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		<title>Animation for All: Reallusion AccuRIG 2.0 and Friends Keep Things Moving</title>
		<link>https://digitalproduction.com/2025/07/21/animation-for-all-reallusion-accurig-2-0-and-friends-keep-things-moving/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 21 Jul 2025 10:00:00 +0000</pubDate>
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		<category><![CDATA[Reallusion]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/main.jpg?fit=1200%2C438&quality=80&ssl=1" width="1200" height="438" title="A fantastical creature with the body of a muscular humanoid and the head of a bull, adorned in ornate golden armor. The background is dark, highlighting the character's menacing stance and glowing hand details." alt="A fantastical creature with the body of a muscular humanoid and the head of a bull, adorned in ornate golden armor. The background is dark, highlighting the character's menacing stance and glowing hand details." /></div><div><p>AccuRIG 2.0 puts 4,500+ animations a click away. Reallusion’s animation and rigging ecosystem is picking up speed.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/21/animation-for-all-reallusion-accurig-2-0-and-friends-keep-things-moving/">Animation for All: Reallusion AccuRIG 2.0 and Friends Keep Things Moving</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/main.jpg?fit=1200%2C438&quality=80&ssl=1" width="1200" height="438" title="A fantastical creature with the body of a muscular humanoid and the head of a bull, adorned in ornate golden armor. The background is dark, highlighting the character's menacing stance and glowing hand details." alt="A fantastical creature with the body of a muscular humanoid and the head of a bull, adorned in ornate golden armor. The background is dark, highlighting the character's menacing stance and glowing hand details." /></div><div><p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/reallusion/" title="reallusion">Reallusion</a>’s free AccuRIG tool just made entry-level rigging and animation almost suspiciously simple. The new AccuRIG 2.0 release puts an AI-powered animation browser and preview window right inside the app, giving users instant access to over 4,500 <a href="https://actorcore.reallusion.com/" title="">ActorCore </a>motion clips—without ever leaving the interface. Search and filter tools (including multilingual and style-based search) mean less scrolling, more animating.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/BUJe_XR3Lb4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="one-ecosystem-fewer-silos" class="wp-block-heading">One Ecosystem, Fewer Silos</h3>



<p class="wp-block-paragraph">Reallusion AccuRIG 2.0’s motion retargeting pipeline now blends even more smoothly into Reallusion’s wider ecosystem. Choose an animation from the ActorCore library, retarget it to your freshly rigged character, and export everything to FBX or USD with DCC-friendly presets for Blender, Cinema 4D, Maya, Unreal Engine, Unity, Omniverse, MotionBuilder, and 3ds Max. No extra fees, no surprise licensing. You just need a free ActorCore account.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="446" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/image-4.png?resize=1200%2C446&quality=72&ssl=1"  alt="An illustration showing various human poses for scanning in 3D modeling. On the left, a humanoid figure displays T-Pose, A-Pose, and Stand Pose, and on the right, three stylized characters are featured, each adopting different poses."  class="wp-image-190408" ><figcaption class="wp-element-caption">An illustration showing various human poses for scanning in 3D modeling. On the left, a humanoid figure displays T-Pose, A-Pose, and Stand Pose, and on the right, three stylized characters are featured, each adopting different poses.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h3 id="mixamos-got-company" class="wp-block-heading">Mixamo’s Got Company</h3>



<p class="wp-block-paragraph">Adobe’s <a href="https://www.mixamo.com/#/" title="">Mixamo </a>still offers fast auto-rigging and a motion library. But AccuRIG 2.0’s approach—a combined body/finger rig and in-app motion browsing—leaves fewer tabs open and more time for, well, actually animating. The update introduces a 19-joint rig (plus finger rig), whereas Mixamo continues to offer only a body rig and lacks internal animation browsing.</p>



<h3 id="steady-upgrades-steady-pace" class="wp-block-heading">Steady Upgrades, Steady Pace</h3>



<p class="wp-block-paragraph">Alongside AccuRIG, Reallusion’s development roadmap is moving at a refreshingly consistent tempo. The next major update, Character Creator 5, is scheduled for August and promises new HD base meshes (with subdivision), improved shader tech, and more advanced facial animation systems. In the meantime, AccuRIG 2.0 receives interface upgrades, performance optimizations, and various bug fixes—further smoothing out the artist’s first steps into the Reallusion workflow.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/1-AccuRIG-2-Animated-Character-Export-_-AccuRIG-2-Tutorial-YouTube-0-0-23.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A 3D model of a human figure displayed in a digital interface, highlighting body rigging points with colored circles. The left panel shows options for loading a character and adjusting body and head rig settings."  class="wp-image-190410" ><figcaption class="wp-element-caption">A 3D model of a human figure displayed in a digital interface, highlighting body rigging points with colored circles. The left panel shows options for loading a character and adjusting body and head rig settings.</figcaption></figure>



<h3 id="test-then-trust" class="wp-block-heading">Test, Then Trust</h3>



<p class="wp-block-paragraph">Every new workflow promises speed, but actual production always demands proof. Always test animation and rigging exports inside your target DCC environment before sending your assets into the wild—especially if you’re working in deadline-driven settings.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/1-AccuRIG-2-Animated-Character-Export-_-AccuRIG-2-Tutorial-YouTube-0-7-17.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A user interface for a 3D animation software featuring a grid of character motion presets on the left and a model preview of a stylized pirate character on the right, wearing a traditional pirate hat and holding a weapon."  class="wp-image-190412" ><figcaption class="wp-element-caption">A user interface for a 3D animation software featuring a grid of character motion presets on the left and a model preview of a stylized pirate character on the right, wearing a traditional pirate hat and holding a weapon.</figcaption></figure>



<h3 id="all-in-one-free-and-still-in-motion" class="wp-block-heading">All-in-One, Free, and Still in Motion</h3>



<p class="wp-block-paragraph">Reallusion’s latest updates confirm: it’s never been easier to experiment with 3D character animation. The real surprise is just how cohesive the Reallusion ecosystem is becoming, update by update—at a pace the rest of the industry might want to keep an eye on.</p>



<p class="wp-block-paragraph"><a class="" href="https://actorcore.reallusion.com/learn-and-support/update/accurig-release-note">AccuRIG Release Note – ActorCore</a></p><p>The post <a href="https://digitalproduction.com/2025/07/21/animation-for-all-reallusion-accurig-2-0-and-friends-keep-things-moving/">Animation for All: Reallusion AccuRIG 2.0 and Friends Keep Things Moving</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>A fantastical creature with the body of a muscular humanoid and the head of a bull, adorned in ornate golden armor. The background is dark, highlighting the character&#039;s menacing stance and glowing hand details.</media:title>
	<media:description type="html"><![CDATA[A fantastical creature with the body of a muscular humanoid and the head of a bull, adorned in ornate golden armor. The background is dark, highlighting the character's menacing stance and glowing hand details.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">190403</post-id>	</item>
		<item>
		<title>iClone 8.52: A Major Leap for Animation Editing</title>
		<link>https://digitalproduction.com/2025/01/07/iclone-8-52-a-major-leap-for-professional-animation-editing/</link>
		
		<dc:creator><![CDATA[Advertorial]]></dc:creator>
		<pubDate>Tue, 07 Jan 2025 17:56:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Reallusion]]></category>
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		<category><![CDATA[3D animation]]></category>
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		<category><![CDATA[advanced motion editing]]></category>
		<category><![CDATA[advertorial]]></category>
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		<category><![CDATA[AI posing]]></category>
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		<category><![CDATA[deep learning]]></category>
		<category><![CDATA[iclone]]></category>
		<category><![CDATA[keyframe animation]]></category>
		<category><![CDATA[mocap cleanup]]></category>
		<category><![CDATA[mocap correction tools]]></category>
		<category><![CDATA[motion clip refinement]]></category>
		<category><![CDATA[motion curve editing]]></category>
		<category><![CDATA[Motion editing]]></category>
		<category><![CDATA[motion layer keys]]></category>
		<category><![CDATA[motion trail visualization]]></category>
		<category><![CDATA[non-destructive editing]]></category>
		<category><![CDATA[pose-driven animation]]></category>
		<category><![CDATA[professional animation features]]></category>
		<category><![CDATA[real-time animation tools]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[symmetrical posing]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=156805</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/unnamed.gif?fit=1200%2C375&ssl=1" width="1200" height="375" title="" alt="" /></div><div><p>iClone 8.52 delivers a highly anticipated update for professional animation editing, packed with groundbreaking features driven by user feedback. Despite its numerical step from 8.51, this release introduces transformative tools to elevate animation workflows.</p>
<p>The post <a href="https://digitalproduction.com/2025/01/07/iclone-8-52-a-major-leap-for-professional-animation-editing/">iClone 8.52: A Major Leap for Animation Editing</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/advertorial/">Advertorial</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/unnamed.gif?fit=1200%2C375&ssl=1" width="1200" height="375" title="" alt="" /></div><div><p class="wp-block-paragraph"></p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/-euYlF0XuK8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">>> <a href="https://youtu.be/-euYlF0XuK8?si=LmyT8g3J0NRWmcQk">Check out the iClone 8.52 new features video</a></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/V-dLlbPbzy4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><strong>AccuPOSE: Revolutionizing Natural 3D Posing</strong></p>



<p class="wp-block-paragraph"><a href="https://reallusion.software/07ab4a">AccuPOSE</a>, an AI-powered innovation utilizing deep learning models trained on <a href="https://reallusion.software/e1d58f">ActorCore</a>’s extensive motion database. AccuPOSE understands human movement across countless scenarios, enabling users to create highly natural poses with minimal effort. Beyond hand-key animation, this technology plays a vital role in connecting motion clips, refining motion layers, and dramatically simplifying mocap data cleanup.</p>



<ul class="wp-block-list">
<li><strong>Control Full Body Movement: </strong>Achieve full-body transformations merely from minimal inputs. AccuPOSE’s real-time body pose estimation guarantees natural postures during editing. </li>



<li><strong>Pose-Driven Gestures: </strong>Arm adjustments naturally drive wrist movements and hand gestures, generating authentic human behaviors with minimal effort.</li>
</ul>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc7JKLMdME7Zaehfd1oimpTxK6fggB4QMSwRXIo1yNVD8QfXozDbEqiyMRnqKfu528x1IUwnec6dyG-2D-NrumFCd97-LDlYFYTOgOZOjfyo2CSBZvAMds_ML5LyZg74lxdYL5e?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph">>> <a href="https://reallusion.software/042949">Check out the demo on the product page</a></p>



<p class="wp-block-paragraph"><strong>Fully Controllable AI Guidance</strong></p>



<p class="wp-block-paragraph">To work in harmony with AI technology, controllability is a huge factor. The real brilliance of AccuPose lies in its unmatched flexibility and precision. You have the power to decide which parts of the body the AI adjusts and which parts remain untouched. This allows you to fine-tune every movement to your exact needs.</p>



<ul class="wp-block-list">
<li><strong>Precision & Freedom: </strong>By applying Transformation and Rotation constraints to selected joints, designers can control AI pose suggestions with precision and flexibility.</li>



<li><strong>Constraints & Lock:</strong> Utilize T/R Constraints to maintain manual control flexibility. Use the Lock feature to securely fix the end effectors in place.</li>



<li><strong>AI Suggestion:</strong> You can specify which part of the body the AI should provide suggestions for, while preserving the desired sections by using locks and move/rotate constraints.</li>



<li><strong>Mirror: </strong>The Mirror feature ensures that AI-generated poses for hands or legs maintain symmetry with mirrored postures during any adjustments</li>
</ul>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXd7_SOJptk8EpQxXVFTXap3d8GAD059gSgnc8tQYgzQaWfEcsAJ-XSsN-NoNSRWItmWxPI7cyvGqFUj6PL0Xs1UPX8MF1OLNKgPUAmYSSE9v9Qy1KC1JCjqdb7LOIQ5_ekFJHk9FQ?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph">>> <a href="https://reallusion.software/aee42f">Check out the demo on the product page</a></p>



<p class="wp-block-paragraph"><strong>Seamless Integration with Existing Works</strong></p>



<p class="wp-block-paragraph">Getting started with AccuPose is straightforward. Simply open the tool, select an AI behavior model, and transform any pose effortlessly with the guidance of natural posing techniques.</p>



<ul class="wp-block-list">
<li><strong>Works with Normal Poses: </strong>Transform existing poses into AccuPoses with selected behaviors, and experience the precision of natural posing with customizable IK constraints.</li>



<li><strong>Clip Layer Editing:</strong> By incorporating AI-assisted layer keys, users can effectively enhance motion velocity in selected motion clips.</li>



<li><strong>Keyframing from Library:</strong> Easily add dynamic poses from the AccuPOSE to arrange keyframes on the timeline, optionally filling in custom in-betweens and curves for smooth transitions. </li>
</ul>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXckkwLkw0mNNkuNdlabTirPy7vdiGgqwie8fla_NX6pCJQgFQdxXMzGpflz9Cgt3le0oXfVb5_uSMCTg7r1Pok2a6SPxw-IyiCJ7FTXSoUChmEqYkeHv04vINVTdt9SjJs2N-M9aw?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph">>> <a href="https://reallusion.software/ab73ff">Check out the demo on the product page</a></p>



<p class="wp-block-paragraph"><strong>Accelerates All Key Animation Workflow</strong></p>



<p class="wp-block-paragraph">Curious about how AI-assisted posing can enhance your workflow? It’s incredibly adaptable and can be applied wherever setting keyframes is needed, making it a valuable tool across various creative tasks.</p>



<ul class="wp-block-list">
<li><strong>Handkey Animation:</strong> Driven by deep-learned human motions, the posing suggestion enhances the efficiency of quality keyframe posing and supports the creation of compelling animation styles.</li>



<li><strong>Connecting Clips:</strong> The intelligent posing feature simplifies the process of filling in missing poses between motion clips, creating more natural transitions.</li>



<li><strong>Mocap Correction:</strong> The natural AI posing capability can effectively solve the mocap challenges such as shoulder stiffness, motion distortion, and even enhances animations with realistic hand gestures.</li>



<li><strong>Curve & Trajectory: </strong>iClone’s motion curve and motion trail functions empower animators to refine keyframe timing and spatial trajectories, ensuring high-quality animation outcomes.</li>
</ul>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXds3lu9UGnyPjctq5Dmofn1rbl-1NU8x0_o7k8VAnMWJY1wGCrOjEfnfpXDi6G28ZMM0aWwVoIOYhoL2DVGaSeNRqcqzJAq98pMySfEQlO6g4Kgf9YI064lKcu3C3Nu5L5Hba39vw?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph">>> <a href="https://reallusion.software/7ab053">Check out the demo on the product page</a></p>



<p class="wp-block-paragraph"><strong>Download AccuPOSE CORE Free and Subscribe INFINITY for All </strong></p>



<p class="wp-block-paragraph">3D Posing with the assistance of AI might sound exciting itself, but AccuPOSE is way more than that. It comes with a big library of AI-training models that answer your diverse scenario demands. </p>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdEwZJRxmhokxkgY7E5EwaEAZB0GNJZcPOX4CdaOffXV5GUyFyQ1lMzWxYwO_0I8niO0H7PYEl2bD-wV4lrPgAOhom4MmoKrilSTALuqGFPmein6XYco948FT9ve-fP7ytExLYF?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph">The same control applied to a selected joint can yield entirely different results depending on the chosen AccuPOSE model, giving users absolute control over the character’s AI reactions.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdKIx_JQ3gDureFBQqb4aNcFIWewloBCJxSvVUzyVhDttaEFc4GTXM7xD9ki-FysSUNOgQxo_qQmpvSUtcvIsZgzyH9LfL6Ld7q7eyVcpqk9qlLKouTE3h1nPY-vamVllCoIazF?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph">AccuPOSE is a free plugin for iClone 8.52, all users will have access to the CORE Library, it supports fundamental human body movements like stand, sit, walk, kneel, lie, prone, etc.  For those seeking advanced features, the INFINITY expansion offers an extensive library of over 1,000 AI-trained poses across 41 genres, along with continuous updates. </p>



<p class="wp-block-paragraph">>> <a href="https://reallusion.software/4b6e94">Download & Subscribe</a></p>



<p class="wp-block-paragraph"><strong>Elevates Motion Editing to Pro Level</strong></p>



<p class="wp-block-paragraph">The iClone 8.52 release brings four highly acclaimed professional animation features, voted by animators as essential to their workflows. These tools are meticulously crafted to serve as the foundation of daily productivity.</p>



<p class="wp-block-paragraph"><strong>Motion Trail</strong></p>



<p class="wp-block-paragraph">The <a href="https://reallusion.software/8265f6">motion trail</a> feature enables professional animators to visualize trajectories for selected joints. It supports real-time editing of keyframes directly on the trail or within the curve editor, providing an efficient approach to managing motion paths and animation timing. Additionally, users can adjust the path range and customize the trail’s color to improve control and visualization.</p>



<ul class="wp-block-list">
<li></li>
</ul>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfl-XK_7-cRr3wpAD6yitQ_CrwTfrKBjWqZ5-9FfiDN6Rckhe1z0pBKmFtXfbHwehGJkNkYQWehxBxrLEEiquA_nk6uu74Tt5tWNomnZNDl351aGJtIgMClOK0Tu2DT8Vntnx5Bkg?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph"><strong>Non-Destructive Editing</strong></p>



<p class="wp-block-paragraph">Users can now break motion clips without worrying about losing data, as cut-out portions remain recoverable. Additionally, for clips edited with motion layer keys, our <a href="https://reallusion.software/db4c88">non-destructive</a> approach retains all layer data for further editing. </p>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfT-U-iiJ0Cy5lL-RN27nBPCzO8UT3txCrKdJU4lrfMbDJ-NmuAGYByrEKYkfd-tnBX-rGkXNPb_hPttfvhlGsEFHp_7v91eWpvMWkWRWGd_Y-7Gho3-iTvZ_o1qHPRfEE0SCuCJQ?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph"><strong>Curve Filters </strong></p>



<p class="wp-block-paragraph">Several <a href="https://reallusion.software/cddfc0">new filter</a> options are added. These include tools that remove jitters while preserving motion details, fix peak noise, reduce keys for bezier spline editing, and smooth selected tracks seamlessly.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeASnWCAmRLFnyuUzMSM9ytogQUu_pbElNnI-DZJusuYW1htUcYr4CK90_6ZbiVzev2HH-rLiMY-tpbgQgZikN5wDJ_JVGzJBvXLEWCjhnwqHnUfXylf9U5rjg1n7qk1YJ7OnOl?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<ul class="wp-block-list">
<li></li>
</ul>



<p class="wp-block-paragraph"><strong>Curve Performance Enhancement</strong></p>



<p class="wp-block-paragraph">Motion Curve <a href="https://reallusion.software/53aa0f">performance</a> has been significantly enhanced for intensive editing across multiple tracks. Users can now enjoy near-instant responsiveness when selecting, moving, copying, pasting, or deleting keys in extended curve sequences.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeYLo40VxKvk8Bmij8r_6sUquhQP_4kliXxnzn1RFIvNyJV3eo0XjSgp8aPHnvDvA9BX64pN7ZNDIp5oVtWelgtjXg7edU0FEaW_Lgu0lJaSOe8SY1zx-IogB7F5-v3vmzTj_El?key=GSn00dyjMp9b4BmqMjhRFImJ"  alt="" ></figure>



<p class="wp-block-paragraph"><strong>Related Sources</strong></p>



<p class="wp-block-paragraph"><a href="https://reallusion.software/ebf946">iClone 8.52 full announcement</a></p>



<p class="wp-block-paragraph"><a href="https://reallusion.software/aa312d">AccuPOSE Tutorials</a></p>



<p class="wp-block-paragraph"><a href="https://reallusion.software/37f2c3">Check out iClone 8.52 new features</a></p>



<p class="wp-block-paragraph"><a href="https://reallusion.software/605568">iClone 8.52 release note</a></p>



<p class="wp-block-paragraph"><a href="https://reallusion.software/420b27">Learn more about iClone 8</a></p>



<p class="wp-block-paragraph"><a href="https://manual.reallusion.com/AccuPOSE/ENU/1.0/01-Welcome/Welcome.html">Online manual</a></p>



<p class="wp-block-paragraph"><a href="https://kb.reallusion.com/Product/1327">FAQ</a></p><p>The post <a href="https://digitalproduction.com/2025/01/07/iclone-8-52-a-major-leap-for-professional-animation-editing/">iClone 8.52: A Major Leap for Animation Editing</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/advertorial/">Advertorial</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Mech vs. Giant Slugfest mit iClone &#038; Character Creator</title>
		<link>https://digitalproduction.com/2023/12/18/mech-vs-giant-slugfest-mit-iclone-character-creator/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Sun, 17 Dec 2023 23:59:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Sponsored]]></category>
		<category><![CDATA[AccuRig]]></category>
		<category><![CDATA[Actorcore]]></category>
		<category><![CDATA[CC4]]></category>
		<category><![CDATA[Cesar Turturro]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Epic MegaGrant]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[HEadshot]]></category>
		<category><![CDATA[iclone]]></category>
		<category><![CDATA[INvasion 2040]]></category>
		<category><![CDATA[Live Link]]></category>
		<category><![CDATA[Mech]]></category>
		<category><![CDATA[mocap]]></category>
		<category><![CDATA[Motion editing]]></category>
		<category><![CDATA[Nick 2040]]></category>
		<category><![CDATA[reallusion]]></category>
		<category><![CDATA[Roboter]]></category>
		<category><![CDATA[Slug-fest]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=120654</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/12/0.-Key-Visual.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Below is an interview with Cesar Turturro, a successful film director who was honoured with the coveted Epic MegaGrant 2022 for his outstanding work on "Invasion 2040".</p>
<p>The post <a href="https://digitalproduction.com/2023/12/18/mech-vs-giant-slugfest-mit-iclone-character-creator/">Mech vs. Giant Slugfest mit iClone & Character Creator</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/12/0.-Key-Visual.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p class="wp-block-paragraph"> </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/gf27JXCc8ME?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><strong>Reallusion (R): Hello Cesar, please tell us something about yourself.</strong></p>



<p class="wp-block-paragraph">Cesar (C): Hello, let me start at the very beginning. i started my journey as a filmmaker in 2004 with my first war film about the 1982 Falklands War, for which I produced VFX close-ups that seamlessly blended real images with 3D animation. I went on to direct my first documentary film on the same subject for the History Channel, which featured over 60 minutes of captivating aerial combat animation.</p>


<div class="wp-block-image wp-image-120655">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  width="453"  height="604"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/1.-Co-Directors-of-1982-estuvimos-ahi.jpg?resize=453%2C604&quality=80&ssl=1"  alt="Cesar Turturro und Fernando Acuña als Co-Regisseure bei der Premiere von “1982, estuvimos ahi” im Jahr 2005"  class="wp-image-120655" ><figcaption class="wp-element-caption">Cesar Turturro and Fernando Acuña as co-directors at the premiere of “1982, estuvimos ahi” in 2005</figcaption></figure>
</div>


<p class="wp-block-paragraph">As part of my creative journey of discovery, I ventured into the area of fan films and gained worldwide attention with a production about Robotech. In Japan in particular, the film received a huge response with over 200,000 views within one day.</p>


<div class="wp-block-image size-full wp-image-120656">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1105"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/2.-Comic-Con.jpg?resize=1200%2C1105&quality=80&ssl=1"  alt="Auf dem Podium bei der Robotech Academy 2014 auf der Comic Con in San Diego"  class="wp-image-120656" ><figcaption class="wp-element-caption">On the podium at the Robotech Academy 2014 at Comic Con in San Diego</figcaption></figure>
</div>


<p class="wp-block-paragraph"><strong>R: How did you come up with the idea of making the science fiction film “Nick 2040”?</strong></p>



<p class="wp-block-paragraph">C: Based on my previous experiences, I ventured into my own science fiction world, which I called “Invasion 2040”. This transformative endeavour took seven years. Along the way, I secured an Epic MegaGrant and our project caught the attention of Reallusion, whereupon we participated in their <a href="https://www.reallusion.com/de/pitch-produce/?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=P&P">Pitch & Produce programme</a>.</p>


<div class="wp-block-image size-full wp-image-120657">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/3.-Invasion-2040.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="MegaGrants gewonnener Film “Invasion 2040”"  class="wp-image-120657" ><figcaption class="wp-element-caption">MegaGrant-winning film “Invasion 2040”</figcaption></figure>
</div>


<p class="wp-block-paragraph">With “Nick 2040” I went one step further and raised the production to cinema level, I filmed with RED cameras in 6K. The post-production was meticulously rendered in 4K, completing the trilogy of short films. This last part serves as a proof of concept for an ambitious feature-length film, which is currently in the pre-production phase.</p>


<div class="wp-block-image size-full wp-image-120658">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="801"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/4.-Filming-scaled.jpg?resize=1200%2C801&quality=80&ssl=1"  alt="Dreharbeiten zu “Nick 2040”"  class="wp-image-120658" ><figcaption class="wp-element-caption">Shooting of “Nick 2040”</figcaption></figure>
</div>


<p class="wp-block-paragraph">The prerequisite for this is that a large part of the VFX preparations have already been completed before shooting begins. At the moment I am actively involved in this preparation phase – every scene, character, animation and VFX test created for the short film will be seamlessly integrated into the full feature film. This dual role allows me to act as both co-director and VFX director.</p>


<div class="wp-block-image size-full wp-image-120659">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="801"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/5.-Filming.jpg?resize=1200%2C801&quality=80&ssl=1"  alt="Dreharbeiten zu “Nick 2040”"  class="wp-image-120659" ><figcaption class="wp-element-caption">Shooting of “Nick 2040”</figcaption></figure>
</div>


<p class="wp-block-paragraph"><strong>R: Please describe your workflow using the Reallusion software?</strong></p>



<h4 id="c-phase-1-creating-realistic-characters-with-headshot-and-dynamic-wrinkles" class="wp-block-heading">C: <strong>Phase 1 – Creating realistic characters with </strong><a href="https://www.reallusion.com/de/character-creator/headshot/default.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=CC_Headshot"><strong>headshot</strong></a><strong> and </strong><a href="https://www.reallusion.com/character-creator/dynamic-wrinkle.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=CC_Wrinkles"><strong>dynamic wrinkles</strong></a></h4>



<p class="wp-block-paragraph">I started by scanning the robot’s face with Reality Scan. At the same time, I created a face from a photo using Headshot. In parallel, I used ZBrush to connect the two models and create a mesh that closely resembled the target face. I then imported the mesh and texture created in iClone into the <a href="https://www.reallusion.com/de/character-creator/default.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=CC">Character Creator</a> using the Headshot plugin. Once completed, I transferred all the components into the Unreal Engine to generate the robot’s face in a metahuman framework. Additionally, I scanned the clothing to improve the realism of the final rendering.</p>


<div class="wp-block-image size-full wp-image-120660">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/6.-Giant-using-ZBrush-and-AccuRIG.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Hochdetaillierter Kopf des Riesen erstellt mittels ZBrush und AccuRIG"  class="wp-image-120660" ><figcaption class="wp-element-caption">Highly detailed head of the giant created using ZBrush and AccuRIG</figcaption></figure>
</div>


<p class="wp-block-paragraph">I carefully worked out the antagonist, a tall giant, and designed the facial features down to the smallest detail. I was inspired by the facial expressions of the metahumans and went beyond conventional methods. Using Blender, I seamlessly merged an <a href="https://actorcore.reallusion.com/auto-rig?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=AccuRIG">AccuRIG body</a> with a metahuman face, which led to an amazingly impressive result.</p>



<p class="wp-block-paragraph">The key breakthrough was creating facial animations with Dynamic Wrinkles. This allowed us to realistically render the protagonist’s face as well as the characters in the invasion scenes.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="502"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/7.-Headshot.png?resize=1200%2C502&quality=72&ssl=1"  alt=""  class="wp-image-120661" ></figure>
</div>


<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">For some scenes, the actress’s face had to be recreated, which was not possible with conventional shooting methods. I scanned the actress’s face with the Headshot plugin and optimised the mesh with ZBrush in combination with CC4. I then animated it in iClone 8 and seamlessly transferred all the data into the Unreal Engine via Live Link, which led to a fantastic result.</p>



<p class="wp-block-paragraph">With CC4’s advanced dynamic wrinkle features and the use of <a href="https://mocap.reallusion.com/iclone-motion-live-mocap/iphone-live-face.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=GesichtsMocap_iPhone">face mocap</a>, I was able to create complicated <a href="https://www.reallusion.com/de/iclone/3d-facial-expression.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=Gesichtsausdruck">facial expressions</a> effortlessly in a matter of minutes.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/8.-facial-animation.png?resize=1200%2C503&quality=72&ssl=1"  alt=""  class="wp-image-120662" ></figure>
</div>


<p class="wp-block-paragraph"></p>



<h4 id="phase-2-animating-the-fight-scene-with-iclone-and-actorcore" class="wp-block-heading"><strong>Phase 2 – Animating the fight scene with </strong><a href="https://www.reallusion.com/de/iclone/default.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=iClone"><strong>iClone</strong></a><strong> and </strong><a href="https://actorcore.reallusion.com/?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=ActorCore"><strong>ActorCore</strong></a></h4>


<div class="wp-block-image">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/9.-Car-Chase.png?resize=1200%2C503&quality=72&ssl=1"  alt=""  class="wp-image-120664" ></figure>
</div>


<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The integration of iClone played a crucial role in the development of the transformation animation for Invasion 2040. This was particularly crucial as the character seamlessly stands up and places his hands on the ground as he undergoes a dynamic metamorphosis into a robotic form.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/10.-Timecode.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Timecode"  class="wp-image-120665" ></figure>
</div>


<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The invasion scene in “Nick 2040” was carefully crafted in the Unreal Engine with a mix of characters from different platforms – some from Metahumans and others from iClone. Using the handy and easy-to-edit Actorcore scans retrieved via iClone’s Live Link proved ideal for seamlessly integrating the various animations from the<a href="https://www.reallusion.com/ContentStore/iClone/pack/3D-Animation-Run-for-Your-Life/default.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=RunForYourLife">“Run For Your Life</a>” pack and perfectly complementing the intensity of the invasion sequences. To create a cohesive scene, I cloned the iClone animations onto the skeletons of the Metahuman characters in Unreal.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/11.-Render.png?resize=1200%2C503&quality=72&ssl=1"  alt=""  class="wp-image-120666" ></figure>
</div>


<p class="wp-block-paragraph">Reallusion and iClone 8 allowed me to create complex animated scenes with epic battles between giants and robots. These scenes, which are at the heart of my films, are brought to life by the powerful features in my workflow pipeline. The possibilities offered by these tools, especially in the field of computer graphics and animation, play a crucial role in realising the vision and complexity of my cinematic creations.</p>



<h4 id="phase-3-immediate-preview-of-results-with-unreal-live-link" class="wp-block-heading"><strong>Phase 3 – Immediate preview of results with </strong><a href="https://www.reallusion.com/iclone/live-link/unreal-engine/default.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=UnrealLiveLink"><strong>Unreal Live Link</strong></a></h4>



<p class="wp-block-paragraph">The Live Link extension is truly remarkable. The process of transferring animations to Unreal is both seamless and stable. Correcting a motion is a simple task – I make the adjustments in iClone and make sure I adhere to the start and end times on the timeline. Then I simply replace the animation with the Unreal Sequencer and complete the process with a few clicks. In a few moments, the updated animation is finished and ready to render.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/12.-Motion-Editing-scaled.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-120667" ></figure>
</div>


<p class="wp-block-paragraph">Timecode Sync Rendering has also revolutionised my workflow. Now I can seamlessly transfer objects into iClone, animate characters and use these objects as references. The speed at which I can send the animation to Unreal is remarkable. It only takes a few seconds. This streamlined process has made animating incredibly easy and fast, which has greatly improved my efficiency and creative ability.</p>



<p class="wp-block-paragraph">The final fight between the robot and the jumper was a two-step process. Firstly, I choreographed the movements of the two characters using Mocap, executed the choreography in person and <a href="https://www.reallusion.com/iclone/maya-motionbuilder-alternative/mocap-animation-courses.html#accurate-interaction?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=MobuAlternative">perfected the hits in iClone</a> to achieve effective results. These animations were then sent via Live Link to Unreal for rendering. At the same time, the fight scene was supplemented with additional sequences from the <a href="https://marketplace.reallusion.com/?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=Marketplace">Reallusion Marketplace</a> to increase the dynamics and intensity of the fight scene.</p>



<h3 id="r-why-did-you-choose-reallusion" class="wp-block-heading"><strong><figure><img data-recalc-dims="1"  decoding="async"  class="size-full wp-image-120668 aligncenter"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/13.-Timeline.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  width="1200"  height="675" ></figure>R: Why did you choose Reallusion?</strong></h3>



<p class="wp-block-paragraph">C: We are currently finalising the storyboard, shooting, budget and VFX plan for “Nick 2040” – an important task that forms the foundation of our feature film. In a compact animation studio where the tasks are inherently complex, our small animation team has developed unimagined possibilities through this process.</p>



<ul class="wp-block-list">
<li><strong>Stability: </strong>The entire process is characterised by maximum stability without crashes.</li>



<li><strong>Speed: </strong>Animations with more than 1000 frames are transferred to Unreal in less than a minute. It is remarkable that the processor and GPU are often not overloaded during this fast process.</li>



<li><strong>Organisation: </strong>I streamline my workflow by storing different animations in iClone’s Content Browser. This allows for quick retrieval and use in different scenes of the film, as virtually all the sequences I need are stored there.</li>



<li><strong>Practicality:</strong> Integrating animations from various sources, including <a href="https://mocap.reallusion.com/iClone-neuron-mocap/?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=BodyMocap_Neuron">Noitom Mocap</a>, Mixamo animations and Unreal character animations, is a breeze. Simply drag and drop these animations from Explorer into iClone and they are seamlessly integrated into the project.</li>
</ul>



<p class="wp-block-paragraph">Nearing completion, the trailer gives a first glimpse of our work and we look forward to the release of the final short film.</p>



<h4 id="learn-more" class="wp-block-heading"><strong><figure><img data-recalc-dims="1"  decoding="async"  class="size-full wp-image-120669 aligncenter"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/12/14.-Filming-scaled.jpg?resize=1200%2C801&quality=80&ssl=1"  alt=""  width="1200"  height="801" ></figure>Learn more</strong></h4>



<ul class="wp-block-list">
<li>Episode <a href="https://www.youtube.com/@CreavisionFilms/featured?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=CesarYT">Nick 2040</a> created by Cesar Turturro</li>



<li><a href="https://www.reallusion.com/de/iclone/default.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=iClone">Animating 3D characters and film scenes with iClone</a></li>



<li><a href="https://www.reallusion.com/de/character-creator/default.html?utm_source=CesarTurturro&utm_medium= DigitalProduction&utm_campaign=Media&utm_term=CC">Create realistic characters with the Character Creator</a></li>
</ul>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2023/12/18/mech-vs-giant-slugfest-mit-iclone-character-creator/">Mech vs. Giant Slugfest mit iClone & Character Creator</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>transferring 3D characters from Reallusion software to Unity?</title>
		<link>https://digitalproduction.com/2023/01/16/3d-charaktere-von-reallusion-software-nach-unity-uebertragen/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Mon, 16 Jan 2023 13:24:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Actorcore]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[free download]]></category>
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		<guid isPermaLink="false">https://www.digitalproduction.com/?p=113875</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/3D-Charaktere-von-Reallusion-Software-nach-Unity-uebertragen_Banner.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>This plug-in helps to export characters from Character Creator, iClone and ActorCore to the game engine Unity. A free offer.</p>
<p>The post <a href="https://digitalproduction.com/2023/01/16/3d-charaktere-von-reallusion-software-nach-unity-uebertragen/">transferring 3D characters from Reallusion software to Unity?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/3D-Charaktere-von-Reallusion-Software-nach-Unity-uebertragen_Banner.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p><strong>In nuce:</strong> Software developer <strong><a href="https://www.digitalproduction.com/?s=reallusion">Reallusion</a> has </strong>released Auto Setup for Unity. This is according to reports published on cgchannel.com and 80.lv. It is a free plug-in that is designed to make it easier to set up 3D characters from the software solutions <strong><a href="https://www.digitalproduction.com/?s="character creator"">Character Creator</a></strong>, <strong><a href="https://www.digitalproduction.com/?s=iclone">iClone</a> and </strong> <strong><a href="https://www.digitalproduction.com/?s=actorcore">ActorCore</a> ( </strong>also from Reallusion) so that they can be transferred to the Unity game engine – and further processed there. Different versions of the plug-in are available; each version is aimed at a different Unity rendering pipeline. Auto Setup for Unity is orientated towards the High Definition Render Pipeline (HDRP).</p>
<p><strong>[FREE] Digital Human for Unity HDRP | Auto Setup | Character Creator 4 & iClone 8</strong><br />
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/acBUP-6DH3w?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p><strong>In toto:</strong> Auto Setup for Unity was originally created as a tool by artist <strong><a href="https://www.artstation.com/drsoupiii">Victor Soupday</a></strong>; the tool is now being further developed in collaboration with Reallusion. To date, the tool has been very popular with artists to, as the message on cgchannel.com states, “transfer exported characters from Character Creator or iClone into the Unity game engine.” The handling of Auto Setup for Unity should be very simple, according to cgchannel.com: Drag the exported character into Unity, open the import tools – and start editing the imported character. It is also possible to edit Reallusion’s Digital Human Shader within the Unity Editor – this includes editing skin, hair, eyes and teeth.</p>
<p><strong>Further functions:</strong> It is also possible to make corrections with the help of the plug-in: For example, artefacts in fabric simulations can be removed, and facial morphs and expressions can be previewed in the editor. According to 80.lv, citing the Reallusion website, physics, LOD, Lightroom and tessellation functions are planned for the next version of Auto Setup for Unity.</p>
<p><strong>Click further:</strong> Further information on Auto Setup for Unity can be found at <strong><a href="https://www.reallusion.com/auto-setup/unity/default.html">reallusion.com</a> </strong>. Digital Production last reported on a software offering from Reallusion <strong>in </strong>an advertorial on <strong><a href="https://www.digitalproduction.com/2022/12/13/reallusion-veroeffentlicht-cartoon-animator-5/">13 December 2022</a> </strong>. At that time, it was Cartoon Animator 5, which won over amateur and professional artists with its new functions.</p>
<p><strong>Sources: <a href="http://www.cgchannel.com/2023/01/free-tool-reallusions-auto-setup-for-unity/">cgchannel.com</a> ( </strong>report by Jim Thacker), <strong><a href="https://80.lv/articles/reallusion-released-free-auto-character-setup-tool-for-unity/">80.lv</a> ( </strong>report by Gloria Levine)<span hidden class="__iawmlf-post-loop-links" 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11:06:16&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3192,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/?s=actorcore&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/digitalproduction.com\/?s=actorcore&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3193,&quot;href&quot;:&quot;https:\/\/www.artstation.com\/drsoupiii&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240616132458\/https:\/\/www.artstation.com\/drsoupiii&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:59:58&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-24 15:05:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-09 20:24:16&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-11 08:42:54&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-27 14:10:20&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-13 11:06:16&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 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20:24:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 08:42:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 14:10:23&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-27 14:10:23&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3196,&quot;href&quot;:&quot;http:\/\/www.cgchannel.com\/2023\/01\/free-tool-reallusions-auto-setup-for-unity&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250426183954\/https:\/\/www.cgchannel.com\/2023\/01\/free-tool-reallusions-auto-setup-for-unity\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:01:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 15:05:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 20:24:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 08:42:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 14:10:19&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-27 14:10:19&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3197,&quot;href&quot;:&quot;https:\/\/80.lv\/articles\/reallusion-released-free-auto-character-setup-tool-for-unity&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240623201512\/https:\/\/80.lv\/articles\/reallusion-released-free-auto-character-setup-tool-for-unity\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:01:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 15:05:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 20:24:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 08:42:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 14:10:19&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-27 14:10:19&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2023/01/16/3d-charaktere-von-reallusion-software-nach-unity-uebertragen/">transferring 3D characters from Reallusion software to Unity?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Reallusion releases AccuRig!</title>
		<link>https://digitalproduction.com/2022/08/23/reallusion-veroeffentlicht-accurig/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Tue, 23 Aug 2022 14:36:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Actorcore]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/08/Reallusion-veroeffentlicht-AccuRig_Banner.jpg?fit=620%2C397&quality=80&ssl=1" width="620" height="397" title="" alt="" /></div><div><p>A-Pose or T-Pose? The free rigging of bipedal 3D characters - together with the asset library ActorCore: Only suitable for low-poly models?</p>
<p>The post <a href="https://digitalproduction.com/2022/08/23/reallusion-veroeffentlicht-accurig/">Reallusion releases AccuRig!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/08/Reallusion-veroeffentlicht-AccuRig_Banner.jpg?fit=620%2C397&quality=80&ssl=1" width="620" height="397" title="" alt="" /></div><div><p class="wp-block-paragraph"><strong>In nuce:</strong> Reallusion has released AccuRig – free software that automates the rigging of 3D characters.</p>
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<p class="wp-block-paragraph"><strong>How does AccuRig work?</strong> AccuRig generates rigs for two-legged 3D characters, which are then exported in FBX or USD format for further processing using common DCC tools such as Blender or Cinema 4D. Export in iAvatar format is also possible. The iAvatar format is used in the iClone animation software from Reallusion. For users who are already familiar with the handling of ActorCore (also from Reallusion), it is advisable to use AccuRig in tandem with ActorCore. ActorCore is a cloud-based service that allows users to access ready-made 3D models and motion capture clips. One drawback: AccuRig’s start screen recommends imported 3D characters that are scaled below 600,000 triangles. This makes AccuRig primarily suitable for rigging low-poly characters. AccuRig is available to users free of charge. However, the export function requires the (free) registration of an ActorCore account.</p>



<p class="wp-block-paragraph"><strong>Click further</strong> for more information on AccuRig at <strong><a href="https://actorcore.reallusion.com/auto-rig">actorcore.reallusion.com</a> and </strong>in the <strong><a href="https://manual.reallusion.com/ActorCore-AccuRIG-1/Content/ENU/1.0/01-Welcome/Welcome.htm">online manual</a></strong>. The video tutorial below explains how AccuRig works. Digital Production reported on the release of ActorCore on <strong><a href="https://www.digitalproduction.com/2021/01/25/actorcore-release/">25.01.2021</a></strong>. On <strong><a href="https://www.digitalproduction.com/2022/06/07/character-creator-4-iclone-8-veroeffentlicht/">07.06.2022</a></strong> we reported it when Character Creator 4 and iClone 8 were released.</p>



<p class="wp-block-paragraph"><strong>ActorCore Tutorial – Getting Started with AccuRIG</strong><br /></p>



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</div></figure><p>The post <a href="https://digitalproduction.com/2022/08/23/reallusion-veroeffentlicht-accurig/">Reallusion releases AccuRig!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Actorcore &#124; Release</title>
		<link>https://digitalproduction.com/2021/01/25/actorcore-release/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Mon, 25 Jan 2021 09:00:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Actorcore]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[Motion Capturing]]></category>
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		<guid isPermaLink="false">https://www.digitalproduction.com/?p=88493</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/01/Actorcore_Release_Banner.jpg?fit=1012%2C534&quality=80&ssl=1" width="1012" height="534" title="" alt="" /></div><div><p>Let your 3D models fidget until the cloud implodes.</p>
<p>The post <a href="https://digitalproduction.com/2021/01/25/actorcore-release/">Actorcore | Release</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/01/Actorcore_Release_Banner.jpg?fit=1012%2C534&quality=80&ssl=1" width="1012" height="534" title="" alt="" /></div><div><h2 id="actorcore">Actorcore</h2>
<p>Reallusion is sounding its latest release into your ear canals – and from there onto your hard drives: Actorcore. Actorcore is a cloud-based service that allows you to download motion capture clips and import them into Unreal, Unity 3ds Max, Maya, Blender, MotionBuilder, Cinema 4D or any other application.</p>
<h2 id="more-info">More info</h2>
<p><strong><a href="https://actorcore.reallusion.com/">You can find</a></strong> all available information about Actorcore <strong><a href="https://actorcore.reallusion.com/">at Reallusion</a></strong>. The video below demonstrates the freedom of movement Actorcore gives your 3D models.</p>
<p><strong>ActorCore</strong><br />
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