<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="https://digitalproduction.com/wp-content/plugins/xslt/public/template.xsl"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:rssFeedStyles="http://www.wordpress.org/ns/xslt#"
>

<channel>
	<title>BlenderCollection2Empty - DIGITAL PRODUCTION</title>
	<atom:link href="https://digitalproduction.com/tag/blendercollection2empty/feed/" rel="self" type="application/rss+xml" />
	<link>https://digitalproduction.com</link>
	<description>Magazine for Digital Media Production</description>
	<lastBuildDate>Sun, 25 May 2025 17:03:03 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
<site xmlns="com-wordpress:feed-additions:1">236729828</site>	<item>
		<title>Simplify Your Blender to Unreal Workflow</title>
		<link>https://digitalproduction.com/2025/02/10/simplify-your-blender-to-unreal-workflow/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 10 Feb 2025 13:58:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D workflow]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[BlenderCollection2Empty]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Python script]]></category>
		<category><![CDATA[Scott Rafferty]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=159733</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Unbenannt-1.jpg?fit=800%2C447&quality=80&ssl=1" width="800" height="447" title="" alt="A computer screen displaying a 3D modeling software interface, with several cube objects arranged in the center and coding script visible on the left side. The right panel shows additional tool options and properties." /></div><div><p>Scott Rafferty's BlenderCollection2Empty script automates the conversion of Blender collections to empties, streamlining the export process to Unreal Engine 5.</p>
<p>The post <a href="https://digitalproduction.com/2025/02/10/simplify-your-blender-to-unreal-workflow/">Simplify Your Blender to Unreal Workflow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Unbenannt-1.jpg?fit=800%2C447&quality=80&ssl=1" width="800" height="447" title="" alt="A computer screen displaying a 3D modeling software interface, with several cube objects arranged in the center and coding script visible on the left side. The right panel shows additional tool options and properties." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2159,&quot;href&quot;:&quot;https:\/\/github.com\/ScottRaffertyCG\/BlenderCollection2Empty&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250215010320\/https:\/\/github.com\/ScottRaffertyCG\/BlenderCollection2Empty&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:44:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-09 10:03:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-16 19:12:15&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-16 17:47:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-17 11:20:17&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 11:20:17&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2160,&quot;href&quot;:&quot;https:\/\/github.com\/ScottRafferty\/BlenderCollection2Empty&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2161,&quot;href&quot;:&quot;https:\/\/www.linkedin.com\/in\/scott-rafferty&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2162,&quot;href&quot;:&quot;https:\/\/materialvault.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250224231558\/https:\/\/materialvault.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:44:52&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-09 10:03:35&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-16 19:12:23&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-16 17:47:07&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-17 11:20:19&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 11:20:19&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Transitioning assets from Blender to Unreal Engine 5 can often feel like trying to fit a square peg into a round hole. Enter Scott Rafferty’s Python script, <a href="https://github.com/ScottRaffertyCG/BlenderCollection2Empty">BlenderCollection2Empty</a>, designed to smooth out these workflow wrinkles.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="800"  height="447"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Collec2Empty_DEMO.gif?resize=800%2C447&ssl=1"  alt=""  class="wp-image-159737" ></figure>



<p class="wp-block-paragraph"><strong>Automated Collection Conversion</strong></p>



<p class="wp-block-paragraph">Traditionally, converting Blender collections into empties required manual effort, akin to herding cats. BlenderCollection2Empty automates this process: it parents all objects within a Blender collection to a newly generated empty. This ensures that complete hierarchies, child objects, and naming conventions are preserved, turning a tedious task into a one-click solution.</p>



<p class="wp-block-paragraph"><strong>Enhanced Usability</strong></p>



<p class="wp-block-paragraph">Recognizing that convenience is king, Rafferty has updated BlenderCollection2Empty by integrating it into Blender’s sidebar. This enhancement makes the conversion process even more accessible, allowing artists to execute conversions without navigating through multiple menus.</p>



<p class="wp-block-paragraph"><strong>Availability and Further Information</strong></p>



<p class="wp-block-paragraph">BlenderCollection2Empty is available for download on <a href="https://github.com/ScottRafferty/BlenderCollection2Empty">GitHub</a>. For those interested in <a href="https://www.linkedin.com/in/scott-rafferty/">exploring more of Scott Rafferty’s projects</a>, including <a href="https://materialvault.com/">MaterialVault</a>, additional information can be found through these links.</p><p>The post <a href="https://digitalproduction.com/2025/02/10/simplify-your-blender-to-unreal-workflow/">Simplify Your Blender to Unreal Workflow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Unbenannt-1.jpg?fit=800%2C447&#038;quality=80&#038;ssl=1" length="39593" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Unbenannt-1.jpg?fit=800%2C447&#038;quality=80&#038;ssl=1" width="800" height="447" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A computer screen displaying a 3D modeling software interface, with several cube objects arranged in the center and coding script visible on the left side. The right panel shows additional tool options and properties.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Unbenannt-1.jpg?fit=800%2C447&#038;quality=80&#038;ssl=1" width="800" height="447" />
<post-id xmlns="com-wordpress:feed-additions:1">159733</post-id>	</item>
	</channel>
</rss>
