk Joins the Family</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>SpeedTree 10 : Workflow and Performance</title>
		<link>https://digitalproduction.com/2024/10/01/speedtree-10-workflow-and-performance/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 01 Oct 2024 11:12:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D vegetation]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Speedtree]]></category>
		<category><![CDATA[Workflow]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/1-SpeedTree10_-New-Features-YouTube-0-1-25.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>SpeedTree 10 is out, offering a streamlined workflow, improved integration with major platforms, and faster processing for 3D vegetation creation.</p>
<p>The post <a href="https://digitalproduction.com/2024/10/01/speedtree-10-workflow-and-performance/">SpeedTree 10 : Workflow and Performance</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/1-SpeedTree10_-New-Features-YouTube-0-1-25.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2519,&quot;href&quot;:&quot;https:\/\/docs8.speedtree.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240913103950\/https:\/\/docs8.speedtree.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 03:08:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 12:01:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-09 23:31:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-13 19:51:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-16 20:10:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-21 14:41:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-26 08:35:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-29 18:24:26&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-03 14:17:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-15 20:20:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-19 16:21:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-26 18:14:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-03 06:37:58&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-12 21:32:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-16 08:38:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-28 14:06:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-14 20:45:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-20 06:59:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-30 21:19:51&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 21:19:51&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2520,&quot;href&quot;:&quot;https:\/\/store.speedtree.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250704214219\/https:\/\/store.speedtree.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 03:08:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-31 12:01:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 23:31:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 19:51:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 20:10:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 14:41:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 08:35:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 18:24:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 14:17:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 20:20:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 16:21:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 18:14:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 06:37:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 21:32:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 08:38:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 14:06:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 20:45:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 06:59:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 21:19:53&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 21:19:53&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">SpeedTree 10 has been officially released, bringing a set of improvements focused on efficiency, performance, and integration for digital content creators working with 3D vegetation models. The new release is compatible with major DCC (Digital Content Creation) tools and gaming engines like Unreal Engine, Unity, and Maya, continuing to serve professionals in VFX, game development, and architectural visualization.</p>



<p class="wp-block-paragraph">The update focuses on two major areas: workflow enhancements and processing speeds. Artists now have access to a revamped node-based editor, offering more intuitive control over procedural tree and plant generation. This allows faster iteration times without sacrificing quality. SpeedTree’s new processing algorithms significantly reduce the time needed to render complex scenes with dense foliage, providing real-time feedback that enhances productivity.</p>



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<p class="wp-block-paragraph">Another key feature of SpeedTree 10 is the improved integration with the Unreal Engine and Unity. Artists can export vegetation models directly from SpeedTree into these platforms with optimized performance settings tailored for both real-time rendering and offline processes. This is particularly useful for game developers and VFX artists looking to manage large, detailed environments with minimal performance overhead.</p>



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<p class="wp-block-paragraph">The software also offers several presets for different climate zones, allowing users to quickly generate region-specific foliage with accurate wind simulations and growth patterns. These enhancements ensure that projects with demanding environmental setups can maintain both aesthetic and technical consistency.</p>



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<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">SpeedTree 10 is available for purchase through a subscription model or a one-time licensing fee. The subscription starts at $19 per month for the Cinema Edition, which includes the full suite of features. For studios with larger needs, a custom enterprise plan is available. Discounts are offered to educational institutions and non-commercial projects. Full pricing details can be found in the <a href="https://docs8.speedtree.com">SpeedTree documentation</a> and on the <a href="https://store.speedtree.com">official SpeedTree website</a>.</p>



<p class="wp-block-paragraph">Before adopting any new features in ongoing projects, users are encouraged to thoroughly test the software to ensure compatibility and stability in production pipelines.</p>



<p class="wp-block-paragraph"><strong>Keywords:</strong><br /></p><p>The post <a href="https://digitalproduction.com/2024/10/01/speedtree-10-workflow-and-performance/">SpeedTree 10 : Workflow and Performance</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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