<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="https://digitalproduction.com/wp-content/plugins/xslt/public/template.xsl"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:rssFeedStyles="http://www.wordpress.org/ns/xslt#"
>

<channel>
	<title>Boolean operations 3D - DIGITAL PRODUCTION</title>
	<atom:link href="https://digitalproduction.com/tag/boolean-operations-3d/feed/" rel="self" type="application/rss+xml" />
	<link>https://digitalproduction.com</link>
	<description>Magazine for Digital Media Production</description>
	<lastBuildDate>Fri, 31 Oct 2025 08:20:33 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
<site xmlns="com-wordpress:feed-additions:1">236729828</site>	<item>
		<title>Plasticity 3D – CAD for Artists</title>
		<link>https://digitalproduction.com/2023/10/04/plasticity-3d-cad-for-artists/</link>
		
		<dc:creator><![CDATA[Ralf Gliffe]]></dc:creator>
		<pubDate>Wed, 04 Oct 2023 11:47:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Boolean operations 3D]]></category>
		<category><![CDATA[CAD software comparison]]></category>
		<category><![CDATA[direct modeling software]]></category>
		<category><![CDATA[DP2305]]></category>
		<category><![CDATA[NURBS modeling]]></category>
		<category><![CDATA[Plasticity]]></category>
		<category><![CDATA[real-time 3D modeling]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=153701</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/patch_hole_guides.jpg?fit=1200%2C475&quality=80&ssl=1" width="1200" height="475" title="" alt="" /></div><div><p>"The best solid and surface modelling" - the website of the developer, Nick Kallen<br />
(plasticity.xyz), this new modelling tool, currently in version 1.2.10, is advertised as "CAD for artists". It is said to be an optimised NURBS modeller based on the PARASOLID geometry kernel. The UI and workflow are based on Blender's polygon modeller. The developer claims to simplify modelling for concept artists and product developers in particular, but also for CAD users, and to enable faster results than with conventional CAD tools.</p>
<p>The post <a href="https://digitalproduction.com/2023/10/04/plasticity-3d-cad-for-artists/">Plasticity 3D – CAD for Artists</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ralfgliffe/">Ralf Gliffe</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/patch_hole_guides.jpg?fit=1200%2C475&quality=80&ssl=1" width="1200" height="475" title="" alt="" /></div><div><p class="wp-block-paragraph">Plasticity has caused quite a furore on the internet and in some forums of the maker scene in a short space of time. There are already hundreds of tutorials on YouTube, mostly by enthusiastic users who proudly share their first experiences and knowledge of the fairly new programme. Many of these videos have already been viewed by thousands of users within a short space of time and have received plenty of comments. We took a quick look at the latest version &#8211; and were equally impressed.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="789" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/von_webseite_plasticity_xyz.jpg?resize=1200%2C789&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153706" ><figcaption class="wp-element-caption">An optimised workflow, unparalleled rounding and advanced modelling tools are confidently advertised in Plasticity 3D &#8211; for those who demand the best. For some users, the reference to &#8220;no subscriptions&#8221; may also be helpful, although only with the Studio version, in addition to being able to use 4 computers simultaneously, you also acquire an update to the future version 2. Nevertheless, once purchased, there is no need to fear the end of a subscription.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="design-history-and-parametric-modelling-or-just-simple-direct-modelling" class="wp-block-heading">Design history and parametric modelling &#8211; or just simple direct modelling?</h2>





<p class="wp-block-paragraph">The release of Pro/ENGINEER in 1987, which introduced chronology-based parametric modelling to the CAD industry, is generally regarded as an important milestone in the history of computer-aided design (CAD). Since then, this modelling principle has been used in the most common CAD programs. The advantages of this method are the ability to retrace every design step and to edit all parameters, such as dimensions and dependencies, retrospectively. However, this work requires correct planning and structuring of the projects and some effort, e.g. when creating the obligatory sketches with dimensions and restrictions&#8230; Anyone who tries to model something &#8220;on the fly&#8221; with CAD software without prior knowledge is likely to be frustrated at first.</p>





<p class="wp-block-paragraph">Plasticity as a pure direct modeller promises a remedy here. Reminiscent of the UI and workflow of Blender, modelling should be quick and easy &#8211; even for artists who are not so familiar with CAD &#8211; and shy away from the effort required to see results. Plasticity does without some of the important functions for the CAD industry: no parametric editing, no design history, no editable sketches with dimensions..</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1070" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/presets_plus_plasticity_rhino.jpg?resize=1200%2C1070&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153702" ><figcaption class="wp-element-caption">Plasticity 3D knows the competition &#8211; and offers navigation presets for eight different graphics tools. Blender users can look forward to many familiar shortcuts.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="is-this-a-new-blender-in-slimline" class="wp-block-heading">Is this a new Blender &#8211; in slimline?</h2>





<p class="wp-block-paragraph">Plasticity starts with a tidy interface. In the centre is a 3D work window, just like in Blender &#8211; even with the obligatory cube. There are no menus to be seen, just a few icons arranged in groups, which seem somewhat self-explanatory. Tool tips help to recognise the functions that are easy to understand at first glance. At the top left is a small circle with a &#8220;P&#8221; on it and a tick next to it. A menu can be opened here, including file commands and access to the preferences. Below this is the equivalent of Blender&#8217;s Outliner (lists all objects in the project). </p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="792" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/Start_neu-auf_Wunsch_wie_Blender.jpg?resize=1200%2C792&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153703" ><figcaption class="wp-element-caption">Anyone familiar with Blender will recognise this. Plasticity 3D starts a new file by default. And it is not a polygon modeller.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph">At the bottom left there are icons for transformation and quickly accessible commands (Boolean, Cut solid width curve, Mirror, Duplicate Object). On the right-hand side of the work window, a vertical icon bar shows the actual tools for creating various curve shapes (Line, Spline Curve, Centre circle&#8230;) and for editing them (trimming, adding new points or generating a bridge curve between two reference points). You can also create &#8220;solid&#8221; bodies (sphere, cube, cylinder). Context-sensitive input windows and icons for additional functions are provided for all tools. Help for shortcuts to various options is also displayed. The &#8220;f&#8221; key can be used to call up a list of all program commands, assign shortcuts or define favourites for the search menu. At the top right are navigation elements and a switch to change the render mode. At the top left, similar to Blender, there are icons for changing the editing modes: points, edges, surfaces, objects &#8211; already assigned the numbers 1, 2, 3, 4 by default.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="647" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/bool.jpg?resize=1200%2C647&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153708" ><figcaption class="wp-element-caption">Plasticity 3D offers Boolean functions very simply, without searching (the icon for calling the function is at the bottom left of the work window) and with hardly more than two clicks &#8211; here the operations Union, Difference and Intersect have been placed next to each other to illustrate this.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph">On the right, outside the work window, snap functions and construction planes can be switched, on which, for example, new objects are aligned in space when they are created (XY, YZ, XZ, Plane from Camera, Plane from Selection &#8211; with the Space button, the current selection also becomes a &#8220;Temporary construction plane&#8221;, which can be called up again until a new selection is made. The alignment of the construction planes represents Plasticity&#8217;s grid. In addition, some information about the current performance in FPS and about selected scene objects is displayed.</p>





<p class="wp-block-paragraph">Even if at first glance you might have the feeling that you are looking at a slimmed-down version of Blender&#8217;s Polygon Modeller, nothing is polygonal &#8211; everything is NURBS with the corresponding special features. In some cases, the software seems to be able to deal better with operations in which polygon objects for smooth surfaces must consist of very dense meshes with many polygons, while the shapes in Plasticity are first &#8220;calculated&#8221; independently of resolution with the help of NURBS (Non-Uniform Rational B-Splines). Polygon meshes are only created during export, e.g. for 3D printing (.STL or .OBJ) or for further processing in other 3D applications. Plasticity offers various options for exporting with preview views of the respective mesh.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="753" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/noch_bool.jpg?resize=1200%2C753&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153705" ><figcaption class="wp-element-caption">Continuing to play with the cubes &#8211; the two (boolean) combined cubes were littered with many curves and some offsets.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="first-steps-cubes" class="wp-block-heading">First steps &#8211; cubes</h2>





<p class="wp-block-paragraph">For the first steps in Plasticity, we accepted the obligatory cube and simply &#8220;played&#8221; with the functions offered. What was striking was the sometimes really quick and easy access to various functions, which hardly differ from Blender&#8217;s polygon workflow. The selection of points, edges, surfaces and objects is reminiscent of Blender. Even Blender&#8217;s shortcuts and navigation commands can be found again (navigation presets for a whole range of 3D tools can be selected in the preferences (Blender, Maya, MoI3D, 3ds Max, Fusion 360, Rhino). The object manipulation tools, such as transformations, array functions (linear, radial) or Booleans are fairly self-explanatory and quick to use, as they can be called up with a single click. In contrast to Blender, where a huge range of functions is also achieved through add-ons and non-destructive modifiers, Plasticity tries to score points with simplicity and quick function calls. We found it a bit of a pity that although the dimensions of objects, for example, can be entered easily and accurately when creating them (Plasticity can even do the maths here!), the other ease of use seems to be missing when editing later. </p>





<p class="wp-block-paragraph">For example, to subsequently edit length, width, angle or position, Plasticity only offers to change the existing shape relatively (e.g. scaling factors). Plasticity does offer several options for subsequently defining dimensions in absolute terms, but probably no longer with just one click. Commands such as moving, scaling or rotating &#8220;matching&#8221; objects, which offer definable snap points, use the &#8220;Freestyle&#8221; option, for example. In this mode, objects can be precisely positioned and aligned with each other, among other things. The absolute size can also be defined in this way. When scaling, a starting point must first be defined (e.g. the centre of an object surface) in order to then define absolute values for the transformation of an opposite surface from there. Snapping to reference objects also works. Object lengths can also be determined by displaying the length of edges or faces. Users who are spoilt for choice would be pleased to be able to enter or edit such parameters later &#8211; especially as Plasticity displays various data for selected objects anyway: in addition to the position, the length of curves, the curve length (the circumference) and radius for circles and the surface area and volume for solid bodies &#8211; even in different units of measurement.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="645" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/ExtendCurve.jpg?resize=1200%2C645&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153709" ><figcaption class="wp-element-caption">Extend curve allows curves to be extended according to certain rules (bottom left) using a slider.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph">In addition to the transformations of solids (still our cube), all edges and faces can be edited as required. If one or more edges, even of different objects, are selected, the Fillet tool is automatically available. Depending on the direction of movement of the mouse pointer, either a bevel or a soft chamfer is created. Bevels can be subsequently deleted or further edited in the same way as faces &#8211; the values from bevels on other objects can also be adopted with a click of the mouse. When faces are selected, the extrusion tool is automatically activated.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="475" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/patch_hole_guides.jpg?resize=1200%2C475&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153707" ><figcaption class="wp-element-caption">Here, a curve (as a bottom surface) was extruded, then the top surface was removed, then a convex curve (as a &#8220;guide&#8221;) was drawn from edge to edge (snap function!) to finally close the opening again with patch hole, but the &#8220;guide&#8221; curve was activated.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="sharp-curves-6-tools-for-everything" class="wp-block-heading">Sharp curves &#8211; 6 tools for everything</h2>





<p class="wp-block-paragraph">With a total of 6 drawing tools, all necessary curved shapes can be created: Line, Spline, Circle, Regular Polygon, Spiral and Rectangle. There are options for some tools, e.g. Spline Curve or Control Point Curve &#8211; can be changed during drawing using the Tab key. Other options relate to whether shapes, e.g. circles, are defined from the centre or via control points. The sharp corners of lines can be smoothed with the Fillet function (b) (or with the Convert vertex command). Curves can be joined together (if the end points are in the same position). Spline curves can also be deformed, as in other programmes. It is not necessary to activate the Move mode for this, as is usual with Blender. It is sufficient to click and drag vertices or control points directly with the cursor in point mode. By additionally holding down the Alt key, a curve can be proportionally deformed up to the next control vertice. Extend Curve achieves interesting results. This allows you to &#8220;continue drawing&#8221; open curves that have been started according to various rules &#8211; or to shorten them. This creates further harmonious curves.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="646" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/tut.jpg?resize=1200%2C646&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153710" ><figcaption class="wp-element-caption">Following a mini tutorial by &#8220;Pixelfondue&#8221; on youtube &#8211; the basic shape is created by placing circles next to each other and then trimming away superfluous contours. This is followed by a few extrusions and the usual bevelling (fillet). The last illustration with Matcap material</figcaption></figure>





<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/KAJTfcKrA6g?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>





<p class="wp-block-paragraph"><br />Essentially, Plasticity offers 4 methods to generate bodies from curves:</p>





<ul class="wp-block-list">

<li>Pipe (P) &#8211; a simple way to extrude profiles on a curve. The default setting is a circle. In earlier versions, it was probably still possible to use profile curves. This was not available in the current version. Pipe can be a cool way to add details to objects, e.g. if the edges of bodies (or painted curves) are used as pipe curves to cut profiles into the surfaces (Boolean Difference) or to apply ornaments (Boolean Union).</li>





<li>Sweep (Shift P) &#8211; like the Pipe tool, to extrude profiles along curves. There still seems to be potential here &#8211; some other graphic tools offer taper options or scaling of cross-sections at junctions or twists..<br />Revolve &#8211; contours are rotated along an arbitrary axis &#8211; without flourishes.</li>





<li>Extrude (E) &#8211; corresponds to what is known as the extrusion of curves or surfaces. It is possible to specify a thickness during extrusion<br />during extrusion. Angles can be specified for the extrusion of surfaces. For example, a pyramid can be extruded from a square instead of a cube. </li>





<li>Loft (L) &#8211; perhaps the most interesting option in Plasticity, because curves can be combined quite easily to create beautiful smooth surfaces and Plasticity is quite convenient when designing 3D curves. As mentioned, curves can be drawn in various ways, but can also be obtained from the surfaces of 3D objects. The easiest way is to duplicate existing edges, e.g. on fillets or the intersections of Boolean functions. However, it is also possible to draw directly on the surfaces of objects or to project curves onto them. </li>

</ul>





<p class="wp-block-paragraph">In this way, for example, you can obtain three-dimensionally curved curves that are adapted to the surface of the bodies. This makes it relatively easy to provide more complex three-dimensionally aligned curves for the loft objects.<br />The shape of loft objects can also be controlled using special guides (control curves). Plasticity offers different continuity settings for loft and patch objects (&#8220;plugged&#8221; holes in surfaces) in order to achieve smoother transitions on surfaces. It was not always possible to achieve optimum results immediately in the test if the geometric specifications were probably too &#8220;critical&#8221; for a satisfactory calculation by Plasticity.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="991" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/export.jpg?resize=1200%2C991&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153704" ><figcaption class="wp-element-caption">When exporting to mesh formats, Plasticity offers a range of settings for optimising the mesh structure. A preview is provided to assist with this.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="conclusion" class="wp-block-heading">Conclusion</h2>





<p class="wp-block-paragraph">We don&#8217;t want to get involved in the discussion as to whether Plasticity 3D represents a revolution in 3D modelling or is not a CAD program to be taken seriously. Plasticity does not come close to the functional scope of large &#8211; and in some cases expensive &#8211; CAD applications. It also lacks typical, quasi &#8220;standard features&#8221; of CAD programs, such as chronology-based parametric modelling or customisable dimensions and special editing functions. Plasticity 3D is unlikely to compete with established CAD applications for industrial design. </p>





<p class="wp-block-paragraph">However, users can start using direct modelling almost immediately and quickly achieve results, even without extensive prior knowledge of complex CAD programs and without preparatory measures (including time-consuming sketching with correct restrictions&#8230;). Although or because the UI is reminiscent of Blender&#8217;s modelling workflow &#8211; Blender users will quickly find their way around &#8211; we found the introduction to NURBS-based modelling in Plasticity quite accessible. Many modelling tasks go surprisingly quickly after some practice.</p>





<p class="wp-block-paragraph">We particularly liked the easy-to-use curve tools and the ability to create harmoniously curved surfaces from 3D curves. Easy-to-use curve tools, extrusion and rotation solids, sweep and Boolean functions, cutting solids with curves or &#8220;hollow a solid&#8221; with just a few clicks &#8211; and of course the cool fillet functions make you want to model with this software. There is already another beta version, which will include a bridge to Blender to make it easier to combine the advantages of both programmes. Given the pace of development of the software to date, this could be expected soon. Then even more users could possibly follow the advice from a forum and try using both programmes in a complementary way. After all, it costs nothing to test the free demo version. We look forward to further developments.</p>





<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">

<p class="wp-block-paragraph">Indie: 99 dollars (plus VAT) Use on 2 machines simultaneously, version 1.x updates included<br />Studio: 299 dollars Use on 4 machines simultaneously, all updates included for 12 months, including major versions (2.x) Access to the beta programme for 12 months<br /></p>





<p class="wp-block-paragraph">Mandatory for companies with more than 10 employees<br />30-day trial version: free Windows, MacOS (M1), MacOS (Intel), Linux (deb)</p>

</blockquote><p>The post <a href="https://digitalproduction.com/2023/10/04/plasticity-3d-cad-for-artists/">Plasticity 3D – CAD for Artists</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ralfgliffe/">Ralf Gliffe</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/patch_hole_guides.jpg?fit=3307%2C1309&#038;quality=80&#038;ssl=1" length="99186" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/patch_hole_guides.jpg?fit=1200%2C475&#038;quality=80&#038;ssl=1" width="1200" height="475" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/12/patch_hole_guides.jpg?fit=1200%2C475&#038;quality=80&#038;ssl=1" width="1200" height="475" />
<post-id xmlns="com-wordpress:feed-additions:1">153701</post-id>	</item>
		<item>
		<title>Womp: Simple 3D for everyone?</title>
		<link>https://digitalproduction.com/2022/12/21/womp-simple-3d-for-everyone/</link>
		
		<dc:creator><![CDATA[Ralf Gliffe]]></dc:creator>
		<pubDate>Wed, 21 Dec 2022 12:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[beginner 3D software]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender metaballs]]></category>
		<category><![CDATA[Boolean operations 3D]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[browser-based 3D software]]></category>
		<category><![CDATA[DP2301]]></category>
		<category><![CDATA[export]]></category>
		<category><![CDATA[MagicaCSG]]></category>
		<category><![CDATA[MagicaCSG alternative]]></category>
		<category><![CDATA[metaball modeling]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[online 3D modeling tools]]></category>
		<category><![CDATA[primitives]]></category>
		<category><![CDATA[real-time 3D modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Womp 3D]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=162256</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/StartWomp.jpg?fit=1200%2C634&quality=80&ssl=1" width="1200" height="634" title="So startet Womp im Browser (zurzeit 
nur Chrome). Das Objekt aus den drei Grundkörpern demonstriert, was Womp macht: Metaballs und boolesche Funktionen 
und Mischen von Materialien." alt="A 3D rendering of a blue cube with circular cutouts and a pink sphere placed on top. The background is a light gray grid, indicating a design software interface. Tools and options are visible on the left and top of the screen." /></div><div><p>"No downloads or grey apps with 1,000 buttons. Just your browser and your creativity". The website www.womp.com presents itself colourfully and confidently and promises to make 3D modelling easy for everyone. Womp, an online 3D application, is currently still in the alpha phase and is still free to try out. The Womp team promises that Womp Alpha will remain 100% free. A "Pro version" with a wider range of functions is planned for later - the current version has only been released for about a month. A price does not yet seem to have been set.</p>
<p>The post <a href="https://digitalproduction.com/2022/12/21/womp-simple-3d-for-everyone/">Womp: Simple 3D for everyone?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ralfgliffe/">Ralf Gliffe</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/StartWomp.jpg?fit=1200%2C634&quality=80&ssl=1" width="1200" height="634" title="So startet Womp im Browser (zurzeit 
nur Chrome). Das Objekt aus den drei Grundkörpern demonstriert, was Womp macht: Metaballs und boolesche Funktionen 
und Mischen von Materialien." alt="A 3D rendering of a blue cube with circular cutouts and a pink sphere placed on top. The background is a light gray grid, indicating a design software interface. Tools and options are visible on the left and top of the screen." /></div><div><p class="wp-block-paragraph">With Womp 3d, primitive solids can easily be assembled into simple models using metaballs and Boolean operations. The principle is not new. The metaball algorithm has been around for a while. Anyone who remembers the &#8220;Organica&#8221; programme from more than 10 years ago, or currently knows MagicaCSG (bit.ly/magica_csg), which is also still in a very early development phase, can get an idea of the new, more modern variant Womp, which is completely browser-based. According to the Womp website, only the Chrome browser is currently fully supported. Metaballs are also supported by most major 3D programmes &#8211; including Blender, which is used in a commercial for Womp as an example of 3D that Womp users probably don&#8217;t want. However, the Womp website also states that the developers of Womp are not on a mission to replace Blender. Womp wants to make it easy for beginners in particular to get started with 3D. Incidentally, it is emphasised that the American company Womp is run by women.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/StartWomp_Varianten.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="331" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/StartWomp_Varianten.jpg?resize=1200%2C331&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-162261" ></a><figcaption class="wp-element-caption">Here, variants of the sample project were created by &#8220;playing&#8221; with the parameters of the basic bodies (essentially Goop Strength).</figcaption></figure>





<h2 id="a-look-at-womp" class="wp-block-heading">A look at Womp</h2>





<p class="wp-block-paragraph">Womp fulfils its promise of being easy to use even in the alpha phase. If you want to try out Womp, you have to register or log in via Google. Womp starts with a fairly straightforward interface, which essentially consists of the 3D workspace with navigation instructions and a sample project by default, a simple model made up of two spheres and a cube. On the far left, there is a list of the objects in the project with stylised icons and a colour preview as well as some options for selecting, renaming or showing or hiding.</p>





<p class="wp-block-paragraph">The objects can be organised in groups and their order can be changed (crucial for Boolean subtractions). At the top, next to the Womp logo, there is a hamburger menu with the usual file commands (New File, Delete, Undo &#8230;Contact Us), 5 icons with menus for objects, material, background and light settings as well as &#8220;Functions&#8221; (Duplicate, Union, Subtract). At the top right, a cloud symbol with a green tick indicates that the current project has been saved in the cloud and is available for later access. Next to it is a button that makes it possible to record a video &#8211; up to one minute long. This is followed by a blue &#8220;Share&#8221; button. As the name suggests, you can download 3D objects and images here or share your creation with the community.</p>





<p class="wp-block-paragraph">An &#8220;Info&#8221; button leads to a small Womp manual and a series of links to video tutorials. This is followed by an icon for the personal area, where you can view your profile and find an assessment of your &#8220;Womp level&#8221;. Womp users should exchange ideas, for example in the forum and by publishing their creations and making them available to the community and taking part in competitions. In return, you receive &#8220;Womples&#8221; and can rise in level. On the right-hand side of the screen is a kind of &#8220;Inspector&#8221;, the Objects Property Panel, with information and setting options for the respective selection. At the bottom is a live chat, which actually worked and answered questions about the programme &#8211; even in German!</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Material.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="588" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Material.jpg?resize=1200%2C588&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-162263" ></a><figcaption class="wp-element-caption">This object consists of a series of basic bodies to which different materials and colours have been assigned.</figcaption></figure>





<h2 id="thats-easy" class="wp-block-heading">That&#8217;s easy</h2>





<p class="wp-block-paragraph">The actual &#8220;womping&#8221; is quite simple and should be easy even for inexperienced 3D artists. Navigation in the 3D space is super simple and is supported by displayed shortcuts. A &#8220;navigation cube&#8221;, as in conventional 3D applications, makes it easier to change views. Objects can be aligned more easily if the snapping option is active. Whether you work on the supplied sample project or start from scratch remains the same. Womp provides four types of primitives. However, objects created in Womp that have been published by the community can also be inserted into the scene.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/KurvenObjekt_4Punkte_density7_cube_negativ.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="610" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/KurvenObjekt_4Punkte_density7_cube_negativ.jpg?resize=1200%2C610&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-162264" ></a><figcaption class="wp-element-caption">Here you can see a curve object consisting of four points. The density value is 7 and there is no rounding. On the left, a Qube subtracts a part of the object.</figcaption></figure>





<p class="wp-block-paragraph">If you start with a sphere, it is positioned in the centre of the work window (X, Z plane) and &#8220;lies on the floor&#8221;. Spheres can be positioned, rotated? and their overall size can be changed. This can be done with the mouse in the work window or in the Objects property panel using numerical inputs. In this property panel, the object type can also be switched between sphere, cylinder and cube &#8211; and objects can be switched &#8220;negative&#8221; for subtractions. Cylinders can be changed in length and cross-section, cubes in all three dimensions.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/dreimaldreigleiche.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="586" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/dreimaldreigleiche.jpg?resize=1200%2C586&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-162269" ></a><figcaption class="wp-element-caption">Three (identical) basic objects with different values for roundness and density, each of which is &#8220;intersected&#8221; by a sphere.</figcaption></figure>





<p class="wp-block-paragraph">Curves (2 points) are something special. When you call a curve, you get a capsule-like object that is created because the object consists of two points and has already been given corresponding values for &#8220;Goop Strength&#8221; and &#8220;Density&#8221;. These values can of course be varied, points can be added or deleted, repositioned, scaled and provided with different materials. Cylinders or cubes can also be assigned to the curve object instead of the predefined spheres. In this way, very different shapes can be created that also interact with &#8220;negative&#8221; bodies. The decisive values for objects are &#8220;Roundness&#8221; (except for a sphere) &#8211; the name says it all and &#8220;Goop Strength&#8221;. Goop is a sticky or semi-liquid substance, and here refers to the area of influence with which the acting bodies are covered with a tough skin (comparable to &#8220;Influence Threshold&#8221; in Blender). Density and roundness can also be varied for curve objects, allowing interpolations between curve points to be achieved and an angular shape to be created from a soft curve shape.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Curven.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="588" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Curven.jpg?resize=1200%2C588&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-162266" ></a><figcaption class="wp-element-caption">Curve objects in Womp &#8211; the standard curve on the far left (two points, predefined density and roundness values ensure the appearance). A third point was added next to it and the density and rounding values were played with. On the far right, cubes were assigned to the curve object instead of the usual spheres.</figcaption></figure>





<p class="wp-block-paragraph">The actual modelling therefore consists of putting these basic objects together and varying the parameters mentioned or using the Boolean functions &#8220;Union&#8221; and &#8220;Subtract&#8221;. This is simple, but users of proper 3D software have significantly more options and can certainly create more complex models more quickly. Boolean subtraction is achieved using negative objects if they are located below other objects in the object list. This makes it very easy to determine which body is subtracted from which. By forming groups (&#8220;Union&#8221; function), objects can be summarised but also excluded from Boolean operations. There is an option to load a reference image.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/VideoDownload.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="575" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/VideoDownload.jpg?resize=1200%2C575&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-162270" ></a><figcaption class="wp-element-caption">Womp allows videos up to one minute long to be recorded and downloaded in various resolutions.</figcaption></figure>





<h2 id="filmed" class="wp-block-heading">Filmed</h2>





<p class="wp-block-paragraph">A nice function is &#8220;Record a video&#8221;. Actions in the work window (navigation, scaling and moving objects or colour changes) can be recorded as a video of up to one minute. However, only objects that were already present in the scene before the recording began are displayed. The addition of new objects to the scene could not be recorded. There was also a small pitfall when downloading: If the download is started in the preview of the video, you only get a video in preview size (i.e. 1280 x 720 in our case). The blue button for the download did not seem to work. This was because the video had to be rendered first. Depending on the resolution, this requires a little patience. You can see how far along the rendering process is by clicking on the download arrow at the top.</p>





<h2 id="conclusion" class="wp-block-heading">Conclusion</h2>





<p class="wp-block-paragraph">Womp is still in the alpha phase, but can already be used. The tool is primarily aimed at people who rarely use 3D software but still want to create simple 3D models &#8220;on the fly&#8221;. </p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/nachPause.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="802"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/nachPause.jpg?resize=1200%2C802&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-162267" ></a><figcaption class="wp-element-caption">Womp controls the working time &#8211; after a longer break you have to ask<br />to continue working.</figcaption></figure>





<p class="wp-block-paragraph">Womp is an online tool (currently for the Chrome browser) that promises to be easy to use &#8211; and in our opinion, it is. Starting with four different basic shapes (Sphere, Cylinder, Qube, Curve), you can also create more complicated shapes using metaballs and Boolean assignments. However, it is not intended for larger projects or scenes. Womp allows the definition of simple materials without textures, but thanks to effects such as gloss and transparency as well as various predefined lighting situations (global lighting), quite impressive (simple) results are possible. Finished works can be exported as OBJ or STL files with different compression rates and images and videos can be rendered with up to UHD resolution. Womp encourages its users to share the<br />Results (after initial attempts to upload simple objects, &#8220;nice&#8221; comments from other users were actually received quite quickly). This means that objects and materials provided by the community can be used. For the future, Womp promises to remain usable as a free alpha version. A Pro version is to be added later. We are curious.<br />&#8216; ei</p>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2022/12/21/womp-simple-3d-for-everyone/">Womp: Simple 3D for everyone?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ralfgliffe/">Ralf Gliffe</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/StartWomp.jpg?fit=3837%2C2027&#038;quality=80&#038;ssl=1" length="134999" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/StartWomp.jpg?fit=1200%2C634&#038;quality=80&#038;ssl=1" width="1200" height="634" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>So startet Womp im Browser (zurzeit 
nur Chrome). Das Objekt aus den drei Grundkörpern demonstriert, was Womp macht: Metaballs und boolesche Funktionen 
und Mischen von Materialien.</media:title>
	<media:description type="html"><![CDATA[A 3D rendering of a blue cube with circular cutouts and a pink sphere placed on top. The background is a light gray grid, indicating a design software interface. Tools and options are visible on the left and top of the screen.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/StartWomp.jpg?fit=1200%2C634&#038;quality=80&#038;ssl=1" width="1200" height="634" />
<post-id xmlns="com-wordpress:feed-additions:1">162256</post-id>	</item>
	</channel>
</rss>
