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	<title>Blender - DIGITAL PRODUCTION</title>
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		<title>Sneeze Brings a Browser Engine to Spatial 3D</title>
		<link>https://digitalproduction.com/2026/06/16/sneeze-brings-a-browser-engine-to-spatial-3d/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Metaverse Standards Forum]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[OpenXR]]></category>
		<category><![CDATA[Sneeze]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[WebAssembly]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=285742</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_home_first_person-e1781194912381.png?fit=1200%2C800&quality=72&ssl=1" width="1200" height="800" title="" alt="Through a pair of sleek augmented reality glasses, a woman relaxes on a cozy couch in a softly lit modern living room. A holographic image of a man, seemingly conversing from afar, hovers beside her, alongside virtual smart home notifications about temperature, security, and family events, enhancing the futuristic atmosphere." /></div><div><p>Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/16/sneeze-brings-a-browser-engine-to-spatial-3d/">Sneeze Brings a Browser Engine to Spatial 3D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_home_first_person-e1781194912381.png?fit=1200%2C800&quality=72&ssl=1" width="1200" height="800" title="" alt="Through a pair of sleek augmented reality glasses, a woman relaxes on a cozy couch in a softly lit modern living room. A holographic image of a man, seemingly conversing from afar, hovers beside her, alongside virtual smart home notifications about temperature, security, and family events, enhancing the futuristic atmosphere." /></div><div><p class="wp-block-paragraph"><em>TL;DR / For those who don’t know the tool: <a href="https://omb.wiki/sneeze?utm_source=chatgpt.com">Sneeze</a> sits between spatial services and <a href="https://www.khronos.org/openxr/">AR and VR clients</a>. It consumes glTF output from <a href="https://www.blender.org/">Blender</a>, <a href="https://www.autodesk.com/products/maya/overview">Maya</a>, <a href="https://www.sidefx.com/products/houdini/">Houdini</a>, <a href="https://www.autodesk.com/products/revit/overview">Revit</a> and <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a>, and forms the engine layer of <a href="https://metaverse-standards.org/open-metaverse-browser-initative/?utm_source=chatgpt.com">OMBI</a> at the <a href="https://metaverse-standards.org/?utm_source=chatgpt.com">Metaverse Standards Forum</a>.</em></p>
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08:29:45&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14695,&quot;href&quot;:&quot;https:\/\/www.w3.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260610214913\/https:\/\/www.w3.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-11 16:39:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-16 08:29:45&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-16 08:29:45&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14696,&quot;href&quot;:&quot;https:\/\/www.rochester.edu&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260611170859\/https:\/\/www.rochester.edu\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-16 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08:29:46&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14699,&quot;href&quot;:&quot;https:\/\/www.awexr.com\/usa-2026&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260610200447\/https:\/\/www.awexr.com\/usa-2026\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-11 16:39:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-16 08:29:46&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-16 08:29:46&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14700,&quot;href&quot;:&quot;https:\/\/omb.wiki\/standards?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260611172457\/https:\/\/omb.wiki\/standards?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-16 08:29:48&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-16 08:29:48&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14701,&quot;href&quot;:&quot;https:\/\/metaverse-standards.org\/news\/blog\/introducing-open-metaverse-browser-initiative\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260611172443\/https:\/\/metaverse-standards.org\/news\/blog\/introducing-open-metaverse-browser-initiative\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-16 08:29:48&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-16 08:29:48&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14702,&quot;href&quot;:&quot;https:\/\/cdn.rp1.com\/product\/Open-Metaverse-Browser-Architecture.pdf?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14703,&quot;href&quot;:&quot;https:\/\/www.khronos.org\/events\/awe-2026?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260611164645\/https:\/\/www.khronos.org\/events\/awe-2026?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-16 08:29:50&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-16 08:29:50&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="a-browser-engine-for-rooms" class="wp-block-heading">A browser engine for rooms</h3>



<p class="wp-block-paragraph">The Metaverse Standards Forum introduces Sneeze on June 15, 2026 as an open metaverse browser engine. <a href="https://rp1.com/">RP1</a> acts as lead architect and maintainer. The engine targets spatial services that appear through location and proximity rather than through a conventional page, tab or app-store download.</p>



<p class="wp-block-paragraph">The project names Sneeze as the world’s first open metaverse browser engine. That is a marketing claim. Its practical definition is more useful: Sneeze keeps the scene graph, manages network connections, executes service logic and renders a shared spatial scene. A browser or native application supplies the shell around it. The planned release uses the <a href="https://www.apache.org/licenses/LICENSE-2.0">Apache License 2.0</a> and places the code on <a href="https://github.com/">GitHub</a>. The final repository URL has not been published, but should be online soon. </p>



<p class="wp-block-paragraph">The distinction between engine and browser matters. A web browser wraps navigation, settings, updates and user trust around an engine. Sneeze takes the engine role for spatial content. Developers can embed it beside an existing web renderer or use it inside a standalone native spatial browser.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="737"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1200%2C737&quality=72&ssl=1"  alt="A traveler walks through a spacious airport terminal with high, well-lit ceilings and large windows. A digital display indicates flight information and gate details, while an interactive navigation overlay guides toward Gate A23, showcasing vibrant blue graphics."  class="wp-image-285774"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1759%2C1080&quality=72&ssl=1 1759w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=768%2C472&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1536%2C943&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=2048%2C1258&quality=72&ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1200%2C737&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=380%2C233&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=550%2C338&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=800%2C491&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1160%2C712&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=80%2C50&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=73%2C45&quality=72&ssl=1 73w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=2400%2C1474&quality=72&ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=760%2C467&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1100%2C675&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1600%2C983&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=2320%2C1425&quality=72&ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?w=2560&quality=72&ssl=1 2560w" ></a></figure>



<h3 id="tabs-would-get-crowded" class="wp-block-heading">Tabs would get crowded</h3>



<p class="wp-block-paragraph">A normal web browser loads one origin into one page context. Sneeze works with spatial fabrics. A spatial fabric combines mapped content, a coordinate system and related services into an environment such as a city street, university campus, factory floor, airport terminal or game arena.</p>



<p class="wp-block-paragraph">Every fabric requires a map service. That service supplies geometry, terrain, objects, coordinates and streaming updates. Other services can add presence, communication, commerce, safety alerts, equipment data or location-bound content.</p>



<p class="wp-block-paragraph">That model gives <a href="https://digitalproduction.com/tag/augmented-reality/?utm_source=chatgpt.com">augmented reality</a> a browser-style discovery mechanism. The engine opens and closes streaming connections as fabrics become relevant. It does not load each environment as a fixed document. Proximity supplies the navigation event.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1200%2C800&quality=72&ssl=1"  alt="In a modern operating room, a surgeon in blue scrubs and a mask is meticulously performing a surgical procedure. An augmented reality interface overlays patient vitals and an incision guide on the patient&#039;s abdomen, highlighting a meticulous lateral dissection step. Surgical instruments glint under the bright lights, while various medical equipment fills the background."  class="wp-image-285773"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?w=1536&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=768%2C512&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1200%2C800&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=380%2C253&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=550%2C367&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=800%2C533&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1160%2C773&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=80%2C52&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=68%2C45&quality=72&ssl=1 68w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=760%2C507&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1100%2C733&quality=72&ssl=1 1100w" ></a></figure>



<h3 id="rendering-gets-an-adapter" class="wp-block-heading">Rendering gets an adapter</h3>



<p class="wp-block-paragraph">Sneeze routes scene rendering through <a href="https://www.khronos.org/anari/">ANARI</a>, the Khronos rendering abstraction. ANARI describes meshes, materials, lights, cameras and volumes through a common API, then delegates drawing to a renderer underneath. The current architecture uses <a href="https://google.github.io/filament/">Filament</a> through an ANARI-compatible wrapper for rastersiation. ANARI keeps that renderer replaceable. The application code above the abstraction does not need a rewrite when the engine swaps the renderer below it.</p>



<p class="wp-block-paragraph">Tracking and device input pass through <a href="https://www.khronos.org/openxr/">OpenXR</a>. Head pose, hand pose and controller state come from the active XR runtime. Sneeze combines that tracking with the user’s position to place the virtual camera in the SOM coordinate space. The render loop reads the SOM as it exists for the current frame. It does not wait for every service writer. Network updates and WASM modules can keep changing the scene while rendering continues, and the next frame picks up the new state. That separation matters across phones, desktops, AR glasses and <a href="https://digitalproduction.com/tag/virtual-reality/?utm_source=chatgpt.com">virtual reality</a> headsets. Hardware changes below the abstraction layers. The scene model and service boundary stay in the engine.</p>



<p class="wp-block-paragraph">For 3D, VFX and visualisation teams, this vocabulary will reach client meetings long before it settles into production pipelines. We will create the models, materials, animation and environments that spatial browsers present, so names such as SOM, glTF, WebAssembly, ANARI and OpenXR are worth learning before the next briefing becomes another group exercise in confident nodding. Again.</p>



<h3 id="dccs-stop-at-delivery" class="wp-block-heading">DCCs stop at delivery</h3>



<p class="wp-block-paragraph">Sneeze does not replace content creation tools. It consumes their output. <a href="https://www.khronos.org/gltf/">glTF</a> carries 3D models, animation and scenes from the DCC side into the browser engine.</p>



<p class="wp-block-paragraph">The format can carry mesh geometry, physically based materials, textures, skeletal animation, morph targets and a hierarchy of transforms. Its binary container can package the same delivery data. Sneeze treats that payload as rendered content rather than as an editable authoring scene.</p>



<p class="wp-block-paragraph">glTF does not carry the live multi-user state, service streaming or change notifications described by the browser architecture. The map service and SOM handle those jobs. The format transports assets; the spatial system handles what changes around them.</p>



<p class="wp-block-paragraph"><a href="https://www.khronos.org/ktx/">KTX</a> supplies GPU-oriented textures. <a href="https://www.khronos.org/spir/">SPIR-V</a> supplies portable shader bytecode. Compiled WASM modules carry service logic. Together they create a delivery boundary between authoring and runtime.</p>



<p class="wp-block-paragraph">Materials and textures can come from <a href="https://www.adobe.com/products/substance3d.html">Substance 3D</a> or <a href="https://quixel.com/mixer">Quixel Mixer</a>. Models and animation can come from the usual DCCs. The engine sees the files, not the artist’s preferred interface, node graph or collection of mysteriously named final-final files.</p>



<p class="wp-block-paragraph">That boundary gives existing Blender workflows a direct route into the proposed runtime through glTF export. It does not promise that every shader, modifier, simulation or custom rig behaviour survives the trip.</p>



<h3 id="game-engines-need-translation" class="wp-block-heading">Game engines need translation</h3>



<p class="wp-block-paragraph"><a href="https://unity.com/">Unity</a> and <a href="https://www.unrealengine.com/">Unreal Engine</a> projects have a migration path. Assets that convert cleanly to glTF can move across.  Engine-specific rendering, physics, UI and networking do not transfer directly. Those systems depend on the original runtime. Custom effects need new shaders or materials for the Sneeze rendering model, while service logic needs the host-function API instead of engine-specific calls.</p>



<p class="wp-block-paragraph">That makes migration a conversion job rather than an import button. The architecture preserves the distinction between content that crosses the runtime boundary and systems that remain coupled to a <a href="https://digitalproduction.com/tag/game-engine/?utm_source=chatgpt.com">game engine</a>.</p>



<p class="wp-block-paragraph">Server-side adapters provide another route. An existing application can run as a backend service and expose model data through the browser protocol, while Sneeze renders the result on the client. That route trades direct client execution for compatibility with existing server infrastructure.</p>



<h3 id="open-standards-mixed-maturity" class="wp-block-heading">Open standards, mixed maturity</h3>



<p class="wp-block-paragraph">The engine stack draws from the <a href="https://www.khronos.org/">Khronos Group</a>, the <a href="https://www.w3.org/">W3C</a> and existing internet standards. ANARI handles rendering abstraction. OpenXR handles XR device interaction. glTF, KTX and SPIR-V cover 3D assets, textures and shader bytecode. WebAssembly runs service logic.</p>



<p class="wp-block-paragraph">The Metaverse Standards Forum hosts OMBI as an open project for standards organisations, technology companies, developers and researchers. RP1 contributed a working prototype and leads the engine architecture and maintenance.</p>



<p class="wp-block-paragraph">The project’s <a href="https://digitalproduction.com/tag/open-source/?utm_source=chatgpt.com">open-source</a> plan puts implementation beside standardisation. Code, documentation, test cases, reference services and developer tooling all fit the contribution model. The final code URL remains the missing practical detail at press time.</p>



<h3 id="academia-joins-the-build" class="wp-block-heading">Academia joins the build</h3>



<p class="wp-block-paragraph">The <a href="https://www.rochester.edu/">University of Rochester</a> has launched the <a href="https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/open-metaverse-academic-alliance-omaa/?utm_source=chatgpt.com">Open Metaverse Academic Alliance</a> through its <a href="https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/?utm_source=chatgpt.com">Center for Extended Reality</a>. The alliance brings universities, researchers, educators and professionals into spatial standards work.</p>



<p class="wp-block-paragraph">Its current focus includes OMBI. Participants can contribute use cases, conduct research, evaluate proposals and work on the open-source engine. The alliance also connects academic work with enterprise partners and student training.</p>



<h3 id="two-awe-sessions-one-booth-hunt" class="wp-block-heading">Two AWE sessions, one booth hunt</h3>



<p class="wp-block-paragraph">The Metaverse Standards Forum and RP1 present Sneeze at <a href="https://www.awexr.com/usa-2026/">AWE USA 2026</a> in Long Beach. The conference runs from June 15 (Yesterday)  to June 18. Sean Mann and Neil Trevett will discuss the browser initiative on June 16 at 4:30 PM in Room 101A. A working roundtable follows on June 17 at 1:40 PM in Room 103B. The Forum and Khronos occupy Booth 104. RP1 occupies Booth 928. The first native browser built with Sneeze is due for discussion and demonstration during the event. </p>



<h3 id="the-useful-boundary" class="wp-block-heading">The useful boundary</h3>



<p class="wp-block-paragraph">For artists and pipeline teams, the immediate technical point is the runtime boundary. DCCs create assets. glTF, KTX and SPIR-V carry compiled output. WASM carries service logic. The SOM combines live scene state from separate operators.</p>



<p class="wp-block-paragraph">Sneeze packages those pieces into an embeddable engine rather than a single proprietary application. Its design defines the architecture in substantial detail, while the missing repository blocks code-level inspection before launch.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Open standards case and initiative scope.<br /><a href="https://omb.wiki/standards?utm_source=chatgpt.com">https://omb.wiki/standards</a></p>



<p class="wp-block-paragraph">Architecture, SOM, WASM, rendering and content pipeline.<br /><a href="https://omb.wiki/sneeze?utm_source=chatgpt.com">https://omb.wiki/sneeze</a></p>



<p class="wp-block-paragraph">Original OMBI project page.<br />metaverse-standards.org/open-metaverse-browser-initative</p>



<p class="wp-block-paragraph">OMBI launch announcement.<br /><a href="https://metaverse-standards.org/news/blog/introducing-open-metaverse-browser-initiative/?utm_source=chatgpt.com">https://metaverse-standards.org/news/blog/introducing-open-metaverse-browser-initiative/</a></p>



<p class="wp-block-paragraph">Forum homepage and project context.<br />metaverse-standards.org</p>



<p class="wp-block-paragraph">Open Metaverse Academic Alliance.<br /><a href="https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/open-metaverse-academic-alliance-omaa/?utm_source=chatgpt.com">https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/open-metaverse-academic-alliance-omaa/</a></p>



<p class="wp-block-paragraph">Open Metaverse Browser Architecture PDF.<br /><a href="https://cdn.rp1.com/product/Open-Metaverse-Browser-Architecture.pdf?utm_source=chatgpt.com">https://cdn.rp1.com/product/Open-Metaverse-Browser-Architecture.pdf</a></p>



<p class="wp-block-paragraph">AWE 2026 sessions.<br /><a href="https://www.khronos.org/events/awe-2026?utm_source=chatgpt.com">https://www.khronos.org/events/awe-2026</a></p><p>The post <a href="https://digitalproduction.com/2026/06/16/sneeze-brings-a-browser-engine-to-spatial-3d/">Sneeze Brings a Browser Engine to Spatial 3D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">285742</post-id>	</item>
		<item>
		<title>NeXus Beta Lands in Blender</title>
		<link>https://digitalproduction.com/2026/06/12/nexus-beta-lands-in-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender fluid simulation]]></category>
		<category><![CDATA[Blender particle simulation]]></category>
		<category><![CDATA[Blender real-time rendering]]></category>
		<category><![CDATA[INSYDIUM]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=271959</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/obrag4otp5m-00-00-02-insydium-ltd-43-insydium-nexus-in-blender-beta-out-now.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A striking graphic of a circular emblem at the center, surrounded by fiery orange and gold flames that radiate outward. Dynamic lines of blue light streak past, creating a sense of motion. The deep black backdrop enhances the vivid colors, emphasizing the emblem’s intricate design." /></div><div><p>NeXus arrives in Blender with GPU particles, fluids, smoke, fire and live viewport feedback. The beta is paid, perpetual and already patched.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/12/nexus-beta-lands-in-blender/">NeXus Beta Lands in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/obrag4otp5m-00-00-02-insydium-ltd-43-insydium-nexus-in-blender-beta-out-now.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A striking graphic of a circular emblem at the center, surrounded by fiery orange and gold flames that radiate outward. Dynamic lines of blue light streak past, creating a sense of motion. The deep black backdrop enhances the vivid colors, emphasizing the emblem’s intricate design." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://insydium.ltd/products/nexus?utm_source=chatgpt.com">NeXus</a> is <a href="https://insydium.ltd">INSYDIUM</a>’s GPU particle and simulation system. The new edition runs inside <a href="https://www.blender.org">Blender</a>, while the established version belongs to the <a href="https://insydium.ltd/products/x-particles/">X-Particles</a> and <a href="https://insydium.ltd/products/fused/">Fused</a> ecosystem for Cinema 4D.</em></p>
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08:38:53&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14711,&quot;href&quot;:&quot;https:\/\/insydium.ltd\/shop\/index.php?route=product\/product\u0026product_id=105&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14712,&quot;href&quot;:&quot;https:\/\/insydium.ltd\/shop\/index.php?route=product%2Fproduct\u0026product_id=105\u0026utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14713,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/@INSYDIUMLTD\/videos&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260514175548\/https:\/\/www.youtube.com\/@INSYDIUMLTD\/videos&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-12 06:09:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-15 07:15:04&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-15 07:15:04&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14714,&quot;href&quot;:&quot;https:\/\/insydium.ltd\/products\/nexus&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260604134630\/https:\/\/insydium.ltd\/products\/nexus\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-12 06:09:33&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-06-15 07:15:05&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-15 07:15:05&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="blender-gets-the-gpu-toys" class="wp-block-heading">Blender gets the GPU toys</h3>



<p class="wp-block-paragraph">NeXus for Blender has entered beta as a <strong>native </strong>GPU-accelerated particle and simulation system. It covers particles, liquids, granular materials, smoke, fire, flocking, constraints, spreading effects, meshing, trails and instancing inside Blender. INSYDIUM rebuilt the system for Blender rather than presenting the Cinema 4D edition through a thin compatibility layer. The workflow uses Blender objects and installs through the Blender Extensions platform introduced with Blender 4.3.</p>



<p class="wp-block-paragraph">The software targets rapid iteration through continuous viewport feedback. Every simulation component in the beta runs on the GPU. Final speed still depends on the graphics hardware, scene complexity and solver settings, so the phrase real time remains a workload description rather than a contractual promise from the laws of physics.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/o7b5SV4BqfM?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="emit-first-negotiate-later" class="wp-block-heading">Emit first, negotiate later</h3>



<p class="wp-block-paragraph">The nxEmitter creates particles and transfers properties from point clouds. The current beta update expands the options controlling which properties those point clouds pass into a simulation.</p>



<p class="wp-block-paragraph">The emission stage connects to a sizeable collection of modifiers. nxAttract pulls particles towards a modifier or target object. nxAvoid pushes them away from specified objects. nxDrag applies aerodynamic resistance, while nxGravity supplies the familiar downward career advice.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/keZdUKP2U74?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">nxExplode pushes particles away from a point. nxSplash creates an outward cone force. nxTurbulence introduces noise-driven motion, nxVorticity adds vorticity confinement and nxWind applies directional wind forces.</p>



<p class="wp-block-paragraph">These tools use layered controls. Artists can combine operations inside a modifier instead of constructing every behaviour through a large node graph. Layers can carry separate values, falloffs and blending controls.</p>



<p class="wp-block-paragraph">The approach keeps routine motion design accessible while retaining per-effect control. It also lowers the interface tax for artists who want to art-direct particles without turning every adjustment into a small software engineering project.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/237qLRuBZlA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="fluids-cover-several-arguments" class="wp-block-heading">Fluids cover several arguments</h3>



<p class="wp-block-paragraph">nxFluids handles liquid and granular simulation through PBD, SPH, FLIP and APIC solvers. That gives artists several numerical approaches within the same broad tool rather than tying the entire workflow to one fluid model.</p>



<p class="wp-block-paragraph">FLIP and APIC cover liquid simulation. PBD and SPH support particle-based fluids and grains. Controls include viscosity, density, surface tension and particle interaction. Different densities can produce different fluid or granular behaviours inside a setup.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/sfFKrgZ8m3U?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">nxUpres separates interactive work from final density. Artists can build motion with a lower-resolution emitter, then transfer it to a destination emitter with a larger particle count. This reduces the cost of experimentation before committing to a denser result.</p>



<p class="wp-block-paragraph">That workflow suits effects where broad motion must settle before final particle counts, meshing and rendering. It does not remove the need to validate the high-resolution result. Increased density can reveal collisions, gaps and surface behaviour that remain hidden in a lighter preview.</p>



<h3 id="smoke-and-fire-join-in" class="wp-block-heading">Smoke and fire join in</h3>



<p class="wp-block-paragraph">nxExplosiaFX handles smoke and fire. Emitters can derive from objects, splines, vertex maps, shaders and particles. Controls cover particle advection, data-channel mapping and layered treatment of emitters, collisions and forces.</p>



<p class="wp-block-paragraph">The system requires a modern GPU with at least 4 GB of VRAM and current drivers. That is the minimum, not a comfortable production recommendation for every fluid or volumetric scene. Dense smoke and high particle counts have never shown much respect for minimum specifications.</p>



<h3 id="motion-without-node-archaeology" class="wp-block-heading">Motion without node archaeology</h3>



<p class="wp-block-paragraph">The shaping group covers a wide range of common particle operations. nxBlend mixes parameters between neighbouring particles. nxCover distributes particles across target surfaces. nxDirection layers directional control, while nxFollowGeo keeps motion travelling along surfaces or edges.</p>



<p class="wp-block-paragraph">nxPush separates overlapping particles. nxRotate applies rotational force. nxScale changes geometry scale, particle radius or mass through layered operations. nxSpeed modifies velocity, and nxSpin controls particle rotation.</p>



<p class="wp-block-paragraph">nxSticky attaches particles to object surfaces. nxWave creates wave motion through noise patterns. These modifiers address jobs that often begin as a simple request and finish as a graph with three frames, two reroutes and one node nobody remembers adding.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/SLUkMBqGfZg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="geometry-exits-the-simulation" class="wp-block-heading">Geometry exits the simulation</h3>



<p class="wp-block-paragraph">nxGenerator instances meshes at active particle positions. This turns a simulated particle state into repeated scene geometry for motion graphics, debris, vegetation-style distribution and related effects. nxMesher converts particle emitters into polygon surfaces. Its role becomes particularly important for liquids, where the final image usually needs a coherent surface rather than a visible cloud of points. nxTrail produces particle trails either as a viewport overlay or as curves. The current build fixes a spline-material issue and restores trail thickness when rendering with <a href="https://digitalproduction.com/tag/eevee/" title="Eevee">EEVEE</a>.</p>



<p class="wp-block-paragraph">The geometry and rendering preview demonstrates this stage of the workflow, while separate official clips cover nxMesher and fluid behaviour. Together they provide a better view of the output path than the initial announcement preview alone.</p>



<h3 id="blender-versions-and-operating-systems" class="wp-block-heading">Blender versions and operating systems</h3>



<p class="wp-block-paragraph">NeXus requires <a href="https://digitalproduction.com/2024/10/08/blender-4-3-beta-released/" title="Blender 4.3 Beta Released">Blender 4.3</a> or newer. The supported range includes Blender 4.5 LTS, Blender 5 and later releases. Windows and macOS builds are available now. Linux support is coming soon. Windows and Linux require <a href="https://www.vulkan.org">Vulkan 1.3</a>. macOS requires <a href="https://developer.apple.com/metal/">Metal 3</a>. </p>



<h3 id="online-checks-remain-part-of-the-deal" class="wp-block-heading">Online checks remain part of the deal</h3>



<p class="wp-block-paragraph">A customer account is required to access the beta and its licence. Licensing takes place online, so the software needs an active internet connection. The beta also sends anonymous usage statistics. Collection remains permanently enabled during the beta and cannot be disabled. INSYDIUM states that the collected statistics contain no personal information.</p>



<figure class="wp-block-image"><a href="https://insydium.ltd/shop/index.php?route=product/product&product_id=105"><img data-recalc-dims="1" height="750" width="750"  decoding="async"  src="https://i0.wp.com/insydium.ltd/shop/image/cache/catalog/INSYDIUM_NeXus_Blender_BoxArt_01-750x750.jpg?resize=750%2C750&quality=80&ssl=1"  alt="https://insydium.ltd/shop/image/cache/catalog/INSYDIUM_NeXus_Blender_BoxArt_01-750x750.jpg" ></a></figure>



<h3 id="perpetual-means-this-version-stays" class="wp-block-heading">Perpetual means this version stays</h3>



<p class="wp-block-paragraph">The beta uses a perpetual licence with a one-off payment. Buyers keep the 2026 version.</p>



<p class="wp-block-paragraph">All service updates for the 2026.x line are included without extra cost. Future major versions can be upgraded for half of the full price applying at that time. The licence carries neither a subscription nor maintenance fees.</p>



<p class="wp-block-paragraph">The store lists a full price of £140. The current beta price is £98 excluding VAT, representing a 30 percent reduction. Owners of an eligible Fused licence can receive 50 percent off the full price.  This is a paid beta rather than a free public preview. The purchase secures the perpetual 2026 licence while exposing users to software that still carries the beta label and an active repair list. But it shows that INsydium is very confident that they havea well-working tool in their box. </p>



<p class="wp-block-paragraph">The model may appeal to artists tired of accumulating monthly charges for every specialised tool in the pipeline. It also places the evaluation burden directly on the buyer, since the current product remains under development.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><a href="https://insydium.ltd/shop/index.php?route=product%2Fproduct&product_id=105&utm_source=chatgpt.com">https://insydium.ltd/shop/index.php?route=product/product&product_id=105</a></p>



<ul class="wp-block-list">
<li>Official NeXus product page: <a href="https://insydium.ltd/products/nexus?utm_source=chatgpt.com">https://insydium.ltd/products/nexus</a></li>



<li>Official video channel: <a href="https://www.youtube.com/@INSYDIUMLTD/videos">https://www.youtube.com/@INSYDIUMLTD/videos</a></li>
</ul>



<ul class="wp-block-list">
<li></li>
</ul>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><a href="https://insydium.ltd/products/nexus">https://insydium.ltd/products/nexus</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/06/12/nexus-beta-lands-in-blender/">NeXus Beta Lands in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Free Komodo Rig for Fun</title>
		<link>https://digitalproduction.com/2026/06/12/free-komodo-rig-for-fun/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alembic]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MoonshotCGI]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[USD]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=283791</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-23.png?fit=1200%2C628&quality=72&ssl=1" width="1200" height="628" title="" alt="A detailed 3D animation model of a large, prehistoric creature, resembling a giant lizard, lies on a gray background. The model is surrounded by colorful rigging lines and controls, showcasing its animated joints and limbs. The creature's textured skin features muted earthy tones, while the circular rigging highlights the complexity of its design." /></div><div><p>Free Komodo rig for portfolio work, plus paid tiers for commercial pipelines. Big lizard, small invoice, careful license.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/12/free-komodo-rig-for-fun/">Free Komodo Rig for Fun</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-23.png?fit=1200%2C628&quality=72&ssl=1" width="1200" height="628" title="" alt="A detailed 3D animation model of a large, prehistoric creature, resembling a giant lizard, lies on a gray background. The model is surrounded by colorful rigging lines and controls, showcasing its animated joints and limbs. The creature's textured skin features muted earthy tones, while the circular rigging highlights the complexity of its design." /></div><div><p class="wp-block-paragraph">MoonshotCGI has made a free Komodo asset available through its <a href="https://shop.moonshotcgi.it/en-eu/pages/try-our-assets?utm_source=chatgpt.com">Try our assets</a> page. The free package is a multi LOD model, muscle ecorche, an advanced rig, 2K multiUDIM textures and a walk cycle animation. Also, there is a facial rig (Insofar as Dragons have face instead of giant maws of putrid creepyness), multiple resolution levels and files for <a href="https://digitalproduction.com/tag/maya/?utm_source=chatgpt.com">Maya</a>, <a href="https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0">FBX</a>, <a href="https://digitalproduction.com/tag/alembic/?utm_source=chatgpt.com">Alembic</a> and <a href="https://www.loc.gov/preservation/digital/formats/fdd/fdd000507.shtml">OBJ</a> workflows.</p>
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13:14:56&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14707,&quot;href&quot;:&quot;https:\/\/mgear4.readthedocs.io&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/mgear4.readthedocs.io\/en\/master\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">For creature artists, this is the useful kind of freebie: not just a still-friendly mesh, but a rigged animal with animation data. It gives modelers, animators, TDs and lookdev artists something to poke before procurement wakes up. Test teh rig, deformation, texture coverage and caches before trusting it in a real pipeline.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="443"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1200%2C443&quality=72&ssl=1"  alt="A detailed 3D model of a large creature resembling a prehistoric beast, shown in a neutral pose. Colorful animation rigging lines and nodes in blue, red, and yellow envelop the model, while a gray background emphasizes its textured skin and muscular form."  class="wp-image-283853"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1920%2C708&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=768%2C283&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1536%2C566&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=2048%2C755&quality=72&ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1200%2C443&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=380%2C140&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=550%2C203&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=800%2C295&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1160%2C428&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=80%2C30&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=2400%2C885&quality=72&ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=760%2C280&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1100%2C406&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1600%2C590&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=2320%2C856&quality=72&ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?w=2560&quality=72&ssl=1 2560w" ></a></figure>



<h3 id="paid-tiers-for-real-jobs" class="wp-block-heading">Paid tiers for real jobs</h3>



<p class="wp-block-paragraph">The commercial product page has paid versions of Komodo Dragon starting at €292,62. License options include Non-Commercial, Indie and Studio, with Silver, Gold, Platinum and Diamond asset tiers. Non-Commercial Silver costs €292,62 and includes model, textures and lookdev. Non-Commercial Gold costs €438,93 and adds rigs. Indie Silver costs €780,33, Indie Gold costs €1.170,50 and Indie Platinum costs €1.365,57. Studio Silver costs €2.926,23, Studio Gold costs €4.096,72 and Studio Diamond costs €4.681,97.</p>



<p class="wp-block-paragraph">Indie is listed for individual freelancers only. Studio tiers use 4K textures, while Non-Commercial and Indie tiers list 2K textures. Indie Platinum and Studio Diamond list walk, run and idle cycles. Studio Diamond also adds animations and simulations. So, igf the joke from the dailies session gets to big, you don’t have to rebuild it, but can buy the odel and put it in there. We assume, a lot of background gags in cinematic historey start this way. </p>



<h3 id="formats-and-pipeline-reality" class="wp-block-heading">Formats and pipeline reality</h3>



<p class="wp-block-paragraph">The paid product has  .abc, .obj and .fbx. Textures are listed as <a href="https://openexr.com/">EXR</a>, <a href="https://www.adobe.io/open/standards/TIFF.html">TIFF</a> or <a href="https://www.w3.org/TR/png/">PNG</a>. Rigs, lookdev and animations use .ma or .mb. Simulations use .hip, which points that part of the asset toward <a href="https://digitalproduction.com/tag/houdini/?utm_source=chatgpt.com">Houdini</a> users.  External plugins are not required at the moment. MoonshotCGI is moving its rigging workflow to <a href="https://mgear4.readthedocs.io/">mGear</a>, and future rigs will require it when the asset description says so. </p>



<p class="wp-block-paragraph"><a href="https://shop.moonshotcgi.it/en-eu/pages/try-our-assets?utm_source=chatgpt.com">https://shop.moonshotcgi.it/en-eu/pages/try-our-assets</a><br /><a>https://shop.moonshotcgi.it/en-eu/products/komodo-dragon</a><br /></p>



<p class="wp-block-paragraph"><br /></p><p>The post <a href="https://digitalproduction.com/2026/06/12/free-komodo-rig-for-fun/">Free Komodo Rig for Fun</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-23.png?fit=1200%2C628&#038;quality=72&#038;ssl=1" width="1200" height="628" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A detailed 3D animation model of a large, prehistoric creature, resembling a giant lizard, lies on a gray background. The model is surrounded by colorful rigging lines and controls, showcasing its animated joints and limbs. The creature's textured skin features muted earthy tones, while the circular rigging highlights the complexity of its design.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">283791</post-id>	</item>
		<item>
		<title>DroneSiteBuilder adds Google 3D Tiles option</title>
		<link>https://digitalproduction.com/2026/06/11/dronesitebuilder-adds-google-3d-tiles-option/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 13:03:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[3ds Max plugin]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Corona Renderer 14]]></category>
		<category><![CDATA[DroneSiteBuilder]]></category>
		<category><![CDATA[OpenStreetMap]]></category>
		<category><![CDATA[Patreon]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[V-Ray 7]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=279942</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-02-36-7-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displaying 3D modeling software, showcasing a top-down view of an intricate landscape. The interface includes gridlines, a perspective view with a water body, and detailed settings on the side panel, illustrating a digital design workflow." /></div><div><p>DroneSiteBuilder Enterprise v1.2 turns original drone DNG or JPEG folders into a 3ds Max site plus matched cameras, in one run.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/11/dronesitebuilder-adds-google-3d-tiles-option/">DroneSiteBuilder adds Google 3D Tiles option</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-02-36-7-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displaying 3D modeling software, showcasing a top-down view of an intricate landscape. The interface includes gridlines, a perspective view with a water body, and detailed settings on the side panel, illustrating a digital design workflow." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://jamiecardoso.gumroad.com/">DroneSiteBuilder</a> is a script for <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a> (AND BELDNER )that reads drone photo metadata to assemble terrain, map context, and matched cameras, bundling <a href="https://jamiecardoso.gumroad.com/">GeoBuild</a> and <a href="https://jamiecardoso.gumroad.com/">CameraMatch</a> and supporting handoff to <a href="https://www.blender.org/">Blender</a>, <a href="https://www.sketchup.com/">SketchUp</a>, and <a href="https://www.autodesk.com/products/maya/overview">Autodesk Maya</a>.</em></p>
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19:43:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-05 17:21:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-09 17:46:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-13 08:24:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-16 14:33:01&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-16 14:33:01&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/VJJVaEvhWQI?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="update" class="wp-block-heading">UPDATE</h3>



<p class="wp-block-paragraph"><em>This just in, and we are quoting the Developer:  <a href="https://jamiecardoso.artstation.com/projects/gRYa4K" title="">DroneSiteBuilder </a>is now available for Blender users too. The Blender edition I mentioned was “coming soon” is here, so the full drone-photo-to-3D-site workflow now runs natively in Blender as well as 3ds Max.</em></p>



<h3 id="what-dronesitebuilder-is-trying-to-fix" class="wp-block-heading">What DroneSiteBuilder is trying to fix</h3>



<p class="wp-block-paragraph"><a href="https://www.linkedin.com/posts/jamie-cardoso-6b27ab15_cameramatch-dronesitebuilder-3dsmax-ugcPost-7462053667555196928-bDRA/">DroneSiteBuilder Enterprise</a> turns a folder of drone photos into a full site context scene inside the <a href="https://digitalproduction.com/tag/3ds-max/" title="">3ds Max</a> ecosystem: terrain, aerial drape, buildings, roads, land cover features, points of interest, and one matched camera per photo.</p>



<p class="wp-block-paragraph">The pipeline reads XMP metadata per image and uses it to place helpers at ground level and flight altitude, then creates a renderer-aware camera per photo and refines orientation using vanishing point detection. The tool targets 3ds Max 2020 or newer on Windows and uses Python 3.9 through 3.12 with NumPy and OpenCV, plus optional modules for the Google path.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-03-01-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-03-01-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?resize=1200%2C675&quality=72&ssl=1"  alt="A software interface showing the GeoBuild tool, featuring fields for location input with address and provider options. The background displays a 3D landscape with a water body surrounded by green areas and a road, with grid lines overlaying the design. The colors are predominantly green and blue."  class="wp-image-280113" ></a></figure>



<h3 id="first-use-abbreviated" class="wp-block-heading">First use, abbreviated</h3>



<p class="wp-block-paragraph">Install a standalone Python build and make sure Add Python to PATH is enabled during install, because the tool does not rely on the 3ds Max built-in Python. Place DroneSiteBuilder_Enterprise.ms and vp_detector.py in the same folder and do not install under Program Files, since Windows blocks writes there.</p>



<p class="wp-block-paragraph">Launch 3ds Max and load the script via drag-and-drop into a viewport or via Scripting > Run Script. Paste your licence key into the activation dialogue and activate, with support for an Enterprise key format and existing CameraMatch Studio keys. After activation the key caches locally for thirty days and the rollout opens.</p>



<p class="wp-block-paragraph">For the first build, keep original DNG or JPEG drone files in a single folder, keep filenames ending in digits, and keep an internet connection available for the auto fetch steps. Pick a terrain DEM source, keep NOAA GEOID18 enabled for continental US sites and disabled outside the US, then run Process Folder of Drone Photos and accept the summary dialogue. Inspect the result by comparing a matched camera view against the source photo.</p>



<h3 id="the-new-checkbox-google-photorealistic-3d-tiles" class="wp-block-heading">The new checkbox: Google Photorealistic 3D Tiles</h3>



<p class="wp-block-paragraph">Enterprise v1.2 adds an opt in mode that fetches <a href="https://developers.google.com/maps/documentation/tile/3d-tiles" title="">Google Photorealistic 3D Tiles</a> and imports them into 3ds Max as a single merged glb, covering the photo bounding box. The intention is simple: pull a photogrammetric backdrop mesh with terrain, textures, and buildings baked into one continuous model, using the same dataset shown in <a href="https://www.google.com/earth/">Google Earth</a>.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-26.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="400"  height="199"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-26.png?resize=400%2C199&quality=72&ssl=1"  alt="A computer interface displaying settings for Google Photorealistic 3D Tiles. The window includes options for using Google 3D Tiles, a field for entering a Google Maps Tile API key, buttons for saving or clearing the key, and a slider labeled &#039;Detail&#039; to adjust visual sharpness."  class="wp-image-280104" ></a></figure>
</div>

<div class="wp-block-image">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ebQlJCfWGjU4dyvAUwVaPj6w0FBA-QA_y9GcJyxDmIgt4bfsXnCGkm-2lR28aBWd9ij8_ff-kLTH1MfVpxoKFGZ9ZMBhfQWmvEFZvvHvmAW8-YYv4fBt3IjMSezI8cvfNm6GhAD_ps3dNe2b95JxyAdOpFQL_oDCbVClErsHAhdrfNEujNWFsAZ4iUbS/w400-h266/DJI_0757.jpg?w=1200&quality=80&ssl=1"  alt="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ebQlJCfWGjU4dyvAUwVaPj6w0FBA-QA_y9GcJyxDmIgt4bfsXnCGkm-2lR28aBWd9ij8_ff-kLTH1MfVpxoKFGZ9ZMBhfQWmvEFZvvHvmAW8-YYv4fBt3IjMSezI8cvfNm6GhAD_ps3dNe2b95JxyAdOpFQL_oDCbVClErsHAhdrfNEujNWFsAZ4iUbS/w400-h266/DJI_0757.jpg" ></figure>
</div>

<div class="wp-block-image">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipl8UgQL8bhB43GNONAeQkDk9ZGeVCKLwB4cxtD9cm4oYWBWSpBGU0orbip4nWZDXmset3vR5_654d3bdTApye5h30mw_Gar7JzVnuiqLW1JCe3vFkr4uu51nH_uItAFNRQfWSjBcUfk-GFPe19iRB1rONxhaqbiNCHC32WvKET4_0uU7Gfh1qHgkBN_tL/w400-h261/DroneSiteBuilder_camera%20matched.png?w=1200&quality=72&ssl=1"  alt="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipl8UgQL8bhB43GNONAeQkDk9ZGeVCKLwB4cxtD9cm4oYWBWSpBGU0orbip4nWZDXmset3vR5_654d3bdTApye5h30mw_Gar7JzVnuiqLW1JCe3vFkr4uu51nH_uItAFNRQfWSjBcUfk-GFPe19iRB1rONxhaqbiNCHC32WvKET4_0uU7Gfh1qHgkBN_tL/w400-h261/DroneSiteBuilder_camera%20matched.png" ></figure>
</div>

<div class="wp-block-image">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq3KdAYBuOYMHXgBTC5egByWggmoBlMeJKkvmBXxrLBDkBjmOxxuNVA0P7HFA9fFMXxENRRyFkxuLfgYk2U5v-iJ3qzfv19DEA7pVqtYahi70EvBa28b7GFcX_fLhoAHUSeRT-ZUf5QkPG9ivLRMs6fVBqX6qud_KMkgnFq0UAXOyMwycl8vsRS7A28c6x/w400-h263/DroneSiteBuilder_camera%20matched%20top%20viewpor.png?w=1200&quality=72&ssl=1"  alt="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq3KdAYBuOYMHXgBTC5egByWggmoBlMeJKkvmBXxrLBDkBjmOxxuNVA0P7HFA9fFMXxENRRyFkxuLfgYk2U5v-iJ3qzfv19DEA7pVqtYahi70EvBa28b7GFcX_fLhoAHUSeRT-ZUf5QkPG9ivLRMs6fVBqX6qud_KMkgnFq0UAXOyMwycl8vsRS7A28c6x/w400-h263/DroneSiteBuilder_camera%20matched%20top%20viewpor.png" ></figure>
</div>


<p class="wp-block-paragraph">The Google path requires a Google Maps Platform project with billing enabled and the Map Tiles API enabled, plus a saved API key in the rollout. The manual describes 1,000 root tileset requests per month free and a per 1,000 price after that, with one DroneSiteBuilder run treated as one root tileset request. If the fetch fails, the tool reports common causes like missing API enablement, low coverage, EEA billed accounts being blocked for this endpoint, missing Python modules, and older 3ds Max builds needing a glTF importer.</p>



<p class="wp-block-paragraph">This is also where the gaudrrails get real: the Google import produces mesh only content with baked textures, so you do not get separate terrain, buildings, roads, and features objects to isolate, re material, or hide by category.</p>



<h3 id="the-standard-path-is-still-the-controllable-one" class="wp-block-heading">The standard path is still the controllable one</h3>



<p class="wp-block-paragraph">If you leave the Google option off, the pipeline builds a layered context using public services. Terrain comes from USGS 3DEP in the US or OpenTopography worldwide, aerial imagery comes from Esri World Imagery as a single bounding box JPEG, and vector context comes from <a>OpenStreetMap</a> via Overpass.</p>



<p class="wp-block-paragraph">The scene builds under a single root helper so you can move, rotate, or scale the entire site as one unit, while cameras intentionally sit outside that parent chain to support camera transplant between scenes. If buildings and roads fail to appear on a run, the manual provides a manual Overpass refetch button that rebuilds buildings, roads, and land features without disturbing terrain, drape, helpers, or cameras.</p>



<p class="wp-block-paragraph">OpenStreetMap accuracy varies by location and that the resulting geometry accuracy for this context layer sits in the one to six meter range. It contrasts that with paid city model providers such as <a href="https://accucities.com/">AccuCities</a> when millimeter level detail matters.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-03-54-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-03-54-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?resize=1200%2C675&quality=72&ssl=1"  alt="A computer screen displaying a software interface with a map from OpenStreetMap. The map features green areas representing trees and parks, with various roads and pathways outlined in red, grey, and white. The left side shows export options and coordinates for map data."  class="wp-image-280107" ></a></figure>



<h3 id="export-and-handoff-from-3ds-max" class="wp-block-heading">Export and handoff from 3ds Max</h3>



<p class="wp-block-paragraph">DroneSiteBuilder does not change how 3ds Max exports, but it does influence what you export. The standard path creates distinct terrain, buildings, roads, and feature objects you can selectively include in deliverables, while the Google path imports a tile based mesh group that is already baked.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-04-47-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-04-47-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc1.png?resize=1200%2C675&quality=72&ssl=1"  alt="Screenshot of 3ds Max UI showing a 3D landscape scene with a coastal horizon, water, and a road in the foreground."  class="wp-image-280110" ></a></figure>



<p class="wp-block-paragraph">For broad DCC and engine handoffs, <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a> includes a built in exporter for <a href="https://www.khronos.org/gltf/">glTF</a> and supports export workflows for USD, with export options available through File export and USD and USDZ format selection when the USD tooling is installed. For USD pipelines, the official OpenUSD plugin for 3ds Max is published on <a href="https://github.com/Autodesk/3dsmax-usd?utm_source=chatgpt.com">GitHub</a>, and Autodesk documentation describes supported USD content types including meshes and cameras.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-04-55-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-04-55-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital rendering showcasing a vast landscape under a golden sunset. The scene features a detailed environment with outlined water bodies and varying terrain. UI elements in the foreground display design tools and settings, highlighting a 3D modeling software interface."  class="wp-image-280111" ></a></figure>



<p class="wp-block-paragraph">If your downstream is realtime, glTF targets web and interactive use cases, and you can also push common interchange paths like FBX into engines such as <a href="https://unity.com/">Unity</a> and <a href="https://www.unrealengine.com/">Epic Unreal Engine</a>, depending on your studio conventions. For camera and layout continuity between scenes, the bundle includes a camera transplant workflow that exports camera data to JSON and recreates it with full precision in another scene.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-05-53-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-05-53-10-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?resize=1200%2C675&quality=72&ssl=1"  alt="Aerial view of a suburban area with houses, water, and curved white flight paths overlaid on the landscape."  class="wp-image-280112" ></a></figure>



<h3 id="practical-reality-check" class="wp-block-heading">Practical reality check</h3>



<p class="wp-block-paragraph">This toolkit aims to comperss a traditional drone to 3D context workflow into a short unattended run. The promise stands or falls on your input photos keeping XMP metadata intact, on your site area having decent public map coverage, and on you verifying the result against the plate before trusting it.</p>



<p class="wp-block-paragraph">We don’t know the price yet, but if you already own the camera match tool in the Studio version, you get it for free, apparently. Quoting: <strong>Existing CameraMatch Studio licence keys activate the full DroneSiteBuilder bundle. Studio holders do not pay twice. </strong></p>



<p class="wp-block-paragraph">Try both context modes on a test job: the standard layered build when you need controllable components and re-lighting freedom, the Google mesh mode when you need a fast photogrammetry backdrop and can live with mesh-only content and licensing constraints.</p>



<p class="wp-block-paragraph"><br /><a href="https://jamiecardoso-mentalray.blogspot.com/2026/03/dronesitebuilder-enterprise-v12-one.html?utm_source=chatgpt.com">https://jamiecardoso-mentalray.blogspot.com/2026/03/dronesitebuilder-enterprise-v12-one.html</a><br /></p>



<p class="wp-block-paragraph"><a href="https://jamiecardoso.gumroad.com/?utm_source=chatgpt.com">https://jamiecardoso.gumroad.com/</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/06/11/dronesitebuilder-adds-google-3d-tiles-option/">DroneSiteBuilder adds Google 3D Tiles option</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-02-36-7-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A computer screen displaying 3D modeling software, showcasing a top-down view of an intricate landscape. The interface includes gridlines, a perspective view with a water body, and detailed settings on the side panel, illustrating a digital design workflow.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vjjvaevhwqi-00-02-36-7-dronesitebuilder-enterprise-v11--one-click-drone-photo-to-3d-site-assembly-for-3ds-max-cc.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">279942</post-id>	</item>
		<item>
		<title>Let&#8217;s Animate Splats in 3DGS Render?</title>
		<link>https://digitalproduction.com/2026/06/11/lets-animate-splats-in-3dgs-render/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender 5.1]]></category>
		<category><![CDATA[Blender workflow]]></category>
		<category><![CDATA[Eevee Render]]></category>
		<category><![CDATA[KIRI Innovation]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=284950</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo-1.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A dynamic 3D model of a figure performing a handstand, elegantly poised on one hand. The geometric form features a textured surface with muted tones, set against a sparse digital workspace with a grid pattern. Bright UI elements punctuate the dark background, highlighting the modeling tools and options." /></div><div><p>3DGS Render 5.0 lets Blender artists drive Gaussian splats with proxy meshes, bake lighting and export animation as PLY sequences.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/11/lets-animate-splats-in-3dgs-render/">Let’s Animate Splats in 3DGS Render?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo-1.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A dynamic 3D model of a figure performing a handstand, elegantly poised on one hand. The geometric form features a textured surface with muted tones, set against a sparse digital workspace with a grid pattern. Bright UI elements punctuate the dark background, highlighting the modeling tools and options." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://github.com/Kiri-Innovation/3dgs-render-blender-addon?utm_source=chatgpt.com">3DGS Render</a> brings Gaussian splat import, editing, conversion and rendering into <a href="https://www.blender.org/">Blender</a>. It works with PLY data and complements the <a href="https://www.kiriengine.app/">KIRI Engine</a> scanning app.</em></p>
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<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-27.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-27.png?resize=1200%2C675&quality=72&ssl=1"  alt="A vibrant 3D render showcases a stylized character with bright orange hair and a playful pose. The character, dressed in a light blue shirt and yellow accent pants, sits against a textured black background. Bold turquoise text indicates &#039;5.0&#039; and &#039;3DGS RENDER&#039;, emphasizing the modernity of the digital design."  class="wp-image-284959" ></a></figure>



<h3 id="splats-learn-to-move" class="wp-block-heading">Splats learn to move</h3>



<p class="wp-block-paragraph"><a href="https://www.kiriengine.app/">KIRI Innovation</a> has released 3DGS Render 5.0, a free and open-source Blender add-on for handling 3D Gaussian Splatting data. The major addition transfers deformation from a proxy mesh to a Gaussian splat object. Artists can rig and animate a conventional mesh, then use that mesh to drive the splats. This brings familiar armature and character-animation methods into a data type better known for capturing static objects and environments.</p>



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<p class="wp-block-paragraph">The workflow does not turn the splat into a conventional polygon model. The mesh acts as the deformation source. The add-on transfers its changing shape to the Gaussian data, which can then be baked over time.</p>



<p class="wp-block-paragraph">Rigging and animation tools stay on the mesh side, where Blender artists already know how to work. The splats receive the resulting deformation instead of demanding an entirely separate animation system. A demonstration transfers a stock <a href="https://www.mixamo.com/">Mixamo</a> animation to a scanned character. The proxy carries the animation, while the splat representation follows its deformation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=1200%2C675&quality=72&ssl=1"  alt="A detailed illustration contrasting two 3D skull models: on the left, a textured skull showcasing intricate surface details and subtle cracks; on the right, a simplified, smoother version. An arrow points from the left skull to the right, indicating a transition from complex mesh to splat design."  class="wp-image-284984"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?w=1280&quality=72&ssl=1 1280w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/14.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The animation feature remains VERY experimental. Performance is currently limited, even though the workflow functions. That makes version 5.0 useful for tests, research and less time-sensitive work, rather than an automatic invitation to place tomorrow morning’s delivery on its shoulders.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D software interface showcases a digital model of a dancer performing a handstand. The model, outlined in a soft glow, contrasts against a dark, textured background. On the right, various tool options and settings are displayed, adding depth to the creative workspace."  class="wp-image-284965"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-04-11-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="proxy-business" class="wp-block-heading">Proxy business</h3>



<p class="wp-block-paragraph">The new deformation transfer begins with a proxy mesh that corresponds to the splat object. A rigged character can fill that role. Artists animate the mesh through standard Blender tools, including an armature. The add-on then transfers the deformations to the Gaussian splats. This separates animation control from the captured representation and avoids asking artists to rig a cloud of anisotropic primitives directly.</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/@3D-Tools-by-KIRI-Engine">https://www.youtube.com/@3D-Tools-by-KIRI-Engine</a></p>



<p class="wp-block-paragraph">The approach also permits existing character animation to enter the workflow. A suitable proxy can receive motion first, after which 3DGS Render passes the deformation to the splat object. That does not erase the preparation step. The mesh still needs to function as a usable proxy for the captured subject. Version 5.0 provides the transfer mechanism rather than replacing rigging, skinning or animation work.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital artwork showcasing two stylized Buddhist statues rendered in warm earth tones. The statue on the left appears serene and composed, while the one on the right is fragmented, with a dynamic spray of soft textures cascading upwards, suggesting movement. The background features a clean white canvas, enhancing the warm hues of the sculptures. To the right, a list of PLY file sequences is displayed in a modern, sans-serif font, contributing to the contemporary feel of the piece."  class="wp-image-284982"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?w=1280&quality=72&ssl=1 1280w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/9.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Once transferred, the animation can be baked as a sequence of <a href="https://digitalproduction.com/tag/ply/?utm_source=chatgpt.com">PLY</a> files. Software that supports animated splat data through frame sequences can then receive the result outside Blender. But beware: Blender will burn during that, and you WILL take a long break. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1"  alt="A silhouetted figure stands with arms extended in a dynamic pose against a dark, grid-patterned background. The surrounding workspace features virtual design tools and geometric shapes in soft gray lines, creating a modern, digital ambiance that suggests an engaging 3D modeling environment."  class="wp-image-284962"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-44-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The export method is refreshingly literal. Each frame becomes splat data rather than a compact rig with reusable controls. This gives the receiving application the baked result, while the editable rig and proxy workflow remain inside Blender.</p>



<p class="wp-block-paragraph">Anyone expecting a universal character interchange format should read the filename twice. This is a sequence of PLY files, with the practical storage and pipeline implications that such a sequence brings. Meaning: Your storage will be F….illed.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D model of a young man depicted in a pale blue polo shirt and light-colored jeans, posed as if in motion. His tousled blonde hair contrasts with the dark grey background, while software interface elements and toolbars surround him, emphasizing a digital art environment."  class="wp-image-284963"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-32-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="light-joins-the-ride" class="wp-block-heading">Light joins the ride</h3>



<p class="wp-block-paragraph">Version 5.0 can also bake lighting information from the proxy mesh to the 3DGS object. That gives the proxy another job beyond deformation. Its surface can carry lighting information that transfers to the splats, joining the animation bake. Earlier versions already let imported splats react to lighting and cast shadows through the add-on’s real-time rendering mode. The new bake path connects proxy-based lighting with exported splat animation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=1200%2C675&quality=72&ssl=1"  alt="A stylized blue figure stands with arms outstretched, showcased against a white background. The text &quot;LIGHT BAKING&quot; is prominently displayed in bold black, accompanied by a descriptive subtitle detailing its function as an experimental tool for baking light data."  class="wp-image-284980"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?w=1280&quality=72&ssl=1 1280w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/8.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Inside Blender, 3DGS Render can relight splats and render them with <a href="https://digitalproduction.com/tag/eevee-render/?utm_source=chatgpt.com">Eevee</a>. Artists can therefore keep capture data, proxy geometry, animation and lighting in one DCC while preparing the result. The release does not claim that baked proxy lighting replaces every lighting workflow. It provides a route for transferring that information to the splat object and carrying the result into the baked sequence.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D modeling workspace in Blender featuring a stylized human figure in a t-pose, outlined in orange for clarity. The character wears light blue shorts and stands on a grid background. On the right, a properties panel displays various editing options, emphasizing an immersive design environment."  class="wp-image-284964"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-03-04-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="the-existing-toolbox-stays" class="wp-block-heading">The existing toolbox stays</h3>



<p class="wp-block-paragraph">Animation arrives on top of the add-on’s established editing and conversion tools. 3DGS Render imports 3DGS data stored in PLY files. Imported splats behave as Blender objects for common transformations, allowing artists to move and rescale them within a scene. The tool can crop unwanted areas from raw scans and merge separate scans. Those operations address the untidy reality of capture data, where the desired subject often arrives with pieces of floor, background or neighbouring geometry attached.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital interface showcasing a 3D modeling application. The bottom section features technical details including vertex and edge counts, framed by a sleek black background. In the corner, a teal icon adds a pop of color, enhancing the modern aesthetic of the software environment."  class="wp-image-284968"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qqq0u9ujgto-00-01-45-3d-tools-by-kiri-engine-this-is-how-you-animate-gaussian-splats-using-mixamo.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Colour editing and modifiers remain part of the workflow. The repository also describes point-cloud editing and optimisation before conversion into 3DGS data. The add-on can convert conventional meshes into 3DGS PLY files. That opens the opposite direction of travel: a mesh can become splat data for export into other software that supports the format.</p>



<figure class="wp-block-embed alignright is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="PN1cp"><blockquote class="wp-embedded-content" data-secret="JPVLQF4Qyd"><a href="https://digitalproduction.com/2026/06/09/splat-happens-volinga-3dgs-workflow-for-unreal/">Splat happens: Volinga 3DGS workflow for Unreal</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“Splat happens: Volinga 3DGS workflow for Unreal” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2026/06/09/splat-happens-volinga-3dgs-workflow-for-unreal/embed/#?secret=62ZxUvDv98#?secret=JPVLQF4Qyd" data-secret="JPVLQF4Qyd" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">The <a href="https://digitalproduction.com/tag/3dgs/?utm_source=chatgpt.com">3DGS</a> format sits at the centre of all these operations. For a closer explanation of splats and their place in realtime production, Digital Production’s <a href="https://digitalproduction.com/2026/06/09/splat-happens-volinga-3dgs-workflow-for-unreal/?utm_source=chatgpt.com">Volinga 3DGS workflow for Unreal</a> covers the underlying representation and its practical use in an engine pipeline.</p>



<p class="wp-block-paragraph">The new functionality does not promise interactive playback at production speed. Its experimental status and current performance limits should remain visible during scheduling, especially with dense scans or long frame ranges.</p>



<p class="wp-block-paragraph">A short test sequence should reveal more than a triumphant press-release adjective ever could. New tools and innovations should always be tested before use in production.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=1200%2C675&quality=72&ssl=1"  alt="A whimsical display of colorful miniatures showcases a vibrant, cartoonish green creature with large eyes on the left, a slender metallic sword in the center, and a heavily armored figure on the right, wielding a shield and sword. The background features bold text stating &#039;SPLATS CAN BE MERGED&#039;, adding an energetic touch to the composition."  class="wp-image-284981"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?w=1280&quality=72&ssl=1 1280w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/15.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="free-open-and-experimental" class="wp-block-heading">Free, open and experimental</h3>



<p class="wp-block-paragraph">3DGS Render 5.0 costs nothing to download. Its source code is available under the <a href="https://www.apache.org/licenses/LICENSE-2.0">Apache License 2.0</a>. Free access does not remove the cost of validation. Teams still need to test installation, dependency compatibility, animation transfer, lighting bake, export size and playback in the destination tool.</p>



<p class="wp-block-paragraph">The experimental animation feature makes that validation particularly important. It works, but current performance remains limited. The honest reading is more useful than a glossy one: splats can now follow a rigged proxy, though they have not promised to sprint.</p>



<p class="wp-block-paragraph">For artists exploring animated capture data inside Blender, version 5.0 supplies a concrete workflow. Build or obtain a suitable proxy, animate it with familiar tools, transfer deformation and lighting, then bake the Gaussian result into PLY frames.</p>



<p class="wp-block-paragraph"><a href="https://www.kiriengine.app/3d-tools">https://www.kiriengine.app/3d-tools</a></p>



<p class="wp-block-paragraph"><a href="https://github.com/Kiri-Innovation/3dgs-render-blender-addon">https://github.com/Kiri-Innovation/3dgs-render-blender-addon</a></p><p>The post <a href="https://digitalproduction.com/2026/06/11/lets-animate-splats-in-3dgs-render/">Let’s Animate Splats in 3DGS Render?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A dynamic 3D model of a figure performing a handstand, elegantly poised on one hand. The geometric form features a textured surface with muted tones, set against a sparse digital workspace with a grid pattern. Bright UI elements punctuate the dark background, highlighting the modeling tools and options.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">284950</post-id>	</item>
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		<title>3DCoat 2026 gets GPU nodes</title>
		<link>https://digitalproduction.com/2026/06/08/3dcoat-2026-gets-gpu-nodes/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D texture painting]]></category>
		<category><![CDATA[3DCoat]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[Pilgway]]></category>
		<category><![CDATA[procedural texturing]]></category>
		<category><![CDATA[Retopology]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=283792</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-15-13-3dcoat-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A stylized 3D robot head, characterized by its rounded, metallic features and blue patina, is prominently displayed in a digital design environment. Surrounding it are vibrant color swatches and texture maps, indicating a creative workspace. The interface shows nodes connecting different shaders, reflecting a complex illustrative process." /></div><div><p>3DCoat 2026 beta adds GPU node texturing, procedural smart materials and masks. Shiny, useful and still beta-shaped.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/08/3dcoat-2026-gets-gpu-nodes/">3DCoat 2026 gets GPU nodes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-15-13-3dcoat-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A stylized 3D robot head, characterized by its rounded, metallic features and blue patina, is prominently displayed in a digital design environment. Surrounding it are vibrant color swatches and texture maps, indicating a creative workspace. The interface shows nodes connecting different shaders, reflecting a complex illustrative process." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://pilgway.com/">Pilgway</a> makes <a href="https://3dcoat.com/">3DCoat</a> for sculpting, retopology, UVs, painting and rendering. It connects to <a href="https://www.blender.org/">Blender</a>, <a href="https://www.autodesk.com/products/3ds-max/overview">3ds Max</a> and <a href="https://www.sidefx.com/products/houdini/">Houdini</a> (and <a href="https://www.lightwave3d.com/">LightWave</a>) via applinks. <a href="https://pilgway.com/download/3dcoattextura?utm_source=chatgpt.com">3DCoatTextura</a> is the texture-focused sibling.</em></p>
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12:25:18&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14619,&quot;href&quot;:&quot;https:\/\/3dcoat.com\/forum\/index.php?%2Ftopic%2F34175-3dcoat-2026-gpuppp-development%2F\u0026utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14620,&quot;href&quot;:&quot;https:\/\/3dcoat.com\/documentation\/manual\/texturing\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="gpu-paint-finally-with-nodes" class="wp-block-heading">GPU paint, finally with nodes</h3>



<p class="wp-block-paragraph"><a href="https://3dcoat.com/forum/index.php?%2Ftopic%2F34175-3dcoat-2026-gpuppp-development%2F&utm_source=chatgpt.com">3DCoat 2026</a> is now in public beta for Windows, and the big change is GPU Per-Pixel Painting. The new system adds a procedural Node System for UV-based, non-destructive texturing and lets artists create materials, masks and effects in a visual Node Editor. Parameters such as rust intensity, base color, glossiness and scratches remain editable during work, with real-time viewport feedback on the 3D model.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/nYxZIJ9UKyI?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">For artists who have spent years painting a layer, committing to it, regretting it, duplicating it, hiding it, naming it “final_final_02_nowforreal_b”, and then crying softly , this is the headline feature. The workflow moves more of the material logic into editable graphs. The development thread labels the build as an early beta and says it is not recommended for production environments. Believe the developers when they say that! </p>



<h3 id="what-the-node-system-does" class="wp-block-heading">What the Node System does</h3>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1200%2C675&quality=72&ssl=1"  alt="A playful, rusty robot figure stands at the center, showcasing a worn metallic texture with aged blue hues and rivets. Surrounding the model, a digital interface displays various materials and patterns, hinting at an active 3D modeling workspace filled with creative potential."  class="wp-image-284030"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-00-13-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The system uses GPU nodes and dynamic compilation into optimized shaders based on <a href="https://3dcoat.com/documentation/manual/texturing/?utm_source=chatgpt.com">NodeGraph Language</a>, or NGL. Procedural operations, mathematical operations and noise generators run directly on the <a href="https://digitalproduction.com/tag/gpu/?utm_source=chatgpt.com">GPU</a>. That matters for texture artists because procedural work can become very chatty. Every mask, noise, curvature blend and dirt pass adds another little gremlin to the stack. </p>



<p class="wp-block-paragraph">The documentation lists a full Node System with Node Editor, Node and Object Inspectors, Node Graph, NGL, GPU Nodes, Filters, Masks, Materials, Modifiers and Volumes. The GPU Texturing documentation also lists Per-Pixel Painting and PBM Channels.</p>



<figure class="wp-block-image is-resized"><img data-recalc-dims="1" height="285" width="1200"  decoding="async"  src="https://i0.wp.com/3dcoat.com/documentation/wp-content/uploads/2026/05/NodeSystem-1536x365.png?resize=1200%2C285&quality=72&ssl=1"  alt=""  style="width:1536px;height:365px" ></figure>



<p class="wp-block-paragraph">The docs describe <a href="https://digitalproduction.com/tag/pbr/?utm_source=chatgpt.com">PBR</a> texturing in 3DCoat around Albedo, Depth, Glossiness and Metalness channels. Painting can modify multiple material channels with one brush stroke. The new node system now sits beside that painting logic, rather than replacing the idea of channel-based texture work.</p>



<h3 id="new-smart-materials-new-smart-masks" class="wp-block-heading">New smart materials, new smart masks</h3>



<p class="wp-block-paragraph">The 2026 beta introduces NGMaterials, NGMasks, NGModifiers and NGFilters. NGMaterials are procedural smart materials. NGMasks generate procedural wear, dirt and scratches. NGModifiers and NGFilters handle geometry deformation and procedural post-processing of current layers. The new materials support approximately 30 channels. </p>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/procedural-texturing/?utm_source=chatgpt.com">Procedural texturing</a> in a painting app is always a balancing act. Artists want control without turning every barrel, robot arm or old pipe into a PhD in graph management. The Object Inspector tries to keep that sane. Parameters can be pinned from the node graph to general object or layer controls, so a material can expose useful sliders without making the artist dive into the full graph every time.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1200%2C675&quality=72&ssl=1"  alt="A glossy, black robot model with rounded features and large, expressive eyes is displayed in a 3D modeling software interface. The screen showcases various tools and textures on a dark background, creating a sleek, high-tech atmosphere filled with digital design elements."  class="wp-image-284032"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-08-53-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The UI adds a Node Editor, Node Inspector and Object Inspector. Node header colors are now category-based in the 2026-03 NS Beta. New nodes are created at the position where the right mouse button opened the menu, not where the cursor happens to sit when the menu action finishes.</p>


<div class="wp-block-image">
<figure class="alignleft is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/3dcoat.com/documentation/wp-content/uploads/2024/03/layer_blending.jpg?w=1200&quality=80&ssl=1"  alt=""  style="width:244px;height:425px" ></figure>
</div>


<h3 id="layers-still-matter" class="wp-block-heading">Layers still matter</h3>



<p class="wp-block-paragraph">The new graph workflow does not remove the old layer habit. The beta adds the ability to select multiple painting layers, move selected layers within the painting layer tree, and group, hide, unhide, duplicate or delete them.</p>



<p class="wp-block-paragraph">In GPUPPP mode, layer masks use brightness rather than relying exclusively on transparency. Normal Map Support appears in node-based materials in the 2026-03 NS Beta. A crash when clearing the Node Graph in the Node Editor has been fixed, and rectangle or CTRL selection of multiple nodes has also been fixed.</p>



<p class="wp-block-paragraph">The 2026-02 preview also allows image reading and writing formats to be replaced via Python extension. Objects created by C++ functions from Python scripts will not be garbage collected by Python, avoiding double freeing.</p>



<figure class="wp-block-image is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/3dcoat.com/forum/uploads/monthly_2026_05/image.thumb.jpeg.21ec6361dadd3b33d63844c83f2fc639.jpeg?w=1200&quality=80&ssl=1"  alt="image.jpeg"  style="width:700px;height:auto"  title="Unavailable" ></figure>



<h3 id="fabric-fur-and-soft-displacement" class="wp-block-heading">Fabric, fur and soft displacement</h3>



<p class="wp-block-paragraph">The 2026-03 NS Beta adds a Soft Displacement property. The changelog describes it as a displacement effect designed to work with a normal map. It shifts vertices without affecting shading, reduces its shadow impact by half, and uses the normal map to define pixel orientation for shading.</p>



<p class="wp-block-paragraph">SoftDisplacement combined with Sheen can simulate fur, while FWSNormal defines its direction. For PPP texturing, Show Displacement Mesh must be enabled and tessellation must be configured.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1200%2C675&quality=72&ssl=1"  alt="A detailed 3D model of a humanoid robot head, featuring a textured, worn surface that appears weathered and metallic. The model is shown from a side angle, set against a dark interface with various software tools visible, including a section for textures and color adjustments. Vibrant circular icons in green and purple showcase different material options."  class="wp-image-284033"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/0hvhnfv_nm4-00-11-18-3dcoat-3-early-public-beta_-3dcoat-2026-gpu-version-intro-not-released-yet-see-links-in-the-description.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="retopo-and-modeling-also-get-crumbs" class="wp-block-heading">Retopo and modeling also get crumbs</h3>



<p class="wp-block-paragraph">The headline belongs to <a href="https://digitalproduction.com/tag/3d-texture-painting/?utm_source=chatgpt.com">3D texture painting</a>, but the beta also touches retopo and modeling. The 2026-03 NS Beta adds an option in the Retopo and Modeling Room: Switching Pen Mode to Rectangle After the Select Transform Activated. Polygon Tree has been improved for speed with large files. </p>



<p class="wp-block-paragraph">The Sculpt Room gets speedups for Blob tool filling in Smart Hybrid and a new lasso placement option for the Blob tool in Smart Hybrid. Live booleans get a crash fix when unghosting. STL import fixes address overly small scale on import.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/324AVkp0AVE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">3DCoatTextura’s learning mode keeps saving and loading in the internal .3b format, with a limitation of 10 layers and render watermarks. OBJ export remains available with limits: 4000 triangles from the paint room and texture export up to 512 by 512 without watermarks, or higher resolution with watermarks. Commercial use is not allowed for that free learning-mode output.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/3pLZTdIt9NA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="pricing-because-artists-own-wallets" class="wp-block-heading">Pricing, because artists own wallets</h3>



<p class="wp-block-paragraph">The official 3DCoat buy page lists 3DCoat 2025 Individual Node-locked at €379, VAT not included. It is a permanent personal license, allows commercial use, works as a platform-independent license and includes 12 months of free updates.</p>



<p class="wp-block-paragraph">The same page lists subsequent updates at €45 from month 13 onward after purchase, or €90 from month 25 onward if the €45 upgrade was not made, with another 12 months of free updates. </p>



<h3 id="bottom-line" class="wp-block-heading">Bottom line</h3>



<p class="wp-block-paragraph">The best news is not just “nodes”. The useful news is that the system connects to painting layers, masks, smart materials and viewport feedback. That is where texture artists actually live.</p>



<p class="wp-block-paragraph">The caution flag is equally clear. The build is beta, Windows-only in its current public form, and explicitly not recommended for production environments. Test it, break it, report the boring bugs, and do not bet a delivery on it yet. The graph may be shiny, but the deadline goblin remains undefeated.</p>



<p class="wp-block-paragraph"><br /><a href="https://3dcoat.com/forum/index.php?%2Ftopic%2F34175-3dcoat-2026-gpuppp-development%2F&utm_source=chatgpt.com">https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/</a></p><p>The post <a href="https://digitalproduction.com/2026/06/08/3dcoat-2026-gets-gpu-nodes/">3DCoat 2026 gets GPU nodes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A stylized 3D robot head, characterized by its rounded, metallic features and blue patina, is prominently displayed in a digital design environment. Surrounding it are vibrant color swatches and texture maps, indicating a creative workspace. The interface shows nodes connecting different shaders, reflecting a complex illustrative process.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">283792</post-id>	</item>
		<item>
		<title>These are the Bugs You Were Looking For (in Blender)</title>
		<link>https://digitalproduction.com/2026/06/05/these-are-the-bugs-you-were-looking-for-in-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[asset browser]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[marketplace]]></category>
		<category><![CDATA[procedural effects]]></category>
		<category><![CDATA[Ryan King Art]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=278376</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image.gif?fit=768%2C432&ssl=1" width="768" height="432" title="" alt="Wasps nest hanging from a bare branch with small wasps buzzing around against a dark background." /></div><div><p>Flying Bugs Generator brings 10 insect types, three motion modes, and Asset Browser-ready drop-ins for fast and vast bug swarms in Blender.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/05/these-are-the-bugs-you-were-looking-for-in-blender/">These are the Bugs You Were Looking For (in Blender)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image.gif?fit=768%2C432&ssl=1" width="768" height="432" title="" alt="Wasps nest hanging from a bare branch with small wasps buzzing around against a dark background." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://ryankingart.gumroad.com/l/bug?utm_source=chatgpt.com">Flying Bugs Generator</a> is a <a href="https://www.blender.org">Blender</a> setup built with <a href="https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html?utm_source=chatgpt.com">Geometry Nodes</a>, delivered as ready-to-use assets for the <a href="https://docs.blender.org/manual/en/latest/editors/asset_browser.html?utm_source=chatgpt.com">Asset Browser</a> so you can drag generators into shots and animate swarms or curve flights.</em></p>
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<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1.webp?resize=1200%2C675&quality=72&ssl=1"  alt="A collection of ten different 3D bug models displayed on a dark background, featuring varied designs including small wasp-like insects with translucent wings, larger beetles with iridescent textures, and intricate details like segmented bodies and vibrant colors. The arrangement highlights diversity in form and color."  class="wp-image-283664"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=1920%2C1080&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=2048%2C1152&quality=72&ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=3072%2C1728&quality=72&ssl=1 3072w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=2400%2C1350&quality=72&ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=2320%2C1305&quality=72&ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?resize=476%2C268&quality=72&ssl=1 476w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/10-bug-types-1-scaled.webp?w=2560&quality=72&ssl=1 2560w" ></a></figure>



<p class="wp-block-paragraph">You know that feeling when you need bugs for a shot and nature refuses to cooperate? Some people just knock on the neighbor’s door and instantly receive a swarm and an entire insect census, because apparently soap is optional in that household (We are lucky, yes. Our joy knows no bounds, as well as the pest control dude on speed dial). For everyone else, there is <a data-start="602" data-end="664" class="decorated-link" href="https://ryankingart.gumroad.com/l/bug?utm_source=chatgpt.com" target="_new" rel="noopener">Flying Bugs Generator</a> in <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, a controllable swarm machine that keeps the chaos procedural and the kitchen hygienic.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/3d-cWVKvnXQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://ryankingart.gumroad.com/">Ryan King Art</a> has a more pipeline-friendly option: <a href="https://ryankingart.gumroad.com/l/bug">Flying Bugs Generator</a>, a <a href="https://www.blender.org/">Blender</a> tool built with <a href="https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html">Geometry Nodes</a> for animating swarms of flying insects. The setup focuses on controllable motion and quick iteration. You adjust parameters on modifier properties to change how many bugs you get, how far they spread from a center, how noise affects the motion, plus scale, speed, rotation speed, and options for animating along a curve. </p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/kokahse67r81c630myjx0w69p1t0"  alt="https://public-files.gumroad.com/kokahse67r81c630myjx0w69p1t0" ></figure>



<h3 id="ten-bugs-enter-the-shot-none-demand-attention" class="wp-block-heading">Ten bugs enter the shot, none demand attention</h3>



<p class="wp-block-paragraph">The pack includes ten bug types: flies, honey bees, locusts, gnats, moths, bumble bees, wasps, mosquitos, fireflies, and termites. Each type supports three movement modes. Swarm mode flies bugs around the surface of a mesh, and you can edit that mesh to steer the path. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="283638"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital rendering showcases an intricate swarm of stylized insects, depicted in vibrant orange lines against a deep gray backdrop. The insects are drawn in various sizes and orientations, creating a dynamic sense of movement and life within the composition, suggesting an ethereal, almost whimsical environment."  class="wp-image-283638"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0002-1.png?resize=476%2C268&quality=72&ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="283640"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D software interface displays a swirling path composed of smooth curves amidst a scatter of small, bright orange particles against a subtle gray background. The layout features various tools and options on the left, with a detailed properties panel showing numerical values and settings, enhancing the sense of organized complexity."  class="wp-image-283640"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0004-1.png?resize=476%2C268&quality=72&ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="283639"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital interface displayed in Blender software, showcasing a 3D model view. Various small points scatter along a smooth, curved line, representing bugs in a simulation. To the right, a properties panel contains sliders and input fields, enhancing user functionality."  class="wp-image-283639"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0005-1.png?resize=476%2C268&quality=72&ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="283637"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A three-dimensional wireframe model of a globe, composed of intersecting golden triangles that form a geometric pattern, sits centered against a dark background. Surrounding the globe are small, simplistic shapes resembling bees, creating a dynamic and engaging composition that suggests movement and interaction."  class="wp-image-283637"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0007-1.png?resize=476%2C268&quality=72&ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Along Curve mode follows a curve and adds manual animation control over a set number of bugs, with editable curve handles to direct motion. Never Ending mode also uses a curve, but generates a continuous stream along it.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/yqdrrblcy0cv7eunfz4ljlx9n54n"  alt="https://public-files.gumroad.com/yqdrrblcy0cv7eunfz4ljlx9n54n" ></figure>



<p class="wp-block-paragraph">In other words, it is built for the common scenarios: a localized cloud of insects you art-direct with geometry, a guided flight path you key for timing, and an endless emitter you can loop without hand-placing a thousand wingbeats. You’ll probably see which one you need to remaster the 90’s cinematic masterpiece “The Mummy”. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A vibrant digital collage displays an array of animated bee swarm illustrations, showcasing various styles and movements. Each thumbnail features intricate details, from shimmering gold and soft yellow hues to dynamic formations against a dark background, evoking a sense of nature&#039;s beauty and movement."  class="wp-image-283636"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/fyling-bugs-generator-0001-1.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="asset-browser-delivery-aka-less-setup-more-anmiation" class="wp-block-heading">Asset Browser delivery, aka less setup, more anmiation</h3>



<p class="wp-block-paragraph">All generator objects come pre-configured as assets in <a href="https://www.blender.org/">Blender</a> and are intended to be used through the <a href="https://docs.blender.org/manual/en/latest/editors/asset_browser.html">Asset Browser</a>. The workflow described is to set up an asset library in user preferences, then drag and drop a generator into a scene. This turns a node setup into something a team can reuse consistently. You get a predictable entry point in the scene, and you can treat the generator like any other asset instead of a one-off node graph someone forgot to name. Sship the complexity once, expose the controls that artists actually touch, and keep the scene file readable on a Monday morning.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image.gif?ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="768"  height="432"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image.gif?resize=768%2C432&ssl=1"  alt="A close-up view of a wasp nest hanging from a branch, with wasps flying around it."  class="wp-image-283655" ></a></figure>



<h3 id="pricing-and-the-boring-part-you-still-need-to-know" class="wp-block-heading">Pricing and the boring part you still need to know</h3>



<p class="wp-block-paragraph">The suggested price is $15 here: <a href="https://superhivemarket.com/creators/ryan-king-art?utm_source=chatgpt.com">Superhive (formerly Blender Market)</a>, which is far less than the effort and materials to breed the bugs yourself, get cameras, and an animal handler to teach them to fly along the chosen paths. </p>



<p class="wp-block-paragraph"><a href="https://www.fab.com/listings/0a5dba59-2ac0-4726-a9a5-7ce13ac21ca2" title="">Also available through Fab.com. </a></p>



<p class="wp-block-paragraph">As always, test new tools and innovations before you bet a deadline on them, especially anything procedural that can multiply geometry, instances, and render time faster than you can say “why is the viewport at two FPS”.</p>



<p class="wp-block-paragraph"><br /><a href="https://ryankingart.gumroad.com/l/bug">https://ryankingart.gumroad.com/l/bug</a><br /><a href="https://ryankingart.gumroad.com/">https://ryankingart.gumroad.com/</a><br /><br /></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/06/05/these-are-the-bugs-you-were-looking-for-in-blender/">These are the Bugs You Were Looking For (in Blender)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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		<title>Image Blaster turns images into Splats</title>
		<link>https://digitalproduction.com/2026/06/04/image-blaster-turns-images-into-splats/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ai-tools]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[gaussian-splats]]></category>
		<category><![CDATA[splats]]></category>
		<category><![CDATA[three-js]]></category>
		<category><![CDATA[unity-editor]]></category>
		<category><![CDATA[unreal-engine]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[World Labs]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=280852</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-08-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An empty, narrow alleyway depicted in a geometric wireframe style, with high walls on either side. At the center, a simple table with an umbrella and a chair invite calmness. A potted plant adds a touch of nature, contrasting the stark surroundings." /></div><div><p>image-blaster uses a single reference image to generate an SPZ Gaussian splat environment via Marble, written as local files you can inspect and iterate fast.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/04/image-blaster-turns-images-into-splats/">Image Blaster turns images into Splats</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-08-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An empty, narrow alleyway depicted in a geometric wireframe style, with high walls on either side. At the center, a simple table with an umbrella and a chair invite calmness. A potted plant adds a touch of nature, contrasting the stark surroundings." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://github.com/neilsonnn/image-blaster?utm_source=chatgpt.com">image-blaster</a> sits between concept and rough layout, using <a href="https://claude.ai/">Claude</a> to orchestrate <a href="https://marble.worldlabs.ai/?utm_source=chatgpt.com">Marble</a> from <a href="https://www.worldlabs.ai/?utm_source=chatgpt.com">World Labs</a> and write splat environment files you can move into DCCs and engines.</em></p>
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<h3 id="the-headline-feature-is-the-splat" class="wp-block-heading">The headline feature is the splat</h3>



<p class="wp-block-paragraph"><a href="https://github.com/neilsonnn/image-blaster">image-blaster</a> takes a single reference image and, by default, generates a Gaussian splat of the static environment as an .spz file. This splat is a static environment output, separate from any object meshes or audio it may also generate. It runs as a Claude driven workflow where you put an image into the input folder and ask Claude to blast it while confirming each step.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/QyfxYnLldq8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">That .spz environment output targets the fast part of production where you need space, scale, and a place to put cameras. If your team already tracks experiments for <a href="https://digitalproduction.com/tag/gaussian-splats/?utm_source=chatgpt.com">gaussian splats</a>, this lands squarely in that bucket, with the advantage that the output arrives as a file on disk rather than a locked viewer.</p>



<p class="wp-block-paragraph">There is also a time claim of under five minutes to go from image to a fully meshed 3D environment. Treat that as a marketing claim and validate it against your own network, machine, and API limits before you build expectations around it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1"  alt="A dimly lit studio workspace captures a floating wooden chair, suspended mid-air against a textured wall. Beside it, a tall ladder leans against the wall, while a spotlight casts dramatic shadows. A glowing monitor displays text, suggesting creative possibilities."  class="wp-image-283481"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-32-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="marble-spz-and-what-you-actually-get" class="wp-block-heading">Marble, SPZ, and what you actually get</h3>



<p class="wp-block-paragraph">image-blaster lists <a href="https://marble.worldlabs.ai/">marble-1.1</a> as the world generation model it uses for the explorable environment. In practice, that means the environment representation you get from the Marble side is an SPZ splat file.  SPZ is Marble’s native splat format, optimised for file size, while PLY is an uncompressed format compatible with more Gaussian splat software packages.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1"  alt="A rustic interior scene featuring wooden beams and a rich wooden floor, adorned with a worn, vibrant Persian rug. Soft sunlight filters through tall windows, illuminating shelves filled with potions and jars, evoking a mystical atmosphere. A wooden table, displaying various artifacts, adds to the enchanting charm."  class="wp-image-283488"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-48-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">If you plan to wire this into a pipeline, the file format matters more than the demo. SPZ tends to travel well when you stay inside the same ecosystem, and PLY tends to travel well when you want broader compatibility. World Labs also documents a common gotcha: default generated worlds use an OpenCV coordinate system, while many DCC applications use an OpenGL coordinate system, so correcting for that by scaling the Y and Z axes by minus one while keeping X unchanged is necessary. We learned that the hard way.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1"  alt="A dimly lit studio space showcases a plain white backdrop draped smoothly, contrasting with the surrounding shadows. In the foreground, a black chair stands at an angle, while a tripod with an overhead light illuminates the area. A small table holds equipment, enhancing the scene&#039;s production quality."  class="wp-image-283482"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-34-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Splat assets exported by the API use arbitrary model units, not meters, and points to semantics metadata values that can be used for metric scale and ground alignment. That is the kind of detail you want early, because nothing burns time like a “looks fine in the viewer” asset that arrives in the wrong coordinate frame once you ingest it. And, let’S be honest, generated stuff lacks in consistency, and everybody knows. Plan for that!</p>



<h3 id="the-workflow-is-orchestration-not-a-single-model" class="wp-block-heading">The workflow is orchestration, not a single model</h3>



<p class="wp-block-paragraph">image-blaster frames itself as a set of skills that orchestrate multiple models. Marble handles the environment generation path that results in the SPZ splat for the static environment. The repository has other models it can involve for cleanup and object generation, but you can treat those as optional if your goal is strictly to generate splats from images.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1"  alt="Preview of a photo file in a dark file manager: a sunlit Mediterranean alley with white walls and blue sky, cursor over the image, while a code/terminal window sits to the right and a folder tree is on the left."  class="wp-image-283483"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-00-36-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">You run the Claude CLI, provide API keys for World Labs and fal, then feed an image and guide the process via prompts. The repository even includes a development note about removing the app folder from the Claude ignore file if you want Claude to change the React viewer. That means the output can become part of a toolchain rather than a one off experiment. You can keep the same wrapper, swap inputs, and iterate, which is usually what artists actually want when they say “make it usable.”</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-08-3-turn-a-single-image-into-a-fully-meshed-3d-world-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-08-3-turn-a-single-image-into-a-fully-meshed-3d-world-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A monochromatic 3D rendering of a narrow alleyway features a stylish café table with a vintage umbrella and a potted plant, surrounded by textured walls. The ground is depicted with a geometric mesh pattern, contributing to a modern, architectural atmosphere."  class="wp-image-283484" ></a></figure>



<h3 id="where-splats-meet-real-tools" class="wp-block-heading">Where splats meet real tools</h3>



<p class="wp-block-paragraph">image-blaster says you can embed it under the assets of a game engine, DCC software, or a web app. It explicitly names <a href="https://www.blender.org/">Blender</a> as a target DCC and calls out <a href="https://threejs.org/">Three.js</a> for web apps.</p>



<p class="wp-block-paragraph">image-blaster is open source under the MIT license, but the environment generation step relies on paid APIs. World Labs API billing runs on credits purchased through the World Labs Platform, and credits purchased for the Marble app cannot be used with the API. The API pricing page has a fixed rate of 1.00 USD per 1,250 credits, with a minimum purchase of 6,250 credits or 5.00 USD.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-18-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/qyfxynlldq8-00-01-18-3-turn-a-single-image-into-a-fully-meshed-3d-world.png?resize=1200%2C675&quality=72&ssl=1"  alt="A cozy wooden cabin interior features a warm-toned, slatted wooden floor and large windows allowing soft, diffused light to illuminate the space. Simple furniture, including a comfy sofa and an inviting armchair, complements the rustic ambiance. A small wood-burning stove adds warmth, while decorative bowls and a basket rest on a weathered wooden table."  class="wp-image-283485" ></a></figure>



<h3 id="pipeline-advice-that-saves-you-from-yourself" class="wp-block-heading">Pipeline advice that saves you from yourself</h3>



<p class="wp-block-paragraph">Splat workflows reward quick iteration and punish sloppy ingestion. Lock down where SPZ files live, how they are versioned, and who converts them, especially if you plan to move between coordinate systems or into other formats.  Also, test new tools and innovations before use in production. Verify coordinate orientation, scale, file integrity, and viewer behavior before anyone depends on the output for layout, virtual scouting, or client reviews.</p>



<p class="wp-block-paragraph"><br /><a href="https://github.com/neilsonnn/image-blaster?utm_source=chatgpt.com">https://github.com/neilsonnn/image-blaster</a><br /><a href="https://www.worldlabs.ai/?utm_source=chatgpt.com">https://www.worldlabs.ai/</a><br /><a href="https://docs.worldlabs.ai/marble/export/specs?utm_source=chatgpt.com">https://docs.worldlabs.ai/marble/export/specs</a></p><p>The post <a href="https://digitalproduction.com/2026/06/04/image-blaster-turns-images-into-splats/">Image Blaster turns images into Splats</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An empty, narrow alleyway depicted in a geometric wireframe style, with high walls on either side. At the center, a simple table with an umbrella and a chair invite calmness. A potted plant adds a touch of nature, contrasting the stark surroundings.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">280852</post-id>	</item>
		<item>
		<title>NVIDIA brings DLSS denoising to Blender 5.3</title>
		<link>https://digitalproduction.com/2026/06/03/nvidia-brings-dlss-denoising-to-blender-5-3/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI rendering]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Denoiser]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[GPU ray tracing]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[real-time ray tracing]]></category>
		<category><![CDATA[viewport denoising]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=283442</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/xyvusbfkjma-00-00-19-31-blender-dlss-ray-reconstruction-nvidia-studio-computex-2026.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A charming stone cottage with lush green ivy climbing its textured surface, accentuated by warm, inviting window lights. The left side showcases the current OptiX Denoiser, while the right highlights the enhanced details of NVIDIA DLSS Ray Reconstruction, emphasizing depth and clarity." /></div><div><p>DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/03/nvidia-brings-dlss-denoising-to-blender-5-3/">NVIDIA brings DLSS denoising to Blender 5.3</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/xyvusbfkjma-00-00-19-31-blender-dlss-ray-reconstruction-nvidia-studio-computex-2026.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A charming stone cottage with lush green ivy climbing its textured surface, accentuated by warm, inviting window lights. The left side showcases the current OptiX Denoiser, while the right highlights the enhanced details of NVIDIA DLSS Ray Reconstruction, emphasizing depth and clarity." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.blender.org">Blender</a> uses <a href="https://www.blender.org/features/rendering/?utm_source=chatgpt.com">Blender Cycles</a> for <strong>path</strong>-traced rendering, and viewport denoising helps lookdev stay interactive while lighting and materials evolve.</em></p>
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<h3 id="the-news-minus-the-confetti" class="wp-block-heading">The news, minus the confetti</h3>



<p class="wp-block-paragraph"><a href="https://www.nvidia.com">NVIDIA</a> says <a href="https://www.blender.org/features/rendering/" title="">Blender Cycles</a> will integrate DLSS 4.5 Ray Reconstruction as a new denoiser and <a href="https://www.nvidia.com/en-us/geforce/news/computex-2026-nvidia-geforce-rtx-announcements/">ship it with Blender 5.3 in the fall</a>. The goal is a more interactive viewport while keeping a “near-final” look in real time.</p>



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<p class="wp-block-paragraph">DLSS Ray Reconstruction targets ray-traced and path-traced content and replaces traditional hand-tuned denoisers with an AI model that reconstructs pixels in noisy areas where rays were not sampled. It also unifies denoising and Super Resolution into a single model that uses temporal and spatial engine data to rebuild higher fidelity images. Usually, that is for games – you need all the pixels and all the fidelities for veggie-mode in Microsoft Flight Simulator (Don’t Judge, the Dune expansion is great!) <a href="https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-engines-apps/">Here is a list of all Games that have that</a>, and in that list, you can even spot <a href="https://digitalproduction.com/tag/redshift/" title="Redshift">Redshift</a>, Marmoset and Keyshot. Strange calling those “Games”, but who hasn’t lost to a renderer?</p>



<p class="wp-block-paragraph">The same announcement says DLSS 4.5 Ray Reconstruction arrives in August for games, and it is also coming to Blender 5.3 in the fall. That timeline matters for anyone planning tool rollouts around seasonal show crunch. Prep first,so you don’t have a bad surprise up ahead. </p>



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</div></figure>



<h3 id="what-changes-inside-cycles" class="wp-block-heading">What changes inside Cycles</h3>



<p class="wp-block-paragraph">Cycles already has an integration path via <a href="https://developer.nvidia.com/rtx/ray-tracing/optix?utm_source=chatgpt.com">NVIDIA OptiX</a>. The new piece is DLSS 4.5 Ray Reconstruction as another denoiser option, layered on top of the existing OptiX integration.</p>



<p class="wp-block-paragraph">If you spend your days in a path-traced viewport, denoising is not a luxury feature. It is the thing that keeps lighting decisions moving. A denoiser that keeps interaction up while pushing the look closer to final could reduce the familiar loop of tweak, wait, squint, tweak again. This sits squarely in the <a href="https://digitalproduction.com/tag/blender-cycles/?utm_source=chatgpt.com">Blender Cycles</a> ecosystem: you still light and shade the same way, you still render the same way, but the viewport becomes less of a tax on iteration.</p>



<h3 id="the-longer-arc-from-hacks-to-shipping-builds" class="wp-block-heading">The longer arc from hacks to shipping builds</h3>



<p class="wp-block-paragraph">Back in February 2026, Blender artist Blake Propst tested a Blender 5.1 build with DLSS on an RTX 3090, with reports of numerous bugs and visual issues. A patch also existed that added an option to use DLSS Ray Reconstruction for viewport denoising in Cycles, and users were encouraged to test Blender 5.1 beta and report issues toward a stable release.</p>



<figure class="wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit"><div class="wp-block-embed__wrapper">
<span class="zDFs5CgpROlb3ZoLYP0U9SBeX2vnIkWrywq7fiKjGa1"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/blender/comments/1qyih3t/blender_with_dlss/">Blender With DLSS!</a><br> by<a href="https://www.reddit.com/user/bbcool2002/">u/bbcool2002</a> in<a href="https://www.reddit.com/r/blender/">blender</a></blockquote><script type="wphb-delay-type" async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></span>
</div></figure>



<p class="wp-block-paragraph">That earlier phase sounded like classic early integration energy: exciting demos, messy edges, lots of caveats, and a very human amount of duct tape. It did prove one thing, though: artists wanted it badly enough to put up with rough builds, because interactive path tracing is still a wrok in progress on most desks. Now the situation shifts from experiments to a shipping target in Blender 5.3.</p>



<h3 id="what-dlss-4-5-ray-reconstruction-claims-it-does" class="wp-block-heading">What DLSS 4.5 Ray Reconstruction claims it does</h3>



<p class="wp-block-paragraph">DLSS 4.5 Ray Reconstruction uses a second generation transformer model. It is improving image quality in ray-traced and path-traced content, and the announcement lists changes such as higher compute capability, more parameters processed while maintaining similar performance to the previous model, better temporal stability, and clearer motion in ray-traced and path-traced scenes. For artists, the practical question is not whether the model sounds clever. The practical question is whether it behaves well under production pressure: animated textures, fast camera moves, thin geometry, alpha heavy foliage, refractive messes, and the kind of lookdev that loves to change one variable per second.</p>



<h3 id="viewport-denoising-is-where-time-disappears" class="wp-block-heading">Viewport denoising is where time disappears</h3>



<p class="wp-block-paragraph">A big chunk of render pain is not final frames. It is the time you spend waiting for a viewport to become readable enough to make the next decision.  A clean enough image lets you judge lighting ratios, contact shadow behavior, glossy breakup, and whether your material values drift into plastic. A noisy image forces you to wait, or worse, to guess.</p>



<h3 id="the-boring-parts-you-still-need-to-know" class="wp-block-heading">The boring parts you still need to know</h3>



<p class="wp-block-paragraph">Pricing is not specified in the sources – propably will be part of drivers or blender itself, so should be free. Read the T&C before downloading, though. </p>



<p class="wp-block-paragraph">Hardware requirements are not spelt out for Blender beyond the general statement that DLSS Ray Reconstruction works on all GeForce RTX GPUs. The Blender sources mention testing on an RTX 3090 and as part of an RTX focused stack, but they do not provide minimum GPU or driver versions for the Blender 5.3 integration. We’ll see. </p>



<p class="wp-block-paragraph"><br /><a href="https://www.nvidia.com/en-us/geforce/news/computex-2026-nvidia-geforce-rtx-announcements/" title="">https://www.nvidia.com/en-us/geforce/news/computex-2026-nvidia-geforce-rtx-announcements/</a></p>



<p class="wp-block-paragraph"><br /></p><p>The post <a href="https://digitalproduction.com/2026/06/03/nvidia-brings-dlss-denoising-to-blender-5-3/">NVIDIA brings DLSS denoising to Blender 5.3</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">283442</post-id>	</item>
		<item>
		<title>True Sky 3 brings planet-scale skies to Blender</title>
		<link>https://digitalproduction.com/2026/06/02/true-sky-3-brings-planet-scale-skies-to-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ACES Workflow]]></category>
		<category><![CDATA[AgX tone mapping]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Blender Market]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[True-VFX]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=283193</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image_processing20251118-2-2zmrkx.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A visually striking courtyard features grand architecture, with elegant arches and detailed stonework. A tall structure rises in the background under a dramatic sky with swirling clouds, while a distant planet hovers ethereally, enhancing the surreal atmosphere of this artistic scene." /></div><div><p>True Sky 3 goes planet-scale in Blender, adds HDRI output and performance presets, and demands Blender 5.1 because Python moved.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/02/true-sky-3-brings-planet-scale-skies-to-blender/">True Sky 3 brings planet-scale skies to Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image_processing20251118-2-2zmrkx.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A visually striking courtyard features grand architecture, with elegant arches and detailed stonework. A tall structure rises in the background under a dramatic sky with swirling clouds, while a distant planet hovers ethereally, enhancing the surreal atmosphere of this artistic scene." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://superhivemarket.com/products/true-sky?ref=586">True Sky</a> is a sky, atmosphere, and HDRI tool inside <a href="https://www.blender.org/">Blender</a> for <a href="https://www.blender.org/features/rendering/">Cycles</a> only. It targets lighting and environment lookdev, and it sits alongside tools like <a href="https://superhivemarket.com/products/true-terrain">True Terrain 5</a> for building full outdoor shots.</em></p>
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<h3 id="a-sky-rig-that-insists-on-real-scale" class="wp-block-heading">A sky rig that insists on real scale</h3>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/true-sky?ref=586">True Sky</a> by <a href="https://www.true-vfx.xyz/">True VFX</a> is an Earth atmosphere you can fly through, built around planet-scale scattering so a single scene can move from ground level to lunar orbit. It brings a 1-to-1 Earth radius scale and  a 100 km atmospheric depth (otherwise known as the Karman Line). True Sky 3 exposes <a href="https://en.wikipedia.org/wiki/Rayleigh_scattering">Rayleigh</a>, <a href="https://en.wikipedia.org/wiki/Mie_scattering">Mie</a>, and ozone layers with real-world coefficients. Or at least so it claims. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1125591/image/xlarge-c09fc02bedb886ffdc8123a5ac002a4f.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1125591/image/xlarge-c09fc02bedb886ffdc8123a5ac002a4f.jpg" ></figure>



<p class="wp-block-paragraph">But there is more:  Celestial objects, including the sun, moon, all nine planets, asteroid belts, and custom emitters with true orbital positions and scalable sizes. It also has aurora and rings support.  If you work in the <a href="https://www.blender.org/">Blender</a> ecosystem, the practical thing is consistency: the same sky rig aims to cover horizon shots, timelapses, and space fly-bys without swapping HDRIs or rebuilding a world shader per shot. Just remember that new tools and innovations should be tested before use in production, especially when volumes sit at the center of your lighting, and te tool is all around your scene. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/P0ksIJuevl8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="cycles-only-blender-5-1-only-and-here-is-why" class="wp-block-heading">Cycles only, Blender 5.1 only, and here is why</h3>



<p class="wp-block-paragraph">The listing states it is compatible with <a href="https://www.blender.org/features/rendering/">Cycles</a> only and does not support Eevee.  It also has Blender Version 5.1 as the minimums, since Blender 5.1 changed its underlying Python version, which required rebuilding the Python modules the add-on needs and made it not backward compatible. You can access older files that worked in Blender 4.5, but those may miss some optimizations. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1125592/image/xlarge-67e55fe2ef45079b81fa37940727fdd0.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1125592/image/xlarge-67e55fe2ef45079b81fa37940727fdd0.jpg" ></figure>



<h3 id="exposure-hdris-and-the-classic-pure-white-sky-moment" class="wp-block-heading">Exposure, HDRIs, and the classic pure white sky moment</h3>



<p class="wp-block-paragraph">By the way, a common first-run surprise is a pure white sky. The tool uses real world values, which can overblow images by default, and suggests adjusting exposure. Enable Exposure in the TrueSKY panel path Misc, Effects, Exposure, then lower exposure around minus 4.0 and setting opacity to 1.0. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1125633/image/xlarge-5f881ee5e3dc76cce5b4d6469a741c08.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1125633/image/xlarge-5f881ee5e3dc76cce5b4d6469a741c08.jpg" ></figure>



<p class="wp-block-paragraph">The same FAQ notes a compositor gotcha: if compositing applies only to camera views, the background can look correct in camera but blow out in the viewport. It recommends switching Compositing Mode from Camera to Always. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/product-pages-tvfx.pages.dev/images/Pavillion_BarcelonaOptimised_4k.webp?w=1200&quality=72&ssl=1"  alt="https://product-pages-tvfx.pages.dev/images/Pavillion_BarcelonaOptimised_4k.webp" ></figure>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/product-pages-tvfx.pages.dev/images/Pavillion_Barcelona_DayOptimised_4k.webp?w=1200&quality=72&ssl=1"  alt="https://product-pages-tvfx.pages.dev/images/Pavillion_Barcelona_DayOptimised_4k.webp" ></figure>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/product-pages-tvfx.pages.dev/images/Pavillion_Barcelona_nightOptimised_4k.webp?w=1200&quality=72&ssl=1"  alt="https://product-pages-tvfx.pages.dev/images/Pavillion_Barcelona_nightOptimised_4k.webp" ></figure>
</figure>



<h3 id="performance-controls-that-behave-like-a-shot-budget" class="wp-block-heading">Performance controls that behave like a shot budget</h3>



<p class="wp-block-paragraph"><a href="https://truesky-documentation.pages.dev/">The dedicated docs</a> describe a Performance panel built to balance quality and speed for volumetrics, clouds, and heavy effects. It splits into Presets, Volumes, and Extras. Presets provide a Volume Preset baseline, plus Steps Mode with Fast Steps for lookdev and Accurate Steps for flying through volumes or horizon-heavy shots. It also has a Quality Mode where Fast increases effective step size and Accurate reduces step size, plus a Fast Viewport toggle that doubles viewport step size for quicker previews. The docs suggest a simple strategy: Fast Steps plus Fast Quality for blocking, then switch to Accurate for finals. Not Revolutionary, but appreciated. Why not call it Proxy? </p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-283193-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://product-pages-tvfx.pages.dev/videos/Interface.mp4?_=1" /><a href="https://product-pages-tvfx.pages.dev/videos/Interface.mp4">https://product-pages-tvfx.pages.dev/videos/Interface.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">Volumes exposes per-layer controls, including an Atmosphere Quality slider and per-layer Cloud Quality sliders, plus an Altitude Weighting toggle that lets higher cloud layers use slightly lower quality for speed. The docs recommend raising only the hero cloud layer rather than cranking everything globally. </p>



<p class="wp-block-paragraph">Extras include viewport and render helpers like viewport and camera render regions, pixel size for faster viewport renders on high-resolution screens, and tile size for CPU-friendly final renders.  If you want the shortest possible summary: True-VFX gives you a place to decide what gets quality, what gets speed, and what gets left alone until the director stops moving the camera. And that is almost always the same place you wanted to put it in the first version, but ….</p>



<h3 id="pricing-and-licensing" class="wp-block-heading">Pricing and licensing</h3>



<p class="wp-block-paragraph">True Sky 3 is early access and sets an early access price at 40 USD, 50 USD release price. Also, there is a separate Lifetime Updates option at 250USD.  Licensing is GPL, and the tool can be maintained or customised by the user even after official support ends. Updates are included for the 3.x series, and a planned 15 USD upgrade fee for a future 4.0.  A portion of each product sale is donated to the Blender Foundation (about 5 per cent), and 13,000 USD have already been donated by the community supporting the product line. </p>



<p class="wp-block-paragraph"><br /><a href="https://superhivemarket.com/products/true-sky?ref=586">https://superhivemarket.com/products/true-sky?ref=586</a><br /><a href="https://truesky-documentation.pages.dev/">https://truesky-documentation.pages.dev/</a><br /><a href="https://www.true-vfx.xyz/">https://www.true-vfx.xyz/</a></p><p>The post <a href="https://digitalproduction.com/2026/06/02/true-sky-3-brings-planet-scale-skies-to-blender/">True Sky 3 brings planet-scale skies to Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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		<title>VOXIFY turns Blender Meshes to Voxels and animates</title>
		<link>https://digitalproduction.com/2026/06/01/voxify-turns-blender-meshes-to-voxels-and-animates/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender 5.1]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Eevee Render]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[Masoud Rezaei]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[voxel remesh]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=281787</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two stunning bonsai trees showcased against a sleek black background. On the left, a dense, lush green tree with a swirling trunk and vibrant leaves. On the right, a similarly twisted bonsai with lighter green foliage, each resting on a decorative pot filled with moss, enhancing their natural beauty." /></div><div><p>VOXIFY voxelizes any Blender mesh via Geometry Nodes, tries to keep your textures intact, and ships with animation and static mesh options.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/01/voxify-turns-blender-meshes-to-voxels-and-animates/">VOXIFY turns Blender Meshes to Voxels and animates</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two stunning bonsai trees showcased against a sleek black background. On the left, a dense, lush green tree with a swirling trunk and vibrant leaves. On the right, a similarly twisted bonsai with lighter green foliage, each resting on a decorative pot filled with moss, enhancing their natural beauty." /></div><div><p class="wp-block-paragraph"><em>VOXIFY voxelizes meshes while aiming to preserve color and other material maps such as roughness and metallic. The workflow captures UVs, then creates attributes so the voxel result can pull data from the original textures. If you want a drinking game: Take a shot every time we write the word Voxel, and consider your current life choices, when you play drinking games at 8AM in the morning on a Monday, when this news comes out. </em></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:14559,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/voxify--mesh-to-voxel-modifier&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14560,&quot;href&quot;:&quot;https:\/\/www.artstation.com\/marketplace\/p\/o5rnD\/voxify-blender-mesh-to-voxel-modifier&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260601060714\/https:\/\/www.artstation.com\/marketplace\/p\/o5rnD\/voxify-blender-mesh-to-voxel-modifier&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-06-01 08:02:51&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-04 10:49:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-07 14:19:10&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-11 13:45:24&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-11 13:45:24&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">The tool targets stylised voxel art renders, LEGO-style renders, game environments, and abstract motion graphics. It also calls itself non-destructive, meaning the setup stays editable as a modifier rather than forcing an immediate apply.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Two vending machines, both adorned with vibrant red Coca-Cola branding, stand side by side against a sleek black background. Each machine is illuminated, showcasing a glossy exterior and a selection of drinks visible behind glass fronts, radiating a refreshing allure."  class="wp-image-282433"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?w=1800&quality=80&ssl=1 1800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=238%2C134&quality=80&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=768%2C432&quality=80&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=1536%2C864&quality=80&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=1200%2C675&quality=80&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=380%2C214&quality=80&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=550%2C310&quality=80&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=800%2C450&quality=80&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=1160%2C653&quality=80&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=80%2C46&quality=80&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=760%2C428&quality=80&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=1100%2C619&quality=80&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=1600%2C900&quality=80&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file5.jpg?resize=476%2C268&quality=80&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Material support comes with a big practical caveat. The modifier cannot work with simple colour materials or multi-material objects unless you first bake all materials and colours into a single texture, then use that texture for colour transfer. The same rule applies to other maps. VOXIFY works well with 3D-scanned assets, where the look already lives in texture maps.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/53SQmbg3tJ8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="import-scale-then-touch-the-voxel-size-slider" class="wp-block-heading">Import, scale, then touch the voxel size slider</h3>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/voxify--mesh-to-voxel-modifier">VOXIFY </a>loads into a scene through Blender’s append workflow. You append a VOXIFY collection from the downloaded file, which loads an empty mesh with the Geometry Nodes modifier. Duplicate that empty mesh per asset, then place the duplicate into the working collection for that shot.</p>



<p class="wp-block-paragraph">Before you voxelize anything, two basics: apply transforms and keep object scale sensible. Applying scale uses the standard apply transform workflow and voxel size behaves like a real world control, so a tiny prop and a skyscraper should not share the same voxel size value. A very large object expects a larger voxel size value, otherwise performance and results fall apart.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Three pixelated bonsai trees in colorful pots are artfully arranged against a dark background. Each tree showcases a unique shape and vibrant green foliage, with intricate branching details and digital block structures that evoke a modern, artistic flair."  class="wp-image-282434"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?w=1800&quality=80&ssl=1 1800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=238%2C134&quality=80&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=768%2C432&quality=80&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=1536%2C864&quality=80&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=1200%2C675&quality=80&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=380%2C214&quality=80&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=550%2C310&quality=80&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=800%2C450&quality=80&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=1160%2C653&quality=80&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=80%2C46&quality=80&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=760%2C428&quality=80&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=1100%2C619&quality=80&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=1600%2C900&quality=80&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file1.jpg?resize=476%2C268&quality=80&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Once the base setup behaves, voxel size becomes the main artistic lever. Smaller values create denser voxels. Larger values create chunkier results. That is where VOXIFY tries to feel like a production-friendly knob instead of a one-click filter.</p>



<h3 id="viewport-choices-and-custom-instances" class="wp-block-heading">Viewport choices and custom instances</h3>



<p class="wp-block-paragraph">VOXIFY includes controls for how the result displays in the viewport versus final render, switching the viewport representation to a point cloud for optimization, while keeping a voxel look for render. The modifier also supports custom voxel shapes. Instead of instancing cubes, you can instance a user supplied object as the voxel unit. Transparent areas get special handling. The setup includes masking transparent parts by enabling a mask with texture option and feeding an opacity map, so voxels do not fill areas that would never render.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/bonsaianim_6-1.gif?ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="800"  height="450"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/bonsaianim_6-1.gif?resize=800%2C450&ssl=1"  alt=""  class="wp-image-282444" ></a></figure>



<h3 id="pruning-carving-and-not-paying-for-invisible-cubes" class="wp-block-heading">Pruning, carving, and not paying for invisible cubes</h3>



<p class="wp-block-paragraph">Voxelization loves to create internal structure you never see, and VOXIFY exposes controls to deal with that. For transparent textures, the prune and mask controls help stop voxels from spawning in cutout regions. For solid objects, there is an option to remove internal voxels, reducing geometry that would sit inside the mesh and never contribute to the image. That internal removal matters both for render performance and for downstream conversion to a static mesh.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A striking visual of two plants against a black background: on the left, a vibrant fern with intricately detailed fronds showcasing rich green tones and subtle red outlines; on the right, a stylized, geometric interpretation of foliage formed from varied, cubic shapes in various shades of green."  class="wp-image-282435"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?w=1800&quality=80&ssl=1 1800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=238%2C134&quality=80&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=768%2C432&quality=80&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=1536%2C864&quality=80&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=1200%2C675&quality=80&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=380%2C214&quality=80&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=550%2C310&quality=80&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=800%2C450&quality=80&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=1160%2C653&quality=80&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=80%2C46&quality=80&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=760%2C428&quality=80&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=1100%2C619&quality=80&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=1600%2C900&quality=80&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file3.jpg?resize=476%2C268&quality=80&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">VOXIFY also brings pruning – carving out a more accurate outer shape. The prune section offers two carving methods: raycast and distance. Raycast is more accurate, while distance can help keep more vxoels where you need them. Tolerance controls how aggressively that carving behaves, and it often starts near the same value as voxel size.</p>



<h3 id="static-mesh-output-plus-the-part-where-topology-bites-back" class="wp-block-heading">Static mesh output, plus the part where topology bites back</h3>



<p class="wp-block-paragraph">VOXIFY includes a generate static mesh option, because internal volume matters here: without volume, the generated static mesh can end up with an unwanted inner wall. Keeping internal structure can provide the volume needed so the static mesh output produces a single outer shell rather than double walls.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Four vibrant, pixelated red bell peppers with green stems, arranged in a row against a smooth black background. Each pepper is crafted from distinct, block-like shapes, emphasizing a digital, modern aesthetic."  class="wp-image-282436"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?w=1800&quality=80&ssl=1 1800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=238%2C134&quality=80&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=768%2C432&quality=80&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=1536%2C864&quality=80&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=1200%2C675&quality=80&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=380%2C214&quality=80&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=550%2C310&quality=80&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=800%2C450&quality=80&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=1160%2C653&quality=80&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=80%2C46&quality=80&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=760%2C428&quality=80&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=1100%2C619&quality=80&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=1600%2C900&quality=80&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/file2.jpg?resize=476%2C268&quality=80&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Even with volume, a few stray points can remain visible. The cleanup uses a mesh selection workflow to isolate and delete unwanted vertices after generation. For leafy assets like a fern or a tree canopy, the volume approach can introduce unwanted voxels under thin surfaces. A distance tolerance control helps define how much thickness to assume, using a value that matches the thickest meaningful part of the object, such as a trunk when talking about trees (or strangely morphed elephants). Just give the algorithm enough thickness to produce a clean mesh while avoiding filling every thin sheet with junk geometry.</p>



<h3 id="fixed-animation-options-for-rigs-and-deformers" class="wp-block-heading">Fixed animation options for rigs and deformers</h3>



<p class="wp-block-paragraph">VOXIFY includes a fixed animation feature designed to avoid revoxelizing the mesh every frame. There is a contrast on an animated object: one mode voxelizes each frame, tracking the deforming shape. Fixed animation instead holds the shape of each voxel as it was first generated, while following the animation. There is a limitation when the animated object expands compared to the source mesh used for voxelization, which can produce gaps between cubes. A static mesh generation option can help close that visual gap, but at the cost of changing the nature of the result.</p>



<p class="wp-block-paragraph">Fixed animation is especially suitable for animated characters, where deformation usually does not involve large expansion or compression. In practice, that makes it a tool for rigs where you want temporal stability, fewer recalculations, and less flicker from per-frame resampling.</p>



<h3 id="assembly-animation-because-everything-must-explode-nicely-now" class="wp-block-heading">Assembly animation, because everything must explode nicely now</h3>



<p class="wp-block-paragraph">VOXIFY includes assembly animation controls that animate voxels from a starting state into place. An animation factor control with keyframing it from 0 at the start frame to 1 at the end frame. It also flags a practical performance issue: changing the assembly value can be slow because the node graph recomputes upstream operations.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/bonsai-assembly-800.gif?ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="800"  height="450"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/bonsai-assembly-800.gif?resize=800%2C450&ssl=1"  alt="Animated comparison of two assembly methods: Assembly Direct and Assembly Progressive, displayed side by side."  class="wp-image-282440" ></a></figure>



<p class="wp-block-paragraph">To speed that up, the tutorial demonstrates baking parts of the setup once you stop changing voxelization parameters like voxel size and maps. The idea is to freeze the heavy part of the graph so assembly animation updates closer to real time during iteration.</p>



<p class="wp-block-paragraph">The assembly system includes a speed scale control that changes how fast each voxel moves from start to destination, affecting how much motion blur you might get. It also includes randomization options to avoid a layer by layer build, plus a distribution control that projects the assembled object onto a disc and uses radius and location to change where assembly starts.</p>



<p class="wp-block-paragraph">Included is a progressive assembly option that tries to assemble the connected structure first, such as building the trunk before floating branches, or whatever the morphed elephant is made of. It has settings like iterations and selection controls, and the tutorial demonstrates debugging by inspecting selection masks in the viewport using standard node debugging interaction.</p>



<p class="wp-block-paragraph">All of this remains a reminder that a modifier can feel like magic, until a shot needs determinism. Treat VOXIFY like any new procedural tool: test it on throwaway scenes and verify output stability before you use it in production.</p>



<h3 id="versions-requirements-storefront-reality" class="wp-block-heading">Versions, requirements, storefront reality</h3>



<p class="wp-block-paragraph">VOXIFY requires <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>5.1 or higher. Superhive has three tiers: Personal Use at 8 USD, Commercial Use at 25 USD, and Studio at 49 USD. The Studio tier is “team use” for up to 5 seats. Superhive also lists render engines used as Cycles and Eevee.</p>



<p class="wp-block-paragraph"><br /><a href="https://superhivemarket.com/products/voxify--mesh-to-voxel-modifier" title="">https://superhivemarket.com/products/voxify–mesh-to-voxel-modifier</a><br /><br /><a href="https://www.artstation.com/marketplace/p/o5rnD/voxify-blender-mesh-to-voxel-modifier" title="">https://www.artstation.com/marketplace/p/o5rnD/voxify-blender-mesh-to-voxel-modifier</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/06/01/voxify-turns-blender-meshes-to-voxels-and-animates/">VOXIFY turns Blender Meshes to Voxels and animates</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">281787</post-id>	</item>
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		<title>Free area light textures for Blender</title>
		<link>https://digitalproduction.com/2026/05/28/free-area-light-textures-for-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 28 May 2026 04:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Berk Gedik]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Light Texture Set]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=280851</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/lt_patreon.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A comparison image showing a stylized object with a glossy surface illuminated under two lighting conditions. The left side displays "Default Light," casting flat shadows, while the right shows "Textured Light," revealing intricate surface details. Below, various textures are presented in a grid, with different light reflections and shadows creating diverse effects." /></div><div><p>A free 20 pack of area light textures for Blender aims at softer, less flat lighting, with a sample file and a Patreon free signup gate.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/28/free-area-light-textures-for-blender/">Free area light textures for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/lt_patreon.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A comparison image showing a stylized object with a glossy surface illuminated under two lighting conditions. The left side displays "Default Light," casting flat shadows, while the right shows "Textured Light," revealing intricate surface details. Below, various textures are presented in a grid, with different light reflections and shadows creating diverse effects." /></div><div><h3 id="the-pack-in-one-sentence" class="wp-block-heading">The pack in one sentence</h3>
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20:01:07&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-07 07:34:38&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-10 09:41:19&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-15 17:16:38&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-15 17:16:38&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"><a href="https://www.patreon.com/cw/berkgedik" title="">Berk Gedik</a> has published <a href="https://www.patreon.com/posts/blender-light-20-130264386" title="">Blender Light Texture Set 20 Pack</a>, a free download that adds patterned emission to area lights instead of a perfectly flat rectangle.</p>



<h3 id="what-you-actually-get" class="wp-block-heading">What you actually get</h3>



<p class="wp-block-paragraph">The download includes 20 textures at 2048×2048 and a sample <a href="https://www.blender.org/">Blender</a> file for setup and use. The intent is straightforward: slap a texture onto an area light so highlights, falloff, and reflections feel more like a real modifier than a perfect panel, which can read suspiciously CG in glossy shots. The set works with <a href="https://www.blender.org/features/rendering/">Cycles</a>. <a href="https://www.blender.org/features/rendering/">Eevee</a> does not support light textures natively, but you can still try the same images as a mask by putting a plane in front of the light and using the texture there. Expect that to behave differently than proper light texturing, because you now light with geometry, not with the light itself, so test in your own lighting rig before calling it done. Also, yes, lgiht artists will still argue about softboxes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="363"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=1200%2C363&quality=72&ssl=1"  alt="A collage displaying three vibrant thumbnails. The left shows a dynamic Cyberpunk asset set with futuristic objects against a dark background. The center features a colorful green jar labeled &quot;Dappled Shadow Set&quot; alongside textured images. The right highlights a playful light texture set with cute characters."  class="wp-image-282423"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?w=1518&quality=72&ssl=1 1518w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=768%2C232&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=1200%2C363&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=380%2C115&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=550%2C166&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=800%2C242&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=1160%2C351&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=80%2C24&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=760%2C230&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-40.png?resize=1100%2C333&quality=72&ssl=1 1100w" ></a></figure>



<h3 id="pricing-and-access" class="wp-block-heading">Pricing and access</h3>



<p class="wp-block-paragraph">Pricing is free. Access runs through a free Patreon signup to grab the attachment, listed as LightTexture_Set.zip, on the Blender Light Texture Set 20 Pack post. Even for free texutres, run a quick pipeline check: confirm license, color management, bit depth, and whether the patterns introduce unwanted banding or aliasing in animation before you let them anywhere near finals.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.patreon.com/posts/blender-light-20-130264386?utm_source=chatgpt.com">https://www.patreon.com/posts/blender-light-20-130264386</a></p>



<p class="wp-block-paragraph"><br /></p><p>The post <a href="https://digitalproduction.com/2026/05/28/free-area-light-textures-for-blender/">Free area light textures for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[A comparison image showing a stylized object with a glossy surface illuminated under two lighting conditions. The left side displays "Default Light," casting flat shadows, while the right shows "Textured Light," revealing intricate surface details. Below, various textures are presented in a grid, with different light reflections and shadows creating diverse effects.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">280851</post-id>	</item>
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		<title>Levels cleans up alpha maps fast</title>
		<link>https://digitalproduction.com/2026/05/27/levels-cleans-up-alpha-maps-fast/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 27 May 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D texture]]></category>
		<category><![CDATA[artofpilgrim]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Blender Market]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Levels]]></category>
		<category><![CDATA[Maya]]></category>
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		<category><![CDATA[Substance Designer]]></category>
		<category><![CDATA[texture library]]></category>
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		<category><![CDATA[web-based 3D editor]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=281798</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/clipboard-image-1-1.jpg?fit=1200%2C677&quality=80&ssl=1" width="1200" height="677" title="" alt="A majestic Maine Coon cat sits confidently on a sunlit pavement, its thick, fluffy fur highlighted in striking black and white. The sunlight casts a soft shadow behind it, enhancing its regal posture and piercing gaze, conveying an air of quiet dignity." /></div><div><p>Levels makes alpha masks from photos in your browser: channel mix, levels, crop, perspective warp, then copy or export PNG.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/27/levels-cleans-up-alpha-maps-fast/">Levels cleans up alpha maps fast</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/clipboard-image-1-1.jpg?fit=1200%2C677&quality=80&ssl=1" width="1200" height="677" title="" alt="A majestic Maine Coon cat sits confidently on a sunlit pavement, its thick, fluffy fur highlighted in striking black and white. The sunlight casts a soft shadow behind it, enhancing its regal posture and piercing gaze, conveying an air of quiet dignity." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://artofpilgrim.github.io/levels/?utm_source=chatgpt.com">Levels</a> is a free browser utility for quick grayscale map prep that can feed any DCC or engine, with code hosted on <a href="https://github.com/">GitHub</a> by <a href="https://github.com/artofpilgrim">artofpilgrim</a>.</em></p>
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<h3 id="a-small-tool-for-the-most-common-annoyance" class="wp-block-heading">A small tool for the most common annoyance</h3>



<p class="wp-block-paragraph"><a href="https://artofpilgrim.github.io/levels/?utm_source=chatgpt.com">Levels</a> positions itself as a texture alpha studio in the browser. You drop in an image, dial in a black and white channel mix, adjust brightness and contrast, shape the result with a levels curve, then finish with a perspective or rectangular crop. After that, you copy to clipboard or download a PNG. This kind of workflow hits daily production reality, especially when you need a quick mask for foliage, decals, grime breakup, or anything else that starts life as a photo and ends up as a grayscale control map for shading. It also pairs neatly with a <a href="https://digitalproduction.com/tag/texture-painting/" title="">texture painting</a> pass later, when a rough mask graduates into something worth polishing.</p>



<h3 id="channel-mixing-then-levels-then-stop-touching-it" class="wp-block-heading">Channel mixing, then levels, then stop touching it</h3>



<p class="wp-block-paragraph">The channel mixer in <a href="https://artofpilgrim.github.io/levels/?utm_source=chatgpt.com">Levels</a> offers six color sliders: reds, yellows, greens, cyans, blues, and magentas. It includes presets for Default, High contrast, Dark sky, Infrared, Red filter, and Stark grunge. The goal stays simple: separate subject from background quickly, then lock in contrast.</p>



<p class="wp-block-paragraph">Brightness and contrast sit as a linear legacy Photoshop pre-stage applied before Levels. The levels panel shows a histogram and gives input shadow, midtone, and highlight handles plus output black and white handles. Keyboard navigation covers Tab to focus a handle, arrow keys to nudge, and Shift plus arrow for bigger steps.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="563"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=1200%2C563&quality=72&ssl=1"  alt="A close-up view of a frosted glass beer bottle featuring a detailed label. The label, displaying the name &#039;Augustiner Bräu München,&#039; showcases ornate designs and vintage typography against the shimmering surface of the glass, reflecting soft light."  class="wp-image-282110"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=1920%2C900&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=768%2C360&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=1536%2C720&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=2048%2C960&quality=72&ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=1200%2C563&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=380%2C178&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=550%2C258&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=800%2C375&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=1160%2C544&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=80%2C38&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=2400%2C1125&quality=72&ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=760%2C356&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=1100%2C516&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=1600%2C750&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?resize=2320%2C1088&quality=72&ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-39.png?w=2560&quality=72&ssl=1 2560w" ></a></figure>



<p class="wp-block-paragraph">If you need to keep colour instead of converting to black and white, colour mode bypasses the conversion and applies Levels, brightness and contrast per channel. Invert sits there too, because every mask workflow eventually asks you to flip it and see if your brain calms down.</p>



<h3 id="crop-tools-that-fix-your-reference-photo-lies" class="wp-block-heading">Crop tools that fix your reference photo lies</h3>



<p class="wp-block-paragraph">Rectangular crop supports free or locked aspect ratios: 1:1, 4:5, 5:4, 16:9, 9:16, 3:2, and 2:3. Holding Shift while dragging forces 1:1. Perspective crop lets you drag four corners of a quad to deskew a region into a rectangle. It uses bilinear sampling, includes a rule of thirds alignment grid, shows live output size, and supports 1 pixel and 10 pixel keyboard nudging. It also composes with rectangular crop, and Reset preserves the pre perspective crop.</p>



<p class="wp-block-paragraph">That combination makes <a href="https://artofpilgrim.github.io/levels/?utm_source=chatgpt.com">Levels</a> useful beyond the obvious leaf cutout. It is a quick way to extract alhpa style grayscale sources from angled reference shots that you would otherwise fix in a heavier editor, then stash into a <a href="https://digitalproduction.com/tag/texture-library/?utm_source=chatgpt.com">texture library</a> for reuse.</p>



<h3 id="shortcuts-and-export-that-respect-your-time" class="wp-block-heading">Shortcuts and export that respect your time</h3>



<p class="wp-block-paragraph"><a href="https://artofpilgrim.github.io/levels/?utm_source=chatgpt.com">Levels</a> supports a real time preview. Hold Space to compare against the original image before processing, after any crop or perspective. Inputs can arrive via drag and drop, paste from clipboard, or open from disk. Exports can go straight to clipboard or to a PNG download. Exports render from the current settings even when the preview defers for responsiveness.</p>



<p class="wp-block-paragraph">Shortcuts include Space for compare, I to toggle invert, Ctrl or Command plus C to copy, and Ctrl or Command plus S to download PNG. Enter and Escape apply or cancel inside crop or perspective mode. Double click resets a slider to default.</p>



<p class="wp-block-paragraph">The repository also states that inputs over 4096 pixels on the long edge get downscaled with a toast notice. That limit matters if you expect full resolution scan handling, so treat it as a deliberate constraint, not a surprise feature.</p>



<h3 id="under-the-hood-it-stays-refreshingly-unprecious" class="wp-block-heading">Under the hood, it stays refreshingly unprecious</h3>



<p class="wp-block-paragraph">The <a href="https://github.com/artofpilgrim/levels?utm_source=chatgpt.com">GitHub repository</a> describes a no-build step setup. It loads <a href="https://react.dev/">React</a> 18 and <a href="https://react.dev/reference/react-dom">ReactDOM</a> from a CDN, and keeps the rest as plain JavaScript split into three ordered script tags.</p>



<p class="wp-block-paragraph">The file layout is a index.html as shell that links CSS and the three JS files, styles.css for styles, image.js for image processing functions and presets, components.js for UI components, and app.js for the app component and DOM boot. The three JS files communicate via a window.Levels namespace with image.js populating math and data first, then components.js reading it and adding panels, then app.js rendering.</p>



<p class="wp-block-paragraph">Running locally opens index.html in a modern browser, with the file protocol working for sibling script files. For touch pointer and clipboard testing,  serving over HTTP using python -m http.server from the repo root is advisable</p>



<p class="wp-block-paragraph">This is the part that makes it easier to keep a known good utility around. The tool does not demand a build chain just to exist, which is exactly what you want from a graysacle helper app that should still run when the rest of your stack changes.</p>



<p class="wp-block-paragraph">Thomas Pilgrim Butters released Levels this week, and describes it as a simpler alternative to opening <a href="https://www.adobe.com/products/photoshop.html">Adobe Photoshop</a> for alpha textures, with support for alpha masks, height or roughness maps, and stylised monochrome plates from photo references. Thomas Pilgrim Butters is Lead Weapon and Prop Artist at <a href="https://facepunch.com/">Facepunch</a> and an instructor at <a href="https://www.gnomon.edu/">Gnomon</a>. </p>



<p class="wp-block-paragraph"><a href="https://artofpilgrim.github.io/levels/" title="">https://artofpilgrim.github.io/levels/</a><br /><br /><a href="https://github.com/artofpilgrim/levels" title="">https://github.com/artofpilgrim/levels</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/27/levels-cleans-up-alpha-maps-fast/">Levels cleans up alpha maps fast</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">281798</post-id>	</item>
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		<title>ZOZO Contact Solver gets Blender add-on</title>
		<link>https://digitalproduction.com/2026/05/27/zozo-contact-solver-gets-blender-add-on/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 27 May 2026 04:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender export addon]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[GitHub]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[physics engine]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[ZOZO]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/teaser-image.jpg?fit=1200%2C403&quality=80&ssl=1" width="1200" height="403" title="" alt="A vibrant collage of abstract 3D shapes displays colorful knots, textured spheres, and flowing strands. The top row features a twisted rainbow knot, round pebbles, and a dramatic cascade of multicolored strands. The bottom row showcases a knotted ribbon, fluffy pom-poms, triangular structures, and a smooth gray sphere on a colorful surface." /></div><div><p>Official Blender add-on client for Contact Solver is out, open source, remote GPU friendly, and already shipping updates like armature deformable colliders.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/27/zozo-contact-solver-gets-blender-add-on/">ZOZO Contact Solver gets Blender add-on</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/teaser-image.jpg?fit=1200%2C403&quality=80&ssl=1" width="1200" height="403" title="" alt="A vibrant collage of abstract 3D shapes displays colorful knots, textured spheres, and flowing strands. The top row features a twisted rainbow knot, round pebbles, and a dramatic cascade of multicolored strands. The bottom row showcases a knotted ribbon, fluffy pom-poms, triangular structures, and a smooth gray sphere on a colorful surface." /></div><div><h3 id="what-actually-shipped" class="wp-block-heading">What actually shipped</h3>
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07:37:21&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14532,&quot;href&quot;:&quot;https:\/\/dl.acm.org\/doi\/abs\/10.1145\/3687908&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14533,&quot;href&quot;:&quot;https:\/\/github.com\/st-tech\/ppf-contact-solver?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260527042116\/https:\/\/github.com\/st-tech\/ppf-contact-solver?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-05-27 06:49:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-30 07:46:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-02 08:09:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-05 08:31:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-08 13:26:25&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-06-11 18:20:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-15 07:37:31&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-15 07:37:31&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">The project now includes an official add-on for <a href="https://www.blender.org/">Blender</a> that connects to an external solver backend, rather than replacing Blender’s built-in simulation stack. The add-on acts as a client and runs anywhere Blender runs, including macOS, while the solver engine runs separately. And if you understand higher physics, here is an <a href="https://zozo.ent.box.com/s/ylyv8798ue38ra5vqo2dgjhx48edy6j9">explainer</a>. Fort the rest of us:</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/glance-jupyter.webp?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="643"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/glance-jupyter.webp?resize=1200%2C643&quality=72&ssl=1"  alt="A dark-themed code editor displays two side-by-side code windows filled with colorful syntax highlighting. The left panel shows directory files listed in a vertical sidebar, while the right panel features a block of code with functions and parameters, emphasizing a programming environment."  class="wp-image-282098" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><a href="https://st-tech.github.io/ppf-contact-solver/?utm_source=chatgpt.com">ZOZO’s Contact Solver</a> codebase lives on <a href="https://github.com/">GitHub</a>, and the solver is a contact solver for physics-based simulations involving shells, solids, and rods. The project uses the Apache License 2.0, which you may use, modify, and redistribute the code in commercial products, including proprietary software, as long as you preserve the required notices.</p>



<p class="wp-block-paragraph">A release tagged “Blender Add-on 1.0.6” has support for armature-driven deformable colliders and bug fixes related to paths containing empty spaces. That is a very production-shaped patch note, because file paths love whitespace even when pipelines do not.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1024"  height="656"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/blender.webp?resize=1024%2C656&quality=72&ssl=1"  alt="https://raw.githubusercontent.com/st-tech/ppf-contact-solver/main/docs/blender_addon/images/blender.webp"  class="wp-image-282103" ></figure>



<h3 id="the-headline-features-minus-the-marketing-glitter" class="wp-block-heading">The headline features, minus the marketing glitter</h3>



<p class="wp-block-paragraph">The add-on is exposing finite element deformable and penetration-free contacts, plus strictly strain-limited cloth intended not to stretch like rubber. That last bit aims at the old pain point where cltoh behaves like chewing gum under stress.</p>



<p class="wp-block-paragraph">The tool targets cloud-deployed GPUs, with examples such as vast.ai and AWS, while still allowing local runs if you have a powerful NVIDIA GPU. It also states the workflow can run locally or remotely on Windows and Linux, with macOS supported via a remote solver engine because CUDA does not run there. Why would it. </p>



<p class="wp-block-paragraph">The core technology is backed by a peer-reviewed <a href="https://dl.acm.org/doi/abs/10.1145/3687908">publication in Transactions on Graphics for SIGGRAPH Asia 2024. </a></p>



<h3 id="hardware-and-deployment-reality" class="wp-block-heading">Hardware and deployment reality</h3>



<p class="wp-block-paragraph">The installation makes the split explicit: the add-on is just a client, but the solver backend requires an NVIDIA GPU with CUDA 12.x. That makes the tool’s core constraint very clear: your workstation can be lightweight, but your backend needs serious GPU muscle. There are  multiple ways to connect to a backend, including running on the same machine, using an SSH-reachable Linux host, using a Docker container, or using a Windows workstation. In other words, it is built for the common studio pattern where artists drive a tool from a DCC while compute happens elsewhere.</p>



<p class="wp-block-paragraph">The repository also includes a section on deploying on cloud services and includes example hourly costs for specific setups, such as approximately €0.76 per hour for a Scaleway setup and around $1 per hour for a described Amazon instance configuration. Those numbers relate to the referenced cloud configurations, not a license fee for the tool itself. And not the pricing when you did saomething a little bit wrong and are accumulating AWS-bills like a torado in a bank. You know what I am talking about. </p>



<p class="wp-block-paragraph"><br /><br /><a href="https://github.com/st-tech/ppf-contact-solver?utm_source=chatgpt.com">https://github.com/st-tech/ppf-contact-solver</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/27/zozo-contact-solver-gets-blender-add-on/">ZOZO Contact Solver gets Blender add-on</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">281793</post-id>	</item>
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		<title>If you yearn for the pines, go Blender</title>
		<link>https://digitalproduction.com/2026/05/22/if-you-yearn-for-the-pines-go-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 22 May 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Market]]></category>
		<category><![CDATA[Eevee optimization]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[procedural effects]]></category>
		<category><![CDATA[Rei]]></category>
		<category><![CDATA[stylized shading]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[UV layout]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/assetsv3_169.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A diverse collection of stylized trees in vibrant colors, showcasing various leaf shapes and textures. Some trees have a bushy appearance, while others are tall and slender, creating a colorful forest scene against a neutral gray background." /></div><div><p>Stylized Tree update 2.0 adds pine trees, optimizes nodes, and bundles wind plus scatter tools, with pricing tiers from $12.50.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/22/if-you-yearn-for-the-pines-go-blender/">If you yearn for the pines, go Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/assetsv3_169.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A diverse collection of stylized trees in vibrant colors, showcasing various leaf shapes and textures. Some trees have a bushy appearance, while others are tall and slender, creating a colorful forest scene against a neutral gray background." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://superhivemarket.com/products/stylized-tree-generator?utm_source=chatgpt.com">Stylized Tree Asset Generator</a> is a <a href="https://www.blender.org/">Blender</a> Geometry Nodes based tree builder for stylized environments, with Eevee focused shading and toolsets that also run in Cycles.</em></p>
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<h3 id="pines-at-last-for-people-who-hate-needles" class="wp-block-heading">Pines, at last, for people who hate needles</h3>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/stylized-tree-generator" title="">Stylized Tree Asset Generator</a> now includes a dedicated Stylized Pine Tree Asset Generator as part of its 2.0 update. The new pine toolset comes with new assets, textures, shaders, and materials, and keeps the same general workflow as the original tree generator to stay consistent.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/cache/6411c979ed85a80dcf3246ac9ab7ea2f.gif?w=1200&ssl=1"  alt="" ></figure>



<p class="wp-block-paragraph">The update also targets speed and housekeeping. Version 2.0 replaces deprecated nodes from Blender 4.2, optimizes UV storage, and cleans up and optimizes the Geometry Nodes setup. It also adds directional control to the wind feature and ships an updated user guide.</p>



<p class="wp-block-paragraph">If you were already using the original generator for quick background dressing, the pine addition is welcome because it expands the library beyond broadleaf shapes and lets you cover the classic stylized use case: conifers in midground forests, mountain ranges, and gamey dioramas without modeling individual branches by hand.</p>



<figure class="wp-block-embed alignright is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="vFqT5jWm3K2odCE6McD8rutbaVgHwJkYRALfpZPsBIeyG"><blockquote class="wp-embedded-content" data-secret="1nIKQ9l6gW"><a href="https://digitalproduction.com/2025/12/16/painterly-trees-for-blender-shapescape-studio-blooms/">Painterly Trees for Blender: ShapeScape Studio Blooms</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“Painterly Trees for Blender: ShapeScape Studio Blooms” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2025/12/16/painterly-trees-for-blender-shapescape-studio-blooms/embed/#?secret=hIkxs0JrC8#?secret=1nIKQ9l6gW" data-secret="1nIKQ9l6gW" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<h3 id="what-it-actually-builds-and-how-far-you-can-push-it" class="wp-block-heading">What it actually builds and how far you can push it</h3>



<p class="wp-block-paragraph">The core promise is a Geometry Nodes setup that lets you shape trees quickly, then dial resolution up or down depending on what you need. You can go from low poly silhouettes to more detailed results by adjusting resolution and density inputs, keeping a tighter leash on polygon count.</p>



<p class="wp-block-paragraph">The tool generates automatic UVs so you can bake textures. That makes it easier to take a procedural look, commit it, and move on, whether you need a static asset for a library or a one-off hero tree that still has to survive export.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/cache/fdb5f7e00639d88e59370b5e634e1ad4.gif?w=1200&ssl=1"  alt="" ></figure>



<p class="wp-block-paragraph">It also supports using your own mesh to shape the leaves. That is the escape hatch for people who like procedural trunks but want art-directed foliage shapes, or who already have leaf cards and want the generator to place them. There is also a Random Generator input intended to produce infinite variations with similar characteristics. In practice, that is the difference between a forest and a cloning accident, especially when you need dozens of trees that read as a family but do not look copied.</p>



<p class="wp-block-paragraph">Some of the shading work targets <a href="https://docs.blender.org/manual/en/latest/render/eevee/index.html">Eevee</a>. The product notes say the shading was designed in Eevee and may not work as intended in <a href="https://docs.blender.org/manual/en/latest/render/cycles/index.html">Cycles</a> by default, while the rest of the tools work in both render engines. So if your pipeline leans on Cycles, expect to tweak materials rather than treating the lookdev as drop-in.</p>



<figure class="wp-block-embed is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="R3U6cFunsmjqwiH5eCEgZShaQGILNlMWJAkoY7p0DOb8dvXt2rBKyT1Px49fz"><blockquote class="wp-embedded-content" data-secret="lvFzNKyqM3"><a href="https://digitalproduction.com/2025/10/21/painterly-garden-200-ghibli-style-foliage-assets-for-blender/">Painterly Garden: 200+ Ghibli-Style Foliage Assets for Blender</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“Painterly Garden: 200+ Ghibli-Style Foliage Assets for Blender” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2025/10/21/painterly-garden-200-ghibli-style-foliage-assets-for-blender/embed/#?secret=Iebr2gCdDA#?secret=lvFzNKyqM3" data-secret="lvFzNKyqM3" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<h3 id="presets-shaders-normals-and-the-parts-you-will-actually-notice" class="wp-block-heading">Presets, shaders, normals, and the parts you will actually notice</h3>



<p class="wp-block-paragraph">Stylized Tree Asset Generator includes preset textures and materials aimed at getting you to a usable look quickly. It lists 10 leaf texture presets, 16 trunk presets, and 12 hand-painted procedural leaf textures. Those sit alongside procedural textures that remain adjustable, so you can keep the preset as a starting point rather than a locked style.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/cache/397bd9a515790cc4c8b0d0975093a40d.png?w=1200&quality=72&ssl=1"  alt="" ></figure>



<p class="wp-block-paragraph">For shading, it includes a custom toon shader for the trunk and two shading groups for leaves, one designed for simpler use and one offering deeper controls. It also includes four sets of custom normals meant to help you land the shading style you want and to keep shading stable when you animate wind and use the scatter tool.</p>



<p class="wp-block-paragraph">The update also keeps the wind feature in the toolbox, and adds direction control. That matters because wind without direction tends to look like your trees are trying to shake off a bad rig. Directional control lets you line up motion with camera moves or scene beats, instead of getting random flapping.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/cache/a2729357a04471a15fb6ba75b5cab5c2.png?w=1200&quality=72&ssl=1"  alt="" ></figure>



<p class="wp-block-paragraph">This is also where teh usual production advice applies: test it in a real shot, with your real render settings, before you roll it into a template file and wonder why the farm hates you.</p>



<h3 id="compatibility-and-versions" class="wp-block-heading">Compatibility and versions</h3>



<p class="wp-block-paragraph">The newest versions of the tool are made for Blender 4.2 and newer, while still including older versions of the tools as far back as Blender 3.3. If your studio sits on a locked version for a show, that matters, because it suggests you can still run a supported variant without forcing an upgrade mid-production. The 2.0 update specifically calls out node maintenance aligned with Blender 4.2, including replacing deprecated nodes and cleaning up the node graphs. That kind of update tends to be invisible until it is missing, at which point your node tree becomes an archeological dig.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<span class="jRWZKBn4TOoWhzX2meCcLq4qLG8PTQbdrElvn9ButsYpHAVkE3JZPAxpgJ1lsDIG9FgYf0eCN5a3M6rS0ck"><div class="embed-x"><blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">🌲 V2.0 Update 🌲<br>Huge update of my Stylized Tree Asset Generator, you can now make Stylized Pine Trees! <br>And it&#39;s 25% off right now on <a href="https://x.com/superhivemarket?ref_src=twsrc%5Etfw">@superhivemarket</a> <a href="https://t.co/noDDhYwniC">https://t.co/noDDhYwniC</a> <a href="https://t.co/AlV1OYbOUM">https://t.co/AlV1OYbOUM</a> <a href="https://t.co/tWZSN5v4fK">pic.twitter.com/tWZSN5v4fK</a></p>— Rei (@Reipart_) <a href="https://x.com/Reipart_/status/2052032851936424127?ref_src=twsrc%5Etfw">May 6, 2026</a></blockquote><script type="wphb-delay-type" async src="https://platform.x.com/widgets.js" charset="utf-8"></script></div></span>
</div></figure>



<h3 id="pricing-and-the-temporary-deal-situation" class="wp-block-heading">Pricing and the temporary deal situation</h3>



<p class="wp-block-paragraph">Pricing is tiered on Superhive Market. A Standard License is listed at $12.50 and includes textures, shading nodes, geometry nodes, and tools. An Asset Pack Standard License is listed at $16.50 and adds the full asset pack. A Commercial Use option is listed at $42 and includes the asset pack while allowing commercial use.</p>



<p class="wp-block-paragraph">If you are evaluating it for production, the practical move is to grab it, build a handful of trees that match your show style, bake what you need, and push them through your actual export and render path. Then decide whether it becomes a staple, a one-off, or a neat toy that lives in a personal toolkit.</p>



<p class="wp-block-paragraph"><br /><a href="https://superhivemarket.com/products/stylized-tree-generator?utm_source=chatgpt.com">https://superhivemarket.com/products/stylized-tree-generator</a></p><p>The post <a href="https://digitalproduction.com/2026/05/22/if-you-yearn-for-the-pines-go-blender/">If you yearn for the pines, go Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>PFTrack gets Hero Cloud</title>
		<link>https://digitalproduction.com/2026/05/21/pftrack-gets-hero-cloud/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 21 May 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Gaussian Splatting]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[lidar scanning]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[PFClean]]></category>
		<category><![CDATA[PFTrack]]></category>
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		<category><![CDATA[Unreal]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/herocloudui.jpg?fit=1200%2C688&quality=80&ssl=1" width="1200" height="688" title="" alt="An urban scene displayed on a computer screen, featuring a narrow, dimly lit alley lined with old, weathered buildings. The walls are painted in muted colors, with one side showcasing a turquoise door. A graph and data visualization appear below, indicating analysis of the image." /></div><div><p>PFTrack 26.05.19 adds Hero Cloud for single shot point clouds, plus COLMAP export to Postshot and better USD point cloud export. Try it, then trust it.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/21/pftrack-gets-hero-cloud/">PFTrack gets Hero Cloud</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/herocloudui.jpg?fit=1200%2C688&quality=80&ssl=1" width="1200" height="688" title="" alt="An urban scene displayed on a computer screen, featuring a narrow, dimly lit alley lined with old, weathered buildings. The walls are painted in muted colors, with one side showcasing a turquoise door. A graph and data visualization appear below, indicating analysis of the image." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.thepixelfarm.co.uk/?utm_source=chatgpt.com">The Pixel Farm</a> makes <a href="https://www.pftrack.com/?utm_source=chatgpt.com">PFTrack</a>, a node based matchmove and reconstruction tool that exports to DCCs like <a href="https://www.autodesk.com/?utm_source=chatgpt.com">Autodesk Maya</a>, <a href="https://www.foundry.com/">Foundry Nuke</a>, <a href="https://www.sidefx.com/">SideFX Houdini</a>, <a href="https://www.blender.org/">Blender</a> and <a href="https://www.unrealengine.com/">Unreal Engine</a>, with improved dense point clouds via <a href="https://openusd.org/?utm_source=chatgpt.com">OpenUSD</a>.</em></p>
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<h3 id="hero-cloud-is-a-new-reconstruction-node" class="wp-block-heading">Hero Cloud is a new reconstruction node</h3>



<p class="wp-block-paragraph">PFTrack <a href="https://www.pftrack.com/post/hero-cloud-now-shipping" title="">Build 26.05.19</a> adds Hero Cloud, a node that generates a measured dense 3D point cloud from a single tracked plate. It sits in the Geometry category and runs downstream of a solved camera, turning an ordinary camera solve into spatial data you can actually measure against. Hero Cloud claims to be through-the-lens reconstruction, meaning it extracts depth from the camera movement in the shot rather than relying on a separate photogrammetry set or a LiDAR scan.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-279772-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://video.wixstatic.com/video/3ca58d_99e88cd1d28a4593baeb8926bb15efc5/1080p/mp4/file.mp4?_=2" /><a href="https://video.wixstatic.com/video/3ca58d_99e88cd1d28a4593baeb8926bb15efc5/1080p/mp4/file.mp4">https://video.wixstatic.com/video/3ca58d_99e88cd1d28a4593baeb8926bb15efc5/1080p/mp4/file.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">The node targets a familiar production reality: you get a brief that needs measured 3D, but the the on-set… people…. said “Fix it in Post, heheeheeh” and did not capture the extra data for cases like set extension, CG integration, lighting reference, forensic analysis, architectural measurement, and archival footage where you cannot go back and reshoot reference. If the plate is all you have, Hero Cloud aims to make that plate pull double duty.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1110"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/3ca58d_f232c08748b64807b38a818507fe7b49mv2.jpg?resize=1110%2C624&quality=80&ssl=1"  alt="https://static.wixstatic.com/media/3ca58d_f232c08748b64807b38a818507fe7b49~mv2.jpg/v1/fill/w_1110,h_624,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ca58d_f232c08748b64807b38a818507fe7b49~mv2.jpg"  class="wp-image-279778" ></figure>



<p class="wp-block-paragraph">Hero Cloud works on plates PFTrack can track and solve, and works footage sources that include cinema cameras, drones, body cams, dash cams, action cameras, mirrorless and DSLR cameras, CCTV, and archival film. Basically, every type of video. Camera metadata can help but it is not required, and the Camera Sensor Database can cover common cameras automatically, with the Camera Solver able to estimate parameters when metadata is missing.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1110"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/3ca58d_0481b66f9551474fb19d828eab98b275mv2.jpg?resize=1110%2C624&quality=80&ssl=1"  alt="https://static.wixstatic.com/media/3ca58d_0481b66f9551474fb19d828eab98b275~mv2.jpg/v1/fill/w_1110,h_624,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ca58d_0481b66f9551474fb19d828eab98b275~mv2.jpg"  class="wp-image-279779" ></figure>



<p class="wp-block-paragraph">There is a catch, and it is the same catch as every method that tries to infer depth from motion: the shot needs parallax. Locked off shots or shots with very little movement can produce sparse or unreliable results. Most production footage, including handheld stationary shots, can still have enough movement to produce usable reconstruction, while deliberate camera motion tends to produce richer results.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1110"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/3ca58d_d00a4881aad04ca6b9f7aaed39e4fde1mv2.jpg?resize=1110%2C624&quality=80&ssl=1"  alt="https://static.wixstatic.com/media/3ca58d_d00a4881aad04ca6b9f7aaed39e4fde1~mv2.jpg/v1/fill/w_1110,h_624,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ca58d_d00a4881aad04ca6b9f7aaed39e4fde1~mv2.jpg"  class="wp-image-279780" ></figure>



<h3 id="a-cleaner-route-into-splat-training" class="wp-block-heading">A cleaner route into splat training</h3>



<p class="wp-block-paragraph">PFTrack 26.05.19 adds a <a href="https://digitalproduction.com/tag/gaussian/" title="Gaussian">Postshot </a>export option that writes Hero Cloud point clouds and associated tracked cameras in COLMAP format. In other words, matchmove and reconstruction can stay in the same app up to the point where you hand off to splat training.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-279772-3" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://video.wixstatic.com/video/3ca58d_fe573624d1da43f5835529e7cc839a07/1080p/mp4/file.mp4?_=3" /><a href="https://video.wixstatic.com/video/3ca58d_fe573624d1da43f5835529e7cc839a07/1080p/mp4/file.mp4">https://video.wixstatic.com/video/3ca58d_fe573624d1da43f5835529e7cc839a07/1080p/mp4/file.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">If you already live in the Gaussian Splatting world, COLMAP is a common interchange format and <a href="https://github.com/colmap/colmap" title="">COLMAP</a> itself has both GUI and command line workflows. The practical value here is that you do not have to glue together separate tracking, reconstruction, and export steps before you ever open <a href="https://www.jawset.com/?utm_source=chatgpt.com">Jawset</a> Postshot. You track the plate, generate the cloud, export in COLMAP format, then train the splat.</p>



<p class="wp-block-paragraph">This is an artist friendly route into a workflow that has historically leaned on command line tooling. That is a reasonable and recommendable goal, but it still deserves the usual pipeline skepticism: try it on a real shot and verify your coordinate frames, scaling, and camera consistency before you let it anywhere near a deliverable.</p>



<h3 id="usd-point-clouds-now-carry-more-than-positions" class="wp-block-heading">USD point clouds now carry more than positions</h3>



<p class="wp-block-paragraph">The same build extends USD export to support dense point clouds with per point normal and colour data, because a point cloud that only carries XYZ positions often becomes a dumb scaffold the moment it leaves its origin app. Normals and colour help downstream tools treat the cloud as more than a vague spatial fog, and can make it easier to use for measurement, placement, modelling reference, and lookdev decisions.</p>



<p class="wp-block-paragraph">Improved integration with USD aware tools including <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>, <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, and <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>. It also claims (!) improved FBX export reliability for very large dense point clouds, aimed at users who previously hit issues exporting big clouds via FBX.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroFixedPlanes.jpg?w=1200&quality=80&ssl=1"  alt="https://pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroFixedPlanes.jpg" ></figure>



<p class="wp-block-paragraph">If your pipeline already standardises on USD, this is the kind of unglamorous export detail that can decide whether a new feature becomes a daily tool or a demo-only party trick. Still, test it on your actual asset scale and on your actual DCC import settings. Export support is never a substitute for shot-based validation, and you only find the sharp edges when production hits them, much like furniture at night can only be found with toes and shins. </p>



<h3 id="photo-mesh-gets-a-single-shot-input-path" class="wp-block-heading">Photo Mesh gets a single shot input path</h3>



<p class="wp-block-paragraph">Studio and Enterprise editions receive an update to Photo Mesh that enables it to consume Hero Cloud point clouds as input. That creates an internal single-shot path from tracked plate to dense cloud to surfaced textured mesh, without leaving PFTrack. The Pixel Farm describes Photo Mesh as the highest fidelity route when you have a planned photo set, while Hero Cloud covers the case where you only have the hero plate.</p>



<p class="wp-block-paragraph">In practical terms, this puts a reconstruction option closer to matchmove, and it reduces the number of handoffs in the middle of a cmaera tracking job. Whether it replaces any external reconstruction tooling depends on what you already trust for meshing, texturing, and scale fidelity, but the internal integration is at least a coherent story: generate the cloud, feed it into Photo Mesh, then export into the rest of your pipeline.</p>



<h3 id="the-viewport-tweak-you-will-actually-use" class="wp-block-heading">The viewport tweak you will actually use</h3>



<p class="wp-block-paragraph">26.05.19 also adds an Active Camera viewport option in viewer windows, with a snap to active clip toggle. It sounds minor, and it is, which is why it will get used: quick visual verification against the source plate tends to catch mistakes faster than hunting through node outputs. The release notes pitch it as useful for checking Hero Cloud reconstruction, but the feature applies anywhere you want a fast way to see what the tracked camera saw.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroPointCleanup.jpg?w=1200&quality=80&ssl=1"  alt="https://pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroPointCleanup.jpg" ></figure>



<h3 id="trial-and-licensing-notes" class="wp-block-heading">Trial and licensing notes</h3>



<p class="wp-block-paragraph">Solo trial mode now enables full export functionality for seven days. The <a href="https://www.pftrack.com/post/pftrack-build-26-05-19-is-now-live">release notes </a>describe this as enough time to take a plate from track through Hero Cloud and out to Postshot or USD, rather than being limited to evaluating the toolset without export.</p>



<p class="wp-block-paragraph">For Studio, the release notes state it is available on rent to buy for 5 or 30 days, or as a perpetual purchase. The PFTrack Creator Program page states PFTrack Solo licenses sell for £699. Treat that as a price reference for Solo licensing, not a promise of regional pricing or bundles.</p>



<h3 id="what-this-changes-in-real-work" class="wp-block-heading">What this changes in real work</h3>



<p class="wp-block-paragraph">Hero Cloud aims to shift PFTrack from a pure matchmove and survey friendly reconstruction hub toward a single shot scene reconstruction step that can be used even when the onset data plan fell apart. The strongest parts of the release are not flashy, they are connective tissue: COLMAP export for Postshot, denser USD point cloud payloads, and a meshing path that stays inside the same graph.</p>



<p class="wp-block-paragraph">It is also a reminder that the industry has started to treat point clouds as a first class asset, not only a temporary byproduct. When point clouds export with colour and normals and survive the trip into USD aware DCCs, they become reusable poitn based reference that can support layout, set extension decisions, and reconstruction driven previs.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.pftrack.com/post/pftrack-build-26-05-19-is-now-live?utm_source=chatgpt.com">https://www.pftrack.com/post/pftrack-build-26-05-19-is-now-live</a><br /><br /><a href="https://www.pftrack.com/post/hero-cloud-tutorial?utm_source=chatgpt.com">https://www.pftrack.com/post/hero-cloud-tutorial</a></p><p>The post <a href="https://digitalproduction.com/2026/05/21/pftrack-gets-hero-cloud/">PFTrack gets Hero Cloud</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An urban scene displayed on a computer screen, featuring a narrow, dimly lit alley lined with old, weathered buildings. The walls are painted in muted colors, with one side showcasing a turquoise door. A graph and data visualization appear below, indicating analysis of the image.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">279772</post-id>	</item>
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		<title>MoonRay Renderer joins ASWF as hosted project</title>
		<link>https://digitalproduction.com/2026/05/20/moonray-renderer-joins-aswf-as-hosted-project/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 20 May 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Academy Software Foundation]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[OpenUSD]]></category>
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		<category><![CDATA[USD]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=279330</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-bad-guys-2.jpeg?fit=1200%2C510&quality=80&ssl=1" width="1200" height="510" title="" alt="A sleek black muscle car speeds through a vibrant city street, kicking up dust and smoke. The golden sunlight casts a warm glow over the scene, illuminating the buildings and palm trees. An exhilarating sense of motion is captured, showing the car's power and agility." /></div><div><p>MoonRay lands at ASWF as a hosted project, keeps DreamWorks engineering support, and gets a July Open Source Days keynote slot in Los Angeles.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/20/moonray-renderer-joins-aswf-as-hosted-project/">MoonRay Renderer joins ASWF as hosted project</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-bad-guys-2.jpeg?fit=1200%2C510&quality=80&ssl=1" width="1200" height="510" title="" alt="A sleek black muscle car speeds through a vibrant city street, kicking up dust and smoke. The golden sunlight casts a warm glow over the scene, illuminating the buildings and palm trees. An exhilarating sense of motion is captured, showing the car's power and agility." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://openmoonray.org/?utm_source=chatgpt.com">MoonRay</a> is a production path tracer with a USD Hydra render delegate for tools using <a href="https://openusd.org/">OpenUSD</a>, positioned in rendering and lookdev next to ASWF staples like <a href="https://opencolorio.org/">OpenColorIO</a>.</em></p>
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<p class="wp-block-paragraph">The <a href="https://www.aswf.io/" title="">Academy Software Foundation</a> has added <a href="https://openmoonray.org/" title="">MoonRay</a> as a hosted project, keeping the renderer under foundation governance while opening contributions to a broader community. <a href="https://www.dreamworks.com/">DreamWorks Animation</a> developed MoonRay as an open source production path tracing renderer and has used it on every one of its feature films since 2019, including The Wild Robot and The Bad Guys 2. The project uses the Apache 2.0 license and is developed in C++.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-2.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-2.png?resize=1200%2C675&quality=72&ssl=1"  alt="A serene forest scene bathed in dappled sunlight filtering through tall trees. Lush greenery and vibrant wildflowers bloom on the forest floor, while soft shadows play among the large, smooth stones. The atmosphere is tranquil, inviting quiet reflection."  class="wp-image-279334" ></a></figure>



<p class="wp-block-paragraph">MoonRay includes support for distributed rendering and a pixel matching XPU mode that processes bundles of rays on the GPU as well as the CPU. It also includes bundled path tracing and a <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>Hydra render delegate for integration into content creation tools that support the <a href="https://openusd.org/">OpenUSD</a> standard, which should make interactive preview workflows less of a custom science project in teh average pipeline.</p>



<h3 id="the-aswf-angle" class="wp-block-heading">The ASWF angle</h3>



<p class="wp-block-paragraph">MoonRay now sits alongside other hosted efforts in the ASWF roster, including <a href="https://openexr.com/">OpenEXR</a>, <a href="https://www.openvdb.org/">OpenVDB</a>, <a href="https://opentimeline.io/">OpenTimelineIO</a>, and <a href="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage">Open Shading Language</a>. If your facility already treats <a href="https://opencolorio.org/">OpenColorIO</a> as plumbing, this is the same neighborhood.</p>



<p class="wp-block-paragraph">For contributors, the project points developers to openmoonray.org and to the ASWF Slack workspace for a MoonRay channel at slack.aswf.io. Documentation is published at <a href="http://docs.openmoonray.org" title="">docs.openmoonray.org</a>, and the source repository lives under the OpenMoonRay organization on GitHub.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-1.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="510"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-1.jpeg?resize=1200%2C510&quality=80&ssl=1"  alt="A large, friendly-looking robot with a round head and expressive blue eyes gently cradles a small blue crab in its outstretched hand. The background features moody gray clouds, enhancing the whimsical yet futuristic atmosphere."  class="wp-image-279335" ></a></figure>



<h3 id="keynote-season-meets-siggraph-season" class="wp-block-heading">Keynote season meets SIGGRAPH season</h3>



<p class="wp-block-paragraph">ASWF Open Source Days runs in Los Angeles on July 19 to 20, 2026, and the schedule aligns with SIGGRAPH 2026 timing. The keynote comes from DreamWorks Animation CTO Bill Ballew, with a talk titled How to Train Your Renderer: MoonRay’s Journey from DreamWorks’ Dragons to the ASWF.</p>



<p class="wp-block-paragraph">The event listing describes July 19 as the main program day in Los Angeles, followed by July 20 as a full day of open source Birds of a Feather sessions within SIGGRAPH. The Call for Proposals remains open through May 24, 2026, via the Open Source Days event site.</p>



<p class="wp-block-paragraph">As always, test new tools and new governance setups before you bet a production schedule on them, even when the feautres list looks exactly like what your render wranglers asked for.</p>



<p class="wp-block-paragraph"><br /><a href="https://openmoonray.org/?utm_source=chatgpt.com">https://openmoonray.org/</a><br /><br /><a href="https://www.aswf.io/?utm_source=chatgpt.com">https://www.aswf.io/</a><br /><br /></p><p>The post <a href="https://digitalproduction.com/2026/05/20/moonray-renderer-joins-aswf-as-hosted-project/">MoonRay Renderer joins ASWF as hosted project</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A sleek black muscle car speeds through a vibrant city street, kicking up dust and smoke. The golden sunlight casts a warm glow over the scene, illuminating the buildings and palm trees. An exhilarating sense of motion is captured, showing the car's power and agility.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">279330</post-id>	</item>
		<item>
		<title>Scene Auditor Pro targets Blender bloat</title>
		<link>https://digitalproduction.com/2026/05/19/scene-auditor-pro-targets-blender-bloat/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 19 May 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Gumroad free assets]]></category>
		<category><![CDATA[pipeline automation]]></category>
		<category><![CDATA[Unity Studio]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX pipelines]]></category>
		<category><![CDATA[VFX tools]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=278787</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/generated-image-may-15-2026-11_34pm.webp?fit=1200%2C670&quality=72&ssl=1" width="1200" height="670" title="" alt="Promotional banner showing Blender Scene Auditor Pro with red and teal UI panels and a glowing central analysis display" /></div><div><p>Scene Auditor Pro maps Blender datablock dependencies, flags orphans and duplicates, and pushes a safer cleanup workflow for big scenes.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/19/scene-auditor-pro-targets-blender-bloat/">Scene Auditor Pro targets Blender bloat</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/generated-image-may-15-2026-11_34pm.webp?fit=1200%2C670&quality=72&ssl=1" width="1200" height="670" title="" alt="Promotional banner showing Blender Scene Auditor Pro with red and teal UI panels and a glowing central analysis display" /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://tarulahsanbd.gumroad.com/l/SceneAuditorPro?a=784689267" title="">Scene Auditor Pro</a> is an add-on for <a href="https://www.blender.org">Blender</a> scenes that inspects datablocks and dependencies, then supports cleanup before export to <a href="https://www.unrealengine.com">Unreal Engine</a> or <a href="https://unity.com">Unity</a>.</em></p>
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18:22:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-28 07:32:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 14:03:11&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:03:11&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-outliner-is-fine-until-it-is-not" class="wp-block-heading">The Outliner is fine until it is not</h3>



<p class="wp-block-paragraph">Big productions rarely die from a single catastrophic mistake. They usually drown in tiny leftovers. Unused meshes that never got purged. Materials duplicated by imports. Textures that ballooned from sensible to cinematic for no reason. A scene that used to open instantly now takes a long sip of coffee before it even shows you a viewport.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.blendernation.com/wp-content/uploads/2026/05/1.webp?w=1200&quality=72&ssl=1"  alt="https://www.blendernation.com/wp-content/uploads/2026/05/1.webp" ></figure>



<p class="wp-block-paragraph">Scene Auditor Pro positions itself as a response to that slow creep. The add-on builds a logical dependency graph from scratch rather than relying solely on the Outliner. It aims to show how objects, meshes, materials, textures, collections, and datablocks connect, so cleanup stops being a guessing game and becomes a decision.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/iba49ye09s1p8lx807l7ujtglgds"  alt="https://public-files.gumroad.com/iba49ye09s1p8lx807l7ujtglgds" ></figure>



<h3 id="a-dependency-graph-that-treats-everything-as-suspicious" class="wp-block-heading">A dependency graph that treats everything as suspicious</h3>



<p class="wp-block-paragraph"><a href="https://tarulahsanbd.gumroad.com/l/SceneAuditorPro?a=784689267" title="">Scene Auditor Pro</a> puts dependency visualization at the center: The add-on visualizes relationships across core Blender elements and linked datablocks. The point is not another pretty node view. The point is to make it obvious what is actually connected to what, and what sits alone, because orphaned and semi-orphaned data rarely announces itself. It hides in files as technical debt, and then turns up later as longer load times, higher memory use, and render slowdowns that feel impossible to diagnose. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-9-16 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph"></p>



<h3 id="orphans-duplicates-and-the-usual-suspects" class="wp-block-heading">Orphans, duplicates, and the usual suspects</h3>



<p class="wp-block-paragraph">The add-on includes orphan datablock detection. It calls out hidden unused meshes, materials, textures, actions, node groups, and datablocks as targets for discovery before they inflate file size and memory usage. That matters, because Blender files often accumulate leftovers in those categories during iteration.</p>



<p class="wp-block-paragraph">Scene Auditor Pro also includes duplicate material and texture detection. The feature is a way to detect repeated assets across large scenes and identify opportunities to reduce unnecessary duplication. This targets common scenarios like kitbash heavy scenes, imported ArchViz content, and large environment work where the same texture set can show up under slightly different names and quietly waste memory.</p>



<p class="wp-block-paragraph">The tool also looks for oversized texture maps and texture heavy materials as slowdowns – to surface the heavy hitters fast, including visibility into the largest assets and memory heavy elements. One of the claims is that it helps identify the real reasons scenes become slow or bloated, which stays in the realm of a marketing claim until you validate it on your own scenes.</p>



<p class="wp-block-paragraph">Some parts read like a checklist of production annoyances, including unknown dependencies that make cleanup risky and heavy scenes with unclear bottlenecks. That is a pretty accurate description of Tuesday in many studios.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-9-16 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<h3 id="export-prep-for-engine-pipelines" class="wp-block-heading">Export prep for engine pipelines</h3>



<p class="wp-block-paragraph">Scene Auditor Pro is part of pipeline and export validation duties, for <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine </a>pipelines and <a href="https://digitalproduction.com/tag/unity/" title="Unity">Unity </a>exports, plus ArchViz workflows, production cleanup, and scene handoff preparation. The theme here is less about pure <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>housekeeping and more about making sure scene data stays sane when it leaves Blender.</p>



<p class="wp-block-paragraph">It also looks for missing UV maps or oversized textures as issues that can break game pipelines.  If you do a lot of handoffs, the idea of seeing dependencies and unused datablocks before export can save time, or at least give you a clearer explanation for why a scene behaves badly.</p>



<h3 id="auto-optimization-with-a-lot-of-caution-tape" class="wp-block-heading">Auto optimization, with a lot of caution tape</h3>



<p class="wp-block-paragraph">The add-on offers a step by step auto optimization approach with backup, emphasizing asset safety. It advises running auto optimization multiple times for best results. It also says that the tool will not touch data without explicit user action, and it describes multiple safety nets, transparency about what will happen, and reversibility through undo methods.</p>



<p class="wp-block-paragraph">Those safety statements set expectations properly. Cleanup tools can be the fastest route to a broken scene if they run without restraint (Almost as bad as letting an AI agent loose). Here, the add-on leans into a safety first posture as a design goal, even if you will still want to test it thoroughly on duplicates of real production files.</p>



<h3 id="availability-and-pricing" class="wp-block-heading">Availability and pricing</h3>



<p class="wp-block-paragraph">Scene Auditor Pro is offered via Gumroad for 15 USD.</p>



<p class="wp-block-paragraph"><br /><a href="https://tarulahsanbd.gumroad.com/l/SceneAuditorPro" title="">https://tarulahsanbd.gumroad.com/l/SceneAuditorPro</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/19/scene-auditor-pro-targets-blender-bloat/">Scene Auditor Pro targets Blender bloat</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/generated-image-may-15-2026-11_34pm.webp?fit=1200%2C670&#038;quality=72&#038;ssl=1" width="1200" height="670" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An engaging visual showcasing two software interfaces against a dark background. The left features a scene with warning symbols and structures from a 3D environment, while the right displays a data flow analysis with nodes and connections, emphasizing error detection in scene optimization.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/generated-image-may-15-2026-11_34pm.webp?fit=1200%2C670&#038;quality=72&#038;ssl=1" width="1200" height="670" />
<post-id xmlns="com-wordpress:feed-additions:1">278787</post-id>	</item>
		<item>
		<title>Blender Singularity lands in 4K HDR</title>
		<link>https://digitalproduction.com/2026/05/15/blender-singularity-lands-in-4k-hdr/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 15 May 2026 10:00:00 +0000</pubDate>
				<category><![CDATA[Fun and Functional]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[4k-hdr-display]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Studio]]></category>
		<category><![CDATA[blender-studio]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[hdr-video]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=277748</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/singularity-misc-square_simple_notext5655a52f34ff-scaled.webp?fit=1080%2C1080&quality=72&ssl=1" width="1080" height="1080" title="" alt="A striking black diamond shape at the center is surrounded by a vivid explosion of light and color. Ethereal blue, purple, and hints of white burst outward, creating a cosmic effect, set against a deep, star-filled background that enhances the sense of depth." /></div><div><p>Singularity drops as a 4K HDR short, with free downloads of assets and encodes. Also: painterly brushstrokes meet procedural crowds.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/15/blender-singularity-lands-in-4k-hdr/">Blender Singularity lands in 4K HDR</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/singularity-misc-square_simple_notext5655a52f34ff-scaled.webp?fit=1080%2C1080&quality=72&ssl=1" width="1080" height="1080" title="" alt="A striking black diamond shape at the center is surrounded by a vivid explosion of light and color. Ethereal blue, purple, and hints of white burst outward, creating a cosmic effect, set against a deep, star-filled background that enhances the sense of depth." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the Project: <a href="https://studio.blender.org?utm_source=chatgpt.com">Blender Studio</a> ships open movie assets, training, and production tooling built around the <a href="https://www.blender.org">Blender</a> DCC, including add-ons and pipeline workflows for animation and rendering, as well as battletesting the whole Blender Pipeline.</em></p>
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<h3 id="the-film-release-minus-the-fluff" class="wp-block-heading">The film release, minus the fluff</h3>



<p class="wp-block-paragraph">Singularity is out as a short film in 4K HDR, framed as a painterly space adventure directed by Andy Goralczyk. It follows a small creature whose home gets destroyed by an ominous black hole, pushing it toward a group of luminous creatures and a mysterious celestial being.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/l5OZu-IrXpw?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The <a href="https://studio.blender.org/projects/singularity/production-logs/">release </a>matters less for the plot and more for what it packages with the movie. The singularity includes downloads of ALL production assets, frames, and high quality encodes under a <a href="https://creativecommons.org/licenses/by/4.0/deed.en?utm_source=chatgpt.com">Creative Commons Attribution license</a>. That makes it usable as real-world test data for storage, conform, and review, not just a nice watch on a big screen.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-22.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="744"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-22.png?resize=1200%2C744&quality=72&ssl=1"  alt="A whimsical collection of colorful, cartoonish space critters against a black starry background. Each critter is uniquely designed with vibrant hues and cute, exaggerated features, including big eyes and playful shapes. The central text reads ‘Space Critters Exploration’."  class="wp-image-277751" ></a></figure>



<h3 id="painterly-look-procedural-muscle" class="wp-block-heading">Painterly look, procedural muscle</h3>



<p class="wp-block-paragraph">The production leans into a watercolor inspired style led by art director Vivien Lulkowski, mixing hand-crafted textures and brush strokes with generative effects. That combination aims for an organic look in the creatures while keeping the black hole graphic and geometric.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-277748-4" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-animation-020_ice-passes.a161d05bbc1c.webm?_=4" /><a href="https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-animation-020_ice-passes.a161d05bbc1c.webm">https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-animation-020_ice-passes.a161d05bbc1c.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">On the tool side, the film was created with the most recent in-development version of the DCC, and the team expanded the <a href="https://extensions.blender.org/add-ons/brushstroke-tools/?utm_source=chatgpt.com">Brushstroke Tools</a> library with new painterly assets. They also used <a href="https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html?utm_source=chatgpt.com">Geometry Nodes</a> to develop procedural “crowd animation” systems (<em>The quotation marks are about the Crowds, not the system</em>), which makes the project a handy reference if you want to compare node-based instancing logic against your own setups or caching strategy. </p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-277748-5" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-made-with-blender-creature_on_curves.5021320b202a.webm?_=5" /><a href="https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-made-with-blender-creature_on_curves.5021320b202a.webm">https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-made-with-blender-creature_on_curves.5021320b202a.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">If you want a fast internal taxonomy for the kind of work this project touches, it sits squarely in <a href="https://digitalproduction.com/tag/animation/?utm_source=chatgpt.com">animation</a> and practical stylization, with enough proceduralism to interest anyone who keeps one eye on <a href="https://digitalproduction.com/tag/geometry-nodes/?utm_source=chatgpt.com">Geometry Nodes</a> changes.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/T6rIuMKYxww?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="story-development-and-what-you-can-actually-access" class="wp-block-heading">Story development, and what you can actually access</h3>



<p class="wp-block-paragraph">A dedicated story development “article “log” exists by director Andy Goralczyk, but the page requires a login to read the full content – you can support Blender Studio with a subscription for access to training.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-23.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="844"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-23.png?resize=1200%2C844&quality=72&ssl=1"  alt="An interface displaying a subscription option for Blender Studio, featuring the price of €11.50/month highlighted. On the left, it lists benefits like access to production assets and trainings. The right column showcases training highlights with images and titles like &#039;Advanced Facial Rigging&#039; and &#039;Blender Fundamentals 4.5 LTS&#039;, offering an engaging learning experience."  class="wp-image-277753" ></a></figure>



<h3 id="hdr-is-the-real-production-test-here" class="wp-block-heading">HDR is the real production test here</h3>



<p class="wp-block-paragraph">The 4K HDR part is not a sticker, it is a workflow commitment. HDR delivery usually forces decisions about monitoring, transforms, and what you consider the master, especially when you also need an SDR version that holds up. The projectfocuses on watching it on a large screen, but for post teams the more interesting angle is that it gives you real files to validate ingest, grading, and export choices with.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/studio.blender.org/static/common/images/project-detail/singularity/singularity-made-with-blender-100_grading_overview.2c066cff8dbd.webp?w=1200&quality=72&ssl=1"  alt="https://studio.blender.org/static/common/images/project-detail/singularity/singularity-made-with-blender-100_grading_overview.2c066cff8dbd.webp" ></figure>



<p class="wp-block-paragraph">If you are sanity-checking what HDR usually means in standards terms, <a href="https://www.itu.int/rec/r-rec-bt.2100?utm_source=chatgpt.com">ITU-R BT.2100</a> defines image parameter values for HDR television used in production and programme exchange. That is the kind of reference point that helps when your pipeline debates drift into vibes.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-277748-6" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-made-with-blender-sun_slurp.008f04d60e3f.webm?_=6" /><a href="https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-made-with-blender-sun_slurp.008f04d60e3f.webm">https://studio.blender.org/static/common/videos/project-detail/singularity/singularity-made-with-blender-sun_slurp.008f04d60e3f.webm</a></video></div>
</div></figure>



<h3 id="practical-take-for-production-people" class="wp-block-heading">Practical take for production people</h3>



<p class="wp-block-paragraph">Treat the release like a compact pipeline exam. Download the encodes and frames, throw them at your review stack, test your HDR monitoring chain, and see what breaks first. If you plan to reuse any assets, read the license terms carefully, because attribution requirements can collide with real-world deliverable constraints.</p>



<p class="wp-block-paragraph"><a href="https://studio.blender.org/projects/singularity/">https://studio.blender.org/projects/singularity/</a></p>



<p class="wp-block-paragraph"><br /></p><p>The post <a href="https://digitalproduction.com/2026/05/15/blender-singularity-lands-in-4k-hdr/">Blender Singularity lands in 4K HDR</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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		<title>Blender 5.2 LTS targets texture-heavy renders</title>
		<link>https://digitalproduction.com/2026/05/12/blender-5-2-lts-targets-texture-heavy-renders/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 12 May 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d-texture]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[blender-cycles]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/mip_level_visualization-1536x864-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A surreal urban scene bursting with vibrant colors, featuring bright green and blue checkered buildings. A whimsical store with a red striped awning stands on a checkered street, alongside a bright red scooter. The kaleidoscopic environment creates a dreamlike effect." /></div><div><p>Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/12/blender-5-2-lts-targets-texture-heavy-renders/">Blender 5.2 LTS targets texture-heavy renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/mip_level_visualization-1536x864-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A surreal urban scene bursting with vibrant colors, featuring bright green and blue checkered buildings. A whimsical store with a red striped awning stands on a checkered street, alongside a bright red scooter. The kaleidoscopic environment creates a dreamlike effect." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the topic: <a href="https://www.blender.org">Blender</a> is a DCC with the <a href="https://www.blender.org/features/rendering/">Cycles</a> renderer. The new texture cache sits in Cycles rendering performance, alongside existing memory and render speed controls.</em></p>
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19:57:33&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13640,&quot;href&quot;:&quot;https:\/\/www.blender.org\/features\/rendering&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.blender.org\/features\/rendering\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14360,&quot;href&quot;:&quot;https:\/\/code.blender.org\/2026\/05\/cycles-texture-cache&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/code.blender.org\/2026\/05\/cycles-texture-cache\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14361,&quot;href&quot;:&quot;https:\/\/developer.blender.org\/docs\/release_notes\/5.2\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-problem-it-aims-to-fix" class="wp-block-heading">The problem it aims to fix</h3>


<div class="wp-block-image">
<figure class="alignleft is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/code.blender.org/wp-content/uploads/2026/04/image.png?w=1200&quality=72&ssl=1"  alt="https://code.blender.org/wp-content/uploads/2026/04/image.png"  style="width:281px;height:auto" ></figure>
</div>


<p class="wp-block-paragraph">Texture-heavy scenes can burn memory fast, even before you hit your sample count. The new texture cache in <a href="https://digitalproduction.com/tag/cycles/" title="Cycles">Cycles </a>targets that pressure by changing what gets loaded at render time, and how. The core idea: instead of pulling full image textures into memory, the system loads only the tiles and resolutions actually needed for the render. That means the renderer can avoid carrying the entire source image when the shot only uses a fraction of it, or when the texture resolves to a smaller mip level in-frame.</p>



<p class="wp-block-paragraph">This is a straight-up memory efficiency play for scenes that rely on lots of image textures. Claims about the size of the improvement exist, but specific benchmark numbers and test conditions are very difficult, because it wholly depends on your scene – so test before using it in production! </p>



<figure class="wp-block-image"><img data-recalc-dims="1" height="766" width="1200"  decoding="async"  src="https://i0.wp.com/code.blender.org/wp-content/uploads/2026/04/cycles_texture_cache_graph-1536x981.png?resize=1200%2C766&quality=72&ssl=1"  alt="https://code.blender.org/wp-content/uploads/2026/04/cycles_texture_cache_graph-1536x981.png" ></figure>



<h3 id="tx-files-generated-next-to-your-textures" class="wp-block-heading">.tx files, generated next to your textures</h3>



<p class="wp-block-paragraph">Cycles Texture Cache generates a matching .tx file for each image texture and places it in a blender_tx folder next to the source image. The .tx file stores the texture in a form optimized for tiled access and multi-resolution loading, so the renderer can pull only the tiles and mip levels it needs.</p>


<div class="wp-block-code">
	<div class="cm-editor">
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<pre>
<code><div class="cm-line"># Generate tx files for all images in a blend file.</div><div class="cm-line">blender scene.blend --command maketx</div><div class="cm-line"></div><div class="cm-line"># Generate tx file for a specific image file.</div><div class="cm-line">blender --command maketx image.png --colorspace sRGB</div></code></pre>
		</div>
	</div>
</div>


<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/code.blender.org/wp-content/uploads/2026/05/image.png?w=1200&quality=72&ssl=1"  alt="https://code.blender.org/wp-content/uploads/2026/05/image.png" ></figure>



<p class="wp-block-paragraph">The workflow aims to stay mostly invisible. The .tx files regenerate automatically when the source image changes. Cycles also infers settings such as color space and filtering based on how the image gets used in shader nodes, rather than forcing artists to maintain a parallel set of cache settings by hand. That last part matters for production sanity: texutre caching that requires constant babysitting tends to get switched off right before deadline.</p>



<h3 id="cpu-gpu-and-the-day-to-day-reality-check" class="wp-block-heading">CPU, GPU, and the day-to-day reality check</h3>


<div class="wp-block-image">
<figure class="alignleft is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/code.blender.org/wp-content/uploads/2026/05/image-1.png?w=1200&quality=72&ssl=1"  alt="https://code.blender.org/wp-content/uploads/2026/05/image-1.png"  style="width:393px;height:auto" ></figure>
</div>


<p class="wp-block-paragraph">The feature is working across CPU rendering and all GPU backends. It is also already available in daily builds, with additional improvements planned for render farms and production pipeline use. </p>



<p class="wp-block-paragraph">If you manage shared storage, you will care about where those .tx files live, who writes them, and when. The currently accessible details do not fully spell out a studio-grade policy story for cache location, locking, or multi-user coordination. Still, the direction is clear: get memory use under control without turning texture management into another job title.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-10.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1177"  height="445"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-10.png?resize=1177%2C445&quality=72&ssl=1"  alt="Four application icons for the Liquid Glass app on macOS, showcasing different styles: Default with a vibrant gradient background of pink and orange, Dark with a deep background, and two monochrome variants in gray tones, each featuring a distinctive logo design."  class="wp-image-277322" ></a></figure>



<h3 id="schedule-availability-and-pricing" class="wp-block-heading">Schedule, availability, and pricing</h3>



<p class="wp-block-paragraph">Blender 5.2 LTS is in alpha, with a full release expected in July. Pricing is the same as always for Blender – free and Open Source. Before you roll this into a show, test it on your own shots, your own storage, and your own farm tooling, because new caching systems love to surface edge cases at the worst possible time.<br /><br /><a href="https://code.blender.org/2026/05/cycles-texture-cache/" title="">https://code.blender.org/2026/05/cycles-texture-cache/</a></p>



<p class="wp-block-paragraph"><a href="https://developer.blender.org/docs/release_notes/5.2/?utm_source=chatgpt.com">https://developer.blender.org/docs/release_notes/5.2/</a></p><p>The post <a href="https://digitalproduction.com/2026/05/12/blender-5-2-lts-targets-texture-heavy-renders/">Blender 5.2 LTS targets texture-heavy renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A surreal urban scene bursting with vibrant colors, featuring bright green and blue checkered buildings. A whimsical store with a red striped awning stands on a checkered street, alongside a bright red scooter. The kaleidoscopic environment creates a dreamlike effect.]]></media:description>
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