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		<title>Simple Tree Tools 3.0 goes procedural</title>
		<link>https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 18 May 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
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		<category><![CDATA[Houdini]]></category>
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		<category><![CDATA[procedural effects]]></category>
		<category><![CDATA[SideFX]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=278255</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt-30-banner-v2.webp?fit=1200%2C400&quality=72&ssl=1" width="1200" height="400" title="" alt="A serene forest scene bathed in soft sunlight, showcasing tall trees with lush green foliage. In the foreground, the logo "simple tree tools" is elegantly displayed, harmonizing with the tranquil, natural backdrop of the woods." /></div><div><p>Simple Tree Tools 3.0 targets Houdini 20.5+ with procedural trees, scan extension nodes, and one-time licenses from free to $1,299.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/">Simple Tree Tools 3.0 goes procedural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt-30-banner-v2.webp?fit=1200%2C400&quality=72&ssl=1" width="1200" height="400" title="" alt="A serene forest scene bathed in soft sunlight, showcasing tall trees with lush green foliage. In the foreground, the logo "simple tree tools" is elegantly displayed, harmonizing with the tranquil, natural backdrop of the woods." /></div><div><p class="wp-block-paragraph"><a href="https://simpletreetools.com" title="">Simple Tree Tools</a> 3.0 targets artists who want tree and plant generation to behave like the rest of a Houdini graph: parameter driven, non-destructive, and easy to rewire when a shot brief changes at 6pm.</p>
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<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt_shaping.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt_shaping.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A 3D model of a rectangular white structure, covered in delicate green vines and foliage. The background showcases a dark, grid-patterned surface, enhancing the contrast between the vibrant greenery and the stark white form. Shadows subtly play across the surface, adding depth to the scene."  class="wp-image-278353" ></a></figure>



<p class="wp-block-paragraph">The toolset runs in <a href="https://www.sidefx.com/products/houdini/">Houdini</a> 20.5 or later. The supported editions depend on the license tier and include FX, Core, Indie, Apprentice, and Education. In day-to-day use, the pitch is straightforward: generate species with controls that stay editable, shape plants with growth responses, and keep the whole thing inside a network you can hand to the next person without a sacred PDF explaining which button not to touch.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-278255-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://simpletreetools.com/media/feature-videos/STT_Procedural_Generation.webm?_=1" /><a href="https://simpletreetools.com/media/feature-videos/STT_Procedural_Generation.webm">https://simpletreetools.com/media/feature-videos/STT_Procedural_Generation.webm</a></video></div>
</div></figure>



<h3 id="procedural-generation-but-with-plant-brains" class="wp-block-heading">Procedural generation, but with plant brains</h3>



<p class="wp-block-paragraph">The feature list leans hard into procedural generation. The tools aim to generate any species of tree with non-destructive, parameter-driven controls, covering everything from small plants to large trees.</p>



<p class="wp-block-paragraph">Plant shaping focuses on environmental response through tropisms. The named list includes Gravitropism, Phototropism, and Thigmotropism, with several others also mentioned. For art direction, growth can be guided using guide curves or vector fields.</p>



<p class="wp-block-paragraph">If you live in the <a href="https://www.sidefx.com/products/houdini/">Houdini</a> tag archive, this sits comfortably in the same mental drawer as other <a href="https://digitalproduction.com/tag/procedural-effects/" title="">procedural effects</a> tools: the value comes from staying editable until the last responsible moment, not from making a single perfect hero tree once.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/5i4byj49p6gq6803xoivyb9qwmr1"  alt="https://public-files.gumroad.com/5i4byj49p6gq6803xoivyb9qwmr1" ></figure>



<h3 id="scan-extension-nodes-for-the-trunk-people" class="wp-block-heading">Scan extension nodes for the trunk people</h3>



<p class="wp-block-paragraph">3.0 also includes scan extension tools aimed at hybrid workflows: scanned trunks, procedural branches, and a bridge between them.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-278255-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://simpletreetools.com/media/feature-videos/STT_Scan_Extension_Tools.webm?_=2" /><a href="https://simpletreetools.com/media/feature-videos/STT_Scan_Extension_Tools.webm">https://simpletreetools.com/media/feature-videos/STT_Scan_Extension_Tools.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">Two nodes are important: Scan Initialize and Scan Stitch. The stated goal is to seamlessly extend scanned geometry and blend procedural branches onto high-resolution trunks with physical and UV-mapped transitions. That matters for asset teams that already keep a scan library but still need variation and shot-specific dressing without resculpting every new silhouette.</p>



<p class="wp-block-paragraph">If your environment’s pipeline already leans on library assets and a sprinkle of procedural dressing, this positions the tool neatly inside CGI environments work, where consistency and iteration speed beat heroic one-offs. Test your scan handoff carefully, though, because any workflow that mixes geometry sources can surprise you in UVs, scale, and downstream exporting.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-278255-3" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://simpletreetools.com/media/feature-videos/STT_Wind_and_Growth.webm?_=3" /><a href="https://simpletreetools.com/media/feature-videos/STT_Wind_and_Growth.webm">https://simpletreetools.com/media/feature-videos/STT_Wind_and_Growth.webm</a></video></div>
</div></figure>



<h3 id="wind-growth-and-the-licensing-reality-check" class="wp-block-heading">Wind, growth, and the licensing reality check</h3>



<p class="wp-block-paragraph">Licensing and commercial use come with unusually plain language. The toolset uses one-time purchase licensing with no subscriptions or recurring fees, and purchases cover all v3.x updates delivered automatically through <a href="https://nwestfelt.gumroad.com/l/SimpleTreeTools-v3" title="">Gumroad</a>. Future major versions such as v4.0 may require a separate purchase, with a discounted upgrade price mentioned.</p>



<p class="wp-block-paragraph">The FAQ states you can sell models, renders, asset packs, game assets, and film work created with the tools if you only hold a Limited Commercial license. You cannot redistribute the tool’s own HDA files. The Non-Commercial tier restricts use to personal learning and non-revenue work, and it ships as .hdanc files, which forces Houdini into non-commercial mode when those nodes exist in a project.</p>



<p class="wp-block-paragraph">If you buy a paid license while staying on Houdini Apprentice, the FAQ states it does not remove export restrictions. The tool does not alter your Houdini license limitations, so you need to match your tool license to your Houdini license to avoid unpleasant surprises in prodution.</p>



<p class="wp-block-paragraph">Support runs through email (nirfse3d at gmail.com) – refunds generally are not offered due to the digital nature of the product, with an invitation to reach out if a serious issue appears. As always, treat new tools like new plugins: build a small test scene, push it through your actual export path, and only then let it into a network that people depend on.</p>



<h3 id="pricing-and-tiers" class="wp-block-heading">Pricing and tiers</h3>



<p class="wp-block-paragraph">Pricing has four tiers:  The Non-Commercial tier is free and a good way to test the tools. The Limited Commercial tier costs $99 and targets hobbyists and freelancers with annual revenue under $100k USD. The Full Commercial tier costs $229 and targets hobbyists and freelancers with annual revenue above $100k USD. A Studio tier costs $1,299 and is described as a site-wide studio license. So, for the big players, not as little ones. </p>



<p class="wp-block-paragraph">The plugin also has file type differences by tier. Non-Commercial uses .hdanc. Limited Commercial uses .hdalc. Full Commercial uses .hda. The Studio tier also lists .hda.</p>



<p class="wp-block-paragraph">Individual licenses allow installation on up to two personal machines for a single user. The Studio license covers unlimited installs within a single facility.</p>



<p class="wp-block-paragraph"><a href="https://simpletreetools.com" title="">https://simpletreetools.com</a><br /><a href="https://nwestfelt.gumroad.com/l/SimpleTreeTools-v3" title="">https://nwestfelt.gumroad.com/l/SimpleTreeTools-v3</a><br /></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/">Simple Tree Tools 3.0 goes procedural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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<post-id xmlns="com-wordpress:feed-additions:1">278255</post-id>	</item>
		<item>
		<title>VES releases On-Set VFX Data Guide</title>
		<link>https://digitalproduction.com/2026/05/05/ves-releases-on-set-vfx-data-guide/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 05 May 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset creation]]></category>
		<category><![CDATA[best practice]]></category>
		<category><![CDATA[das element]]></category>
		<category><![CDATA[LED wall virtual production]]></category>
		<category><![CDATA[LiDAR]]></category>
		<category><![CDATA[metadata handling]]></category>
		<category><![CDATA[on set]]></category>
		<category><![CDATA[on-set data collection]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[VES]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Visual Effects Society]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=274806</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/ves-on-set-vfx-data-collection.png?fit=1160%2C832&quality=72&ssl=1" width="1160" height="832" title="" alt="A collage depicting various stages of filmmaking and motion capture: a person in traditional attire rides a horse in front of a green screen, a crew works on set surrounded by lights, reflective spheres are positioned for lighting, and a digital model performs motions in a grid layout." /></div><div><p>The VES drops a CC-BY on set data guide and hosts a May 12 webinar, because nobody enjoys rebuilding reality from half a slate photo.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/05/ves-releases-on-set-vfx-data-guide/">VES releases On-Set VFX Data Guide</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/ves-on-set-vfx-data-collection.png?fit=1160%2C832&quality=72&ssl=1" width="1160" height="832" title="" alt="A collage depicting various stages of filmmaking and motion capture: a person in traditional attire rides a horse in front of a green screen, a crew works on set surrounded by lights, reflective spheres are positioned for lighting, and a digital model performs motions in a grid layout." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the topic: The <a href="https://www.vesglobal.org/">Visual Effects Society</a> published the <a href="https://ves-on-set-data.org/">VES On-Set VFX Data Collection and Usage Guide</a> to align on set capture and handoffs between production-side VFX, production, facilities, and technology teams. Specific DCC application support is not specified in the sources.</em></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:186,&quot;href&quot;:&quot;https:\/\/www.vesglobal.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251214031309\/https:\/\/vesglobal.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:48:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 19:56:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 02:54:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-11 12:44:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 07:49:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 13:32:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 13:48:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 21:11:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-25 15:25:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 01:09:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 21:00:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:50:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 05:34:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 05:04:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 12:46:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-01 15:41:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 18:15:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-07 21:11:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 05:18:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 06:39:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-17 09:10:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-20 16:43:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 10:46:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 07:18:39&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-29 07:18:39&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14294,&quot;href&quot;:&quot;https:\/\/ves-on-set-data.org&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14295,&quot;href&quot;:&quot;https:\/\/zoom.us&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.zoom.com&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14296,&quot;href&quot;:&quot;https:\/\/vesglobal.org\/event\/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/vesglobal.org\/event\/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14297,&quot;href&quot;:&quot;https:\/\/creativecommons.org\/licenses\/by\/4.0\/deed.en&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14298,&quot;href&quot;:&quot;https:\/\/ves-on-set-data.org\/data\/On-Set_VFX_Data_Collection_and_Usage_Guide_v1.0.0.pdf&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14299,&quot;href&quot;:&quot;https:\/\/richardssam.github.io\/on-set\/dashboard\/?tab=Data+Sets&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="webinar-first-pdf-later" class="wp-block-heading">Webinar first, PDF later</h3>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">If you would rather hear a walkthrough than skim a document, a public webinar runs May 12, 11:00 am to 12:00 pm PDT, with registration via <a href="https://zoom.us/">Zoom</a>. The session explores the guide with some of its creators and keeps the conversation in the open, where on set data questions belong instead of buried in a frantic email chain. <a href="https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/">Join Here</a></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-3.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="362"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-3.png?resize=1200%2C362&quality=72&ssl=1"  alt="A collage showcasing various aspects of visual effects data collection for film. On the left, a performer on a green screen. Next, silhouettes of crew members in front of large screens. Following, reflective spheres in a natural setting, a 3D model on a grid, and a person in a motion capture suit."  class="wp-image-274813" ></a></figure>



<h3 id="the-guides-job-stop-the-what-did-we-shoot-spiral" class="wp-block-heading">The guide’s job: stop the “what did we shoot” spiral</h3>
</blockquote>



<p class="wp-block-paragraph">The <a href="https://ves-on-set-data.org/">VES On-Set VFX Data Collection and Usage Guide</a> is a practical on-set resource that maps key data sets and capture workflows. Its goal is a shared playbook for productions, vendors, and technology teams to use and capture on-set data more effectively.</p>



<p class="wp-block-paragraph">It aims to establish a common language between on-set VFX, production, VFX facilities, and technology teams, with the intended outcome of clearer communication, smoother handoffs, and better-aligned expectations across departments. In teh real world, that translates to fewer “we thought you had it” moments when the truck already left.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="442"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4.png?resize=1200%2C442&quality=72&ssl=1"  alt="A detailed screenshot of a technical document containing sections titled &quot;Manual Camera Data Collection&quot; and &quot;Camera & Lens Data&quot;. The document features dark blue background with data points listed in green and white text, showcasing camera specifications and parameters for sensor usage."  class="wp-image-274814"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=1920%2C707&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=768%2C283&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=1536%2C566&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=2048%2C754&quality=72&ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=1200%2C442&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=380%2C140&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=550%2C203&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=800%2C295&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=1160%2C427&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=80%2C29&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=3072%2C1131&quality=72&ssl=1 3072w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=2400%2C884&quality=72&ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=760%2C280&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=1100%2C405&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=1600%2C589&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?resize=2320%2C854&quality=72&ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-4-scaled.png?w=2560&quality=72&ssl=1 2560w" ></a></figure>



<h3 id="what-it-actually-contains" class="wp-block-heading">What it actually contains</h3>



<p class="wp-block-paragraph">The guide explains major on-set data sets, their capture methods, their practical applications, and intended stakeholders. It also documents both current and emerging on set data capture workflows and the choices that can impact production pipelines, timelines, and budgets. Included is a sample structure for directories, Reference Docs, ToDo Lists, Scope Definitions and many more usefull bits. </p>



<p class="wp-block-paragraph">It also frames modern filmmaking as a hybrid of real-time virtual production, AI, and traditional pipelines, and the VFX department these days as responsible not only for post, but also for on-set data capture, continuity, and asset integrity from pre-production through final delivery. It seems the VFX department has become the primary custodian for management and tracking of on-set data across a project’s lifecycle. You wouldn’t trust actors with that, would you? </p>



<h3 id="the-boring-parts-that-save-your-schedule" class="wp-block-heading">The boring parts that save your schedule</h3>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-5.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="915"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-5.png?resize=1200%2C915&quality=72&ssl=1"  alt="A detailed document outlining the VFX shot delivery process, featuring bullet points highlighting data collection such as EXR sequences, metadata burn-ins, and shot descriptions. The layout is organized into sections on usage, scope, creator, and consumers with a clear, professional design."  class="wp-image-274815"  style="aspect-ratio:1.3117906673857678;width:377px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">But on-set data has value beyond VFX. It states that data can support better informed creative and operational decisions and argues for open access and visibility so that teams across a production can engage with and benefit from shared knowledge.</p>



<p class="wp-block-paragraph">One example is the cross-department logic: LiDAR scans created by VFX can be repurposed for set construction, stunt planning, and other production needs. Obvious, you’d think, but…  That is the wrokflow reality check that makes the guide feel like a crew document rather than a glossary, and now we just have to get everybody to read and, ideally, understand it. </p>



<h3 id="credits-licensing-and-the-fine-print-you-can-actually-use" class="wp-block-heading">Credits, licensing, and the fine print you can actually use</h3>



<p class="wp-block-paragraph">The guide was developed over the past year by the VES Technology Committee. Its lead author is Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset.</p>



<p class="wp-block-paragraph">The guide is licensed under the <a href="https://creativecommons.org/licenses/by/4.0/deed.en">Creative Commons Attribution 4.0 International</a> license, which permits redistribution and adaptation in any medium or format, including for commercial purposes, provided appropriate credit is given. So, no excuses for “Oh, we don’t have that, so we couldn’t follow it!” </p>



<p class="wp-block-paragraph">Get the PDF here: <a href="https://ves-on-set-data.org/data/On-Set_VFX_Data_Collection_and_Usage_Guide_v1.0.0.pdf">On-Set VFX Data Collection and Usage Guide</a></p>



<p class="wp-block-paragraph">And browse the Interactive Version here: <a href="https://richardssam.github.io/on-set/dashboard/?tab=Data+Sets">On-set Data Specs</a></p>



<p class="wp-block-paragraph"><a href="https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/">https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/</a></p>



<p class="wp-block-paragraph"><a href="https://ves-on-set-data.org/">https://ves-on-set-data.org/</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/05/ves-releases-on-set-vfx-data-guide/">VES releases On-Set VFX Data Guide</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A collage depicting various stages of filmmaking and motion capture: a person in traditional attire rides a horse in front of a green screen, a crew works on set surrounded by lights, reflective spheres are positioned for lighting, and a digital model performs motions in a grid layout.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">274806</post-id>	</item>
		<item>
		<title>LotPixel drops 1,300+ free PBR textures in Hub app</title>
		<link>https://digitalproduction.com/2026/01/21/lotpixel-drops-1300-free-pbr-textures-in-hub-app/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D assets]]></category>
		<category><![CDATA[3D materials]]></category>
		<category><![CDATA[3D textures]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[free PBR textures]]></category>
		<category><![CDATA[LotPixel]]></category>
		<category><![CDATA[LotPixel Hub]]></category>
		<category><![CDATA[material assets]]></category>
		<category><![CDATA[PBR library]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[surface textures]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=247858</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/hero.png?fit=1200%2C480&quality=72&ssl=1" width="1200" height="480" title="" alt="A digital interface displaying a grid of circular textures and materials, surrounded by various objects including a wooden board, a chair, lemons, and pottery. The textures feature elements like stone, wall fragments, and sculpture details." /></div><div><p>LotPixel Hub beta gives 3D artists free access to 1,300+ PBR textures up to 8K, with Blender integration and more DCCs to come.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/21/lotpixel-drops-1300-free-pbr-textures-in-hub-app/">LotPixel drops 1,300+ free PBR textures in Hub app</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/hero.png?fit=1200%2C480&quality=72&ssl=1" width="1200" height="480" title="" alt="A digital interface displaying a grid of circular textures and materials, surrounded by various objects including a wooden board, a chair, lemons, and pottery. The textures feature elements like stone, wall fragments, and sculpture details." /></div><div><p class="wp-block-paragraph"><a href="https://www.lotpixel.com/" title="">LotPixel</a> has released <a href="https://www.lotpixel.com/lotpixel-hub" title="">LotPixel Hub</a>, a free beta download manager providing access to over 1,300 PBR texture sets. The materials are scan-based, commercial-use-friendly and available at resolutions up to 8,192×8,192 px. Each set includes the standard PBR maps: albedo (diffuse), metallic, roughness, specular (glossiness), ambient occlusion, and normal maps in JPEG format, plus 32-bit EXR displacement maps. The library covers a wide variety of surfaces, from asphalt and stone to fabrics and plastics, like the ones you find in LotPixel’s existing scan library. LotPixel released<a href="https://digitalproduction.com/2025/07/09/over-1500-free-pbr-textures-from-lotpixels-library/?relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0&relatedposts_hit=1&relatedposts_origin=247858&relatedposts_position=0" title=""> a bunch of free PBRs last year, so t</a>he ecosystem seems to be expanding. </p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1254,&quot;href&quot;:&quot;https:\/\/www.lotpixel.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251014132713\/https:\/\/www.lotpixel.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:15:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 22:15:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 04:00:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 18:42:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-10 22:38:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 22:59:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 11:53:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 07:34:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 08:49:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 11:46:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 22:37:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 14:52:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 10:51:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 13:46:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 06:51:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-22 16:28:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 14:18:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 05:50:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 21:28:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 00:28:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 15:47:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 07:08:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 20:57:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 22:33:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 21:01:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 23:35:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 02:17:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 03:32:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 18:27:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 13:37:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-01 18:00:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-05 18:22:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 16:47:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-13 00:26:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 21:20:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 15:01:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 17:00:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 18:25:06&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-29 18:25:06&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13056,&quot;href&quot;:&quot;https:\/\/www.lotpixel.com\/lotpixel-hub&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260121080150\/https:\/\/www.lotpixel.com\/lotpixel-hub&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-21 08:34:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 02:15:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 11:46:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 14:52:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 10:51:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 07:36:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-22 16:28:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 14:18:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 19:13:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 07:08:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 17:19:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 04:05:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-29 11:20:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 21:54:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-13 00:26:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 21:20:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-23 15:16:50&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-23 15:16:50&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image-3.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="730"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image-3.png?resize=1200%2C730&quality=72&ssl=1"  alt="A grid of various textured surface materials, including embossed metal, rusty metal, stucco, and concrete, each represented as spherical images highlighting unique colors and patterns."  class="wp-image-247868" ></a></figure>



<p class="wp-block-paragraph"></p>



<h3 id="desktop-app-and-blender-integration" class="wp-block-heading">Desktop app and Blender integration</h3>



<p class="wp-block-paragraph">The Hub is currently available for Windows 10 and later. It functions as a desktop asset manager that lets users search, preview and batch-download materials. The standout feature is direct integration with <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>4.2+ that imports textures and automatically creates shading networks.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/dh5QQqEnu_E?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The add-on also converts LotPixel’s DirectX normal maps to the OpenGL format Blender expects, preventing inverted normal issues. A built-in material panel allows limited parameter adjustments, such as roughness and displacement strength. LotPixel has confirmed that integrations for other DCCs are planned, including 3ds Max, Cinema 4D, Maya, SketchUp, Unity, and Unreal Engine, though no release timeline has been provided. Not independently verified at press time.</p>



<h3 id="free-assets-and-commercial-use" class="wp-block-heading">Free assets and commercial use</h3>



<p class="wp-block-paragraph">The free texture sets are part of LotPixel’s larger library of over 6,000 assets. About a quarter of these are available at no cost via the Hub. According to the official site, all downloaded materials are licensed for commercial use, making them suitable for professional environments.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-247858-4" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://www.lotpixel.com/assets/theme/videos/docs/blender-spesific-features.mp4?_=4" /><a href="https://www.lotpixel.com/assets/theme/videos/docs/blender-spesific-features.mp4">https://www.lotpixel.com/assets/theme/videos/docs/blender-spesific-features.mp4</a></video></div>
</div></figure>



<h3 id="paid-subscriptions-for-expanded-access" class="wp-block-heading">Paid subscriptions for expanded access</h3>



<p class="wp-block-paragraph">Artists who need more than the free selection can subscribe to one of LotPixel’s paid plans. Pricing starts at USD 14 per month or USD 120 per year for individuals earning under USD 150,000 annually. These plans unlock higher-resolution textures, 3D scanned models and decals, and additional monthly credits for downloads. Credit packs are also available as one-off purchases, though exact pricing for those options varies by currency and pack size.</p>



<h3 id="beta-status-and-platform-limitations" class="wp-block-heading">Beta status and platform limitations</h3>



<p class="wp-block-paragraph">LotPixel Hub is in public beta and currently free to use. The company has not stated whether the app will remain free after full release. At present, it supports only Windows systems, with no mention of macOS or Linux versions.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-247858-5" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://www.lotpixel.com/assets/theme/videos/docs/powerful-features.mp4?_=5" /><a href="https://www.lotpixel.com/assets/theme/videos/docs/powerful-features.mp4">https://www.lotpixel.com/assets/theme/videos/docs/powerful-features.mp4</a></video></div>
</div></figure>



<h3 id="production-considerations" class="wp-block-heading">Production considerations</h3>



<p class="wp-block-paragraph"><a href="https://www.lotpixel.com/lotpixel-hub" title="">The Hub</a>’s automated import features may simplify texture management in Blender pipelines, though stability and consistency should be tested before use in production environments. The developer recommends that users back up all downloaded content locally, as free library content may change over time. New tools and plugins should always be tested in non-critical projects before deployment in production pipelines.</p><p>The post <a href="https://digitalproduction.com/2026/01/21/lotpixel-drops-1300-free-pbr-textures-in-hub-app/">LotPixel drops 1,300+ free PBR textures in Hub app</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A digital interface displaying a grid of circular textures and materials, surrounded by various objects including a wooden board, a chair, lemons, and pottery. The textures feature elements like stone, wall fragments, and sculpture details.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">247858</post-id>	</item>
		<item>
		<title>Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</title>
		<link>https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 07 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender modifier]]></category>
		<category><![CDATA[Blender roads]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Extrusion]]></category>
		<category><![CDATA[Generator]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Marco Pavanello]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[Node]]></category>
		<category><![CDATA[Plug-in]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[Procedural Modelling]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[road generator]]></category>
		<category><![CDATA[Roads]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[Superhive Market]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Wolf]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=220486</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&quality=72&ssl=1" width="1024" height="518" title="" alt="A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image." /></div><div><p>Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/">Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&quality=72&ssl=1" width="1024" height="518" title="" alt="A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image." /></div><div><p class="wp-block-paragraph">With <em>Roads</em>, artist <a href="https://marcopavanello.art/">Marco Pavanello</a> (publishing under <em>Wolf</em> on <a href="https://superhivemarket.com/">Superhive Market</a> and on <a href="https://wolfmarket.gumroad.com/l/roads?layout=profile" title="">Gumroad</a>) offers a deceptively simple Blender modifier setup for fast, procedural street generation. The tool lets users create complete, textured roads by extruding vertices from any mesh object.</p>
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01:12:45&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Once a vertex is extruded, a full road mesh appears. Move the vertex, and the path curves dynamically—no additional modifiers or manual UV mapping needed. As the developer describes it: “Extrude a vertex and you’ll get a road, move it and you will create a curve, everything else is magic.” The implementation is built entirely on Blender’s native modifier stack and geometry nodes, meaning no compiled code or scripts are required.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/elp5euu2fzdtllkwzpatjt8e982u.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="https://public-files.gumroad.com/elp5euu2fzdtllkwzpatjt8e982u"  class="wp-image-220501" ></figure>



<h3 id="procedural-by-design" class="wp-block-heading"><strong>Procedural by Design</strong></h3>



<p class="wp-block-paragraph">Every aspect of the setup is procedural, from the geometry to the surface texturing. The included textures adapt automatically to the mesh deformation, maintaining consistent line markings and edge detail along curves. The system is designed to keep roads planar (flat), which simplifies viewport editing and avoids unexpected Z-offsets during extrusion. Users are reminded that vertical road modelling is unsupported—the surface will always remain level. The asset works in Blender 4.5 and is compatible with both <em>Cycles</em> and <em>Eevee</em> render engines. The creator explicitly recommends linking the asset library rather than appending, ensuring procedural dependencies remain intact when reused across projects.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1024"  height="518"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Creation.webp?resize=1024%2C518&quality=72&ssl=1"  alt=""  class="wp-image-220498" ></figure>



<h3 id="junctions-and-lanes-on-demand" class="wp-block-heading"><strong>Junctions and Lanes on Demand</strong></h3>



<p class="wp-block-paragraph">One of the more technical features of <em>Roads</em> is its procedural junction generator. The setup automatically creates intersections for three-, four-, or five-way road crossings. The underlying node graph analyses connecting edges and merges topology to maintain correct lane and marking alignment. Lane count is also controlled via a single slider. Adding or removing lanes dynamically adjusts the overall width and marking patterns without breaking the underlying mesh continuity. All parameters are exposed in Blender’s <em>Modifiers</em> panel, allowing for live adjustments while modelling.</p>



<h3 id="workflow-and-installation" class="wp-block-heading"><strong>Workflow and Installation</strong></h3>



<p class="wp-block-paragraph">Installation follows Blender’s current Asset Browser workflow. After extracting the <em>Roads</em> ZIP, users must register the folder in <strong>Edit → Preferences → File Paths → Asset Libraries</strong>, and set the import method to <em>Link</em>. In a new scene, a basic mesh (such as a plane) can serve as a starting object. Once all but one edge are deleted, dragging a <em>Roads</em> asset from the Asset Browser onto that edge instantiates the setup.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The developer suggests adjusting the <em>Clip Start</em> in the View panel to 1 metre for better visibility of painted lane markings. After setup, new roads are created simply by extruding the object’s vertices. Modifying parameters in the <em>Modifiers</em> panel allows fine-tuning of width, lane count, and material properties in real time.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1024"  height="518"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Creation-3.webp?resize=1024%2C518&quality=72&ssl=1"  alt="An empty viewport in Blender software, featuring a gray background. A single line is visible, stretching horizontally across the screen. On the right, the properties panel displays various settings, including options for geometry and shading."  class="wp-image-220500" ></figure>



<h3 id="license-price-and-distribution" class="wp-block-heading"><strong>License, Price, and Distribution</strong></h3>



<p class="wp-block-paragraph"><em>Roads</em> is priced at <strong>$10</strong> and distributed under a <strong>Royalty-Free</strong> licence through <em>Superhive Market</em>. The pluugin  was authored in Blender 4.5, tested in <em>Cycles</em> and <em>Eevee</em>, and is classified under the platform’s <em>Modifier Setups</em> category. There is no external dependency, no installation script, and no Python component, which means the asset can be shared or version-controlled within production pipelines without modification.</p>



<h3 id="use-cases-in-production" class="wp-block-heading"><strong>Use Cases in Production</strong></h3>



<p class="wp-block-paragraph">The tool is positioned for environment artists, level designers, and visualisation professionals who need rapid road layouts without external CAD or terrain plugins. Because geometry remains procedural, layout changes can be made interactively without reimporting or rebuilding the mesh.</p>



<p class="wp-block-paragraph">However, since the asset enforces planarity, it’s best suited for flat terrains like urban scenes, car commercials, or realtime game prototypes where roads do not require elevation changes. The fully procedural texturing can reduce lookdev overhead, particularly in previs or real-time workflows where consistent UV alignment is required but manual texture painting is impractical.</p>



<h3 id="what-it-isnt" class="wp-block-heading"><strong>What It Isn’t</strong></h3>



<p class="wp-block-paragraph"><em>Roads</em> is not a terrain conformer, traffic simulator, or spline-based road network generator. It operates strictly within the Blender modifier system. The description on <em>Superhive</em> does not indicate automatic terrain adaptation or decal projection features. All intersections are handled within the node graph and remain 2D. As of publication, there is no mention of bridges, tunnels, or height-based modifiers. These limitations are inherent to its procedural design and must be considered during layout planning.</p>



<h3 id="testing-recommended" class="wp-block-heading"><strong>Testing Recommended</strong></h3>



<p class="wp-block-paragraph">As with any procedural setup, users should test the modifier within their pipeline before committing to production scenes. Modifier behaviour can vary between Blender subversions, and procedural node setups occasionally differ when linked across projects. The developer’s documentation does not specify backward compatibility or version migration procedures.</p>



<h3 id="verdict" class="wp-block-heading"><strong>Verdict</strong></h3>



<p class="wp-block-paragraph">For ten dollars, <em>Roads</em> provides an elegant, minimalist solution for planar road generation in Blender. Its vertex-based extrusion workflow is immediately intuitive, while its reliance on procedural geometry and materials keeps files lightweight and editable. It won’t replace more advanced road tools that support vertical topology or terrain matching, but for quick previs, layout, or stylised city builds, <em>Roads</em> offers remarkable speed for minimal setup. As always, verify compatibility within your current Blender environment before use in production.</p><p>The post <a href="https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/">Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&#038;quality=72&#038;ssl=1" width="1024" height="518" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">220486</post-id>	</item>
		<item>
		<title>Open HDRI: 25 Free 29K HDRIs (More to come)</title>
		<link>https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 29 Oct 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[Fun and Functional]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[32-bit EXR]]></category>
		<category><![CDATA[arch-viz assets]]></category>
		<category><![CDATA[Archviz]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[CC0 HDRIs]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[free 29K HDRIs]]></category>
		<category><![CDATA[game development HDRI]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[HDRI library]]></category>
		<category><![CDATA[high-resolution HDRI]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Open HDRI]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[real-time lighting]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX lighting]]></category>
		<category><![CDATA[visualization]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=216845</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/fluorescent-lit-machinery-room.jpeg?fit=1200%2C900&quality=80&ssl=1" width="1200" height="900" title="" alt="An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface." /></div><div><p>A new online library offers 25 free HDRIs at up to 29K resolution, all under a CC0 license. Open HDRI provides ultra-high-quality lighting environments without sign-ups, tracking or licensing headaches.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/">Open HDRI: 25 Free 29K HDRIs (More to come)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/fluorescent-lit-machinery-room.jpeg?fit=1200%2C900&quality=80&ssl=1" width="1200" height="900" title="" alt="An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface." /></div><div><p class="wp-block-paragraph">Lighting artists, rejoice: A new online library titled Open HDRI has launched, offering 25 high-quality HDRI environments for download,  all under a CC0 license. That means: free for commercial use, no attribution demands, no licensing emails, no awkward conversations with Legal.</p>
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15:42:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 21:56:27&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-30 21:56:27&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">The emerging library comes from Grzegorz Wronkowski, a photographer with more than a decade of professional HDRI experience. His work has supported visualization and VFX pipelines since 2010 through platforms such as HDRMAPS, Viz-People and HDRI-Skies, with assets also licensed to tools like KeyShot, <a href="https://digitalproduction.com/tag/3dcoat/" title="3DCoat">3DCoat</a>, Maxwell Render and <a href="https://digitalproduction.com/tag/substance/" title="Substance">Adobe Substance</a>. He has produced sequential, location-based environment captures for CD Projekt Red during the early production phase of The Witcher 4 and more recently signed an agreement to supply new HDRIs for <a href="https://polyhaven.com/" title="">Poly Haven</a>. Open HDRI is his independent project: a growing, free library designed for 3D artists, game developers and CG generalists, free from tracking cookies and analytics, recording only anonymous download counts.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="532"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Screenshot-2025-10-28-193247.png?resize=1200%2C532&quality=72&ssl=1"  alt="A grid of 12 panoramic images showcasing various environments, including landscapes, interiors, and outdoor scenes. Each image is accompanied by colored spheres indicating lighting conditions, arranged in three rows."  class="wp-image-216854" ></figure>



<h3 id="ultra-high-resolution-and-high-ev-range" class="wp-block-heading">Ultra-High Resolution and High EV Range</h3>



<p class="wp-block-paragraph">Lower-resolution variants such as 1K, 4K or 8K are available for viewport use, but the headline feature is ultra-high resolution: select HDRIs are provided at 29,696 × 14,848 pixels, with dynamic ranges between 12 and 27 EVs. Exterior captures generally fall toward the top of that range, delivering enough latitude for realistic relighting and accurate specular behavior even in physically-based workflows. The current set covers domestic, industrial and historic interiors as well as natural and urban exteriors under varied lighting conditions.</p>



<h3 id="why-this-library-belongs-in-production-pipelines" class="wp-block-heading">Why This Library Belongs in Production Pipelines</h3>



<p class="wp-block-paragraph">The CC0 licensing makes these assets frictionless in large pipelines: they can be used in commercial productions without attribution or rights management. The availability of 29K source material enables lighting for demanding output formats such as 8K deliveries, large projection environments or virtual production LED walls. The EXR format ensures physically meaningful light information, while the diversity of capture environments gives look-dev artists a useful spread of lighting scenarios for both grounded realism and stylized work. Since the library is designed with VFX, arch-viz and real-time engines in mind, Open HDRI fits cleanly into standard pipelines including Unreal Engine and Unity.</p>



<p class="wp-block-paragraph">Most productions will gladly use the lower-resolution variants for previewing and general lighting due to reduced memory load and faster interaction. However, when final pixels matter, having 29K originals ready in the library allows teams to render high-resolution reflection and lighting passes without scrambling for replacements. Storage administrators may still groan, but at least they will groan in high dynamic range.</p>



<h3 id="building-a-standardized-lighting-library" class="wp-block-heading">Building a Standardized Lighting Library</h3>



<p class="wp-block-paragraph">Studios looking to integrate Open HDRI should approach these assets with the same rigor as any purchased library. HDRIs benefit from tagging by resolution tier, with master files archived alongside lower-resolution proxies for rendering and real-time work. EV range and environment type should be recorded for search and retrieval during look development. Teams targeting real-time engines can generate mip-maps or bake lighting probes from the HDRIs to accelerate performance. Finally, maintaining context metadata like time of day, weather condition, interior versus exterior ensures matches for continuity and scene mood. Clear organization is often what separates useful lighting assets from those that become forgotten experiments on a server share.</p>



<h3 id="more-to-come" class="wp-block-heading">More to Come</h3>



<p class="wp-block-paragraph">The current 25 HDRIs mark only the opening phase of the project. Wronkowski intends to release 10–25 new captures each month depending on community support, with donations helping to secure travel, bandwidth and equipment costs. Free does not mean costless, especially when delivering tens of thousands of pixels across a 32-bit dynamic range.</p>



<h3 id="download" class="wp-block-heading">Download</h3>



<p class="wp-block-paragraph">Open HDRI library: <a href="https://openhdri.org">https://openhdri.org</a></p>



<p class="wp-block-paragraph">Scroll, download, light a scene, no account required.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/">Open HDRI: 25 Free 29K HDRIs (More to come)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">216845</post-id>	</item>
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		<title>Capitol Scenes Go Digital — KitBash3D Adds Washington, D.C. to Unlimited Library</title>
		<link>https://digitalproduction.com/2025/10/03/capitol-scenes-go-digital-kitbash3d-adds-washington-d-c-to-unlimited-library/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 03 Oct 2025 05:15:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[architecture assets]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[behind the kit]]></category>
		<category><![CDATA[D.C. KitBash3D]]></category>
		<category><![CDATA[digital cityscape]]></category>
		<category><![CDATA[KitBash3D]]></category>
		<category><![CDATA[Unlimited Library]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[Viz]]></category>
		<category><![CDATA[Washington]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=208439</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/WDC_WEB_GALLERY_31.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A grand building with classical architecture featuring large columns and a wide staircase. The facade is detailed with decorative elements and large windows, while a modern structure is visible in the background against a dark sky." /></div><div><p>KitBash3D’s Unlimited just got the Washington, D.C. Kit—complete with Capitol, White House &#038; more, ready for cinematic use.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/03/capitol-scenes-go-digital-kitbash3d-adds-washington-d-c-to-unlimited-library/">Capitol Scenes Go Digital — KitBash3D Adds Washington, D.C. to Unlimited Library</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/WDC_WEB_GALLERY_31.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A grand building with classical architecture featuring large columns and a wide staircase. The facade is detailed with decorative elements and large windows, while a modern structure is visible in the background against a dark sky." /></div><div><p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/kitbash3d/" title="KitBash3D">KitBash3D </a>has added a <a href="https://kitbash3d.com/products/washington-dc" title=""><strong>Washington, D.C. Kit</strong> </a>to its Unlimited subscription offering, allowing creators to access high-fidelity models of U.S. capital landmarks and civic architecture for film, games, VR, and visualisation.</p>
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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/qRxkq3J0Z0I?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<h3 id="whats-in-the-washington-d-c-kit" class="wp-block-heading">What’s in the Washington, D.C. Kit</h3>



<p class="wp-block-paragraph">The kit includes 3D models of key D.C. landmarks and civic assets: the U.S. Capitol, the White House, the Supreme Court, memorials, plazas, museums, and related urban infrastructure. Geo-material detail is a focus: the team studied Aquia Creek sandstone, Colorado marble, and other historically significant materials to replicate textures and architectural character.</p>



<p class="wp-block-paragraph">To support large scale uses, the creators developed multiple texture variants and custom solutions rather than relying on one or two material types across large surfaces. They also optimised assets to balance detail with usability for real-time or offline rendering workflows. Beyond historical structures, the kit offers modern office complexes and complementary urban elements to allow mix-and-match cityscapes. For users who need more than just the kit, there is also a “Washington, D.C. Expanded Bundle,” which includes additional substance materials, vehicles (police cruiser, large SUV, city bus), and related assets.</p>



<h3 id="unlimited-or-standalone-licensing-options" class="wp-block-heading">Unlimited or Standalone — Licensing Options</h3>



<p class="wp-block-paragraph">The Washington, D.C. Kit is now available via <strong>KitBash3D Unlimited</strong>, meaning subscribers can access it as part of their library subscription. For those who prefer ownership, it is also sold individually or in expanded bundles.</p>



<h3 id="challenges-design-choices" class="wp-block-heading">Challenges & Design Choices</h3>



<p class="wp-block-paragraph">In a “Behind the Kit” post, the KitBash3D team outlined some of their primary challenges. Scaling up architectural models without obvious tiling or visible repetition in textures posed significant difficulties. Some surfaces required bespoke textures, especially where the scale magnified flaws or pattern repeats.</p>



<p class="wp-block-paragraph">The team also emphasised the tradeoff between optimisation and visual fidelity. They note that optimisation does not always mean using fewer resources; sometimes introducing new materials or more variants leads to better visual quality without harming performance. The project was reportedly one of the most ambitious for KitBash3D in terms of scale and architectural complexity.</p>



<h3 id="why-this-matters-for-creators" class="wp-block-heading">Why This Matters for Creators</h3>



<p class="wp-block-paragraph">For VFX artists, environment designers, virtual production teams, and archviz specialists, the Washington, D.C. Kit offers a fast route to building cinematic capital city environments without modelling everything from scratch. The combination of recognised landmarks and supporting urban assets gives flexibility for storytelling across genres—political drama, sci-fi reimaginings, alternate history, or educational simulation.</p>



<p class="wp-block-paragraph">Because the kit supports both historic and modern elements, users can blend eras or propose speculative scenarios. Meanwhile, the texture and geometry optimisations help maintain performance in real-time engines or render pipelines. That said, creators should test integration (scale, LODs, shaders) in their pipelines before committing to full shots.</p>



<h3 id="bottom-line" class="wp-block-heading">Bottom Line</h3>



<p class="wp-block-paragraph">KitBash3D has extended its Unlimited catalogue with a Washington, D.C. kit — a detailed, modular, architecturally faithful set of civic assets, available either via subscription or standalone. The design balances historical fidelity, scale, and real-world usability. With the current state of Washington and its inhabitants, anything that makes it possible not to visit in person is a welcome addition to any toolkit.</p><p>The post <a href="https://digitalproduction.com/2025/10/03/capitol-scenes-go-digital-kitbash3d-adds-washington-d-c-to-unlimited-library/">Capitol Scenes Go Digital — KitBash3D Adds Washington, D.C. to Unlimited Library</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">208439</post-id>	</item>
		<item>
		<title>normalMagic 1.0: Advanced Mesh Normal Control in Blender</title>
		<link>https://digitalproduction.com/2025/09/25/normalmagic-1-0-advanced-mesh-normal-control-in-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 25 Sep 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset library]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender modelling workflows]]></category>
		<category><![CDATA[Blender shading]]></category>
		<category><![CDATA[Boolean Pro]]></category>
		<category><![CDATA[custom normals]]></category>
		<category><![CDATA[mesh normals]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[normalMagic]]></category>
		<category><![CDATA[Surface Insert]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=205825</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/normalMagic-for-Blender-%E2%80%94-Overview-YouTube-0-0-14.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A blue 3D model of a dome-shaped object with several circular holes revealing metallic elements inside. The scene is displayed in a 3D modeling software interface, showcasing tools and options on the edges." /></div><div><p>SpaghetMeNot releases normalMagic 1.0 for Blender, a toolkit of 16 modifiers that give artists complete control over mesh normals. With features like Surface Insert, Boolean Pro, Smooth Normals, and Normal Transfer, the add-on introduces new modelling workflows, fixes common shading issues, and integrates as a Blender asset library.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/25/normalmagic-1-0-advanced-mesh-normal-control-in-blender/">normalMagic 1.0: Advanced Mesh Normal Control in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/normalMagic-for-Blender-%E2%80%94-Overview-YouTube-0-0-14.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A blue 3D model of a dome-shaped object with several circular holes revealing metallic elements inside. The scene is displayed in a 3D modeling software interface, showcasing tools and options on the edges." /></div><div><p class="wp-block-paragraph"><a href="https://www.youtube.com/@SpaghetMeNot" title=""><strong>SpaghetMeNot</strong> </a>has released <strong><a href="https://spaghetmenot.gumroad.com/l/normalmagic" title="">normalMagic </a>1.0</strong>, a <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a> add-on that delivers advanced control over mesh normals and introduces entirely new modelling workflows. The toolkit addresses one of the most persistent issues in Blender pipelines: shading artifacts caused by broken normals.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/JhmOyhYI4zM?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="why-normals-matter" class="wp-block-heading">Why Normals Matter</h3>



<p class="wp-block-paragraph">Normals determine how light interacts with a surface. Incorrect normals can cause shading glitches, flickering seams, or muddy renders. For high-quality work — from hard-surface and organic modelling to foliage, hair, or stylized shading — adjusting normals is often essential.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/shb28cd1fqr83sjmir5d5qc9lnlk"  alt="https://public-files.gumroad.com/shb28cd1fqr83sjmir5d5qc9lnlk" ></figure>



<h3 id="surface-based-workflows" class="wp-block-heading">Surface-Based Workflows</h3>



<p class="wp-block-paragraph">normalMagic introduces Surface Insert, a modifier that blends and welds meshes directly into a target surface. This process is non-destructive, keeping topology editable while allowing detail to be added seamlessly. Alongside it, Surface Project transfers positions, normals, and UVs onto surfaces, with auto-masking so artists can skip managing vertex groups manually.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/3isx1urwg9sfqmn44acujz29vmop"  alt="https://public-files.gumroad.com/3isx1urwg9sfqmn44acujz29vmop" ></figure>



<h3 id="boolean-pro-clean-cuts-without-the-artifacts" class="wp-block-heading">Boolean Pro: Clean Cuts Without the Artifacts</h3>



<p class="wp-block-paragraph">The add-on replaces Blender’s Boolean modifier with Boolean Pro, which preserves artifact-free normals across Boolean operations. Features include slice mode and per-cut offsets, letting the same cutter object be reused across multiple operations. For destructive workflows, Repair Boolean Normals resolves most shading artifacts left behind.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/e9svykj5hmb9ycclsc8vdfcx0q14"  alt="https://public-files.gumroad.com/e9svykj5hmb9ycclsc8vdfcx0q14" ></figure>



<h3 id="smoothing-transferring-and-blending-normals" class="wp-block-heading">Smoothing, Transferring, and Blending Normals</h3>



<p class="wp-block-paragraph">Smooth Normals and Normal Transfer provide solutions for difficult topology. Artists can flatten or smooth normals to optimize toon shading, fake subsurface scattering, or blend normals between unconnected meshes. Together, these tools improve both realistic and stylized workflows.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/bzaadss0ppklcb9j1gfa8uq15jd5"  alt="https://public-files.gumroad.com/bzaadss0ppklcb9j1gfa8uq15jd5" ></figure>



<h3 id="16-modifiers-and-unified-shading-tools" class="wp-block-heading">16 Modifiers and Unified Shading Tools</h3>



<p class="wp-block-paragraph">In total, 16 modifiers are included in normalMagic, each with documentation and example files. Highlights include:</p>



<ul class="wp-block-list">
<li><strong>Bent Normals</strong>: direct bent normal calculation on geometry, no baking required.</li>



<li><strong>Weighted Normals</strong>: control influence by face area, face strength, or custom attributes with precise cutoff settings.</li>



<li><strong>Instance Objects</strong>: instance with all modifiers applied, avoiding manual duplication of settings.</li>
</ul>



<h3 id="pro-version-and-workflow-automation" class="wp-block-heading">Pro Version and Workflow Automation</h3>



<p class="wp-block-paragraph">The Pro version ships with an additional helper add-on, installed via drag-and-drop. It integrates into Blender’s side panel and streamlines workflows for Boolean Pro and Instance Objects by automating setup steps. More modifiers will be supported in future updates.</p>



<h3 id="installation-as-asset-library" class="wp-block-heading">Installation as Asset Library</h3>



<p class="wp-block-paragraph">normalMagic installs as a Blender Asset Library. After extracting the zip file, users link it under <em>Edit → Preferences → File Paths</em>. Linking instead of appending keeps blend files light and ensures updates propagate automatically across projects. Once installed, normalMagic tools appear in the add modifier menu.</p>



<h3 id="important-note-on-custom-normals" class="wp-block-heading">Important Note on Custom Normals</h3>



<p class="wp-block-paragraph">Most normalMagic modifiers create or edit custom normals. While powerful, custom normals can behave unpredictably with Blender’s native tools — particularly bevel and mirror modifiers. normalMagic includes fixes for these cases, but users should be aware of the potential impact on standard workflows.</p>



<h3 id="compatibility-and-updates" class="wp-block-heading">Compatibility and Updates</h3>



<p class="wp-block-paragraph">normalMagic requires Blender 4.5+. All future updates are free, with older builds remaining available for download and full support for Blender LTS releases.</p>



<p class="wp-block-paragraph"><a href="https://spaghetmenot.gumroad.com/l/normalmagic">normalMagic on Gumroad</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/25/normalmagic-1-0-advanced-mesh-normal-control-in-blender/">normalMagic 1.0: Advanced Mesh Normal Control in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:title></media:title>
	<media:description type="html"><![CDATA[A blue 3D model of a dome-shaped object with several circular holes revealing metallic elements inside. The scene is displayed in a 3D modeling software interface, showcasing tools and options on the edges.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">205825</post-id>	</item>
		<item>
		<title>World Creator 2025.1 paints biomes and scatters rocks</title>
		<link>https://digitalproduction.com/2025/09/24/world-creator-2025-1-paints-biomes-and-scatters-rocks/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 24 Sep 2025 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset scattering]]></category>
		<category><![CDATA[biome system]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[World Creator]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=205625</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/250922_WorldCreator20251_main.jpg?fit=960%2C414&quality=80&ssl=1" width="960" height="414" title="" alt="Aerial view of a tranquil lake surrounded by lush green forests and rocky terrain, with a graphic overlay displaying the text "WORLD CREATOR 2025.1 SEP 22 2025" in the top left and bottom right corners." /></div><div><p>Biomes, scattering, emissive lava and even GTAV maps: World Creator 2025.1 brings a full ecosystem update to GPU terrain generation.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/24/world-creator-2025-1-paints-biomes-and-scatters-rocks/">World Creator 2025.1 paints biomes and scatters rocks</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/250922_WorldCreator20251_main.jpg?fit=960%2C414&quality=80&ssl=1" width="960" height="414" title="" alt="Aerial view of a tranquil lake surrounded by lush green forests and rocky terrain, with a graphic overlay displaying the text "WORLD CREATOR 2025.1 SEP 22 2025" in the top left and bottom right corners." /></div><div><p class="wp-block-paragraph"><a href="https://www.world-creator.com">BiteTheBytes</a> has released <strong><a href="https://www.world-creator.com/en/features.phtml" title="">World Creator 2025.1</a></strong>, a major update to its GPU-based terrain generator. The headline addition is the new <strong>Biome system</strong>, which lets artists set up ecosystems such as forests, tundra or deserts, then paint them directly onto terrain. (<a href="https://docs.world-creator.com/release-notes/version-2025.x/world-creator-2025.1" title="">Relase Notes here</a>)</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:730,&quot;href&quot;:&quot;https:\/\/www.world-creator.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250912221350\/https:\/\/www.world-creator.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:35:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-10 06:58:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 12:11:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 00:34:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 22:58:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-26 12:32:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 11:25:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 19:30:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 01:41:20&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-18 08:27:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 13:15:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 13:31:28&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 13:31:28&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:731,&quot;href&quot;:&quot;https:\/\/www.world-creator.com\/en\/features.phtml&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250924145149\/https:\/\/www.world-creator.com\/en\/features.phtml&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:35:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-10 06:58:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 12:11:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 00:34:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 22:58:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-26 12:32:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 11:25:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 19:30:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 01:41:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:27:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 13:15:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 13:31:28&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 13:31:28&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:732,&quot;href&quot;:&quot;https:\/\/docs.world-creator.com\/release-notes\/version-2025.x\/world-creator-2025.1&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251007082317\/https:\/\/docs.world-creator.com\/release-notes\/version-2025.x\/world-creator-2025.1&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:35:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-10 06:58:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 12:10:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 00:34:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 22:58:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 12:32:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 11:24:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 19:30:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 01:41:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:27:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 13:15:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 13:31:26&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 13:31:26&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Biomes can be defined through combinations of filters, objects and materials, with their own masks and procedural rules. World Creator orders and blends them in real time, and their distribution can be exported as 2D maps for use in external workflows.</p>



<h3 id="asset-scattering-with-custom-imports" class="wp-block-heading">Asset scattering with custom imports</h3>



<p class="wp-block-paragraph">The update also introduces the option to <strong>import custom 3D assets</strong> in formats including FBX, GLB and OBJ. Imported meshes, such as vegetation or rocks, can be placed manually or scattered procedurally across terrain.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_83.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_83.webp" ></figure>



<p class="wp-block-paragraph">Procedural scattering supports parameters like terrain height and slope, noise variation, and collision exclusion. Scattered assets can receive their own shading styles, with gradients for subtle colour variations. Secondary scattering is also possible, enabling moss on rocks or vines on trees. Placement data can be exported to DCC tools or game engines as instance maps. World Creator now also supports direct import of <strong>Megascans assets</strong> from <a href="https://digitalproduction.com/tag/fab-marketplace/" title="Fab marketplace">Epic Games’ Fab marketplace</a>. BiteTheBytes ships its own starter asset pack with certain licence tiers.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_86.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_86.webp" ></figure>



<h3 id="materials-now-with-glow-and-geometry" class="wp-block-heading">Materials: now with glow and geometry</h3>



<p class="wp-block-paragraph">The <strong>material system</strong> gains support for emissive materials, suitable for lava flows or stylised effects, and now allows displacement textures that generate actual geometry instead of render-only detail. Materials can combine colour, textures, gradients and Adobe Substance materials in one definition.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FLKCjAbaIcvLIuitzhi50%252Freferences_object_collection.webp%3Falt%3Dmedia%26token%3D8eeac8cd-fb9b-42c4-b799-dfc1ae9f0c3f&width=768&dpr=4&quality=100&sign=80694ae&sv=2"  alt="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FLKCjAbaIcvLIuitzhi50%252Freferences_object_collection.webp%3Falt%3Dmedia%26token%3D8eeac8cd-fb9b-42c4-b799-dfc1ae9f0c3f&width=768&dpr=4&quality=100&sign=80694ae&sv=2" ></figure>



<h3 id="viewports-filters-and-scaling" class="wp-block-heading">Viewports, filters and scaling</h3>



<p class="wp-block-paragraph">Rendering in the viewport benefits from a new real-time denoiser and custom resolution options. Post-processing has been expanded with LUTs and additional filters.</p>



<p class="wp-block-paragraph">New terrain filters include Terrace for stepped formations and Dunes for desert shapes. A new Scene Layer type, updated path tools, and a World Scaler for uniform scene scaling have been added. According to BiteTheBytes, generation and rendering are now around 15% faster, and Wacom support has been improved.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp" ></figure>



<h3 id="revised-licensing-and-pricing" class="wp-block-heading">Revised licensing and pricing</h3>



<p class="wp-block-paragraph">BiteTheBytes has also restructured licensing. The <strong>Indie licence</strong> ($149) is now capped at $50,000/year revenue and excludes object scattering, though maximum export resolution has doubled to 8K. The <strong>Professional licence</strong> ($249) is restricted to individual artists without a revenue cap. A new <strong>Studio licence</strong> costs $499 for studios under $1M/year revenue, while the <strong>Enterprise licence</strong> covers higher tiers at $1,669.</p>



<p class="wp-block-paragraph">Subscription rentals remain only for Studio and Enterprise customers. Time-limited lifetime licences are also on sale. Full details are available via <a href="https://www.world-creator.com">World Creator’s official pricing page</a>.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/24/world-creator-2025-1-paints-biomes-and-scatters-rocks/">World Creator 2025.1 paints biomes and scatters rocks</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Aerial view of a tranquil lake surrounded by lush green forests and rocky terrain, with a graphic overlay displaying the text "WORLD CREATOR 2025.1 SEP 22 2025" in the top left and bottom right corners.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">205625</post-id>	</item>
		<item>
		<title>KitBash3D Cargo 2.0 lands with Houdini Solaris importer and 350 free assets</title>
		<link>https://digitalproduction.com/2025/09/23/kitbash3d-cargo-2-0-lands-with-houdini-solaris-importer-and-350-free-assets/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 07:49:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D assets]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Cargo 2.0]]></category>
		<category><![CDATA[Cargo Basic account]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[free assets]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Houdini Solaris USD]]></category>
		<category><![CDATA[KitBash3D]]></category>
		<category><![CDATA[KitBash3D Cargo 2.0]]></category>
		<category><![CDATA[SideFX]]></category>
		<category><![CDATA[solaris]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=205411</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/250921_KitBash3DCargo2_Free3DAssets_vehicles.jpg?fit=960%2C480&quality=80&ssl=1" width="960" height="480" title="" alt="A grid display of eight futuristic vehicle designs, including various spaceships, an airship, a sleek red sports car, rugged utility vehicles, and other sci-fi concepts, all set against a black background." /></div><div><p>KitBash3D Cargo 2.0 ships with Houdini Solaris USD importer and 350 free assets. Free for personal use, commercial rights require paid plans.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/23/kitbash3d-cargo-2-0-lands-with-houdini-solaris-importer-and-350-free-assets/">KitBash3D Cargo 2.0 lands with Houdini Solaris importer and 350 free assets</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/250921_KitBash3DCargo2_Free3DAssets_vehicles.jpg?fit=960%2C480&quality=80&ssl=1" width="960" height="480" title="" alt="A grid display of eight futuristic vehicle designs, including various spaceships, an airship, a sleek red sports car, rugged utility vehicles, and other sci-fi concepts, all set against a black background." /></div><div><h3 id="cargo-2-0-new-importer-larger-free-library" class="wp-block-heading">Cargo 2.0: new importer, larger free library</h3>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:734,&quot;href&quot;:&quot;https:\/\/kitbash3d.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116055638\/https:\/\/kitbash3d.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:35:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 03:16:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 01:40:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 18:14:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 17:00:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 17:49:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 00:36:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 09:49:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 12:48:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 12:42:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 07:01:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 09:22:40&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-22 07:01:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 20:50:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 16:36:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 07:01:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 07:18:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 16:14:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 07:02:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-21 12:08:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 04:20:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 18:25:39&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-29 18:25:39&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"><a href="https://kitbash3d.com">KitBash3D</a> has released Cargo 2.0, the rebuilt version of its asset manager for browsing and importing KitBash3D’s architectural and environment kits. The update arrives with a redesigned Houdini importer, co-developed with <a href="https://digitalproduction.com/tag/sidefx/" title="SideFX">SideFX</a>, that integrates natively into Solaris and exports all content in <a href="https://digitalproduction.com/tag/usd/" title="USD">USD</a>.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/dropinblog.net/cdn-cgi/image/fit%3Dscale-down%2Cwidth%3D2400/34244460/files/cargo-changelog-search-kits.png?w=1200&quality=72&ssl=1"  alt="https://dropinblog.net/cdn-cgi/image/fit=scale-down,width=2400/34244460/files/cargo-changelog-search-kits.png" ></figure>



<p class="wp-block-paragraph">Alongside the importer, Cargo 2.0 expands its free offering. Users of the free Cargo Basic account now receive access to 364 free assets:</p>



<ul class="wp-block-list">
<li>215 modular 3D models</li>



<li>141 materials</li>



<li>8 vehicles</li>
</ul>



<p class="wp-block-paragraph">All assets include textures up to 4K resolution in PNG or JPG. These files can be used in personal projects such as portfolios, student reels, or tests. Commercial use requires either purchasing the individual kit or upgrading to a paid Cargo subscription.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-205411-6" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://dropinblog.net/34244460/files/cargo-changelog-browse-kits.webm?_=6" /><a href="https://dropinblog.net/34244460/files/cargo-changelog-browse-kits.webm">https://dropinblog.net/34244460/files/cargo-changelog-browse-kits.webm</a></video></div>
</div></figure>



<h3 id="houdini-solaris-integration" class="wp-block-heading">Houdini Solaris integration</h3>



<p class="wp-block-paragraph">The most significant change in Cargo 2.0 is the <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini </a>importer. KitBash3D rebuilt the plugin in collaboration with SideFX, ensuring that it works natively with Solaris. Assets imported through Cargo appear directly in Houdini’s Asset Catalog as USD files, complete with automatically generated thumbnails. Once imported, they remain in the catalogue across sessions, avoiding the need to reimport them for every new project.</p>



<p class="wp-block-paragraph">Materials integrate through <a href="https://digitalproduction.com/tag/solaris/" title="solaris">Solaris</a>’ MaterialX system, making them usable within the Stage environment without additional setup. For larger projects, the Stage Manager node ties into the Cargo Asset Catalog, letting technical directors place and manage hundreds of assets procedurally inside the scene graph. For artists working in layout, the workflow is as simple as dragging and dropping assets into Solaris.</p>



<p class="wp-block-paragraph">The importer works on both Windows and macOS. This marks the first time that Houdini users on macOS have had access to Cargo integration.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/dropinblog.net/cdn-cgi/image/fit%3Dscale-down%2Cwidth%3D2400/34244460/files/cargo-changelog-filter-kits.png?w=1200&quality=72&ssl=1"  alt="https://dropinblog.net/cdn-cgi/image/fit=scale-down,width=2400/34244460/files/cargo-changelog-filter-kits.png" ></figure>



<h3 id="other-dcc-integrations" class="wp-block-heading">Other DCC integrations</h3>



<p class="wp-block-paragraph">Cargo 2.0 does not limit itself to Houdini. The application connects to a broad set of DCC hosts, including Autodesk <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>, Blender, <a href="https://digitalproduction.com/tag/maxon/" title="Maxon">Maxon </a><a href="https://digitalproduction.com/tag/c4d/" title="C4D">Cinema 4D</a>, Autodesk <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, <a href="https://digitalproduction.com/tag/unity/" title="unity">Unity</a>, and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>. Version support starts with 3ds Max 2021, Blender 3.0, Cinema 4D 2023, Maya 2020, Unity 2021.3, and Unreal Engine 5.2. By centring its pipeline on USD, Cargo ensures a consistent workflow across platforms, while each DCC importer follows the conventions of its host application.</p>



<h3 id="free-versus-paid-what-you-actually-get" class="wp-block-heading">Free versus paid: what you actually get</h3>



<p class="wp-block-paragraph">Cargo remains free to download. With a Basic account, users can access all of the kits they have previously purchased as well as the newly expanded library of 364 sample assets. This is the only no-cost option, and it is explicitly limited to personal use.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-205411-7" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://dropinblog.net/34244460/files/cargo-changelog-purchase-kits.webm?_=7" /><a href="https://dropinblog.net/34244460/files/cargo-changelog-purchase-kits.webm">https://dropinblog.net/34244460/files/cargo-changelog-purchase-kits.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">Professional users face two subscription tiers. An individual licence costs $995 per year and grants access to the complete KitBash3D library of over 20,000 assets. A business licence costs $3,995 annually and is intended for studios requiring full access along with extended commercial rights. Both tiers include ongoing updates to the asset library as new kits are released.</p>



<h3 id="asset-formats-and-pipeline-alignment" class="wp-block-heading">Asset formats and pipeline alignment</h3>



<p class="wp-block-paragraph">All content in Cargo 2.0 is distributed in USD, accompanied by textures in either PNG or JPG format at resolutions of up to 4K. This decision to standardise around USD is consistent with how the industry is moving and directly benefits Houdini’s Solaris integration. By aligning its pipeline with USD, KitBash3D ensures that its content behaves predictably in other USD-based contexts such as Unreal Engine.</p>



<p class="wp-block-paragraph">The generation of persistent thumbnails on import is a practical detail that benefits daily use. Assets can be previewed inside Houdini’s catalogues without the need to reload them. For larger studios, this feature saves significant time during layout when hundreds of assets may be in use simultaneously.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/fda7gpnPXQE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="workflow-demonstration" class="wp-block-heading">Workflow demonstration</h3>



<p class="wp-block-paragraph">KitBash3D has released a video walkthrough showing Cargo 2.0 in action with Houdini 21. The demonstration begins with importing a model, which automatically generates a thumbnail for Solaris’ Asset Catalog. Materials are imported in the same way, appearing within a persistent catalogue that remains available for future sessions.</p>



<p class="wp-block-paragraph">Within Solaris, artists can either drag and drop assets into the Stage or make use of the Stage Manager node for larger setups. The video also shows how materials can be accessed through Solaris’ Material Linker, enabling them to be applied quickly to geometry in the scene. The goal of the redesign is clear: provide a simple workflow for generalists while supporting technical directors with procedural control at scale.</p>



<h3 id="system-requirements" class="wp-block-heading">System requirements</h3>



<p class="wp-block-paragraph">Cargo 2.0 runs on Windows 10 or newer and on macOS 11.0 or newer. Plugins are available for all supported DCC hosts mentioned earlier. KitBash3D does not provide specific hardware requirements, but real-world performance will depend heavily on the host DCC and the size of the assets being loaded, particularly when working with USD datasets at scale.</p>



<h3 id="what-it-means-in-practice" class="wp-block-heading">What it means in practice</h3>



<p class="wp-block-paragraph">For independent artists and students, Cargo 2.0’s primary draw is the free library. The 364 included assets provide enough variety to build test scenes, practice workflows, and assemble portfolios. The new Solaris importer is especially relevant to Houdini users, since it finally closes the gap between KitBash3D’s content and a USD-native pipeline.</p>



<p class="wp-block-paragraph">For studios, the decision is more financial. The $3,995 business licence gives access to the full catalogue, but the value depends on how heavily a team relies on KitBash3D assets in production. For layout-heavy pipelines, or for studios that regularly need large-scale architectural assets, the cost is justifiable. For occasional use, it may not be.</p>



<h3 id="test-before-production" class="wp-block-heading">Test before production</h3>



<p class="wp-block-paragraph">KitBash3D claims that Cargo 2.0 improves both stability and pipeline alignment. These claims have not been independently verified at press time. As with any new tool, teams should test Cargo 2.0 carefully in their own production conditions before relying on it. This includes validating asset import behaviour, thumbnail persistence, and compatibility with existing USD workflows.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/23/kitbash3d-cargo-2-0-lands-with-houdini-solaris-importer-and-350-free-assets/">KitBash3D Cargo 2.0 lands with Houdini Solaris importer and 350 free assets</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">205411</post-id>	</item>
		<item>
		<title>Interior assets without flat-pack stress</title>
		<link>https://digitalproduction.com/2025/09/19/interior-assets-without-flat-pack-stress/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 19 Sep 2025 08:14:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[Architectural visualisation]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset pack]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender assets]]></category>
		<category><![CDATA[interior assets]]></category>
		<category><![CDATA[Interniq 2.0]]></category>
		<category><![CDATA[Polygoniq]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=203948</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/image_processing20241011-2-160umzj.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A cozy children's bedroom featuring an orange accent wall, a wooden bed with a simple headboard, and a playful rocking horse on the floor. A bookshelf filled with toys and books is visible, alongside a small chair and a desk lamp." /></div><div><p>Ikea trip cancelled: Polygoniq’s Interniq 2.0 drops 800+ Blender interior assets, ready to install via Asset Browser—no hex keys, no queues.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/19/interior-assets-without-flat-pack-stress/">Interior assets without flat-pack stress</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/image_processing20241011-2-160umzj.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A cozy children's bedroom featuring an orange accent wall, a wooden bed with a simple headboard, and a playful rocking horse on the floor. A bookshelf filled with toys and books is visible, alongside a small chair and a desk lamp." /></div><div><h3 id="ikea-without-the-meatballs" class="wp-block-heading">Ikea without the meatballs</h3>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:743,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/interniq?ref=586&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250919103950\/https:\/\/superhivemarket.com\/products\/interniq?ref=586&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:37:15&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-18 04:02:51&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-23 16:38:22&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-30 16:01:16&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-10 12:09:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-14 14:16:26&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-18 11:32:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-04 16:24:14&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-06 12:52:42&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-10 20:50:38&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-27 19:45:14&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-19 09:42:06&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-28 10:31:15&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-28 10:31:15&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/interniq?ref=586" title="">Polygoniq</a> has released <em>Interniq 2.0</em>, a <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>asset library designed to fill virtual interiors without a single Allen key. The collection now holds over 800 assets, including 457 new additions. The assets cover furniture, decoration, lighting, and small props for interior design, archviz, and set dressing. Unlike a Saturday afternoon in Ikea, everything fits on first try.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/stCXcw7xaTQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="whats-inside-the-box" class="wp-block-heading">What’s inside the box</h3>



<p class="wp-block-paragraph">The library includes:</p>



<ul class="wp-block-list">
<li>Fully pre-made interiors for instant drop-in use</li>



<li>Categorised assets for faster browsing</li>



<li>Parametric controls for colours, materials, and lighting</li>



<li>Fabric assignment for furniture</li>



<li>Working clocks powered by Geometry Nodes</li>
</ul>



<p class="wp-block-paragraph">Interniq’s goal is practical: speed up scene dressing in Blender while avoiding external downloads or scattered file management.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="590"  height="958"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/widget_left.webp?resize=590%2C958&quality=72&ssl=1"  alt="A user interface displaying a digital asset library with several icons of chair models. The text highlights a collection of over 800 curated and optimized assets, emphasizing consistency."  class="wp-image-204183"  style="width:215px;height:auto" ></figure>
</div>


<h3 id="vram-spawning-and-optimisation" class="wp-block-heading">VRAM, spawning, and optimisation</h3>



<p class="wp-block-paragraph">According to Polygoniq, Interniq 2.0 is optimised for modern GPUs with at least 10 GB of VRAM. Asset spawning and placement have been tuned to reduce lag. Whether this optimisation holds up in complex production pipelines must be verified individually.</p>



<h3 id="pricing-without-the-showroom-maze" class="wp-block-heading">Pricing without the showroom maze</h3>



<p class="wp-block-paragraph">Interniq 2.0 is sold via <a href="https://superhivemarket.com/products/interniq?ref=586">Superhive</a> in three tiers:</p>



<ul class="wp-block-list">
<li><strong>Starter Pack ($2)</strong>: one complete apartment scene</li>



<li><strong>Lite ($49)</strong>: 300+ assets</li>



<li><strong>Full ($99)</strong>: entire library with 800+ assets, including all new additions</li>
</ul>



<p class="wp-block-paragraph">Licensing is mostly royalty-free, but some assets are limited to editorial use. Exact licence terms are provided per tier on Superhive.</p>



<h3 id="installation-no-flat-pack-no-panic" class="wp-block-heading">Installation: no flat-pack, no panic</h3>



<p class="wp-block-paragraph">Interniq integrates directly into Blender’s Asset Browser. Installation consists of downloading the pack, placing the library folder in a user-defined location, and linking it via Blender’s preferences. Assets then appear in the Asset Browser, sorted by categories. No add-on scripts are required, and the process avoids version mismatches with Blender updates. There is a plugin available called “engon”, but that doesn’t seem to be required. </p>



<h3 id="categories-to-reduce-choice-paralysis" class="wp-block-heading">Categories to reduce choice paralysis</h3>



<p class="wp-block-paragraph">The asset pack covers standard interior categories:</p>



<ul class="wp-block-list">
<li>Seating, tables, and storage</li>



<li>Kitchenware, bathrooms, and electronics</li>



<li>Lighting fixtures</li>



<li>Decoration, plants, and fabrics</li>
</ul>



<p class="wp-block-paragraph">Polygoniq also includes several fully staged rooms. These can be used for quick previews or as a base for custom interiors.</p>



<h3 id="promotional-discount" class="wp-block-heading">Promotional discount</h3>



<p class="wp-block-paragraph">At press time, Polygoniq is offering a <strong>33% discount</strong> on Interniq 2.0 with the promo code <em>boostiq</em>. This applies across tiers but is subject to change.</p>



<h3 id="production-reality-check" class="wp-block-heading">Production reality check</h3>



<p class="wp-block-paragraph">Interniq 2.0 offers variety and speed, but, like all assets, it should be tested inside actual pipelines before production use. File size, shading behaviour, and render times can vary depending on hardware and project complexity.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/19/interior-assets-without-flat-pack-stress/">Interior assets without flat-pack stress</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">203948</post-id>	</item>
		<item>
		<title>botaniq 7.1 plants global reach in Blender</title>
		<link>https://digitalproduction.com/2025/08/11/botaniq-7-1-plants-global-reach-in-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 13:05:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Blender vegetation assets]]></category>
		<category><![CDATA[botaniq 7.1]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[geolocation filtering]]></category>
		<category><![CDATA[plant scattering]]></category>
		<category><![CDATA[Polygoniq]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=195834</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/16-botaniq-71--Biomes-Curves-_-Blender-Vegetation-Asset-Library-YouTube-0-0-07.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Wide landscape featuring several acacia trees on grassy terrain under a blue sky with clouds. Text at the bottom says, 'Create any natural habitat.'" /></div><div><p>Polygoniq’s botaniq 7.1 adds 405 new assets, geographic filters, and scattering presets for Blender 3.6+, with a small 7.1.1 patch.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/11/botaniq-7-1-plants-global-reach-in-blender/">botaniq 7.1 plants global reach in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/16-botaniq-71--Biomes-Curves-_-Blender-Vegetation-Asset-Library-YouTube-0-0-07.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Wide landscape featuring several acacia trees on grassy terrain under a blue sky with clouds. Text at the bottom says, 'Create any natural habitat.'" /></div><div><p class="wp-block-paragraph"><a href="https://polygoniq.com/" title="">Polygoniq </a>has released <strong><a href="https://polygoniq.com/software/botaniq/" title="">botaniq 7.1</a></strong>, a substantial upgrade to its optimised 3D vegetation library for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>. First launched in 2019 with just 63 tree models, botaniq now offers more than a thousand assets spanning deciduous and coniferous trees, shrubs, grasses, cacti, herbaceous plants, and rocks. All assets are optimised for animation with wind simulation and designed to render efficiently in both Cycles and Eevee. Designed for environment artists and architectural visualisers, botaniq offers wind-animateable, render-optimised plants and rocks, integrated with both Blender’s default Asset Browser and Polygoniq’s own <strong>engon</strong> browser.</p>
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17:21:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-03 04:02:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-08 10:23:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-13 21:50:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-17 17:26:57&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-23 04:56:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-02 11:34:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 10:55:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-11 00:09:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-16 12:17:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-19 13:36:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-24 15:09:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-27 15:44:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-04 15:32:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-09 13:21:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-14 16:17:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 06:20:17&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-27 16:08:39&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-01 22:24:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 13:23:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-09 21:01:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-13 04:54:44&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-27 08:05:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-06 10:34:14&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-15 06:53:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-22 06:27:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-25 15:24:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-28 22:16:49&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-28 22:16:49&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/6OfxGVNkh7Q?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">First launched in 2019 with 63 tree models, the library now contains <strong>700+ optimised 3D assets</strong>—including coniferous and deciduous trees, grasses, flowers, weeds, ferns, ivy, and tropical vegetation—plus over 50 scattering presets. Assets are linked by default for scene efficiency, with options to convert to editable or linked meshes.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/16-botaniq-71--Biomes-Curves-_-Blender-Vegetation-Asset-Library-YouTube-0-0-11.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A grid of various tree and plant models displayed on a dark background. The models include different species and styles, showcasing a diverse selection of foliage with a caption that reads, &#039;With assets from every corner of the World.&#039;"  class="wp-image-195838" ></figure>



<h3 id="major-growth-in-7-1-0" class="wp-block-heading">Major growth in 7.1.0</h3>



<p class="wp-block-paragraph">Released on <strong>21 July 2025</strong>, botaniq <strong>7.1.0</strong> added <strong>405 new assets</strong> in total: <strong>209 plant models</strong>, <strong>90 curves</strong> for path-based placement, and <strong>106 scatter patterns</strong> for terrain distribution. Every asset now includes <strong>geolocation metadata</strong>, enabling filtering by biome and continent via a world map in the engon browser. Additional workflow improvements include updated particle preview thumbnails, adjusted material tiling, and unique seed generation for particle randomness. Several existing assets have been corrected.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="426"  height="240"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/16-botaniq-71--Biomes-Curves-_-Blender-Vegetation-Asset-Library-YouTube-0-0-34.jpeg?resize=426%2C240&quality=80&ssl=1"  alt="A small 3D representation of a forest with various trees in green and pink, located at the bottom of the image. Above it, a world map highlights a specific region in Europe in green."  class="wp-image-195839" ></figure>



<h3 id="minor-patch-in-7-1-1" class="wp-block-heading">Minor patch in 7.1.1</h3>



<p class="wp-block-paragraph">The <strong>7.1.1</strong> update, released on <strong>23 July 2025</strong>, expanded the Starter edition with <strong>two new curve assets</strong> and <strong>one maze asset</strong>. No further changes were documented.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="426"  height="240"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/16-botaniq-71--Biomes-Curves-_-Blender-Vegetation-Asset-Library-YouTube-0-0-39.jpeg?resize=426%2C240&quality=80&ssl=1"  alt="A green outline of South America is highlighted on a world map. Below, there is a dense forested area with various trees and palms."  class="wp-image-195841" ></figure>



<h3 id="workflow-and-filtering-features" class="wp-block-heading">Workflow and filtering features</h3>



<p class="wp-block-paragraph">Beyond content expansion, botaniq provides workflow controls tailored to large-scale scenes:<br /><strong>Random Transform</strong> and <strong>Random Variant</strong> settings for variation; <strong>Seasonal</strong>, <strong>Hue per Branch / Leaf</strong>, and <strong>Brightness</strong> adjustments for look development; and <strong>Snap to Ground</strong> for quick placement.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="426"  height="240"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/16-botaniq-71--Biomes-Curves-_-Blender-Vegetation-Asset-Library-YouTube-0-0-38.jpeg?resize=426%2C240&quality=80&ssl=1"  alt="A world map highlighting Africa in green shown above a dense cluster of palm trees on a grassy area."  class="wp-image-195843" ></figure>



<p class="wp-block-paragraph">Geolocation filtering enables biome-specific asset selection, and the library is compatible with <strong>Geo-Scatter</strong> add-ons for complex ecosystem distribution.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="426"  height="240"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/16-botaniq-71--Biomes-Curves-_-Blender-Vegetation-Asset-Library-YouTube-0-0-58.jpeg?resize=426%2C240&quality=80&ssl=1"  alt="3D visualization of uneven terrain with scattered trees on a white surface. Lines are drawn on the terrain, indicating paths or marks, with text at the bottom describing a feature of drawing on uneven surfaces."  class="wp-image-195842" ></figure>



<h3 id="editions-and-pricing" class="wp-block-heading">Editions and pricing</h3>



<p class="wp-block-paragraph">botaniq 7.1 supports <strong>Blender 3.6+</strong> in both Cycles and Eevee. Pricing tiers are: <strong>Starter</strong> (~4 % of assets) at US $1.99, <strong>Lite</strong> (~42 %) at US $49.99, <strong>Full</strong> (all assets) at US $129, and <strong>Studio</strong> multi-seat licences from US $249.99.</p>



<h3 id="production-value" class="wp-block-heading">Production value</h3>



<p class="wp-block-paragraph">Polygoniq states that assets are intended for mid- to long-range shots, with optimisation prioritised for performance in large scenes. Artists can increase asset fidelity for close-up use via Blender’s modifiers. As with any production tool, compatibility and performance should be tested within a studio’s own pipeline before deployment.</p><p>The post <a href="https://digitalproduction.com/2025/08/11/botaniq-7-1-plants-global-reach-in-blender/">botaniq 7.1 plants global reach in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Wide landscape featuring several acacia trees on grassy terrain under a blue sky with clouds. Text at the bottom says, 'Create any natural habitat.']]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">195834</post-id>	</item>
		<item>
		<title>Free 330‑piece kitbash set for gritty post‑apoc scenes</title>
		<link>https://digitalproduction.com/2025/06/24/free-330%e2%80%91piece-kitbash-set-for-gritty-post%e2%80%91apoc-scenes/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 24 Jun 2025 05:25:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[DCC compatible]]></category>
		<category><![CDATA[FBX PBR textures]]></category>
		<category><![CDATA[free download]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[industrial environment]]></category>
		<category><![CDATA[Kitbash assets]]></category>
		<category><![CDATA[Oleg Ushenok]]></category>
		<category><![CDATA[post‑apocalyptic]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=187451</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/87973aa9-53d8-400a-81a4-235f9ce3e5c8.jpg?fit=1200%2C640&quality=80&ssl=1" width="1200" height="640" title="#image_title" alt="A detailed view of an industrial urban environment featuring large metal structures, pipes, solar panels, and scattered debris. The scene is illuminated by an orange light, suggesting an active facility. Mist hangs in the air, adding to the gritty atmosphere." /></div><div><p>Oleg Ushenok offers 330 PBR‑textured FBX kitbash assets from his commercial Post Apocalypse Survivor Environment pack, free for commercial use.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/24/free-330%e2%80%91piece-kitbash-set-for-gritty-post%e2%80%91apoc-scenes/">Free 330‑piece kitbash set for gritty post‑apoc scenes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/87973aa9-53d8-400a-81a4-235f9ce3e5c8.jpg?fit=1200%2C640&quality=80&ssl=1" width="1200" height="640" title="#image_title" alt="A detailed view of an industrial urban environment featuring large metal structures, pipes, solar panels, and scattered debris. The scene is illuminated by an orange light, suggesting an active facility. Mist hangs in the air, adding to the gritty atmosphere." /></div><div><p class="wp-block-paragraph">3D artist Oleg Ushenok has released a free 330‑piece <a href="https://digitalproduction.com/tag/kitbash-assets/" title="Kitbash assets">kitbash </a>asset pack aimed at constructing post‑apocalyptic industrial environments. The assets come in FBX format with full PBR textures—colour, metalness, roughness, opacity, emissive and normal maps—and are fully licensed for commercial use.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1410,&quot;href&quot;:&quot;https:\/\/www.fab.com\/listings\/93d57f55-9ebf-41e0-aee0-e485bd64ef96&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116070553\/https:\/\/www.fab.com\/listings\/93d57f55-9ebf-41e0-aee0-e485bd64ef96&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:16:34&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-01 11:36:27&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-10 02:31:32&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-14 21:58:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-20 08:12:36&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-26 09:04:16&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-06 03:00:44&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-10 11:23:37&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-16 15:47:42&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-20 23:51:10&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-26 01:08:46&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-01 23:36:07&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-06 18:11:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-12 04:55:05&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-21 13:02:19&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-03 11:16:05&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-06 12:47:19&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-09 15:56:20&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-15 16:57:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-24 20:06:04&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-30 05:47:31&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-03 21:01:22&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-09 04:47:35&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-12 20:04:58&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-16 23:15:09&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-16 23:15:09&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="industrial-decay-in-every-piece" class="wp-block-heading">Industrial decay in every piece</h3>



<p class="wp-block-paragraph">Included assets represent a grimy industrial shantytown aesthetic. Users will find modular metal gantries, stairs, walkways, corrugated iron roofs, solar panels and varied mechanical elements. There are also set‑dressing props like dumpsters, gas cylinders and other mid‑sized objects, totalling 330 discrete assets.</p>



<p class="wp-block-paragraph">Get it <a href="https://www.fab.com/listings/93d57f55-9ebf-41e0-aee0-e485bd64ef96" title="">HERE </a></p>



<h3 id="compatible-with-major-pipelines" class="wp-block-heading">Compatible with major pipelines</h3>



<p class="wp-block-paragraph">Assets are provided in FBX format and include single texture sheet setups (medium‑poly, single‑sheet) to simplify import workflows into modern DCC apps or game engines. Compatibility covers 3ds Max, Blender, Cinema 4D, Maya, Houdini, Unity and Unreal Engine.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="600"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/16a55f53-f02b-446e-879d-1dc380c581d0.jpg?resize=1200%2C600&quality=80&ssl=1"  alt="Two rustic multi-story structures made of metal and wood, displaying solar panels, pipes, and various equipment. One building has a staircase leading to a higher platform, while both are set in a detailed industrial environment."  class="wp-image-187458" ></figure>



<h3 id="a-taste-of-the-full-commercial-pack" class="wp-block-heading">A taste of the full commercial pack</h3>



<p class="wp-block-paragraph">This free kit represents a subset of a much larger commercial product—the Post Apocalypse Survivor Environment pack—with over 800 props and 44 distinct structures. Ushenok notes the original designs were for concept art and background builds, though some have evolved to foreground‑ready detail.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/9_yssN2tKVo?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="license-and-usage" class="wp-block-heading">License and usage</h3>



<p class="wp-block-paragraph">The free FBX sample is released under Fab Standard license terms, which allow use in any engine or tool (including for commercial projects), subject to the Fab EULA.</p>



<p class="wp-block-paragraph"><strong>Citations</strong><br />// 330 free FBX assets with PBR textures for post‑apocalyptic industrial environments <br />// <a href="https://www.fab.com/listings/93d57f55-9ebf-41e0-aee0-e485bd64ef96" title="">Get 330 free kitbash assets for post‑apocalyptic environments</a><br /></p><p>The post <a href="https://digitalproduction.com/2025/06/24/free-330%e2%80%91piece-kitbash-set-for-gritty-post%e2%80%91apoc-scenes/">Free 330‑piece kitbash set for gritty post‑apoc scenes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>#image_title</media:title>
	<media:description type="html"><![CDATA[A detailed view of an industrial urban environment featuring large metal structures, pipes, solar panels, and scattered debris. The scene is illuminated by an orange light, suggesting an active facility. Mist hangs in the air, adding to the gritty atmosphere.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/87973aa9-53d8-400a-81a4-235f9ce3e5c8.jpg?fit=1200%2C640&#038;quality=80&#038;ssl=1" width="1200" height="640" />
<post-id xmlns="com-wordpress:feed-additions:1">187451</post-id>	</item>
		<item>
		<title>Polydex from Poliigon Tackles Asset Chaos</title>
		<link>https://digitalproduction.com/2025/06/23/polydex-from-poliigon-tackles-asset-chaos/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 23 Jun 2025 07:15:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Andrew Price]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset browser]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[Poliigon]]></category>
		<category><![CDATA[Polydex]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=187433</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/chair-float.webp?fit=678%2C682&quality=72&ssl=1" width="678" height="682" title="#image_title" alt="A modern chair with a wooden seat and backrest mounted on a sleek metal frame. The chair is positioned against a transparent background, surrounded by various texture files related to its design, showcasing materials like metal and wood." /></div><div><p>Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/23/polydex-from-poliigon-tackles-asset-chaos/">Polydex from Poliigon Tackles Asset Chaos</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/chair-float.webp?fit=678%2C682&quality=72&ssl=1" width="678" height="682" title="#image_title" alt="A modern chair with a wooden seat and backrest mounted on a sleek metal frame. The chair is positioned against a transparent background, surrounded by various texture files related to its design, showcasing materials like metal and wood." /></div><div><p class="wp-block-paragraph">Asset management is the tax nobody wants to pay. With <a class="" href="https://www.poliigon.com">Poliigon</a>’s new universal asset browser <a class="" href="https://www.poliigon.com/polydex">Polydex</a>, your hard drive stops being a texture landfill. Polydex scans any folder—downloads, desktop, or a lovingly curated mess—and auto-groups assets by type. Models, PBR textures, and HDRIs are all indexed, previewed, and ready for import.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1412,&quot;href&quot;:&quot;https:\/\/www.poliigon.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251125021837\/https:\/\/www.poliigon.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:17:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 08:11:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 09:17:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 12:36:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-07 16:39:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 23:06:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 11:36:49&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-18 11:36:49&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1413,&quot;href&quot;:&quot;https:\/\/www.poliigon.com\/polydex&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116051944\/https:\/\/www.poliigon.com\/polydex&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:17:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 08:11:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 09:17:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 12:36:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-07 16:39:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 23:06:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 11:36:49&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-18 11:36:49&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Folders stay where they are. Polydex just displays what you already own, no forced rearranging, no mysterious “asset database” migrations. Whether your library comes from Poliigon, somewhere else, or that mysterious USB stick labeled “stuff_final,” Polydex recognizes it all.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-187433-8" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://cdn.poliigon.com/images/polydex/install.mp4?_=8" /><a href="https://cdn.poliigon.com/images/polydex/install.mp4">https://cdn.poliigon.com/images/polydex/install.mp4</a></video></div>
</div></figure>



<h3 id="smart-detection-no-nonsense" class="wp-block-heading">Smart Detection, No Nonsense</h3>



<p class="wp-block-paragraph">The headline feature: Polydex identifies relevant files across any connected drive and groups them visually, with automatic handling of multi-map PBR sets (albedo, roughness, normal, etc.). HDRIs get their own section. What you see is (finally) what you have.</p>



<p class="wp-block-paragraph">For <a href="https://digitalproduction.com/tag/blender/" target="_blank" rel="noopener" title="Blender">Blender </a>4.2+ users, Polydex enables one-click import with automatic PBR shader assignment. No more wrestling with node spaghetti or hunting for that missing normal map. The importer sets up the shader network, skipping roughly a dozen manual steps per asset.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.poliigon.com/images/polydex/top-bg.png?w=1200&quality=72&ssl=1"  alt="https://cdn.poliigon.com/images/polydex/top-bg.png" ></figure>



<h3 id="expanding-horizons" class="wp-block-heading">Expanding Horizons</h3>



<p class="wp-block-paragraph">Currently, Polydex’s Blender workflow is the main attraction. According to <a class="" href="https://www.poliigon.com/polydex">Poliigon</a>, upcoming support is planned for SketchUp, 3ds Max, Cinema 4D, and Maya. At this beta stage, Linux support is “coming soon,” while macOS (11+, Apple Silicon) and Windows 10+ (64-bit) are ready to go.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.80.lv/api/upload/content/78/685531471ce3e.gif?w=1200&ssl=1"  alt="https://cdn.80.lv/api/upload/content/78/685531471ce3e.gif" ></figure>



<h3 id="pipeline-impact-or-not-yet" class="wp-block-heading">Pipeline Impact—Or Not Yet?</h3>



<p class="wp-block-paragraph">If you’re used to managing dozens of asset folders, or trying to force bridge-type tools into your pipeline, Polydex might clean things up. Its no-move indexing and auto-grouping mean your asset chaos is finally searchable, not rearranged. Just don’t expect pipeline magic outside Blender, at least not in the current 0.9.0 beta.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<span class="2f9wiKJerCmQk6IzhYB"><div class="embed-twitter"><blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">Introducing Polydex – A Standalone Universal Asset Browser. Free for all in Beta. Download now: <a href="https://t.co/v0r5EME1eJ">https://t.co/v0r5EME1eJ</a> <a href="https://t.co/G0pu4kxOW2">pic.twitter.com/G0pu4kxOW2</a></p>— Poliigon (@PoliigonHQ) <a href="https://twitter.com/PoliigonHQ/status/1935507528814620971?ref_src=twsrc%5Etfw">June 19, 2025</a></blockquote><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div></span>
</div></figure>



<p class="wp-block-paragraph">As ever, always test new tools in your actual production setup before relying on them. Make sure Polydex correctly interprets your shader setups, texture channel assignments, and import requirements before shipping client renders or pipeline scripts.</p>



<h3 id="free-for-now" class="wp-block-heading">Free, For Now</h3>



<p class="wp-block-paragraph">Polydex is free during its beta. The official <a class="" href="https://www.poliigon.com/polydex">Polydex</a> page gives a direct download for Windows and macOS. No word yet on final pricing, feature gating, or licensing.</p>



<h3 id="the-fine-print" class="wp-block-heading">The Fine Print</h3>



<p class="wp-block-paragraph"><a class="" href="https://www.poliigon.com">Poliigon</a>’s Polydex aims at that perpetual friction between scattered asset folders and practical DCC use. For Blender 4.2+ users, it’s an instant upgrade to asset hunting. For everyone else: watch this space, but keep your folders tidy, just in case. As always: test every tool in real-world conditions before making it a permanent part of your workflow.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/23/polydex-from-poliigon-tackles-asset-chaos/">Polydex from Poliigon Tackles Asset Chaos</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		<enclosure url="https://cdn.poliigon.com/images/polydex/install.mp4" length="1515810" type="video/mp4" />

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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>#image_title</media:title>
	<media:description type="html"><![CDATA[A modern chair with a wooden seat and backrest mounted on a sleek metal frame. The chair is positioned against a transparent background, surrounded by various texture files related to its design, showcasing materials like metal and wood.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">187433</post-id>	</item>
		<item>
		<title>Ready, Set, Animate: 120+ Game Animations Up for Grabs</title>
		<link>https://digitalproduction.com/2025/03/21/headerready-set-animate-120-game-animations-up-for-grabs/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 21 Mar 2025 15:04:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[animation pack]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[game animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mixamo alternative]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[real-time animation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=162085</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Universal-Animation-Library-3D-Asset-Pack-YouTube-0-1-29.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two yellow humanoid figures demonstrating swimming poses on a grid background. One figure is in a horizontal position, arms extended forward, while the other stands upright, both casting shadows on the surface. Text below reads 'SWIMMING'." /></div><div><p>120+ ready-to-use animations, compatible with Unreal Engine and Unity, available now—created using Xsens motion capture tech and Studio Recode’s rig.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/21/headerready-set-animate-120-game-animations-up-for-grabs/">Ready, Set, Animate: 120+ Game Animations Up for Grabs</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Universal-Animation-Library-3D-Asset-Pack-YouTube-0-1-29.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two yellow humanoid figures demonstrating swimming poses on a grid background. One figure is in a horizontal position, arms extended forward, while the other stands upright, both casting shadows on the surface. Text below reads 'SWIMMING'." /></div><div><p class="wp-block-paragraph"><a href="https://quaternius.itch.io/">Quaternius</a> is offering over 120 ready-to-use game animations—free to download and available now via <a href="https://quaternius.itch.io/universal-animation-library">Itch.io</a>. Designed for developers and artists working in real-time engines like Unreal Engine and Unity, this animation pack could serve as a fresh alternative to the often overused Mixamo motion library. The animation pack is offered for free on <a href="https://www.artstation.com/marketplace/p/yAxd9/120-game-animation-pack-unity-unreal-engine">ArtStation</a>. No subscription, no licensing hassle—just click, download, and integrate into your project.</p>
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12:04:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-13 15:58:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-23 07:27:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-06 07:56:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-14 16:15:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-20 22:39:29&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-28 05:54:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-04 11:24:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-09 19:09:57&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-16 16:34:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-27 14:55:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 20:33:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 01:02:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-19 21:53:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-23 08:01:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-30 05:29:17&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-10 10:19:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-15 15:53:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-20 22:10:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-24 04:33:12&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-27 20:25:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-01 16:40:54&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 16:40:54&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/-VXFlXhvD6A?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>



<h2 id="mixamo-fatigue-try-this" class="wp-block-heading">Mixamo Fatigue? Try This.</h2>



<p class="wp-block-paragraph">The Mixamo library, while useful, has become somewhat of a default fallback for many real-time projects, leading to a certain uniformity in animation across indie games and prototypes. Studio Recode seems to be addressing that fatigue directly, positioning its pack as a plug-and-play solution for developers seeking more variety without sacrificing ease of use.</p>



<figure class="wp-block-image"><a href="https://i0.wp.com/img.itch.zone/aW1nLzIwMzQwODM2LnBuZw%3D%3D/original/Hjl7T2.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/img.itch.zone/aW1nLzIwMzQwODM2LnBuZw%3D%3D/original/Hjl7T2.png?w=1200&quality=72&ssl=1"  alt="https://img.itch.zone/aW1nLzIwMzQwODM2LnBuZw==/original/Hjl7T2.png" ></a></figure>



<h2 id="check-before-you-leap" class="wp-block-heading">Check Before You Leap</h2>



<p class="wp-block-paragraph">As always: While these animations are advertised as ready-to-use, they should be tested in your specific production pipeline before deployment. Stability and usability remain key, and integration can vary depending on project specifics.</p>



<h2 id="links-and-downloads" class="wp-block-heading">Links and Downloads</h2>



<p class="wp-block-paragraph">Download the animation pack: <a href="https://quaternius.itch.io/universal-animation-library">Itch.io</a><br />More about Quaternius: <a href="https://quaternius.itch.io/">Quaternius@itch.io</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/21/headerready-set-animate-120-game-animations-up-for-grabs/">Ready, Set, Animate: 120+ Game Animations Up for Grabs</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">162085</post-id>	</item>
		<item>
		<title>KitBash3D Assets Now on Envato: Worlds for Sale</title>
		<link>https://digitalproduction.com/2025/03/20/kitbash3d-assets-now-on-envato-worlds-for-sale/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 20 Mar 2025 08:01:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[Envato Elements]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[film production]]></category>
		<category><![CDATA[KitBash3D]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[VFX environments]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=161929</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Zwischenablagebild-15.jpg?fit=1200%2C736&quality=80&ssl=1" width="1200" height="736" title="" alt="A grid display of various 3D objects, including fences, plants, vehicles, and buildings, set against a black background. Each item is shown with a price label. The layout is organized in rows and columns for easy viewing." /></div><div><p>Kitbash3D and Envato partner up:  3D assets now available via Envato Elements’ subscription.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/20/kitbash3d-assets-now-on-envato-worlds-for-sale/">KitBash3D Assets Now on Envato: Worlds for Sale</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Zwischenablagebild-15.jpg?fit=1200%2C736&quality=80&ssl=1" width="1200" height="736" title="" alt="A grid display of various 3D objects, including fences, plants, vehicles, and buildings, set against a black background. Each item is shown with a price label. The layout is organized in rows and columns for easy viewing." /></div><div><p class="wp-block-paragraph"><a href="https://elements.envato.com/de/3d/kitbash3d">Envato and KitBash3D have teamed</a> up to offer an arsenal of 3D assets for creators working in VFX, animation, real-time graphics, and game development. This new collaboration makes KitBash’s3D model kits: City Streets, Manhattan, City Cars, and Storefronts —available through Envato Elements’ all-you-can-download subscription model. The assets are ready to slot into pipelines from previs to post-production.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1980,&quot;href&quot;:&quot;https:\/\/elements.envato.com\/de\/3d\/kitbash3d&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1981,&quot;href&quot;:&quot;https:\/\/elements.envato.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1982,&quot;href&quot;:&quot;https:\/\/elements.envato.com\/de\/featured\/3d\/kitbash3d&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250426200627\/https:\/\/elements.envato.com\/de\/featured\/3d\/kitbash3d&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 22:30:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 09:47:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 00:09:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 17:04:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 09:42:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 21:49:45&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-29 05:48:02&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-13 09:05:31&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-18 13:40:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-11 23:56:25&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-11 23:56:25&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Previously, KitBash3D operated on a per-kit purchase model, but this partnership brings a twist: creators can now access KitBash3D’s expansive content library for City Streets, Manhattan, City  Cars, and Storefronts without individual transactions, through the Envato Elements subscription. Assets are optimized for software including Unreal Engine, Unity, and Blender, ensuring compatibility for real-time and offline rendering workflows alike.</p>



<h3 id="from-sci-fi-to-neo-tokyo-in-one-click" class="wp-block-heading">From Sci-Fi to Neo-Tokyo in One Click</h3>



<p class="wp-block-paragraph">For those unfamiliar: KitBash3D’s  Kits are curated asset packs designed to speed up environment creation—think towers, alleys, ruins, temples—without diving into polygon modeling. Four of these kits are now integrated into Envato’s existing subscription offering, which spans stock footage, music, templates, and now, expansive 3D environments.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.awn.com/sites/default/files/styles/original/public/image/attached/1079115-envatoxkitbash3dsrfkit-1280.jpg?w=1200&ssl=1"  alt="https://www.awn.com/sites/default/files/styles/original/public/image/attached/1079115-envatoxkitbash3dsrfkit-1280.jpg?itok=p3RCdteZ" ></figure>



<p class="wp-block-paragraph">The  assets include <strong>buildings</strong>, <strong>props</strong>, and <strong>modular environment components</strong>, all royalty-free and production-ready. While KitBash3D’s full library isn’t on Envato yet, the <strong>Mini Kits</strong> cover a wide thematic range.</p>



<h3 id="pricing-access" class="wp-block-heading">Pricing & Access</h3>



<p class="wp-block-paragraph">Exact pricing? That depends on your subscription, but all assets are bundled into the <strong>Envato Elements</strong> subscription—details on pricing can be found <a href="https://elements.envato.com/">here</a>. As always: pricing models can shift, and production artists should verify license terms and performance in their specific pipeline before integrating any asset into a project.</p>



<p class="wp-block-paragraph">While the assets are positioned for rapid prototyping and final production alike, stability and usability in complex pipelines should be confirmed through testing—especially for those dealing with high-volume shots, render farms, or real-time game engines.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.awn.com/sites/default/files/styles/original/public/image/attached/1079115-envatoxkitbash3dcitycars04-1280.jpg?w=1200&ssl=1"  alt="https://www.awn.com/sites/default/files/styles/original/public/image/attached/1079115-envatoxkitbash3dcitycars04-1280.jpg?itok=ZORsZLLq" ></figure>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">For more details, visit <a href="https://elements.envato.com/de/featured/3d/kitbash3d">Envato’s announcement</a>. And if you are confused about why Digital Production publishes about Envato? Well, we bought quite a few plugins there, the theme of this very website, and a metric ton of assets and extensions and stuff over the years. </p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/20/kitbash3d-assets-now-on-envato-worlds-for-sale/">KitBash3D Assets Now on Envato: Worlds for Sale</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">161929</post-id>	</item>
		<item>
		<title>Painter, Designer, Modeler: Adobe Refines the 3D Toolbox</title>
		<link>https://digitalproduction.com/2025/03/17/painter-designer-modeler-adobe-refines-the-3d-toolbox/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 17 Mar 2025 18:02:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[real-time texturing]]></category>
		<category><![CDATA[Substance 3D Designer]]></category>
		<category><![CDATA[Substance 3D Indie Bundle]]></category>
		<category><![CDATA[Substance 3D Painter]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=161731</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Dragon_left.jpg?fit=1200%2C676&quality=80&ssl=1" width="1200" height="676" title="" alt="A detailed three-dimensional rendering of a dragon with textured scales, horns, and large wings, shown from a side angle against a dark background." /></div><div><p>Adobe presents updates to Substance 3D Painter and Designer, expanding integration, realism, and control—with unmetered assets and indie pricing.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/17/painter-designer-modeler-adobe-refines-the-3d-toolbox/">Painter, Designer, Modeler: Adobe Refines the 3D Toolbox</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Dragon_left.jpg?fit=1200%2C676&quality=80&ssl=1" width="1200" height="676" title="" alt="A detailed three-dimensional rendering of a dragon with textured scales, horns, and large wings, shown from a side angle against a dark background." /></div><div><p class="wp-block-paragraph">At GDC 2025, Adobe revealed a suite of updates for <a href="https://substance3d.adobe.com/">Substance 3D Painter</a>, <a href="https://substance3d.adobe.com/">Designer</a>, and <a href="https://substance3d.adobe.com/">Modeler</a>, with the spotlight on faster workflows, more control, and expanded access for indie developers and students. The tools aim to streamline asset creation for game development and real-time 3D workflows by refining UI, expanding format support, and adding procedural and real-time enhancements—although, as always, testing for stability in production is advised before integrating into ongoing projects.</p>
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06:55:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-31 08:14:36&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 08:14:36&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<h4 id="substance-3d-painter-path-to-precision" class="wp-block-heading">Substance 3D Painter: Path to Precision</h4>



<p class="wp-block-paragraph">The new version of Substance 3D Painter introduces a feature called <em>Filled Path</em>, a new Path Type that allows artists to fill shapes directly traced on 3D model surfaces. Assets imported from Illustrator, Substance 3D Designer, or Substance 3D Sampler can now be updated in real-time within Painter—enabling texture refinements without halting creative flow. Path functionality also gains precision with snap-to-geometry, use as a measuring tool, and easy copy-paste between masks and content layers. A new automatic cage option for baking texture maps reduces setup time and simplifies achieving accurate results. Additionally, a unified export window consolidates file export tasks to minimize time spent on file management.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="676" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Dragon_banner.jpg?resize=1200%2C676&quality=80&ssl=1"  alt=""  class="wp-image-161738" ><figcaption class="wp-element-caption">Dragon artwork created by Damien Guimoneau, for the Substance 3D Painter splash screen.</figcaption></figure>



<h4 id="substance-3d-designer-more-realism-less-guesswork" class="wp-block-heading">Substance 3D Designer: More Realism, Less Guesswork</h4>



<p class="wp-block-paragraph">Substance 3D Designer now features enhanced rendering technology for more realistic material previews. USD (Universal Scene Description) support is integrated, improving asset transfers between applications. Rich tooltips have been added to improve usability and reduce time spent deciphering UI elements.</p>



<h4 id="unmetered-assets-limitless-downloads" class="wp-block-heading">Unmetered Assets: Limitless Downloads</h4>



<p class="wp-block-paragraph">Artists now have unrestricted access to over 20,000 assets—materials, models, and lighting setups—via <a href="https://substance3d.adobe.com/">Substance 3D Assets</a>. This includes hyper-detailed sci-fi textures and historically inspired materials, with new Signature Collections from artists like Anna Koroleva and Niki Marinov. The previous download caps have been lifted, encouraging more experimentation in scene building.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="423"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Niki-Marinov-Signature-Collection.jpg?resize=1200%2C423&quality=80&ssl=1"  alt=""  class="wp-image-161735" ><figcaption class="wp-element-caption">All materials part of Niki Marinov’s Signature Collection, available on Substance 3D Assets.</figcaption></figure>



<h4 id="indie-pricing-the-bundle-for-the-rest-of-us" class="wp-block-heading">Indie Pricing: The Bundle for the Rest of Us</h4>



<p class="wp-block-paragraph">The <a href="https://store.steampowered.com/app/1262440/Substance_3D_Painter/">Substance 3D Indie Bundle</a> is now available on Steam for $24.99/month. It includes Painter, Designer, and Modeler, along with curated assets. This move targets small studios and solo developers, providing access to pro-grade tools previously reserved for AAA pipelines.</p>



<h4 id="pipeline-integration-less-friction-more-flow" class="wp-block-heading">Pipeline Integration: Less Friction, More Flow</h4>



<p class="wp-block-paragraph">Substance 3D deepens integration with <a href="https://www.blender.org/">Blender</a>, <a href="https://www.unrealengine.com/">Unreal Engine</a>, <a href="https://unity.com/">Unity</a>, <a href="https://www.autodesk.com/products/3ds-max">3ds Max</a>, and <a href="https://www.autodesk.com/products/maya">Maya</a>. USD support has been expanded, improving asset mobility and supporting a more standardized 3D ecosystem. Adobe’s role in developing USD is documented at the <a href="https://openusd.org/">Alliance for Open USD</a>.</p>



<h4 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h4>



<p class="wp-block-paragraph">The Substance 3D Indie Bundle is available via <a href="https://store.steampowered.com/app/1262440/Substance_3D_Painter/">Steam</a> for $24.99/month. Unmetered access to assets is included. For full pricing and enterprise options, visit <a href="https://substance3d.adobe.com/">Adobe Substance 3D</a>.</p>



<h3 id="conclusion" class="wp-block-heading">Conclusion</h3>



<p class="wp-block-paragraph">Adobe’s updates focus on precision, real-time refinement, and access. From the indie-friendly pricing to expanded format support, the changes aim to reduce friction in daily workflows. However, as always in production environments, the new features should be tested for reliability and compatibility before full deployment. Stability remains key, even when the tools are flashy.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/17/painter-designer-modeler-adobe-refines-the-3d-toolbox/">Painter, Designer, Modeler: Adobe Refines the 3D Toolbox</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Dragon_left.jpg?fit=1200%2C676&#038;quality=80&#038;ssl=1" width="1200" height="676" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A detailed three-dimensional rendering of a dragon with textured scales, horns, and large wings, shown from a side angle against a dark background.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">161731</post-id>	</item>
		<item>
		<title>KitBash3D’s Gaea: Free Fantasy  on Fab</title>
		<link>https://digitalproduction.com/2025/03/13/kitbash3ds-gaea-free-fantasy-on-fab/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 13 Mar 2025 06:58:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[fantasy architecture]]></category>
		<category><![CDATA[Gaea]]></category>
		<category><![CDATA[KitBash3D]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=161359</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/178135c1-bfd6-4787-af68-2f4963020b77.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A large, illuminated geodesic dome structure raised on stilts against a dark background. The dome features intricate wooden lattice work, with flags and decorative elements. The base includes steps leading to the entrance." /></div><div><p>KitBash3D’s Gaea fantasy architecture pack is free on Fab in March, featuring modular medieval buildings for Unreal, Blender, and more.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/13/kitbash3ds-gaea-free-fantasy-on-fab/">KitBash3D’s Gaea: Free Fantasy  on Fab</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/178135c1-bfd6-4787-af68-2f4963020b77.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A large, illuminated geodesic dome structure raised on stilts against a dark background. The dome features intricate wooden lattice work, with flags and decorative elements. The base includes steps leading to the entrance." /></div><div><p class="wp-block-paragraph"></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:2013,&quot;href&quot;:&quot;https:\/\/kitbash3d.com\/products\/gaea&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250720063216\/https:\/\/kitbash3d.com\/products\/gaea&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 22:41:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 21:53:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 09:31:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 08:36:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 14:34:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 21:40:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 22:29:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 04:54:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 09:22:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 08:07:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 07:29:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 12:33:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-19 22:53:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-01 04:18:07&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 04:18:07&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2014,&quot;href&quot;:&quot;https:\/\/www.fab.com\/listings\/906d1e98-423a-4516-9715-c950adc88d6f&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251118092904\/https:\/\/www.fab.com\/listings\/906d1e98-423a-4516-9715-c950adc88d6f&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 22:41:39&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-12 21:53:26&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-17 09:31:57&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-02 08:36:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-10 14:34:32&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-14 21:40:45&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-21 22:29:27&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-30 04:54:34&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-18 09:22:56&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-24 08:07:40&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-03 07:29:23&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-12 12:33:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-19 22:53:06&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-01 04:18:07&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 04:18:07&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">KitBash3D is giving away <em>Gaea</em>, a <strong>stylized medieval fantasy architecture</strong> pack, for free during March 2025. Designed for <strong>game development, VFX, and concept art</strong>, the set includes <strong>cathedrals, castles, villages, and bridges</strong>, built with a <strong>hand-painted aesthetic</strong> inspired by fantasy RPGs. The assets are <strong>modular</strong>, allowing for flexible world-building, and optimized for <strong>both real-time and offline rendering</strong>.</p>



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</figure>



<p class="wp-block-paragraph">The pack is compatible with <strong>Blender, Cinema 4D, Maya, 3ds Max, Unity, Unreal Engine, Houdini, Clarisse, FBX, and OBJ</strong>, integrating smoothly into most production pipelines. KitBash3D provides <strong>ready-to-use materials and shaders</strong> tailored for Unreal Engine, Blender, and Unity, ensuring assets look good out of the box.</p>



<p class="wp-block-paragraph">To see all of <em>Gaea</em> for free in March, visit <a href="https://kitbash3d.com/products/gaea">KitBash3D’s website</a>. To grab the free version of the Kit, visit <a href="https://www.fab.com/listings/906d1e98-423a-4516-9715-c950adc88d6f">Fab.com</a> Pricing after March is not specified, so download it before it’s gone.</p>



<p class="wp-block-paragraph"><strong>Fact Check:</strong> Free assets are great, but always test them in production environments before committing to major projects.</p><p>The post <a href="https://digitalproduction.com/2025/03/13/kitbash3ds-gaea-free-fantasy-on-fab/">KitBash3D’s Gaea: Free Fantasy  on Fab</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A large, illuminated geodesic dome structure raised on stilts against a dark background. The dome features intricate wooden lattice work, with flags and decorative elements. The base includes steps leading to the entrance.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">161359</post-id>	</item>
		<item>
		<title>Fab&#8217;s Freebies: Let&#8217;s grab some pot</title>
		<link>https://digitalproduction.com/2025/01/30/fabs-freebies-lets-grab-some-pot/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 30 Jan 2025 08:47:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[clay pots asset pack]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[limited-time free content]]></category>
		<category><![CDATA[SICKA DYNASTY]]></category>
		<category><![CDATA[Ultimate Interaction Manager]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=158710</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/e03b88ef-cf39-4080-a7e0-69fad93b4e26.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Don't miss out on Fab's latest limited-time free content, featuring an Asian-themed environment, a clay pots collection, and an interaction management system, available until February 11th.</p>
<p>The post <a href="https://digitalproduction.com/2025/01/30/fabs-freebies-lets-grab-some-pot/">Fab’s Freebies: Let’s grab some pot</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/e03b88ef-cf39-4080-a7e0-69fad93b4e26.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p class="wp-block-paragraph">Epic Games continues to delight developers with its bi-weekly limited-time free content. The latest offerings, available until February 11th, include a versatile asset pack, a comprehensive environment, and an advanced interaction management system. These resources are designed to enhance your projects without denting your budget.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:2210,&quot;href&quot;:&quot;https:\/\/delzaar.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251228004434\/https:\/\/delzaar.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:324,&quot;href&quot;:&quot;https:\/\/www.fab.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251214214918\/https:\/\/www.fab.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:40:31&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2025-12-30 23:49:34&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-04 17:37:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-08 22:26:13&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-13 00:42:09&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-16 06:48:45&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-19 08:40:41&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-22 13:01:31&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-26 01:13:10&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-31 00:10:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-03 18:44:15&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-07 07:17:18&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-12 06:12:14&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-16 03:35:33&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-19 10:37:07&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-22 16:52:29&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-27 13:49:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-02 15:38:05&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-08 12:27:36&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-11 20:41:56&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-16 06:10:35&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-19 09:13:42&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-22 17:57:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-25 23:35:32&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-29 07:19:47&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-01 08:09:41&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-04 15:29:15&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-07 20:34:13&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-12 13:25:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-16 11:27:44&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-19 19:24:28&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-23 00:39:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-26 17:47:16&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-30 07:38:41&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-03 08:40:03&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-06 13:17:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-11 07:12:17&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-14 11:05:16&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-17 11:16:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-20 14:05:10&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-25 05:31:07&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-29 01:33:22&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-01 13:50:51&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 13:50:51&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"><strong>Delzaar Studio’s Clay Pots Collection: Adding Realism to Your Scenes</strong> For those seeking to enrich their scenes with detailed props, Delzaar Studio presents a collection of 25 clay pots. Each pot boasts a unique design with high-quality, hand-painted textures. The asset pack includes both low-poly and Nanite versions, ensuring compatibility across various platforms while maintaining visual fidelity. These pots can serve as subtle yet impactful elements, adding authenticity to your environments. For more information about Delzaar Studio and their amazing offerings, visit their <a href="https://delzaar.com/">official website</a>.</p>



<figure class="wp-block-image"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/70cd6654-1773-4f56-9840-f52d6aa724e5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/70cd6654-1773-4f56-9840-f52d6aa724e5.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="https://media.fab.com/image_previews/gallery_images/cac46c7e-33bb-4fd6-ad30-a05f212f0371/70cd6654-1773-4f56-9840-f52d6aa724e5.jpg"  class="wp-image-158719" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>SICKA DYNASTY: Crafting Authentic Asian Environments</strong></p>



<p class="wp-block-paragraph">Developed by SICKA, the SICKA DYNASTY asset pack provides a complete Asian-themed environment.  It features optimized lighting and textures, allowing for immediate use or customization. The pack includes modular components and a variety of props, enabling creators to design unique maps and scenes with ease. Whether you’re aiming for historical accuracy or a stylized aesthetic, SICKA DYNASTY offers the flexibility needed for diverse projects.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/f029a24e-0972-483e-b230-e22afa6e0cf8.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/f029a24e-0972-483e-b230-e22afa6e0cf8.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-158716" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/30c0da94-e70d-4928-806f-d30d08f048b8.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/30c0da94-e70d-4928-806f-d30d08f048b8.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-158718" ></a></figure>



<p class="wp-block-paragraph"><strong>Ultimate Interaction Manager: Streamlining User Interactions</strong></p>



<p class="wp-block-paragraph">Tala Esenlikler’s Ultimate Interaction Manager is a component-based, replicated system designed to transform any actor into an interactive object.It offers customizable settings, dynamic markers, widget pools, icons, and a point-of-interest system. Developers can create various types of interactions with runtime callbacks to handle results. The system is fully replicated on the server side, requiring only the replication of visuals for the interaction target. This tool simplifies the implementation of complex interactions, enhancing user engagement in your projects.</p>



<p class="wp-block-paragraph"><strong>Act Fast: Download Before February 11th</strong></p>



<p class="wp-block-paragraph">These assets are available for free until February 11th. To download them, visit <a href="https://www.fab.com/">Fab’s Limited-Time Free Content</a>. Remember, these offers are fleeting, so seize the opportunity to enhance your creative arsenal.</p>



<p class="wp-block-paragraph"><em>Note: While these assets are offered for free, it’s advisable to evaluate their suitability for your specific projects to ensure optimal integration.</em></p>



<p class="wp-block-paragraph">P.S. And if you think the typo “pot” instead of “pots” in the headline is unfair pothead-baiting: Yes it is. </p><p>The post <a href="https://digitalproduction.com/2025/01/30/fabs-freebies-lets-grab-some-pot/">Fab’s Freebies: Let’s grab some pot</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">158710</post-id>	</item>
		<item>
		<title>Free Modular Bakery Shop Assets for Unreal Engine – Download Now!</title>
		<link>https://digitalproduction.com/2025/01/22/free-modular-bakery-shop-assets-for-unreal-engine-download-now/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 22 Jan 2025 15:51:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[game development]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=157913</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/64b6a3d1-5036-451a-9da4-23c5c383b57e.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Epic Games has released a free Modular Bakery Shop asset pack, featuring 76 highly detailed static meshes, including PBR materials for realistic rendering. Available only for a limited time, the pack is ideal for Unreal Engine users seeking to create a bakery or café environment.</p>
<p>The post <a href="https://digitalproduction.com/2025/01/22/free-modular-bakery-shop-assets-for-unreal-engine-download-now/">Free Modular Bakery Shop Assets for Unreal Engine – Download Now!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/64b6a3d1-5036-451a-9da4-23c5c383b57e.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p class="wp-block-paragraph">Included assets cover everything from walls and counters to tables, chairs, and 3D-scanned bakery items like croissants and donuts. The pack is designed for Unreal Engine 5.2+, supporting Nanite virtualized geometry for optimized performance, while maintaining lightweight models (average triangle count: 4,200).</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:2232,&quot;href&quot;:&quot;https:\/\/www.fab.com\/listings\/5fba4db8-6ecd-48c4-b484-139dda439d5f&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116154500\/https:\/\/www.fab.com\/listings\/5fba4db8-6ecd-48c4-b484-139dda439d5f&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 00:19:10&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-14 14:24:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-05 11:21:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-11 20:05:19&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-18 07:03:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-23 13:38:06&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-09 22:59:33&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-14 23:11:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-24 13:31:14&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-09 09:26:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-28 05:35:45&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-03 18:53:02&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-27 09:41:19&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-27 09:41:19&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">This asset pack is part of Epic’s bi-weekly free content release under the Sponsored Content program, making it available for free for two weeks. Be sure to grab it while you can!</p>



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<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>Link:</strong> <a href="https://www.fab.com/listings/5fba4db8-6ecd-48c4-b484-139dda439d5f">Download the free Modular Bakery Shop Pack here</a></p><p>The post <a href="https://digitalproduction.com/2025/01/22/free-modular-bakery-shop-assets-for-unreal-engine-download-now/">Free Modular Bakery Shop Assets for Unreal Engine – Download Now!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">157913</post-id>	</item>
		<item>
		<title>ShapeLab 2025: Sculpting in VR, Now Sharper Than Ever</title>
		<link>https://digitalproduction.com/2024/12/19/shapelab-2025-sculpting-in-vr-now-sharper-than-ever/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 19 Dec 2024 17:52:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[ShapeLab 2025]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX workflow]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=156490</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/Artboard-1-copy_dark-1.png.webp?fit=500%2C498&quality=72&ssl=1" width="500" height="498" title="" alt="" /></div><div><p>ShapeLab 2025 brings VR sculpting tools for VFX artists, game developers, and 3D creators – now available for download.</p>
<p>The post <a href="https://digitalproduction.com/2024/12/19/shapelab-2025-sculpting-in-vr-now-sharper-than-ever/">ShapeLab 2025: Sculpting in VR, Now Sharper Than Ever</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/Artboard-1-copy_dark-1.png.webp?fit=500%2C498&quality=72&ssl=1" width="500" height="498" title="" alt="" /></div><div><p class="wp-block-paragraph"></p>
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<p class="wp-block-paragraph"><strong>ShapeLab 2025</strong>, the latest iteration of the virtual reality sculpting tool, is now live, offering features aimed at VFX artists, game developers, and 3D creators who prefer to sculpt their digital assets directly in VR. Developed by <strong>Leopoly</strong>, ShapeLab focuses on VR-based workflows for crafting 3D models with precision, simplicity, and improved speed.</p>



<h3 id="improved-user-experience" class="wp-block-heading">Improved User Experience</h3>



<p class="wp-block-paragraph">The ShapeLab 2025 update emphasizes <strong>usability</strong> and <strong>workflow efficiency</strong> for digital production professionals. According to the developers, the software now offers a cleaner, more intuitive interface for sculpting and modeling within a virtual reality space. Stability and smoother navigation have also been prioritized – good news for artists tired of juggling laggy VR tools mid-sculpt.</p>



<h3 id="sculpting-features-for-vfx-and-game-development" class="wp-block-heading">Sculpting Features for VFX and Game Development</h3>



<p class="wp-block-paragraph">ShapeLab is specifically tailored for high-detail model creation, particularly useful for VFX workflows and game development pipelines. Artists can mold organic or hard-surface 3D models directly in VR, giving them a more tactile, immersive modeling experience. Key tools include <strong>adaptive brushes</strong> for modeling, customizable sculpting parameters, and mesh refinements for high-resolution assets.</p>


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<figure class="alignleft size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="500"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=500%2C500&quality=72&ssl=1"  alt=""  class="wp-image-156495"  style="width:308px;height:auto"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?w=500&quality=72&ssl=1 500w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=150%2C150&quality=72&ssl=1 150w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=80%2C80&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=400%2C400&quality=72&ssl=1 400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=200%2C200&quality=72&ssl=1 200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=110%2C110&quality=72&ssl=1 110w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=380%2C380&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=45%2C45&quality=72&ssl=1 45w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=160%2C160&quality=72&ssl=1 160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=220%2C220&quality=72&ssl=1 220w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/life-like_sculpting_image-1.png.webp?resize=300%2C300&quality=72&ssl=1 300w" ></figure>
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<p class="wp-block-paragraph">For workflows requiring VR-to-standard-pipeline integration, ShapeLab supports <strong>FBX</strong> and <strong>OBJ</strong> exports, making it easier to slot 3D assets into applications like Maya, Blender, or ZBrush for further texturing, rigging, or animation.</p>



<h3 id="virtual-reality-focus" class="wp-block-heading">Virtual Reality Focus</h3>



<p class="wp-block-paragraph">The tool remains VR-first, with compatibility for leading virtual reality hardware like <strong>HTC Vive</strong> and <strong>Meta Quest</strong> (with tethered PC setups). The VR environment allows creators to freely manipulate their models in full three-dimensional space – no monitor-induced tunnel vision here. ShapeLab 2025 is now available for purchase directly from <a href="https://shapelabvr.com/shapelab-2025">Leopoly</a>. Pricing details can be found on the manufacturer’s website – currently there are discounts, the usual price for the yearly version is $64.99 </p>



<h3 id="a-note-on-stability" class="wp-block-heading">A Note on Stability</h3>



<p class="wp-block-paragraph">As with any new software release, artists are advised to test ShapeLab 2025’s tools and features before integrating them into active production pipelines. Simplicity and stability matter when deadlines loom.</p>



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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/NXZXb8zvNqA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure><p>The post <a href="https://digitalproduction.com/2024/12/19/shapelab-2025-sculpting-in-vr-now-sharper-than-ever/">ShapeLab 2025: Sculpting in VR, Now Sharper Than Ever</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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