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	<title>CG-Plants - DIGITAL PRODUCTION</title>
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		<title>Stylised trees &#124; Tutorial Tuesday</title>
		<link>https://digitalproduction.com/2023/01/31/stilisierte-baeume-tutorial-tuesday/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Tue, 31 Jan 2023 08:30:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Tutorial]]></category>
		<category><![CDATA[cg environments]]></category>
		<category><![CDATA[CG tree]]></category>
		<category><![CDATA[CG-Plants]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[high poly tree]]></category>
		<category><![CDATA[pflanzen]]></category>
		<category><![CDATA[Speedtree]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[Tree]]></category>
		<category><![CDATA[Vegetation]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=114488</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Stilisierte-Baeume_Tutorial-Tuesday_Banner.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>From Blender tutorial luminary "All The Works" comes a new video tutorial - about beautiful trees. A training programme for Unreal Engine 5.1 and Blender.</p>
<p>The post <a href="https://digitalproduction.com/2023/01/31/stilisierte-baeume-tutorial-tuesday/">Stylised trees | Tutorial Tuesday</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
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22:36:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 11:30:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 10:51:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 22:27:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 11:40:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 22:09:34&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-21 19:09:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 02:29:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 16:01:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 15:34:30&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-14 03:02:18&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-14 03:02:18&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p><strong>In nuce:</strong> An institution of digital production news is back: <strong><a href="https://www.digitalproduction.com/?s=tuesday">Tutorial Tuesday</a></strong>! Exclusively this week we present you, as we used to do every week, a great tutorial that helps you to create stylised trees &#8211; with the help of Unreal Engine 5.1 and Blender. The video tutorial, published on the <strong><a href="https://www.youtube.com/@ALLTHEWORKS11/videos">YouTube channel All The Works</a></strong>, has a total length of almost 20 minutes; the video can be found at the end of this message.</p>
<p><strong>Trees in the style of Studio Ghibli films:</strong> films such as &#8220;Chihiro&#8217;s Journey to Magic Land&#8221;, &#8220;The Walking Castle&#8221; or &#8220;Ponyo &#8211; The Great Adventure in the Sea&#8221; have won a place in your fan heart &#8211; and you would like to emulate the original art style? On <strong><a href="https://www.digitalproduction.com/2020/09/04/ghibli-style-in-3d-blender/">4 September 2020</a> </strong>, Digital Production reported <strong>on </strong>a video tutorial for Blender creatives, and on <strong><a href="https://www.digitalproduction.com/2020/10/01/studio-ghibli-400-kostenlose-bilder/">1 October 2020</a> </strong>, we <strong>referred </strong>to over 400 available images from Studio Ghibli &#8211; some of which feature the iconic camphor tree look.</p>
<p><strong>Click further:</strong> In the past, Digital Production has repeatedly referred to the free training programme offered by All the Works. For an overview, see the list below.</p>
<ul>
<li>4.<strong><a href="https://www.digitalproduction.com/2022/02/04/prozeduraler-blumengenerator-mit-blender-3-0/">02.2022</a></strong>: <strong>Procedural flower generator with Blender 3.0</strong>:<br />
Your life needs more flower power? Cultivate sunflowers, pansies and other flower wonders procedurally now!</li>
<li>31.<strong><a href="https://www.digitalproduction.com/2022/05/31/geometry-nodes-mit-blender-tutorial-tuesday/">05.2022</a></strong>: <strong>Geometry Nodes with Blender</strong>: How do you create a realistic flowing waterfall in Blender?</li>
<li>24.<strong><a href="https://www.digitalproduction.com/2022/06/24/mit-geometry-nodes-diesen-strand-nachbauen/">06.2022</a></strong>: <strong>Recreate this beach with Geometry Nodes!</strong><br />
With this video tutorial you can set up a coastal beach &#8211; populated with rocks, bushes and palm trees. The highlight: The assets continue endlessly.</li>
<li>28.<strong><a href="https://www.digitalproduction.com/2022/06/28/baut-dieses-pittoreske-mittelalter-dorf-in-blender-nach/">06.2022</a></strong>: <strong>Build this picturesque medieval village in Blender! </strong>Another awesome tutorial from &#8220;All the Works&#8221;, this time with a low-poly dream castle.</li>
<li>8.<strong><a href="https://www.digitalproduction.com/2022/08/08/mit-diesem-video-tutorial-baeume-in-blender-erstellen/">08.2022</a></strong>: <strong>Create trees in Blender with this video tutorial! </strong>Why is Mtree possibly the best Blender add-on to generate trees?</li>
<li>29.<strong><a href="https://www.digitalproduction.com/2022/08/29/zombiehorden-tunneln-durch-london/">08.2022</a></strong>: <strong>Zombie hordes tunnel through London! </strong>Want to get your own zombie army on track?</li>
</ul>
<p><strong>Stylised Trees with Blender and Unreal Engine 5</strong><br />
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/9MsCntRiOWU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p><p>The post <a href="https://digitalproduction.com/2023/01/31/stilisierte-baeume-tutorial-tuesday/">Stylised trees | Tutorial Tuesday</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">114488</post-id>	</item>
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		<title>How can vegetation be made more realistic?</title>
		<link>https://digitalproduction.com/2023/01/12/wie-wird-vegetation-wirklichkeitsgetreuer/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Thu, 12 Jan 2023 06:30:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Architectural visualisation]]></category>
		<category><![CDATA[CG-Plants]]></category>
		<category><![CDATA[kostenlos]]></category>
		<category><![CDATA[kostenlose]]></category>
		<category><![CDATA[pflanzen]]></category>
		<category><![CDATA[Vegetation]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=113692</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Wie-wird-Vegetation-wirklichkeitsgetreuer_Banner.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Use V-Ray and Corona Renderer to make grasses, shrubs and flowers even more attractive? This free ten-minute film makes thumbs greener.</p>
<p>The post <a href="https://digitalproduction.com/2023/01/12/wie-wird-vegetation-wirklichkeitsgetreuer/">How can vegetation be made more realistic?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Wie-wird-Vegetation-wirklichkeitsgetreuer_Banner.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:3232,&quot;href&quot;:&quot;https:\/\/www.stateofartacademy.com\/courses\/postproduction-matte-painting-online&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250719025343\/https:\/\/www.stateofartacademy.com\/courses\/postproduction-matte-painting-online\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:07:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 14:31:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-06 21:00:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-10 07:00:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-14 23:49:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-20 11:38:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-26 09:48:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 15:52:57&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-12 04:01:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 01:47:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 17:15:45&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-12 17:15:45&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3233,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2021\/12\/06\/tyflow-tutorial&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240422123828\/https:\/\/www.digitalproduction.com\/2021\/12\/06\/tyflow-tutorial\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:07:41&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2025-12-31 14:31:24&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-06 21:00:35&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-10 07:00:32&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-14 23:49:15&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-20 11:38:35&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-26 09:48:10&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-03 04:14:28&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-07 15:52:59&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-12 04:01:09&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-04 15:57:01&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-08 10:55:30&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-18 14:40:10&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-23 05:00:40&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-10 01:06:11&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-17 06:30:12&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 06:30:12&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>
<p><strong>In nuce:</strong> State of Art Academy is offering a lesson from the webinar <strong><a href="https://www.stateofartacademy.com/courses/postproduction-matte-painting-online/">Postproduction &#038; Matte Painting Online</a> </strong>as a <strong>free </strong>YouTube video. In the almost ten-minute video, published on 2 January this year, interested parties will learn which tricks and hacks can be used to make 3D vegetation look better in V-Ray and with Corona Renderer. State of Art Academy is a branch of State of Art that specialises in educational content with a focus on architectural visualisation. State of Art Academy is aimed at people from the creative industry who want to learn &#8211; even beyond those who have a soft spot for architectural visualisation.</p>
<p><strong>Click further:</strong> On <strong><a href="https://www.digitalproduction.com/2021/12/06/tyflow-tutorial/">6 December 2021</a> </strong>, Digital Production last <strong>reported </strong>on the State of Art Academy&#8217;s online training programme &#8211; at the time, inquisitive minds were taught how to simulate rapid fall (within a decor featuring one of those iconic bright red telephone boxes from the UK Post Office).</p>
<p><strong>Archviz Postproduction: improving vegetation with render passes</strong><br />
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/rAcJ2OBejG4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p><p>The post <a href="https://digitalproduction.com/2023/01/12/wie-wird-vegetation-wirklichkeitsgetreuer/">How can vegetation be made more realistic?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">113692</post-id>	</item>
		<item>
		<title>Tree generator with Blender 3.2</title>
		<link>https://digitalproduction.com/2022/04/11/baum-generator-mit-blender-3-2/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Mon, 11 Apr 2022 08:00:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[cg environments]]></category>
		<category><![CDATA[CG tree]]></category>
		<category><![CDATA[CG-Plants]]></category>
		<category><![CDATA[high poly tree]]></category>
		<category><![CDATA[pflanzen]]></category>
		<category><![CDATA[Speedtree]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[Tree]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=101128</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Baum-Generator-mit-Blender-3.2_Banner.jpg?fit=1200%2C607&quality=80&ssl=1" width="1200" height="607" title="" alt="" /></div><div><p>The Twitter community is amazed: Bagattini Antoine, architecture aficionado and Blender enthusiast, plants trees in the viewport.</p>
<p>The post <a href="https://digitalproduction.com/2022/04/11/baum-generator-mit-blender-3-2/">Tree generator with Blender 3.2</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Baum-Generator-mit-Blender-3.2_Banner.jpg?fit=1200%2C607&quality=80&ssl=1" width="1200" height="607" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:4048,&quot;href&quot;:&quot;https:\/\/abaga.gumroad.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250615220000\/https:\/\/abaga.gumroad.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 12:11:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 20:20:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 11:36:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-17 19:06:28&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-17 19:06:28&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4403,&quot;href&quot;:&quot;https:\/\/twitter.com\/BagattiniAntoi1?ref_src=twsrc^google|twcamp^serp|twgr^author&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4404,&quot;href&quot;:&quot;https:\/\/www.instagram.com\/antoinebagattini\/?hl=de&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.instagram.com\/accounts\/login\/?next=https%3A%2F%2Fwww.instagram.com%2Fantoinebagattini%2F%3Fhl%3Dde&amp;is_from_rle&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;"><strong>In nuce:</strong> The architecture pro and Blender enthusiast Bagattini Antoine demonstrates his tree generator, which he created with the alpha version of Blender 3.2, via several Twitter posts. One drawback up front: so far, Bagattini has refrained from making his attractive tree generator accessible to the community.</span></strong></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;"><strong>What is behind this?</strong> Without the latest release, this tree generator would probably not have been possible in its current form, as Bagattini primarily made use of the geometry node, which was only added with the release of Blender 3.0. Bagattini Antoine&#8217;s tree generator was created on the basis of a tree trunk read in via photoscan. Based on this, Bagattini created the branches and leaves via a node network.</span></strong></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;"><strong>Click further:</strong> As mentioned at the beginning, the generator is unfortunately not available for you until developer Bagattini Antoine changes his mind. What the accomplished architect and busy Blender fanboy Bagattini would like to share with the community in the near future, however, is an 80-piece asset package containing trees that he has created with his generator. The assets will soon be accessible via his <strong><a href="https://abaga.gumroad.com/">Gumroad page</a> </strong>. </span></strong><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;">To get in touch, you can connect with the man behind this tree generator for Blender on <strong>Artstation</strong>, <strong><a href="https://twitter.com/BagattiniAntoi1?ref_src=twsrc^google|twcamp^serp|twgr^author">Twitter</a> and </strong> <strong><a href="https://www.instagram.com/antoinebagattini/?hl=de">Instagram</a> </strong>.</span></strong></p>
<p><span class="RG9du4SL5I"></p>
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<p lang="en" dir="ltr">It took a while but i finished my tree generator made with <a href="https://twitter.com/hashtag/geometrynodes?src=hash&amp;ref_src=twsrc%5Etfw">#geometrynodes</a> (+ photoscanned trunk) in Blender 3.2 :)<a href="https://twitter.com/hashtag/b3d?src=hash&amp;ref_src=twsrc%5Etfw">#b3d</a> <a href="https://twitter.com/hashtag/bagapie?src=hash&amp;ref_src=twsrc%5Etfw">#bagapie</a> <a href="https://t.co/vWg05BQUDe">pic.twitter.com/vWg05BQUDe</a></p>
<p>&mdash; Bagattini Antoine (@BagattiniAntoi1) <a href="https://twitter.com/BagattiniAntoi1/status/1501109545594200066?ref_src=twsrc%5Etfw">March 8, 2022</a></p></blockquote>
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<p><span class="fvBtSrDE8X"></p>
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<p lang="en" dir="ltr">Tree generator made with <a href="https://twitter.com/hashtag/geometrynodes?src=hash&amp;ref_src=twsrc%5Etfw">#geometrynodes</a> (+ photoscanned trunk) in Blender 3.2 :)<a href="https://twitter.com/hashtag/b3d?src=hash&amp;ref_src=twsrc%5Etfw">#b3d</a> <a href="https://twitter.com/hashtag/bagapie?src=hash&amp;ref_src=twsrc%5Etfw">#bagapie</a> <a href="https://t.co/gdAhu9ZLOg">pic.twitter.com/gdAhu9ZLOg</a></p>
<p>&mdash; Bagattini Antoine (@BagattiniAntoi1) <a href="https://twitter.com/BagattiniAntoi1/status/1501543472276418566?ref_src=twsrc%5Etfw">March 9, 2022</a></p></blockquote>
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<p><span class="uowT6cX0ULLfxfF3ayrzNPRGj2zh7FZpBu61PkYMRD8IEAylQKe5gqsKSdo2ZlhJbTcvrwxOVVtiHHInq3giW0GSbECeOUXJWC"></p>
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<p lang="en" dir="ltr">So here is how my tree generator works.<br />Made with <a href="https://twitter.com/hashtag/geometrynodes?src=hash&amp;ref_src=twsrc%5Etfw">#geometrynodes</a> in Blender 3.2 <a href="https://twitter.com/hashtag/b3d?src=hash&amp;ref_src=twsrc%5Etfw">#b3d</a> (assets soon in BagaPie Assets) <a href="https://t.co/ITwfrsb74d">pic.twitter.com/ITwfrsb74d</a></p>
<p>&mdash; Bagattini Antoine (@BagattiniAntoi1) <a href="https://twitter.com/BagattiniAntoi1/status/1501868299465932803?ref_src=twsrc%5Etfw">March 10, 2022</a></p></blockquote>
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<p></span></p><p>The post <a href="https://digitalproduction.com/2022/04/11/baum-generator-mit-blender-3-2/">Tree generator with Blender 3.2</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Cinema 4D plugin for procedural plants</title>
		<link>https://digitalproduction.com/2022/03/18/cinema-4d-plugin-fuer-prozedurale-pflanzen/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Fri, 18 Mar 2022 10:59:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CG-Plants]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[pflanzen]]></category>
		<category><![CDATA[prozedurale Tools]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=101037</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Cinema-4D-Plugin-fuer-prozedurale-Pflanzen_Banner.jpg?fit=1066%2C545&quality=80&ssl=1" width="1066" height="545" title="" alt="" /></div><div><p>In the sneak peek, product developer Insydium makes you curious about how you could grow plants and trees in the future.</p>
<p>The post <a href="https://digitalproduction.com/2022/03/18/cinema-4d-plugin-fuer-prozedurale-pflanzen/">Cinema 4D plugin for procedural plants</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Cinema-4D-Plugin-fuer-prozedurale-Pflanzen_Banner.jpg?fit=1066%2C545&quality=80&ssl=1" width="1066" height="545" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:4489,&quot;href&quot;:&quot;https:\/\/insydium.ltd\/products\/whats-new-in-fused&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240417020443\/https:\/\/insydium.ltd\/products\/whats-new-in-fused\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 15:43:03&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-05 19:11:27&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-31 13:51:05&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-06 22:28:40&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-23 03:50:53&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-06 00:06:20&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-09 22:50:48&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-30 11:42:53&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-08 12:32:27&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-17 14:38:03&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 14:38:03&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p><strong>In nuce:</strong> Product developer Insydium has released a sneak peek of its Taiao software, which is aimed specifically at artists. This is a plugin for Cinema 4D with which you can procedurally model and animate plants. incidentally, &#8220;Taiao&#8221; is Spanish for &#8220;environment&#8221; or &#8220;surroundings&#8221;.</p>
<p><strong>What can Taiao do?</strong> According to the product description, Taiao should enable you to plant your 3D worlds in a matter of minutes. The plugin is particularly worthwhile for motion graphic artists and has three modes, which we present to you below in a quick run-through:</p>
<ul>
<li><strong>ToPlant:</strong> This allows you to create any kind of plant, from a cute wallflower to an imposing oak tree</li>
<li><strong>ToTree</strong>: This allows you to fill a selected space with branches and leaves that do not overlap each other</li>
<li><strong>ToGrass:</strong> Use this function to plant your floors with grasses or distribute other objects on the surface</li>
</ul>
<p><strong>Click further:</strong> On <strong><a href="https://insydium.ltd/products/whats-new-in-fused/">insydium.ltd</a> </strong>you will soon find out everything else about this useful plugin for Cinema 4D. Click on the video below for a video and audio demonstration of how Taiao works.</p>
<p><strong>Taiao Sneak Peek</strong></p>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/5E4Fp9Q0L84?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p><p>The post <a href="https://digitalproduction.com/2022/03/18/cinema-4d-plugin-fuer-prozedurale-pflanzen/">Cinema 4D plugin for procedural plants</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">101037</post-id>	</item>
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		<title>Procedural flower generator with Blender 3.0</title>
		<link>https://digitalproduction.com/2022/02/04/prozeduraler-blumengenerator-mit-blender-3-0/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Fri, 04 Feb 2022 09:00:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CG-Plants]]></category>
		<category><![CDATA[pflanzen]]></category>
		<category><![CDATA[prozedurale Tools]]></category>
		<category><![CDATA[Tree]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=99332</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/01/Prozeduraler-Blumengenerator-mit-Blender-3.0_Banner.jpg?fit=635%2C398&quality=80&ssl=1" width="635" height="398" title="" alt="" /></div><div><p>Does your life need more flower power? Cultivate sunflowers, pansies and other floral wonders now!</p>
<p>The post <a href="https://digitalproduction.com/2022/02/04/prozeduraler-blumengenerator-mit-blender-3-0/">Procedural flower generator with Blender 3.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/01/Prozeduraler-Blumengenerator-mit-Blender-3.0_Banner.jpg?fit=635%2C398&quality=80&ssl=1" width="635" height="398" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:3982,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/c\/ALLTHEWORKS11\/videos&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20220607151649\/https:\/\/www.youtube.com\/c\/ALLTHEWORKS11\/videos&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 11:31:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 11:00:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 19:55:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 12:13:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 08:54:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 12:12:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 09:10:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 08:39:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 07:59:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 14:51:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 11:09:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 09:42:43&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-20 09:42:43&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;"><strong>In nuce:</strong> In this video tutorial, Satendra Saraswat shows you which nodes you need to grow a procedural generator that can be used to sprout a wide variety of flowers from the borders. </span></strong></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;"><strong>Saraswat&#8217;s approach:</strong> For her tutorial, Saraswat uses the Geometry Nodes from Blender 3.0. Once such a generator has been integrated into the pipeline, it should save a considerable amount of time.</span></strong></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;"><strong>What can be done with the procedural generator?</strong> One person who has really let off steam in the flora with such a generator is artist Simon Lee, whose video series on Twitter amazes viewers when sunflowers twist their necks under his direction, curl their petals or orientate their heads according to the position of the sun. If anyone has mastered the procedural green thumb, it&#8217;s Simon Lee!</span></strong></p>
<p><span class="EsL6ARX1HMUgnezvQfFt0rhSJqDiKGV4dI8uxBmCaTw2oky9jYWOZNP"></p>
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<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">Sunflower Generator V2.0</p>
<p>Check this easy-to-follow tutorial of Satendra Saraswat:<a href="https://t.co/DwuYLQGgf8">https://t.co/DwuYLQGgf8</a><a href="https://twitter.com/hashtag/blender?src=hash&amp;ref_src=twsrc%5Etfw">#blender</a> <a href="https://twitter.com/hashtag/Blender3d?src=hash&amp;ref_src=twsrc%5Etfw">#Blender3d</a> <a href="https://twitter.com/hashtag/geometrynodes?src=hash&amp;ref_src=twsrc%5Etfw">#geometrynodes</a> <a href="https://t.co/DKBMlhHYC3">pic.twitter.com/DKBMlhHYC3</a></p>
<p>&mdash; Simon Lee (@simonxxoo) <a href="https://twitter.com/simonxxoo/status/1479024172441366528?ref_src=twsrc%5Etfw">January 6, 2022</a></p></blockquote>
<p><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
<p></span></p>
<p><span class="Hqf265dJAeasvhiY1ErUkG"></p>
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<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">Of course, sunflowers should face the sun~ <a href="https://t.co/VZOFhJi9mC">https://t.co/VZOFhJi9mC</a> <a href="https://t.co/LiHfMfdkEd">pic.twitter.com/LiHfMfdkEd</a></p>
<p>&mdash; Simon Lee (@simonxxoo) <a href="https://twitter.com/simonxxoo/status/1479025184644366338?ref_src=twsrc%5Etfw">January 6, 2022</a></p></blockquote>
<p><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
<p></span></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; font-weight: normal;"><strong>More Blender tutorials:</strong> Also check out the other Blender tutorials by Satendra Saraswat. The YouTube channel <strong><a href="https://www.youtube.com/c/ALLTHEWORKS11/videos">All the Works</a> </strong>regularly publishes video tutorials to help you hone your Blender skills. You can also visit the freelance 3D artist from Delhi, India, on <strong>Artstation</strong>. We wish you artistic creativity!</span></strong></p>
<p><strong>Easy Geometry Nodes PLANTS &#8211; Blender 3.0</strong><br />
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/VTkUVtWbjoE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p><p>The post <a href="https://digitalproduction.com/2022/02/04/prozeduraler-blumengenerator-mit-blender-3-0/">Procedural flower generator with Blender 3.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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