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	<title>Christmas - DIGITAL PRODUCTION</title>
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	<title>Christmas - DIGITAL PRODUCTION</title>
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		<title>Rise FX saves christmas?</title>
		<link>https://digitalproduction.com/2025/05/28/rise-fx-saves-christmas/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 28 May 2025 05:40:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Amazon MGM]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Creature Design]]></category>
		<category><![CDATA[embergen]]></category>
		<category><![CDATA[feather grooming]]></category>
		<category><![CDATA[Filmakademie]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Red One]]></category>
		<category><![CDATA[RiseFX]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[VFX supervision]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=183469</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000145.934-e1760610976947.png?fit=1200%2C420&quality=72&ssl=1" width="1200" height="420" title="" alt="A white chicken standing on a black background." /></div><div><p>When Red One dropped last this year, audiences got get a holiday cocktail of Jumanji-style action (The director&#8230;</p>
<p>The post <a href="https://digitalproduction.com/2025/05/28/rise-fx-saves-christmas/">Rise FX saves christmas?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000145.934-e1760610976947.png?fit=1200%2C420&quality=72&ssl=1" width="1200" height="420" title="" alt="A white chicken standing on a black background." /></div><div><p class="wp-block-paragraph">When <em>Red One</em> dropped last this year, audiences got get a holiday cocktail of <em>Jumanji</em>-style action (The director was the same – <a href="https://www.imdb.com/de/name/nm0440458/?ref_=tt_ov_dr_1">Jake Kasdan</a>), Christmas mythology, and CG hellhounds. Behind the visual spectacle: <a href="https://risefx.com/rise-visual-effects-studios-work-project-detail.php?id=146">RISE FX</a>, tasked with bringing a gooey portal system, guard monsters, and an actual magic chicken to life. We caught up with VFX Supervisor <strong>Michael Wortman</strong>n at <a href="https://fmx.de/en/program/program-2025/detail/event/31877">FMX2025</a>, to talk creature design, feather grooming in Houdini, and what happens when Krampus goes full-screen. From Atlanta to EmberGen simulations—here’s how RISE tackled 280 shots for Amazon MGM’s festive actioner.</p>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<figure class="wp-block-image size-full"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="864" height="1080" sizes="(max-width: 1200px) 100vw, 1200px" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/022478e2-838e-4c5b-8166-42b1335da9fa.jpg?resize=864%2C1080&quality=80&ssl=1" alt="Micahel Wortman of Rise FX
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<p class="wp-block-paragraph">Wortmann studied animation at Ludwigsburg’s renowned Filmakademie before jumping into VFX production across Sydney, London and Wellington. His career spans everything from <em>Game of Thrones</em> and <em>Star Trek Into Darkness</em> to <em>Black Panther</em>, <em>Eternals</em> and <em>Atomic Blonde</em>. Most recently, he wrapped supervision on <em>Momo</em>, a feature film adaptation of Michael Ende’s classic novel.</p>
</div>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/U8XH3W0cMss?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<p class="wp-block-paragraph"><strong>DP: What was <a href="https://digitalproduction.com/tag/rise-fx/">RISE FX</a>‘s scope on Red One, and when did you get involved in the project?</strong></p>



<p class="wp-block-paragraph">Michael Wortmann: RISE came aboard the production during the shoot in Atlanta, Georgia in March 2023. We were tasked with some sequences for the new, secret Amazon christmas movie alongside Sony Imageworks and Rodeo FX. We had already worked with VFX Producer Cari Thomas on Shazam but we never worked with Jerome Cheng, the overall VFX Supervisor of the show. We ended up delivering 280 vfx shots for Red One over the course of twelve months requiring a mix of CG creatures, digital set extensions and a lot of hardcore 2D augmentations.</p>



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<p class="wp-block-paragraph"><strong>DP: Red One walks a fine line between Christmas fairy tale and action film. How did that tone influence the visual style and your VFX approach?</strong></p>



<p class="wp-block-paragraph">Michael Wortmann: We knew that production vfx supervisor Jerome Cheng and director Jake Kasdan had already worked together on Jumanji: Welcome to the jungle so it was clear that they would expect topnotch photoreal vfx work and a colorful phantastical design at the same time. But overall this movie would be a comedy so everything needed to help that and action would not be considered the most important thing.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000226.338-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000226.338-1.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183512" ></a></figure>



<p class="wp-block-paragraph"> <br /><strong>DP: So, how duo you get that “fairyle” style in a story like this? </strong></p>



<p class="wp-block-paragraph">Michael Wortmann: For example: the Krampus castle was conceived as a matte painting for the shot when Cal and Jack enter the realm of Krampus. When the second wide shot was added later, we did another matte painting because we never built the whole asset. Iterating the matte painting was straightforward and didn’t require so many rounds, in contrast to the design of the portals. Portals are not a new idea, so we needed to come up with something that would be funny and cool looking at the same time. </p>



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<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/2025/05/28/rise-fx-saves-christmas/rise-reel-red-one-mp4_000110-421/"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="183500"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000110.421.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183500" ></a></figure>
</figure>



<p class="wp-block-paragraph">The key requirement was to create something that happens fast because if something is overly complex or too long-lasting it is a) NOT funny and b) hard to read and understand by the audience. We started with the membrane simulation and made it feel gooey, later we refined it by adding ice crystal structures and depth blur. The last step was to foreshadow a bit of what is behind the portal. Our compositor Cintia Coll went through all the steps and then distributed the setup to other artists.</p>



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<p class="wp-block-paragraph"><strong>DP: How do you plan and prepare when a sequence might end up being full-CG—even if that’s not the original plan?</strong><br />Michael Wortmann: Creating a full set or shot in CG is very expensive and time-consuming. As soon as directors or producers know that something is fully digital, they suddenly feel different about it. So we always try to shoot anything and keep it in there, so we might just end up with a 99% digital shot – just out of pure psychology. </p>



<p class="wp-block-paragraph">The big difference is when something is planned as digital from scratch it’s a long but more controlled process because it will be designed and relevant data will be acquired. However, if a shot turns from footage to full digital, it’s more likely to not have all the reference we would need. If we are lucky, we can reference a lot from the shot that cannot be used but still might help us get it right. All this factors into the bidding, planning and execution of a given shot. However, I have to admit that this can happen, but it is very rare that a shot is going overboard, and we need to rescue it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000227.627.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000227.627.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183477" ></a><figcaption class="wp-element-caption">HEllhounds (Two on the left) following one chicken. It makes sense in context. </figcaption></figure>



<p class="wp-block-paragraph"><strong>DP: What were the most iteration-heavy sequences in Red One, and how did you manage creative feedback?</strong><br />Michael Wortmann: The most iterations on Red One happened in character animation, especially the hellhounds and the chicken were a big challenge. When you do character animation the pressure is up because the director will ask for a certain performance and that means your shot is suddenly focussed on in a very different way as if you are doing a wire removal. So both, internal and external review iterations are really high in comparison to other vfx shots because it really needs to be perfect because one shot of bad character animation and the illusion is ruined.</p>



<p class="wp-block-paragraph"><strong>DP: Can you walk us through the guard monsters? What went into designing and animating them?</strong><br />Michael Wortmann: We received a ZBrush sculpt from the production with a design that was relatively close to the final design. So the first thing was to retopologize the model to make it suitable for rigging. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000124.883.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000124.883.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183479" ></a></figure>



<p class="wp-block-paragraph">Our <a href="https://www.linkedin.com/in/marius-p%C3%B6rsel-33a80a159/">modeller Marius Pörsel</a> took care of that and also refined muscles, facial details and the porcupine spikes that are growing from the neck like a lion’s mane. After that texture artist <a href="https://www.linkedin.com/in/timo-scheu-9615b0147/">Timo Scheu</a> started to build shaders and paint textures based on the hires displacement maps generated from the ZBrush model. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000127.723.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000127.723.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183480" ></a></figure>



<p class="wp-block-paragraph">The tricky bit was to combine subsurface shading for the skin with rhinoceros-like armoured skin parts. As we knew that the hellhounds would only be visible in night scenes we developed shaders for the eyes that would give us nice reflections and even catlike yellow reflections also called Tapetum Lucidum. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000129.396.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000129.396.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183481" ></a></figure>



<p class="wp-block-paragraph">Rigging was rather traditional, we tested Houdini’s skin simulation tools but eventually found that we would not see much at night and the camera distance to the hellhounds. So our rigger <a href="https://www.linkedin.com/in/thorsten-schulz-genannt-schoen-36084384/?originalSubdomain=de">Thorsten Schulz</a> took care of this and adjusted the rig based on feedback from our <a href="https://www.linkedin.com/in/thorsten-kesse-9972729/">animation supervisor Thorsten Kesse</a>.</p>



<p class="wp-block-paragraph"><strong>DP: We’ve heard tales of “The Chicken”. You must explain.</strong><br />Michael Wortmann: The chicken in Red One is one of the funniest characters. In the story, the chicken is a bewitched agent of the E.L.F. agency and can be turned from a rubber chicken key ring to an actual live chicken by Callum’s actualizer.</p>



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<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=183485"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="183485"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000137.793-1.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183485" ></a></figure>
</figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"> Because of the interaction with the CG hellhounds, it was clear we needed a digital chicken. The director Jake Kasdan even owns chickens himself and sent us video footage of his favourite chicken, which is called Ellen. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000138.640.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000138.640.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183482" ></a></figure>



<p class="wp-block-paragraph">We used Ellen as reference but, as Ellen is of brown colour, we had to make her white eventually because the brown colour was cancelled out by the blue night colours. Our FX artist Luca Schippmann used Houdini’s new set of feather tools to groom Ellen. This required a lot of development time as the tools were new. Ultimately, we could simulate all feathers and render Ellen with feathers made from curves, which allowed for the closeup shots we needed.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-full"><a href="https://digitalproduction.com/?attachment_id=183490"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="183490"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000145.934-1.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183490" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=183489"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="183489"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000146.316.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183489" ></a></figure>
</figure>



<p class="wp-block-paragraph"><strong>DP: What was the most unexpected challenge during the show—something you couldn’t have planned for?</strong><br />Michael Wortmann: I think the biggest challenge was Krampus. When we were confronted with the Krampus sequence and briefed on the work, everybody was a bit concerned if we could pull this off. The approach was to rotoscope the Krampus character including fur and hair from the plates, scale him up and digitally recreate the areas that were missing in the plates now. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000223.801.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000223.801.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183491" ></a></figure>



<p class="wp-block-paragraph">We decided that we could do this, and after we completed the first couple of shots we became more confident. The shots turned out beautiful because we had nearly no chroma keying going on and everything looked great from the beginning as in the provided plates. There were a lot of test screenings, but for the biggest part this didn’t affect our part of the work.</p>



<p class="wp-block-paragraph"><strong>DP: What kind of tools or workflows did you use to prepare for test screenings?</strong><br />Michael Wortmann: For the first test screening, we worked completely on Quicktime proxies. We made sure to set everything up in a way that we could refine match moves and roto we created for this. However, this doesn’t always work – so we had to redo some work later on the high-res plates.</p>



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<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=183493"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="183493"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000102.667.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183493" ></a></figure>
</figure>



<p class="wp-block-paragraph"><strong>DP: Any clever uses of real-time tools or GPU-based solutions—like EmberGen?</strong><br />Michael Wortmann: We used GPUs for simulating the storm clouds in <a href="https://digitalproduction.com/tag/embergen/">Embergen</a>. It seemed like a good test case as we never used it before in production, and because our clouds needed a lot of detail but not a very complicated behaviour or interaction we gave it a shot.</p>



<p class="wp-block-paragraph">When we had our voxel cache VDB files we found it was nearly impossible to render in Karma, our standard renderer in Houdini, so we tested rendering on GPUs as well using Karma GPU. This gave us the power we needed, but there were still some limitations at that time when it comes to AOVs, deep output and image resolution constraints of which I believe most are fixed by now.</p>



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<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=183496"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="183496"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000042.021.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183496" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=183495"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="183495"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000042.646.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183495" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=183498"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="183498"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000044.962.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183498" ></a></figure>
</figure>



<p class="wp-block-paragraph"><strong>DP: What’s your approach to making sure “annoying shots” don’t end up in the final cut?</strong><br />Michael Wortmann: This is not really an option. If we face a shot or briefing that seems not doable, we start a discussion about it and offer options to satisfy our client’s needs. “No” is not really an option…</p>



<p class="wp-block-paragraph"><strong>DP: How do you adapt when today’s final delivery deadline is also… for Netflix?</strong><br />Michael Wortmann: This has hardly changed, we still deliver ACES Linear EXRs that contain enough range for HDR grades. It’s more likely to work in 4k now than some years ago, but this is not really a problem.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000139.346.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/RISE-REEL-RED-ONE.mp4_000139.346.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-183509" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: What good resources or tools were essential in your workflow—and which would you recommend to others?</strong><br />Michael Wortmann: We have a lot of custom tools for our pipeline which starts with our own database Risebase and continues through all departments with customizations for Nuke, Houdini and OpenRV. These help us get through these big shows and are tailored for our needs more than any software we could buy.</p>



<p class="wp-block-paragraph"><strong>DP: Can you tell us what’s next for you or RISE FX—if it’s not under NDA?</strong><br />Michael Wortmann:<a href="https://www.imdb.com/de/title/tt26325131/fullcredits/?ref_=tt_cst_sm"> I recently wrapped work on Michael Ende’s Momo</a>, a really cool project that I supervised completely including the shoot, coming to theatres later this year.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/05/28/rise-fx-saves-christmas/">Rise FX saves christmas?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">183469</post-id>	</item>
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		<title>Festivus for the Rest of us!</title>
		<link>https://digitalproduction.com/2022/12/24/festivus-for-the-rest-of-us/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Sat, 24 Dec 2022 06:30:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventskalender]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[online issue]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Star Trek Discovery]]></category>
		<category><![CDATA[Star Trek Lower Decks]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=113262</guid>

					<description><![CDATA[<div><p>The Christmas tree bows, the relatives burn - or the other way round? How to survive the holiday chaos? We recommend: Reading DP 01 : 2023 - and going on an endless Star Trek adventure!</p>
<p>The post <a href="https://digitalproduction.com/2022/12/24/festivus-for-the-rest-of-us/">Festivus for the Rest of us!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"><strong>In nuce:</strong> With festive greetings on the tongue, eggnog in the bloodstream and anticipation of the dawning New Year, we wish our readers – and the entire readership in general – a relaxed x-Mas, the obligatory Happy New Year and outrageously unseemly New Year’s resolutions! We also wish you an animated festive binge (because there’s a lot going on physically and mentally, not the VFX pipeline humming) – with, without or with a medium number of revolutions (but definitely including pumpernickel gingerbread with urdink extract, wink wink)!</span></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"><strong>In toto (& ho ho ho!):</strong> We’ll see you again on <strong><span style="font-family: 'Verdana',sans-serif;">9 January</span></strong> of the new year at the very latest. Same place, same wave. Feel really nicely rendered by us. And for those of you who, despite all the public holiday hoopla, are longing for: Expert talks (on The Witcher, Black Adam, SpongeBob), software reviews (on Cartoon Animator 5, Topaz Video AI 3.0, Xpresso in Cinema 4D), hardware tests (with the USB microphone Razer Seiren Pro V2 or the 3D input device from 3D Connexion) – or a Star Trek focus in a class of its own with three multi-page stories (on Star Trek Discovery, Strange New Worlds and with an XXL retrospective by starship Enterprise expert <strong><a href="https://www.digitalproduction.com/autor/zapletal-christoph/">Christoph Zapletal</a></strong>) – you can browse <strong><a href="https://www.digitalproduction.com/ausgabe/digital-production-01-2023/">Digital Production 01 : 2023</a> under the </strong>Christmas tree. Also available <strong><a href="https://e-paper.digitalproduction.com/de/profiles/f497e922657d/editions/e3ad3119c69ca4eee506">as an e-paper</a></strong>! </span></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"><strong>Celebrated further:</strong> Peace to all workstations, may the Flying Spaghetti Monster be kind to us all and, as the Trekkie would say: “Bones, buckle up (and let’s down some egg nog)!”</span></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">Your DP editorial team</span></p>
<p><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3277,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/autor\/zapletal-christoph&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240807145430\/https:\/\/www.digitalproduction.com\/autor\/zapletal-christoph&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:19:14&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 08:19:14&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3004,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/ausgabe\/digital-production-01-2023&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240623042645\/https:\/\/www.digitalproduction.com\/ausgabe\/digital-production-01-2023&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:06:41&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-02 19:19:36&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-31 18:53:06&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-17 21:09:13&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-16 10:51:39&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-26 12:32:03&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-09 03:39:38&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-06-04 12:26:56&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 12:26:56&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3278,&quot;href&quot;:&quot;https:\/\/e-paper.digitalproduction.com\/de\/profiles\/f497e922657d\/editions\/e3ad3119c69ca4eee506&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/12/24/festivus-for-the-rest-of-us/">Festivus for the Rest of us!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Noisy Night, Senseless Stuff</title>
		<link>https://digitalproduction.com/2021/12/22/noisy-night-senseless-stuff/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Wed, 22 Dec 2021 09:00:28 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[animated film]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[dp1701]]></category>
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		<guid isPermaLink="false">https://www.digitalproduction.com/?p=97075</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/11/Noisy-Night_001.jpg?fit=1200%2C678&quality=80&ssl=1" width="1200" height="678" title="" alt="" /></div><div><p>Review: In DP 01 : 2017, we discovered the true spirit of Christmas with the animated musical "More Stuff" from London. But how is Brexit affecting everyday animated life?</p>
<p>The post <a href="https://digitalproduction.com/2021/12/22/noisy-night-senseless-stuff/">Noisy Night, Senseless Stuff</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/11/Noisy-Night_001.jpg?fit=1200%2C678&quality=80&ssl=1" width="1200" height="678" title="" alt="" /></div><div><p>With its animated musical “More Stuff”, Blue Zoo from London got to the heart of the true spirit of Christmas last year. This year, the studio submitted the short film to the animago AWARD. Here, Blue Zoo explains how the project with the singing and dancing elves came about and how Brexit could affect the studio’s day-to-day work.</p>
<p>The British team specialises in the animation of CG characters for broadcast, advertising, VR and mobile games. The name Blue Zoo was chosen for the animation studio, which was founded in 2000, primarily because it is easy to remember. An animation reference was deliberately omitted from the name to make it more SEO-friendly. The entire team consists of 120 artists, the majority of whom work on TV series projects; around 15 people are involved in commercial commissions and VR and app development.</p>
<p>Blue Zoo likes to hire people from all over Europe, which may become more difficult in the future once Brexit is finalised. The team is waiting to see whether there will actually be restrictions on the recruitment of international staff. The fall in the pound sterling exchange rate is currently at least resulting in more orders from countries outside the UK, which the team sees as a big plus.</p>
<p>Blue Zoo’s biggest project to date, which has just been completed, was the children’s TV series “Digby Dragon”. The commission consisted of 52 episodes, each 11 minutes long. With “Digby Dragon”, Blue Zoo set itself the goal of raising the quality of animation content for the pre-school age target group to a new level.</p>
<p><strong><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-97077"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Noisy-Night_002.jpg?resize=749%2C424&quality=80&ssl=1"  alt=""  width="749"  height="424" ></strong></p>
<p><strong>More stuff! </strong></p>
<p>Why do children look forward to Christmas in particular every year? Because that’s when they get the most presents! In “More Stuff”, Blue Zoo takes an ironic look at the capitalist realisation of the once fundamental Christian idea.</p>
<p>The project was launched when Blue Zoo commissioned a song for an animated musical as part of its in-house short film programme. Blue Zoo has worked for many years with Ben Champion<strong><a href="https://www.benchampion.co.uk/Ben_Champion_Comedy_Songs/Home.html">(www.benchampion.co.uk)</a></strong>, who in addition to being a qualified composer also works as a musical comedian, on the music for children’s TV shows – so he was the perfect choice for the job of writing the song for an animated musical that doesn’t take itself too seriously. Ben composed and wrote the song “More Stuff” in just a few weeks. Everyone in the studio was then invited to develop a visual design for the song and direct the animation.</p>
<p><figure id="attachment_97078" aria-describedby="caption-attachment-97078" style="width: 1338px" class="wp-caption alignnone"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="wp-image-97078 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Noisy-Night_003.jpg?resize=1200%2C665&quality=80&ssl=1"  alt=""  width="1200"  height="665" ><figcaption id="caption-attachment-97078" class="wp-caption-text">For the environments, the artists projected paintings onto 3D geometry</figcaption></figure></p>
<p><strong>Shortly before the end </strong></p>
<p>Animators Simone Giampaolo and Joe Kinch only came up with the idea of the cheeky elf characters shortly before the end of the pitching phase, so they were only able to present a few quick sketches to the team in advance. Nonetheless, they won the most votes in the studio’s internal voting, after which they got straight to work on the actual production due to the tight schedule. The animatic created was also approved in less than a week, as decisions had to be made quickly in view of the tight December deadline.</p>
<p>The film, which is just over two minutes long, was completed in around 8 weeks, with the core team consisting of 8 artists. So that as many employees as possible could share in the experience of the project, numerous artists also created just one 3D model, animated a few shots or realised the compositing of a sequence.</p>
<p><strong>Special elves </strong></p>
<p>The design of the characters was crucial for the successful realisation of the film, as all other aspects of the film had to be developed on this basis.</p>
<p>There are already countless examples of singing elves in the world of animated films, but something special had to be created for “More Stuff”. Creating stereotypical elves with a high recognition value that are also unique was a major challenge. The team solved this problem by giving the elves huge eyes, which gave the animators many design options and gave the characters a fresh look. Three different elves were modelled in ZBrush for the entire film, which were then imported into Maya. The characters went through several iterations until the look was as close as possible to the 2D designs.</p>
<p><figure id="attachment_97079" aria-describedby="caption-attachment-97079" style="width: 887px" class="wp-caption alignnone"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="wp-image-97079 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Noisy-Night_004.jpg?resize=887%2C485&quality=80&ssl=1"  alt=""  width="887"  height="485" ><figcaption id="caption-attachment-97079" class="wp-caption-text">The enormous eyes of the elf characters offered the animation artists many design possibilities.</figcaption></figure></p>
<p><strong>It has to be snappy </strong></p>
<p>The animation style for the elves was inspired by two masters of animated comedy: Tex Avery (Bugs Bunny) and Genndy Tartakovsky (Dexter’s Laboratory, Hotel Transylvania). The team’s goal was to push the limits of CG rigs to achieve the fluid and snappy movements typical of traditional animation: To achieve this, the team utilised blurred frames, exaggerated deformations, squash & stretch and strong poses.</p>
<p>However, the high flexibility of the rigs was not enough for the animators, so they added lattices for greater deformation possibilities. During the animation process, the team often used the Maya plugin TweenMachine<strong><a href="https://justinsbarrett.com/tweenmachine/">(justinsbarrett.com/tweenmachine</a></strong>).</p>
<p><strong>Environments </strong></p>
<p>The film’s 3D environments were intended to convey a large scale – but as there was no time to build elaborate 3D assets, the artists projected environment paintings onto 3D geometry. The team reused many of the assets, in particular the gift piles and the tiled floor and wall textures.</p>
<p><strong><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-97080"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Noisy-Night_005.jpg?resize=532%2C299&quality=80&ssl=1"  alt=""  width="532"  height="299" ></strong></p>
<p><strong>GPU rendering </strong></p>
<p>The look of the animations needed to convey a real, tangible feel, which traditionally can only be achieved through higher render times. However, the project schedule did not allow for this, so Blue Zoo utilised the Maya plug-in of the Redshift render engine to take advantage of GPU rendering to achieve the highest possible quality in the shortest possible render time. Compared to conventional CPU render engines, Redshift ran 5 to 10 times faster. As the renderings could be seen much more quickly, the artists were able to experiment more with the shaders and achieve a nice look in a short period of time. Apart from Redshift, the regular studio tools were used for look development, lighting and hair.</p>
<p><strong>Scripts and bugs </strong></p>
<p>Before the project started, the team wrote tools to speed up the animation and rendering pipeline. This allowed the animators to work with light rigs, after which the scripts automatically copied all attributes to the heavier render rigs and optimised them at the same time. This allowed the artists to work with lightweight files that could be rendered quickly but still contained a lot of detail. At the same time, this approach prevented many potential problems associated with different file referencing.</p>
<p>Halfway through production, the team encountered a tricky bug that caused renderings to crash and appeared to occur randomly. An upgrade of Redshift on the render farm fixed the problem, but other productions needed the older version to run smoothly. The Blue Zoo pipeline team managed to separate the projects so that each production could use the appropriate version of Redshift. In order to realise the project in a very short time, a solid but flexible pipeline was extremely important.</p>
<p><strong>More Christmas stuff </strong></p>
<p>Blue Zoo is currently working on the realisation of another festive short film that picks up at the end of the story of “More Stuff” but comes with a twist. Blue Zoo plans to release the new film in December (the film was not yet online at the time of going to press, just take a look at <strong>vimeo.com/bluezoo </strong>).</p>
<p><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-97082"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Noisy-Night_007.jpg?resize=297%2C314&quality=80&ssl=1"  alt=""  width="297"  height="314" ><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone size-full wp-image-97081"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Noisy-Night_006.jpg?resize=891%2C547&quality=80&ssl=1"  alt=""  width="891"  height="547" ><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:4807,&quot;href&quot;:&quot;https:\/\/www.benchampion.co.uk\/Ben_Champion_Comedy_Songs\/Home.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250915163252\/http:\/\/benchampion.co.uk\/Ben_Champion_Comedy_Songs\/Home.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 18:09:21&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 18:09:21&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4808,&quot;href&quot;:&quot;https:\/\/justinsbarrett.com\/tweenmachine&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240626153838\/http:\/\/justinsbarrett.com\/tweenmachine\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 18:09:26&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 18:09:26&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2021/12/22/noisy-night-senseless-stuff/">Noisy Night, Senseless Stuff</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">97075</post-id>	</item>
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		<title>Asus develops eco-laptop with bamboo housing</title>
		<link>https://digitalproduction.com/2007/12/19/asus-entwickelt-oeko-laptop-mit-bambus-gehaeuse/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 18 Dec 2007 23:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asus]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[eco]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[laptop]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=20850</guid>

					<description><![CDATA[<div><p>EeePC misses Christmas - sales launch in mid-January.</p>
<p>The post <a href="https://digitalproduction.com/2007/12/19/asus-entwickelt-oeko-laptop-mit-bambus-gehaeuse/">Asus develops eco-laptop with bamboo housing</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><p>The Taiwanese electronics manufacturer Asus has unveiled the “Eco Book”, a laptop whose casing is made of bamboo. The manufacturer is thus replacing the plastic previously used with a renewable raw material. “The Eco Book is a concept study. We are experimenting a lot with alternative, primarily recyclable materials and testing what is feasible,” explains Holger Schmidt, spokesperson for Asus Germany, in an interview with pressetext. In this case in particular, the processing of the material is quite difficult.</p>
<p>The housing of the notebook is made of laminated bamboo strips. Bamboo was chosen because the plant is flexible and hard-wearing, is widespread and grows back quickly. However, the Asus engineers caveat that some less environmentally friendly substances, such as adhesives, are also used in the processing of the material. From an ecological point of view, however, the use of bamboo makes more sense than wood.</p>
<p>“We are developing these prototypes to test how these materials prove themselves in practical use,” says Schmidt, referring to Asus devices already on the market in which leather has been used in the casing. This material is used, for example, to cover the palm rest. These models can be found in the upper price segment of the product portfolio. “We replace plastic with leather or stainless steel in our design products. The products therefore also convey high quality and exclusivity,” says Schmidt.</p>
<p>The EeePC mini laptop, which is in the lower price segment and had already been eagerly awaited, will miss the Christmas sales in Germany and Austria. The sales launch originally scheduled for mid-December has now been postponed to 10 January 2008. “The reason for this was final work on the operating system,” explains Schmidt. However, Asus Germany intends to deliver at least a few display units to authorised dealers this year. However, the Taiwanese manufacturer cannot complain about a lack of demand. The device is currently in third place in the bestseller lists on Amazon <a href="http://www.amazon.com/gp/bestsellers/pc/" rel="nofollow">http://www.amazon.com/gp/bestsellers/pc/</a>, although the online retailer has already indicated a delivery time of one to two months.</p>
<h3 id="further-links">Further links:</h3>
<ul>
<li>Asus</li>
</ul><p>The post <a href="https://digitalproduction.com/2007/12/19/asus-entwickelt-oeko-laptop-mit-bambus-gehaeuse/">Asus develops eco-laptop with bamboo housing</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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