<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="https://digitalproduction.com/wp-content/plugins/xslt/public/template.xsl"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:rssFeedStyles="http://www.wordpress.org/ns/xslt#"
>

<channel>
	<title>dp1607 - DIGITAL PRODUCTION</title>
	<atom:link href="https://digitalproduction.com/tag/dp1607/feed/" rel="self" type="application/rss+xml" />
	<link>https://digitalproduction.com</link>
	<description>Magazine for Digital Media Production</description>
	<lastBuildDate>Thu, 15 May 2025 09:58:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
<site xmlns="com-wordpress:feed-additions:1">236729828</site>	<item>
		<title>Todesfall in Celebration City</title>
		<link>https://digitalproduction.com/2022/04/27/todesfall-in-celebration-city/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Wed, 27 Apr 2022 08:00:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animago]]></category>
		<category><![CDATA[animago 2019]]></category>
		<category><![CDATA[Animago 2020]]></category>
		<category><![CDATA[animago 2021]]></category>
		<category><![CDATA[animago AWARD]]></category>
		<category><![CDATA[artikel]]></category>
		<category><![CDATA[DP Article]]></category>
		<category><![CDATA[dp1607]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=97090</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/11/Todesfall-in-Celebration_001.jpg?fit=661%2C491&quality=80&ssl=1" width="661" height="491" title="" alt="" /></div><div><p>Review: In DP 07 : 2016, photo designer Jürgen Stein reported on his black and white work "Topview", which was created with Softimage and Arnold. More than just black and white painting?</p>
<p>The post <a href="https://digitalproduction.com/2022/04/27/todesfall-in-celebration-city/">Todesfall in Celebration City</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/11/Todesfall-in-Celebration_001.jpg?fit=661%2C491&quality=80&ssl=1" width="661" height="491" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:4357,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/ausgabe\/digital-production-07-2016&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240303144100\/https:\/\/www.digitalproduction.com\/ausgabe\/digital-production-07-2016\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 14:40:08&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 14:40:08&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>
<p>This article originally appeared in <strong><a href="https://www.digitalproduction.com/ausgabe/digital-production-07-2016/">DP 07 : 2016</a></strong>.</p>
<p>You have to look closely to discover the details of the CG image “Topview”. And then you ask yourself: why a dead pig in front of the garage? Last year, “Topview” received an animago nomination in the “Best Still” category. The creator Jürgen Stein (www.juergen-stein.de) has been working as a photo designer for more than 17 years; in recent years he has also specialised in photorealistic CGI motifs. Here he talks about his work on the black-and-white piece, which was created using Softimage and Arnold.</p>
<p>The title “Topview” is a simple result of the chosen camera angle. The idea for the picture came from my interest in urban landscapes, suburbs and the question: what kind of environment do we actually live in? When I read the book “Disneyfication of the American City” and the reports about the riots and race riots in the media, I discovered the city of Celebration, which, according to information on the Internet, is an American dream city where everything is exemplary for the citizens and where there is no crime.</p>
<p><strong>Like a film frame </strong></p>
<p>I realised the still on my own as a private project, mostly in the evenings and at weekends alongside my day job. That’s why it took me around 4 to 5 weeks to complete the picture – on top of that, I had to teach myself Marvelous Designer for the 3D clothing of the characters for the project. For a realistic recreation of the view, I searched for the town of Celebration on Google Earth and took screenshots. I didn’t want to create an action scene with explosions or anything like that, but just enough to give the viewer room for their own imagination – with an open beginning and end, like a frame from a film.</p>
<p><strong><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  class="alignnone size-full wp-image-97092"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Todesfall-in-Celebration_002.jpg?resize=391%2C782&quality=80&ssl=1"  alt=""  width="391"  height="782" ></strong></p>
<p><strong>Photographed CG world </strong></p>
<p>For all my stills, I always start with basic objects in Softimage: cubes, spheres, trees, etc. That way, changes can be made quickly and you don’t have to spend 4 days modelling a 3D asset that you don’t need in the end. In order to have less trouble in the rendering process – which would be the case with a 10 millimetre road – I always work on the scale of the real world.</p>
<p>As I want my CG works to be as photographic as possible, I use the Real Lens plug-in in the 3D process; this allows me to determine the exact camera data of a Hasselblad, for example, or the values of a focal length – only then do I define the 3D camera in the image.</p>
<p><strong>Greening </strong></p>
<p>Most of the trees are from Speedtree, the simpler ones in the off area are ready-made Xfrog models; I got some of the palm trees and the police cars from Evermotion. The lawns were created with the help of scattered ICE-Strands and partly with the Forecaster plug-in.</p>
<p><strong><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-97093"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Todesfall-in-Celebration_003.jpg?resize=881%2C545&quality=80&ssl=1"  alt=""  width="881"  height="545" ><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-97094"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2021/11/Todesfall-in-Celebration_004.jpg?resize=911%2C496&quality=80&ssl=1"  alt=""  width="911"  height="496" ></strong></p>
<p><strong>Lighting & Rendering </strong></p>
<p>In addition to the Maxwell render engine, I often use the Arnold plug-in SItoA for Softimage – as in this case. At the start of a project, I load a chrome and a grey ball as well as a calibrated colour field into the scene as a reference. I have adopted this tried and tested technique from the Maxwell render environment. The resulting values can then be compared with the original in Nuke, giving a better overview of exposure, tonal values and much more. i illuminated “Topview” with an Arnold Physical Sky, which was merged with a self-created HDRI in Nuke and modified for the desired light. The frame buffers and additional masks and AOVs such as Point Position, Normals, Depth etc. were then applied – for Nuke in 32-bit half float. In the basic compositing in Nuke, I only had to exchange the frame buffers – depending on the progress – so that the current status was always available for comparison – for example, I increased the samples when noise was immediately visible in the GI pass. I did the texturing with Mari; the tool’s UDIM-UV mapping workflow is also supported by the Arnold plug-in SItoA. For shading, I used the standard Arnold shaders, and the 3D characters were positioned using the Softimage plug-ins Gear and Species. I used Z-Brush to adjust and reinforce the folds of the clothing created with Marvelous Designer and then wrote them out as a displacement map.</p>
<p>Once a prop has been modelled and damaged, I save it as a Softimage model and replace it in the scene with an Arnold stand-in (known as a proxy in other software packages). This keeps the scene light and Arnold renders even faster than it already does. When the still is finished, it goes into Nuke. There I make a few final tweaks. I created the black and white look of the image in a final step in Photoshop.</p>
<p><strong>Bye bye Softimage </strong></p>
<p>As the Arnold renderer is wonderfully integrated in Softimage, the Autodesk software is ideal for realising such projects. Especially when working alone on CG works of this kind, the well thought-out workflow in Softimage really comes into its own – unlike in any other Autodesk product. Even though Autodesk has decided to discontinue its best horse in the software stable, I will continue to use Softimage until something better is found on the market. Between the other Autodesk products, there is no equivalent alternative to Softimage and its options for me.</p>
<p>I had a lot of fun working on “Topview” – I’m thinking about realising a series and a book project on the idea.</p><p>The post <a href="https://digitalproduction.com/2022/04/27/todesfall-in-celebration-city/">Todesfall in Celebration City</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/11/Todesfall-in-Celebration_001.jpg?fit=661%2C491&#038;quality=80&#038;ssl=1" length="55151" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/11/Todesfall-in-Celebration_001.jpg?fit=661%2C491&#038;quality=80&#038;ssl=1" width="661" height="491" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/11/Todesfall-in-Celebration_001.jpg?fit=661%2C491&#038;quality=80&#038;ssl=1" width="661" height="491" />
<post-id xmlns="com-wordpress:feed-additions:1">97090</post-id>	</item>
	</channel>
</rss>
