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	<title>Framework - DIGITAL PRODUCTION</title>
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		<title>Node-based simulation framework for Blender?</title>
		<link>https://digitalproduction.com/2022/12/08/node-basiertes-simulations-framework-fuer-blender/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Thu, 08 Dec 2022 06:30:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CG Channel]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[Node]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Twitter]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=112446</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/12/Node-basiertes-Simulations-Framework-fuer-Blender_Banner.jpg?fit=1200%2C635&quality=80&ssl=1" width="1200" height="635" title="" alt="" /></div><div><p>With his Twitter post, software developer Jacques Lucke shows what Blender's simulation framework could look like with the release of Blender 3.5 in March 2023.</p>
<p>The post <a href="https://digitalproduction.com/2022/12/08/node-basiertes-simulations-framework-fuer-blender/">Node-based simulation framework for Blender?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/12/Node-basiertes-Simulations-Framework-fuer-Blender_Banner.jpg?fit=1200%2C635&quality=80&ssl=1" width="1200" height="635" title="" alt="" /></div><div><p><strong>In nuce:</strong> Blender’s node-based simulation framework was recently made available. This is according to a report from 28 November this year, published on cgchannel.com.</p>
<p><strong>In toto:</strong> By means of these nodes themselves, it should be possible to create new tools and procedural content in Blender – by linking nodes together. Together with version 3.5 of Blender, which is due to be released in March next year, the node-based simulation framework should be part of the regular version of Blender.</p>
<p><span class="PYOXU2zgMtTSEul68RfmiCn7IcdvKhoJVD4jH59paL"></p>
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">We started working on basic simulation support for <a href="https://twitter.com/hashtag/geometrynodes?src=hash&ref_src=twsrc%5Etfw">#geometrynodes</a>. There still many limitations, but it&#39;s already fun to play with. <a href="https://twitter.com/hashtag/b3d?src=hash&ref_src=twsrc%5Etfw">#b3d</a> <a href="https://twitter.com/hashtag/devfund?src=hash&ref_src=twsrc%5Etfw">#devfund</a> <a href="https://t.co/M05Hd25Miz">pic.twitter.com/M05Hd25Miz</a></p>
<p>— Jacques Lucke (@JacquesLucke) <a href="https://twitter.com/JacquesLucke/status/1595846703734816775?ref_src=twsrc%5Etfw">November 24, 2022</a></p></blockquote>
<p><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></span></p>
<p><strong>Twitter posting by Jacques Lucke:</strong> As can be seen from the Twitter post by software developer Jacques Lucke from 24 November this year (see above), the planned support for geometry nodes is in progress; although this is currently still subject to – quote Jacques – “many restrictions”, it is already giving the developer a lot of pleasure.</p>
<p><strong>Click further:</strong> The geometry nodes <strong>can </strong>be tested for simulation purposes via <strong><a href="https://builder.blender.org/download/experimental/geometry-nodes-simulation/">builder.blender.org</a> </strong>.</p>
<p><strong>Source: <a href="http://www.cgchannel.com/2022/11/try-blenders-new-node-based-simulation-framework/">cgchannel.com</a> ( </strong>message from Jim Thacker)<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3375,&quot;href&quot;:&quot;https:\/\/builder.blender.org\/download\/experimental\/geometry-nodes-simulation&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250909215124\/https:\/\/builder.blender.org\/download\/experimental\/geometry-nodes-simulation\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:41:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 19:39:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-10 19:43:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 19:45:38&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 19:45:38&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3376,&quot;href&quot;:&quot;http:\/\/www.cgchannel.com\/2022\/11\/try-blenders-new-node-based-simulation-framework&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250906043721\/https:\/\/www.cgchannel.com\/2022\/11\/try-blenders-new-node-based-simulation-framework\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:41:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 19:39:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 19:45:39&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 19:45:39&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/12/08/node-basiertes-simulations-framework-fuer-blender/">Node-based simulation framework for Blender?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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