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	<title>Blog - DIGITAL PRODUCTION</title>
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		<title>Blender apps tailored to specialised areas?</title>
		<link>https://digitalproduction.com/2022/11/08/auf-spezialbereiche-zugeschnittene-blender-apps/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Tue, 08 Nov 2022 12:51:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Blender]]></category>
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		<guid isPermaLink="false">https://www.digitalproduction.com/?p=111479</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/02/DP-02_2022_Blender-3.0.jpg?fit=1176%2C580&quality=80&ssl=1" width="1176" height="580" title="" alt="" /></div><div><p>The Blender Foundation proposes special applications - for the areas of product presentation, education and VFX production. The .blendx file format is intended to offer convenient functions.</p>
<p>The post <a href="https://digitalproduction.com/2022/11/08/auf-spezialbereiche-zugeschnittene-blender-apps/">Blender apps tailored to specialised areas?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/02/DP-02_2022_Blender-3.0.jpg?fit=1176%2C580&quality=80&ssl=1" width="1176" height="580" title="" alt="" /></div><div><p><strong>In nuce:</strong> The Blender Foundation has published a project proposal for Blender Apps. The apps are designed for specific tasks and are based on the main Blender software. The new .blendx file format has also been proposed. This information can be found in the blog post <strong><a href="https://code.blender.org/2022/11/blender-apps/">Blender Apps</a></strong> by Pablo Vazquez (Senior Lighting Artist at Blender) from 2 November this year. The special feature: The apps should be able to run independently; it is not necessary to install Blender itself in order to use the apps.</p>
<p><strong>The proposed apps</strong> are intended to be suitable for product presentations, for example, but also for the education sector or for VFX production and video game development pipelines. According to the blog post, Blender 101, for example, is tailored for use in schools. The app for product presentations should, according to the plan, also be usable for those who are not familiar with Blender’s handling. For example, a customer would receive a single zip file containing an executable file. An image viewer is a conceivable example of the Pipeline area; according to the blog, this would bundle video sequencers, image editors and annotation tools, for example. According to the blog post, a version of this is already in use at the weekly Blender Studio meetings (see blog post <strong><a href="https://studio.blender.org/blog/media-viewer-by-blender-studio/">Media Viewer by Blender Studio</a> by </strong>Technical Director Paul Golter).</p>
<p><strong>The proposed file format</strong> is called .blendx, and double-clicking on it should open Blender directly – provided the software is installed. More complicated apps, on the other hand, would be communicated as a compressed archive (including .blendx file and user-defined content such as additional scripts or assets).</p>
<p><strong>Clicked further:</strong> The above-mentioned <strong><a href="https://code.blender.org/2022/11/blender-apps/">blog post by Pablo Vazquez</a> provides </strong>all further information – including instructions on how to create the apps as a developer. The lead image above is from the comedic scary short film Sprite Fright (Digital Production reported on <strong><a href="https://www.digitalproduction.com/2021/12/28/sprite-fright-kurzfilm/">28.12.2021</a></strong>).</p>
<p><strong>Sources: <a href="https://docs.blender.org/manual/en/latest/advanced/app_templates.html">docs.blender.org</a> ( </strong>about application templates in Blender), <strong><a href="http://www.cgchannel.com/2022/11/blender-foundation-unveils-blender-apps/">cgchannel.com</a> ( </strong>report by Jim Thacker), <strong><a href="https://code.blender.org/2022/11/blender-apps/">code.blender.org</a> ( </strong>blog post by Pablo Vazquez)<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3563,&quot;href&quot;:&quot;https:\/\/code.blender.org\/2022\/11\/blender-apps&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250929060012\/https:\/\/code.blender.org\/2022\/11\/blender-apps\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 09:33:55&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 09:33:55&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3564,&quot;href&quot;:&quot;https:\/\/studio.blender.org\/blog\/media-viewer-by-blender-studio&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250616055021\/https:\/\/studio.blender.org\/blog\/media-viewer-by-blender-studio\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 09:35:09&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 09:35:09&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3565,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2021\/12\/28\/sprite-fright-kurzfilm&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240419155531\/https:\/\/www.digitalproduction.com\/2021\/12\/28\/sprite-fright-kurzfilm\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 09:35:13&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-10 12:25:06&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-19 11:53:21&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-24 04:58:00&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-30 09:58:11&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-19 06:03:39&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-22 21:56:36&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-09 18:46:30&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-23 06:44:42&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-23 06:44:42&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3566,&quot;href&quot;:&quot;https:\/\/docs.blender.org\/manual\/en\/latest\/advanced\/app_templates.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251216120102\/https:\/\/docs.blender.org\/manual\/en\/latest\/advanced\/app_templates.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 09:35:14&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 09:35:14&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3567,&quot;href&quot;:&quot;http:\/\/www.cgchannel.com\/2022\/11\/blender-foundation-unveils-blender-apps&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20241110205505\/https:\/\/www.cgchannel.com\/2022\/11\/blender-foundation-unveils-blender-apps\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 09:35:16&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 09:35:16&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/11/08/auf-spezialbereiche-zugeschnittene-blender-apps/">Blender apps tailored to specialised areas?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">111479</post-id>	</item>
		<item>
		<title>MinimoysWall &#124; Houdini</title>
		<link>https://digitalproduction.com/2021/06/02/minimoyswall-houdini/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Wed, 02 Jun 2021 08:00:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[cg environments]]></category>
		<category><![CDATA[cg tools]]></category>
		<category><![CDATA[cgtools]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[prozedurale Tools]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=92229</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/05/MinimoysWall_Houdini_Banner.jpg?fit=1200%2C596&quality=80&ssl=1" width="1200" height="596" title="" alt="" /></div><div><p>Procedural modelling: build walls in record time!</p>
<p>The post <a href="https://digitalproduction.com/2021/06/02/minimoyswall-houdini/">MinimoysWall | Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/05/MinimoysWall_Houdini_Banner.jpg?fit=1200%2C596&quality=80&ssl=1" width="1200" height="596" title="" alt="" /></div><div><h2 class="wp-block-heading" id="h-mcminimoyswall"><span id="mcminimoyswall">McMinimoysWall</span></h2>
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<p class="wp-block-paragraph">Marc Chevry releases his procedural tool MC MinimoysWall, with which you can erect medieval-looking stone walls in no time at all.</p>



<p class="wp-block-paragraph">Simply draw a curve over the terrain and your protective wall, partition or castle courtyard is ready. The height of the wall, the size of the stones and the course of the wave can be customised.</p>



<h2 class="wp-block-heading" id="h-further-information"><span id="further-information">Further information</span></h2>



<p class="wp-block-paragraph">McMinimoysWall is available on <strong><a href="https://gumroad.com/l/wall">Gumroad</a></strong> for 15 dollars. Marc Chevry explains how the tool works in a <strong>blog entry</strong>. The video below breaks down the wall between user and tool.</p>



<p class="wp-block-paragraph"><strong>MinimoysProceduralWall</strong></p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="gahPNwlkC6Z7QSqWK2x80Mv5"><iframe title="MinimoysProceduralWall" src="https://player.vimeo.com/video/328822614?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></span>
</div></figure>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2021/06/02/minimoyswall-houdini/">MinimoysWall | Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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