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	<title>cebas - DIGITAL PRODUCTION</title>
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		<title>ThinkingParticles 7.4: More Boom, Smarter Fluids, and Debugging You Can See</title>
		<link>https://digitalproduction.com/2025/05/15/thinkingparticles-7-4-more-boom-smarter-fluids-and-debugging-you-can-see/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 15 May 2025 16:53:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[cebas]]></category>
		<category><![CDATA[ME-L scripting]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[SPH solver]]></category>
		<category><![CDATA[ThinkingParticles]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX Simulation]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=180990</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/10-3ds-Max_-thinkingParticles-7.4-Release-YouTube-0-2-12.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Whiskey splashing in a glass with ice cubes." /></div><div><p>ThinkingParticles 7.4 adds an Explosion System, updated SPH solver, ME-L Markers for debugging, and full support for 3ds Max 2026.</p>
<p>The post <a href="https://digitalproduction.com/2025/05/15/thinkingparticles-7-4-more-boom-smarter-fluids-and-debugging-you-can-see/">ThinkingParticles 7.4: More Boom, Smarter Fluids, and Debugging You Can See</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/10-3ds-Max_-thinkingParticles-7.4-Release-YouTube-0-2-12.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Whiskey splashing in a glass with ice cubes." /></div><div><p class="wp-block-paragraph"><strong>Cebas Visual Technology</strong> has released <a class="" href="https://www.cebas.com/?pid=productinfo&prd_id=187">ThinkingParticles 7.4</a>, a physics-based VFX plugin for <em><a href="https://digitalproduction.com/tag/3ds-max-2026/">3ds Max</a></em>. This version adds key new systems for particle simulations, fluids, and logic-based debugging – and it’s certified for <em><a href="https://digitalproduction.com/2023/03/30/3ds-max-2024-ist-da/">3ds Max 2026</a></em>. As usual, every feature is node-driven, logic-controlled, and built with the FX-artist mindset in mind. All updates should be tested carefully before deployment in production, especially under time-critical rendering conditions.</p>
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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/8Wwmc2e2oA0?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h4 class="wp-block-heading" id="h-explosion-system-prebuilt-destruction-with-full-control"><span id="explosion-system-prebuilt-destruction-with-full-control">Explosion System: Prebuilt Destruction with Full Control</span></h4>



<p class="wp-block-paragraph">New in 7.4 is a dedicated <strong>Explosion System</strong>, implemented as a group of <strong>special-purpose nodes</strong>. These are preconfigured for classic explosion components like <strong>burst, shockwave, spike, debris, condensation ring</strong>, and more. While designed for fast setup, each parameter remains fully accessible to the artist, allowing procedural control of the underlying behaviour.</p>



<p class="wp-block-paragraph">The system follows cebas’ usual deterministic simulation logic—meaning results are predictable and repeatable, even across different sessions and network rendering. Explosion behaviour can be tuned to create stylised or photorealistic blasts. Condensation rings can be triggered based on energy release or velocity thresholds, while debris is managed via procedural spawning logic.</p>



<h4 class="wp-block-heading" id="h-sph-solver-7-3-responsive-pressure-faster-sims"><span id="sph-solver-7-3-responsive-pressure-faster-sims">SPH Solver 7.3: Responsive Pressure, Faster Sims</span></h4>



<p class="wp-block-paragraph">The <strong>SPH (Smoothed Particle Hydrodynamics)</strong> solver has been updated to version 7.3. This update focuses on improved <strong>pressure responsiveness</strong>, especially useful for <strong>splash creation</strong>, and overall <strong>solver performance</strong>. The system now handles <strong>faster response times</strong> to inter-particle forces, helping to maintain fluid stability in violent interactions—like collisions, explosions, or high-velocity mesh impacts.</p>



<p class="wp-block-paragraph">The SPH 7.3 solver is compatible with <strong>existing TP setups</strong> and does not require a reauthoring of fluid logic. It continues to support hybrid simulation setups, allowing for fluids to interact with rigid bodies, soft bodies, or shape-deforming meshes, all within the ThinkingParticles node graph.</p>



<h4 class="wp-block-heading" id="h-me-l-markers-debug-visuals-for-logic-systems"><span id="me-l-markers-debug-visuals-for-logic-systems">ME-L Markers: Debug Visuals for Logic Systems</span></h4>



<p class="wp-block-paragraph">Debugging FX logic has never been particularly fun. Enter <strong>ME-L Markers</strong>, a new tool in the <strong>ME-L (Math Expression Language)</strong> scripting environment. These markers allow the display of <strong>custom visual cues</strong> inside <em>3ds Max</em>: including <strong>points, lines, text, and coloured markers</strong>. Artists can now insert logical breadcrumbs directly into their simulations—for example, to trace conditions, flag node states, or annotate volumes.</p>



<p class="wp-block-paragraph">ME-L Markers are <strong>non-rendering objects</strong> and exist solely for in-editor diagnostics. They’re processed with the same CPU-level speed ME-L is known for. The feature is especially useful in larger setups, where particle state changes are often hard to track, or when building node trees with multiple interdependent conditions.</p>



<h4 class="wp-block-heading" id="h-certified-for-3ds-max-2026"><span id="certified-for-3ds-max-2026">Certified for 3ds Max 2026</span></h4>



<p class="wp-block-paragraph">ThinkingParticles 7.4 is fully compatible with <em>3ds Max 2024, 2025,</em> and <em>2026</em>. There’s no separate installer required for different versions, and existing setups migrate without conversion. cebas notes that all features are verified against the latest Autodesk releases. ThinkingParticles remains a specialised toolset—designed for logic-driven FX, not keyframe animation. The new features extend this design with more prebuilt behaviour (explosions), more responsive fluids (SPH 7.3), and actual visual feedback for logic debugging (ME-L Markers). Each update addresses common workflow bottlenecks without turning the system into a black box.</p>



<p class="wp-block-paragraph">ThinkingParticles 7.4 is available now via the <a class="" href="https://www.cebas.com/?pid=productinfo&prd_id=187">official cebas site</a>. Pricing details are listed on the <a>buy page</a>, a subscription seems to be 660$ a year, but there is an unlimited free trail, upgradepricing and other options available.  As always, use with care. Just because your sand sim explodes doesn’t mean your render farm has to.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/05/15/thinkingparticles-7-4-more-boom-smarter-fluids-and-debugging-you-can-see/">ThinkingParticles 7.4: More Boom, Smarter Fluids, and Debugging You Can See</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">180990</post-id>	</item>
		<item>
		<title>finalRender Free: A Renderer That Costs Nothing but Demands Something</title>
		<link>https://digitalproduction.com/2025/04/08/finalrender-free-a-renderer-that-costs-nothing-but-demands-something/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 08 Apr 2025 06:09:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[cebas]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[CPU rendering]]></category>
		<category><![CDATA[finalRender Free]]></category>
		<category><![CDATA[free rendering software]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=164594</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/finalRender-Free-YouTube-0-0-39.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A digital illustration of a cloud with varied shading, set against an orange sunset. The sun is partially obscured by the cloud, creating a volume scattering effect. City skyline silhouettes are visible at the bottom." /></div><div><p>cebas offers finalRender Free for 3ds Max users, featuring single-device rendering with CPU or GPU. Commercial use permitted; registration required.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/08/finalrender-free-a-renderer-that-costs-nothing-but-demands-something/">finalRender Free: A Renderer That Costs Nothing but Demands Something</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/finalRender-Free-YouTube-0-0-39.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A digital illustration of a cloud with varied shading, set against an orange sunset. The sun is partially obscured by the cloud, creating a volume scattering effect. City skyline silhouettes are visible at the bottom." /></div><div><p class="wp-block-paragraph">cebas has introduced <a href="https://www.cebas.com/?pid=productinfo&prd_id=211">finalRender Free</a>, a no-cost version of its rendering engine for Autodesk 3ds Max. This edition allows users to render using either the CPU or GPU, but not simultaneously. While it’s free for commercial use, certain features are reserved for paid versions.</p>
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<p class="wp-block-paragraph"></p>



<h3 id="single-device-rendering-cpu-or-gpu-not-both" class="wp-block-heading">Single-Device Rendering: CPU or GPU, Not Both</h3>



<p class="wp-block-paragraph">finalRender Free operates on a single-device basis. Users can choose between CPU or GPU rendering, but the hybrid rendering feature, known as trueHybrid, is disabled in this version. This means simultaneous utilization of CPU and GPU resources is not available</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/lQ_pK0qGCOA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="exclusions-no-finaltoon-and-network-rendering" class="wp-block-heading">Exclusions: No finalToon and Network Rendering</h3>



<p class="wp-block-paragraph">This free offering does not include finalToon, cebas’ non-photorealistic rendering tool. Additionally, network rendering capabilities are absent, limiting rendering tasks to a single machine. </p>



<h3 id="registration-required" class="wp-block-heading">Registration Required</h3>



<p class="wp-block-paragraph">Accessing finalRender Free requires users to create a free account with cebas. This registration ensures users receive updates and important bug fixes when they become available.</p>



<h3 id="compatibility-and-requirements" class="wp-block-heading">Compatibility and Requirements</h3>



<p class="wp-block-paragraph">finalRender Free is compatible with 3ds Max versions 2022 through 2024. For GPU rendering, it demands modern NVIDIA graphics cards with CUDA 10.2 support and Shading Model 6.x. </p>



<h3 id="license-terms-non-exclusive-and-non-transferable" class="wp-block-heading">License Terms: Non-Exclusive and Non-Transferable</h3>



<p class="wp-block-paragraph">The license granted for finalRender Free is non-exclusive and non-transferable. Users are permitted to install and use the software on only one computer at a time.  Commercial Use Permitted – Users can employ finalRender Free for commercial projects, making it a viable option for professionals seeking a cost-effective rendering solution within the specified limitations. </p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">finalRender Free is available for download directly from the <a href="https://www.cebas.com/?pid=productinfo&prd_id=211">cebas website</a>.</p><p>The post <a href="https://digitalproduction.com/2025/04/08/finalrender-free-a-renderer-that-costs-nothing-but-demands-something/">finalRender Free: A Renderer That Costs Nothing but Demands Something</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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