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	<title>Andy Serkis - DIGITAL PRODUCTION</title>
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		<title>Star for Stuttgart &#124; Retro article</title>
		<link>https://digitalproduction.com/2023/01/24/star-fuer-stuttgart-retro-artikel/</link>
		
		<dc:creator><![CDATA[Mirja Fürst]]></dc:creator>
		<pubDate>Tue, 24 Jan 2023 17:00:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Andy Serkis]]></category>
		<category><![CDATA[Digital Production]]></category>
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		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[Planet of the Apes]]></category>
		<category><![CDATA[Wētā FX]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=113134</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Star-fuer-Stuttgart_001.jpg?fit=979%2C761&quality=80&ssl=1" width="979" height="761" title="" alt="" /></div><div><p>Review: In DP 06 : 2014, we went into conversation with performance capturing pioneer Andy Serkis - chatting about Planet of the Apes. An encounter at FMX 2014.</p>
<p>The post <a href="https://digitalproduction.com/2023/01/24/star-fuer-stuttgart-retro-artikel/">Star for Stuttgart | Retro article</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Star-fuer-Stuttgart_001.jpg?fit=979%2C761&quality=80&ssl=1" width="979" height="761" title="" alt="" /></div><div><p>A genuine Hollywood star honoured FMX this year: performance capture pioneer and actor Andy Serkis spoke in the conference programme about the second part of the reboot series “Planet of the Apes – Revolution”. DP met Serkis in Stuttgart for an interview.</p>
<p>The security effort for Serkis’ presentation “Early Look at Dawn of the Planet of the Apes” was enormous: all the windows of the König-Karl-Halle were taped off so that no one from outside could catch a glimpse of the film’s exclusive scenes or film them. Visitors had to register in advance for the keynote and hand in all their belongings before entering the hall. On the floor, everyone who didn’t make it into the hall stood in front of closed loo doors for the duration of the keynote. But the first glimpse of the scenes, in which some shots were still in the pre-vis phase, was worthwhile. When you saw what was still missing in terms of CG shots at the end of April, the scope and tight time frame of Weta for this part became clear and their work all the more remarkable.</p>
<p>Andy Serkis will be very busy in the near future. There is talk of roles for him in the new “Star Wars” part as well as in “The Avengers 2”, of course always accompanied by speculation: will he appear as a CG character or will he get to play a “real” role this time? He is primarily famous for his CG characters: Gollum elevated him to Hollywood Olympus and made him a performance capture icon. Since then, he has already played King Kong, the chimpanzee Caesar and Captain Haddock. According to Serkis, it makes no difference to him whether he is playing a live action or performance capture role; the process of acting is the same in both formats. Basically, the only difference would be what you wear on set.</p>
<p>For Serkis, however, it didn’t stop at acting in this area: with The Imaginarium<strong><a href="https://www.imaginariumstudios.co.uk/">(www.theimaginariumstudios.com)</a></strong> in London, he has founded a thriving performance capture studio together with Jonathan Cavendish, where, for example, “Ryse: Son of Rome” (see also DP issue 02/14, PDF in DP web content) was realised and the film adaptation of the novel “Animal Farm” is currently being produced under Serkis’ direction. The actor has already made his first forays into directing alongside Peter Jackson on the second unit for “The Hobbit”.</p>
<p><strong>DP: How has performance capturing changed since you first started? </strong></p>
<p><strong>Andy Serkis:</strong> From a technical point of view, immensely: on “Lord of the Rings” we were filming on 35 mm, I was filmed as an actor with the other actors on set and then had to repeat all the scenes separately in the motion capture studio. There was no facial capture back then, the animators just copied my facial expressions. We started using facial markers for “King Kong”, but we still didn’t have head-mounted cameras. “Avatar” was a big leap because several actors could be recorded in the studio at the same time. “Planet of the Apes – Prevolution” was the first project where we were able to use performance capturing on the set itself with head-mounted cameras without having to redo it in the studio. In addition, the perception of the topic in the industry and among viewers has changed significantly in the meantime and it is more widely accepted.</p>
<p><strong>DP: Where is performance capture technology currently heading? </strong></p>
<p><strong>Andy Serkis:</strong> In the post-production process, rendering capabilities are getting better and better, so the original performance of the actor on set is becoming more and more important. Very soon we will no longer need head-mounted cameras, but will be able to use the acting alone. The future practical application of performance capture is an exciting topic: for example, real-time avatars could soon be projected live onto a screen at television, theatre events or concerts. At the Imaginarium, we are currently trying to find out what creative possibilities lie in performance capturing.</p>
<p><strong>DP: You have played so many CG characters, which is your favourite role? </strong></p>
<p><strong>Andy Serkis:</strong> I have a strong connection to Gollum, of course, because my whole performance capture journey started with him. Finding Gollum as a character was difficult at first, but once the concept was in place, his role wasn’t too complicated. He’s not about what he thinks or feels, he talks all the time instead – his psychology is simple. Caesar, on the other hand, is more subtle, and making him seem real was much more complicated. That’s why I’ve grown very fond of this character.</p>
<p><strong>DP: How were you able to put yourself in the shoes of an ape – without a mask or other aids? </strong></p>
<p><strong>Andy Serkis:</strong> We prepared for a long time before filming: We had a kind of ape camp where all the actors analysed the way apes communicate and interact. As most of the ape characters were already in the first part, we knew how Caesar would behave towards them.</p>
<p><strong>DP: Do you think a performance capture actor needs more imagination than a traditional one? </strong></p>
<p><strong>Andy Serkis:</strong> We’re no longer playing with balls, we can act with each other. Of course I have to use my imagination for a role like this, but it makes no difference whether I’m wearing a performance capture suit or a monkey costume. In fact, it’s more likely that a mask or elaborate make-up would restrict my performance. Performance capturing allows me to move freely and the team can capture my every movement.</p>
<p><strong>DP: When you look at the CG character on the screen later, do you see yourself or a normal monkey? </strong></p>
<p><strong>Andy Serkis:</strong> Myself. Even though it’s a CG ape, it shows my expressions, emotions, facial expressions and decisions. When you spend some time with real monkeys, you realise – just like with your own pet – what an individual personality each one has. During the time I was working on “King Kong”, I spent a lot of time at London Zoo. I studied the rhythm of the monkeys’ movements and observed how they reflect human behaviour. When apes are surrounded by humans, it affects the way they communicate or gesticulate; they behave in a more human way. Chimpanzees tend to imitate human behaviour more than gorillas, for example.</p>
<p><strong>DP: Don’t you sometimes think it’s going too far that only your facial expressions and gestures are used to bring a CG character to life and that nothing more is seen of you as a person? </strong></p>
<p><strong>Andy Serkis:</strong> You know in advance what job you’re going to do and under what conditions. One of the greatest performances of recent times is that of Scarlett Johansson in “Her”. You never see her on screen, you just hear her voice. The important thing is not whether someone is physically on screen, but how much the audience is moved by a performance.</p>
<p><strong>DP: Scarlett Johansson’s voice acting has once again sparked the debate as to whether such a performance should be awarded an Oscar. What do you think? </strong></p>
<p><strong>Andy Serkis:</strong> I don’t think there should be any difference in that respect. Since the process of acting is always the same, all performances should be judged equally. John Hurt played the “Elephant Man”<strong><a href="https://www.youtube.com/watch?v=8wY0obk6wBg">(bit.ly/1w4Ep6J</a></strong>) completely covered by a special effects mask and still received an Oscar nomination. I don’t understand why a distinction is made with regard to digital characters. It’s probably a problem of perception. For me, the digital character is a kind of digital make-up that the artists apply to the actors (see also the interview with Weta VFX supervisor Dan Lemmon).</p>
<p><strong>DP: Why did you set up The Imaginarium in London and not in Los Angeles or Canada? </strong></p>
<p><strong>Andy Serkis:</strong> First and foremost because London is my home. in 2005, I took over the direction of the performance capturing for the game “Heavenly Sword”<strong><a href="https://www.youtube.com/watch?v=ropMwePoXPg">(bit.ly/U5c6sH</a></strong>). We had already started rehearsals, drafted a script and cast the roles, but then realised that we had no opportunities for performance capture filming in Europe. So I had to travel with the team to the other side of the world, to New Zealand, for the shoot. Which I found bizarre, because the company Vicon Motion Systems is from Oxford, the motion capture software is from Cambridge and all the game actors were from London. In Europe, especially in England, there is a great lack of understanding for the topic of performance capturing – and therefore the technology is also underrepresented. With the studio, I want to combine my previous experience from the film industry in this area with new techniques and realise my own projects there.<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3120,&quot;href&quot;:&quot;https:\/\/www.imaginariumstudios.co.uk&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251218163115\/https:\/\/www.imaginariumstudios.co.uk\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:28&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:28&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3121,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=8wY0obk6wBg&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240625190406\/https:\/\/www.youtube.com\/watch?v=8wY0obk6wBg&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:29&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:29&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3122,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=ropMwePoXPg&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250721194711\/https:\/\/www.youtube.com\/watch?v=ropMwePoXPg&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:30&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:30&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2023/01/24/star-fuer-stuttgart-retro-artikel/">Star for Stuttgart | Retro article</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>The CG monkeys are loose</title>
		<link>https://digitalproduction.com/2014/11/11/die-cg-affen-sind-los-retro-artikel/</link>
		
		<dc:creator><![CDATA[Mirja Fürst]]></dc:creator>
		<pubDate>Tue, 11 Nov 2014 06:30:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Andy Serkis]]></category>
		<category><![CDATA[artikel]]></category>
		<category><![CDATA[DP Article]]></category>
		<category><![CDATA[DP1406]]></category>
		<category><![CDATA[Planet of the Apes]]></category>
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		<category><![CDATA[Wētā FX]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=113115</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_001.jpg?fit=1189%2C722&quality=80&ssl=1" width="1189" height="722" title="" alt="" /></div><div><p>Review: In DP 06 : 2014, Weta Digital set to work on the second instalment of Planet of the Apes. A conversation with VFX supervisor Dan Lemmon about primates, performance capturing and premium VFX.</p>
<p>The post <a href="https://digitalproduction.com/2014/11/11/die-cg-affen-sind-los-retro-artikel/">The CG monkeys are loose</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_001.jpg?fit=1189%2C722&quality=80&ssl=1" width="1189" height="722" title="" alt="" /></div><div><p>Even more CG apes and performance capturing in the fresh air, including rain and mud – how did Weta Digital master the challenges for the second part of the ape epic “Planet of the Apes – Revolution”? We spoke to VFX supervisor Dan Lemmon about this.</p>
<p><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  class="alignnone size-full wp-image-113123"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_002.jpg?resize=1200%2C594&quality=80&ssl=1"  alt=""  width="1200"  height="594" ></p>
<p>After a laboratory-bred virus in the first part of “Planet of the Apes – Prevolution” made the apes as smart as humans and able to talk, and they subsequently built a new home in the forest, the second part of the film begins ten years later: the virus has now wiped out the majority of humanity, but the apes are immune and live peacefully in a colony of 2,000 inhabitants in a tree city. When humans and apes unintentionally clash, a war breaks out between the survivors, who have settled near the Golden Gate Bridge, and the primates.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-113124"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_003.jpg?resize=1186%2C723&quality=80&ssl=1"  alt=""  width="1186"  height="723" ></p>
<p>To tell this story, Weta created huge CG ape crowds, sometimes with up to 1,200 CG apes in one scene, riding and fighting on horses, among other things. The CG monkeys are the main protagonists in the film’s 127-minute running time. For Weta, this meant 3,000 VFX shots. The film was released in German cinemas on 7 August and was directed by Matt Reeves, who also made the monster film “Cloverfield”.</p>
<p>The outdoor scenes were shot in the forests of Vancouver and near New Orleans. The fact that the production was able to move to the original locations enhanced the realism – also for the performance-capture actors, who no longer had to work in isolation from the rest of the cast<strong><a href="https://www.youtube.com/watch?v=mbi-I_dHo00">(bit.ly/VSQiSf</a></strong>). At times, up to 50 ape actors in performance capture suits walked through the forest on set. In order to capture the ape actors’ performance, Weta used 35 people per team and up to 50 motion capture cameras per scene, which were mounted throughout the forest.</p>
<p><strong><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-113125"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_004.jpg?resize=1020%2C658&quality=80&ssl=1"  alt=""  width="1020"  height="658" ></strong></p>
<p><strong>VFX supervisor Dan Lemmon</strong></p>
<p>Daniel “Dan” Lemmon and his team were nominated for an Oscar in the “Best Visual Effects” category for their work on the first part of “Planet of the Apes – Prevolution”, but the film was beaten by “Hugo Cabret” in 2O12. Lemmon can already look back on an eventful film career: He worked as a digital artist on “The Fifth Element” and “Fight Club” back in 1997, and one of his first projects as a supervisor for Weta was “I, Robot”. Other projects in his portfolio include “Jumper”, “Avatar” and “Man of Steel”.</p>
<p>Interview with Dan Lemmon about “Planet of the Apes – Prevolution”: <strong><a href="https://www.youtube.com/watch?v=Kph--Csla3k">bit.ly/VT9vmM</a></strong>.</p>
<p><strong><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-113117"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_005.jpg?resize=1200%2C637&quality=80&ssl=1"  alt=""  width="1200"  height="637" ></strong></p>
<p>The film was shot in native stereo 3D, and the team used a small rail system to transport all the technical equipment to the location in the middle of the forest. Making the technology weatherproof for the wet shooting conditions in rainy British Columbia was a major challenge.</p>
<p><strong>DP: How did the performance capture shoot go outside in the forest – in the rain? </strong></p>
<p><strong>Dan Lemmon:</strong> On the shoot for the first part, we were able to move the equipment outside for the first time and get it to work in the sunlight – but at the time the system was still very fragile. For the second part, our most important task was to get the technical equipment to a level where it was equally prepared for heat, cold and humidity. The camera cables are a weak point, so we switched to wireless cameras and packed them in waterproof bags. We also replaced the markers on the actors’ motion capture suits. The previous ones were very sensitive and broke during stunt scenes. Now we have rubberised markers that are waterproof and can withstand collisions.</p>
<p><strong>DP: What tools did you use for “Planet of the Apes – Revolution”? </strong></p>
<p><strong>Dan Lemmon:</strong> We wrote most of the tools in-house, including one for fur simulation and fur modelling, fluid simulation software and special software to transfer the performance capture data to the 3D ape models. We also use Maya as our main animation package, which we supplement with numerous plug-ins, as well as software from Red Giant. We use Nuke for compositing and Houdini for particle effects.</p>
<p><strong><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-113118"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_006.jpg?resize=1200%2C589&quality=80&ssl=1"  alt=""  width="1200"  height="589" ><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-113119"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_007.jpg?resize=1200%2C642&quality=80&ssl=1"  alt=""  width="1200"  height="642" ></strong></p>
<p><strong>DP: For which effects did you have to upgrade the pipeline? </strong></p>
<p><strong>Dan Lemmon:</strong> The rain effect on the monkey was the biggest challenge this time. The advantage of shooting in British Columbia was that it was raining all the time. When the rain stopped or slowed down, we started artificial rain on set and added the same kind of rain to the digital characters. We got a lot of references of water hitting fur. We put a lot of work into this process, but our water simulation worked very well. We realised the CG rain with Nuke, Houdini and Naiad.</p>
<p><strong>DP: How did the active markers work outside in daylight? </strong></p>
<p><strong>Dan Lemmon:</strong> The markers’ LEDs work in the infrared spectrum, so the signals are invisible to the human eye. They flash extremely brightly for a few milliseconds. We synchronised the markers with the motion capture cameras so that the camera shutter opened when the markers sent the signal. Outside, we had to set the flash pulses so bright that they outshone the sunlight and any other light sources in the area. This allowed the cameras to see the markers as dots and not as washed-out fields.</p>
<p><strong>DP: Were you able to fully utilise all the performance capture data for the animation? </strong></p>
<p><strong>Dan Lemmon:</strong> With wide shots where you have to cover a lot of territory, the motion capture cameras don’t handle it well and the data is noisy. However, it’s still the best decision for a shot because we can capture more actors and shots. We brought the performance capture data into the post-production workflow as AMC files, a standard format for motion capture data.</p>
<p><strong><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-113120"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_008.jpg?resize=1020%2C658&quality=80&ssl=1"  alt=""  width="1020"  height="658" ></strong></p>
<p><strong>DP: Didn’t the large amount of performance capture data of actors interacting pose a problem? </strong></p>
<p><strong>Dan Lemmon:</strong> Of course, the more actors you have in the scenes, the more difficult it is to generate good data. In some scenes we only used 8 cameras for data capture, in others it was up to 40 or 50, depending on how well we could hide how many cameras or place them outside the frame.</p>
<p><strong>DP: With performance capture data from around 50 actors, including a native stereo 3D shoot, a huge amount of data certainly came together. How was this organised? </strong></p>
<p><strong>Dan Lemmon:</strong> Yes, it was a huge amount of data, an incredible amount of equipment and the fun that comes with a stereo 3D shoot. But we have a robust pipeline for ingesting that amount of data – it wasn’t too bad. But it had more to do with good management than specialised software.</p>
<p><strong><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-113121"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Die-CG-Affen-sind-los_009.jpg?resize=632%2C839&quality=80&ssl=1"  alt=""  width="632"  height="839" ></strong></p>
<p><strong>DP: Wouldn’t it have been easier for the Weta team to realise the project without performance capturing at all? </strong></p>
<p><strong>Dan Lemmon:</strong> The good thing about performance capture data is that you get a realistic recording of the actors’ actions. You get small, natural movements and emotions that you wouldn’t have achieved with keyframe animation. If you want to recreate reality as accurately as possible in a project and want the audience to believe that the digital characters are real gorillas and chimpanzees, stylisations that work well in a Pixar animated film, for example, will not work. The right timing and sense of weight are crucial for a realistic impression.</p>
<p><strong>DP: What other advantages did it have? </strong></p>
<p><strong>Dan Lemmon:</strong> Performance capturing gives a CG character the individual expression of a personality; an actor defines the character’s behaviour and decisions. This creates continuity, which in the case of a keyframe situation is difficult to maintain during the course of the project when different people are working on the same character. In a keyframe project, you can often tell exactly which animator worked on which shot because everyone has their own style. We also filmed with performance capturing because we wanted the shoot to be traditional: The director wanted to work with the actors and all the actors should be able to interact with each other.</p>
<p><strong>DP: How accurately was the animation team able to transfer Serkis’ acting to the CG ape Caesar? </strong></p>
<p><strong>Dan Lemmon:</strong> Transferring Andy’s performance to Caesar as realistically as possible was a lot of work: one of the main difficulties was that Andy’s face doesn’t resemble that of a chimpanzee at all. Transferring his facial expressions to the nose and mouth shape as well as the facial muscles of an ape was therefore complicated and many adjustments were necessary.</p>
<p><strong>DP: The statement “Artists apply digital make-up to actors” by Andy Serkis in the FMX lecture made waves online (<a href="https://www.cartoonbrew.com/motion-capture/andy-serkis-does-everything-animators-do-nothing-says-andy-serkis-98868.html">bit.ly/1g3SqQt</a>). What is your opinion on this? </strong></p>
<p><strong>Dan Lemmon:</strong> His statement should be seen as a metaphor, we’ve used the expression a lot before. I know the article you’re referring to. It took Andy’s statement out of context, the author twisted his words and gave the impression that he said: “I do everything and the animators do nothing” But he never literally said that. Andy trusts the artists to transfer his performance to the digital character in the best possible way. The actors know that we make changes in post-production and don’t copy every blink exactly. We also speed up or slow down certain aspects or make facial expressions differently. We do this with real actors all the time, it’s the bulk of our work – it was nothing special on this project.<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:5809,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=mbi-I_dHo00&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240715202510\/https:\/\/www.youtube.com\/watch?v=mbi-I_dHo00&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 03:34:14&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 01:43:26&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-07 01:43:26&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5810,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=Kph--Csla3k&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240511173503\/https:\/\/www.youtube.com\/watch?v=Kph--Csla3k&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 03:34:14&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-29 03:34:14&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5811,&quot;href&quot;:&quot;https:\/\/www.cartoonbrew.com\/motion-capture\/andy-serkis-does-everything-animators-do-nothing-says-andy-serkis-98868.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250716111900\/https:\/\/www.cartoonbrew.com\/motion-capture\/andy-serkis-does-everything-animators-do-nothing-says-andy-serkis-98868.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 03:34:20&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-29 03:34:20&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2014/11/11/die-cg-affen-sind-los-retro-artikel/">The CG monkeys are loose</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></content:encoded>
					
		
		
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