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		<title>Chaos launches free V-Ray for Blender Community Edition</title>
		<link>https://digitalproduction.com/2026/04/14/chaos-launches-free-v-ray-for-blender-community-edition/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 14 Apr 2026 04:00:00 +0000</pubDate>
				<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D rendering]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Chaos Cosmos]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray for Blender Community Edition]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=269047</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lightbulbs_closeup.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A close-up view of a vintage light bulb illuminated by a warm glow, showcasing intricate filament designs inside. In the blurred background, multiple other soft-lit bulbs create a cozy ambiance, while shadows softly dance on a textured wall." /></div><div><p>Chaos has released a free Community Edition of V-Ray for Blender<br />
, giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/14/chaos-launches-free-v-ray-for-blender-community-edition/">Chaos launches free V-Ray for Blender Community Edition</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lightbulbs_closeup.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A close-up view of a vintage light bulb illuminated by a warm glow, showcasing intricate filament designs inside. In the blurred background, multiple other soft-lit bulbs create a cozy ambiance, while shadows softly dance on a textured wall." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2338,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vray\/blender&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251215103808\/https:\/\/www.chaos.com\/vray\/blender&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 01:22:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 08:18:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 08:46:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-12 08:57:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 21:55:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 23:13:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 04:38:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:12:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 18:42:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 02:33:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-01 06:56:17&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-01 06:56:17&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14035,&quot;href&quot;:&quot;https:\/\/blog.chaos.com\/v-ray-for-blender-community-edition?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:39,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vray\/blender\/whats-new&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251215103725\/https:\/\/www.chaos.com\/vray\/blender\/whats-new&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 11:57:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 09:12:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-11 11:00:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 14:18:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 11:21:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 13:49:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 16:56:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 15:08:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 15:28:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-04 12:35:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 15:52:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 20:08:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 23:18:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 04:38:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:13:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 21:56:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 02:33:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-01 06:57:07&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-01 06:57:07&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Chaos has launched <a>V-Ray for Blender Community Edition</a>, a free version of its <a href="https://www.chaos.com/vray/blender" title="">Blender renderer</a> aimed at students, educators, hobbyists, content creators and freelancers working on smaller-scale projects. The release is live now through Chaos’ official product page and gives <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>users direct access to the same broader <a href="https://www.chaos.com/vray/blender">V-Ray for Blender</a> ecosystem, just with a deliberate set of caps for production use.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v-ray-for-blender-beta-release-8-.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v-ray-for-blender-beta-release-8-.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A beautifully detailed isometric view of a vibrant city block at night. The scene features a multi-story building with ornate architecture, glowing windows, and palm trees. The wet pavement reflects the city lights, while parked cars and a delivery truck add life to the street."  class="wp-image-269051" ></a></figure>



<h3 id="free-but-not-magically-unrestricted" class="wp-block-heading">Free, but not magically unrestricted</h3>



<p class="wp-block-paragraph">The relevant detail is that this is not just a short-lived trial in a different hat. Chaos says the Community Edition license runs for 90 days and can be renewed an unlimited number of times by completing a short survey. That makes it a recurring free-license model rather than the usual evaluation copy that disappears the moment a user starts relying on it,.</p>



<p class="wp-block-paragraph">Chaos positions the edition for learning, teaching, content creation, portfolio building, personal projects and smaller freelance tasks. According to the <a href="https://blog.chaos.com/v-ray-for-blender-community-edition?utm_source=chatgpt.com">launch announcement</a>, Chaos is also allowing certain freelance commercial uses, including initial test renders and client concept presentations. That pushes it beyond pure classroom bait and into actual early-stage professional use.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/JpVg1pkzQRY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="what-blender-users-get" class="wp-block-heading">What Blender users get</h3>



<p class="wp-block-paragraph">On the feature side, the Community Edition includes the core V-Ray rendering functionality and access to <a href="https://digitalproduction.com/tag/chaos-cosmos/" title="Chaos Cosmos">Chaos Cosmos</a>,  a library of more than 14,000 assets, giving Blender users a proper starting point for look development, scene building and rendering without immediately having to assemble half the universe by hand.</p>



<p class="wp-block-paragraph">Chaos is pitching this as a real on-ramp into the V-Ray workflow inside Blender, not a separate side project with the interesting parts removed. The main <a href="https://www.chaos.com/vray/blender">V-Ray for Blender</a> product pages also link to recent additions, such as V-Ray Decal, V-Ray Displacement Material, and V-Ray Toon Material, on the <a href="https://www.chaos.com/vray/blender/whats-new">What’s New</a> page. So the Community Edition sits on top of a renderer Chaos is actively expanding, even if the free tier does not get every part of that stack.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v-ray-for-blender-beta-release-7-.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v-ray-for-blender-beta-release-7-.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A colorful, stylized 3D character embodies 80s fashion, with vibrant pink athletic wear, leg warmers, and oversized sunglasses. She confidently holds a classic boombox, standing on a reflective city street bathed in neon lights, bringing a nostalgic vibe."  class="wp-image-269057" ></a></figure>



<h3 id="where-the-free-version-stops" class="wp-block-heading">Where the free version stops</h3>



<p class="wp-block-paragraph">The limitations are clear enough: Output is capped at 2K square, meaning 2560 by 2560 pixels. Image output is limited to 8-bit. Users do not get official Chaos support, cloud collaboration or AI-powered tools. That means the free version is useful, but it is not pretending to be a full production license.</p>



<p class="wp-block-paragraph">Chaos also makes clear that the commercial plans remain the option for larger-scale work, team collaboration and broader pipeline integration. In other words, the free edition is best understood as a serious learning and portfolio tool, plus a workable option for smaller freelance concept jobs, not a replacement for a studio seat.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v-ray-blender-ce-hero-1920x600-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="375"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v-ray-blender-ce-hero-1920x600-1.png?resize=1200%2C375&quality=72&ssl=1"  alt="A vibrant red ladybug with glossy black spots is perched atop a soft green flower bud. The ladybug holds a tiny blue smartphone, seemingly engaged with it. The background exhibits a blurred softness, suggesting a lush, verdant garden bathed in gentle light."  class="wp-image-269056" ></a></figure>



<h3 id="a-more-serious-blender-push" class="wp-block-heading">A more serious Blender push</h3>



<p class="wp-block-paragraph">The release also matters because it shows Chaos treating Blender less like a side experiment and more like a real platform. The main <a href="https://www.chaos.com/vray/blender">V-Ray for Blender page</a> now gives the Community Edition a prominent place alongside the paid version and current updates, while also connecting users to Chaos’ wider ecosystem.</p>



<p class="wp-block-paragraph">For artists already working in Blender, the move lowers the barrier to learning V-Ray inside a familiar DCC. For educators, it reduces procurement friction. For freelancers and students, it offers a route into V-Ray without immediate subscription pressure. For Chaos, it is also a neat way to get more Blender users comfortable with the renderer before they eventually need the paid version. Strange coincidence.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/14/chaos-launches-free-v-ray-for-blender-community-edition/">Chaos launches free V-Ray for Blender Community Edition</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A close-up view of a vintage light bulb illuminated by a warm glow, showcasing intricate filament designs inside. In the blurred background, multiple other soft-lit bulbs create a cozy ambiance, while shadows softly dance on a textured wall.]]></media:description>
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		<item>
		<title>Chaos Adds macOS &#038; AI to V-Ray for Blender</title>
		<link>https://digitalproduction.com/2025/12/15/chaos-adds-macos-ai-to-v-ray-for-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI Enhancer]]></category>
		<category><![CDATA[AI Material Generator]]></category>
		<category><![CDATA[AI Upscaler]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[distributed rendering]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray Fur]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=237131</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/unnamed.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A cozy, modern living space featuring a brown leather armchair with a green hat resting on the arm. In the background, a large spherical object is displayed along with a sleek interface on the side, showcasing design elements in a stylish interior." /></div><div><p>Chaos ships V-Ray for Blender Update 2: macOS support, AI tools, faster distributed rendering, and a long list of bug fixes and GPU tweaks.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/15/chaos-adds-macos-ai-to-v-ray-for-blender/">Chaos Adds macOS & AI to V-Ray for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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13:23:43&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:39,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vray\/blender\/whats-new&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251215103725\/https:\/\/www.chaos.com\/vray\/blender\/whats-new&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 11:57:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 09:12:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-11 11:00:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 14:18:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 11:21:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 13:49:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 16:56:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 15:08:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 15:28:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-04 12:35:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 15:52:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 20:08:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 23:18:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 04:38:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:13:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 21:56:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 02:33:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-01 06:57:07&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-01 06:57:07&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a>Chaos</a> builds <a href="https://digitalproduction.com/tag/v-ray/" title="V-Ray">V-Ray</a>, a production renderer used across architecture, VFX, and animation. It plugs into DCCs such as <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>, and <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>, offering physically-based rendering and global illumination with CPU and GPU engines. Chaos also runs the Chaos Cosmos asset library and Chaos Cloud, tying rendering and collaboration together inside a single ecosystem.</em></p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/6aZT6g_diGI?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=TLGGlaA_jloUMkgxMTEyMjAyNQ" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="macos-joins-the-party" class="wp-block-heading">macOS joins the party</h3>



<p class="wp-block-paragraph">After years of waiting, V-Ray for Blender now runs natively on macOS 11.0 and newer with full speed and feature parity. The renderer matches its Windows 10/11 counterpart, finally letting Mac-based studios use the same shading, lighting, and AI toolchain without workarounds. Update 2 also supports Blender 5.0, maintaining full compatibility with current scene formats and node systems. Official release notes confirm the update as part of V-Ray 7, Update 2, dated <em>10 December 2025</em>. (<a href="https://documentation.chaos.com/space/VBLD/382009346/7.20.00" title="">Chaos Docs</a>)</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/blendermac_00.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/blendermac_00.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A computer screen displaying a 3D modeling software interface, with rendered scenes of people and colorful plants. Various nodes and properties are visible on the side, showcasing materials and lighting settings."  class="wp-image-237138" ></a></figure>



<h3 id="ai-tools-less-grind-more-render" class="wp-block-heading">AI tools: less grind, more render</h3>



<p class="wp-block-paragraph">Three new AI-assisted tools headline the release. The AI Enhancer adds small-scale realism to background elements, without re-rendering. It can target specific objects, such as fabric or foliage, and integrates directly into the V-Ray Frame Buffer with Chaos Cloud Collaboration support. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/brickfacade_02_enhanced.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/brickfacade_02_enhanced.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A woman sitting on a ledge beside a charming brick wall adorned with floral accents, with a young boy standing nearby. A whimsical garden gnome is placed in the foreground, creating a playful atmosphere."  class="wp-image-237136" ></a></figure>



<p class="wp-block-paragraph">The AI Material Generator, linked with <a href="https://www.chaos.com/cosmos" title="">Chaos Cosmos</a>, turns a single surface photo into a fully mapped PBR (physically-based rendering) material, complete with diffuse, normal, and roughness maps. Ideal for populating environments with believable secondary materials when deadlines bite. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/ai_upscaler_v1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/ai_upscaler_v1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy interior of a tiny home or bus, featuring a kitchen area with wooden countertops, green cabinets, and various kitchen utensils. Sunlight filters through curtains, creating a warm atmosphere. A smaller inset shows a wider view of the living space."  class="wp-image-237137" ></a></figure>



<p class="wp-block-paragraph">The AI Upscaler handles resolution boosts from HD to 4K (or even 16K) without full re-rendering. Integrated through Chaos Cloud, it enhances textures and micro-details while preserving lighting accuracy. All three AI tools are confirmed by Chaos as part of the official release, but remain beta features; large sequence processing may require manual setup.</p>



<h3 id="distributed-rendering-v2-the-network-works-harder" class="wp-block-heading">Distributed Rendering v2: the network works harder</h3>



<p class="wp-block-paragraph">Update 2 introduces Distributed Rendering v2 (DR2), replacing the previous network system with a new Dispatcher component. It coordinates tasks more efficiently across multiple nodes and can be configured directly inside Blender’s V-Ray render settings. Performance tests from Chaos show improved load distribution and better handling of dynamic geometry, particularly when mixing CPU and GPU render devices.</p>



<figure class="wp-block-image"><img data-recalc-dims="1" height="681" width="1200"  decoding="async"  src="https://i0.wp.com/static.chaos.com/images/assets/000/026/770/full_width_original/v-ray-7-blender-up-2-thumb-distributed-rendering-1410x800.jpg?resize=1200%2C681&ssl=1"  alt="https://static.chaos.com/images/assets/000/026/770/full_width_original/v-ray-7-blender-up-2-thumb-distributed-rendering-1410x800.jpg?1765445223" ></figure>



<h3 id="returning-heroes-v-ray-fur-cosmos-and-ui-clean-ups" class="wp-block-heading">Returning heroes: V-Ray Fur, Cosmos, and UI clean-ups</h3>



<p class="wp-block-paragraph">Procedural hair, grass, and carpets return through V-Ray Fur, with improved instancing performance and cleaner parameter layouts. Combined with AI Enhancer and Upscaler, it can produce complex natural scenes faster than previous builds. The V-Ray Frame Buffer gains new <em>Filter Presets</em>, better Caustics control, and links from every property panel to online documentation. Chaos also refined the GPU Device Selection list and improved the layout of several texture nodes, fixing cluttered parameter groups that previously slowed down look-dev work. Interactive rendering performance has been significantly improved, and dynamic geometry, such as proxies or scattered meshes, now updates more reliably.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/furwmaps.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/furwmaps.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy living space featuring a soft, fluffy rug on a wooden floor, with a dining table and chairs in the background. Sunlight filters through curtains, creating a warm atmosphere."  class="wp-image-237139" ></a></figure>



<h3 id="modified-and-extended-features" class="wp-block-heading">Modified and extended features</h3>



<p class="wp-block-paragraph">According to the <a>official changelog</a>, several internal systems were reworked. The User Color node now supports colour attributes; the Normal Map node introduces resolution-independent bump mapping; and a new <em>Include/Exclude</em> list allows finer control when the <em>Render Mask Type</em> is set to <em>Objects</em>. The renderer also supports USD scene loading and renders Cycles’ Translucent BSDF correctly after conversion. Users can drag-and-drop bitmaps directly into the node editor and parent the V-Ray Frame Buffer window to Blender’s main interface—small but welcome quality-of-life changes.</p>



<h3 id="quality-of-life-fixes-galore" class="wp-block-heading">Quality-of-life fixes galore</h3>



<p class="wp-block-paragraph">The official documentation lists over forty bug fixes. Highlights include:</p>



<p class="wp-block-paragraph">Viewport freezes when starting interactive rendering without a valid license are resolved.<br />Depth-of-field now updates correctly in both viewport and production renders.<br />Chaos Cloud exports .EXR sequences properly even when output paths are missing.<br />Cosmos asset import errors in non-English file paths are fixed.<br />Motion blur again works with multiple cameras and V-Ray Proxy objects.<br />Proxy scaling, negative transforms, and instancing via Collection Info nodes now behave as expected.<br />The Viewport Denoiser correctly applies to worlds with node trees.</p>



<p class="wp-block-paragraph">In addition, interactive rendering no longer stops responding when node connections change mid-render—a long-standing production annoyance.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/kitchen_interior_render.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/kitchen_interior_render.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy dining area featuring a wooden table surrounded by vintage chairs, with a mix of modern and rustic decor. Shelves display dishware and plants adorn the space, illuminated by natural light through large windows."  class="wp-image-237140" ></a></figure>



<h3 id="update-1-recap" class="wp-block-heading">Update 1 recap</h3>



<p class="wp-block-paragraph">For those catching up, Update 1 (mid-2025) added V-Ray Scanned Materials for physically measured shaders, Cycles-to-V-Ray material conversion, and a redesigned Material UI. Those features remain available in Update 2, with improved node naming after Cosmos imports and smoother drag-and-drop creation of bitmaps.</p>



<h3 id="mac-performance-and-gpu-tweaks" class="wp-block-heading">Mac performance and GPU tweaks</h3>



<p class="wp-block-paragraph">The update includes GPU engine changes: removal of <em>Subdivs</em> parameters for certain settings, adjusted light-intensity limits based on units, and performance improvements for interactive GPU sessions. Dynamic geometry loading has been optimised, reducing stutter during viewport updates.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/_NdIvoOjzlQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=TLGGnMGM2wsG_WQxMTEyMjAyNQ" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ecosystem-position" class="wp-block-heading">Ecosystem position</h3>



<p class="wp-block-paragraph">Inside Chaos’s wider portfolio, this release tightens integration between Blender and Chaos Cloud, bringing Blender artists closer to the workflows long available in V-Ray for Maya or 3ds Max. Combined with the Dispatcher system and AI tools, Chaos is clearly aligning all DCC integrations under a shared cloud and material ecosystem.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">V-Ray for Blender Update 2 is available now for Windows 10/11 and macOS 11.0 or newer. <a href="https://www.chaos.com/vray/blender#pricing" title="">Licences can be purchased as a Blender-only subscription or included in any V-Ray Collection.</a> Educational licences remain discounted. Pricing details are listed on the <a href="https://www.chaos.com/vray/blender/whats-new" title="">Chaos V-Ray for Blender page</a>.</p>



<h3 id="reality-check" class="wp-block-heading">Reality check</h3>



<p class="wp-block-paragraph">As always, test new builds before production deployment. AI features and distributed rendering changes should be validated in-house for consistency across render nodes, especially in animation pipelines or asset-heavy scenes.</p><p>The post <a href="https://digitalproduction.com/2025/12/15/chaos-adds-macos-ai-to-v-ray-for-blender/">Chaos Adds macOS & AI to V-Ray for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/unnamed.jpg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A cozy, modern living space featuring a brown leather armchair with a green hat resting on the arm. In the background, a large spherical object is displayed along with a sleek interface on the side, showcasing design elements in a stylish interior.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">237131</post-id>	</item>
		<item>
		<title>Real-time Chaos: Vantage now inside Maya and Houdini</title>
		<link>https://digitalproduction.com/2025/12/12/real-time-chaos-vantage-now-inside-maya-and-houdini/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 11:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI materials]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Chaos Vantage]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[V-Ray 7]]></category>
		<category><![CDATA[viewport]]></category>
		<category><![CDATA[volumetrics]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=236602</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/chaos_houdini.jpg?fit=1200%2C500&quality=80&ssl=1" width="1200" height="500" title="" alt="A panoramic view of a lush tropical landscape with rolling hills covered in dense green vegetation. Soft mist lingers among the trees, and fluffy clouds drift across a bright blue sky, illuminating the vibrant scenery." /></div><div><p>Chaos Vantage enters the DCC viewport. With V-Ray 7 updates, real-time feedback, volumetrics and AI materials now reach Maya and Houdini.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/12/real-time-chaos-vantage-now-inside-maya-and-houdini/">Real-time Chaos: Vantage now inside Maya and Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/chaos_houdini.jpg?fit=1200%2C500&quality=80&ssl=1" width="1200" height="500" title="" alt="A panoramic view of a lush tropical landscape with rolling hills covered in dense green vegetation. 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<p class="wp-block-paragraph"><em><a href="https://www.chaos.com">Chaos</a> develops <a href="https://digitalproduction.com/tag/v-ray/" title="V-Ray">V-Ray</a>, one of the most widely used production renderers, and <a href="https://digitalproduction.com/tag/chaos-vantage/" title="Chaos Vantage">Vantage</a>, its real-time GPU path tracer. Together they form a rendering ecosystem used in VFX, architecture and product design. While V-Ray handles final offline rendering, Vantage enables instant GPU-based previews. </em></p>



<h3 id="real-time-rendering-directly-in-the-viewport" class="wp-block-heading">Real-time rendering directly in the viewport</h3>



<p class="wp-block-paragraph">The update introduces two key integrations. Houdini gains a Vantage Hydra Delegate, a fully path-traced, real-time renderer that streams pixel-accurate output straight into the Houdini viewport. Artists can use familiar camera and scene controls while working with physically correct lighting and materials. Maya receives an expanded Vantage Live Link that mirrors the same approach. It streams path-traced frames directly into Maya’s viewport. Live Link now also supports Linux and macOS through remote rendering connections, making the integration platform-independent across major production systems. Vantage 3.1 supports USD and MaterialX, ensuring shading and geometry consistency throughout a production pipeline. Artists can evaluate layout, lookdev and previs at full fidelity without test renders or external exports.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="600"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/night20scene20of20outdoor20cabins20surrounded20by20a20forest20and20in20front20of20a20lake2c20with20a20pit20fire20in20front20of20two20chairs.jpg?resize=1200%2C600&quality=80&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/Night%20scene%20of%20outdoor%20cabins%20surrounded%20by%20a%20forest%20and%20in%20front%20of%20a%20lake%2c%20with%20a%20pit%20fire%20in%20front%20of%20two%20chairs.jpg?w=1794&h=897&optipress=3&force_format=avif&func=crop&gravity=center"  class="wp-image-236607" ></figure>



<h3 id="real-time-simulation-and-visual-feedback" class="wp-block-heading">Real-time simulation and visual feedback</h3>



<p class="wp-block-paragraph">Chaos has added a real-time fluid simulator within Vantage. It supports interactive smoke, fire and fog previews, enabling fast iteration for explosions, exhaust trails or atmospheric effects. These can be evaluated interactively in Lookdev or Previs without resorting to slow caches or offline rendering passes. This feature links to V-Ray and Maya, allowing smoke and fire simulations to be reviewed instantly in the viewport with physically correct lighting and shadow behaviour.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/rendering20of20an20outdoor20fire20in20front20of20two20chairs20in20a20garden.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/Rendering%20of%20an%20outdoor%20fire%20in%20front%20of%20two%20chairs%20in%20a%20garden.jpg?&optipress=3&force_format=avif&gravity=smart&aspect_ratio=1.7777777777777777"  class="wp-image-236605" ></figure>



<h3 id="v-ray-7-2-new-features-for-maya-and-houdini" class="wp-block-heading">V-Ray 7.2: new features for Maya and Houdini</h3>



<p class="wp-block-paragraph">Alongside the viewport integration, Chaos released V-Ray 7 Update 2 for both Maya and Houdini. In Maya, the release adds a new V-Ray Displacement Material system that allows complex displacements to be blended across different materials, applied to single V-Ray Proxy objects, and exported as independent texture maps. The update also introduces a Night Sky tool that generates physically accurate star fields and lunar lighting based on geolocation, date and time. This makes day-to-night timelapses and creative celestial setups possible without relying on external HDRIs.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/vantage_in_maya_viewport.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/Vantage_In_Maya_Viewport.jpg?&optipress=3&force_format=avif&gravity=smart&aspect_ratio=1.7787037037037037"  class="wp-image-236608" ></figure>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya </a>artists also gain access to several AI-driven tools in beta, including the AI Enhancer, AI Material Generator and AI Upscaler. These allow artists to create PBR materials directly from photographs, automatically enhance secondary assets such as vegetation or people, and upscale renders up to 16K resolution. In addition, Gaussian Splats clipping has been introduced, enabling selective editing of scanned environments without the need to regenerate data sets.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/hydra20delegate20in20chaos20vantage20ui.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/Hydra%20Delegate%20in%20Chaos%20Vantage%20UI.jpg?&optipress=3&force_format=avif&gravity=smart&aspect_ratio=1.7782857142857142"  class="wp-image-236606" ></figure>



<p class="wp-block-paragraph">For <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini </a>users, the update brings a Pyro-ready volume shader designed for realistic fire, smoke and explosion rendering. Volume sampling has been optimised for faster performance, and the renderer now supports Deep output, matte rendering and extended light path expressions, providing more flexibility for compositing workflows. V-Ray also extends USD compatibility to versions 0.33 through 0.34.5 and expands its Distributed Rendering 2 system to remove the previous machine limit for network rendering. Procedural hair rendering in Solaris now delivers consistent results, aided by a new Cubic Samples parameter that gives artists finer control over hair tessellation. The update also adds resolution-independent bump mapping, ensuring consistent shading across output resolutions, and acceleration blur support, which improves motion blur accuracy for accelerating or decelerating objects.</p>



<h3 id="practical-considerations" class="wp-block-heading">Practical considerations</h3>



<p class="wp-block-paragraph">For lookdev, layout and animation, the ability to preview path-traced results directly in the viewport can reduce iteration times significantly. Artists no longer need to export intermediate renders, allowing faster visual feedback during creative decisions. However, Chaos classifies several features, such as AI-based tools, as <strong>beta</strong>. Real-time rendering remains GPU-intensive and depends on scene scale, lighting complexity and hardware performance. As always, stability and performance should be evaluated before adopting these tools in a production pipeline.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">V-Ray 7 for Maya Update 2, V-Ray 7 for Houdini Update 2, Vantage 3.1, and the Vantage Hydra Delegate are available now for Windows, macOS and Linux. The Hydra Delegate requires a Vantage licence but does not need a V-Ray licence and can operate with any renderer. Licences can be purchased individually or as part of the Chaos M&E Collection, which includes V-Ray, Vantage, Phoenix, Player, Anima, Cosmos and Scans in one subscription. Current pricing is listed on the <a href="https://www.chaos.com/pricing">Chaos pricing page</a>.</p>



<p class="wp-block-paragraph"><a href="https://my.chaos.com/download/build?product=Vantage&build-type=official&tags=windows-x64" target="_blank" rel="noreferrer noopener">Download Chaos Vantage 3, update 1</a></p>



<p class="wp-block-paragraph"><a href="https://my.chaos.com/download/build?product=Vantage+Hydra&utm_source=PR&utm_medium=press_release+&utm_campaign=V-Ray+7+for+Maya+and+Houdini" target="_blank" rel="noreferrer noopener">Download Vantage Hydra Delegate builds for Houdini</a>* (An active Chaos Vantage license and a clean installation of the Vantage Hydra Delegate build are required to run the plugin in Houdini. Users who have an older Vantage version installed should download the latest version.)</p>



<p class="wp-block-paragraph"><a href="https://my.chaos.com/download/build?product=V-Ray&build-type=official&tags=windows-x64&platform=Maya&platform-version=2026" target="_blank" rel="noreferrer noopener">Download V-Ray 7 Maya, update 2</a></p>



<p class="wp-block-paragraph"><a href="https://my.chaos.com/download/build?product=V-Ray&build-type=official&tags=windows-x64&platform=Houdini&platform-version=21.0" target="_blank" rel="noreferrer noopener">Download V-Ray 7 Houdini, update 2</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/12/12/real-time-chaos-vantage-now-inside-maya-and-houdini/">Real-time Chaos: Vantage now inside Maya and Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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