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	<title>Golaem - DIGITAL PRODUCTION</title>
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		<title>Maya 2026: Is Golaem the Lone Star in a Sparse Update?</title>
		<link>https://digitalproduction.com/2025/03/26/maya-2026-is-golaem-the-lone-star-in-a-sparse-update/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 26 Mar 2025 15:22:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Golaem]]></category>
		<category><![CDATA[Subscription]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=163155</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/1-Meet-the-New-ME-Collection-with-Autodesk-Golaem-YouTube-0-1-19.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A 3D modeling software interface displaying a crowd simulation with numerous humanoid figures arranged in rows. The screen shows various tools and settings on the right side, typical of Autodesk Maya." /></div><div><p>Autodesk's Maya 2026 introduces Golaem integration, but offers minimal other enhancements, leaving users questioning the value amid rising subscription costs.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/26/maya-2026-is-golaem-the-lone-star-in-a-sparse-update/">Maya 2026: Is Golaem the Lone Star in a Sparse Update?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph">Autodesk has unveiled <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-BAF59B47-E24F-4F87-9B77-ABE78D3F8268">Maya 2026</a>, featuring the integration of <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-81823CE4-46E6-4C47-A2D5-59898441A7E3">Golaem</a> and a series of incremental enhancements across various tools. While these updates may refine certain workflows, users should evaluate their impact relative to the current subscription pricing.</p>



<h3 id="golaem-integration-crowd-simulation-now-standard" class="wp-block-heading">Golaem Integration: Crowd Simulation Now Standard</h3>



<p class="wp-block-paragraph">Maya 2026 incorporates Golaem as a built-in feature, making it part of the standard toolset within the Media & Entertainment Collection. Golaem simplifies crowd simulation, offering artists the ability to generate large-scale, realistic crowds with AI-driven behaviors. Previously a standalone solution, its integration into Maya streamlines workflows for VFX and animation artists handling populated scenes. However, for users not involved in large-scale crowd animation, this addition might not justify an upgrade.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-830FC87B-5861-4F25-8F85-7CE46F78C946.jpg?w=1200&quality=80&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-830FC87B-5861-4F25-8F85-7CE46F78C946.jpg" ></figure>



<h3 id="notable-additions-in-maya-2026" class="wp-block-heading">Notable Additions in Maya 2026</h3>



<ul class="wp-block-list">
<li><strong>Golaem Integration</strong>: Now included within the Media & Entertainment Collection, Golaem simplifies the creation of realistic crowds and animated characters, streamlining the process of populating complex scenes. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-81823CE4-46E6-4C47-A2D5-59898441A7E3">help.autodesk.com</a>)</li>



<li><strong>Flow Retopology</strong>: This tool facilitates working with complex geometry by offloading processing to the cloud, enhancing efficiency in retopology tasks. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-BAF59B47-E24F-4F87-9B77-ABE78D3F8268">help.autodesk.com</a>)</li>



<li><strong>Boolean Node Update</strong>: The addition of a Volume mode allows for the conversion of source objects to volumes before performing operations, then back to polygons, aiding in the rapid blocking out of organic models. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-6067DB27-E62C-44F1-B69A-D5F861FEC510">help.autodesk.com</a>)</li>



<li><strong>STL Import/Export Enhancements</strong>: Users can now set scale units during STL file import or export, improving the 3D printing preparation process. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-6067DB27-E62C-44F1-B69A-D5F861FEC510">help.autodesk.com</a>)</li>



<li><strong>ML Deformer Improvements</strong>: Enhancements include a new Apply Mesh Compare display option for visualizing differences between source and target meshes, customizable training processes, faster load times, and reduced disk space usage. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-3189AEA3-64B1-4FD2-A77A-C1E63AF1F8FC">help.autodesk.com</a>)</li>



<li><strong>LookdevX 1.7.0</strong>: Introduces improved publishing workflows, support for relative paths, and a generative textures API, facilitating integration with third-party generative AI services. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-4B8060AF-8EEA-43C8-B915-79A80B6181D1">help.autodesk.com</a>)</li>



<li><strong>Bifrost 2.13.0.0</strong>: Offers advancements in liquid simulation capabilities, enabling the creation of more realistic and detailed fluid dynamics. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-EA529440-E7A6-48E6-B215-691CDD34320A">help.autodesk.com</a>)</li>



<li><strong>Arnold for Maya 5.5.0</strong>: Features improved, more realistic shadows for glass objects, enhanced Global Light Sampling on glossy materials, and optimized Cryptomatte and GPU support. (<a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-3E5E4346-3281-491D-B7AF-1C60B01E8AC4">help.autodesk.com</a>)</li>
</ul>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-F82DB273-7FB1-416F-80BD-5FC90605D16F.gif?w=1200&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-F82DB273-7FB1-416F-80BD-5FC90605D16F.gif" ></figure>



<h3 id="subscription-pricing" class="wp-block-heading">Subscription Pricing</h3>



<p class="wp-block-paragraph">Maya 2026 follows Autodesk’s subscription-based model, with pricing remaining consistent with previous releases. Users can expect the following rates:</p>



<ul class="wp-block-list">
<li><strong>Maya Subscription</strong>: $235/month, $1,875/year, or $5,625 for a three-year term. (<a href="https://www.autodesk.com/products/maya/overview">Autodesk</a>)</li>



<li><strong>Maya Creative</strong>: $50/month or $375/year, offering a more limited feature set for those who don’t require the full capabilities of Maya. (<a href="https://www.autodesk.com/products/maya/overview">Autodesk</a>)</li>
</ul>



<p class="wp-block-paragraph">While these enhancements contribute to refining Maya’s toolset, they represent incremental improvements rather than groundbreaking changes. Users should consider the relevance of these features to their specific workflows and assess whether they justify the current subscription costs.</p>



<p class="wp-block-paragraph"><em>Note: As with any software update, it’s advisable to thoroughly test new features before integrating them into critical production pipelines.</em></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/26/maya-2026-is-golaem-the-lone-star-in-a-sparse-update/">Maya 2026: Is Golaem the Lone Star in a Sparse Update?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Autodesk takes over Golaem Crowd</title>
		<link>https://digitalproduction.com/2024/08/05/autodesk-takes-over-golaem-crowd/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 05 Aug 2024 17:49:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Golaem]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=144233</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image-23.webp?fit=1065%2C599&quality=72&ssl=1" width="1065" height="599" title="" alt="" /></div><div><p>Autodesk acquires Golaem's intellectual property and team to strengthen its position in crowd simulation and character animation.</p>
<p>The post <a href="https://digitalproduction.com/2024/08/05/autodesk-takes-over-golaem-crowd/">Autodesk takes over Golaem Crowd</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image-23.webp?fit=1065%2C599&quality=72&ssl=1" width="1065" height="599" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:745,&quot;href&quot;:&quot;https:\/\/www.autodesk.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226214645\/https:\/\/www.autodesk.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:45:27&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-02 01:54:17&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-05 15:07:24&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-10 07:31:10&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-14 02:41:34&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-18 10:05:00&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-22 14:44:13&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-26 09:21:08&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-30 00:43:53&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-03 02:30:44&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-06 10:05:59&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-09 17:52:51&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-13 13:54:27&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-19 01:37:13&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-22 16:29:16&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-26 12:05:12&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-02 01:24:21&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-05 17:06:20&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-09 01:52:56&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-12 08:21:49&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-15 23:15:54&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-19 07:27:14&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-22 10:14:52&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-25 10:27:36&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-28 11:15:54&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-31 12:22:22&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-03 15:10:59&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-06 22:35:20&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-10 11:11:07&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-13 17:36:49&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-17 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04:31:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 15:07:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 10:05:55&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-06 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10:05:55&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-06 10:05:55&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>

<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph">Autodesk has announced the acquisition of key intellectual property rights and the development team of Golaem, a leading provider of crowd simulation solutions. This move is aimed at further strengthening and expanding Autodesk’s position in crowd simulation and character animation.</p>





<p class="wp-block-paragraph"><strong>Acquisition of Golaem by Autodesk</strong></p>





<p class="wp-block-paragraph">The acquisition includes key intellectual property (IP) and the core Golaem team. Golaem is known for its advanced crowd simulation solutions used in numerous major film and television productions. Through this acquisition, Autodesk aims to expand its expertise in character animation and crowd simulation to better meet the needs of modern VFX productions.</p>





<p class="wp-block-paragraph"><strong>Software details</strong></p>





<p class="wp-block-paragraph">Golaem offers a range of tools that can be seamlessly integrated into Autodesk Maya. These tools support users in creating realistic crowd movements and complex character behaviours. The latest version of Golaem, Golaem 9, brings significant improvements and new features, such as support for Unreal Engine, which greatly enhances real-time visualisation. Golaem also enables collaboration with other animation software via formats such as FBX and Alembic.</p>





<p class="wp-block-paragraph"><strong>Technical specifications and file formats</strong></p>





<p class="wp-block-paragraph">The integration of Golaem into Autodesk products allows the use of various file formats. Supported formats include</p>





<ul class="wp-block-list">

<li><strong>FBX</strong>: A frequently used format for the exchange of 3D data between different software applications.</li>





<li><strong>Alembic</strong>: A format for the exchange of 3D computer animation and simulation data.</li>





<li><strong>USD</strong>: Universal Scene Description, a format developed for the collaboration and exchange of 3D assets.</li>

</ul>





<p class="wp-block-paragraph"><strong>Prices and licence models</strong></p>





<p class="wp-block-paragraph">Golaem was previously available as a stand-alone licence, either as a rental licence or a permanent licence. Following its integration into the Autodesk portfolio, new licence models and pricing packages are likely to be announced, which could include both Golaem and other Autodesk products. Up-to-date pricing information and licence details should be requested directly from Autodesk – as yet we know nothing.</p>





<p class="wp-block-paragraph">For more information on the Golaem integration and detailed technical documentation, please visit the official <a href="https://www.autodesk.com/" target="_blank" rel="noreferrer noopener">Autodesk</a> and <a href="https://golaem.com/" target="_blank" rel="noreferrer noopener">Golaem</a> sites.</p>





<p class="wp-block-paragraph"><a href="https://golaem.com/content/doc" target="_blank" rel="noreferrer noopener">Golaem Documentation</a></p>





<p class="wp-block-paragraph"><a href="https://golaem.com/content/news/autodesk-acquires-key-intellectual-property-ip-and-team-golaem" target="_blank" rel="noreferrer noopener">Autodesk acquisition announcement</a></p><p>The post <a href="https://digitalproduction.com/2024/08/05/autodesk-takes-over-golaem-crowd/">Autodesk takes over Golaem Crowd</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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