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		<title>LotPixel drops 1,300+ free PBR textures in Hub app</title>
		<link>https://digitalproduction.com/2026/01/21/lotpixel-drops-1300-free-pbr-textures-in-hub-app/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D assets]]></category>
		<category><![CDATA[3D materials]]></category>
		<category><![CDATA[3D textures]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[free PBR textures]]></category>
		<category><![CDATA[LotPixel]]></category>
		<category><![CDATA[LotPixel Hub]]></category>
		<category><![CDATA[material assets]]></category>
		<category><![CDATA[PBR library]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[surface textures]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=247858</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/hero.png?fit=1200%2C480&quality=72&ssl=1" width="1200" height="480" title="" alt="A digital interface displaying a grid of circular textures and materials, surrounded by various objects including a wooden board, a chair, lemons, and pottery. The textures feature elements like stone, wall fragments, and sculpture details." /></div><div><p>LotPixel Hub beta gives 3D artists free access to 1,300+ PBR textures up to 8K, with Blender integration and more DCCs to come.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/21/lotpixel-drops-1300-free-pbr-textures-in-hub-app/">LotPixel drops 1,300+ free PBR textures in Hub app</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/hero.png?fit=1200%2C480&quality=72&ssl=1" width="1200" height="480" title="" alt="A digital interface displaying a grid of circular textures and materials, surrounded by various objects including a wooden board, a chair, lemons, and pottery. The textures feature elements like stone, wall fragments, and sculpture details." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1254,&quot;href&quot;:&quot;https:\/\/www.lotpixel.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251014132713\/https:\/\/www.lotpixel.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:15:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 22:15:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 04:00:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 18:42:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-10 22:38:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 22:59:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 11:53:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 07:34:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 08:49:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 11:46:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 22:37:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 14:52:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 10:51:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 13:46:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 06:51:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-22 16:28:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 14:18:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 05:50:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 21:28:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 00:28:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 15:47:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 07:08:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 20:57:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 22:33:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 21:01:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 23:35:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 02:17:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 03:32:51&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-15 03:32:51&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13056,&quot;href&quot;:&quot;https:\/\/www.lotpixel.com\/lotpixel-hub&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260121080150\/https:\/\/www.lotpixel.com\/lotpixel-hub&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-21 08:34:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 02:15:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 11:46:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 14:52:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 10:51:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 07:36:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-22 16:28:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 14:18:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 19:13:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 07:08:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 17:19:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 04:05:18&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-02 04:05:18&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://www.lotpixel.com/" title="">LotPixel</a> has released <a href="https://www.lotpixel.com/lotpixel-hub" title="">LotPixel Hub</a>, a free beta download manager providing access to over 1,300 PBR texture sets. The materials are scan-based, commercial-use-friendly and available at resolutions up to 8,192×8,192 px. Each set includes the standard PBR maps: albedo (diffuse), metallic, roughness, specular (glossiness), ambient occlusion, and normal maps in JPEG format, plus 32-bit EXR displacement maps. The library covers a wide variety of surfaces, from asphalt and stone to fabrics and plastics, like the ones you find in LotPixel’s existing scan library. LotPixel released<a href="https://digitalproduction.com/2025/07/09/over-1500-free-pbr-textures-from-lotpixels-library/?relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0&amp;relatedposts_hit=1&amp;relatedposts_origin=247858&amp;relatedposts_position=0" title=""> a bunch of free PBRs last year, so t</a>he ecosystem seems to be expanding. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image-3.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="730"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image-3.png?resize=1200%2C730&#038;quality=72&#038;ssl=1"  alt="A grid of various textured surface materials, including embossed metal, rusty metal, stucco, and concrete, each represented as spherical images highlighting unique colors and patterns."  class="wp-image-247868" ></a></figure>



<p class="wp-block-paragraph"></p>



<h3 id="desktop-app-and-blender-integration" class="wp-block-heading">Desktop app and Blender integration</h3>



<p class="wp-block-paragraph">The Hub is currently available for Windows 10 and later. It functions as a desktop asset manager that lets users search, preview and batch-download materials. The standout feature is direct integration with <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>4.2+ that imports textures and automatically creates shading networks.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/dh5QQqEnu_E?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<p class="wp-block-paragraph">The add-on also converts LotPixel’s DirectX normal maps to the OpenGL format Blender expects, preventing inverted normal issues. A built-in material panel allows limited parameter adjustments, such as roughness and displacement strength. LotPixel has confirmed that integrations for other DCCs are planned, including 3ds Max, Cinema 4D, Maya, SketchUp, Unity, and Unreal Engine, though no release timeline has been provided. Not independently verified at press time.</p>



<h3 id="free-assets-and-commercial-use" class="wp-block-heading">Free assets and commercial use</h3>



<p class="wp-block-paragraph">The free texture sets are part of LotPixel’s larger library of over 6,000 assets. About a quarter of these are available at no cost via the Hub. According to the official site, all downloaded materials are licensed for commercial use, making them suitable for professional environments.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-247858-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://www.lotpixel.com/assets/theme/videos/docs/blender-spesific-features.mp4?_=1" /><a href="https://www.lotpixel.com/assets/theme/videos/docs/blender-spesific-features.mp4">https://www.lotpixel.com/assets/theme/videos/docs/blender-spesific-features.mp4</a></video></div>
</div></figure>



<h3 id="paid-subscriptions-for-expanded-access" class="wp-block-heading">Paid subscriptions for expanded access</h3>



<p class="wp-block-paragraph">Artists who need more than the free selection can subscribe to one of LotPixel’s paid plans. Pricing starts at USD 14 per month or USD 120 per year for individuals earning under USD 150,000 annually. These plans unlock higher-resolution textures, 3D scanned models and decals, and additional monthly credits for downloads. Credit packs are also available as one-off purchases, though exact pricing for those options varies by currency and pack size.</p>



<h3 id="beta-status-and-platform-limitations" class="wp-block-heading">Beta status and platform limitations</h3>



<p class="wp-block-paragraph">LotPixel Hub is in public beta and currently free to use. The company has not stated whether the app will remain free after full release. At present, it supports only Windows systems, with no mention of macOS or Linux versions.</p>



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</div></figure>



<h3 id="production-considerations" class="wp-block-heading">Production considerations</h3>



<p class="wp-block-paragraph"><a href="https://www.lotpixel.com/lotpixel-hub" title="">The Hub</a>’s automated import features may simplify texture management in Blender pipelines, though stability and consistency should be tested before use in production environments. The developer recommends that users back up all downloaded content locally, as free library content may change over time. New tools and plugins should always be tested in non-critical projects before deployment in production pipelines.</p><p>The post <a href="https://digitalproduction.com/2026/01/21/lotpixel-drops-1300-free-pbr-textures-in-hub-app/">LotPixel drops 1,300+ free PBR textures in Hub app</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A digital interface displaying a grid of circular textures and materials, surrounded by various objects including a wooden board, a chair, lemons, and pottery. The textures feature elements like stone, wall fragments, and sculpture details.]]></media:description>
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		<item>
		<title>Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</title>
		<link>https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 07 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender modifier]]></category>
		<category><![CDATA[Blender roads]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Extrusion]]></category>
		<category><![CDATA[Generator]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Marco Pavanello]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[Node]]></category>
		<category><![CDATA[Plug-in]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[Procedural Modelling]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[road generator]]></category>
		<category><![CDATA[Roads]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[Superhive Market]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Wolf]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=220486</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&quality=72&ssl=1" width="1024" height="518" title="" alt="A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image." /></div><div><p>Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/">Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:326,&quot;href&quot;:&quot;https:\/\/marcopavanello.art&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251107113544\/https:\/\/marcopavanello.art\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:40:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-10 16:58:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-21 08:30:44&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-29 08:19:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-04 18:03:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-09 05:03:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-14 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16:36:01&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-12 16:36:01&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:327,&quot;href&quot;:&quot;https:\/\/superhivemarket.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251126204441\/https:\/\/superhivemarket.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:40:36&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-10 16:58:33&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-21 08:30:44&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-29 08:19:07&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-04 18:03:21&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-09 05:03:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-14 11:18:45&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-18 00:29:23&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-22 20:02:08&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-01 01:47:33&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-05 08:30:30&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-09 08:52:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-13 08:43:23&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-16 13:54:56&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-20 04:53:39&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-23 09:29:56&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-27 06:01:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-30 06:31:09&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-02 13:31:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-06 13:08:21&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-09 13:28:51&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-12 16:34:46&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-16 08:27:25&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-16 08:27:25&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:328,&quot;href&quot;:&quot;https:\/\/wolfmarket.gumroad.com\/l\/roads?layout=profile&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251227134419\/https:\/\/wolfmarket.gumroad.com\/l\/roads?layout=profile&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-10 16:58:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 08:30:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 08:19:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 18:03:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 05:03:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 11:18:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 00:29:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-22 20:02:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-01 01:47:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 08:30:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 08:52:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 08:43:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 13:54:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 04:53:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 09:29:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 04:08:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 03:25:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 14:09:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 16:35:57&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-12 16:35:57&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">With <em>Roads</em>, artist <a href="https://marcopavanello.art/">Marco Pavanello</a> (publishing under <em>Wolf</em> on <a href="https://superhivemarket.com/">Superhive Market</a> and on <a href="https://wolfmarket.gumroad.com/l/roads?layout=profile" title="">Gumroad</a>) offers a deceptively simple Blender modifier setup for fast, procedural street generation. The tool lets users create complete, textured roads by extruding vertices from any mesh object.</p>



<p class="wp-block-paragraph">Once a vertex is extruded, a full road mesh appears. Move the vertex, and the path curves dynamically—no additional modifiers or manual UV mapping needed. As the developer describes it: “Extrude a vertex and you’ll get a road, move it and you will create a curve, everything else is magic.” The implementation is built entirely on Blender’s native modifier stack and geometry nodes, meaning no compiled code or scripts are required.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/elp5euu2fzdtllkwzpatjt8e982u.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="https://public-files.gumroad.com/elp5euu2fzdtllkwzpatjt8e982u"  class="wp-image-220501" ></figure>



<h3 id="procedural-by-design" class="wp-block-heading"><strong>Procedural by Design</strong></h3>



<p class="wp-block-paragraph">Every aspect of the setup is procedural, from the geometry to the surface texturing. The included textures adapt automatically to the mesh deformation, maintaining consistent line markings and edge detail along curves. The system is designed to keep roads planar (flat), which simplifies viewport editing and avoids unexpected Z-offsets during extrusion. Users are reminded that vertical road modelling is unsupported—the surface will always remain level. The asset works in Blender 4.5 and is compatible with both <em>Cycles</em> and <em>Eevee</em> render engines. The creator explicitly recommends linking the asset library rather than appending, ensuring procedural dependencies remain intact when reused across projects.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1024"  height="518"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Creation.webp?resize=1024%2C518&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-220498" ></figure>



<h3 id="junctions-and-lanes-on-demand" class="wp-block-heading"><strong>Junctions and Lanes on Demand</strong></h3>



<p class="wp-block-paragraph">One of the more technical features of <em>Roads</em> is its procedural junction generator. The setup automatically creates intersections for three-, four-, or five-way road crossings. The underlying node graph analyses connecting edges and merges topology to maintain correct lane and marking alignment. Lane count is also controlled via a single slider. Adding or removing lanes dynamically adjusts the overall width and marking patterns without breaking the underlying mesh continuity. All parameters are exposed in Blender’s <em>Modifiers</em> panel, allowing for live adjustments while modelling.</p>



<h3 id="workflow-and-installation" class="wp-block-heading"><strong>Workflow and Installation</strong></h3>



<p class="wp-block-paragraph">Installation follows Blender’s current Asset Browser workflow. After extracting the <em>Roads</em> ZIP, users must register the folder in <strong>Edit → Preferences → File Paths → Asset Libraries</strong>, and set the import method to <em>Link</em>. In a new scene, a basic mesh (such as a plane) can serve as a starting object. Once all but one edge are deleted, dragging a <em>Roads</em> asset from the Asset Browser onto that edge instantiates the setup.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The developer suggests adjusting the <em>Clip Start</em> in the View panel to 1 metre for better visibility of painted lane markings. After setup, new roads are created simply by extruding the object’s vertices. Modifying parameters in the <em>Modifiers</em> panel allows fine-tuning of width, lane count, and material properties in real time.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1024"  height="518"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Creation-3.webp?resize=1024%2C518&#038;quality=72&#038;ssl=1"  alt="An empty viewport in Blender software, featuring a gray background. A single line is visible, stretching horizontally across the screen. On the right, the properties panel displays various settings, including options for geometry and shading."  class="wp-image-220500" ></figure>



<h3 id="license-price-and-distribution" class="wp-block-heading"><strong>License, Price, and Distribution</strong></h3>



<p class="wp-block-paragraph"><em>Roads</em> is priced at <strong>$10</strong> and distributed under a <strong>Royalty-Free</strong> licence through <em>Superhive Market</em>. The pluugin  was authored in Blender 4.5, tested in <em>Cycles</em> and <em>Eevee</em>, and is classified under the platform’s <em>Modifier Setups</em> category. There is no external dependency, no installation script, and no Python component, which means the asset can be shared or version-controlled within production pipelines without modification.</p>



<h3 id="use-cases-in-production" class="wp-block-heading"><strong>Use Cases in Production</strong></h3>



<p class="wp-block-paragraph">The tool is positioned for environment artists, level designers, and visualisation professionals who need rapid road layouts without external CAD or terrain plugins. Because geometry remains procedural, layout changes can be made interactively without reimporting or rebuilding the mesh.</p>



<p class="wp-block-paragraph">However, since the asset enforces planarity, it’s best suited for flat terrains like urban scenes, car commercials, or realtime game prototypes where roads do not require elevation changes. The fully procedural texturing can reduce lookdev overhead, particularly in previs or real-time workflows where consistent UV alignment is required but manual texture painting is impractical.</p>



<h3 id="what-it-isnt" class="wp-block-heading"><strong>What It Isn’t</strong></h3>



<p class="wp-block-paragraph"><em>Roads</em> is not a terrain conformer, traffic simulator, or spline-based road network generator. It operates strictly within the Blender modifier system. The description on <em>Superhive</em> does not indicate automatic terrain adaptation or decal projection features. All intersections are handled within the node graph and remain 2D. As of publication, there is no mention of bridges, tunnels, or height-based modifiers. These limitations are inherent to its procedural design and must be considered during layout planning.</p>



<h3 id="testing-recommended" class="wp-block-heading"><strong>Testing Recommended</strong></h3>



<p class="wp-block-paragraph">As with any procedural setup, users should test the modifier within their pipeline before committing to production scenes. Modifier behaviour can vary between Blender subversions, and procedural node setups occasionally differ when linked across projects. The developer’s documentation does not specify backward compatibility or version migration procedures.</p>



<h3 id="verdict" class="wp-block-heading"><strong>Verdict</strong></h3>



<p class="wp-block-paragraph">For ten dollars, <em>Roads</em> provides an elegant, minimalist solution for planar road generation in Blender. Its vertex-based extrusion workflow is immediately intuitive, while its reliance on procedural geometry and materials keeps files lightweight and editable. It won’t replace more advanced road tools that support vertical topology or terrain matching, but for quick previs, layout, or stylised city builds, <em>Roads</em> offers remarkable speed for minimal setup. As always, verify compatibility within your current Blender environment before use in production.</p><p>The post <a href="https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/">Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&#038;quality=72&#038;ssl=1" width="1024" height="518" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">220486</post-id>	</item>
		<item>
		<title>Open HDRI: 25 Free 29K HDRIs (More to come)</title>
		<link>https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 29 Oct 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[Fun and Functional]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[32-bit EXR]]></category>
		<category><![CDATA[arch-viz assets]]></category>
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		<category><![CDATA[Asset]]></category>
		<category><![CDATA[CC0 HDRIs]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[free 29K HDRIs]]></category>
		<category><![CDATA[game development HDRI]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[HDRI library]]></category>
		<category><![CDATA[high-resolution HDRI]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Open HDRI]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[real-time lighting]]></category>
		<category><![CDATA[VFX]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/fluorescent-lit-machinery-room.jpeg?fit=1200%2C900&quality=80&ssl=1" width="1200" height="900" title="" alt="An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface." /></div><div><p>A new online library offers 25 free HDRIs at up to 29K resolution, all under a CC0 license. Open HDRI provides ultra-high-quality lighting environments without sign-ups, tracking or licensing headaches.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/">Open HDRI: 25 Free 29K HDRIs (More to come)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/fluorescent-lit-machinery-room.jpeg?fit=1200%2C900&quality=80&ssl=1" width="1200" height="900" title="" alt="An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:439,&quot;href&quot;:&quot;https:\/\/polyhaven.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226134150\/https:\/\/polyhaven.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 14:11:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 15:37:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 14:11:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 16:33:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 23:22:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 22:33:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 14:32:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-28 22:14:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 13:16:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 00:43:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 07:16:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 07:37:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 14:32:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 15:43:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 14:00:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 22:20:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 05:57:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 11:08:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 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15:46:04&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:440,&quot;href&quot;:&quot;https:\/\/openhdri.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251124173625\/https:\/\/openhdri.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 14:11:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-31 20:17:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 16:33:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 05:12:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 14:32:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-28 22:16:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 13:16:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 00:43:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-12 08:49:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 13:09:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 12:07:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 14:28:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 15:48:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 08:11:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 11:16:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 22:50:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 02:34:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 18:26:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 08:43:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 05:43:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 13:19:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 08:21:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 14:18:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 20:53:40&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-16 20:53:40&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Lighting artists, rejoice: A new online library titled Open HDRI has launched, offering 25 high-quality HDRI environments for download,  all under a CC0 license. That means: free for commercial use, no attribution demands, no licensing emails, no awkward conversations with Legal.</p>



<p class="wp-block-paragraph">The emerging library comes from Grzegorz Wronkowski, a photographer with more than a decade of professional HDRI experience. His work has supported visualization and VFX pipelines since 2010 through platforms such as HDRMAPS, Viz-People and HDRI-Skies, with assets also licensed to tools like KeyShot, <a href="https://digitalproduction.com/tag/3dcoat/" title="3DCoat">3DCoat</a>, Maxwell Render and <a href="https://digitalproduction.com/tag/substance/" title="Substance">Adobe Substance</a>. He has produced sequential, location-based environment captures for CD Projekt Red during the early production phase of The Witcher 4 and more recently signed an agreement to supply new HDRIs for <a href="https://polyhaven.com/" title="">Poly Haven</a>. Open HDRI is his independent project: a growing, free library designed for 3D artists, game developers and CG generalists, free from tracking cookies and analytics, recording only anonymous download counts.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="532"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Screenshot-2025-10-28-193247.png?resize=1200%2C532&#038;quality=72&#038;ssl=1"  alt="A grid of 12 panoramic images showcasing various environments, including landscapes, interiors, and outdoor scenes. Each image is accompanied by colored spheres indicating lighting conditions, arranged in three rows."  class="wp-image-216854" ></figure>



<h3 id="ultra-high-resolution-and-high-ev-range" class="wp-block-heading">Ultra-High Resolution and High EV Range</h3>



<p class="wp-block-paragraph">Lower-resolution variants such as 1K, 4K or 8K are available for viewport use, but the headline feature is ultra-high resolution: select HDRIs are provided at 29,696 × 14,848 pixels, with dynamic ranges between 12 and 27 EVs. Exterior captures generally fall toward the top of that range, delivering enough latitude for realistic relighting and accurate specular behavior even in physically-based workflows. The current set covers domestic, industrial and historic interiors as well as natural and urban exteriors under varied lighting conditions.</p>



<h3 id="why-this-library-belongs-in-production-pipelines" class="wp-block-heading">Why This Library Belongs in Production Pipelines</h3>



<p class="wp-block-paragraph">The CC0 licensing makes these assets frictionless in large pipelines: they can be used in commercial productions without attribution or rights management. The availability of 29K source material enables lighting for demanding output formats such as 8K deliveries, large projection environments or virtual production LED walls. The EXR format ensures physically meaningful light information, while the diversity of capture environments gives look-dev artists a useful spread of lighting scenarios for both grounded realism and stylized work. Since the library is designed with VFX, arch-viz and real-time engines in mind, Open HDRI fits cleanly into standard pipelines including Unreal Engine and Unity.</p>



<p class="wp-block-paragraph">Most productions will gladly use the lower-resolution variants for previewing and general lighting due to reduced memory load and faster interaction. However, when final pixels matter, having 29K originals ready in the library allows teams to render high-resolution reflection and lighting passes without scrambling for replacements. Storage administrators may still groan, but at least they will groan in high dynamic range.</p>



<h3 id="building-a-standardized-lighting-library" class="wp-block-heading">Building a Standardized Lighting Library</h3>



<p class="wp-block-paragraph">Studios looking to integrate Open HDRI should approach these assets with the same rigor as any purchased library. HDRIs benefit from tagging by resolution tier, with master files archived alongside lower-resolution proxies for rendering and real-time work. EV range and environment type should be recorded for search and retrieval during look development. Teams targeting real-time engines can generate mip-maps or bake lighting probes from the HDRIs to accelerate performance. Finally, maintaining context metadata like time of day, weather condition, interior versus exterior ensures matches for continuity and scene mood. Clear organization is often what separates useful lighting assets from those that become forgotten experiments on a server share.</p>



<h3 id="more-to-come" class="wp-block-heading">More to Come</h3>



<p class="wp-block-paragraph">The current 25 HDRIs mark only the opening phase of the project. Wronkowski intends to release 10–25 new captures each month depending on community support, with donations helping to secure travel, bandwidth and equipment costs. Free does not mean costless, especially when delivering tens of thousands of pixels across a 32-bit dynamic range.</p>



<h3 id="download" class="wp-block-heading">Download</h3>



<p class="wp-block-paragraph">Open HDRI library: <a href="https://openhdri.org">https://openhdri.org</a></p>



<p class="wp-block-paragraph">Scroll, download, light a scene, no account required.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/">Open HDRI: 25 Free 29K HDRIs (More to come)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/fluorescent-lit-machinery-room.jpeg?fit=1500%2C1125&#038;quality=80&#038;ssl=1" length="243859" type="image/jpg" />
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">216845</post-id>	</item>
		<item>
		<title>Capitol Scenes Go Digital — KitBash3D Adds Washington, D.C. to Unlimited Library</title>
		<link>https://digitalproduction.com/2025/10/03/capitol-scenes-go-digital-kitbash3d-adds-washington-d-c-to-unlimited-library/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 03 Oct 2025 05:15:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[architecture assets]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[behind the kit]]></category>
		<category><![CDATA[D.C. KitBash3D]]></category>
		<category><![CDATA[digital cityscape]]></category>
		<category><![CDATA[KitBash3D]]></category>
		<category><![CDATA[Unlimited Library]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[Viz]]></category>
		<category><![CDATA[Washington]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=208439</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/WDC_WEB_GALLERY_31.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A grand building with classical architecture featuring large columns and a wide staircase. The facade is detailed with decorative elements and large windows, while a modern structure is visible in the background against a dark sky." /></div><div><p>KitBash3D’s Unlimited just got the Washington, D.C. Kit—complete with Capitol, White House &#038; more, ready for cinematic use.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/03/capitol-scenes-go-digital-kitbash3d-adds-washington-d-c-to-unlimited-library/">Capitol Scenes Go Digital — KitBash3D Adds Washington, D.C. to Unlimited Library</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/WDC_WEB_GALLERY_31.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A grand building with classical architecture featuring large columns and a wide staircase. The facade is detailed with decorative elements and large windows, while a modern structure is visible in the background against a dark sky." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:680,&quot;href&quot;:&quot;https:\/\/kitbash3d.com\/products\/washington-dc&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251006184125\/https:\/\/kitbash3d.com\/products\/washington-dc&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:05:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 13:13:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 01:38:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 12:53:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 02:39:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 13:22:24&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 13:22:24&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/kitbash3d/" title="KitBash3D">KitBash3D </a>has added a <a href="https://kitbash3d.com/products/washington-dc" title=""><strong>Washington, D.C. Kit</strong> </a>to its Unlimited subscription offering, allowing creators to access high-fidelity models of U.S. capital landmarks and civic architecture for film, games, VR, and visualisation.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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<h3 id="whats-in-the-washington-d-c-kit" class="wp-block-heading">What’s in the Washington, D.C. Kit</h3>



<p class="wp-block-paragraph">The kit includes 3D models of key D.C. landmarks and civic assets: the U.S. Capitol, the White House, the Supreme Court, memorials, plazas, museums, and related urban infrastructure. Geo-material detail is a focus: the team studied Aquia Creek sandstone, Colorado marble, and other historically significant materials to replicate textures and architectural character.</p>



<p class="wp-block-paragraph">To support large scale uses, the creators developed multiple texture variants and custom solutions rather than relying on one or two material types across large surfaces. They also optimised assets to balance detail with usability for real-time or offline rendering workflows. Beyond historical structures, the kit offers modern office complexes and complementary urban elements to allow mix-and-match cityscapes. For users who need more than just the kit, there is also a “Washington, D.C. Expanded Bundle,” which includes additional substance materials, vehicles (police cruiser, large SUV, city bus), and related assets.</p>



<h3 id="unlimited-or-standalone-licensing-options" class="wp-block-heading">Unlimited or Standalone — Licensing Options</h3>



<p class="wp-block-paragraph">The Washington, D.C. Kit is now available via <strong>KitBash3D Unlimited</strong>, meaning subscribers can access it as part of their library subscription. For those who prefer ownership, it is also sold individually or in expanded bundles.</p>



<h3 id="challenges-design-choices" class="wp-block-heading">Challenges &amp; Design Choices</h3>



<p class="wp-block-paragraph">In a “Behind the Kit” post, the KitBash3D team outlined some of their primary challenges. Scaling up architectural models without obvious tiling or visible repetition in textures posed significant difficulties. Some surfaces required bespoke textures, especially where the scale magnified flaws or pattern repeats.</p>



<p class="wp-block-paragraph">The team also emphasised the tradeoff between optimisation and visual fidelity. They note that optimisation does not always mean using fewer resources; sometimes introducing new materials or more variants leads to better visual quality without harming performance. The project was reportedly one of the most ambitious for KitBash3D in terms of scale and architectural complexity.</p>



<h3 id="why-this-matters-for-creators" class="wp-block-heading">Why This Matters for Creators</h3>



<p class="wp-block-paragraph">For VFX artists, environment designers, virtual production teams, and archviz specialists, the Washington, D.C. Kit offers a fast route to building cinematic capital city environments without modelling everything from scratch. The combination of recognised landmarks and supporting urban assets gives flexibility for storytelling across genres—political drama, sci-fi reimaginings, alternate history, or educational simulation.</p>



<p class="wp-block-paragraph">Because the kit supports both historic and modern elements, users can blend eras or propose speculative scenarios. Meanwhile, the texture and geometry optimisations help maintain performance in real-time engines or render pipelines. That said, creators should test integration (scale, LODs, shaders) in their pipelines before committing to full shots.</p>



<h3 id="bottom-line" class="wp-block-heading">Bottom Line</h3>



<p class="wp-block-paragraph">KitBash3D has extended its Unlimited catalogue with a Washington, D.C. kit — a detailed, modular, architecturally faithful set of civic assets, available either via subscription or standalone. The design balances historical fidelity, scale, and real-world usability. With the current state of Washington and its inhabitants, anything that makes it possible not to visit in person is a welcome addition to any toolkit.</p><p>The post <a href="https://digitalproduction.com/2025/10/03/capitol-scenes-go-digital-kitbash3d-adds-washington-d-c-to-unlimited-library/">Capitol Scenes Go Digital — KitBash3D Adds Washington, D.C. to Unlimited Library</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A grand building with classical architecture featuring large columns and a wide staircase. The facade is detailed with decorative elements and large windows, while a modern structure is visible in the background against a dark sky.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">208439</post-id>	</item>
		<item>
		<title>normalMagic 1.0: Advanced Mesh Normal Control in Blender</title>
		<link>https://digitalproduction.com/2025/09/25/normalmagic-1-0-advanced-mesh-normal-control-in-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 25 Sep 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset library]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender modelling workflows]]></category>
		<category><![CDATA[Blender shading]]></category>
		<category><![CDATA[Boolean Pro]]></category>
		<category><![CDATA[custom normals]]></category>
		<category><![CDATA[mesh normals]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[normalMagic]]></category>
		<category><![CDATA[Surface Insert]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=205825</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/normalMagic-for-Blender-%E2%80%94-Overview-YouTube-0-0-14.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A blue 3D model of a dome-shaped object with several circular holes revealing metallic elements inside. The scene is displayed in a 3D modeling software interface, showcasing tools and options on the edges." /></div><div><p>SpaghetMeNot releases normalMagic 1.0 for Blender, a toolkit of 16 modifiers that give artists complete control over mesh normals. With features like Surface Insert, Boolean Pro, Smooth Normals, and Normal Transfer, the add-on introduces new modelling workflows, fixes common shading issues, and integrates as a Blender asset library.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/25/normalmagic-1-0-advanced-mesh-normal-control-in-blender/">normalMagic 1.0: Advanced Mesh Normal Control in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/normalMagic-for-Blender-%E2%80%94-Overview-YouTube-0-0-14.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A blue 3D model of a dome-shaped object with several circular holes revealing metallic elements inside. The scene is displayed in a 3D modeling software interface, showcasing tools and options on the edges." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:723,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/@SpaghetMeNot&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250925092227\/https:\/\/www.youtube.com\/@SpaghetMeNot&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:26:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 23:40:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 12:20:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 19:05:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-11 06:15:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 12:10:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 18:20:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 22:00:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 18:20:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 21:09:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 10:08:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 12:30:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 06:40:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 08:09:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 19:53:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 10:49:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 04:13:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 19:26:19&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-05 19:26:19&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:724,&quot;href&quot;:&quot;https:\/\/spaghetmenot.gumroad.com\/l\/normalmagic&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251010162934\/https:\/\/spaghetmenot.gumroad.com\/l\/normalmagic&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:27:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 23:40:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 12:20:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 19:05:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-11 06:15:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 12:10:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 18:20:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 22:00:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 18:20:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 21:09:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 10:08:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 12:30:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 06:40:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 08:09:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 19:53:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 10:49:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 04:13:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 19:26:19&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-05 19:26:19&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://www.youtube.com/@SpaghetMeNot" title=""><strong>SpaghetMeNot</strong> </a>has released <strong><a href="https://spaghetmenot.gumroad.com/l/normalmagic" title="">normalMagic </a>1.0</strong>, a <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a> add-on that delivers advanced control over mesh normals and introduces entirely new modelling workflows. The toolkit addresses one of the most persistent issues in Blender pipelines: shading artifacts caused by broken normals.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/JhmOyhYI4zM?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="why-normals-matter" class="wp-block-heading">Why Normals Matter</h3>



<p class="wp-block-paragraph">Normals determine how light interacts with a surface. Incorrect normals can cause shading glitches, flickering seams, or muddy renders. For high-quality work — from hard-surface and organic modelling to foliage, hair, or stylized shading — adjusting normals is often essential.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/shb28cd1fqr83sjmir5d5qc9lnlk"  alt="https://public-files.gumroad.com/shb28cd1fqr83sjmir5d5qc9lnlk" ></figure>



<h3 id="surface-based-workflows" class="wp-block-heading">Surface-Based Workflows</h3>



<p class="wp-block-paragraph">normalMagic introduces Surface Insert, a modifier that blends and welds meshes directly into a target surface. This process is non-destructive, keeping topology editable while allowing detail to be added seamlessly. Alongside it, Surface Project transfers positions, normals, and UVs onto surfaces, with auto-masking so artists can skip managing vertex groups manually.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/3isx1urwg9sfqmn44acujz29vmop"  alt="https://public-files.gumroad.com/3isx1urwg9sfqmn44acujz29vmop" ></figure>



<h3 id="boolean-pro-clean-cuts-without-the-artifacts" class="wp-block-heading">Boolean Pro: Clean Cuts Without the Artifacts</h3>



<p class="wp-block-paragraph">The add-on replaces Blender’s Boolean modifier with Boolean Pro, which preserves artifact-free normals across Boolean operations. Features include slice mode and per-cut offsets, letting the same cutter object be reused across multiple operations. For destructive workflows, Repair Boolean Normals resolves most shading artifacts left behind.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/e9svykj5hmb9ycclsc8vdfcx0q14"  alt="https://public-files.gumroad.com/e9svykj5hmb9ycclsc8vdfcx0q14" ></figure>



<h3 id="smoothing-transferring-and-blending-normals" class="wp-block-heading">Smoothing, Transferring, and Blending Normals</h3>



<p class="wp-block-paragraph">Smooth Normals and Normal Transfer provide solutions for difficult topology. Artists can flatten or smooth normals to optimize toon shading, fake subsurface scattering, or blend normals between unconnected meshes. Together, these tools improve both realistic and stylized workflows.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/bzaadss0ppklcb9j1gfa8uq15jd5"  alt="https://public-files.gumroad.com/bzaadss0ppklcb9j1gfa8uq15jd5" ></figure>



<h3 id="16-modifiers-and-unified-shading-tools" class="wp-block-heading">16 Modifiers and Unified Shading Tools</h3>



<p class="wp-block-paragraph">In total, 16 modifiers are included in normalMagic, each with documentation and example files. Highlights include:</p>



<ul class="wp-block-list">
<li><strong>Bent Normals</strong>: direct bent normal calculation on geometry, no baking required.</li>



<li><strong>Weighted Normals</strong>: control influence by face area, face strength, or custom attributes with precise cutoff settings.</li>



<li><strong>Instance Objects</strong>: instance with all modifiers applied, avoiding manual duplication of settings.</li>
</ul>



<h3 id="pro-version-and-workflow-automation" class="wp-block-heading">Pro Version and Workflow Automation</h3>



<p class="wp-block-paragraph">The Pro version ships with an additional helper add-on, installed via drag-and-drop. It integrates into Blender’s side panel and streamlines workflows for Boolean Pro and Instance Objects by automating setup steps. More modifiers will be supported in future updates.</p>



<h3 id="installation-as-asset-library" class="wp-block-heading">Installation as Asset Library</h3>



<p class="wp-block-paragraph">normalMagic installs as a Blender Asset Library. After extracting the zip file, users link it under <em>Edit → Preferences → File Paths</em>. Linking instead of appending keeps blend files light and ensures updates propagate automatically across projects. Once installed, normalMagic tools appear in the add modifier menu.</p>



<h3 id="important-note-on-custom-normals" class="wp-block-heading">Important Note on Custom Normals</h3>



<p class="wp-block-paragraph">Most normalMagic modifiers create or edit custom normals. While powerful, custom normals can behave unpredictably with Blender’s native tools — particularly bevel and mirror modifiers. normalMagic includes fixes for these cases, but users should be aware of the potential impact on standard workflows.</p>



<h3 id="compatibility-and-updates" class="wp-block-heading">Compatibility and Updates</h3>



<p class="wp-block-paragraph">normalMagic requires Blender 4.5+. All future updates are free, with older builds remaining available for download and full support for Blender LTS releases.</p>



<p class="wp-block-paragraph"><a href="https://spaghetmenot.gumroad.com/l/normalmagic">normalMagic on Gumroad</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/25/normalmagic-1-0-advanced-mesh-normal-control-in-blender/">normalMagic 1.0: Advanced Mesh Normal Control in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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