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		<title>Today: ICE.ART 2026.I kicks off on April 7</title>
		<link>https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 16:50:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[physics]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ice_2026i_2048x1024.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference"." /></div><div><p>ICE.ART 2026.I begins April 7 at 5:00 PM CEST. Physics sims, Q and A, prizes, then stages and splats across three nights.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/">Today: ICE.ART 2026.I kicks off on April 7</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don’t know the event: <a href="https://www.ice.art/?utm_source=chatgpt.com">ICE.ART 3D Environment Conference 2026.I</a> is a free online environment conference hosted by <a href="https://digitalproduction.com/tag/vrbn/" title="vrbn">VRBN</a> and delivered via <a href="https://www.goto.com/webinar?utm_source=chatgpt.com">GoTo Webinar</a>. No lock in, no big fuss, just a very specific kind of nerd joy.</em></p>



<p class="wp-block-paragraph"><a href="https://www.ice.art/" title="">ICE.ART 3D Environment Conference 2026.I</a> kicks off April 7, 2026, running 5:00 PM to 8:30 PM CEST as a live webinar on <a href="https://attendee.gotowebinar.com/register/96699203094794328" title="">GoTo Webinar</a>. Day I runs under the Physics Simulations banner, with an intro, two talks with Q and A, prizes, a panel discussion, and an open community chat. Registration is free of charge on the event site, so the only real cost is admitting you enjoy hearing other people talk about creativity, technology and physics. Bring a headset and a mildly disciplined browser tab situation.</p>



<h3 id="goran-pavles-brings-blockbuster-sim-scars-to-ice-art" class="wp-block-heading">Goran Pavles brings blockbuster sim scars to Ice.Art</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A man with a confident expression stands against a dark background, wearing a fitted black sweater. His short hair is neatly styled, and his calm demeanor exudes a sense of self-assuredness. The soft lighting highlights his facial features, adding depth to the scene."  class="wp-image-267043" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/goranpavles/">Goran Pavles</a> is a Visual Effects Supervisor at <a href="https://www.stormbornvfx.com/" title="">Stormborn VFX</a>. He leads a team at Stormborn Studios, an Emmy and VES Award winning visual effects company based in Vancouver. He has over 15 years of experience in VFX and specializes in complex FX driven sequences for film and television, including  2012, Man of Steel, and 300: Rise of an Empire, plus series work on Yu Yu Hakusho, 5 Days at Memorial, and The Penguin.  On the agenda, he is slated to present Artdirecting Physics Simulations for Hollywood Blockbusters, with Q and A.</p>



<h3 id="andre-thomas-lives-at-the-intersection-of-games-and-real-sets" class="wp-block-heading">André Thomas lives at the intersection of games and real sets</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-2.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A middle-aged man with short, neatly combed gray hair smiles warmly at the camera. He wears stylish black rectangular glasses and a dark gray textured shirt, giving him a friendly and approachable appearance. The background is plain and white."  class="wp-image-267044" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/andre-thomas-30343b/">Prof. Dr André Thomas </a>is Co-Head of the<a href="https://www.hslu.ch/de-ch/informatik/forschung/labs/immersive-realities/" title=""> Immersive Realities Research Lab at Lucerne </a>University of Applied Sciences and Arts. He founded <a href="https://triseum.com/">Triseum</a> in 2014, where he serves as CEO and leads the creation of award winning academic video games.  He has more than 30 years in CGI production and has worked on video games, live action feature films, and commercials, including being Head of Graphics for EA SPORTS Football titles and contributing graphics for films including Men in Black, Con Air, Independence Day, Valiant, Ant Bully, and Tomorrow Never Dies.  On the schedule image, he appears on Day II with Planning Physical Studios: Managing Business and Creativity.</p>



<h3 id="tobias-hauck-bridges-film-instincts-and-gis-scale" class="wp-block-heading">Tobias Hauck bridges film instincts and GIS scale</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-5.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A young man with short dark hair and a light beard smiles warmly at the camera. He wears a black shirt and stands against a softly blurred background filled with vibrant green plants, adding a refreshing, natural ambiance to the scene."  class="wp-image-267050" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/tobiashauck">Tobias Hauck</a> is a Software Development Lead at the <a href="https://www.esri.com/de-de/about/about-esri/stuttgart-rd" title="">Esri Stuttgart Research and Development Center</a>. His work focuses on Reality Mapping, turning imagery and laser scans into accurate large scale 3D meshes and Gaussian splats for GIS and digital twin workflows. He is with Esri since 2016, previously worked in feature film visual effects, and brings a passion for rendering, computer animation, and 3D environment creation. On the agenda , he is listed on Day II with Geospatial Gaussian Splats: Creating 3D Maps of Large Envrionments, with Q and A.</p>



<h3 id="come-hang-out-learn-something-maybe-win-something" class="wp-block-heading">Come hang out, learn something, maybe win something</h3>



<p class="wp-block-paragraph">The agenda includes prizes and a panel discussion. By the way, the webinar puts attendees in listen-only mode  (You are muted automatically). The invite is simple: register, block the evenings, and bring at least one question you have been saving for a day when someone else has to answer it.</p>



<p class="wp-block-paragraph"><br />Homepage: <a href="https://www.ice.art/?utm_source=chatgpt.com">https://www.ice.art/</a><br />Registration: <a href="https://attendee.gotowebinar.com/register/96699203094794328">https://attendee.gotowebinar.com/register/96699203094794328</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">P.S: Afterwards, some or all of the talks will go online in full length on <a href="https://www.youtube.com/@ice_conference" title="">Youtube</a>. </p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/@ice_conference">https://www.youtube.com/@ice_conference</a></p><p>The post <a href="https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/">Today: ICE.ART 2026.I kicks off on April 7</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference".]]></media:description>
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		<item>
		<title>Save the date: ICE.ART 2026.I is in two weeks</title>
		<link>https://digitalproduction.com/2026/03/24/save-the-date-ice-art-2026-i-is-in-two-weeks/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 16:11:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D environments]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[GoTo]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[splatting]]></category>
		<category><![CDATA[stages]]></category>
		<category><![CDATA[Stormborn]]></category>
		<category><![CDATA[vrbn]]></category>
		<category><![CDATA[webinar]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=262544</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ice_2026i_1920x1080_register_now.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A digital artwork promoting ICE.ART 2026, featuring a stylized iceberg in front of a city skyline under a dramatic clouded sky. Text includes "ICE.ART 2026.1, 7-9 April 2026, Register now! The 3D Environment Conference" in bright colors." /></div><div><p>The ICE.ART 3D Environment Conference 2026.I goes live on 7, 8, and 9 April 2026, each day from 5:00 PM to 8:30 PM CEST. It is a webinar series, so your commute is the distance from your chair to your snack stash.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/24/save-the-date-ice-art-2026-i-is-in-two-weeks/">Save the date: ICE.ART 2026.I is in two weeks</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ice_2026i_1920x1080_register_now.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A digital artwork promoting ICE.ART 2026, featuring a stylized iceberg in front of a city skyline under a dramatic clouded sky. Text includes "ICE.ART 2026.1, 7-9 April 2026, Register now! The 3D Environment Conference" in bright colors." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13774,&quot;href&quot;:&quot;https:\/\/attendee.gotowebinar.com\/register\/96699203094794328&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/register.gotowebinar.com\/register\/96699203094794328&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13775,&quot;href&quot;:&quot;https:\/\/www.stormbornvfx.com\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260324161927\/https:\/\/www.stormbornvfx.com\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-24 17:09:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 10:13:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 10:21:11&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-09 10:21:11&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13776,&quot;href&quot;:&quot;https:\/\/www.linkedin.com\/events\/ice-art3denvironmentconference27437804320210702336&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.linkedin.com\/uas\/login?session_redirect=https%3A%2F%2Fwww.linkedin.com%2Fevents%2Fice-art3denvironmentconference27437804320210702336&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13777,&quot;href&quot;:&quot;https:\/\/discord.com\/invite\/m9patWzrPa&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260324163545\/https:\/\/discord.com\/invite\/m9patWzrPa&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-24 17:09:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 10:24:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 10:21:07&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-09 10:21:07&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13772,&quot;href&quot;:&quot;https:\/\/www.ice.art\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260324143848\/https:\/\/www.ice.art\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-24 16:08:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 16:56:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-13 03:31:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-23 08:21:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-26 14:06:31&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-26 14:06:31&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"></p>



<h3 id="three-evenings-three-tracks-one-calendar" class="wp-block-heading">Three evenings, three tracks, one calendar</h3>



<p class="wp-block-paragraph">The three track themes are set as Physics Simulations for Day I, Physical Sets and Stages for Day II, and Gaussian Splatting for Day III. Registration is free of charge, with sign-up<a href="https://attendee.gotowebinar.com/register/96699203094794328" title=""> routed through a GoTo Webinar registration page</a>.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-31.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="809"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-31.png?resize=1200%2C809&quality=72&ssl=1"  alt="A detailed schedule of events from April 7 to April 9, 2026, featuring sessions on &#039;Physics Simulations,&#039; &#039;Physical Sets & Slopes,&#039; and &#039;Gaussian Splitting.&#039; Each section includes presentation titles, speakers, and times for panel discussions."  class="wp-image-262749" ></a></figure>



<p class="wp-block-paragraph">Each day is structured around an intro block, multiple presentation slots, a panel discussion, and a wrap-up. The agenda also includes a prize lottery segment and a communal chat slot to hang out after the formal outro. Some presentation slots are still to be determined, so full session titles and speaker names are not complete currently.</p>



<h3 id="the-topics" class="wp-block-heading">The topics</h3>



<p class="wp-block-paragraph">Day I carries the Physics Simulations theme. One listed session title for this day is “Artdirecting Physics Simulations for Hollywood Blockbusters,” with Goran Pavles from <a href="https://www.stormbornvfx.com/?utm_source=chatgpt.com">Stormborn Studios</a>.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-30.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="362"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-30.png?resize=1200%2C362&quality=72&ssl=1"  alt="Four award announcements showcasing winners from 2023 and 2025. Categories include Emmy, Leo, and VES awards for outstanding visual effects, with mentions of the productions &#039;5 Days at Memorial - Day Two&#039; and &#039;The Penguin&#039;."  class="wp-image-262646" ></a></figure>



<p class="wp-block-paragraph">If your work lives in fx heavy shots, large-scale destruction, or the fine art of making a solver behave on a deadline, this day looks designed to scratch that itch while staying in the orbit of environment craft.</p>



<p class="wp-block-paragraph">Day II is themed Physical Sets and Stages. Even without the speaker list, the track theme is clear: this is the part of the conference aimed at the reality-capture-to-digital handoff, the on-set-to-post handshake, and the practical constraints that keep virtual worlds grounded in physical ones.</p>



<p class="wp-block-paragraph">Day III is themed Gaussian Splatting. One session is Geospatial Gaussian Splats: Reality Mapping in ArcGIS, with the speaker Tobias Hauck from an Esri R&D Centre in Stuttgart.</p>



<h3 id="how-to-attend" class="wp-block-heading">How to attend?</h3>



<p class="wp-block-paragraph">The event is delivered as a webinar series with three scheduled sessions. The attendee email for the event includes a unique join link or a webinar ID for joining. Audio can be taken through computer audio or by telephone as an alternative option (Follow the Event there if you want to make it an apparently enormous phone call, to give you some space from your coworkers, family, whatever. We are not judging).</p>



<p class="wp-block-paragraph">Attend via Linkedin: <a href="https://www.linkedin.com/events/ice-art3denvironmentconference27437804320210702336">https://www.linkedin.com/events/ice-art3denvironmentconference27437804320210702336</a></p>



<p class="wp-block-paragraph">Register via GoTo Webinar: <a href="https://attendee.gotowebinar.com/register/96699203094794328">https://attendee.gotowebinar.com/register/96699203094794328</a></p>



<p class="wp-block-paragraph"><a href="https://discord.com/invite/m9patWzrPa" title="">Join the Discord! </a></p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">Registration is free of charge on the conference website. No paid ticket tiers, upgrades, or pricing options beyond that free registration statement. You will join via GoTo Webinar, and registration is open now. The event is positioned as the conference for anything related to creating 3D environments, plus there are prizes to win (including free Digital Production Subscriptions), which is the most elegant way to justify watching another talk when your to-do list starts to stare back. Save the dates, tell your favorite env nerd, and warm up your question asking fingers.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/partner_digital_production_2_weeks.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/partner_digital_production_2_weeks.jpg?resize=1080%2C1080&quality=80&ssl=1"  alt="A promotional graphic for the ICE ART 2026.1 conference, featuring a modern city skyline at dusk. Text highlights include &quot;Proud ICE Partner,&quot; &quot;Two weeks left! Register now!&quot; and &quot;Attend to win prizes!&quot; in vibrant colors."  class="wp-image-262643" ></a></figure>



<p class="wp-block-paragraph">Register: <a href="https://www.ice.art/?utm_source=chatgpt.com">https://www.ice.art/</a><br />Questions: conference@ice.art</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/24/save-the-date-ice-art-2026-i-is-in-two-weeks/">Save the date: ICE.ART 2026.I is in two weeks</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A digital artwork promoting ICE.ART 2026, featuring a stylized iceberg in front of a city skyline under a dramatic clouded sky. Text includes "ICE.ART 2026.1, 7-9 April 2026, Register now! The 3D Environment Conference" in bright colors.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">262544</post-id>	</item>
		<item>
		<title>CEUM 2025 Recordings Online: Cities, Pipelines &#038; Python</title>
		<link>https://digitalproduction.com/2025/11/19/ceum-2025-recordings-now-online-procedural-cities-planning-pipelines-python-3-in-76-cm%cb%9ccityengine/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 19 Nov 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[ArcGIS planning]]></category>
		<category><![CDATA[CEUM]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[CityEngine conference recordings]]></category>
		<category><![CDATA[digital urbanism]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[procedural cities]]></category>
		<category><![CDATA[procedural modeling]]></category>
		<category><![CDATA[Python 3 CityEngine]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=227996</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-100030.png?fit=1200%2C501&quality=72&ssl=1" width="1200" height="501" title="" alt="A city skyline with modern buildings under a partly cloudy sky, featuring an overpass in the foreground. Text overlay reads "CityEngine User Meeting 2025.II" in bold font." /></div><div><p>All CEUM 2025 recordings are now online. The CityEngine User Meeting covers procedural-city workflows, ArcGIS-based planning pipelines, and fresh Python 3 support — a compact update for anyone working in urban-scale visualization.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/19/ceum-2025-recordings-now-online-procedural-cities-planning-pipelines-python-3-in-76-cm%cb%9ccityengine/">CEUM 2025 Recordings Online: Cities, Pipelines & Python</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-100030.png?fit=1200%2C501&quality=72&ssl=1" width="1200" height="501" title="" alt="A city skyline with modern buildings under a partly cloudy sky, featuring an overpass in the foreground. Text overlay reads "CityEngine User Meeting 2025.II" in bold font." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:216,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=qRAw5Z_fFiQ&list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA&index=1&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121182416\/https:\/\/www.youtube.com\/watch?v=qRAw5Z_fFiQ&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:58:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 07:39:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-15 17:23:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-22 16:50:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-02 14:01:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-28 19:56:01&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-28 19:56:01&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:217,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/playlist?list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121182413\/https:\/\/www.youtube.com\/playlist?list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:58:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-31 07:41:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 16:50:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 14:01:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 17:55:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 03:35:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 23:29:20&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-26 23:29:20&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:218,&quot;href&quot;:&quot;https:\/\/www.3d-env.tech&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121182540\/https:\/\/www.3d-env.tech\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:58:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 07:41:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 10:23:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-17 06:26:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-22 16:50:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-02 14:01:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 00:43:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-20 17:55:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 03:35:31&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-26 23:29:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-19 04:01:09&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-19 04:01:09&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">The CEUM 2025 recordings are now <a href="https://www.youtube.com/watch?v=qRAw5Z_fFiQ&list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA&index=1" title="">available to stream</a>. The CityEngine User Meeting, hosted by the ICE.ART 3D Environment Conference, delivers a compact tour through current procedural-city workflows, ArcGIS-driven planning pipelines, and emerging production use cases in urban-scale visualization. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/qRAw5Z_fFiQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The lineup includes case studies such as “ArcGIS as a Planning System,” a deep dive into “Parisian shapes,” and a demonstration of how procedural modeling supports real-world planning tasks in projects like downtown Wake Forest.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/6MuwHsQ2Igs?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">A key technical highlight is the updated Python 3 support in CityEngine, presented with a focus on integration scenarios for automation, data pipelines, and asset generation. Esri’s Professional Services team also breaks down utilization trends and typical deployment patterns seen across planning offices and visualization studios.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/H7Qu-uCIu7M?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">All talks, intro to outro, are now online on the CEUM website and t<a href="https://www.youtube.com/playlist?list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA" title="">he official YouTube playlist.</a></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-11.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="246"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-11.png?resize=1200%2C246&quality=72&ssl=1"  alt="An announcement banner for an online event titled &#039;CEUM 2026.1.&#039; The date is April 2, 2026, with a time of 5:00 pm to 8:00 pm CEST. Additional time zones are mentioned: 8 am PT and 11 am ET. The message notes that the event is free of charge."  class="wp-image-228001" ></a></figure>



<p class="wp-block-paragraph">The organizers also confirmed the next <a href="https://www.3d-env.tech/" title="">CityEngine User Meeting for <strong>2 April 2026</strong></a>, giving everyone enough time to procedurally generate travel plans.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/19/ceum-2025-recordings-now-online-procedural-cities-planning-pipelines-python-3-in-76-cm%cb%9ccityengine/">CEUM 2025 Recordings Online: Cities, Pipelines & Python</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">227996</post-id>	</item>
		<item>
		<title>Procedural Thursday: CityEngine Users Meet Online Tomorrow</title>
		<link>https://digitalproduction.com/2025/11/05/procedural-thursday-cityengine-users-meet-online-tomorrow/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 13:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D-ENV Tech]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[CityEngine user meeting]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[Procedural Modelling]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[urban simulation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=220933</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/ceum-2025-ii-1920x1080_orig.png?fit=1100%2C619&quality=72&ssl=1" width="1100" height="619" title="" alt="A digital banner featuring the text 'CEUM 2025.II' alongside the date '6 November 2025' and 'CITYENGINE USER MEETING.' The background includes a nighttime city skyline with illuminated skyscrapers." /></div><div><p>Tomorrow, 5 p.m. CET: CityEngine User Meeting: free, online, and full of procedural nerds. Bring your node graphs.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/05/procedural-thursday-cityengine-users-meet-online-tomorrow/">Procedural Thursday: CityEngine Users Meet Online Tomorrow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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08:10:59&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-03 08:10:59&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:340,&quot;href&quot;:&quot;https:\/\/www.nvidia.com\/en-us\/omniverse&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251225220254\/https:\/\/www.nvidia.com\/en-us\/omniverse\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:42:34&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-27 13:42:34&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:341,&quot;href&quot;:&quot;https:\/\/www.romainjanil.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251114005705\/https:\/\/www.romainjanil.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:42:42&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-05 10:23:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 06:26:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 17:25:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 00:43:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Tomorrow (Thursday), the <em>CityEngine User Meeting 2025</em> goes live at 5 p.m. Central European Time (8 a.m. Pacific / 11 a.m. Eastern). It’s a <strong>free online event</strong> for professionals and enthusiasts working with <a href="https://www.esri.com/en-us/arcgis/products/arcgis-cityengine/overview">CityEngine</a> and related tools. The session is hosted by the same organiser behind the <a href="https://digitalproduction.com/tag/ice-art/" title="ICE.ART"><em>IceArt</em> </a>events, known for bringing together a precise mix of artists, designers, and developers. Attendance is free but registration is required via <a href="https://attendee.gotowebinar.com/register/1484515969552895578">GoToWebinar</a>.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.3d-env.tech/uploads/1/3/0/2/130281841/agenda-6_orig.jpg?w=1200&quality=80&ssl=1"  alt="https://www.3d-env.tech/uploads/1/3/0/2/130281841/agenda-6_orig.jpg" ></figure>



<p class="wp-block-paragraph">Devin Lavigne, <strong>Partner, <a href="https://www.hlplanning.com">Houseal Lavigne</a></strong>, X: <a>@devlavigne</a><br />A Fellow of the American Institute of Certified Planners (FAICP), Lavigne is cofounder of Houseal Lavigne, known for its GIS-driven 3D planning projects. He integrates <a href="https://www.esri.com">ArcGIS</a>, <a href="https://www.esri.com/en-us/arcgis/products/arcgis-cityengine/overview">CityEngine</a>, <a href="https://www.sketchup.com">SketchUp</a>, <a href="https://www.unrealengine.com">Unreal Engine</a>, and <a href="https://www.nvidia.com/en-us/omniverse/">Omniverse</a> to visualise urban data. He has led more than 200 plans worldwide and received the APA National Excellence Award, Esri’s Most Innovative Partner Award, and five Esri SAG Awards. Lavigne regularly presents at Esri UC and the Geodesign Summit, focusing on pragmatic, production-ready digital-twin workflows.</p>



<p class="wp-block-paragraph">Dr. Leilei Duan, <strong>3D Technical Consultant, <a href="https://www.esri.com">Esri</a></strong><br />Duan holds a PhD in Design, Construction, and Planning from the University of Florida and previously taught at the Spatial Sciences Institute at USC. At Esri, she advises clients on advanced 3D spatial solutions and emerging applications for CityEngine and ArcGIS Urban.</p>



<p class="wp-block-paragraph">Romain Janil, <strong>Founder & CEO, <a href="https://www.romainjanil.com">romainjanil.com</a></strong> X: <a>@RomainJanil</a><br />Janil is a designer specialising in 3D environment production across realtime, offline, and hybrid workflows — including simulation, games, and VFX. Known for procedural innovation and strong visual sensibility, he bridges the design and technical domains, making procedural design accessible to production artists.</p>



<p class="wp-block-paragraph">Silvia Casas, <strong>Senior Product Manager, <a href="https://www.esri.com">Esri</a></strong><br />Casas manages ArcGIS Urban and CityEngine product development. With degrees in urban planning and architecture, she joined Esri in 2004 and has since led multiple 3D city and planning initiatives. She coordinates user requirements and development priorities for both ArcGIS Urban and CityEngine, translating feedback into stable production features. Expect insights from her on current roadmap directions and the practical challenges of balancing R&D and user stability.</p>



<p class="wp-block-paragraph">Simon Haegler, <strong>Principal Software Developer, <a href="https://www.esri.com">Esri</a></strong><br />Haegler is a core developer at Esri R&D Zurich and one of the technical architects behind CityEngine. Trained in electrical engineering, he specialises in procedural 3D city modelling for media and AEC workflows. His work bridges the tool’s procedural engine with modern rendering and pipeline integration.<br />Haegler often presents detailed looks at CGA rule systems and interoperability between CityEngine and realtime tools.</p>



<h3 id="for-city-planners-tds-and-vfx-generalists-alike" class="wp-block-heading">For City Planners, TDs, and VFX Generalists Alike</h3>



<p class="wp-block-paragraph">CityEngine sits at the intersection of visual effects, realtime visualisation, and urban simulation. Whether used in city planning, game environments, or film previsualisation, its rule-based modelling workflow continues to attract a technically minded audience. The organisers describe the event as “fun”, a welcome rarity for a tool better known for geometry than parties. Expect a few seasoned users to show tips, scripts, and workflows not usually found in documentation.</p>



<h3 id="why-it-matters" class="wp-block-heading">Why It Matters</h3>



<p class="wp-block-paragraph">For production artists already relying on procedural assets, this event is a chance to catch up directly with the tool’s developers and early adopters. With contributors from both academia and production, it bridges the gap between R&D and daily use.</p><p>The post <a href="https://digitalproduction.com/2025/11/05/procedural-thursday-cityengine-users-meet-online-tomorrow/">Procedural Thursday: CityEngine Users Meet Online Tomorrow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/ceum-2025-ii-1920x1080_orig.png?fit=1100%2C619&#038;quality=72&#038;ssl=1" length="150036" type="image/jpg" />
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A digital banner featuring the text 'CEUM 2025.II' alongside the date '6 November 2025' and 'CITYENGINE USER MEETING.' The background includes a nighttime city skyline with illuminated skyscrapers.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">220933</post-id>	</item>
		<item>
		<title>3D Gaussian Splats Officially Added to glTF Standard</title>
		<link>https://digitalproduction.com/2025/09/02/3d-gaussian-splats-officially-added-to-gltf-standard/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 02 Sep 2025 08:16:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D Gaussian splats]]></category>
		<category><![CDATA[Cesium]]></category>
		<category><![CDATA[CesiumJS]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[glTF]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Khronos]]></category>
		<category><![CDATA[Niantic Spatial]]></category>
		<category><![CDATA[OGC]]></category>
		<category><![CDATA[spherical harmonics]]></category>
		<category><![CDATA[SPZ compression]]></category>
		<category><![CDATA[V-Ray]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=197572</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/2025-siggraph-blog-gltf-gs-extensions-banner_-_28de80_-_ade52cc9e2371411e2f6a5e18fb8664a9767175d.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An aerial view of Empower Field at Mile High Stadium, showing its curved roof and surrounding areas. The image is set against a green background, with text announcing the addition of 3D Gaussian Splats to the glTF Asset Standard by Khronos Group." /></div><div><p>Khronos Group, in collaboration with OGC, Niantic Spatial, Cesium (Bentley), and Esri, has formally added 3D Gaussian Splats&#8230;</p>
<p>The post <a href="https://digitalproduction.com/2025/09/02/3d-gaussian-splats-officially-added-to-gltf-standard/">3D Gaussian Splats Officially Added to glTF Standard</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/2025-siggraph-blog-gltf-gs-extensions-banner_-_28de80_-_ade52cc9e2371411e2f6a5e18fb8664a9767175d.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An aerial view of Empower Field at Mile High Stadium, showing its curved roof and surrounding areas. The image is set against a green background, with text announcing the addition of 3D Gaussian Splats to the glTF Asset Standard by Khronos Group." /></div><div><p class="wp-block-paragraph">Khronos Group, in collaboration with OGC, Niantic Spatial, Cesium (Bentley), and Esri, has formally added <strong>3D Gaussian Splats (3DGS)</strong> to the glTF ecosystem. Two experimental extensions, <em>KHR_gaussian_splatting</em> and <em>KHR_gaussian_splatting_compression_spz</em>, lay the foundation for interoperable splat workflows across DCCs, render engines, geospatial platforms, and the web.</p>



<p class="wp-block-paragraph">This development places Gaussian Splats, until now a fast-moving research and tool-integration phenomenon, onto the same structural footing as meshes, point clouds, and textures. In other words: splats just got standardized.</p>



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<h3 id="from-research-trick-to-file-format" class="wp-block-heading">From Research Trick to File Format</h3>



<p class="wp-block-paragraph">Gaussian splatting isn’t new. The math dates back to the 1990s, but the 2023 Inria paper “3D Gaussian Splatting for Real-Time Radiance Field Rendering” gave the technique a second life. By rendering 3D scenes as clouds of anisotropic Gaussian ellipsoids, each storing radiance and opacity, researchers achieved <strong>real-time neural rendering</strong> that rivaled neural radiance fields (NeRFs) without the training overhead.</p>



<p class="wp-block-paragraph">What makes splats compelling is their efficiency: no polygons, no voxel grids, no heavy neural nets. Just point-based primitives that can capture detail in thin structures, soft translucency, or reflective materials.</p>



<p class="wp-block-paragraph">Within a year, Houdini gained a native <strong>GSOPs plugin</strong>, V-Ray added splat rendering in Chaos Vantage, and studios began experimenting with splats in volumetric video pipelines such as <strong>HOLOSYS+</strong>. Now, the Khronos Group has moved to lock this fast-growing format into glTF, which already brands itself as the <strong>“JPEG of 3D.”</strong></p>



<h3 id="khr_gaussian_splatting" class="wp-block-heading">KHR_gaussian_splatting</h3>



<p class="wp-block-paragraph">The first of the new extensions, <em>KHR_gaussian_splatting</em>, defines how splats are represented inside glTF assets. Each splat is treated as a <strong>point primitive</strong> with the following attributes: <strong>Position</strong> (XYZ), <strong>Rotation</strong> (quaternion), <strong>Scale</strong> (anisotropic ellipsoid dimensions), <strong>Opacity</strong> and <strong>Spherical Harmonics coefficients</strong> for both diffuse and specular lighting</p>



<ul class="wp-block-list"></ul>



<p class="wp-block-paragraph">The extension allows fallback to <strong>sparse point clouds</strong> if a consuming renderer doesn’t support splats—ensuring that files remain viewable, even without specialized splat engines. For shader developers, the inclusion of <strong>spherical harmonics (SH)</strong> is key. SH enables compact representation of lighting across a hemisphere, which allows splats not only to look correct but also to respond naturally to lighting in real-time environments. Up to 3rd-degree SH coefficients are supported.</p>



<h3 id="khr_gaussian_splatting_compression_spz" class="wp-block-heading">KHR_gaussian_splatting_compression_spz</h3>



<p class="wp-block-paragraph">The second extension, <em>KHR_gaussian_splatting_compression_spz</em>, tackles the elephant in the room: storage size. Traditional PLY splat datasets are enormous, with billions of points often required to reconstruct complex scenes. To address this, Niantic Spatial contributed the <strong>SPZ compression format</strong>, MIT-licensed for free use. SPZ achieves <strong>up to 90% smaller file sizes</strong> compared to equivalent PLY datasets while maintaining visual fidelity.</p>



<p class="wp-block-paragraph">SPZ blobs can be embedded directly into glTF buffers. At runtime, they can either be streamed as compressed chunks or decompressed into raw primitives. This dual mode makes SPZ especially suited for geospatial and AR contexts where bandwidth is limited.</p>



<h3 id="spz-v2-0-better-rotations" class="wp-block-heading">SPZ v2.0: Better Rotations</h3>



<p class="wp-block-paragraph">Version <strong>2.0.0</strong> of SPZ adds improved encoding of splat orientations. Rotations are stored as quaternions, but instead of four floats, SPZ encodes only the <strong>three smallest components as 10-bit signed integers</strong>. The missing largest component is reconstructed at runtime, with a 2-bit index flagging which component was omitted.</p>



<p class="wp-block-paragraph">This compact scheme increases precision for long, thin geometry—think <strong>power lines, fences, antennas</strong>—and improves rendering stability in massive geospatial datasets. It’s the difference between “the wire looks straight” and “the wire jitters like a bad motion-capture solve.”</p>



<h3 id="why-this-matters" class="wp-block-heading">Why This Matters</h3>



<ol class="wp-block-list">
<li><strong>Standardization</strong><br />Until now, Gaussian Splatting workflows were fragmented: PLY exports here, custom Houdini nodes there, and bespoke converters everywhere. With glTF extensions, splats can flow through established pipelines with predictable interoperability.</li>



<li><strong>Production Viability</strong><br />Splats are great in research demos, but production requires stability. glTF’s adoption across web, AR, and DCC ecosystems ensures that Gaussian Splats won’t remain academic curiosities.</li>



<li><strong>Performance & Compression</strong><br />SPZ addresses the practical bottleneck: dataset size. Geospatial datasets and volumetric captures can hit terabytes in raw splats; with SPZ, they become streamable assets.</li>



<li><strong>Lighting Flexibility</strong><br />By embedding spherical harmonics, splats can sit naturally in lighting pipelines—whether inside <strong>Houdini’s Karma XPU</strong>, <strong>V-Ray</strong>, or <strong>CesiumJS</strong> streaming environments.</li>
</ol>



<h3 id="gltf-as-the-jpeg-of-3d" class="wp-block-heading">glTF as the “JPEG of 3D”</h3>



<p class="wp-block-paragraph">glTF’s trajectory has always been about <strong>unification and accessibility</strong>. From PBR textures to Draco compression, glTF brought complex 3D assets into a web- and engine-friendly format. Adding Gaussian Splats continues that trend, ensuring that cutting-edge formats don’t remain vendor-locked. </p>



<h3 id="roadmap-and-next-steps" class="wp-block-heading">Roadmap and Next Steps</h3>



<p class="wp-block-paragraph">The current extensions are <strong>experimental</strong>—<a href="https://www.khronos.org/blog/khronos-ogc-and-geospatial-leaders-add-3d-gaussian-splats-to-the-gltf-asset-standard" title="">Khronos invites developers to test, validate, and propose </a>refinements. Early validation across diverse geospatial datasets confirmed SPZ’s effectiveness, but the long-term plan is to extend the extensions with more attributes, compression modes, and streaming optimizations.</p><p>The post <a href="https://digitalproduction.com/2025/09/02/3d-gaussian-splats-officially-added-to-gltf-standard/">3D Gaussian Splats Officially Added to glTF Standard</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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