<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="https://digitalproduction.com/wp-content/plugins/xslt/public/template.xsl"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:rssFeedStyles="http://www.wordpress.org/ns/xslt#"
>

<channel>
	<title>Eevee - DIGITAL PRODUCTION</title>
	<atom:link href="https://digitalproduction.com/tag/eevee/feed/" rel="self" type="application/rss+xml" />
	<link>https://digitalproduction.com</link>
	<description>Magazine for Digital Media Production</description>
	<lastBuildDate>Wed, 22 Apr 2026 09:22:37 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/cropped-dp-logo-kurz-weiss-auf-schwarz.png?fit=32%2C32&#038;quality=72&#038;ssl=1</url>
	<title>Eevee - DIGITAL PRODUCTION</title>
	<link>https://digitalproduction.com</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">236729828</site>	<item>
		<title>Volume Forge for Blender</title>
		<link>https://digitalproduction.com/2026/04/23/volume-forge-for-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[emission]]></category>
		<category><![CDATA[fog]]></category>
		<category><![CDATA[haze]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Volume Forge]]></category>
		<category><![CDATA[volumetrics]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=272000</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wadk8faii2y-00-00-14-17-volume-forge-for-blender-_-cinematic-volumetric-beams-teaser.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An intricate 3D modeling scene showcases a dramatic lighting setup emphasizing a detailed statue shrouded in mist. The spotlight beams down from above, illuminating the statue's features, while eerie columns frame the scene, enhancing the atmospheric depth." /></div><div><p>Volume Forge drops local beams and fog into Blender without bathing the whole scene in volume. Two modes, two creation methods, lots of knobs.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/23/volume-forge-for-blender/">Volume Forge for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wadk8faii2y-00-00-14-17-volume-forge-for-blender-_-cinematic-volumetric-beams-teaser.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An intricate 3D modeling scene showcases a dramatic lighting setup emphasizing a detailed statue shrouded in mist. The spotlight beams down from above, illuminating the statue's features, while eerie columns frame the scene, enhancing the atmospheric depth." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://superhivemarket.com/products/volumeforge">Volume Forge</a> is a volumetrics add-on for <a href="https://www.blender.org/">Blender</a> that targets both <a href="https://docs.blender.org/manual/en/latest/render/eevee/index.html">Eevee</a> and <a href="https://docs.blender.org/manual/en/latest/render/cycles/index.html">Cycles</a> with localized light volumes and fog volumes</em>.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:14166,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/volumeforge&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:165,&quot;href&quot;:&quot;https:\/\/www.blender.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226195249\/https:\/\/www.blender.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:37:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 14:16:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 18:10:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-06 00:19:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 01:35:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 09:05:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 03:16:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 08:27:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 15:10:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 21:30:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 01:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 10:23:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 01:10:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-08 02:24:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 13:33:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 17:45:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 18:52:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 22:44:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 08:42:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 09:02:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 14:04:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 17:54:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 01:44:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 08:40:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 10:57:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:16:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 12:26:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 15:31:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 17:40:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-30 20:28:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 20:40:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 03:52:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 04:37:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:41:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 07:13:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:32:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 08:59:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 09:05:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 09:38:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 10:01:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 10:47:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 10:49:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 12:18:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 12:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 13:01:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 13:34:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-21 15:41:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-24 18:11:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-27 18:49:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 19:05:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-02 19:07:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-05 19:09:25&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-05 19:09:25&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14167,&quot;href&quot;:&quot;https:\/\/docs.blender.org\/manual\/en\/latest\/render\/eevee\/index.html&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13928,&quot;href&quot;:&quot;https:\/\/docs.blender.org\/manual\/en\/latest\/render\/cycles\/index.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260306060202\/https:\/\/docs.blender.org\/manual\/en\/latest\/render\/cycles\/index.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-03 05:00:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 08:35:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 09:20:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 20:01:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 04:30:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 04:35:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 05:07:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 10:40:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 21:28:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-07 15:35:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-13 17:31:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-17 02:47:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 06:39:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 07:31:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 09:46:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-01 14:39:35&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 14:39:35&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14168,&quot;href&quot;:&quot;https:\/\/docs.blender.org\/manual\/en\/latest\/render\/shader_nodes\/shader\/emission.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260423051225\/https:\/\/docs.blender.org\/manual\/en\/latest\/render\/shader_nodes\/shader\/emission.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-23 07:16:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 10:56:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-05 10:28:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 14:05:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 06:03:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 15:40:45&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-29 15:40:45&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14169,&quot;href&quot;:&quot;https:\/\/depthoptica.com\/docs\/volume-forge\/create-fog-from-faces.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260423052859\/https:\/\/depthoptica.com\/docs\/volume-forge\/create-fog-from-faces.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-23 07:20:26&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-26 10:56:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-05 10:28:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-08 14:05:30&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-14 06:03:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-29 15:40:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-03 22:33:40&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 22:33:40&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14170,&quot;href&quot;:&quot;https:\/\/www.gnu.org\/licenses\/gpl-3.0.html&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13654,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14171,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/volumeforge?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14172,&quot;href&quot;:&quot;https:\/\/depthoptica.com\/docs\/volume-forge\/index.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="what-it-is-and-what-it-builds" class="wp-block-heading">What it is and what it builds</h3>



<p class="wp-block-paragraph">Volume Forge creates localized volumetric objects inside Blender. The intent is simple: place atmosphere only where it matters in the frame, instead of filling the entire scene with volume and then masking it back down. It is a faster and more practical path to focused volumetrics, with the additional claim that results often render much faster than physical fog applied across the whole scene. Each created volume is a mesh object with its own unique material, stored in a dedicated collection named Volume Forge. A created volume stays editable through the add-on panel rather than requiring manual rebuilding of the setup per scene.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/wADk8fAii2Y?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The add-on workflow starts with four creation operators, then switches to editing controls once a valid Volume Forge object is selected.</p>



<h3 id="two-volume-types-define-shader-behavior" class="wp-block-heading">Two volume types define shader behavior</h3>



<p class="wp-block-paragraph">Volume Forge exposes two volume types that differ at shader level. Light Volume uses an emission-driven volume. The store description calls it an emissive fake fog approach. The documentation describes it as usually faster to render and easier to push toward stylized light shafts, beams, and graphic atmospheric effects. The origin of this mode traces back to a widely used Blender trick: connecting an <a href="https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/emission.html">Emission</a> shader into the Volume output, which can produce fog-like volumetrics that are often significantly faster to render than full physical fog.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1224493/image/xlarge-1a0f78bec0e2c9abaa96b5f7c0a09b2f.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1224493/image/xlarge-1a0f78bec0e2c9abaa96b5f7c0a09b2f.jpg" ></figure>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1224494/image/xlarge-eec8ec29836d03b1f4bcad0f07ca52c3.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1224494/image/xlarge-eec8ec29836d03b1f4bcad0f07ca52c3.jpg" ></figure>



<p class="wp-block-paragraph">Real Fog uses a Principled Volume shader and is intended for a more physically believable localized haze or fog response, including visible shadowing inside the volume. The documentation flags it as generally more expensive to render than Light Volume. Real Fog is not emissive, so it requires light in the scene to read clearly.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1224199/image/xlarge-fc9892d2f3c69b986b7d4e9a79607571.gif?w=1200&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1224199/image/xlarge-fc9892d2f3c69b986b7d4e9a79607571.gif" ></figure>



<h3 id="two-creation-methods-decide-how-geometry-is-generated" class="wp-block-heading">Two creation methods decide how geometry is generated</h3>



<p class="wp-block-paragraph">Volume Forge also splits creation by geometry construction. Cube is the fastest placement method. A Cube volume is created at the current 3D Cursor position, then behaves like a normal mesh object for transforms. Both Cube buttons follow this rule, and an unexpected placement typically traces back to the 3D Cursor location.</p>



<p class="wp-block-paragraph"><a href="https://depthoptica.com/docs/volume-forge/create-fog-from-faces.html" title="">From Faces</a> creates a volume prism between two selected quad faces. The prerequisites are strict: Blender must be in Object Mode, exactly two mesh objects must be selected, and each selected mesh must have exactly one selected quad face. If these conditions are not met, the operator stops and returns a warning instead of creating an invalid volume.</p>



<p class="wp-block-paragraph">Selection order matters in From Faces workflows. The first selected object defines side A, the source side, and the second selected object defines side B, the target side. In typical Blender selection behavior, the second selected object is usually also the active object. This order defines an A to B direction used by the generated volume, including fade and spread behavior.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1224232/image/xlarge-cf667205ac2c92cde978628d22748e02.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1224232/image/xlarge-cf667205ac2c92cde978628d22748e02.jpg" ></figure>



<p class="wp-block-paragraph">The prism generation reads the two selected quad faces in world space, reorders face B to best match face A, then generates the prism between them. If face A and face B do not match perfectly, the generated prism can differ slightly from the original B face. This is expected behavior, driven by a preference for planar faces to avoid twisted or deformed faces that can produce unstable volumetric results. Face B is adjusted as little as possible while keeping the generated volume clean and usable. </p>



<h3 id="the-four-creation-operators-and-their-consequences" class="wp-block-heading">The four creation operators and their consequences</h3>



<p class="wp-block-paragraph">The Create section is always visible and shows two columns, Light Volume and Real Fog, each with Cube and From Faces options.</p>



<figure class="wp-block-image is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/depthoptica.com/docs/volume-forge/assets/images/vf-create-ui.JPG?w=1200&quality=80&ssl=1"  alt="The Create section showing all four creation buttons"  style="width:700px;height:auto" ></figure>



<p class="wp-block-paragraph">Create Light Volume Cube creates a mesh cube, moves it into the Volume Forge collection, assigns a dedicated Volume Forge material, and configures it in Light Volume mode. No object or face selection is required. This is positioned as a fast option for quick beam tests, early look development, and stylized shafts that do not need to be built between real surfaces. After creation, Cube-built objects expose the full Fade Direction control because the internal fade direction is not locked by geometry.</p>



<p class="wp-block-paragraph">Create Light Volume From Faces builds a light volume anchored to scene geometry. It uses the two-object, two-quad-face requirement and the A to B selection order. The result is a prism between the faces with a dedicated Light Volume material, and the created object becomes the active selection. Fade Direction is hidden for these objects because it is locked by the A to B construction. Invert Fade remains available to reverse the internal fade without rebuilding the object.</p>



<p class="wp-block-paragraph">Create Real Fog Cube creates a mesh cube at the 3D Cursor, places it in the Volume Forge collection, assigns a unique material, and configures it in Real Fog mode using a Principled Volume. The non-emissive nature of this mode means scene lighting becomes part of visibility. Cube-created fog objects keep Fade Direction visible, along with Fog Density, Main Color, Noise controls, Volume Shape controls, and Advanced Mask controls.</p>



<p class="wp-block-paragraph">Create Real Fog From Faces builds a prism between two selected quad faces using the same A to B selection logic, creates a dedicated material in Real Fog mode, and selects the new volume for immediate editing. Like the light version, Fade Direction is hidden because it is locked by the A to B construction, while Invert Fade remains available.</p>



<h3 id="panel-anatomy-and-what-each-section-controls" class="wp-block-heading">Panel anatomy and what each section controls</h3>



<p class="wp-block-paragraph">Once a valid Volume Forge object is selected, the add-on panel exposes editing sections in a fixed order.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wadk8faii2y-00-00-11-17-volume-forge-for-blender-_-cinematic-volumetric-beams-teaser.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wadk8faii2y-00-00-11-17-volume-forge-for-blender-_-cinematic-volumetric-beams-teaser.png?resize=1200%2C675&quality=72&ssl=1"  alt="A black and white digital scene from a 3D software, featuring a bright spotlight illuminating a central statue, surrounded by dark columns and a patterned floor. On the right, various settings panels showcase light adjustments and layers, enhancing the depth of the dramatic atmosphere."  class="wp-image-272312" ></a></figure>



<p class="wp-block-paragraph">Selected Volume shows the active object name, the current mode, and a Viewport Wire toggle used to make navigation easier when a dense volume obscures scene context.</p>



<p class="wp-block-paragraph">Mask and Falloff controls the internal fade and the overall mask. Fade Direction appears on Cube volumes and defines the axis along which the internal fade travels through the voluem. Fade Start controls where the visible fade ends. Invert Fade reverses fade direction without changing the chosen axis. Fade Interpolation controls the softness or sharpness of the transition between the visible side and the masked side. Edge Softness softens falloff near the volume boundaries.</p>



<p class="wp-block-paragraph">Look controls the main visual response. Emission Strength exists only in Light mode and controls how much light is emitted inside the volume, with higher values making the light volume read stronger and denser. Fog Density exists only in Fog mode and controls the density of the localized fog volume. Main Color sets the main visible color of the volume.</p>


<div class="wp-block-image">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/depthoptica.com/docs/volume-forge/assets/images/vf-noise-ui.JPG?w=1200&quality=80&ssl=1"  alt="Noise section in the addon panel" ></figure>
</div>


<p class="wp-block-paragraph">Noise shapes internal variation and is positioned as essential for beams, broken-up shafts, and more organic fog. Noise Amount sets overall influence. Noise Global Scale sets the base scale of the Noise Texture. Noise Detail, Noise Roughness, and Noise Distortion provide procedural refinement. Noise Scale is a mapping scale vector, and reducing the Z component is described as a key technique for stretching the pattern along the volume length for longer god-ray style streaks. Noise Location moves the noise pattern in 3D space without moving the mesh. Noise Rotation rotates the noise pattern. Ray Spread opens or tightens the internal pattern along A to B travel. Invert Spread reverses the direction of the spread effect. Noise Animation animates the W dimension of the noise, with 0 keeping it static and positive or negative values moving it in opposite directions. Animated controls can be keyed directly when the small dot appears next to the parameter in the add-on UI.</p>


<div class="wp-block-image">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/depthoptica.com/docs/volume-forge/assets/images/vf-bevel-modifer.JPG?w=1200&quality=80&ssl=1"  alt="Bevel modifier visible in Blender" ></figure>
</div>


<p class="wp-block-paragraph">Volume Shape controls tube-like rounding of the generated mesh through a non-destructive Bevel modifier. Enable Tube Bevel activates the modifier limited to relevant edges. Bevel Amount controls bevel width. Bevel Segments controls segment count. Clamp Overlap helps prevent problematic self-overlap when bevel becomes too large. Bevel Weight Direction appears on Cube-created volumes and changes which axis the bevel edge weighting follows. On From Faces volumes, the edges marked with bevel weight are the edges adjacent to the source and target faces.</p>



<p class="wp-block-paragraph">Advanced Mask controls the tail end of the internal mask. Fade End controls where the fade reaches its end position. Shadow Color controls the color used on the darker side of the mask. Fade Start, Fade End, Main Color, Shadow Color, and Invert Fade together define how the volume transitions between a cleaner visible side and a darker masked look.</p>



<h3 id="marketplace-details-compatibility-and-licensing" class="wp-block-heading">Marketplace details, compatibility, and licensing</h3>



<p class="wp-block-paragraph">The listing price is $19. The listing includes <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>Version 4.5 through 5.1, render engine usage in Cycles and Eevee, and license as <a href="https://www.gnu.org/licenses/gpl-3.0.html">GPL</a>. The listing also states that future improvements are planned and that updates remain free for purchasers. Volume Forge is sold on <a href="https://superhivemarket.com/?utm_source=chatgpt.com">Superhive</a>.</p>



<p class="wp-block-paragraph">New tools and innovations should be tested before use in production, especially when visibility depends on lighting, scale, render settings, and mask values that can shift between shots.</p>



<p class="wp-block-paragraph"><br /><a href="https://superhivemarket.com/products/volumeforge?utm_source=chatgpt.com">https://superhivemarket.com/products/volumeforge</a></p>



<p class="wp-block-paragraph"><br /><a href="https://depthoptica.com/docs/volume-forge/index.html?utm_source=chatgpt.com">https://depthoptica.com/docs/volume-forge/index.html</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/23/volume-forge-for-blender/">Volume Forge for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wadk8faii2y-00-00-14-17-volume-forge-for-blender-_-cinematic-volumetric-beams-teaser.png?fit=1920%2C1080&#038;quality=72&#038;ssl=1" length="254361" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wadk8faii2y-00-00-14-17-volume-forge-for-blender-_-cinematic-volumetric-beams-teaser.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An intricate 3D modeling scene showcases a dramatic lighting setup emphasizing a detailed statue shrouded in mist. The spotlight beams down from above, illuminating the statue's features, while eerie columns frame the scene, enhancing the atmospheric depth.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wadk8faii2y-00-00-14-17-volume-forge-for-blender-_-cinematic-volumetric-beams-teaser.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">272000</post-id>	</item>
		<item>
		<title>Nature Generator update brings procedural nature to Blender</title>
		<link>https://digitalproduction.com/2026/04/09/nature-generator-update-brings-procedural-nature-to-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Generator]]></category>
		<category><![CDATA[GreasePencil]]></category>
		<category><![CDATA[Nature Generator]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Quixel]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[Vegetation]]></category>
		<category><![CDATA[Vulkan]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=267503</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-1522qg.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A breathtaking view from within a cavern, showcasing a landscape of rolling hills and distant snow-capped mountains. Soft light pours in through the cave opening, illuminating a tranquil pool of water surrounded by smooth rocks and patches of vibrant green vegetation." /></div><div><p>Cinematic Cookie updates Nature Generator with new scatter, wind, trees, and presets, plus the same procedural rocks to rivers workflow.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/09/nature-generator-update-brings-procedural-nature-to-blender/">Nature Generator update brings procedural nature to Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-1522qg.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A breathtaking view from within a cavern, showcasing a landscape of rolling hills and distant snow-capped mountains. Soft light pours in through the cave opening, illuminating a tranquil pool of water surrounded by smooth rocks and patches of vibrant green vegetation." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://superhivemarket.com/products/the-nature-generator?ref=586" title="">Nature Generator</a> is a procedural asset library add-on that lives inside <a href="https://www.blender.org/" title="">Blender</a> via the Asset Browser and an N-panel, sold on <a href="https://superhivemarket.com/" title="">Superhive Market</a>, so you can kitbash nature without leaving your DCC.</em></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:13962,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/the-nature-generator?ref=586&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:165,&quot;href&quot;:&quot;https:\/\/www.blender.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226195249\/https:\/\/www.blender.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:37:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 14:16:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 18:10:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-06 00:19:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 01:35:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 09:05:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 03:16:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 08:27:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 15:10:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 21:30:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 01:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 10:23:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 01:10:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-08 02:24:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 13:33:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 17:45:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 18:52:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 22:44:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 08:42:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 09:02:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 14:04:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 17:54:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 01:44:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 08:40:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 10:57:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:16:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 12:26:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 15:31:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 17:40:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-30 20:28:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 20:40:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 03:52:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 04:37:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:41:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 07:13:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:32:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 08:59:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 09:05:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 09:38:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 10:01:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 10:47:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 10:49:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 12:18:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 12:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 13:01:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 13:34:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-21 15:41:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-24 18:11:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-27 18:49:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 19:05:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-02 19:07:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-05 19:09:25&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-05 19:09:25&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13963,&quot;href&quot;:&quot;https:\/\/quixel.com\/megascans\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2475,&quot;href&quot;:&quot;https:\/\/www.nvidia.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20200115064412\/https:\/\/www.nvidia.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 02:46:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 07:03:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 20:04:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 09:50:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 12:15:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 12:16:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 13:39:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 16:25:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 17:56:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 19:31:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 19:32:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 20:28:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 23:46:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-25 12:40:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 20:45:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 04:47:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 12:52:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 18:50:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 19:03:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-16 05:13:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-19 06:39:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 07:37:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 08:33:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-28 12:38:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 18:42:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-03 22:15:11&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 22:15:11&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13728,&quot;href&quot;:&quot;https:\/\/www.amd.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20080828141224\/http:\/\/www1.amd.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-19 07:00:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 10:14:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:26:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 08:52:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 13:48:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 05:01:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:41:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 14:53:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 18:19:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 17:10:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 06:01:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 06:48:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 13:00:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 01:10:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 02:14:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 16:52:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 20:41:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 05:51:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 12:12:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-28 15:26:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 22:20:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 02:39:49&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 02:39:49&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5527,&quot;href&quot;:&quot;https:\/\/www.apple.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251229004332\/https:\/\/www.apple.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:36:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 16:48:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 05:01:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:41:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 14:53:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 18:19:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 17:10:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 20:45:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 04:30:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 10:49:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 17:32:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-13 12:51:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-16 18:01:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-20 08:23:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-23 14:51:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-27 14:21:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 19:50:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-03 09:27:56&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 09:27:56&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2348,&quot;href&quot;:&quot;https:\/\/blendermarket.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250406121740\/https:\/\/blendermarket.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 01:24:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-01 03:31:43&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-22 08:33:46&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-25 20:44:47&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-16 17:30:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-05 13:28:56&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-09 06:23:58&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-12 19:35:03&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-30 19:32:29&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-09 06:06:48&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-12 06:42:15&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-15 14:54:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-18 18:19:46&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-27 07:48:43&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-30 08:41:54&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-06 19:02:36&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-10 00:32:48&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-16 18:02:07&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-23 09:33:58&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-27 14:21:37&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-03 09:28:01&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 09:28:01&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13964,&quot;href&quot;:&quot;https:\/\/docs.blender.org\/manual\/en\/latest\/grease_pencil\/index.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260407194403\/https:\/\/docs.blender.org\/manual\/en\/latest\/grease_pencil\/index.html?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-09 06:15:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:42:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 14:54:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 18:19:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 20:45:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 04:30:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 19:02:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-16 18:02:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-24 23:13:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 08:30:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-03 09:27:59&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 09:27:59&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13965,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/the-nature-generator?ref=586\u0026utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-whole-point-is-staying-in-your-scene" class="wp-block-heading">The whole point is staying in your scene</h3>



<p class="wp-block-paragraph">Nature Generator builds natural assets directly inside <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>. Rocks, terrains, plants, water, and other environment bits all come in as editable, generated assets rather than fixed meshes. You drag an asset into the scene, the side panel recognizes it, and the controls you need show up without a detour to another app. The comparison to <a href="https://quixel.com/megascans/?utm_source=chatgpt.com">Quixel Megascans</a> is obvious, being fully procedural and customizable. </p>



<p class="wp-block-paragraph">The minimum version requirement is Blender 4.1 or higher. Hardware requirements call for a modern GPU from <a href="https://www.nvidia.com/">NVIDIA</a>, <a href="https://www.amd.com/">AMD</a>, or <a href="https://www.apple.com/">Apple</a> Silicon. There is an optional texture options folder with 1K, 2K, and 4K texture resolutions. By default, the add-on uses low resolution preview textures, and the guidance recommends keeping the texture folder on a fast local SSD because it affects performance.</p>



<p class="wp-block-paragraph">Installation stays simple. You drag and drop the zip into Blender, click OK, and the library sets up inside the Asset Browser. The Nature Gen panel appears in the side panel and opens with the N key. From there, drag and drop assets into the scene and start tweaking.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/_HjcTe2sZEQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="geometry-controls-that-reward-restraint" class="wp-block-heading">Geometry controls that reward restraint</h3>



<p class="wp-block-paragraph">Every asset follows a similar structure: shader settings and geometry settings, with slightly unique controls per asset. Geometry includes a resolution section, and most assets support a low-poly option. Viewport and render resolution can be controlled separately, and resolution can be subdivided or voxelized depending on the asset.</p>



<p class="wp-block-paragraph">The documentation also includes the most honest feature statement possible: resolution can go infinitely high, and every asset can crash Blender if you push it too far. That makes the control powerful, but it also makes self-control part of the user interface.</p>



<p class="wp-block-paragraph">Base shapes come from primitive forms you can alter in edit mode. Some assets follow the structure of a mesh and react to topology. Some are planes. Some are driven by curves. Displacement settings include multiple texture and noise displacement controls, with patterns such as noise breakup, stratification lines, and crack patterns. Many categories expose basic settings and an advanced subcategory for deeper tuning.</p>



<p class="wp-block-paragraph">At around the moment you start dialing prcoedural detail like it is free, that crash warning stops reading like documentation and starts reading like prophecy.</p>



<p class="wp-block-paragraph">Custom shaping can use a gradient with its own displacement, falloff, location, and scale settings, with viewport gizmos available when the modifier is selected. Alternatively, a custom curve object can influence the terrain, with a radius setting and a distance based falloff where farther from the curve means weaker influence. A secondary custom shape can be added, such as one curve for valleys and another for mountains.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-4e67ag.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="600"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-4e67ag.jpg?resize=1200%2C600&quality=80&ssl=1"  alt="A panoramic view of a vast, snow-covered landscape. Two large rock formations rise majestically against a backdrop of soft, fluffy clouds. The ground is scattered with rugged boulders, and a blanket of powdery snow covers the scene, reflecting a serene, icy blue hue under a clear sky."  class="wp-image-267509" ></a></figure>



<h3 id="scatter-was-rebuilt-to-be-more-direct" class="wp-block-heading">Scatter was rebuilt to be more direct</h3>



<p class="wp-block-paragraph">The latest update changes how the scattering system works. If you have an older version, the update workflow shown is to download the new version from <a href="https://blendermarket.com/">Blender Market</a> and drag and drop it into the scene so it overrides the old version.</p>



<p class="wp-block-paragraph">The new scatter setup aims to be simpler with fewer settings. The key change is the import flow. You import the specific assets you want to scatter, then assign them into the scatter collection. After importing, you can toggle an exclude option so the collection does not sit visibly in the scene, while still being used by the scattering system.</p>



<p class="wp-block-paragraph">Core scatter behavior remains familiar. You can adjust density, and you can still use slope based scattering, altitude based scattering, and noise based scattering. Scatter zones remain part of the tool, controlled by empties with viewport gizmos so you can define a local area for scattering.</p>



<p class="wp-block-paragraph">The update also introduces threshold softness controls across settings. The stated purpose is scaling down scattered assets toward the edges of masks. That creates a smoother falloff where a hard cutoff would look like a stamp.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?quality=72&ssl=1"><img data-recalc-dims="1" height="639" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618.png?resize=1200%2C639&quality=72&ssl=1"  alt="A grid display of various textured 3D models arranged in a digital interface, featuring rocky terrains, ground textures, and natural formations. Each model is showcased with distinct colors, patterns, and details, highlighting their realistic and artistic design."  class="wp-image-267511" ></a></figure>



<h3 id="draw-where-the-scatter-goes" class="wp-block-heading">Draw where the scatter goes</h3>



<p class="wp-block-paragraph">A major addition in the update is a scatter curve or grease pencil option. You can assign a curve or a <a href="https://docs.blender.org/manual/en/latest/grease_pencil/index.html?utm_source=chatgpt.com">Grease Pencil</a> object and use it to decide where scattering appears and where it does not.</p>



<p class="wp-block-paragraph">The workflow shown is straightforward: create a blank Grease Pencil object, draw directly on the surface, then select that drawing as the scatter guide. The same idea works with a curve object. You get controls for draw radius and radius softness, and the falloff scales down scattered assets toward the edges. There is also a noise option to distort the shape and avoid a too clean, too perfect outline.</p>



<p class="wp-block-paragraph">Remove the draw object, and scattering returns to the default behavior. That makes the feature easy to test and easy to abandon if a shot changes direction.</p>



<h3 id="viewport-survival-mode-now-with-choices" class="wp-block-heading">Viewport survival mode, now with choices</h3>



<p class="wp-block-paragraph">Scatter can get heavy. The update adds a display mode control in the instance settings. You can display instances as originals, as boxes, or as wire box. Instance scale stays, but the update adds a secondary scale and a secondary scale probability. That lets a minority of instances become much larger than the rest, adding variation without requiring a second scatter layer. Rotation controls remain.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">There is also a new wind animation option for scattered assets. Wind time is a value you animate, with an example workflow of adding a driver expression using hashtag frame and optionally dividing to slow it down. The update explains why this stays manual: using a scene time node inside node trees made performance drop sharply, including an example of frame rate dropping to around seven. Removing the time node restored smooth playback. With many scattered objects each carrying the scatter system, the update keeps wind time explicit to protect performance.</p>



<h3 id="terrains-water-and-the-new-step-look" class="wp-block-heading">Terrains, water, and the new step look</h3>



<p class="wp-block-paragraph">Terrain and mountain assets use a separate X and Y resolution, because resolution on those axes influences the shape and form of erosion. Terrain maps include a random seed, and terrain can generate from noise or be influenced by a custom shape.</p>



<p class="wp-block-paragraph">Noise displacement includes control over influence on X, Y, and Z, plus a noise seed and standard noise settings. Texture displacement adds rock detail. Erosion settings apply erosion from a selected height, with placement, falloff, and an option that can add mountains and inverted valleys. Boundary falloff can flatten edges.</p>



<p class="wp-block-paragraph">Water effects add a cube with a procedural water shader. Controls include height and depth, and rivers can be created by combining a water effect value with custom curve shaping that pushes terrain down so water appears in selected areas. Water shader settings appear in the shader tab, including animated noise controls to create the illusion of moving water with separate speed controls on X and Y.</p>



<p class="wp-block-paragraph">The update adds terrain presets, including a forest preset and a canyon preset. The forest preset uses the scattering system, and trees can default to box display for performance on lower-end systems, with the option to switch back to originals. The update also adds a terrain steps feature on some presets, described as a stepping effect. Controls include the number of steps, detail, strength, and blur, with noise-based selection and influence. Terrain steps can be found in erosion settings, in noise settings, and when drawing along a custom curve.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-jn9nuk.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1005"  height="1200"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-jn9nuk.png?resize=1005%2C1200&quality=72&ssl=1"  alt="A collage of various rock textures displayed in a grid format. Each texture varies in color and detail, showcasing formations like layered boulders, jagged cliffs, and cracked surfaces. The rocks have diverse hues of gray, brown, red, and white, emphasizing their unique characteristics."  class="wp-image-267512" ></a></figure>



<h3 id="trees-arrive-and-snow-gets-more-physical" class="wp-block-heading">Trees arrive, and snow gets more physical</h3>



<p class="wp-block-paragraph">The update adds tree assets. Tree shaders follow the same structure as flowers, including leaf color controls and translucency. Leaves can be pushed toward an autumn look by changing colors. There is also a setting for a leaf mask, and leaf shapes are generated procedurally, with controls for scale and mask threshold.</p>



<p class="wp-block-paragraph">Scatter categories shown include plants such as flowers, wheats, grass, ground cover, shrubs, plus rocks, snow, and trees. Scattered rocks are procedurally generated and have their own settings such as resolution, shape distortion, size ratio, and a seed.</p>



<p class="wp-block-paragraph">Snow scattering gets a notable twist. Importing a snow object can be recognized and turned into a volume style approach for creating snow on objects rather than only shader based snow. Snow settings sit in the geometry tab, including resolution and displacement settings. Particle detail adds small particles with alpha textures, intended to improve realism for close-ups. The tool also notes that foamy snow detail may require higher transparency bounces.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/7KlbvxGKGSk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="materials-uniqueness-and-the-new-override-option" class="wp-block-heading">Materials, uniqueness, and the new override option</h3>



<p class="wp-block-paragraph">Materials are shared by default. The tool includes Make Material Unique to create a new copy of a material for the selected object, and Revert to return to defaults. The update also adds a use custom material feature for the new scatter effect. The workflow shown duplicates a material and assigns it as an override for the scattered assets, so you can make unique changes without affecting the original material used elsewhere.</p>



<p class="wp-block-paragraph">Scatter effects can stack, and the update shows renaming modifier labels to organize multiple scatter effects. This is the part where it starts feeling less like an asset pack and more like a small ecosystem.</p>



<h3 id="pricing-and-what-is-actually-specified" class="wp-block-heading">Pricing and what is actually specified</h3>



<p class="wp-block-paragraph">Pricing is specified on the product page. A Personal License costs $99. A Commercial License costs $169. A Studio License costs $259.</p>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/the-nature-generator?ref=586&utm_source=chatgpt.com">https://superhivemarket.com/products/the-nature-generator?ref=586</a><br /></p><p>The post <a href="https://digitalproduction.com/2026/04/09/nature-generator-update-brings-procedural-nature-to-blender/">Nature Generator update brings procedural nature to Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-1522qg.jpg?fit=1200%2C600&#038;quality=80&#038;ssl=1" length="83288" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-1522qg.jpg?fit=1200%2C600&#038;quality=80&#038;ssl=1" width="1200" height="600" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A breathtaking view from within a cavern, showcasing a landscape of rolling hills and distant snow-capped mountains. Soft light pours in through the cave opening, illuminating a tranquil pool of water surrounded by smooth rocks and patches of vibrant green vegetation.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-1522qg.jpg?fit=1200%2C600&#038;quality=80&#038;ssl=1" width="1200" height="600" />
<post-id xmlns="com-wordpress:feed-additions:1">267503</post-id>	</item>
		<item>
		<title>Real Caustics for Blender</title>
		<link>https://digitalproduction.com/2026/04/07/real-caustics-for-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[Real Caustics]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[water]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=265469</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-13-8-real-caustics-blender-addon.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A bright red and white beach ball floats playfully on the sparkling turquoise water of a swimming pool. The gentle ripples create dancing reflections on the surface, while a lush palm leaf hangs overhead, adding a tropical feel to this serene outdoor space." /></div><div><p>Real Caustics bakes water caustics into textures so your shots keep moving while your render times do not.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/07/real-caustics-for-blender/">Real Caustics for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-13-8-real-caustics-blender-addon.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A bright red and white beach ball floats playfully on the sparkling turquoise water of a swimming pool. The gentle ripples create dancing reflections on the surface, while a lush palm leaf hangs overhead, adding a tropical feel to this serene outdoor space." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://superhivemarket.com/products/real-caustics?utm_source=chatgpt.com">Real Caustics</a> is a <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a> add-on that bakes caustic textures for scenes, then you can carry them into a <a href="https://openusd.org">USD</a> pipeline without dragging your render engine into a fistfight.</em></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:13958,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/real-caustics?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1619,&quot;href&quot;:&quot;https:\/\/openusd.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251203225724\/https:\/\/openusd.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 20:20:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-02 15:30:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 23:30:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-13 15:59:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-23 15:02:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-27 01:56:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-30 06:26:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-04 06:59:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-09 04:55:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-12 10:33:58&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-16 08:25:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-19 12:38:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-23 13:14:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-28 23:17:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-12 06:13:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-15 13:04:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-18 16:28:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 18:48:39&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-24 20:17:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-27 20:41:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 22:44:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-02 23:05:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 04:47:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-09 04:53:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 09:38:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-15 09:44:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-18 10:16:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-21 11:10:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-24 12:45:12&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-27 12:48:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-30 12:55:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-03 15:24:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-06 19:44:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-09 20:50:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-12 21:48:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-16 01:13:20&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-19 02:27:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-22 05:51:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-25 06:09:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-28 06:55:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-31 08:14:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-03 09:50:45&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 09:50:45&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13959,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/real-caustics&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260407062142\/https:\/\/superhivemarket.com\/products\/real-caustics&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-07 06:47:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-10 07:11:13&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-14 08:36:28&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-17 16:56:08&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-21 06:17:50&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-30 01:44:28&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-11 17:41:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-17 09:25:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-21 10:34:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-24 15:01:39&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-28 05:10:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-01 08:17:49&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-05 10:14:22&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-05 10:14:22&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13640,&quot;href&quot;:&quot;https:\/\/www.blender.org\/features\/rendering&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.blender.org\/features\/rendering\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-pitch-minus-the-pool-noodles" class="wp-block-heading">The pitch, minus the pool noodles</h3>



<p class="wp-block-paragraph">Caustics are the moving light patterns you see under shallow water, like on a pool floor or riverbed. <a href="https://superhivemarket.com/products/real-caustics" title="">Real Caustics</a> is an add-on for Blender that targets that exact look, with a workflow built around animated water surfaces. It is designed for fluid simulations, ocean modifiers, dynamic paint, and any mesh-based water surface, with the pattern tracking the surface shape frame by frame.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-15-8-real-caustics-blender-addon.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-15-8-real-caustics-blender-addon.png?resize=1200%2C675&quality=72&ssl=1"  alt="The image features two contrasting visuals: on the left, a vibrant, swirling blue background houses a soft, rounded shape that radiates gentle light. The right side displays a more subdued, dark texture with intricately detailed patterns, showcasing a concentric circle with a similar rounded shape at its center. The text &quot;Bake it once use forever&quot; is boldly displayed in white, emphasizing a theme of durability."  class="wp-image-266862" ></a></figure>



<p class="wp-block-paragraph">The product page states a clear intention: stop faking caustics with video textures or noisy approximations, and generate patterns that follow the water motion instead. That is a creative goal, not a standards document, but it sets expectations for what the tool tries to automate.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/V2BoxedGOKE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">One noteworthy disclosure sits right on the page: development used AI coding tools, while the author directed and validated the technical decisions, node structures, interaction logic, and tests.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-6.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="490"  height="1061"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-6.png?resize=490%2C1061&quality=72&ssl=1"  alt="An interface for a caustics generator in 3D software, displaying settings for camera setup, water collection, and caustics settings. Options include intensity, blur radius, and output folder details, showcasing a technical layout with clean lines and structured organization."  class="wp-image-266854"  style="width:326px;height:auto" ></a></figure>
</div>


<h3 id="bake-once-keep-your-renders-on-a-diet" class="wp-block-heading">Bake once, keep your renders on a diet</h3>



<p class="wp-block-paragraph">Real Caustics generates caustics as textures that get baked. The claim is that once generated, they add zero overhead to your render, since the heavy lifting happened during baking. The workflow is hands-on and iterative: Generate Current Frame writes a texture, reloads it, and shows it in the viewport in seconds. After you like the look, you generate the full sequence and render.</p>



<p class="wp-block-paragraph">That bake-first approach matters for production planning. It shifts time from per-frame render cost to a preprocessing step you can schedule and version like any other cache. The baked output also means the textures can be used in any render engine, since they are just textures at that point.</p>



<p class="wp-block-paragraph">In practical terms, this is the difference between fighting caustics every frame and treating them like any other animated texture sequence. If your waetr surface changes, you regenerate. If lighting changes, you may need to rebake depending on how you set things up.</p>



<h3 id="controls-that-aim-at-art-direction" class="wp-block-heading">Controls that aim at art direction</h3>



<p class="wp-block-paragraph">The add-on includes settings intended for look development. The product page describes intensity control independent of the light and water mesh. It also describes generating caustics straight from displacement and bump rather than relying on geometry density with smoothing patterns, adding dispersion, and a tiling mode for generating seamless textures, with the condition that the input geometry tiles reasonably.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-07-8-real-caustics-blender-addon.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-07-8-real-caustics-blender-addon.png?resize=1200%2C675&quality=72&ssl=1"  alt="A vibrant swimming pool glimmers under the sun, highlighted by sunlight dancing on the water&#039;s surface. A beach ball with red and white stripes floats in the inviting blue water, while lush palm leaves frame the scene, conveying a relaxed atmosphere of summer fun."  class="wp-image-266858" ></a></figure>



<p class="wp-block-paragraph">When enabled, generation reads shader-based displacement and bump maps so the caustics follow the generated normals of the water, not just the base mesh. You can get the best results when a simulation generates real geometry while shader bump adds smaller detail waves.</p>



<p class="wp-block-paragraph">Real Caustics is designed and optimised for water surfaces, but it maybe can produce interesting results with other glass objects, but it only accounts for a single ray pass. It explicitly states there are no internal bounces, depth variation, or IOR changes as rays are traced through geometry, and that standard path-traced methods give more accurate results for realistic glassware and gemstone caustics.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-25-8-real-caustics-blender-addon.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-25-8-real-caustics-blender-addon.png?resize=1200%2C675&quality=72&ssl=1"  alt="A serene swimming pool scene featuring clear, blue water reflecting sunlight. A vibrant red and white beach ball floats gently on the surface. The poolside is lined with smooth stone tiles and lush greenery, creating a calm, inviting atmosphere. Text overlay reads &#039;Cleaner results.&#039;"  class="wp-image-266859" ></a></figure>



<h3 id="engines-versions-and-the-part-where-you-avoid-surprises" class="wp-block-heading">Engines, versions, and the part where you avoid surprises</h3>



<p class="wp-block-paragraph">Real Caustics generates caustic textures using both <a href="https://digitalproduction.com/tag/cycles/" title="Cycles">Cycles </a>and <a href="https://www.blender.org/features/rendering/">Eevee</a>. Since the output is baked textures, it can be used in any render engine. It also calls out <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>workflows: you can generate textures in Blender and bring them into other software.</p>



<p class="wp-block-paragraph">The listing specifies support for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>versions 5.0 through the most recent 5.1 release, and the FAQ warns that after an update, you should check supported versions if something breaks.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-22-8-real-caustics-blender-addon.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-22-8-real-caustics-blender-addon.png?resize=1200%2C675&quality=72&ssl=1"  alt="An aerial view of a modern, abstract pool designed with flowing curves and turquoise water. The dark center features a circular fountain, surrounded by lush green palm trees, creating an inviting oasis. The bold text below reads, &quot;Generate from any angle,&quot; emphasizing the design&#039;s versatility."  class="wp-image-266865" ></a></figure>



<p class="wp-block-paragraph">There is also a specific setup constraint worth flagging for shot assembly: nested collections inside the Water Collection are not supported, only direct object members are supported, and collection instances will not work either. If you have a scene-building habit of nesting everything, this is the kind of detail that can quietly derail a bake until someone notices.</p>



<p class="wp-block-paragraph">Caustics Energy Fix limits caustic intensity when light passes through multiple overlapping surfaces to prevent overbright artefacts, and it must be plugged in after the caustics texture. </p>



<p class="wp-block-paragraph">Caustics Water is a pre-built Mix Shader combining Transparent BSDF, a surface shader input, and an Is Shadow Ray condition, handling the complete shadow ray setup in a single node.</p>



<p class="wp-block-paragraph">Documentation also describes a Rebuild Node Groups function that reinstalls shader node groups into the current scene and overwrites node groups with specific names, advising you to rename node groups or create non-instanced duplicates if you want to keep older scenes working as-is. That detail is a polite way of saying version management still matters even when the UI looks friendly.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-28-8-real-caustics-blender-addon.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-28-8-real-caustics-blender-addon.png?resize=1200%2C675&quality=72&ssl=1"  alt="A bright red and white beach ball floats on the surface of a clear, sparkling swimming pool. Surrounding palm trees and lounge chairs enhance the summery atmosphere. The pool has winding edges, with sunlight glistening on the water creating a tranquil retreat."  class="wp-image-266860" ></a></figure>



<h3 id="pricing-and-licensing-spelled-out" class="wp-block-heading">Pricing and licensing, spelled out</h3>



<p class="wp-block-paragraph">The listing includes multiple purchase tiers. The Individual license is priced at $30 and includes the add-on with full functionality plus a pack of pre-baked textures. A Studio option for up to five users is priced at $50. A Studio Pro option for five or more seats is priced at $70. There is also a Pre-Baked Textures product – a pack of 10 pre-baked animated textures that are seamless and looping, priced at $5.</p>



<p class="wp-block-paragraph">As always with new tools, test in a staging scene before you roll anything into production, especially when re-baking sequences and updating node groups can change reuslts across shots.</p>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/real-caustics?utm_source=chatgpt.com">https://superhivemarket.com/products/real-caustics</a></p><p>The post <a href="https://digitalproduction.com/2026/04/07/real-caustics-for-blender/">Real Caustics for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-13-8-real-caustics-blender-addon.png?fit=1920%2C1080&#038;quality=72&#038;ssl=1" length="1063907" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-13-8-real-caustics-blender-addon.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A bright red and white beach ball floats playfully on the sparkling turquoise water of a swimming pool. The gentle ripples create dancing reflections on the surface, while a lush palm leaf hangs overhead, adding a tropical feel to this serene outdoor space.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/v2boxedgoke-00-00-13-8-real-caustics-blender-addon.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">265469</post-id>	</item>
		<item>
		<title>Blender 5.1 is here</title>
		<link>https://digitalproduction.com/2026/03/19/blender-5-1-is-here/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[AVIF]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[compositor]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[glTF]]></category>
		<category><![CDATA[Grease Pencil]]></category>
		<category><![CDATA[Mask to SDF]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[OpenEXR]]></category>
		<category><![CDATA[OpenXR]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[polish]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Raycast]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[stability]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[Workflow]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=261164</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/splash.webp?fit=1000%2C500&quality=72&ssl=1" width="1000" height="500" title="" alt="A whimsical animated character with round eyes and vibrant colors stands on a colorful, abstract surface, surrounded by small flying creatures. The scene features a cosmic atmosphere with various swirling patterns and textures. The Blender logo appears in the upper left corner." /></div><div><p>Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/19/blender-5-1-is-here/">Blender 5.1 is here</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/splash.webp?fit=1000%2C500&quality=72&ssl=1" width="1000" height="500" title="" alt="A whimsical animated character with round eyes and vibrant colors stands on a colorful, abstract surface, surrounded by small flying creatures. The scene features a cosmic atmosphere with various swirling patterns and textures. The Blender logo appears in the upper left corner." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.blender.org/">Blender</a> is the free all in one DCC for modeling, animation, rendering, and export tasks like <a href="https://openusd.org/">USD</a>, with <a href="https://www.blender.org/">Eevee</a> for realtime previews, <a href="https://www.blender.org/">Cycles</a> for finals, and a <a href="https://www.blender.org/">Compositor</a> that keeps quietly expanding its job description.</em></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:165,&quot;href&quot;:&quot;https:\/\/www.blender.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226195249\/https:\/\/www.blender.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:37:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 14:16:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 18:10:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-06 00:19:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 01:35:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 09:05:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 03:16:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 08:27:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 15:10:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 21:30:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 01:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 10:23:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 01:10:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-08 02:24:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 13:33:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 17:45:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 18:52:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 22:44:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 08:42:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 09:02:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 14:04:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 17:54:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 01:44:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 08:40:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 10:57:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:16:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 12:26:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 15:31:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 17:40:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-30 20:28:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 20:40:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 03:52:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 04:37:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:41:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 07:13:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:32:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 08:59:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 09:05:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 09:38:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 10:01:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 10:47:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 10:49:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 12:18:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 12:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 13:01:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 13:34:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-21 15:41:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-24 18:11:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-27 18:49:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 19:05:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-02 19:07:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-05 19:09:25&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-05 19:09:25&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1619,&quot;href&quot;:&quot;https:\/\/openusd.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251203225724\/https:\/\/openusd.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 20:20:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-02 15:30:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 23:30:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-13 15:59:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-23 15:02:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-27 01:56:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-30 06:26:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-04 06:59:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-09 04:55:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-12 10:33:58&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-16 08:25:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-19 12:38:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-23 13:14:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-28 23:17:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-12 06:13:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-15 13:04:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-18 16:28:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 18:48:39&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-24 20:17:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-27 20:41:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 22:44:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-02 23:05:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 04:47:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-09 04:53:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 09:38:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-15 09:44:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-18 10:16:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-21 11:10:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-24 12:45:12&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-27 12:48:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-30 12:55:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-03 15:24:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-06 19:44:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-09 20:50:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-12 21:48:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-16 01:13:20&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-19 02:27:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-22 05:51:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-25 06:09:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-28 06:55:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-31 08:14:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-03 09:50:45&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 09:50:45&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13728,&quot;href&quot;:&quot;https:\/\/www.amd.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20080828141224\/http:\/\/www1.amd.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-19 07:00:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 10:14:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:26:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 08:52:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 13:48:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 05:01:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:41:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 14:53:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 18:19:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 17:10:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 06:01:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 06:48:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 13:00:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 01:10:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 02:14:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 16:52:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 20:41:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 05:51:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 12:12:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-28 15:26:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 22:20:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 02:39:49&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 02:39:49&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13678,&quot;href&quot;:&quot;https:\/\/www.w3.org\/Graphics\/SVG&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251016164513\/https:\/\/www.w3.org\/Graphics\/SVG\/&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.w3.org\/groups\/wg\/svg\/&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 08:20:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 09:08:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 14:42:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 17:24:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 20:43:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 07:09:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 19:29:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 21:11:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 05:05:49&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-20 06:30:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 08:01:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 16:37:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 13:26:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 04:59:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 08:07:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-13 11:22:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 20:41:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 05:51:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-28 06:56:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 22:20:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13679,&quot;href&quot;:&quot;https:\/\/www.adobe.com\/acrobat\/about-adobe-pdf.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260311013450\/https:\/\/www.adobe.com\/acrobat\/about-adobe-pdf.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 06:02:10&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-20 06:11:30&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-23 14:42:22&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-26 17:24:49&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-29 20:43:21&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-02 07:09:57&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-05 12:44:42&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-08 19:29:36&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-11 21:11:35&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-17 16:22:12&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-07 01:36:12&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-11 02:14:17&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-14 21:30:56&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-18 20:41:52&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-22 05:51:04&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-28 06:56:17&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-31 22:20:58&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-06-04 14:55:29&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:55:29&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13729,&quot;href&quot;:&quot;https:\/\/aomediacodec.github.io\/av1-avif&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260316092820\/https:\/\/aomediacodec.github.io\/av1-avif\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-19 07:00:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-22 10:14:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 10:27:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-29 08:52:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-01 13:48:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 12:44:39&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-17 16:45:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-07 01:36:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-11 02:14:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-15 21:03:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-19 02:27:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-22 05:51:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-28 06:56:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-31 22:20:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:7739,&quot;href&quot;:&quot;https:\/\/www.khronos.org\/gltf&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251203164013\/https:\/\/www.khronos.org\/gltf\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-02 06:25:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 15:08:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 18:49:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 20:17:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 08:52:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 13:48:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 12:48:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 16:45:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 20:31:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 23:25:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 13:45:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 20:09:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 09:15:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 12:19:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 20:21:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 21:03:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 22:28:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 00:05:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 06:09:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-28 06:56:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 22:20:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 04:56:21&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 04:56:21&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:745,&quot;href&quot;:&quot;https:\/\/www.autodesk.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226214645\/https:\/\/www.autodesk.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:45:27&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-02 01:54:17&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-05 15:07:24&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-10 07:31:10&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-14 02:41:34&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-18 10:05:00&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-22 14:44:13&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-26 09:21:08&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-30 00:43:53&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-03 02:30:44&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-06 10:05:59&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-09 17:52:51&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-13 13:54:27&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-19 01:37:13&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-22 16:29:16&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-26 12:05:12&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-02 01:24:21&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-05 17:06:20&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-09 01:52:56&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-12 08:21:49&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-15 23:15:54&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-19 07:27:14&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-22 10:14:52&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-25 10:27:36&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-28 11:15:54&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-31 12:22:22&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-03 15:10:59&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-06 22:35:20&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-10 11:11:07&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-13 17:36:49&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-17 00:14:14&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-20 08:07:43&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-23 08:40:46&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-26 15:31:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-29 18:01:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-03 01:57:23&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-06 10:49:21&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-09 21:47:07&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-13 03:25:35&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-16 12:15:05&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-19 19:50:19&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-22 23:37:41&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-25 23:44:39&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-29 02:12:55&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-06-01 17:28:29&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-06-05 04:48:44&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-05 04:48:44&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:173,&quot;href&quot;:&quot;https:\/\/unity.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226221236\/https:\/\/unity.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:38:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 13:10:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 16:30:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 17:58:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 20:21:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-11 20:56:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 02:19:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 07:22:01&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-21 07:31:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 12:04:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 12:25:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 13:22:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 14:19:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 15:18:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-08 16:41:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 19:31:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 01:56:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 02:26:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 02:31:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 03:33:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 08:31:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 09:11:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 09:11:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 11:10:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 13:16:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 13:46:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-17 14:32:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 15:26:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 18:37:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 20:06:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 20:58:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 21:05:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-04 21:15:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 23:46:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 03:22:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 03:35:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 06:20:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 08:22:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 09:43:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 12:05:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-29 13:03:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 13:49:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-05 14:13:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 15:49:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 15:51:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 17:00:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-17 17:33:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-20 17:35:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-23 18:08:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-26 18:22:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 21:56:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-02 00:28:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-05 01:19:00&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-05 01:19:00&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:7827,&quot;href&quot;:&quot;https:\/\/www.python.org&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1781,&quot;href&quot;:&quot;https:\/\/opencolorio.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251227061527\/https:\/\/opencolorio.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:25:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-02 14:30:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-12 00:21:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-17 13:06:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-21 22:04:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-11 13:30:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-18 18:22:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-24 07:20:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-08 05:29:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-19 07:27:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-22 10:14:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 10:27:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-28 13:35:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 14:22:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-03 15:41:20&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 22:35:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-10 02:34:14&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-13 13:40:44&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-17 07:34:03&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-20 08:07:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-23 10:25:26&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-27 12:50:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-30 13:58:26&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-04 07:59:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-07 08:45:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-10 20:53:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-14 01:36:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-17 05:09:20&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-20 05:12:12&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-23 15:46:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-27 09:57:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-31 13:14:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-03 19:22:01&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 19:22:01&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:239,&quot;href&quot;:&quot;https:\/\/vfxplatform.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251210111333\/https:\/\/vfxplatform.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:09:03&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-30 16:48:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-04 10:22:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-11 21:31:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-15 23:07:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-20 10:49:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-28 20:29:58&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-04 14:15:03&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-11 16:42:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-14 21:52:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-26 02:42:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-04 09:51:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-07 18:32:18&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-11 21:10:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-18 08:03:15&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 08:23:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-24 15:35:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-29 08:52:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-01 13:48:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 12:44:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-09 15:23:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-14 01:41:15&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-17 16:45:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 04:31:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-26 16:59:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-30 14:30:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-04 12:58:30&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-08 01:10:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-11 02:14:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-15 21:03:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-19 02:27:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-22 05:51:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-27 04:38:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-30 07:20:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-02 21:07:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-06 01:47:20&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-06 01:47:20&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:7719,&quot;href&quot;:&quot;https:\/\/www.khronos.org\/openxr&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251218054843\/https:\/\/www.khronos.org\/OpenXR\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-02 05:54:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 07:27:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 10:14:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:27:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 08:52:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 13:48:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 16:45:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-25 02:09:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-07 01:36:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 02:14:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 21:03:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-19 02:27:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 05:51:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-28 06:56:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 22:20:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13730,&quot;href&quot;:&quot;https:\/\/www.gnu.org\/licenses\/gpl-3.0.en.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260315183746\/http:\/\/www.gnu.org\/licenses\/gpl-3.0.en.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-19 08:20:21&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-22 10:15:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 10:27:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-29 08:52:39&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-01 13:48:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 12:44:44&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-17 16:45:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-25 02:09:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-07 01:36:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-11 02:14:15&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-15 21:03:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-19 02:27:41&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-22 05:51:05&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-26 05:10:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-31 22:21:01&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-06-04 14:55:27&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:55:27&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13731,&quot;href&quot;:&quot;https:\/\/www.blender.org\/about\/foundation&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260319070536\/https:\/\/www.blender.org\/about\/foundation\/&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.blender.org\/about\/foundation\/&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-19 08:20:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 10:15:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:27:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 08:52:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 13:48:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 16:45:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-25 02:09:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-07 01:34:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 02:14:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 21:03:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-19 02:27:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 05:51:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-26 05:10:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 22:20:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13732,&quot;href&quot;:&quot;https:\/\/www.blender.org\/press\/blender-5-1-release\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260319070544\/https:\/\/www.blender.org\/press\/blender-5-1-release\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-19 08:20:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 10:15:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:27:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 08:52:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 13:48:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 16:45:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-25 02:09:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-07 01:34:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 02:14:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 21:03:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-19 02:27:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 05:51:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-26 05:10:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 22:20:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 14:55:26&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-release-vibe-refine-then-refine-again" class="wp-block-heading">The release vibe: refine, then refine again</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Blender 5.1</a> arrives with a clear theme: make everyday work feel lighter. The focus sits on quality of life improvements, stability, and polish, following a “Winter of Quality” push that solved 350 important issues and also cleaned up code to make future improvements easier.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/8r3xoRwwN6I?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">That mindset shows up everywhere. Some changes are the sort you notice instantly. Others only reveal themselves after a week, when you realize you have not sworn at a dialog box even once. Progress comes in many forms. It is still the same familiar toolset. The difference is how often it gets out of your way.</p>



<h3 id="raycast-a-shader-node-that-likes-to-ask-questions" class="wp-block-heading">Raycast: a shader node that likes to ask questions</h3>



<p class="wp-block-paragraph">A new Raycast shader node lands in the material system, built around a simple idea: shoot a ray, get useful surface information back, and use it to drive looks. That unlocks effects that rely on the closest point on a surface from the ray source, or the distance to it. There are demo files showing setups like toon shading and an X ray render effect.</p>



<p class="wp-block-paragraph">There is also a practical warning: Raycast can be computationally expensive, and baking its output is suggested as a way to improve render times when needed.</p>



<h3 id="rendering-faster-compiles-leaner-memory-quicker-frames" class="wp-block-heading">Rendering: faster compiles, leaner memory, quicker frames</h3>



<p class="wp-block-paragraph">On the realtime side, <a href="https://www.blender.org/">Eevee</a> speeds up material compilation by pre processing shader sources. In the standard Barbershop text scene benchmark, GPU shaders compile 25 to 50 percent faster across operating systems. Memory also gets attention. <a href="https://www.blender.org/">Eevee</a> reduces texture memory use via texture pooling, helping scenes fit into less VRAM.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-23.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1121"  height="842"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-23.png?resize=1121%2C842&quality=72&ssl=1"  alt="A digital artwork contrasting two scenes with different indirect light intensities. The left side shows a dimmer blue and purple landscape with a planet, while the right side features a brighter, more vibrant scene with enhanced light effects."  class="wp-image-261166" ></a></figure>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Cycles</a> picks up performance gains too. GPU rendering improves by about 5 to 10 percent for many scenes, and HIP RT ray tracing is enabled by default on <a href="https://www.amd.com/">AMD</a> GPUs. If your day includes lots of lookdev iteration, the combined effect is straightforward: fewer pauses between decisions.</p>



<h3 id="animation-and-rigging-the-biggest-speed-win-in-the-room" class="wp-block-heading">Animation and rigging: the biggest speed win in the room</h3>



<p class="wp-block-paragraph">If you care about playback, <a href="https://www.blender.org/">Blender 5.1</a> comes with a headline worthy improvement: actions and shape keys evaluate significantly faster, with reported gains ranging from 4 percent to 304 percent in frames per second depending on the file. For cleanup work, the Graph Editor adds a Gaussian smoothing modifier that smooths curves non destructively. It is also explicitly described as resource heavy, with guidance not to use it on too many curves at once.</p>



<p class="wp-block-paragraph">There are also small but practical timeline and editor touches that help animation feel less fiddly, like interpolation line colors indicating interpolation type in the Dope Sheet and menus. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/movieDistortionNew.png?w=1200&quality=72&ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/movieDistortionNew.png" ></figure>



<h3 id="compositing-and-editorial-nodes-that-earn-their-keep" class="wp-block-heading">Compositing and editorial: nodes that earn their keep</h3>



<p class="wp-block-paragraph">The built in <a href="https://www.blender.org/">Compositor</a> adds a Mask to SDF node. It converts a mask into a Signed Distance Field by computing the distance of each pixel from the mask edges. That supports effects like edge glows, eroding or dilating mask edges, and distance based effects like procedural blurs.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-261164-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://developer.blender.org/docs/release_notes/5.1/videos/sequencerStripInfoNode.mp4?_=1" /><a href="https://developer.blender.org/docs/release_notes/5.1/videos/sequencerStripInfoNode.mp4">https://developer.blender.org/docs/release_notes/5.1/videos/sequencerStripInfoNode.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">The compositor also gains utility nodes including Boolean, Integer, Vector, and Index Switch, plus support for the existing Radial Tiling node. Speed matters here too. Several key nodes are faster, including Blur, Directional Blur, Vector Blur, Glare, Lens Distortion, and Anti Aliasing, described as 1.2x to 2x faster.</p>



<p class="wp-block-paragraph">In the <a href="https://www.blender.org/">Sequencer</a>, the Blade tool adds a box gesture that supports ripple editing, aimed at quicker cutting. Taken together, the message is clear: the VFX and video toolsets are being treated like first class citizens, not the side quest you only visit when your shot count gets scary.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/modeling_font_fill_fixed.png?w=1200&quality=72&ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/modeling_font_fill_fixed.png" ></figure>



<h3 id="modeling-and-sculpt-a-pile-of-small-wins" class="wp-block-heading">Modeling and sculpt: a pile of small wins</h3>



<p class="wp-block-paragraph">Modeling sees a mix of performance and wrokflow tweaks. Filling for text objects improves, expanding the types of fonts that behave well as 3D text. Filling in general is up to five times faster, especially for n gons with many sides. Snapping adds an option to snap to the center of faces. In sculpt and paint, one visible addition is a Blur brush for blurring surface colors in Sculpt mode. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/grease-pencil-geo-nodes-fill-strokes-5_1.png?w=1200&quality=72&ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/grease-pencil-geo-nodes-fill-strokes-5_1.png" ></figure>



<h3 id="grease-pencil-holes-at-last" class="wp-block-heading">Grease Pencil: holes, at last</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Grease Pencil</a> gets notable workflow improvements, including better handling of strokes and fills and new ways to cut holes in shapes. Holes in fills can be created either via new operators that perform Boolean style operations or via the SVG importer. The draw here is practical: importing <a href="https://www.w3.org/Graphics/SVG/">SVG</a> and <a href="https://www.adobe.com/acrobat/about-adobe-pdf.html">PDF</a> content becomes easier to integrate without the same fill weirdness described in the feature overview. If you have ever built a workaround stack just to preserve negative space, this one lands with a satisfying thud.</p>



<h3 id="geometry-nodes-more-rig-friendly-more-volume-friendly" class="wp-block-heading">Geometry Nodes: more rig friendly, more volume friendly</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Geometry Nodes</a> adds a Bone Info node that makes it possible to access bone position data. There are also new nodes for working with volume grids, including nodes for dilating, eroding, and clipping volume grids.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/new_grid_nodes.png?w=1200&quality=72&ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/new_grid_nodes.png" ></figure>



<h3 id="ui-file-i-o-and-pipeline-glue" class="wp-block-heading">UI, file I O, and pipeline glue</h3>



<p class="wp-block-paragraph">The UI picks up just under 100 fixes and feature improvements, including the ability to search for controls by name in Preferences. Other practical UI touches include resizing quad views interactively by dragging the center point, and copying and pasting nodes between separate instances. On file formats, new options include <a href="https://aomediacodec.github.io/av1-avif/">AVIF</a> export. Updates also land for <a href="https://openusd.org/">USD</a>, <a href="https://www.khronos.org/gltf/">glTF</a>, and <a href="https://www.autodesk.com/">FBX</a>, with <a href="https://www.autodesk.com/">FBX</a> files now including Shape Key normals for better compatibility with game engines like <a href="https://unity.com/">Unity</a>.</p>



<p class="wp-block-paragraph">For pipeline integration, support includes <a href="https://www.python.org/">Python</a> 3.13 and <a href="https://opencolorio.org/">OpenColorIO</a> 2.5, matching the CY2026 spec for the <a href="https://vfxplatform.com/">VFX Reference Platform</a>. For virtual reality projects, the arc teleportation system is described as completely rewritten, and <a href="https://www.khronos.org/openxr/">OpenXR</a> is supported on <a>macOS</a>.</p>



<h3 id="availability-and-licensing" class="wp-block-heading">Availability and licensing</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Blender 5.1</a> is a free download. The source code is available under the <a href="https://www.gnu.org/licenses/gpl-3.0.en.html">GPLv3</a> license. That free and open model is not new, but it still matters. It shapes how fast features get tested in the wild, how quickly workflows spread through studios, and how often a random late night fix becomes a shared win by morning.</p>



<p class="wp-block-paragraph">The only remaining job is the boring one: install, test, validate, and only then roll it into serious work. Even a tool with a good mood still deserves a proper pipeline check. And yes, the <a href="https://www.blender.org/about/foundation/">Blender Foundation</a> clearly wants this release to feel like a calm upgrade, not a reinvention.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.blender.org/press/blender-5-1-release/?utm_source=chatgpt.com">https://www.blender.org/press/blender-5-1-release/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/19/blender-5-1-is-here/">Blender 5.1 is here</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		<enclosure url="https://developer.blender.org/docs/release_notes/5.1/videos/sequencerStripInfoNode.mp4" length="157840" type="video/mp4" />

		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/splash.webp?fit=1000%2C500&#038;quality=72&#038;ssl=1" length="59850" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/splash.webp?fit=1000%2C500&#038;quality=72&#038;ssl=1" width="1000" height="500" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A whimsical animated character with round eyes and vibrant colors stands on a colorful, abstract surface, surrounded by small flying creatures. The scene features a cosmic atmosphere with various swirling patterns and textures. The Blender logo appears in the upper left corner.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/splash.webp?fit=1000%2C500&#038;quality=72&#038;ssl=1" width="1000" height="500" />
<post-id xmlns="com-wordpress:feed-additions:1">261164</post-id>	</item>
		<item>
		<title>iCrowds 2.0.0: Ragdolls arrive, dignity leaves</title>
		<link>https://digitalproduction.com/2026/03/16/icrowds-2-0-0-ragdolls-arrive-dignity-leaves/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[crowd animation]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[crowds]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[iCars]]></category>
		<category><![CDATA[ICity]]></category>
		<category><![CDATA[iCrowds]]></category>
		<category><![CDATA[iCrowds Generator]]></category>
		<category><![CDATA[Parametra]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[ragdoll]]></category>
		<category><![CDATA[ragdoll physics]]></category>
		<category><![CDATA[Superhive]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=259676</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image_processing20251029-2-tzsy6.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A dimly lit urban street scene with silhouetted figures walking along a wet sidewalk. Streetlights and signs cast faint glows while blurred outlines of buildings create a mysterious atmosphere." /></div><div><p>iCrowds Generator 2.0.0 adds ragdolls for Blender crowds, so collisions can look messy in the good way, with less setup.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/16/icrowds-2-0-0-ragdolls-arrive-dignity-leaves/">iCrowds 2.0.0: Ragdolls arrive, dignity leaves</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image_processing20251029-2-tzsy6.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A dimly lit urban street scene with silhouetted figures walking along a wet sidewalk. Streetlights and signs cast faint glows while blurred outlines of buildings create a mysterious atmosphere." /></div><div><p class="wp-block-paragraph"><a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds Generator</a> now ships as version <a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds</a> 2.0.0 and adds a new Ragdoll system. The update targets physics-driven crowd motion and lets characters switch from regular animations like walking or running into ragdoll motion after collisions or falls. The toolset gives artists control over when and where ragdoll behavior kicks in.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:13648,&quot;href&quot;:&quot;https:\/\/parametra.net\/icrowds\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260316060557\/https:\/\/parametra.net\/icrowds\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-16 08:52:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 10:36:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 16:44:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 16:17:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 14:27:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 04:32:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 14:05:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 08:02:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 21:38:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-20 01:41:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-26 20:30:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-01 05:10:25&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 05:10:25&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13649,&quot;href&quot;:&quot;https:\/\/www.blender.org\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260316060558\/https:\/\/www.blender.org\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-16 08:52:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 10:36:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 16:44:12&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-06 16:17:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 14:27:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 04:32:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 14:05:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 08:02:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 21:38:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-20 01:41:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-01 05:10:23&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 05:10:23&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13650,&quot;href&quot;:&quot;https:\/\/parametra.net&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260114135528\/https:\/\/parametra.net\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-16 06:04:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 10:36:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 16:44:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 08:19:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 04:32:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 14:05:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 08:03:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 23:32:48&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-22 23:32:48&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13651,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/icrowds?search_id=44555132&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13652,&quot;href&quot;:&quot;https:\/\/developer.blender.org\/docs\/features\/eevee\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260316062218\/https:\/\/developer.blender.org\/docs\/features\/eevee\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-16 08:53:03&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 10:36:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-24 16:44:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-09 08:19:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-14 04:32:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 14:05:39&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-04 08:03:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-09 21:38:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-20 01:41:18&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-20 01:41:18&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13653,&quot;href&quot;:&quot;https:\/\/www.blender.org\/features\/rendering\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260316060615\/https:\/\/www.blender.org\/features\/rendering\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-16 08:53:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 10:36:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 16:44:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 08:19:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 04:32:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 14:05:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 08:03:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 21:38:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-20 01:41:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-03 05:06:01&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 05:06:01&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13654,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13655,&quot;href&quot;:&quot;https:\/\/www.gnu.org\/licenses\/gpl-3.0.en.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/QRKDR6zPRIY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="less-wrestling-more-falling-down" class="wp-block-heading">Less wrestling, more falling down</h3>



<p class="wp-block-paragraph"><a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds</a> aims to deliver fast, believable results directly inside <a href="https://www.blender.org/?utm_source=chatgpt.com">Blender</a> without forcing a complex physics setup or manual constraints. The add-on supports the included <a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds</a> characters and also supports custom models. The same update pitch calls out VFX work, action scenes, cinematics, and big environment population like stadiums and city crowds as typical uses.</p>



<p class="wp-block-paragraph">Ragdolls can turn clean crowd motion into readable chaos, and this update focuses on that moment where an agent stops acting and starts obeying simulation. When you control exactly where ragdolls appear, you can keep background motion consistent until the precise beat where someone gets clipped, trips, or hits the ground, then let the sim take over. That shift matters most in action shots, where timing and silhouette carry the beat. It also matters in evacuation style setups, where the Fluid system lets you steer large-scale flow while you still demand local reaction.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1111773/image/xlarge_og-2b0c5deeb91c4ddebf09a80a83a9ea27.png?w=1200&quality=72&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1111773/image/xlarge_og-2b0c5deeb91c4ddebf09a80a83a9ea27.png" ></figure>



<h3 id="the-crowd-brain-the-crowd-river-and-the-crowd-herd" class="wp-block-heading">The crowd brain, the crowd river, and the crowd herd</h3>



<p class="wp-block-paragraph"><a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds</a> includes a City system that drives needs-based behaviour. Characters react to hunger, sleep, fun, and more, acting on those needs autonomously. <a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds</a> also includes a Fluid system that hands you full artistic control over crowd movement. The same feature set is useful for emergency evacuation visualisation, where you guide characters toward locations or repeaters and set up avoidance zones. Because when there is an emergency, someone is going to Ragdoll!  The Walkers System focuses on pedestrian traffic, and the Stadium system targets populated venues with flexible distribution methods. The Scatter toolset rounds out the package with additional flexibility.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1111774/image/xlarge_og-2f91617e4a03a9f5231a71f8aba04a5b.png?w=1200&quality=72&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1111774/image/xlarge_og-2f91617e4a03a9f5231a71f8aba04a5b.png" ></figure>



<h3 id="pipeline-reality-check-with-parametra-in-the-room" class="wp-block-heading">Pipeline reality check, with <a href="https://parametra.net/">Parametra</a> in the room</h3>



<p class="wp-block-paragraph"><a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds</a> positions itself as an integrated crowd simulation system for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a> with distribution and simulation features like Orientation, the Walkers System, a Vertex System for mesh-vertex placement, and a Ground System for terrain scattering with density control and masking.</p>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/icrowds?search_id=44555132" title="">The product page</a> also claims hybrid control. It suggests you can use distribution systems for precise placement, then switch to a Fluid Engine for physics-driven movement and avoidance.  The same page says it optimizes cinematic rendering for <a href="https://developer.blender.org/docs/features/eevee/?utm_source=chatgpt.com">Eevee</a> and <a href="https://www.blender.org/features/rendering/?utm_source=chatgpt.com">Cycles</a>. </p>



<p class="wp-block-paragraph">Treat those claims like you treat any fresh sim feature: you trust it after it survives your shots, your cache budget, and your inevitable layout tweak at the worst possible time.</p>



<h3 id="pricing-compatibility-and-the-boring-bits-that-matter" class="wp-block-heading">Pricing, compatibility, and the boring bits that matter</h3>



<p class="wp-block-paragraph">The <a href="https://superhivemarket.com/?utm_source=chatgpt.com">Superhive</a> listing shows <a href="https://parametra.net/icrowds/?utm_source=chatgpt.com">iCrowds</a> 2.0.0 at 19 US dollars, compatible with <a href="https://www.blender.org/?utm_source=chatgpt.com">Blender</a> version 4.5, render engines <a href="https://www.blender.org/features/rendering/?utm_source=chatgpt.com">Cycles</a> and <a href="https://developer.blender.org/docs/features/eevee/?utm_source=chatgpt.com">Eevee</a>, and the license as <a href="https://www.gnu.org/licenses/gpl-3.0.en.html?utm_source=chatgpt.com">GPL</a>. </p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/16/icrowds-2-0-0-ragdolls-arrive-dignity-leaves/">iCrowds 2.0.0: Ragdolls arrive, dignity leaves</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image_processing20251029-2-tzsy6.png?fit=1200%2C600&#038;quality=72&#038;ssl=1" length="186554" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image_processing20251029-2-tzsy6.png?fit=1200%2C600&#038;quality=72&#038;ssl=1" width="1200" height="600" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A dimly lit urban street scene with silhouetted figures walking along a wet sidewalk. Streetlights and signs cast faint glows while blurred outlines of buildings create a mysterious atmosphere.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image_processing20251029-2-tzsy6.png?fit=1200%2C600&#038;quality=72&#038;ssl=1" width="1200" height="600" />
<post-id xmlns="com-wordpress:feed-additions:1">259676</post-id>	</item>
		<item>
		<title>5000 PBR materials, zero node wrangling</title>
		<link>https://digitalproduction.com/2026/02/26/5000-pbr-materials-zero-node-wrangling/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Can Of Textures]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[PBR materials]]></category>
		<category><![CDATA[production shading]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[surfacing]]></category>
		<category><![CDATA[texture library]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=255813</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/food.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A collection of spherical textures representing various foods. Above the spheres is the word "FOOD" in bold letters. Textures include honeycomb, a brown speckled surface, an orange zigzag, a fried egg, a green watermelon slice, a pink and white sphere, a black glossy sphere, and a brown textured sphere." /></div><div><p>5000 PBR materials packaged for Blender Asset Browser, drag and drop, GPL licensed, priced for indies.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/26/5000-pbr-materials-zero-node-wrangling/">5000 PBR materials, zero node wrangling</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/food.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A collection of spherical textures representing various foods. Above the spheres is the word "FOOD" in bold letters. Textures include honeycomb, a brown speckled surface, an orange zigzag, a fried egg, a green watermelon slice, a pink and white sphere, a black glossy sphere, and a brown textured sphere." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: The PBR Asset Browser by <a href="https://www.artstation.com/canoftextures" title="">Can Of Textures</a> is a material library sold via Superhive for use inside <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>’s Asset Browser, targeting <a href="https://digitalproduction.com/tag/cycles/" title="Cycles">Cycles </a>and Eevee users who want ready-built surfaces.</em></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:13446,&quot;href&quot;:&quot;https:\/\/www.artstation.com\/canoftextures&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250514092258\/https:\/\/www.artstation.com\/canoftextures&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-26 06:00:47&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-01 17:02:06&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-04 18:03:09&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-09 10:13:23&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-12 14:12:47&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-15 17:49:34&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-20 07:07:40&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-24 13:53:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-28 19:47:35&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-06 16:27:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-10 14:19:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-14 03:02:17&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-26 16:52:14&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-09 01:57:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-15 19:08:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-24 14:57:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-30 16:51:24&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-30 16:51:24&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13447,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/5000-pbr-asset-browser&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260220051440\/https:\/\/superhivemarket.com\/products\/5000-pbr-asset-browser&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-26 06:00:48&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-01 17:02:06&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-04 18:03:13&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-09 10:13:31&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-12 14:12:45&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-15 17:49:34&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-20 07:07:40&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-24 13:53:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-28 19:47:35&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-06 16:27:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-10 14:19:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-14 03:02:15&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-26 16:52:14&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-09 01:57:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-15 19:08:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-24 14:57:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-30 16:51:21&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-30 16:51:21&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13448,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/5000-pbr-asset-browser?ref=586\u0026utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/5000-pbr-asset-browser" title="">The 5000 PBR Asset Browser</a> packages more than 5000 physically based rendering materials into a Blend file configured for Blender’s native Asset Browser. The library is organised into 13 categories including bricks, wood, fabric, metal, plastic and tiles.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/sf8R1xB0QSc?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Each material includes standard PBR maps. You’ll get Base Color, Roughness, Normal and Displacement maps, with Metallic and Opacity maps where required. Textures are supplied at 2K resolution in JPG format.</p>



<p class="wp-block-paragraph">The workflow is deliberately simple. Users extract the archive, open the provided Blend file, and access the materials via drag-and-drop in their own scenes. No addon is required. No external asset manager is referenced.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/677970/image/9e77eb4ee8c5a17e49efc4c9e7862ee8.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/677970/image/9e77eb4ee8c5a17e49efc4c9e7862ee8.jpg" ></figure>



<p class="wp-block-paragraph">The materials are compatible with Blender’s Cycles and Eevee render engines. In addition to the prepared Blend file, the pack includes individual texture folders, allowing manual setup in other tools such as <a>Unreal Engine</a> and <a>Unity</a>. </p>



<p class="wp-block-paragraph">Organisation into category folders is presented as a way to keep Blender responsive by limiting the number of visible assets at a time.  The materials are offered under a GPL licence, with the product page stating both personal and commercial use are permitted. </p>



<p class="wp-block-paragraph">At the time of writing, the complete version is shown on Superhive in a range of approximately USD 18.75 to USD 25 depending on discounts. No subscription necessary! </p>



<p class="wp-block-paragraph">The value proposition is scale and convenience rather than new shading technology. More than 5000 2K PBR materials, pre-organised for Blender’s Asset Browser, at an indie-friendly price point. As always, new tools and libraries should be tested before deployment in production environments.</p>



<p class="wp-block-paragraph"><br /><a href="https://superhivemarket.com/products/5000-pbr-asset-browser?ref=586&utm_source=chatgpt.com">https://superhivemarket.com/products/5000-pbr-asset-browser</a></p><p>The post <a href="https://digitalproduction.com/2026/02/26/5000-pbr-materials-zero-node-wrangling/">5000 PBR materials, zero node wrangling</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/food.jpg?fit=1920%2C1080&#038;quality=80&#038;ssl=1" length="212252" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/food.jpg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A collection of spherical textures representing various foods. Above the spheres is the word "FOOD" in bold letters. Textures include honeycomb, a brown speckled surface, an orange zigzag, a fried egg, a green watermelon slice, a pink and white sphere, a black glossy sphere, and a brown textured sphere.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/food.jpg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">255813</post-id>	</item>
		<item>
		<title>Fast Lines for Blender: Stylized Outline Generator Released</title>
		<link>https://digitalproduction.com/2026/01/09/fast-lines-for-blender-stylized-outline-generator-released/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 09 Jan 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[RUIDO VFX]]></category>
		<category><![CDATA[stylised outlines]]></category>
		<category><![CDATA[Stylized Outline Generator]]></category>
		<category><![CDATA[Superhive Market]]></category>
		<category><![CDATA[toon shading]]></category>
		<category><![CDATA[Ultimate Outline Generator]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=244910</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image_processing20251216-2-4a1dgl.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A row of five circular smiley face icons, each with varying shades of brown and surrounding circles in different colors, set against a bright yellow background." /></div><div><p>RUIDO VFX’s Stylized Outline Generator for Blender adds quick anime-style outlines without shaders or Grease Pencil rigs.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/09/fast-lines-for-blender-stylized-outline-generator-released/">Fast Lines for Blender: Stylized Outline Generator Released</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image_processing20251216-2-4a1dgl.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A row of five circular smiley face icons, each with varying shades of brown and surrounding circles in different colors, set against a bright yellow background." /></div><div><p class="wp-block-paragraph"><a href="https://buymeacoffee.com/xzsjbjt/extras" title="">RUIDO VFX</a> has released the Stylized Outline Generator, a small utility add-on for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a> designed to create anime-style outlines without complex shader setups. The tool applies outlines directly to selected meshes, avoiding the usual combination of inverted-normal duplicates or Freestyle rendering passes.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:10072,&quot;href&quot;:&quot;https:\/\/buymeacoffee.com\/xzsjbjt\/extras&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/MiT9btds0R4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="fast-npr-without-nodes" class="wp-block-heading">Fast NPR Without Nodes</h3>



<p class="wp-block-paragraph">The generator targets stylised, cel-shaded, or anime-style workflows where fast visual feedback matters. Because it’s based on Eevee and Blender’s built-in modifiers, there’s no dependency on Freestyle or complex material nodes. Each object can have independent outline thickness values. By default, outline colour is shared, but artists can duplicate the generated material to assign custom hues per object. The add-on automatically accounts for object scale to preserve consistent line width across differently sized assets. If a mesh lacks materials, it generates a base material automatically before applying the outline.</p>



<h3 id="stylized-outline-generator-setup-and-use" class="wp-block-heading">Stylized Outline Generator: Setup and Use</h3>



<p class="wp-block-paragraph">Installation follows standard Blender add-on procedure: Users open Preferences, install the ZIP file, and enable “Ultimate Outline Generator”. In the viewport, pressing N reveals the Ultimate Outline panel. From there, selecting an object, adjusting outline thickness and colour, and clicking Apply creates the effect. Artists can modify settings and reapply updates at any time. The add-on works only with Eevee as the active render engine, since the Emission material and backface culling rely on Eevee’s real-time shading behaviour.</p>



<h3 id="simple-tool-clear-results" class="wp-block-heading">Simple Tool, Clear Results</h3>



<p class="wp-block-paragraph">Ultimate Outline’s function overlaps with Blender’s Freestyle and shader-based NPR workflows but trades depth for speed and predictability. It’s aimed at animators, illustrators, or look-dev artists seeking quick contour definition rather than layered compositing passes. The tool’s outline creation relies on established methods (Solidify inversion and emission-based materials) rather than proprietary processing. This makes its output easily editable and compatible with standard Blender assets. </p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h3>



<p class="wp-block-paragraph">The Stylized Outline Generator is available on <a>Superhive Market</a> for $3. At the time of writing, it supports Blender 4.x and 5.0 with Eevee compatibility confirmed by the vendor. As with any production utility, users should test the add-on on non-critical projects before integrating it into live pipelines.</p><p>The post <a href="https://digitalproduction.com/2026/01/09/fast-lines-for-blender-stylized-outline-generator-released/">Fast Lines for Blender: Stylized Outline Generator Released</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image_processing20251216-2-4a1dgl.jpg?fit=1200%2C600&#038;quality=80&#038;ssl=1" length="87090" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image_processing20251216-2-4a1dgl.jpg?fit=1200%2C600&#038;quality=80&#038;ssl=1" width="1200" height="600" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A row of five circular smiley face icons, each with varying shades of brown and surrounding circles in different colors, set against a bright yellow background.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/image_processing20251216-2-4a1dgl.jpg?fit=1200%2C600&#038;quality=80&#038;ssl=1" width="1200" height="600" />
<post-id xmlns="com-wordpress:feed-additions:1">244910</post-id>	</item>
		<item>
		<title>Painterly Trees for Blender: ShapeScape Studio Blooms</title>
		<link>https://digitalproduction.com/2025/12/16/painterly-trees-for-blender-shapescape-studio-blooms/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[flora]]></category>
		<category><![CDATA[foliage]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[ShapeScape]]></category>
		<category><![CDATA[stylised]]></category>
		<category><![CDATA[toolkit]]></category>
		<category><![CDATA[Tradigital3D]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[Vegetation]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=236950</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/animation.gif?fit=480%2C480&ssl=1" width="480" height="480" title="" alt="" /></div><div><p>New Blender add-on ShapeScape Studio lets artists grow painterly trees procedurally with NPR shaders, custom meshes, and built-in animation.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/16/painterly-trees-for-blender-shapescape-studio-blooms/">Painterly Trees for Blender: ShapeScape Studio Blooms</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/animation.gif?fit=480%2C480&ssl=1" width="480" height="480" title="" alt="" /></div><div><p class="wp-block-paragraph">Tradigital3D describes <a href="https://superhivemarket.com/products/shapescape-studio?ref=586" title="">ShapeScape Studio </a>as “a comprehensive toolkit for the digital painter.” It merges procedural generation with manual artistic control. Users can either pick from included presets or import their own meshes and texture maps to generate foliage in a custom, hand-painted style. The system allows procedural generation from any mesh, letting artists feed trees, bushes, or grass models through the modifier setup to create stylised structures. Hand-painted textures can be applied directly, either from the six included foliage texture presets or from user-created sheets.</p>



<p class="wp-block-paragraph">The shader and colour parameters are fully adjustable, making it possible to simulate different seasons or moods by editing colour gradients and hue ramps. Built-in animation parameters allow for wind-driven motion, producing stylised movement in EEVEE renders. While the vendor claims “life-like simulation,” the exact deformation method is not documented and has not been independently verified at press time. The system remains fully non-destructive: artists can replace meshes, adjust textures, or retune shaders at any time without rebuilding the scene, thanks to its procedural node design.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/E8bPlFh3zoQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="whats-in-the-package" class="wp-block-heading">What’s in the package</h3>



<p class="wp-block-paragraph">The toolkit includes more than 100 ready-to-use base models of trees, bushes, and grasses, and six NPR texture presets that can be freely replaced with personal hand-painted textures. ShapeScape operates as a node-based procedural system built on Blender’s modifier stack, including shader variations for trunk and leaf layers. Wind animation is built directly into the node graph and works in <a href="https://digitalproduction.com/tag/eevee/" title="Eevee">EEVEE </a>without external plug-ins. The product supports <a href="https://digitalproduction.com/2025/11/20/blender-5-0-its-here/" title="Blender 5.0 – it’s here!">Blender version 5.0</a> and newer, and requires no dependencies beyond the default Blender installation.</p>



<p class="wp-block-paragraph">According to the vendor, the setup is lightweight enough for real-time viewport previews in EEVEE. Compatibility with Cycles is not confirmed, though <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>’s shared shader architecture would likely allow it to function with minor adjustments.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/cache/ead02869992050c5c467449fdc3aaf00.png?w=1200&quality=72&ssl=1"  alt="" ></figure>



<h3 id="technical-implementation" class="wp-block-heading">Technical implementation</h3>



<p class="wp-block-paragraph">ShapeScape Studio runs entirely within Blender’s native node framework, with no compiled Python components. It behaves as a modifier-based geometry nodes system, allowing users to inspect and modify the procedural graph directly. Textures are standard image maps, mapped via shader nodes to define the look of foliage and bark. Artists can tweak colour gradients, saturation, and value contrast to produce painterly light effects.</p>



<p class="wp-block-paragraph">Wind animation appears to rely on procedural deformation using mathematical nodes, probably sine wave oscillation, allowing stylised motion at minimal computational cost. Because these parameters live inside the node tree, users can keyframe amplitude or speed values to tune movement per asset. The non-destructive nature of the setup means that animation can be disabled or modified without rebuilding the asset, making it easy to repurpose trees for static illustrations or stylised environments.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="600"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/jd0u4disj41ma8j2ike9y995k867.gif?resize=1200%2C600&ssl=1"  alt="https://public-files.gumroad.com/jd0u4disj41ma8j2ike9y995k867"  class="wp-image-236959" ></figure>



<h3 id="workflow-integration" class="wp-block-heading">Workflow integration</h3>



<p class="wp-block-paragraph">ShapeScape Studio integrates cleanly into existing Blender projects. Artists can append the modifier setup or node group from the provided file into their own scenes and then replace the base meshes or materials with project-specific assets. Since it relies on EEVEE’s lightweight shading model, it is particularly well suited to stylised game backgrounds, animated short films, or concept visualisation.</p>



<p class="wp-block-paragraph">Its workflow encourages NPR-style shading, prioritising brushstroke simulation, colour layering, and painterly gradients over physically based rendering. This makes it distinct from realism-driven vegetation tools such as Botaniq or Graswald, which focus on physically accurate materials and light scattering.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="840"  height="840"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/cc9rhbfypygydzxqvjv4ok4vbjlv.gif?resize=840%2C840&ssl=1"  alt="https://public-files.gumroad.com/cc9rhbfypygydzxqvjv4ok4vbjlv"  class="wp-image-236961" ></figure>



<h3 id="pricing-and-licences" class="wp-block-heading">Pricing and licences</h3>



<p class="wp-block-paragraph">ShapeScape Studio is sold on <a href="https://superhivemarket.com/products/shapescape-studio?ref=586" title="">Superhive Market</a> under three licence tiers. The Editorial / Personal Licence costs USD 30 and is restricted to non-commercial use, suitable for hobbyists, students, and personal experiments. The Freelancer / Indie Commercial Licence, priced at USD 60, covers one artist for commercial or monetised projects, including commissions and freelance work. The Studio / Multi-Seat Commercial Licence, at USD 120, grants unlimited seats within a single organisation and allows full commercial deployment in professional productions.</p>



<p class="wp-block-paragraph">All licence tiers include the same content and features; only the usage terms differ. The product page reports more than forty sales and lists the release date as nine days ago, indicating recent release and early adoption within Blender’s stylised-art community.</p>



<h3 id="context-and-ecosystem" class="wp-block-heading">Context and ecosystem</h3>



<p class="wp-block-paragraph">ShapeScape Studio enters a well-populated ecosystem of Blender vegetation tools. Most existing packages such as Botaniq or MTree focus on physically based realism, aiming to match real-world botanical appearance. ShapeScape differentiates itself through its painterly focus and non-photorealistic shader design, offering a bridge between traditional digital painting and 3D environment construction.</p>



<p class="wp-block-paragraph">For concept artists, illustrators, and stylised animators, the toolkit presents a fast way to populate scenes with vegetation that matches hand-painted backgrounds. Its procedural node foundation also makes it a useful teaching example for artists studying Blender’s geometry nodes system or non-destructive workflows.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="853"  height="480"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/ad7lui5klfck3c32jvbw6p6rjcmd.gif?resize=853%2C480&ssl=1"  alt="https://public-files.gumroad.com/ad7lui5klfck3c32jvbw6p6rjcmd"  class="wp-image-236960" ></figure>



<h3 id="test-before-you-grow" class="wp-block-heading">Test before you grow</h3>



<p class="wp-block-paragraph">As with any procedural add-on, production users should test ShapeScape Studio in-house before applying it to commercial projects. Shader appearance, wind animation consistency, and modifier performance should be validated on target render pipelines and hardware setups. NPR toolkits often behave differently under different lighting models, and EEVEE’s approximation-based rendering may produce colour deviations that require manual compensation.</p>



<p class="wp-block-paragraph"><br /></p><p>The post <a href="https://digitalproduction.com/2025/12/16/painterly-trees-for-blender-shapescape-studio-blooms/">Painterly Trees for Blender: ShapeScape Studio Blooms</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/animation.gif?fit=480%2C480&#038;ssl=1" length="9870918" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/animation.gif?fit=480%2C480&#038;ssl=1" width="480" height="480" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/animation.gif?fit=480%2C480&#038;ssl=1" width="480" height="480" />
<post-id xmlns="com-wordpress:feed-additions:1">236950</post-id>	</item>
		<item>
		<title>Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</title>
		<link>https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 07 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender modifier]]></category>
		<category><![CDATA[Blender roads]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Extrusion]]></category>
		<category><![CDATA[Generator]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Marco Pavanello]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[Node]]></category>
		<category><![CDATA[Plug-in]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[Procedural Modelling]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[road generator]]></category>
		<category><![CDATA[Roads]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[Superhive Market]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Wolf]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=220486</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&quality=72&ssl=1" width="1024" height="518" title="" alt="A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image." /></div><div><p>Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/">Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&quality=72&ssl=1" width="1024" height="518" title="" alt="A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image." /></div><div><p class="wp-block-paragraph">With <em>Roads</em>, artist <a href="https://marcopavanello.art/">Marco Pavanello</a> (publishing under <em>Wolf</em> on <a href="https://superhivemarket.com/">Superhive Market</a> and on <a href="https://wolfmarket.gumroad.com/l/roads?layout=profile" title="">Gumroad</a>) offers a deceptively simple Blender modifier setup for fast, procedural street generation. The tool lets users create complete, textured roads by extruding vertices from any mesh object.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:326,&quot;href&quot;:&quot;https:\/\/marcopavanello.art&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251107113544\/https:\/\/marcopavanello.art\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:40:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-10 16:58:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-21 08:30:44&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-29 08:19:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-04 18:03:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-09 05:03:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-14 11:18:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-18 00:29:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-22 20:02:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-01 01:47:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-05 08:30:30&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-09 08:52:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-13 08:43:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-16 13:54:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 04:53:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 09:29:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-29 04:08:45&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-03 03:25:15&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-07 14:09:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 16:36:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-17 20:29:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-21 05:14:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-24 05:55:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-28 07:08:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-04 20:48:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-10 14:45:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-16 07:07:13&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-21 20:13:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-29 01:12:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-03 16:00:09&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 16:00:09&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:328,&quot;href&quot;:&quot;https:\/\/wolfmarket.gumroad.com\/l\/roads?layout=profile&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251227134419\/https:\/\/wolfmarket.gumroad.com\/l\/roads?layout=profile&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-10 16:58:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 08:30:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 08:19:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 18:03:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 05:03:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 11:18:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 00:29:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-22 20:02:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-01 01:47:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 08:30:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 08:52:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 08:43:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 13:54:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 04:53:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 09:29:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 04:08:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 03:25:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 14:09:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 16:35:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 20:29:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 05:14:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 05:55:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 07:08:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-05 09:00:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-10 14:45:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-16 07:07:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-21 20:13:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 01:12:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-03 16:00:09&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 16:00:09&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Once a vertex is extruded, a full road mesh appears. Move the vertex, and the path curves dynamically—no additional modifiers or manual UV mapping needed. As the developer describes it: “Extrude a vertex and you’ll get a road, move it and you will create a curve, everything else is magic.” The implementation is built entirely on Blender’s native modifier stack and geometry nodes, meaning no compiled code or scripts are required.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/elp5euu2fzdtllkwzpatjt8e982u.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="https://public-files.gumroad.com/elp5euu2fzdtllkwzpatjt8e982u"  class="wp-image-220501" ></figure>



<h3 id="procedural-by-design" class="wp-block-heading"><strong>Procedural by Design</strong></h3>



<p class="wp-block-paragraph">Every aspect of the setup is procedural, from the geometry to the surface texturing. The included textures adapt automatically to the mesh deformation, maintaining consistent line markings and edge detail along curves. The system is designed to keep roads planar (flat), which simplifies viewport editing and avoids unexpected Z-offsets during extrusion. Users are reminded that vertical road modelling is unsupported—the surface will always remain level. The asset works in Blender 4.5 and is compatible with both <em>Cycles</em> and <em>Eevee</em> render engines. The creator explicitly recommends linking the asset library rather than appending, ensuring procedural dependencies remain intact when reused across projects.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1024"  height="518"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Creation.webp?resize=1024%2C518&quality=72&ssl=1"  alt=""  class="wp-image-220498" ></figure>



<h3 id="junctions-and-lanes-on-demand" class="wp-block-heading"><strong>Junctions and Lanes on Demand</strong></h3>



<p class="wp-block-paragraph">One of the more technical features of <em>Roads</em> is its procedural junction generator. The setup automatically creates intersections for three-, four-, or five-way road crossings. The underlying node graph analyses connecting edges and merges topology to maintain correct lane and marking alignment. Lane count is also controlled via a single slider. Adding or removing lanes dynamically adjusts the overall width and marking patterns without breaking the underlying mesh continuity. All parameters are exposed in Blender’s <em>Modifiers</em> panel, allowing for live adjustments while modelling.</p>



<h3 id="workflow-and-installation" class="wp-block-heading"><strong>Workflow and Installation</strong></h3>



<p class="wp-block-paragraph">Installation follows Blender’s current Asset Browser workflow. After extracting the <em>Roads</em> ZIP, users must register the folder in <strong>Edit → Preferences → File Paths → Asset Libraries</strong>, and set the import method to <em>Link</em>. In a new scene, a basic mesh (such as a plane) can serve as a starting object. Once all but one edge are deleted, dragging a <em>Roads</em> asset from the Asset Browser onto that edge instantiates the setup.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The developer suggests adjusting the <em>Clip Start</em> in the View panel to 1 metre for better visibility of painted lane markings. After setup, new roads are created simply by extruding the object’s vertices. Modifying parameters in the <em>Modifiers</em> panel allows fine-tuning of width, lane count, and material properties in real time.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1024"  height="518"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Creation-3.webp?resize=1024%2C518&quality=72&ssl=1"  alt="An empty viewport in Blender software, featuring a gray background. A single line is visible, stretching horizontally across the screen. On the right, the properties panel displays various settings, including options for geometry and shading."  class="wp-image-220500" ></figure>



<h3 id="license-price-and-distribution" class="wp-block-heading"><strong>License, Price, and Distribution</strong></h3>



<p class="wp-block-paragraph"><em>Roads</em> is priced at <strong>$10</strong> and distributed under a <strong>Royalty-Free</strong> licence through <em>Superhive Market</em>. The pluugin  was authored in Blender 4.5, tested in <em>Cycles</em> and <em>Eevee</em>, and is classified under the platform’s <em>Modifier Setups</em> category. There is no external dependency, no installation script, and no Python component, which means the asset can be shared or version-controlled within production pipelines without modification.</p>



<h3 id="use-cases-in-production" class="wp-block-heading"><strong>Use Cases in Production</strong></h3>



<p class="wp-block-paragraph">The tool is positioned for environment artists, level designers, and visualisation professionals who need rapid road layouts without external CAD or terrain plugins. Because geometry remains procedural, layout changes can be made interactively without reimporting or rebuilding the mesh.</p>



<p class="wp-block-paragraph">However, since the asset enforces planarity, it’s best suited for flat terrains like urban scenes, car commercials, or realtime game prototypes where roads do not require elevation changes. The fully procedural texturing can reduce lookdev overhead, particularly in previs or real-time workflows where consistent UV alignment is required but manual texture painting is impractical.</p>



<h3 id="what-it-isnt" class="wp-block-heading"><strong>What It Isn’t</strong></h3>



<p class="wp-block-paragraph"><em>Roads</em> is not a terrain conformer, traffic simulator, or spline-based road network generator. It operates strictly within the Blender modifier system. The description on <em>Superhive</em> does not indicate automatic terrain adaptation or decal projection features. All intersections are handled within the node graph and remain 2D. As of publication, there is no mention of bridges, tunnels, or height-based modifiers. These limitations are inherent to its procedural design and must be considered during layout planning.</p>



<h3 id="testing-recommended" class="wp-block-heading"><strong>Testing Recommended</strong></h3>



<p class="wp-block-paragraph">As with any procedural setup, users should test the modifier within their pipeline before committing to production scenes. Modifier behaviour can vary between Blender subversions, and procedural node setups occasionally differ when linked across projects. The developer’s documentation does not specify backward compatibility or version migration procedures.</p>



<h3 id="verdict" class="wp-block-heading"><strong>Verdict</strong></h3>



<p class="wp-block-paragraph">For ten dollars, <em>Roads</em> provides an elegant, minimalist solution for planar road generation in Blender. Its vertex-based extrusion workflow is immediately intuitive, while its reliance on procedural geometry and materials keeps files lightweight and editable. It won’t replace more advanced road tools that support vertical topology or terrain matching, but for quick previs, layout, or stylised city builds, <em>Roads</em> offers remarkable speed for minimal setup. As always, verify compatibility within your current Blender environment before use in production.</p><p>The post <a href="https://digitalproduction.com/2025/11/07/procedural-roads-ahead-blender-add-on-roads-lays-asphalt-with-vertices/">Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&#038;quality=72&#038;ssl=1" length="6980574" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&#038;quality=72&#038;ssl=1" width="1024" height="518" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A view of a deserted road with painted white lane markings and arrows. The asphalt surface is slightly reflective, indicating a damp condition, with digital rendering settings visible on the right side of the image.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Textures.webp?fit=1024%2C518&#038;quality=72&#038;ssl=1" width="1024" height="518" />
<post-id xmlns="com-wordpress:feed-additions:1">220486</post-id>	</item>
		<item>
		<title>Eevee Enlightenment: Blender Guru&#8217;s New Course Shines Bright</title>
		<link>https://digitalproduction.com/2025/04/16/eevee-enlightenment-blender-gurus-new-course-shines-bright/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 16 Apr 2025 11:56:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender real-time rendering]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[Eevee optimization]]></category>
		<category><![CDATA[Eevee rendering tutorial]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Youtube]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=165120</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/5-How-to-use-Eevee-Full-Blender-Course-YouTube-0-49-20.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A person in front of a computer screen displaying 3D modeling software with a colorful object in a room." /></div><div><p>Andrew Price releases a comprehensive course on mastering Blender's Eevee renderer, covering fundamentals, troubleshooting, and scene optimization.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/16/eevee-enlightenment-blender-gurus-new-course-shines-bright/">Eevee Enlightenment: Blender Guru’s New Course Shines Bright</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/5-How-to-use-Eevee-Full-Blender-Course-YouTube-0-49-20.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A person in front of a computer screen displaying 3D modeling software with a colorful object in a room." /></div><div><figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/uHCJoNEWjXo?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1785,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/@blenderguru&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226093418\/https:\/\/www.youtube.com\/@blenderguru&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:25:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 04:00:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-04 19:07:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 10:09:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:27:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 19:59:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 12:59:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-13 01:48:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 20:47:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 04:20:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 06:33:04&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-25 06:33:04&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Andrew Price, widely recognized as Blender Guru and the mastermind behind the iconic donut tutorial, has launched a new comprehensive course aimed at demystifying Blender’s Eevee rendering engine. This course is tailored for beginners eager to harness the power of real-time rendering in Blender Eevee, Blender’s real-time renderer, offers the advantage of producing animation sequences in minutes, a significant time saver compared to the longer durations required by Cycles. </p>



<p class="wp-block-paragraph">In this course, Price guides learners through the essentials of Eevee, providing insights into its operation, common troubleshooting techniques, and strategies for scene optimization to achieve faster rendering times. For those interested in expanding their Blender skills further, Price also offers an in-depth guide on texturing, introducing fundamental techniques employed by professionals in AAA games and Hollywood productions. To access the course and delve deeper into Blender’s capabilities, <a href="https://www.youtube.com/@blenderguru">visit his Youtube Page</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/04/16/eevee-enlightenment-blender-gurus-new-course-shines-bright/">Eevee Enlightenment: Blender Guru’s New Course Shines Bright</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/5-How-to-use-Eevee-Full-Blender-Course-YouTube-0-49-20.jpeg?fit=2560%2C1440&#038;quality=80&#038;ssl=1" length="262350" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/5-How-to-use-Eevee-Full-Blender-Course-YouTube-0-49-20.jpeg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/5-How-to-use-Eevee-Full-Blender-Course-YouTube-0-49-20.jpeg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">165120</post-id>	</item>
		<item>
		<title>Blender 3.5 should support Metal programming interface?</title>
		<link>https://digitalproduction.com/2023/01/24/blender-3-5-soll-programmierschnittstelle-metal-unterstuetzen/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Tue, 24 Jan 2023 06:45:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Blender Foundation Development Fund]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[Eevee Render]]></category>
		<category><![CDATA[GLSL Backend]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[Metal 2]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=114270</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Blender-3.5-soll-Programmierschnittstelle-Metal-unterstuetzen_Banner.jpg?fit=748%2C420&quality=80&ssl=1" width="748" height="420" title="" alt="" /></div><div><p>Version 3.5 of the 3D graphics software Blender is in the starting blocks - together with Metal Support, Renderer Eevee and bug fixes. A message from the alpha phase.</p>
<p>The post <a href="https://digitalproduction.com/2023/01/24/blender-3-5-soll-programmierschnittstelle-metal-unterstuetzen/">Blender 3.5 should support Metal programming interface?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Blender-3.5-soll-Programmierschnittstelle-Metal-unterstuetzen_Banner.jpg?fit=748%2C420&quality=80&ssl=1" width="748" height="420" title="" alt="" /></div><div><p class="wp-block-paragraph"><strong>In nuce:</strong> The 3D graphics software Blender will support the Metal programming interface with the release of version 3.5. This was announced on 13 January this year by Francesco Siddi, Blender’s Chief Operating Officer, on <strong><a href="https://code.blender.org/2023/01/introducing-the-b">code.blender.org</a> </strong>. Blender 3.5 is currently in the alpha phase. The release of the finished version 3.5 is planned for March this year.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3123,&quot;href&quot;:&quot;https:\/\/code.blender.org\/2023\/01\/introducing-the-b&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/code.blender.org\/2023\/01\/introducing-the-blender-metal-viewport\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3124,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2022\/01\/11\/reallusion-jetzt-beim-blender-development-fund-dabei&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240419153755\/https:\/\/www.digitalproduction.com\/2022\/01\/11\/reallusion-jetzt-beim-blender-development-fund-dabei\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:33&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:33&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3125,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2022\/12\/20\/blender-3-4-erscheint&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240529050941\/https:\/\/www.digitalproduction.com\/2022\/12\/20\/blender-3-4-erscheint&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:38&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:38&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3126,&quot;href&quot;:&quot;https:\/\/code.blender.org\/2023\/01\/introducing-the-blender-metal-viewport&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250929055243\/https:\/\/code.blender.org\/2023\/01\/introducing-the-blender-metal-viewport\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:40&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:40&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3127,&quot;href&quot;:&quot;https:\/\/code.blender.org\/author\/francesco&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251019165924\/https:\/\/code.blender.org\/author\/francesco\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:49&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:49&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3128,&quot;href&quot;:&quot;https:\/\/80.lv\/articles\/blender-introduces-new-metal-viewport&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240414181951\/https:\/\/80.lv\/articles\/blender-introduces-new-metal-viewport\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:37:53&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 07:37:53&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"><strong>In toto:</strong> The following new features for Blender 3.5 result from the aforementioned announcement.</p>



<ul class="wp-block-list">
<li><strong>Metal GPU backend support for Mac operating systems:</strong> This is to be introduced. Currently, the OpenGL programming interface is still used in Blenders default settings. After a test phase, however, the plan is to switch to the Metal programming interface.</li>



<li><strong>The Eevee renderer is also to be supported</strong> – which means that Mac users will now also benefit from viewport rendering. The user interface is also to be improved. In a corresponding report on 80.lv, editor Gloria Levine writes that the Metal backend was previously only available for the Cycles renderer.</li>
</ul>



<p class="wp-block-paragraph"><strong>Blender as a member of the Blender Development Fund:</strong> The corresponding blog post sets the framework for how the development of the Metal interface took place. The post states: “About a year ago, after Apple joined the Blender Development Fund, Apple empowered some of its developers to contribute directly to the Blender source code.” This invitation to developers to get involved led, the post continues, to the Metal interface for the Cycles renderer – and now culminates in Metal as a GPU backend. With its membership of the Blender Development Fund, Apple – together with many other well-known companies from the media sector – ensures that Blender will continue to be expanded with new features, receive its bug fixes and remain visible within the digital content creation community. The other companies supporting the Blender Development Fund include Adobe, AMD, Facebook, Microsoft, Unity and Reallusion (Digital Production reported on <strong><a href="https://www.digitalproduction.com/2022/01/11/reallusion-jetzt-beim-blender-development-fund-dabei/">11 January 2022</a></strong>).</p>



<p class="wp-block-paragraph"><strong>Outlook:</strong> Support for the real-time compositor is planned for one of the next Blender releases; again for Mac operating systems. Bug fixes are also in the pipeline – and support for AMD and Intel graphics cards is also in preparation. Digital Production reported on the release of Blender 3.4 on <strong><a href="https://www.digitalproduction.com/2022/12/20/blender-3-4-erscheint/">20 December last year</a></strong> – at that time the Open Path Guiding Library (Open PGL) from Intel was installed.</p>



<p class="wp-block-paragraph"><strong>Click further: <a href="https://code.blender.org/2023/01/introducing-the-blender-metal-viewport/">To the announcement on code.blender.org.</a></strong></p>



<p class="wp-block-paragraph"><strong>Sources: <a href="https://code.blender.org/2023/01/introducing-the-blender-metal-viewport/">code.blender.org</a></strong> (announcement by <strong><a href="https://code.blender.org/author/francesco/">Francesco Siddi</a></strong>), <strong><a href="https://80.lv/articles/blender-introduces-new-metal-viewport/">80.lv</a></strong> (announcement by Gloria Levine)</p><p>The post <a href="https://digitalproduction.com/2023/01/24/blender-3-5-soll-programmierschnittstelle-metal-unterstuetzen/">Blender 3.5 should support Metal programming interface?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Blender-3.5-soll-Programmierschnittstelle-Metal-unterstuetzen_Banner.jpg?fit=748%2C420&#038;quality=80&#038;ssl=1" length="26001" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Blender-3.5-soll-Programmierschnittstelle-Metal-unterstuetzen_Banner.jpg?fit=748%2C420&#038;quality=80&#038;ssl=1" width="748" height="420" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Blender-3.5-soll-Programmierschnittstelle-Metal-unterstuetzen_Banner.jpg?fit=748%2C420&#038;quality=80&#038;ssl=1" width="748" height="420" />
<post-id xmlns="com-wordpress:feed-additions:1">114270</post-id>	</item>
		<item>
		<title>League of Legends: Arcane &#124; Tutorial Tuesday</title>
		<link>https://digitalproduction.com/2022/04/05/league-of-legends-arcane-tutorial-tuesday/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Tue, 05 Apr 2022 09:00:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Tutorial]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[Eevee Render]]></category>
		<category><![CDATA[Netflix]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=101430</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/League-of-Legends_Arcane_Tutorial-Tuesday_Banner.jpg?fit=1074%2C690&quality=80&ssl=1" width="1074" height="690" title="" alt="" /></div><div><p>Do you also think "blue is a warm colour"? Then sharpen up Blender 3.0 and the Eevee renderer now - and shave like series heroine Jinx with this sleek tutorial!</p>
<p>The post <a href="https://digitalproduction.com/2022/04/05/league-of-legends-arcane-tutorial-tuesday/">League of Legends: Arcane | Tutorial Tuesday</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/League-of-Legends_Arcane_Tutorial-Tuesday_Banner.jpg?fit=1074%2C690&quality=80&ssl=1" width="1074" height="690" title="" alt="" /></div><div><p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">In nuce:</span></strong><span style="box-sizing: border-box;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"> Every week we present you with the best tutorials that will help you polish your workflows with the hottest digital content creation tools in the world! For this week’s tutorial you will need Blender 3.0.</span></span></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><b><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">What tutorial awaits you this week?</span></b><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"> Today we are treating ourselves to the first part of a tutorial series that all fans of the series adaptation “Arcane” will be delighted with. incidentally, “Arcane” is based on the globally popular multiplayer game “League of Legends”.</span></p>
<p style="line-height: 18.0pt; background: white; box-sizing: border-box; overflow-wrap: break-word; font-variant-ligatures: normal; font-variant-caps: normal; orphans: 2; text-align: start; widows: 2; -webkit-text-stroke-width: 0px; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; word-spacing: 0px; margin: 0cm 0cm 18.0pt 0cm;"><strong style="box-sizing: border-box;"><span style="box-sizing: border-box;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">What will you learn in this tutorial?</span></span></strong><span style="box-sizing: border-box;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"> In this almost half-hour tutorial by “Lightning Boy Studio”, you will be shown how to use Blender 3.0 and the Eevee renderer to create the kind of hair styling that viewers will recognise from the animated series “Arcane”. More specifically, you will learn how to style the hair using Blender’s particle system so that it looks like the styling of the protagonist Jinx.</span></span></p>
<p style="line-height: 18.0pt; background: white; margin: 0cm 0cm 18.0pt 0cm;"><b><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">Second part of the tutorial: </span></b><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">According to the announcement, a second tutorial part will follow in which you will learn how to not only make Jinx’s hair look nice, but also how to create the rest of the character – using camera mapping, among other things.</span></p>
<p style="line-height: 18.0pt; background: white; box-sizing: border-box; overflow-wrap: break-word; font-variant-ligatures: normal; font-variant-caps: normal; orphans: 2; text-align: start; widows: 2; -webkit-text-stroke-width: 0px; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; word-spacing: 0px; margin: 0cm 0cm 18.0pt 0cm;"><strong style="box-sizing: border-box;"><span style="box-sizing: border-box;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">What else does “Lightning Boy Studio” have to offer?</span></span></strong><span style="box-sizing: border-box;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"> If you want to find out how the three-person studio from Canada managed to win numerous film awards with their animated short film “Le Gouffre” (engl.: “The Abyss”), then click <strong>over </strong>to <strong><a href="http://legouffre.com/">legouffre.com</a> </strong>. </span></span></p>
<p style="line-height: 18.0pt; background: white; box-sizing: border-box; overflow-wrap: break-word; font-variant-ligatures: normal; font-variant-caps: normal; orphans: 2; text-align: start; widows: 2; -webkit-text-stroke-width: 0px; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; word-spacing: 0px; margin: 0cm 0cm 18.0pt 0cm;"><strong style="box-sizing: border-box;"><span style="box-sizing: border-box;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;">Adieu!</span></span></strong><span style="box-sizing: border-box;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222;"> Check back next week when it’s Tutorial Tuesday again!</span></span></p>
<p><strong>Arcane Style Tutorial Part 1: Hair (Blender 3.0 / EEVEE)</strong></p>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/FXuReln3XD0?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:4435,&quot;href&quot;:&quot;http:\/\/legouffre.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251118071553\/http:\/\/legouffre.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 15:12:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 10:52:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 09:39:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 03:45:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 10:33:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 10:09:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 07:33:36&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-12 07:33:36&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/04/05/league-of-legends-arcane-tutorial-tuesday/">League of Legends: Arcane | Tutorial Tuesday</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/League-of-Legends_Arcane_Tutorial-Tuesday_Banner.jpg?fit=1074%2C690&#038;quality=80&#038;ssl=1" length="24692" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/League-of-Legends_Arcane_Tutorial-Tuesday_Banner.jpg?fit=1074%2C690&#038;quality=80&#038;ssl=1" width="1074" height="690" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/League-of-Legends_Arcane_Tutorial-Tuesday_Banner.jpg?fit=1074%2C690&#038;quality=80&#038;ssl=1" width="1074" height="690" />
<post-id xmlns="com-wordpress:feed-additions:1">101430</post-id>	</item>
		<item>
		<title>Blog entry announces new Blender Sculpting features</title>
		<link>https://digitalproduction.com/2022/03/03/blog-eintrag-kuendigt-neue-blender-sculpting-features-an/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Thu, 03 Mar 2022 10:00:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender The Foundation]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[Eevee Render]]></category>
		<category><![CDATA[Ton Roosendaal]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=100387</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Blog-Eintrag-kuendigt-neue-Blender-Sculpting-Features-an_Banner.jpg?fit=1200%2C609&quality=80&ssl=1" width="1200" height="609" title="" alt="" /></div><div><p>What features can users expect with Blender 3.2 and 3.4? Above all, innovations in terms of sculpting and the real-time renderer Eevee! And what else?</p>
<p>The post <a href="https://digitalproduction.com/2022/03/03/blog-eintrag-kuendigt-neue-blender-sculpting-features-an/">Blog entry announces new Blender Sculpting features</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Blog-Eintrag-kuendigt-neue-Blender-Sculpting-Features-an_Banner.jpg?fit=1200%2C609&quality=80&ssl=1" width="1200" height="609" title="" alt="" /></div><div><p><strong>In nuce:</strong> In a blog post by developer Joseph “Joe” Eagar, the Blender Foundation announces which sculpting features will be included in the next Blender version. If the releases of the next versions follow Blender’s roadmap, Blender 3.2 and 3.4 will be released this year (we reported on <strong><a href="https://www.digitalproduction.com/2021/12/30/die-blender-foundation-veroeffentlicht-blender-3-0/">30 December 2021</a></strong>).</p>
<p><strong>Blender’s beautiful new sculpting features:</strong> One of the main functions is to be able to paint vertex colours even when you are currently in Sculpt mode. However, the function is experimental for the time being, but according to the blog post it already offers improved performance compared to the previous vertex painting mode – and supports masks, face sets and filters. In the blog post, Eagar also explains that users can paint other vertex attributes as well as surface colours. In addition, the painting tools are now also supported with cavity masking. This should enable you to align brush strokes (paint strokes) according to the surface curvature – always depending on the geometry concerned. This would also automatically emphasise edges or depressions.</p>
<p><figure id="attachment_100393" aria-describedby="caption-attachment-100393" style="width: 1095px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-100393 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2022/03/Blog-Eintrag-kuendigt-neue-Blender-Sculpting-Features-an_002.jpg?resize=1095%2C812&quality=80&ssl=1"  alt=""  width="1095"  height="812" ><figcaption id="caption-attachment-100393" class="wp-caption-text">Cavity masking is now also supported: This is how the white petal edges were created, for example</figcaption></figure></p>
<p><strong>Preview sculpting with Eevee – is that possible?</strong> Blender’s real-time renderer Eevee should now make it possible to interactively display changes that have been made. Eevee previews are initially supported in Sculpt mode – provided you use Dynamic Topology (Dyntopo). One of the new features of Dyntopo itself is that edge boundaries are better preserved, including UV seams and face sets. In addition, Dyntopo is now said to be significantly faster and also supports “just-in-time” triangulation. With just-in-time, an entire mesh is no longer triangulated.</p>
<p><figure id="attachment_100392" aria-describedby="caption-attachment-100392" style="width: 1197px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-100392 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2022/03/Blog-Eintrag-kuendigt-neue-Blender-Sculpting-Features-an_001.jpg?resize=1197%2C668&quality=80&ssl=1"  alt=""  width="1197"  height="668" ><figcaption id="caption-attachment-100392" class="wp-caption-text">If you’ve got a monster like this on your hands, you’re in a hurry (with your sculpting): Eevee’s preview function</figcaption></figure></p>
<p><strong>Outlook: What can we expect with Blender 3.2 and 3.4?</strong> Among the features that these upcoming releases are expected to bring is an improvement for texture painting, or an extension of vertex painting to a general “attribute paint” mode. In addition, Multires Sculpting and Brush Management are among the key components of upcoming Blender versions.</p>
<p><strong>Click further:</strong> The corresponding blog post by developer Joseph Eagar can be found at <strong><a href="https://code.blender.org/2022/02/sculpt-development-update/">code.blender.org</a></strong>.<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3088,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2021\/12\/30\/die-blender-foundation-veroeffentlicht-blender-3-0&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240422115815\/https:\/\/www.digitalproduction.com\/2021\/12\/30\/die-blender-foundation-veroeffentlicht-blender-3-0\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:27:37&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-01 01:20:16&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-11 00:19:32&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-20 03:16:35&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-23 10:01:04&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-30 22:00:53&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-11 08:22:14&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-20 08:17:11&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-06 08:45:08&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-18 09:39:18&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-22 17:21:49&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-22 17:21:49&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4569,&quot;href&quot;:&quot;https:\/\/code.blender.org\/2022\/02\/sculpt-development-update&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250929061604\/https:\/\/code.blender.org\/2022\/02\/sculpt-development-update\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 16:25:48&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 16:25:48&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/03/03/blog-eintrag-kuendigt-neue-blender-sculpting-features-an/">Blog entry announces new Blender Sculpting features</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Blog-Eintrag-kuendigt-neue-Blender-Sculpting-Features-an_Banner.jpg?fit=1367%2C694&#038;quality=80&#038;ssl=1" length="42456" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Blog-Eintrag-kuendigt-neue-Blender-Sculpting-Features-an_Banner.jpg?fit=1200%2C609&#038;quality=80&#038;ssl=1" width="1200" height="609" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/03/Blog-Eintrag-kuendigt-neue-Blender-Sculpting-Features-an_Banner.jpg?fit=1200%2C609&#038;quality=80&#038;ssl=1" width="1200" height="609" />
<post-id xmlns="com-wordpress:feed-additions:1">100387</post-id>	</item>
		<item>
		<title>Material Blending &#124; Tutorial</title>
		<link>https://digitalproduction.com/2021/07/02/material-blending-tutorial/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 08:00:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Blender Tutorial]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[Eevee Render]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=92469</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/06/Material-Blending_Tutorial_Banner.jpg?fit=1106%2C491&quality=80&ssl=1" width="1106" height="491" title="" alt="" /></div><div><p>Hard as a rock like... Max Rockatansky? Then upload the heightmaps in Blender now!</p>
<p>The post <a href="https://digitalproduction.com/2021/07/02/material-blending-tutorial/">Material Blending | Tutorial</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/06/Material-Blending_Tutorial_Banner.jpg?fit=1106%2C491&quality=80&ssl=1" width="1106" height="491" title="" alt="" /></div><div><p class="wp-block-paragraph">In this almost two-hour video tutorial, <strong>Simon Fuchs</strong> shows you how to create a three-layer blendshader in Blender (for Cycles and Eevee).</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:4998,&quot;href&quot;:&quot;https:\/\/gumroad.com\/l\/HCGMt&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20210426160240\/https:\/\/gumroad.com\/l\/HCGMt&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 19:48:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 02:48:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 03:11:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 08:28:06&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-07 08:28:06&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Simon says about his video: “Using vertex colours and heightmaps, you’ll learn how to blend different materials together – right in Blender’s viewport.” Simon also says that his tutorial is worthwhile for anyone who wants to show off their projects directly in Blender without having to calculate the material in a game engine first. Simon continues: “The tutorial is also great for anyone who wants to learn more about Blender’s shader editor in general.”</p>



<p class="wp-block-paragraph">You can find Simon’s tutorial on <strong><a href="https://gumroad.com/l/HCGMt">Gumroad</a> – </strong>or in the video below.</p>



<p class="wp-block-paragraph"><strong>Blender 3 Layer Material Blending Tutorial</strong><br /></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/2dy9p_QWNWw?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure><p>The post <a href="https://digitalproduction.com/2021/07/02/material-blending-tutorial/">Material Blending | Tutorial</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/06/Material-Blending_Tutorial_Banner.jpg?fit=1106%2C491&#038;quality=80&#038;ssl=1" length="73427" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/06/Material-Blending_Tutorial_Banner.jpg?fit=1106%2C491&#038;quality=80&#038;ssl=1" width="1106" height="491" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2021/06/Material-Blending_Tutorial_Banner.jpg?fit=1106%2C491&#038;quality=80&#038;ssl=1" width="1106" height="491" />
<post-id xmlns="com-wordpress:feed-additions:1">92469</post-id>	</item>
	</channel>
</rss>
