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		<title>Chaos V-Ray 7 Update 3 goes real time</title>
		<link>https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Anima]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Cosmos]]></category>
		<category><![CDATA[OpenVDB]]></category>
		<category><![CDATA[OSL]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[Vantage]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=269963</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_parallax_interiors_-1920x1080-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Aerial view of a bustling city at twilight, featuring a tall, sleek skyscraper gleaming in the fading light. Below, beautifully illuminated park paths meander through lush greenery, with vibrant city buildings densely packed around the serene oasis, creating a striking contrast between nature and urban life." /></div><div><p>Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/">Chaos V-Ray 7 Update 3 goes real time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.chaos.com/vray">V-Ray</a> runs inside <a href="https://www.sketchup.com/">SketchUp</a>, <a href="https://www.rhino3d.com/">Rhino</a>, and <a href="https://www.autodesk.com/products/3ds-max/">3ds Max</a>. Update 3 pulls real-time from <a href="https://www.chaos.com/vantage">Vantage</a>, feeds assets from <a href="https://www.chaos.com/cosmos">Cosmos</a>, and pushes approvals through <a href="https://www.chaos.com/cloud">Cloud</a>, with traffic extras via <a href="https://www.chaos.com/anima">Anima</a>.</em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/ykwbL62U2EE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="real-time-now-without-the-app-hopping" class="wp-block-heading">Real time, now without the app hopping</h3>



<p class="wp-block-paragraph">Chaos released V-Ray 7 Update 3 for SketchUp, Rhino, and 3ds Max. Update 3 adds real-time rendering directly in the V-Ray viewport through a Vantage Viewport Live Link workflow. The goal sits squarely on convenience: keep modeling, keep assigning materials, keep nudging lights, and see the result update instantly.</p>



<p class="wp-block-paragraph">The live viewport workflow supports continuous scene edits. Walls, columns, material tweaks, and object selections update in real time. Assets dropped in from Cosmos appear immediately as high-quality models, including people, vegetation, and props.</p>



<p class="wp-block-paragraph">Lighting edits also happen inside the viewport workflow. Cosmos light fixtures with built-in light sources work in this mode, and V-Ray lights can be placed and adjusted interactively, including intensity adjustments while the real-time view stays active.</p>



<p class="wp-block-paragraph">The real-time viewport mode supports large scenes. Vantage can handle millions of polygons with no noticeable lag in the described workflow, and it uses full ray tracing, without rasterization or approximation in that workflow description.</p>



<p class="wp-block-paragraph">The real-time viewport workflow includes camera and look controls for composition and presentation. It supports adjusting the sun and adding effects including lens flares, photometrics, fog, and depth of field, while staying inside the host application viewport.</p>



<h3 id="parallax-interiors-go-native-and-finally-leave-osl-behind" class="wp-block-heading">Parallax interiors go native, and finally leave OSL behind</h3>



<p class="wp-block-paragraph">Parallax interiors in Update 3 target a familiar archviz cheat: add convincing depth behind windows without modeling full rooms. Update 3 adds a native parallax texture map that works across integrations and also works in Vantage. This matters for integrations that do not expose <a href="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage">Open Shading Language</a>, where older OSL-based approaches were less usable.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/parallax_interiors_b-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/parallax_interiors_b-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A modern, glass-fronted skyscraper glimmers against the twilight sky, intricately designed with a unique angular facade. Illuminated office spaces reflect vibrant city lights below, creating a lively urban scene filled with a sense of sophisticated energy."  class="wp-image-270167" ></a></figure>



<p class="wp-block-paragraph">Cosmos includes parallax interior shaders designed for drag-and-drop use behind windows. The shaders maintain depth and perspective from any camera angle and support variation controls to avoid obvious repetition across facades.</p>



<h3 id="quick-caustics-and-gaussian-splats-get-more-practical" class="wp-block-heading">Quick caustics and Gaussian splats get more practical</h3>



<p class="wp-block-paragraph">Quick Caustics in Update 3 bring sunlight caustics through water, a common request for pools, lakes, and other outdoor scenes. V-Ray includes a general caustics engine, and the update adds a specific option intended to quickly approximate caustics caused by sunlight going through water surfaces. The workflow is enabling Quick Caustics in the material and lighting with V-Ray Sun so caustics appear immediately.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/quick-caustics-a-b-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/quick-caustics-a-b-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A tranquil swimming pool with crystal-clear water, surrounded by a modern patio. Sun loungers in vibrant yellow and green tones are arranged neatly, and a yellow inflatable ring floats gently on the surface. Lush greenery and palm trees frame the scene, creating a serene oasis."  class="wp-image-270169" ></a></figure>



<p class="wp-block-paragraph">The current Quick Caustics behavior works best with displaced surfaces. It works with the built-in V-Ray water texture in SketchUp and Rhino, and it also supports other displacement textures. A depth parameter controls how far the caustics effect reaches. Reflective caustics can be enabled for shimmering patterns, and the caustics render element can be isolated for easier adjustment after the render.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/gaussian_splat_relight_a-b-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/gaussian_splat_relight_a-b-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="The image presents a captivating nighttime view of a tall clock tower, illuminations casting ambient lighting around the structure. The tower features a distinct design, with a prominent opening shaped like a teardrop. Surrounding the tower, trees and pathways create a park-like atmosphere, with small groups of people leisurely strolling, enhancing the sense of tranquility."  class="wp-image-270170" ></a></figure>



<p class="wp-block-paragraph">Gaussian Splats Relighting allows Gaussian splats to receive illumination from scene lights so they blend more naturally with the rest of the scene. A dedicated parameter controls how the lighting blend behaves, and V-Ray lights can be used with their full parameters in this workflow.</p>



<h3 id="node-materials-arrive-scatter-gets-a-brush-decals-get-distributed" class="wp-block-heading">Node materials arrive, scatter gets a brush, decals get distributed</h3>



<p class="wp-block-paragraph">Update 3 adds a node-based material editor for V-Ray for SketchUp and V-Ray for Rhino in preview. The node editor supports creating, picking, and editing materials and textures in a visual graph. Cosmos assets can be dragged directly into the graph. Texture nodes can be added and combined, maps can be mixed, and materials can be combined visually. Material types including blend, two-sided, overrdie, and wrapper appear as nodes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/node-material-editor_2-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/node-material-editor_2-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A cozy corner of a modern room features a plush white armchair facing a large abstract painting. The walls showcase a blend of exposed brick and a smooth blue section, while a potted plant adds greenery beside a clay vase. A stylish floor lamp stands near."  class="wp-image-270186" ></a></figure>



<p class="wp-block-paragraph">V-Ray 7.3 also adds a scatter brush workflow in V-Ray for SketchUp and V-Ray for Rhino. Objects can be scattered using a paintbrush approach for precise distribution of plants and similar objects. The workflow supports building a base layer and painting additional clusters, following predefined lines from plans or painting freely. Density can be adjusted via brush radius, and unwanted areas can be painted out. The workflow also supports shaping vegetation placement to match camera angles for composition.</p>



<p class="wp-block-paragraph"></p>



<h3 id="ai-mood-match-and-ai-enhancer-focus-on-faster-look-decisions" class="wp-block-heading">AI Mood Match and AI Enhancer focus on faster look decisions</h3>



<p class="wp-block-paragraph">AI Mood Match expands the Light Gen workflow for V-Ray for SketchUp and V-Ray for Rhino. It adjusts environment lighting to match a visual reference instead of trial-and-error tweaks. The workflow describes uploading a reference image, generating multiple lighting scenarios, browsing results, choosing one, and applying it with a click, then refining lighting further as needed.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai_mood_match_a-b-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai_mood_match_a-b-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A modern house featuring smooth horizontal wood siding and large glass windows, surrounded by vibrant green trees. In the foreground, purple flowers bloom near a serene body of water, with sunlight casting a warm glow on the structure at dusk."  class="wp-image-270173" ></a></figure>



<p class="wp-block-paragraph">AI Enhancer adds improved accuracy and object-level control. The described workflow includes detecting characters, vegetation, and large surfaces after upload, then enhancing selected elements without affecting the rest of the image.</p>



<p class="wp-block-paragraph">For people, the controls include parameters such as age, gender, ethnicity, hair color, and facial expression, with results applied as an enhancement. A creativity mode adds refinement while preserving the original look. Multiple selections can be enhanced at once, enhanced objects appear in an object enhancement list, and results can be saved as a new version.</p>



<p class="wp-block-paragraph">Large Surface Coverage targets fast breakup of flat or repetitive surfaces. Controls include creativity to add intrical detail and an age option intended to introduce natural weathering, including stains, micro-cracks, and subtle color variation.</p>



<p class="wp-block-paragraph">AI Materials now support 4K generation and higher-resolution maps. The described workflow includes a redesigned interface and an interactive 3D preview that can switch between sphere, box, and cylinder models, plus lighting direction adjustments and normal and roughness tweaks with instant updates.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_1-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_1-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A modern, angular home with large windows and a sleek facade sits gracefully among tall trees in a lush green landscape. A curved driveway leads to the entrance, highlighting two parked cars. Vibrant pink blossoms add a pop of color in the foreground, creating an inviting atmosphere."  class="wp-image-270175" ></a></figure>



<h3 id="frame-buffer-tweaks-and-per-camera-controls-in-3ds-max" class="wp-block-heading">Frame Buffer tweaks and per-camera controls in 3ds Max</h3>



<p class="wp-block-paragraph">V-Ray for 3ds Max adds Physical Camera tools intended to make scene variations and view management easier. Objects can be excluded from visibility per camera without affecting the rest of the scene. Focus can be set to object mode by picking an object to remain in focus, keeping it sharp regardless of camera target position, which changes depth of field control behavior.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_2-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_2-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A bright and inviting living room features a plush white sofa adorned with decorative pillows, facing a stunning wooden coffee table. Sunlight pours through large windows, illuminating indoor plants and eclectic decorations, creating a warm ambiance. A patterned rug anchors the space."  class="wp-image-270176" ></a></figure>



<p class="wp-block-paragraph">Update 3 also improves the V-Ray Frame Buffer. A new histogram widget provides insight into color distribution and exposure. Background and foreground folders support reference images, watermarks, and backgrounds. Scaling and positioning tools improve alignment, and effects apply consistently to added elements in this workflow description.</p>



<h3 id="cloud-reviews-video-notes-and-3d-streaming-annotation" class="wp-block-heading">Cloud reviews, video notes, and 3D streaming annotation</h3>



<p class="wp-block-paragraph">Cloud Reviews adds a review hub for sharing work with teams and clients. Reviews can be started from the render engine or created in a review tab workflow. Renders can be uploaded and stakeholders invited. Stakeholders can explore images or 360-degree experiences and leave comments directly on elements that need adjustment. Project status can be updated, new versions uploaded, and an approvers list used to finalize the design.</p>



<p class="wp-block-paragraph">Video collaboration adds timeline-based commenting. Comments can be pinned to an exact second or a time span, and comments can be repositioned. Annotation tools include markers such as drawing, line, and rectangle tools for pointing out specific areas. Comments can fade out automatically after their time span for a cleaner preview.</p>



<p class="wp-block-paragraph">3D streaming in the same ecosystem allows real-time navigation once a scene is uploaded. The workflow includes switching cameras and adjusting lighting dynamically, sharing a 3D stream for interactive exploration, and adding annotations. Comments save automatically, and annotations can include attached images or links for context. If your review chain includes external stakeholders, run a dry test early to catch permission and browser issues before a deadline catches you. Or you have an audience, when you try to remember your password. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/chaoscloudcollab_reviews_overview.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="455"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/chaoscloudcollab_reviews_overview.jpg?resize=1200%2C455&#038;quality=80&#038;ssl=1"  alt="A digital interface showcasing a project management dashboard on a light background. Sections include &#039;My projects&#039;, &#039;Shared with me&#039;, and &#039;Trash&#039;. Three thumbnail previews labeled &#039;Discovery 01&#039;, &#039;Test_Collab_Review&#039;, and &#039;Your’s 01&#039; are visible, with some highlighted and marked with checkboxes."  class="wp-image-270183" ></a></figure>



<p class="wp-block-paragraph">Have a look at the tools here: Chaos Cloud Reviews documentation<br /><a href="https://documentation.chaos.com/space/VCLOUD/521797640/Reviews" title="">https://documentation.chaos.com/space/VCLOUD/521797640/Reviews</a></p>



<h3 id="anima-6-parking-lots-and-smarter-vehicle-lighting" class="wp-block-heading">Anima 6: parking lots and smarter vehicle lighting</h3>



<p class="wp-block-paragraph">Anima 6 adds tools aimed at faster traffic population and more believable vehicle behavior. A parking lot feature lets users define parking zones and fill them with vehicles. Zones can be resized, orientations adjusted, density changed, vehicles added or removed, and layouts regenerated. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/automatic-vehicle-lightings_-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/automatic-vehicle-lightings_-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A sleek gray sedan with a bold black grille makes a sharp turn on a rainy urban street. The wet asphalt reflects the headlights of nearby vehicles, including a red SUV and a blue compact car, while soft evening lights illuminate the surroundings."  class="wp-image-270179" ></a></figure>



<p class="wp-block-paragraph">Anima 6 also adds automatic vehicle lighting for traffic simulation. Brake lights activate when stopping and turn signals engage when changing direction. A road staying tendency parameter controls whether vehicles continue straight or take available turns. If you want to show somebody how they should be driving their bloody SUVs, Anima will help make it look like it should, not like the BMW drivers do mostly behave. </p>



<h3 id="cosmos-sets-and-new-assets" class="wp-block-heading">Cosmos sets and new assets</h3>



<p class="wp-block-paragraph">Cosmos adds Sets, described as curated groups of assets that can be placed as a set and then rearranged or duplicated as needed.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_cosmos_assets_variation_1_-1920x1080-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_cosmos_assets_variation_1_-1920x1080-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A stylish modern salon features a spacious layout with large windows letting in natural light. Plush sofas in soft colors surround a round coffee table, while three elegant salon stations with mirrors and hair products sit against a wooden backdrop, creating a sophisticated and inviting atmosphere."  class="wp-image-270180" ></a></figure>



<p class="wp-block-paragraph">Update 3 adds over 700 new assets, including 400 high-detailed plant models from <a href="https://globeplants.com/?utm_source=chatgpt.com">Globe Plants</a>, plus additional branded models. Cosmos also includes new models from <a href="https://evermotion.org/?utm_source=chatgpt.com">Evermotion</a>, new people assets, and additional scatter presets and scan material range in the described workflow.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">Update 3 releases first for V-Ray for SketchUp and V-Ray for Rhino. Real-time rendering in the V-Ray viewport requires an active Vantage license or an active V-Ray Collection license.</p>



<p class="wp-block-paragraph">New features can shift habits fast. Test Update 3 on real scenes, real assets, and your actual hardware before it enters a production .</p>



<p class="wp-block-paragraph"><a href="https://www.chaos.com/vray">https://www.chaos.com/vray</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/">Chaos V-Ray 7 Update 3 goes real time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>KeyPro revamps Maya</title>
		<link>https://digitalproduction.com/2026/04/13/keypro-revamps-maya/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 04:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[constraints]]></category>
		<category><![CDATA[JSON]]></category>
		<category><![CDATA[keyframes]]></category>
		<category><![CDATA[KeyPro]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[toolbox]]></category>
		<category><![CDATA[waveform]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=268314</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/long-winter-auf-x-keypro-an-advanced-timeline-for-animators-hmp4_000018175.png?fit=1200%2C698&quality=72&ssl=1" width="1200" height="698" title="" alt="A detailed view of a software interface named KeyPro, displaying a vibrant timeline graph. Colorful waveforms in red, blue, and green intersect the grid, marked with yellow control points. The top right corner features a colorful logo with the text 'KEYPRO TIMELINE'." /></div><div><p>KeyPro stacks waveform, key density, heat, and range into one strip under Maya’s timeline, plus rig aware tools and a one time buy.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/13/keypro-revamps-maya/">KeyPro revamps Maya</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/long-winter-auf-x-keypro-an-advanced-timeline-for-animators-hmp4_000018175.png?fit=1200%2C698&quality=72&ssl=1" width="1200" height="698" title="" alt="A detailed view of a software interface named KeyPro, displaying a vibrant timeline graph. Colorful waveforms in red, blue, and green intersect the grid, marked with yellow control points. The top right corner features a colorful logo with the text 'KEYPRO TIMELINE'." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:14023,&quot;href&quot;:&quot;https:\/\/longwintermembers.com\/keypro\/#features&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13780,&quot;href&quot;:&quot;https:\/\/www.json.org&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14024,&quot;href&quot;:&quot;https:\/\/longwintermembers.com\/keypro&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://longwintermembers.com/keypro/#features" title="">KeyPro </a>replaces the idea that a timeline has to be a thin row of ticks and regret. It adds a compact strip beneath <a href="https://digitalproduction.com/tag/autodesk-maya/" title="Autodesk Maya">Maya</a>&#8216;s native timeline and renders four separate data layers in the same horizontal space. The core promise is density without clutter. The strip keeps the same broad job as a classic time slider, but it packs in readouts that normally live in separate editors, separate overlays, or separate moments where you sigh and zoom in again.</p>



<figure class="wp-block-embed alignleft is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<span class="uyT0RopviFp99OB8a7sdhU4gIXD5mHxZG1KCsf0JewwiAUrkq1tAzJjCkOcEnKevaEFYrhLNMqWy543H6RlWBS6nj2NlVfIzDYb"><div class="embed-twitter"><blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">KeyPro &#8211; An advanced timeline for animators. <a href="https://t.co/tM44wbldud">https://t.co/tM44wbldud</a><br><br>Somebody said &quot;Better than AnimBot&quot;. I don&#39;t know if that&#39;s true but it&#39;s certainly cheaper and has a killer timeline UI.  <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f605.png" alt="😅" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br><br>Excited to share this one. <a href="https://twitter.com/hashtag/characteranimation?src=hash&amp;ref_src=twsrc%5Etfw">#characteranimation</a> <a href="https://twitter.com/hashtag/maya?src=hash&amp;ref_src=twsrc%5Etfw">#maya</a> <a href="https://t.co/Mo5MKtvGG1">pic.twitter.com/Mo5MKtvGG1</a></p>&mdash; Long Winter (@Long_Winter) <a href="https://twitter.com/Long_Winter/status/2041871238747087308?ref_src=twsrc%5Etfw">April 8, 2026</a></blockquote><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div></span>
</div></figure>



<h3 id="four-layers-one-strip-zero-panel-flipping" class="wp-block-heading">Four layers, one strip, zero panel flipping</h3>



<p class="wp-block-paragraph">KeyPro renders four independently updated layers in the strip, and they update in real time as you work.</p>



<p class="wp-block-paragraph">One layer draws an audio waveform. It uses cached RMS waveform rendering and draws per pixel at any zoom level. It also automatically reads Maya’s audio node when a scene loads, so the waveform appears without manual hunting.</p>



<p class="wp-block-paragraph">Another layer shows key density. Every keyframe on every selected node renders as a tick. The ticks change colour based on density across a three-stop ramp that goes from blue to orange to hot pink. The point is fast visual triage for where animation gets heavy.</p>



<p class="wp-block-paragraph">A third layer is a heat bar. It is a 2-pixel chromatic bar at the top of the strip that encodes how deep your current view span sits relative to the master range. Red indicates you are zoomed deep in, and blue indicates you are at full master scale.</p>



<p class="wp-block-paragraph">The fourth layer is a master range that persists with the scene as a <a href="https://www.json.org/">JSON</a> file. Cyan markers show the start and end, and handles can extend the range for ease and out frames.</p>



<p class="wp-block-paragraph">If you have ever lost track of whether you are looking at the full shot, the trimmed shot, the shot plus handles, or the shot you swore you would retime later, this combination aims to make that state visible at all times.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-9.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="374"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-9.png?resize=1200%2C374&#038;quality=72&#038;ssl=1"  alt="A detailed interface layout showcasing various design options. Each option is neatly organized in a grid, labeled with terms like &#039;Align,&#039; &#039;Mirror,&#039; and &#039;Transform All.&#039; The dark background contrasts with bright text, creating a modern aesthetic focused on functionality."  class="wp-image-268317" ></a></figure>



<h3 id="rig-aware-tools-on-top-not-hidden-in-a-drawer" class="wp-block-heading">Rig-aware tools on top, not hidden in a drawer</h3>



<p class="wp-block-paragraph">Above the strip, KeyPro includes an animator toolbox. It includes tween presets and stepped keys. It also includes eight tools designed around constraint chains, space switching, and rig conventions.</p>



<p class="wp-block-paragraph">Those rig-focused targets matter because a timeline feature only helps if it respects the reality of production rigs. Key changes often ripple through constraint setups, and space switching workflows can create keys that look simple until you touch them.</p>



<p class="wp-block-paragraph">The toolset positions itself as production-grade key management, and that phrasing is a marketing claim. Still, the specific focus on constraint chains and space switching describes the kind of problems it intends to solve inside the timeline instead of pushing you out to separate editors.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-10.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="197"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-10.png?resize=1200%2C197&#038;quality=72&#038;ssl=1"  alt="A digital audio editing interface displaying a timeline with marked segments. Colorful vertical bars in blue, orange, and green represent different audio levels. The dark background enhances the vibrant colors, providing a clear visual reference for sound variations."  class="wp-image-268319" ></a></figure>



<h3 id="interaction-that-tries-to-feel-native" class="wp-block-heading">Interaction that tries to feel native</h3>



<p class="wp-block-paragraph">KeyPro also leans on direct manipulation. Left drag scrubs. Scrolling zooms. Middle drag moves keys. The stated goal is muscle memory. The idea is that the tiemline should feel like it always belonged there, even while it shows you more than the stock UI does.</p>



<h3 id="who-built-it-and-why-that-matters" class="wp-block-heading">Who built it and why that matters</h3>



<p class="wp-block-paragraph">KeyPro was made by developer Andrew Conroy. His credits include work as an animator on Ice Age, Life of Pi, and Love Death &amp;Robots. That background does not guarantee anything about your specific rig, your studio pipeline, or your scene scale. But it does set expectations about intent: the tool targets animator pain points inside the daily grind of key management and timing.</p>



<h3 id="pricing-and-licensing-in-plain-english" class="wp-block-heading">Pricing and licensing in plain English</h3>



<p class="wp-block-paragraph"><a href="https://longwintermembers.com/keypro/" title="">KeyPro </a>sells for 49 US dollars as a one time purchase. The price is a single purchase that you keep. No subscription.</p>



<p class="wp-block-paragraph"></p>



<h3 id="why-this-is-interesting-right-now" class="wp-block-heading">Why this is interesting right now</h3>



<p class="wp-block-paragraph">Timeline UX is one of those corners of animation software that everyone touches and almost nobody talks about until it hurts. KeyPro targets that pressure point directly by compressing multiple kinds of feedback into a single strip and pairing it with a toolbox aimed at everyday rig behaviors. If it lands in your workflow, the win is not a flashy new solver. It is fewer context switches, fewer blind scrubs, and faster decisions about where to spend your cleanup time.</p>



<p class="wp-block-paragraph">And if it does not land, at least it is a reminder that the most valuable tool upgrades sometimes live in the least glamorous UI row in the room, right under the playhead.</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Spec</th><th>Detail</th></tr></thead><tbody><tr><td>Maya Compatibility</td><td>Maya 2020 – 2025+ (PySide2 &amp; PySide6  auto-detected)</td></tr><tr><td>Integration Method</td><td>workspaceControl, docks natively below Maya&#8217;s timeline</td></tr><tr><td>API Layer</td><td>Maya OpenMaya / OpenMayaAnim (MFnAnimCurve for live key drag)</td></tr><tr><td>Audio Analysis</td><td>Fully cached RMS waveform per-pixel resolution at any zoom</td></tr><tr><td>Undo Safety</td><td>All key operations wrapped in named undo chunks </td></tr><tr><td>Master Range</td><td>JSON persisted alongside .ma / .mb scene file</td></tr><tr><td>Auto Frame</td><td>Graph Editor zoom tracks strip view on SelectionChanged + view pan</td></tr><tr><td>Jump to Key</td><td>Timeline follows Graph Editor selection (aTools-style behaviour)</td></tr><tr><td>Installation</td><td>Drag-and-drop installer · token license tied to your purchase</td></tr><tr><td>Design System</td><td>Consistent with full AXE Suite (Bebas Neue · DM Mono · orange/cyan/green)</td></tr></tbody></table></figure><p>The post <a href="https://digitalproduction.com/2026/04/13/keypro-revamps-maya/">KeyPro revamps Maya</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A detailed view of a software interface named KeyPro, displaying a vibrant timeline graph. Colorful waveforms in red, blue, and green intersect the grid, marked with yellow control points. The top right corner features a colorful logo with the text 'KEYPRO TIMELINE'.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">268314</post-id>	</item>
		<item>
		<title>FreeCAD 1.1 stacks workflow upgrades</title>
		<link>https://digitalproduction.com/2026/04/01/freecad-1-1-stacks-workflow-upgrades/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d print]]></category>
		<category><![CDATA[Assembly]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[CAM]]></category>
		<category><![CDATA[FEM]]></category>
		<category><![CDATA[FreeCAD]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Gmsh]]></category>
		<category><![CDATA[IFC]]></category>
		<category><![CDATA[parametric]]></category>
		<category><![CDATA[PartDesign]]></category>
		<category><![CDATA[Sketcher]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=263387</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://digitalproduction.com/wp-content/uploads/2026/03/feature-01.avif" width="609" height="407" title="" alt="Close-up view of a 3D printer's internal mechanism featuring red and black components, wiring, and a green circuit board, highlighting its intricate design and assembly." /></div><div><p>FreeCAD 1.1 adds draggers, clearer previews, and CAM, Assembly, and FEM upgrades, plus broad import and export for common pipeline formats.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/01/freecad-1-1-stacks-workflow-upgrades/">FreeCAD 1.1 stacks workflow upgrades</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://digitalproduction.com/wp-content/uploads/2026/03/feature-01.avif" width="609" height="407" title="" alt="Close-up view of a 3D printer's internal mechanism featuring red and black components, wiring, and a green circuit board, highlighting its intricate design and assembly." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' 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11:17:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 19:46:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-24 17:34:47&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-24 17:34:47&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13851,&quot;href&quot;:&quot;https:\/\/openscad.org\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13852,&quot;href&quot;:&quot;https:\/\/www.autodesk.com\/products\/fusion-360\/overview?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13853,&quot;href&quot;:&quot;https:\/\/blog.freecad.org\/2026\/03\/25\/freecad-version-1-1-released\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.freecad.org/?utm_source=chatgpt.com">FreeCAD</a> (Free as in Free speech and &#8220;Free Beer&#8221;) sits in the CAD corner of the pipeline and packs workbenches like <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">PartDesign</a>, <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">Sketcher</a>, <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">Assembly</a>, <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">CAM</a>, and <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">FEM</a> so you can model, wrangle, and sanity check without app hopping.</em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/a9biWv_M8p8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">F<a href="https://www.freecad.org/?utm_source=chatgpt.com">reeCAD</a> 1.1 arrived on with a big bag of quality of life upgrades across workbenches. You get transparent previews in <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">PartDesign</a>. You grab interactive draggers in tools like Fillet and Chamfer. You flip on three-point lighting. You reach for a Clarify Selection tool when the viewport plays tricks. You also get <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">Assembly</a> and <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">FEM</a> improvements, including animations, plus a totally new CAM tool library system in <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">CAM</a>.</p>



<p class="wp-block-paragraph"></p>



<h3 id="previews-and-draggers-that-cut-the-click-tax" class="wp-block-heading">Previews and draggers that cut the click tax</h3>



<p class="wp-block-paragraph">Transparent previews in <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">PartDesign</a> let you see more of the result before you commit the feature. That single change can save a lot of undo gymnastics. Interactive draggers show up in tools like Fillet and Chamfer. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-38.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="678"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-38.png?resize=1200%2C678&#038;quality=72&#038;ssl=1"  alt="A close-up view of a gray circular component with a ring shape, featuring arrows indicating direction and movement, designed in a technical drawing style."  class="wp-image-263389" ></a></figure>



<p class="wp-block-paragraph">You adjust values directly in the 3D view and keep your attention on the shape instead of the dialog hunt. That kind of workflow tweak sounds small and then steals back your afternoon.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-39.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="949" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-39.png?resize=1200%2C949&#038;quality=72&#038;ssl=1"  alt="A computer screen displaying a preferences menu with the title &quot;Light Sources.&quot; Sections include settings for main light, backlight, fill light, and ambient light, with sliders for intensity and angles, and a 3D preview of a glossy sphere."  class="wp-image-263390" ></a></figure>



<p class="wp-block-paragraph">Three point lighting joins the highlight list too. Better lighting makes inspection less squinty and more deliberate, especially when you chase tiny edges and subtle surface changes.</p>



<h3 id="selection-finally-gets-a-referee" class="wp-block-heading">Selection finally gets a referee</h3>



<p class="wp-block-paragraph">The Clarify Selection tool exists now. When geometry overlaps and selection turns vague, you can use a dedicated tool to clear up what you actually picked. That matters most for busy scenes and imported geometry, where you often click a face and accidentally choose its annoying neighbour.</p>



<h3 id="cam-assembly-and-fem-get-louder-updates" class="wp-block-heading">CAM, Assembly, and FEM get louder updates</h3>



<p class="wp-block-paragraph">The new CAM tool library system lands in <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">CAM</a>. The highlight list calls it totally new, which usually means you should poke it on a test job first, then decide how hard you want to lean on it. The new-features list also calls out improvements to <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">Assembly</a> and <a href="https://www.freecad.org/features.php?lang=en&amp;utm_source=chatgpt.com">FEM</a>, including animations. If you already use those workbenches, you get new reasons to revisit your templates and habits.</p>



<p class="wp-block-paragraph">This is the one spot where the <a href="https://www.freecad.org/?utm_source=chatgpt.com">FreeCAD Project</a> itself deserves a nod in plain text, because shipping broad QoL work takes stamina.</p>



<h3 id="the-sleeper-feature-format-wrangling-and-quick-analysis" class="wp-block-heading">The sleeper feature: format wrangling and quick analysis</h3>



<p class="wp-block-paragraph">FreeCAD does not just model. It also handles a long list of formats, which makes it handy as a converter and inspection tool when your inbox dumps mystery geometry on your desk.</p>



<p class="wp-block-paragraph">It supports its native <a href="https://github.com/FreeCAD/FreeCAD-documentation/blob/main/wiki/Import_Export.md?utm_source=chatgpt.com">FCStd</a> format (D&#8217;uh) and it can import and export a wide set of common interchange types. You can work with <a href="https://www.iso.org/standard/72237.html?utm_source=chatgpt.com">STEP</a> and <a href="https://www.nist.gov/publications/initial-graphics-exchange-specification-iges-version-30?utm_source=chatgpt.com">IGES</a>. You can move meshes through <a href="https://www.loc.gov/preservation/digital/formats/fdd/fdd000507.shtml?utm_source=chatgpt.com">OBJ</a> and <a href="https://www.loc.gov/preservation/digital/formats/fdd/fdd000505.shtml?utm_source=chatgpt.com">STL</a>. You can wrangle 2D CAD through <a href="https://www.autodesk.com/products/dwg-trueview/overview?utm_source=chatgpt.com">DWG</a> and <a href="https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/AutoCAD-DXF-file-format-documentation.html?utm_source=chatgpt.com">DXF</a>. You can push vector work through <a href="https://www.w3.org/Graphics/SVG/About.html?utm_source=chatgpt.com">SVG</a>. You can touch GIS data via <a href="https://support.esri.com/en-us/technical-paper/esri-shapefile-technical-description-279?utm_source=chatgpt.com">SHP</a>. You can exchange scenes via <a href="https://www.khronos.org/collada/?utm_source=chatgpt.com">DAE</a>. You can trade BIM data through <a href="https://technical.buildingsmart.org/standards/ifc/?utm_source=chatgpt.com">IFC</a>. You can open mesh data in <a href="https://www.geomview.org/?utm_source=chatgpt.com">OFF</a>. You can pull in solver flavored meshes like <a>NASTRAN</a>. You can also handle <a href="https://www.iso.org/obp/ui/en/?utm_source=chatgpt.com">VRML</a>, and you can import <a href="https://openscad.org/?utm_source=chatgpt.com">OpenSCAD CSG</a>.</p>



<p class="wp-block-paragraph">If you live in 3D print land and you just need to cobble together greeblies or CAD style parts, that broad format support can turn the tool into a quick staging area for cleanup, scale checks, and conversions. You might also hear 3D print aficionados call it easier to use than <a href="https://www.autodesk.com/products/fusion-360/overview?utm_source=chatgpt.com">Autodesk Fusion</a>, even though it is far less powerful for many end-to-end workflows. </p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><br /><a href="https://blog.freecad.org/2026/03/25/freecad-version-1-1-released/?utm_source=chatgpt.com">https://blog.freecad.org/2026/03/25/freecad-version-1-1-released/</a><br /></p>



<p class="wp-block-paragraph">Also: Check out this excellent overview from Deltahedra! </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/bYdobpjTypg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure><p>The post <a href="https://digitalproduction.com/2026/04/01/freecad-1-1-stacks-workflow-upgrades/">FreeCAD 1.1 stacks workflow upgrades</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Arnold 7.5.1 comes with Flow Render Tech, Volume AOVs, and MIKKTSpace</title>
		<link>https://digitalproduction.com/2026/03/27/autodesk-releases-arnold-7-5-1-with-flow-render-tech-preview-volume-aovs-and-mikktspace-support/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Arnold 7.5.1]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[Flow Render]]></category>
		<category><![CDATA[MIKKTSpace]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[VFX Excerpt]]></category>
		<category><![CDATA[volume rendering]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=263359</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ac-custom-aov-volume-beauty.jpg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="A dynamic explosion cloud billowing upwards, featuring thick white smoke interspersed with bright orange flames, against a stark black background." /></div><div><p>Autodesk has released Arnold 7.5.1. The update adds the Flow Render tech preview with 2,400 free cloud render minutes per month, alongside custom AOVs for volume shaders, MIKKTSpace normal mapping support, Windows CPU rendering optimizations, and a range of shading, USD, and API changes.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/27/autodesk-releases-arnold-7-5-1-with-flow-render-tech-preview-volume-aovs-and-mikktspace-support/">Arnold 7.5.1 comes with Flow Render Tech, Volume AOVs, and MIKKTSpace</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ac-custom-aov-volume-beauty.jpg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="A dynamic explosion cloud billowing upwards, featuring thick white smoke interspersed with bright orange flames, against a stark black background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13859,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/ARNOL\/ENU&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;http:\/\/help.autodesk.com\/view\/ARNOL\/ENU\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13860,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/ARNOL\/ENU\/?guid=arnold_core_7510_html&amp;utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13861,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/ARNOL\/ENU\/?guid=arnold_core_rendering_ac_flow_render_faq_html&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/autodesk/" title="Autodesk">Autodesk </a>has released <a href="https://help.autodesk.com/view/ARNOL/ENU/" title="">Arnold 7.5.1.</a> The headline feature is Flow Render, a new cloud rendering tech preview that gives Arnold users 2,400 render minutes per month for testing. Beneath that, and arguably more useful once actual shots arrive, the update also fixes a long-standing gap in volume AOVs, adds MIKKTSpace normal mapping, and squeezes some extra CPU performance out of Windows.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/rn_flow_render_rop_title.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="https://help.autodesk.com/cloudhelp/ENU/AR-Houdini/images/rn_flow_render_rop_title.png"  class="wp-image-263367" ></figure>



<h3 id="flow-render-is-here-with-sensible-limits-and-no-magic-involved" class="wp-block-heading">Flow Render is here, with sensible limits and no magic involved</h3>



<p class="wp-block-paragraph">The loudest part of Arnold 7.5.1 is Flow Render, Autodesk’s new cloud rendering tech preview for Arnold. During the preview, users get 2,400 render minutes per month. That is 40 hours, which is enough to test the service properly, but not enough to start behaving like a streaming platform.</p>



<p class="wp-block-paragraph">The basic idea is simple: submit Arnold jobs to the cloud, free up local machines, and run more variations in parallel. Autodesk pitches this as a way to speed up rendering, look development, and simulation work without tying up workstations all day.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="456"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/rn_flow_render_rop_monitor.png?resize=1200%2C456&#038;quality=72&#038;ssl=1"  alt="https://help.autodesk.com/cloudhelp/ENU/AR-Houdini/images/rn_flow_render_rop_monitor.png"  class="wp-image-263364" ></figure>



<p class="wp-block-paragraph">Flow Render requires an Autodesk account login, because of course it does. Submission happens through the Arnold plugins. Autodesk lists support for Houdini, 3ds Max, Cinema 4D, and Maya, while Katana support is still listed as coming soon. The backend runs on Autodesk Platform Services through the Flow Graph Engine API, which handles the cloud storage and compute side.</p>



<p class="wp-block-paragraph">Autodesk says Flow Render is aimed at everyone from larger VFX and animation studios to freelance 3D and FX artists. That is the official line. In practice, the current limits matter more than the broad target group wording. A single task can run for up to 12 hours. Users can run up to 10 tasks simultaneously, subject to service-level limits. Task data is stored for 30 days.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1022"  height="725"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ac-web-interface-job-monitor.jpg?resize=1022%2C725&#038;quality=80&#038;ssl=1"  alt="https://help.autodesk.com/cloudhelp/ENU/AR-Houdini/images/ac-web-interface-job-monitor.jpg"  class="wp-image-263366" ></figure>



<p class="wp-block-paragraph">So yes, it is cloud rendering. No, it is not a bottomless sky-farm that will lovingly absorb every pipeline problem. At this stage it looks more like a practical overflow and evaluation option, which is honestly a lot more believable.</p>



<h3 id="the-more-important-production-news-is-in-arnold-itself" class="wp-block-heading">The more important production news is in Arnold itself</h3>



<p class="wp-block-paragraph">The stronger part of this release is the renderer update. Arnold 7.5.1 finally adds proper custom AOV support for volume shaders. The aov_write_rgb, aov_write_float, and aov_write_rgba shader nodes now work in volume networks just as they do for surface shaders. Previously, Arnold silently ignored them in volume contexts, which is the kind of workflow detail that tends to waste time very efficiently.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-34.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="414" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-34.png?resize=1200%2C414&#038;quality=72&#038;ssl=1"  alt="A triptych showcasing stylized smoke effects: on the left, a gray smoke cloud; in the center, a vibrant orange-yellow smoke formation; on the right, a dynamic mixture of gray and red smoke, all set against a black background."  class="wp-image-263362" ></a></figure>



<p class="wp-block-paragraph">Autodesk says the volume raymarcher now collects AOV closures at each step and integrates them using Beer-Lambert weighting, so the resulting outputs remain physically consistent. Flat formats such as EXR and TIFF are supported, as is deep EXR. There is a cost, naturally. Autodesk notes roughly 16% overhead with two active volume AOVs at fine step sizes. Useful feature, non-zero bill. Reality remains intact.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1025"  height="388"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ac_wn_7510_mikktspace.jpg?resize=1025%2C388&#038;quality=80&#038;ssl=1"  alt="https://help.autodesk.com/cloudhelp/ENU/AR-Core/images/ac_wn_7510_mikktspace.jpg"  class="wp-image-263365" ></figure>



<p class="wp-block-paragraph">Arnold 7.5.1 also adds a new tangent_space_type parameter to the normal_map shader, bringing support for MIKKTSpace normal mapping. The previous mode stays in place as standard, while the new mikk mode uses MIKKTSpace-generated normal, tangent, and bitangent data from DCC tools such as 3ds Max. That should reduce shading mismatches between applications, which is not glamorous, but is exactly the kind of boring improvement people end up appreciating.</p>



<p class="wp-block-paragraph">Windows users also get CPU render optimizations. Autodesk says most scenes render faster, though not all. The examples in the release notes show a 1.16x speedup for the OpenPBR shader ball, 1.08x for gtc-robot, 1.07x for Disney cloud, and 1.04x for ALab. Intel jungle ruins stays at 1.00x, apparently choosing not to participate.</p>



<p class="wp-block-paragraph">There is one incompatible rendering change worth noting. Arnold now correctly supports the exponent parameter in the OSL generalized_schlick_bsdf closure for both reflection and transmission. Scenes using non-default exponent values or heavy transmission may therefore render differently. Technically correct, slightly annoying, very Arnold-point-release.</p>



<p class="wp-block-paragraph">The bug-fix list covers GPU artifacts, IPR crashes, incorrect volume mipmap selection, polymesh crashes, Hydra update problems, and several USD-related issues. So this is a proper point release: one shiny cloud headline, several genuinely useful renderer fixes, and a pile of smaller changes that will matter most to the people who have already been burned by them.</p>



<p class="wp-block-paragraph">Links</p>



<p class="wp-block-paragraph">Autodesk Arnold 7.5.1 release notes:<br /><a href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_7510_html&amp;utm_source=chatgpt.com">https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_7510_html</a></p>



<p class="wp-block-paragraph">Autodesk Flow Render FAQ:<br /><a href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_rendering_ac_flow_render_faq_html">https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_rendering_ac_flow_render_faq_html</a></p><p>The post <a href="https://digitalproduction.com/2026/03/27/autodesk-releases-arnold-7-5-1-with-flow-render-tech-preview-volume-aovs-and-mikktspace-support/">Arnold 7.5.1 comes with Flow Render Tech, Volume AOVs, and MIKKTSpace</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">263359</post-id>	</item>
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		<title>Autodesk ships Maya 2027</title>
		<link>https://digitalproduction.com/2026/03/26/autodesk-ships-maya-2027/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Bifrost]]></category>
		<category><![CDATA[Flow Studio]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Maya Creative]]></category>
		<category><![CDATA[MotionMaker]]></category>
		<category><![CDATA[ngSkinTools]]></category>
		<category><![CDATA[OpenUSD]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[Smart Bevel]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=263103</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/whats-new-blog-1-1536x864-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A close-up of a gray horse with a shining coat, set against a blurred landscape. Text overlay reads 'WHAT’S NEW IN MAYA + 3DS MAX' in bold yellow and white letters." /></div><div><p>Maya Creative gets most of Maya 2027, while Maya 2027 adds Smart Bevel, USD tools, MotionMaker horses, and deeper Bifrost perks.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/26/autodesk-ships-maya-2027/">Autodesk ships Maya 2027</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/whats-new-blog-1-1536x864-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A close-up of a gray horse with a shining coat, set against a blurred landscape. Text overlay reads 'WHAT’S NEW IN MAYA + 3DS MAX' in bold yellow and white letters." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:372,&quot;href&quot;:&quot;https:\/\/www.autodesk.com\/products\/maya\/overview&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251216222206\/https:\/\/www.autodesk.com\/products\/maya\/overview&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:52:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 12:43:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 02:39:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 14:23:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 01:50:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 14:18:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 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09:44:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-01 13:55:14&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 20:29:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-09 00:41:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 18:48:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-16 05:57:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-21 02:45:43&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-21 02:45:43&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.autodesk.com/products/maya/overview" title="">Maya</a> is a core DCC for modeling, rigging, animation, FX, and rendering, with <a href="https://www.autodesk.com/eu/products/maya-creative/overview" title="">Maya Creative</a> as a leaner sibling. It plugs into <a href="https://digitalproduction.com/tag/usd/" title="USD">USD</a> workflows, <a href="https://www.arnoldrenderer.com/">Arnold</a> rendering, and FX via <a href="https://digitalproduction.com/tag/bifrost/" title="Bifrost">Bifrost</a>, with a shortcut out to <a href="https://www.autodesk.com/products/flow-studio/overview">Flow Studio</a> when you need the cloud.</em></p>



<h3 id="the-2027-drop-hits-modeling-animation-fx-and-pipeline" class="wp-block-heading">The 2027 drop hits modeling, animation, FX, and pipeline</h3>



<p class="wp-block-paragraph"><a href="https://www.autodesk.com/">Autodesk</a> has released <a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya 2027</a> and <a href="https://www.autodesk.com/products/maya-creative/overview">Maya Creative 2027</a>, with updates spanning modeling, character work, animation, simulation, rendering, and interoperability. <a href="https://www.autodesk.com/products/maya-creative/overview">Maya Creative</a> gets the same new features as <a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya</a> except for <a>Bifrost</a> 3.0. A tech preview of an in-product help chatbot called <a>Autodesk Assistant</a> ships in this release. It searches product documentation and answers workflow questions inside the app.</p>



<h3 id="smart-bevel-wants-your-booleans-to-calm-down" class="wp-block-heading">Smart Bevel wants your Booleans to calm down</h3>



<p class="wp-block-paragraph">A new modeling feature called <a>Smart Bevel</a> (Also available in 3ds Max) generates bevels by following the surface shape rather than the underlying topology. That matters most when topology gets uneven, especially after Boolean modeling. The tool is positioned as producing more predictable results on irregular meshes, including at Boolean intersections, where classic bevel workflows often demand extra cleanup.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-3698FC47-C80B-4888-ADA3-6226636D5B98.gif?w=1200&#038;ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-3698FC47-C80B-4888-ADA3-6226636D5B98.gif" ></figure>



<p class="wp-block-paragraph">It is also non-destructive, keeping construction history so you can continue to refine the result. That makes it easier to treat beveling as part of the modeling flow, not a final bake-and-pray step.</p>



<h3 id="motionmaker-teaches-horses-new-tricks" class="wp-block-heading">MotionMaker teaches horses new tricks</h3>



<p class="wp-block-paragraph">A new horse archetype lands in <a>MotionMaker</a>, aimed at one of animation’s oldest time sinks: believable quadruped locomotion. The horse archetype can generate a believable base motion for horses in seconds. It covers core gait work, including trots and gallops, and it can generate transitions between them. The point is not just getting a loop, but getting the in-between that usually eats hours of tweaking, like moving from trot to catner without the rhythm falling apart. And since we only heard the phrase, but don&#8217;t know what it is: The special island Pony gait of &#8220;<a href="https://www.youtube.com/watch?v=-7rWeWymJDw" title="">Tölt</a>&#8221; isn&#8217;t covered, as far as we can see. But considering we all don&#8217;t know what that exactly is, we shouldn&#8217;t be too annoyed. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/XqLj4jJQfjI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The horse joins existing motion styles for bipeds and canines inside the growing <a>MotionMaker</a> library. The workflow framing stays consistent: generate a base, then push performance choices yourself, like changing speed while keeping a natural gait, or adjusting action beats without rebuilding the whole setup from scratch.</p>



<p class="wp-block-paragraph">If you have ever watched a horse walk cycle drift into floating-hoof limbo, you already know why this matters. Still, treat it like any new tool: test thier output on real shots before you bet a delivery on it.</p>



<h3 id="sequencer-gets-rebuilt-for-shot-work-not-nostalgia" class="wp-block-heading">Sequencer gets rebuilt for shot work, not nostalgia</h3>



<p class="wp-block-paragraph">The <a>Sequencer</a> has been modernized, with changes aimed at previs and layout artists cutting multi-shot sequences. Shot trimming and time scaling are now edge-driven interactions. You drag a shot edge to trim, and you use a time scale mode to scale by dragging the edge. The interface adds custom labels, color coding, automatic thumbnails, and smarter grouping behavior.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Maya-Sequencer_720-1.gif?w=1200&#038;ssl=1"  alt="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Maya-Sequencer_720-1.gif" ></figure>



<p class="wp-block-paragraph">Playblasting gets its own menu and supports playblasting selected shots, all shots on a track, or the entire sequence. There is also a re-playblast option for a selected shot. File naming templates add support for a Scene keyword, and unsupported filename characters get replaced with underscores. A dedicated Sequencer workspace ships as well, and playblast output is described as improved with viewport-matching results, scene names, and full audio.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2027/ENU/Maya-Bifrost/images/GUID-CBDD1A2C-073A-4C66-B9A0-32A40330BD54.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-Bifrost/images/GUID-CBDD1A2C-073A-4C66-B9A0-32A40330BD54.png" ></figure>



<h3 id="bifrost-3-0-adds-surface-tension-and-scalable-destruction-tooling" class="wp-block-heading">Bifrost 3.0 adds surface tension and scalable destruction tooling</h3>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-1223AA4F-1CD7-473C-87EA-C16C6B28F7FD" title="">Bifrost</a> 3.0 introduces surface tension settings for liquid simulations, aimed at more realistic droplets and splashes at high resolution. Rigid Body Dynamics workflows also get attention, with performance improvements and a push toward procedural iteration. The destruction workflow is described as fully procedural, with the ability to adjust physics, tweak constraints, refine fractures, and re-simulate without rebuilding the setup. There is also a cloud option called <a>Flow Wedging</a> that can generate multiple variations in parallel directly from <a>Bifrost</a>.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-263103-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/wareHouseE_1.mp4?_=1" /><a href="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/wareHouseE_1.mp4">https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/wareHouseE_1.mp4</a></video></div>
</div></figure>



<h3 id="openusd-authoring-gets-more-guided-inside-the-dcc" class="wp-block-heading">OpenUSD authoring gets more guided inside the DCC</h3>



<p class="wp-block-paragraph">The release adds tools intended to simplify asset authoring for <a href="https://openusd.org/">OpenUSD</a> pipelines, where correctness and consistency matter as much as creativity. A guided workflow called <a>Component Creator</a> can build USD components through an interface designed to help structure assets properly from the start. A related <a>Variant Manager</a> helps define and manage asset variations.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Screenshot-2026-03-18-at-13.26.52-1.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Screenshot-2026-03-18-at-13.26.52-1.jpg" ></figure>



<p class="wp-block-paragraph">On the <a href="https://www.autodesk.com/products/3ds-max/overview">3ds Max</a> side, an Asset Resolver is described as helping keep asset resolution stable by giving more control and visibility over how assets resolve and how paths map. It is framed as a way to reduce guesswork when something fails to load or appears changed. But more on Max tomorrow, it&#8217;s late. </p>



<h3 id="rendering-and-lookdev-speed-style-and-portable-graphs" class="wp-block-heading">Rendering and lookdev: speed, style, and portable graphs</h3>



<p class="wp-block-paragraph">Rendering updates focus on speed and creative control in <a href="https://www.arnoldrenderer.com/">Arnold</a>, with improvements described for complex scenes and volumes like smoke or clouds, including GPU and volume rendering areas. </p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-33.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="518" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-33.png?resize=1200%2C518&#038;quality=72&#038;ssl=1"  alt="A collage of cloud images demonstrating various texture and lighting effects. The top row features different types of white clouds against blue skies, while the bottom row presents clouds at different sizes and densities, showcasing both sunny and sunset views."  class="wp-image-263115" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">New shading tools include a stylised line option and a nearest points shader for point-based effects and data-driven shading. Hair is described as looking more natural in close-ups, and bloom rendering is described as more refined for realistic and stylised lens effects.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Art-by-Lee-Griggs-1.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Art-by-Lee-Griggs-1.jpg" ></figure>



<p class="wp-block-paragraph">On the lookdev side, there is support for plugging third-party solutions into <a>LookdevX</a> for AI-driven generative texturing. This is presented as a workflow connection rather than a single locked-in generator. For interchange and portability, <a>MaterialX</a> workflows in <a>LookdevX</a> add support for relative paths in documents, with options to make paths relative to the scene file or workspace, and tools to toggle between relative and absolute paths.</p>



<h3 id="flow-studio-gets-a-front-door-inside-maya" class="wp-block-heading">Flow Studio gets a front door inside Maya</h3>



<p class="wp-block-paragraph">A new button in the Status Line can open <a href="https://www.autodesk.com/products/flow-studio/overview?utm_source=chatgpt.com">Flow Studio</a> directly from inside <a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya</a>. The release notes also call out <a href="https://digitalproduction.com/2026/03/05/autodesk-adds-generative-3d-to-flow-studio/" title="Autodesk adds generative 3D to Flow Studio">Wonder 3D</a> in <a href="https://www.autodesk.com/products/flow-studio/overview?utm_source=chatgpt.com">Flow Studio</a>, described as a generative AI model that can quickly generate 3D characters or objects from a text prompt or reference image, with export paths to <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>, <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>.</p>



<h3 id="pricing-and-system-requirements" class="wp-block-heading">Pricing and system requirements</h3>



<p class="wp-block-paragraph"><a href="https://www.autodesk.com/products/maya/buy?utm_source=chatgpt.com">Maya</a> is rental-only, with subscriptions listed at US$255 per month or US$2,010 per year. <a>Maya Indie</a> is listed as priced at US$330 per year for qualifying artists earning under US$100,000 per year and working on projects valued under US$100,000 per year. <a href="https://www.autodesk.com/products/maya-creative/overview">Maya Creative</a> is pay-as-you-go, with pricing starting at US$3 per day and a minimum spend of US$300 per year.</p>



<p class="wp-block-paragraph"><a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya 2027.0</a> is available for Windows 11, macOS 14.0 or later, and Linux distributions including RHEL and Rocky Linux. Whatever part of the pipeline you touch, put the new features through your usual validation before they enter production, especially anything that changes core geometry, rig weighting, USD structure, or render outputs.</p>



<p class="wp-block-paragraph"><a href="https://blogs.autodesk.com/media-and-entertainment/2026/03/25/whats-new-in-maya-and-3ds-max/?utm_source=chatgpt.com">https://blogs.autodesk.com/media-and-entertainment/2026/03/25/whats-new-in-maya-and-3ds-max/</a></p><p>The post <a href="https://digitalproduction.com/2026/03/26/autodesk-ships-maya-2027/">Autodesk ships Maya 2027</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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