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	<title>Cel Shader - DIGITAL PRODUCTION</title>
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		<title>Chaos Corona 13: AI, GPU &#038; Cartoon Vibes</title>
		<link>https://digitalproduction.com/2025/06/12/chaos-corona-13-ai-gpu-cartoon-vibes/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 12 Jun 2025 11:12:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI Enhancer]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Archviz]]></category>
		<category><![CDATA[Cel Shader]]></category>
		<category><![CDATA[Chaos Vantage]]></category>
		<category><![CDATA[Corona Renderer]]></category>
		<category><![CDATA[Corona 13]]></category>
		<category><![CDATA[decals]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[procedural clouds]]></category>
		<category><![CDATA[Renderer]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Scatter Clusters]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[Thin‑Film shader]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[VFB]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/thumb-corona-toon-shading-1410x800-1.jpg?fit=1200%2C681&quality=80&ssl=1" width="1200" height="681" title="#image_title" alt="A triptych image showcasing three styles of a winter scene: the left side features a sketch-like representation of a snowy forest, the center displays a modern house with large windows in a snowy landscape, and the right side highlights the same house in a winter scenery with rocks and trees." /></div><div><p>Corona 13 adds AI Enhancer, GPU rendering via Vantage Live Link, cel/outline shaders, Scatter Clusters, AI‑based asset variations, Firefly removal, VRScene import, Thin‑Film shader.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/12/chaos-corona-13-ai-gpu-cartoon-vibes/">Chaos Corona 13: AI, GPU & Cartoon Vibes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/thumb-corona-toon-shading-1410x800-1.jpg?fit=1200%2C681&quality=80&ssl=1" width="1200" height="681" title="#image_title" alt="A triptych image showcasing three styles of a winter scene: the left side features a sketch-like representation of a snowy forest, the center displays a modern house with large windows in a snowy landscape, and the right side highlights the same house in a winter scenery with rocks and trees." /></div><div><p class="wp-block-paragraph">Corona 13 integrates the <strong>Chaos AI Enhancer</strong>, enabling quick, quality enhancements of complex vegetation and 3D humans—traditionally resource-heavy render elements. These can now be optimized with minimal effort and no interference with other scene elements. Especially useful in photorealistic archviz workflows where speed matters.</p>



<figure class="wp-block-image size-full is-resized"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="690"  height="380"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/thumb-corona-AI-enhancer-1410x800-1.jpg?resize=690%2C380&quality=80&ssl=1"  alt="A man kneels on a wooden deck, showing a toy to two young boys. One boy is wearing a green shirt, the other in a white shirt. A woman stands in the background, holding a cup and observing them. Lush greenery surrounds the scene."  class="wp-image-186756"  style="width:800px;height:auto" ></figure>



<h3 id="gpu-driven-animation-via-vantage" class="wp-block-heading">GPU-Driven Animation via Vantage</h3>



<p class="wp-block-paragraph">Users of 3ds Max and Cinema 4D can render animations using <strong>Chaos Vantage Live Link</strong> for full <strong>real-time GPU rendering with ray tracing</strong>, offering a fast alternative to CPU rendering. The real-time view in Vantage supports live scene updates regardless of complexity. A Vantage license or the new Archviz Collection is required.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="681"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/thumb-corona-toon-shading-1410x800-1.jpg?resize=1200%2C681&quality=80&ssl=1"  alt="A triptych image showcasing three styles of a winter scene: the left side features a sketch-like representation of a snowy forest, the center displays a modern house with large windows in a snowy landscape, and the right side highlights the same house in a winter scenery with rocks and trees."  class="wp-image-186757" ></figure>



<h3 id="cel-outline-shaders-for-stylized-looks" class="wp-block-heading">Cel & Outline Shaders for Stylized Looks</h3>



<p class="wp-block-paragraph">With <strong>Cel and Contour shaders</strong>, artists can render scenes as stylized cartoons or simple outlined compositions. These effects can be used individually or combined—ideal for early-stage design visualization or stylized client presentations.</p>



<h3 id="scatter-clusters-for-dense-detail" class="wp-block-heading">Scatter Clusters for Dense Detail</h3>



<p class="wp-block-paragraph">New <strong>Scatter Clusters</strong> allow controlled generation of object groupings (e.g., plants, rocks, debris) using noise or color maps. 3ds Max users also benefit from <strong>Painted Layers</strong>—support for Cinema 4D will follow soon.</p>



<figure class="wp-block-image size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="690"  height="380"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/feature-asset-variations-support-690%D1%85380.gif?resize=690%2C380&ssl=1"  alt="A vibrant urban park scene featuring people enjoying various activities, including children playing, adults sitting on benches, and a playground. The background displays modern city buildings and greenery under a partly cloudy sky."  class="wp-image-186753"  style="width:800px;height:auto" ></figure>



<h3 id="more-asset-variations-in-cosmos" class="wp-block-heading">More Asset Variations in Cosmos</h3>



<p class="wp-block-paragraph">The <strong>Chaos Cosmos</strong> asset library now includes seasonal plant variants and more clothing options for 3D figures, giving users greater flexibility in storytelling and visual detailing.</p>



<figure class="wp-block-image size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="690"  height="380"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/thumb-corona-firefly-1410x800-1.jpg?resize=690%2C380&quality=80&ssl=1"  alt="A split image of a modern house showing a yard with fallen leaves on the left side and a clean yard on the right side. The house features large windows and a balcony, surrounded by a green lawn under a blue sky."  class="wp-image-186754"  style="width:800px;height:auto" ></figure>



<h3 id="firefly-removal-at-a-click" class="wp-block-heading">Firefly Removal at a Click</h3>



<p class="wp-block-paragraph">Unwanted bright pixel artifacts (aka “fireflies”) in stills and animations can now be removed with a single click—no more tedious post-processing needed.</p>



<h3 id="vrscene-import-from-enscape" class="wp-block-heading">VRScene Import from Enscape</h3>



<p class="wp-block-paragraph">Corona 13 supports direct import of <strong>.vrscene</strong> files from Enscape, allowing photorealistic rendering of Enscape projects in Corona. Note: Requires V-Ray to be installed.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="690"  height="380"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/thumb-corona-thin-film-layer-1410x800-1.jpg?resize=690%2C380&quality=80&ssl=1"  alt="A serene sky displaying three iridescent soap bubbles of different sizes floating among soft, fluffy clouds. The scene captures a whimsical, tranquil atmosphere against a blue backdrop."  class="wp-image-186758" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<h3 id="thin-film-shader-for-iridescence" class="wp-block-heading">Thin‑Film Shader for Iridescence</h3>



<p class="wp-block-paragraph">A new <strong>Thin‑Film shader</strong> simulates iridescent effects like oil slicks, anodized metals, dichroic glass, and soap bubbles. Useful for both realism and surrealism in materials.</p>



<h3 id="availability-licensing" class="wp-block-heading">Availability & Licensing</h3>



<p class="wp-block-paragraph">Corona 13 is available now for:</p>



<ul class="wp-block-list">
<li><strong>3ds Max</strong> (2016–2025, Windows 64-bit)</li>



<li><strong>Cinema 4D</strong> (R17–2025, Windows & macOS 64-bit)</li>
</ul>



<p class="wp-block-paragraph">Licensing options include monthly or yearly subscriptions. Corona 13 is also bundled in the <strong>Archviz Collection</strong>, which includes Corona, Chaos Cosmos, Phoenix, Player, Scans, Vantage, and Anima. A 30-day trial version is available.</p>



<h3 id="corona-vs-v-ray" class="wp-block-heading">Corona vs V-Ray</h3>



<p class="wp-block-paragraph">Corona 13 emphasizes streamlined, artist-friendly workflows with integrated creative tools—ideal for fast-paced archviz. While V-Ray offers deeper customization via node-based shading and hybrid CPU/GPU pipelines, Corona 13 focuses on usability and visual fidelity with minimal setup. Ideal for teams prioritizing speed, stylization, and clean results.</p>



<p class="wp-block-paragraph"><strong>Note:</strong> Despite significant upgrades, test Corona 13 thoroughly in your production environment before rolling it out in mission-critical pipelines.</p><p>The post <a href="https://digitalproduction.com/2025/06/12/chaos-corona-13-ai-gpu-cartoon-vibes/">Chaos Corona 13: AI, GPU & Cartoon Vibes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>#image_title</media:title>
	<media:description type="html"><![CDATA[A triptych image showcasing three styles of a winter scene: the left side features a sketch-like representation of a snowy forest, the center displays a modern house with large windows in a snowy landscape, and the right side highlights the same house in a winter scenery with rocks and trees.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">186747</post-id>	</item>
		<item>
		<title>LightWave 2025!</title>
		<link>https://digitalproduction.com/2025/04/21/lightwave-2025/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 21 Apr 2025 05:44:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Cel Shader]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[Displacement Brush]]></category>
		<category><![CDATA[Handdit]]></category>
		<category><![CDATA[LightWave 2025]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[Pickkit]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rhiggit]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[RIPR]]></category>
		<category><![CDATA[Steppit]]></category>
		<category><![CDATA[SuperNormals]]></category>
		<category><![CDATA[SuperPatcher]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=165368</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/lw2025_dark.png?fit=1200%2C450&quality=72&ssl=1" width="1200" height="450" title="" alt="LightWave logo with futuristic background" /></div><div><p>LightWave 2025 introduces RIPR for real-time HDR previews, enhanced rigging tools like Steppit, Handdit, and Pickkit, and new modeling features including SuperPatcher and Construct.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/21/lightwave-2025/">LightWave 2025!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/lw2025_dark.png?fit=1200%2C450&quality=72&ssl=1" width="1200" height="450" title="" alt="LightWave logo with futuristic background" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1769,&quot;href&quot;:&quot;https:\/\/lightwave3d.com\/products\/lightwave\/pre-order-lightwave-2025-upgrade&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/lightwave3d.com\/products\/lightwave\/pre-order-lightwave-2025-upgrade\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1770,&quot;href&quot;:&quot;https:\/\/docs.lightwave3d.com\/2025\/whats-new-in-lightwave-2025.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250620225754\/https:\/\/docs.lightwave3d.com\/2025\/whats-new-in-lightwave-2025.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:16:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-06 19:59:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-10 20:06:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-01 22:23:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 21:16:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-19 13:25:15&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-03 10:15:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-18 09:29:27&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 15:21:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-10 05:50:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 11:47:14&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-22 11:47:14&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://digitalproduction.com/2025/02/04/lightwave-2025-something-is-coming/">After the teaser in February</a>, something is here: LightWave 2025 debuts RIPR (Real-time Path Rendering), a GPU-accelerated viewport renderer utilizing NVIDIA’s OptiX framework. RIPR supports HDR lighting, depth of field, and improved transparency handling, offering a more realistic preview experience. It requires a NVIDIA GeForce 10 Series or Quadro Pascal GPU or newer and is currently limited to a single viewport. </p>



<h4 id="rigging-enhancements-steppit-handdit-and-pickkit" class="wp-block-heading">Rigging Enhancements: Steppit, Handdit, and Pickkit</h4>



<p class="wp-block-paragraph">The RHiggit! rigging system receives three new tools:</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.lightwave3d.com/2025/images/toedown.gif?w=1200&ssl=1"  alt="images/toedown.gif" ></figure>



<ul class="wp-block-list">
<li><strong>Steppit!</strong>: Automates walk cycles for bipeds and creatures, allowing integration with keyframe animation for added flexibility.</li>



<li><strong>Handdit!</strong>: Provides intuitive controls for hand and finger animation, accessible via its own tab or within RHiggit! and Steppit! menus.</li>



<li><strong>Pickkit!</strong>: Offers a streamlined rig picking interface for quick access to commonly adjusted rig points, fully compatible with Steppit! and Handdit!. <br /><br /></li>
</ul>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.lightwave3d.com/2025/images/pickkit-window.png?w=1200&quality=72&ssl=1"  alt="images/pickkit-window.png" ></figure>



<h4 id="modeling-tools-superpatcher-displacement-brush-and-supernormals" class="wp-block-heading">Modeling Tools: SuperPatcher, Displacement Brush, and SuperNormals</h4>



<p class="wp-block-paragraph">New modeling features include:</p>



<ul class="wp-block-list">
<li><strong>SuperPatcher</strong>: Caps holes in quad meshes efficiently.</li>



<li><strong>Displacement Brush</strong>: Allows painting of surface details like wrinkles or cracks on polygonal geometry (not compatible with SubPatch models).</li>



<li><strong>SuperNormals</strong>: Enables per-model normal editing, useful for correcting shading artifacts or preparing assets for game engines. </li>
</ul>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.lightwave3d.com/2025/images/SuperPatcher_3.png?w=1200&quality=72&ssl=1"  alt="images/SuperPatcher_3.png" ></figure>



<h4 id="procedural-modeling-construct" class="wp-block-heading">Procedural Modeling: Construct</h4>



<p class="wp-block-paragraph">The new Construct tool facilitates procedural generation of structures such as stairs, decks, and bridges. Its Stair Calculator is available in both Modeler and Layout applications, aiding in architectural visualization and set design. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/7rPARTm2rFs?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h4 id="stylized-rendering-cel-shader" class="wp-block-heading">Stylized Rendering: Cel Shader</h4>



<p class="wp-block-paragraph">A new Cel Shader offers enhanced control over object and surface-based shading, enabling the creation of stylized, non-photorealistic visuals. This post-shading tool is visible in the VPR, allowing artists to fine-tune the shading process for desired stylization. </p>



<h4 id="rendering-integration-octanerender-updates" class="wp-block-heading">Rendering Integration: OctaneRender Updates</h4>



<p class="wp-block-paragraph">The integration with OctaneRender has been updated, including the addition of three new gradient nodes and workflow improvements, enhancing the rendering capabilities within LightWave 2025. </p>



<h4 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h4>



<p class="wp-block-paragraph">LightWave 2025 is available for pre-order at £295.00. System requirements include an Intel® Core<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 2 or AMD64 processor with SSE4 instruction set, and a minimum of 4 GB RAM. For macOS, Intel® systems require macOS 10.15 (Catalina), while Silicon systems require macOS 11 (Big Sur). As with any new release, it’s advisable to thoroughly test LightWave 2025’s features in your specific production environment before integrating them into critical workflows. For more information and to pre-order, visit <a href="https://lightwave3d.com/products/lightwave/pre-order-lightwave-2025-upgrade/">LightWave 3D’s official website</a>.</p>



<p class="wp-block-paragraph">And to see all changes,<a href="https://docs.lightwave3d.com/2025/whats-new-in-lightwave-2025.html"> see the full list of updates here. </a></p><p>The post <a href="https://digitalproduction.com/2025/04/21/lightwave-2025/">LightWave 2025!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">165368</post-id>	</item>
		<item>
		<title>LightWave 2025: Something is coming</title>
		<link>https://digitalproduction.com/2025/02/04/lightwave-2025-something-is-coming/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 04 Feb 2025 12:30:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Cel Shader]]></category>
		<category><![CDATA[cel shading]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Digital Production]]></category>
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		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[LightWave 2025]]></category>
		<category><![CDATA[LightWave RIPR]]></category>
		<category><![CDATA[LW Construct]]></category>
		<category><![CDATA[non-photorealistic rendering]]></category>
		<category><![CDATA[pre-visualization]]></category>
		<category><![CDATA[procedural asset generation]]></category>
		<category><![CDATA[real-time HDR preview]]></category>
		<category><![CDATA[Rhiggit]]></category>
		<category><![CDATA[RIPR]]></category>
		<category><![CDATA[VFX rendering]]></category>
		<category><![CDATA[viewport]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=159136</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-0-15-35.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A 3D modeling workspace displaying various objects, including a clock, robot parts, and a tractor, arranged on a colorful grid surface. Tools and menus are visible on the screen interface, indicating a design software use." /></div><div><p>LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.</p>
<p>The post <a href="https://digitalproduction.com/2025/02/04/lightwave-2025-something-is-coming/">LightWave 2025: Something is coming</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-0-15-35.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A 3D modeling workspace displaying various objects, including a clock, robot parts, and a tractor, arranged on a colorful grid surface. Tools and menus are visible on the screen interface, indicating a design software use." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2172,&quot;href&quot;:&quot;https:\/\/lightwave3d.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251201172940\/https:\/\/www.lightwave3d.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:45:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 06:36:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 07:20:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 00:05:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 20:11:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 09:53:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 04:55:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 11:03:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 04:57:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 14:57:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 15:17:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 07:12:07&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-23 07:12:07&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2173,&quot;href&quot;:&quot;https:\/\/discord.com\/channels\/1091002236370432020\/1092127305012359259\/1332558814762893312&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250125044253\/https:\/\/discord.com\/channels\/1091002236370432020\/1092127305012359259\/1332558814762893312&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:45:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 06:36:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 00:05:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 20:11:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 09:53:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 11:03:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 04:57:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 14:57:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 15:18:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 07:12:09&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-23 07:12:09&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">LightWave Digital has announced the upcoming release of LightWave 2025, the latest iteration of its renowned 3D animation and rendering software. Slated for launch later this quarter, this version introduces several noteworthy features aimed at enhancing the efficiency and creativity of digital production professionals.</p>



<p class="wp-block-paragraph"><strong>RIPR: Real-Time HDR Previews</strong></p>



<p class="wp-block-paragraph">One of the standout additions is the Real-Time Interactive Preview Renderer (RIPR). This system facilitates HDR-illuminated pre-visualization, allowing users to seamlessly switch between the Viewport Preview Renderer (VPR), RIPR, and OpenGL previews without disrupting their creative flow. This integration ensures that artists can assess their scenes under various lighting conditions in real-time, streamlining the decision-making process.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-0-41-46.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-159142" ></figure>



<p class="wp-block-paragraph"><strong>Enhanced Rhiggit Tools: Steppit, Handdit, and Pickkit</strong></p>



<p class="wp-block-paragraph">Building upon the robust Rhiggit character rigging system, LightWave 2025 introduces three new tools:</p>



<ul class="wp-block-list">
<li><strong>Steppit:</strong> This tool offers automated walk cycles complemented by keyframing capabilities, enabling animators to generate realistic locomotion sequences efficiently.</li>



<li><strong>Handdit:</strong> Designed for intuitive hand animation, Handdit simplifies the complex task of animating hand movements, providing animators with a more straightforward approach to achieving natural gestures.</li>



<li><strong>Pickkit:</strong> A streamlined joint selection system, Pickkit enhances the rigging workflow by allowing for quicker and more precise joint selections during the animation process.</li>
</ul>



<p class="wp-block-paragraph">These enhancements aim to expedite character animation workflows, providing animators with intuitive tools that reduce setup time and increase productivity.</p>



<p class="wp-block-paragraph"><strong>LW Construct: Rapid Asset Generation</strong></p>



<p class="wp-block-paragraph">The new LW Construct feature serves as an instantaneous generator for common structures such as stairways, bookshelves, and decks. With an intuitive user interface, users can quickly create indoor or outdoor stairs, modify spindle designs, adjust landing sizes, and customize handrails with minimal effort. This tool is particularly beneficial for environment artists seeking to populate scenes with detailed architectural elements efficiently.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-1-07-23.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-159141" ></figure>



<p class="wp-block-paragraph"><strong>Cel Shader: Stylized Rendering Made Simple</strong></p>



<p class="wp-block-paragraph">For artists aiming to achieve a stylized, non-photorealistic look, LightWave 2025 introduces a new Cel Shader. This post-shading tool, visible in the VPR, offers impressive control over object and surface-based shading, allowing for the creation of striking cel-shaded visuals. The Cel Shader provides parameters to fine-tune the shading process, enabling artists to achieve the desired level of stylization in their renders.</p>



<p class="wp-block-paragraph"><strong>Availability and Pricing</strong></p>



<p class="wp-block-paragraph">LightWave 2025 is scheduled for release in the first quarter of 2025. The current stable version, LightWave 2024.1, is compatible with Windows 10 and later, as well as macOS 10.15 and above. New licenses are priced at £795 (approximately $980). For more detailed information and updates, visit the <a href="https://lightwave3d.com">official LightWave website.</a></p>



<p class="wp-block-paragraph"><strong>Caution for Early Adopters</strong></p>



<p class="wp-block-paragraph">As with any new software release, it’s advisable for professionals to thoroughly evaluate LightWave 2025’s new features within their specific workflows before integrating them into critical projects. For a more in-depth look at LightWave 2025’s features, <a href="https://discord.com/channels/1091002236370432020/1092127305012359259/1332558814762893312">you can join the in their Discord</a></p>



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</div></figure><p>The post <a href="https://digitalproduction.com/2025/02/04/lightwave-2025-something-is-coming/">LightWave 2025: Something is coming</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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