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		<title>The Rise and Fall of Cyborg</title>
		<link>https://digitalproduction.com/2025/02/03/the-rise-and-fall-of-cyborg/</link>
		
		<dc:creator><![CDATA[Christoph Zapletal]]></dc:creator>
		<pubDate>Mon, 03 Feb 2025 06:43:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[5D Cyborg]]></category>
		<category><![CDATA[5D Masher]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Boxx]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[Combustion]]></category>
		<category><![CDATA[Combustion software]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Digital Effects]]></category>
		<category><![CDATA[digital finishing]]></category>
		<category><![CDATA[Discreet]]></category>
		<category><![CDATA[Discreet Flame]]></category>
		<category><![CDATA[Discreet Inferno]]></category>
		<category><![CDATA[Discreet vs Quantel]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[film editing history]]></category>
		<category><![CDATA[FilmEditing]]></category>
		<category><![CDATA[finishing]]></category>
		<category><![CDATA[Flame]]></category>
		<category><![CDATA[henry]]></category>
		<category><![CDATA[high-end VFX]]></category>
		<category><![CDATA[ibc]]></category>
		<category><![CDATA[Inferno]]></category>
		<category><![CDATA[Masher]]></category>
		<category><![CDATA[NAB]]></category>
		<category><![CDATA[node-based compositing]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OpenGL rendering]]></category>
		<category><![CDATA[optical flow VFX]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[post-production history]]></category>
		<category><![CDATA[Primatte]]></category>
		<category><![CDATA[quantel]]></category>
		<category><![CDATA[Quantel Henry]]></category>
		<category><![CDATA[Quantel iQ]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[Shake]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[timeline-based compositing]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[visual effects workflow]]></category>
		<category><![CDATA[Wildcat]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=158583</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/5D_Cyborgv2.jpg?fit=1000%2C625&quality=80&ssl=1" width="1000" height="625" title="" alt="" /></div><div><p>When we think of compositing systems of the late nineties and early two thousands, Discreet and Quantel come to mind. But for a brief time, there was a real contender to those two powerhouses: 5D Cyborg!</p>
<p>The post <a href="https://digitalproduction.com/2025/02/03/the-rise-and-fall-of-cyborg/">The Rise and Fall of Cyborg</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/christoph-zapletal/">Christoph Zapletal</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/5D_Cyborgv2.jpg?fit=1000%2C625&quality=80&ssl=1" width="1000" height="625" title="" alt="" /></div><div><p class="wp-block-paragraph">5D Cyborg was there to mix-up things before unfortunately succumbing to a premature end. So let’s timewarp back to the age of the Cyborg.</p>



<h2 class="wp-block-heading" id="h-once-upon-a-time-2001"><span id="once-upon-a-time2001">Once upon a time…2001</span></h2>



<p class="wp-block-paragraph">When you look at the high-end VFX market of the late 1990 and early 2000s, there were two very distinct paradigms facing each other. On the one side you had very expensive high end turnkey systems, such as Quantel Henry or Discreet Flame & Inferno. Those did not only have a really astronomical price tag, they were also closed off systems. Quantels Henry for example ran on proprietary hardware. </p>



<p class="wp-block-paragraph">On the other side you had an emerging market of software-only packages that were designed to run on off-the shelf hardware. While still pricey by today’s standards, those packages like Combustion, After Effects and Shake were only a fraction of the cost of the high-end counterparts, but they came at a snail-pace rendering speed and sometimes prohibitive limitations on resolutions and bit depth.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Photo_2025-01-27_114451_2.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="1080" width="822"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Photo_2025-01-27_114451_2.jpg?resize=822%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-158587" ></a><figcaption class="wp-element-caption">One of the classical stylish 5D Adverts… this one for the Masher</figcaption></figure>



<h2 class="wp-block-heading" id="h-enter-the-masher"><span id="enter-the-masher">Enter the Masher </span></h2>



<p class="wp-block-paragraph">But, apart from the high price tag, the high-end systems had another predicament they were in – lack of connectivity. Especially Henry suffered from that and tried to find solutions to open up the system while at the same time sticking with its proprietary approach. One of these solutions was the 5D Masher. 5D Solutions at that time was a plug-in developer, supplying plug-ins for a range of hosts – this was years before OFX and basically every new point release of software on the host application required a plugin update as well. And Quantel was a special case as its proprietary hardware didn’t allow it to run third-party plug-ins. 5D came up with a very unique solution. They got a rack-mountable PC workstation – build by Boxx Solutions – with a video I/O that interfaced with the Quantel system and could basically be remote controlled from there, sending off a clip via the video I/O to that workstation, called the 5D Masher. On the masher it would be processed in the background and then be send back to the host system, ready to be inserted into your composite or timeline. </p>



<p class="wp-block-paragraph">But there was a very tight bottleneck: The whole communication between the Quantel System and the Masher had to be built around Javascript. And while the processing speed of the Masher itself was acceptable, the update speed on the Quantel system to set up a plug-in was atrociously slow. Also, the artist was forced to set up only one plug-in at a time. Furthermore, plug-in setups had to be saved separately, basically undermining the whole Quantel concept of clip history. In the end, <a href="https://digitalproduction.com/2024/10/01/once-upon-a-time-there-was-a-henry/" data-type="post" data-id="147037">as explained in our previous look back at the Henry</a>, the 5D Masher was a stopgap measure that was only slowing down the inevitable fall of the proprietary solutions from Quantel.</p>



<p class="wp-block-paragraph">But the Masher also started something new at 5D Solutions: The British company got a lot of client feedback on the masher and that in essence was: Give us a Masher with a monitor and a User Interface so that we can put it next to our Finishing System. Now this part of the story might be a little bit of a retroactive legend building, but what we saw next from 5D was pretty much that: The 5D Cyborg.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/library-4k.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="702" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/library-4k.jpg?resize=1200%2C702&quality=80&ssl=1"  alt=""  class="wp-image-159283" ></a><figcaption class="wp-element-caption">Areas like the library immediately felt familiar to a Quantel or Discreet artist.</figcaption></figure>



<h2 class="wp-block-heading" id="h-unleashing-the-cyborg"><span id="unleashing-the-cyborg">Unleashing the Cyborg</span></h2>



<p class="wp-block-paragraph">In that first version it had basic 2D compositing capabilities and most of the 5D Monsters Plugins. In that iteration it couldn’t do much more than a Henry with a Masher attached but, wow, it could do that fast. The Cyborg system came – like Henry or Flame – as a turnkey solution. For that, 5D once again partnered up with Boxx Solutions and shipped it on a certified Windows NT Workstation with a Wildcat 3 Graphics Card by 3D Labs. Even the Sony 24” Monitor and the Wacom Tablet and Pen were part of that turnkey solution.</p>



<p class="wp-block-paragraph">I started my very first employment as a junior Henry Artist at “Das Werk” in Frankfurt in the Summer of 2001. At that time “Das Werk” was a beta site for 5D Cyborg and Thomas Maier, now a respected colorist, was taking care of the beta as a student intern. Seeing how he was able to very quickly put something together that took me ages to run through the Masher really got me hooked. When he ended his internship I spent every free minute of my time in that beta suite. But unlike Thomas I was a full employee, expected to do my share of jobs. Trying to fit in my ever growing fascination with Cyborg into my daily work schedule was easier than expected. I just started to offload more and more effects work to that Cyborg system. Also, it was a gap I could jump into. I wanted to grow beyond the Quantel systems, but at that time, the only alternative would have been Discreet Inferno. Now those machines were not only expensive, but also fully booked.  Also, there was a more-than-healthy rivalry between the Discreet Artists and the Quantel Artists. Back then you were either one or the other: The Quantel Artists were considered grunt workers that took brute-force approaches by the Discreet Artists. In turn the Discreet Artists were thought of as overthinking divas by the Quantel Artists. But in the end it was far easier for me to dig into the machine that nobody else cared about rather than fighting to get some precious screen time on a fully booked Inferno Workstation. Easing me into this was the fact that Cyborg was Windows-based. I knew my way around that OS as opposed to UNIX, which was back then the Infernos OS.</p>



<p class="wp-block-paragraph">My interest in Cyborg didn’t go unnoticed. As a Junior Artist, I often sat in the passenger seat of client-attended Henry sessions. With my knowledge of Cyborg I could apply myself much more. It started with really simple conversion tasks. Load a file sequence into Cyborg and let it play in loop so that we can capture it into Henry. By today’s standards it is unfathomable that a seven-figure workstation was not able to do that on its own in the early 2000s. From there it continued with Rotos, Tracking and of course Plug-Ins. And the senior Henry artists saw the added value. “Das Werk” had four Henry Infinity suites at that time and it was decided to equip two of these suites with a Cyborg System.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/desktopdr.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/desktopdr.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-158595" ></a></figure>



<p class="wp-block-paragraph">The delivery of those two machines coincided with the release of version 2 of the Cyborg software – and this was the time where one could see that 5Ds ambitions were much higher than a simple assist workstation. EDL Conform, 3D Compositing environment and Timeline Editing truly unleashed the Cyborg. It was also at that time that 5D further defined the product line-up: There was a Cyborg S with Standard Definition I/O and just 2D compositing capabilities for roughly € 120.000 and a High Definition version called Cyborg M with all the bells and whistles for € 210.000 – an astronomical sum by today’s standard, but, as Alex Gabrysh wrote in his Cyborg v2 review in Digital Production 2002:04 “No matter which configuration of Cyborg you wish for, the price is a battle cry to competing systems and will definitely shake things up.”  </p>



<p class="wp-block-paragraph">The 3D environment was blistering fast compared to all the competition out there. It really took advantage of the Wildcat 3 Graphics Card and the software utilizing OpenGL. In that regard 5D was unique – while the hardware was not custom-built like Henry nor the operating system customized like with Discreet, it was not written for generic off-the-shelf hardware either. When you ran Cyborg without that specific card, the 3D environment was much more unresponsive and more on par with the performance of Shake and Combustion at that time.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/deformdr.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="742" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/deformdr.jpg?resize=1200%2C742&quality=80&ssl=1"  alt=""  class="wp-image-158597" ></a><figcaption class="wp-element-caption">What a beautiful sight to a Quantel artist’s sore eyes… a proper 3D environment with up to eight Open-GL powered lights.</figcaption></figure>



<h2 class="wp-block-heading" id="h-what-makes-a-cyborg"><span id="what-makes-a-cyborg">What makes a Cyborg?</span></h2>



<p class="wp-block-paragraph">The user interface took its lessons much more from the high end workstations than from the software-only solutions. The interface was clean, had no floating windows and was very clip-centric. Clips could be organized on reels and also edited there. But the real timeline, which was introduced in Version 2, didn’t live on that desktop. Rather, it was sitting right inside the compositing module – called “Create” – and it lived there as a node. This was a revelation. Neither Henry nor Flame/Inferno possessed a multi-layer timeline. Those were only privy to editorial systems at that time which in turn couldn’t deliver broadcast quality. But with a timeline as a node, artists were able to insert effects up and downstream of the edit, host multiple edits in the same compositing set up and change timings of layers while working inside their composite.</p>



<p class="wp-block-paragraph">Another feature that made Cyborg unique between the two giants of Henry and Flame/Inferno was the native implementation of Primatte. At that time Primatte was so far ahead of its competition and having that right inside of your finishing system was just awesome. But Cyborg also broke new ground in other areas. Already in version 1 it had optical flow functionality quite ahead of its competition. Not only were the results pretty good, it also had a very clever approach to rendering. With Cyborg being clip-centric, the Motion estimation was rendered as a separate clip just once, giving the artist the ability to process multiple versions of a timewarp without going through constant re-Renders. Once again, this is expected behavior today, but at that time, almost all software packages were either rgb or rgba-based. Nuke was the first software to really embrace the concept of multi-channel and really utilize AOVs, and that was made available to the industry only in 2002.</p>



<p class="wp-block-paragraph">The point tracker inside of Cyborg was far superior to the one in Henry and also the first one that could give the famous discreet tracker a run for its money. Also it came along with the very nice pre-tracking feature, where you could already see a HUD preview of your track while placing the tracker. And the paint module, while not being vector-based and hence destructive, introduced the ability to rotate the canvas either by shortcut or the 4D mouse that shipped with a Wacom tablet at that time. If you think that some of these features sound somewhat familiar, just keep on reading, we will get to that part of the story. </p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/multiple-trackersdr.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="746" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/multiple-trackersdr.jpg?resize=1200%2C746&quality=80&ssl=1"  alt=""  class="wp-image-158599" ></a><figcaption class="wp-element-caption">That’s a lot of trackers…</figcaption></figure>



<h2 class="wp-block-heading" id="h-making-an-impression"><span id="making-an-impression">Making an impression</span></h2>



<p class="wp-block-paragraph">To describe the impact Cyborg had onto our industry at that time one simply had to walk Hall 7 of the IBC in Amsterdam in 2001. Discreet had a huge booth with multiple workstations and Quantel’s booth doubled the discreet one in size, sporting a stage with seats for up to fifty attendees. Quantel presented its new flagship product, the iQ. While the hardware was impressive, the software was really not there yet, especially in regards to compositing. There were rumors that discreet was working on a new architecture, but it would take until NAB 2002 for Mezzo and Strata to be revealed. And then, near the south wall of Hall 7, was the 5D booth – and that one was crowded. Not for the plugins, not for the swag, but for Cyborg. Cyborg was the buzzword of that show and people talked about this machine being a potential Flame-killer. </p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/advertdr.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="1080" width="875"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/advertdr.jpg?resize=875%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-158601" ></a><figcaption class="wp-element-caption">One of the adverts from that famous IBC 2001</figcaption></figure>



<p class="wp-block-paragraph">The two Cyborg systems were set up at Das Werk right alongside two of the Henrys. That really kickstarted my involvement in productions. What happened was that a symbiosis formed between the Senior Artist and me as a Junior Artist. While I would introduce them to the capabilities of the Cyborg and a file-based workflow, they would teach me about compositing itself and – even more important back then – the fine art of working with clients. To this day I am still grateful for all things I learned back then and for having such great teachers.</p>



<p class="wp-block-paragraph">The Cyborg also broadened the spectrum of jobs I could participate in: Unlike Henry, Cyborg was resolution-independent. So when a Barilla Commercial directed by Wim Wenders came in and it was clear that the two Infernos would not be enough compositing power to finish this project in time, the Cyborgs were a welcome addition and I got my very first taste of high-resolution work. And while the crashy Paint module gave me headaches, the crowd replication work we did on that was really something for the twenty-two year old me.</p>



<p class="wp-block-paragraph">However, not everything was great. With 5D still being a plug-in manufacturer, support for third party plugins was not exactly exuberant. There were no Gen-Arts Sapphire Plugins, neither was there a Cyborg version of the Tinder Tools by The Foundry – Yes, back than The Foundry was still a plug-in company. Versions of Knoll Lens Flare Pack and Digital Arnachy’s Text Arnachy were announced, but…</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/5D_Cyborgv2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1000"  height="625"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/5D_Cyborgv2.jpg?resize=1000%2C625&quality=80&ssl=1"  alt=""  class="wp-image-158603" ></a><figcaption class="wp-element-caption">Right inside Create, Cyborgs compositing environment</figcaption></figure>



<h2 class="wp-block-heading" id="h-stock-market-disasters-legal-battles-and-new-adventures"><span id="stock-market-disasters-legal-battles-and-new-adventures">Stock market disasters, legal battles and new adventures</span></h2>



<p class="wp-block-paragraph">Out of the blue customers were hit by the news that the 5D closed offices on October 11th, 2002. That was only one month after IBC, where 5D announced a cheaper solution based on Cyborg called Eclypse and previewed the 2.5 version of the Cyborg software. So what has happened? A couple of years before, 5D Solutions sold a totally different part of their business, the printing division, to a company called Global Graphics for 24.7 Million Euro. Most of this amount however, was paid in stocks. During the dot com crisis, these stocks plummeted, but 5D was still liable for taxes on the original price of the stock at the time of the purchase. One could basically call this second degree murder by the stock market. The offices in London, L.A. and Miami were closed and all the assets went into litigation.</p>



<p class="wp-block-paragraph">At the time I thought my time with Cyborg would now come to a very abrupt end – I was heartbroken. Little did I know that it would take another five years for me to finally part ways with that little monster of a machine. What took much less time was the liquidation of 5D itself. The people responsible for the plug-in division bought the division out of the liquidation mass themselves and founded Speedsix software. For seven years they maintained the Monster plug-in set until they eventually got bought by rival GenArts, known for their set of Sapphire plug-ins, in 2009. It should be another seven years before GenArts, in turn, is bought by Boris FX. While the monsters themselves are no longer around, some of them found their way into the Sapphire’s Suite of plug-ins.</p>



<p class="wp-block-paragraph">And Cyborg itself? For two months, the user base held its collective breath.There were rumors that Quantel, Thomson, Avid, even Apple might be interested in picking up the reins on Cyborg. In the end, Discreet, by then already part of Autodesk, bought the intellectual property on Cyborg. Naturally, I hoped of course that Quantel would win the bid – but the “best of both worlds” scenario that I envisioned back then might have been a little bit biased. </p>



<p class="wp-block-paragraph">Now suddenly Discreet owned the property that was once labelled as a potential Flame-killer. They did what you would expect – kill the product. But, eventually, over the years, some of my more beloved Cyborg features found their way into Autodesk products. It would just take a couple of more years for me to find them there.</p>



<p class="wp-block-paragraph">Some of the developers and management divided however that this was not the end and founded Assimilate Inc. and build Scratch – a color grading and digital intermediate solution that is still on the market today. While many of us tried to see in Scratch the spiritual successor to Cyborg, it was clearly a very different product aimed at a different task in our industry. The only ones that begged to differ in this matter was Autodesk, who sued Assimilate Inc. in 2008 on the grounds that they allegedly infringed on the Cyborg intellectual property that they purchased back in 2002. The example Autodesk gave was the functionality of a Confirm/Escape button and the concept of a pop-up calculator window. It seemed as petty back then as it does now, as these concepts even back then were not unique to neither Cyborg nor Flame. However, in 2010 Assimilate settled with Autodesk, acknowledging that Cyborg code was actually used in Scratch. </p>



<h2 class="wp-block-heading" id="h-not-quite-dead-yet"><span id="not-quite-dead-yet">Not quite dead yet</span></h2>



<p class="wp-block-paragraph">But the effects of companies getting into rough water and new companies emerging were not limited to software companies. In spring of 2003, while “Das Werk” itself was in chapter 11, a new company emerged, with me being one of their first employees. The company was called “Acht Frankfurt”, and started off with two Henrys, one brand-new Quantel eQ and four Cyborgs. Three of them were actually previously owned by CIS Hollywood and used on the first Season of “Star Trek – Enterprise”. This fact  thrilled me – being a huge Trekkie my whole life – to no end.</p>



<p class="wp-block-paragraph">So why would a freshly founded company invest in a defunct product? Well, the answer is quite simple: By then all the Artists joining Acht were quite skilled in using Cyborg – we were able to work on these machines from day one. We couldn’t anticipate that these actually held up until October 2007. That was when Acht switched to Autodesk Flame. Up until that point we threw so much work at those machines they were not necessarily designed to do. For Lexus we did a 10:1 master, 5760×576 pixel. In 2005 we actually increased this to almost 8K for a installation for Mercedes Benz. This was something no other workstation could do at the time, most of them being limited by 4k width at the max. We also did a music promo with a runtime of three and a half minutes, containing up to nine layers of bluescreen. Comped by a single artist in nine days. This would not have been possible without the native primatte keyer.</p>



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<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/IMG_4166.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="800" width="1200"  decoding="async"  data-id="158608"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/IMG_4166.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-158608" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/IMG_4177.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="1080" width="720"  decoding="async"  data-id="158606"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/IMG_4177.jpg?resize=720%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-158606" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/IMG_4256.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="800" width="1200"  decoding="async"  data-id="158607"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/IMG_4256.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-158607" ></a><figcaption class="wp-element-caption">The Carwalk…one of the many projects realised on the 5D Cyborg.</figcaption></figure>
</figure>



<p class="wp-block-paragraph">But there were also drawbacks. Cyborg stopped being developed before it reached a critical mass in the industry – hence we had no freelancer base to scale up our workforce. And while we were able to squeeze an impressive number of years out of the system, with it being centered around the Wildcat III, we had no option to increase the performance of those workstations. As long as the jobs were predominantly SD, this was not an issue, but by 2007 it was clear that Acht needed workstations for the HD age.</p>



<p class="wp-block-paragraph">For me, there was a certain irony that Acht took delivery of the Flame systems that were going to replace the Cyborgs on the very last day I worked for that company. But at my next location, Deli Pictures in Hamburg, i was finally able to get my hands on a Flame and boy, did i find some old friends. A number of features have actually made it into Flame. The concept of a timeline residing inside of the compositing environment, the rotatable canvas in paint and of course the optical flow for slow motions and many more little features showed up.</p>



<p class="wp-block-paragraph">So what is the legacy of cyborg? In my opinion, it cannot be underestimated how cyborg bridged the gap between the proprietary world of the nineties and the open, networked and connected world we do find ourselves in today. Cyborg entered the scene at just the right time and dared to do things differently. In a relatively short timespan, 5D was able to put together a system that gave the two market leaders a run for their money. Also bear in mind that around that time a lot of companies tried to enter the compositing market. There was Sony’s ill-fated Soccrato, there was Tremor by Nothing real and some more tried. Even the established companies Quantel and Discreet tried to reinvent themselves with new products, and both of them failed as well. Developing a compositing, let alone a finishing application is very hard work. There is a reason why all the major compositing applications out there today reach back for at least thirty years. And for a very brief moment, there was a Cyborg out there who was about to shake all that up. One can only dream what would have been…</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/02/03/the-rise-and-fall-of-cyborg/">The Rise and Fall of Cyborg</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/christoph-zapletal/">Christoph Zapletal</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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		<title>Once upon a time, there was a Henry</title>
		<link>https://digitalproduction.com/2024/10/01/once-upon-a-time-there-was-a-henry/</link>
		
		<dc:creator><![CDATA[Christoph Zapletal]]></dc:creator>
		<pubDate>Tue, 01 Oct 2024 09:11:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[das werk]]></category>
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		<category><![CDATA[henry]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Henry-Hardware-Kopie.png?fit=1200%2C750&quality=72&ssl=1" width="1200" height="750" title="" alt="" /></div><div><p>Everything used to be better - that's nonsense, of course. But nostalgia also has its very own charm. And so we want to take a look back at the supposedly good old days in a magazine that usually keeps its eyes curiously open to the future. Completely subjective, beautifully coloured and deliberately seen through rose-tinted glasses.</p>
<p>The post <a href="https://digitalproduction.com/2024/10/01/once-upon-a-time-there-was-a-henry/">Once upon a time, there was a Henry</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/christoph-zapletal/">Christoph Zapletal</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Henry-Hardware-Kopie.png?fit=1200%2C750&quality=72&ssl=1" width="1200" height="750" title="" alt="" /></div><div><p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">My first contact with a Quantel Henry was during my training as a media designer for image and sound at Voss TV Ateliers in Düsseldorf at the end of the nineties. In addition to three Avids, a Discreet Logik Inferno and two tape-based editing systems, there was one of these wickedly expensive effects systems from England. Of course, each of these systems was housed in its own suites designed for customer visits and the more expensive the respective suite was, the less likely it was that a young, pimply-faced apprentice like yours truly would be allowed anywhere near it. So I could only get an idea of what a Henry was and what you could do with it bit by bit. But as soon as I had formed a reasonably clear picture, I knew that I wanted to work on the Henry.</p>



<figure class="wp-block-gallery has-nested-images columns-8 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Colour-Fettle-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200" decoding="async" data-id="147039" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Colour-Fettle-Kopie.png?resize=1200%2C750&quality=72&ssl=1" alt="Von Haus aus war der Henry im YUV-Farbraum unterwegs. Beim „Colour Fettle“ musste 
man entsprechend umdenken." class="wp-image-147039"/></a><figcaption class="wp-element-caption">By default, the Henry was in the YUV colour space. With the “Colour Fettle”, <br />you had to rethink things accordingly.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Damals-wurde-die-Kundschaft-mit-dem-firmeneigenen-Helikopter-oder-wie-hier-auch-per-Quantel-Jet-eingeflogen.-4k.png?quality=72&ssl=1"><img data-recalc-dims="1" height="1080" width="732"  decoding="async"  data-id="147040"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Damals-wurde-die-Kundschaft-mit-dem-firmeneigenen-Helikopter-oder-wie-hier-auch-per-Quantel-Jet-eingeflogen.-4k.png?resize=732%2C1080&quality=72&ssl=1"  alt="Damals wurde die Kundschaft mit dem firmeneigenen Helikopter oder – wie hier – auch per Quantel-Jet eingeflogen."  class="wp-image-147040" ></a><figcaption class="wp-element-caption">Back then, customers were flown in by the company’s own helicopter or – as here – by Quantel jet.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Das-Frankfurter-Werk-wusste-seine-Henry-Suiten-in-Szene-zu-setzen.png?quality=72&ssl=1"><img data-recalc-dims="1" height="817" width="1200"  decoding="async"  data-id="147041"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Das-Frankfurter-Werk-wusste-seine-Henry-Suiten-in-Szene-zu-setzen.png?resize=1200%2C817&quality=72&ssl=1"  alt="Das Frankfurter Werk wusste, seine Henry-Suiten in Szene zu setzen."  class="wp-image-147041" ></a><figcaption class="wp-element-caption">The Frankfurt factory knew how to showcase its Henry suites.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Desktop-Packs-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  data-id="147042"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Desktop-Packs-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Minimalismus pur – das Henry Interface um 1998"  class="wp-image-147042" ></a><figcaption class="wp-element-caption">Pure minimalism – the Henry Interface around 1998</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Heiko-Leitsch-in-der-Henry-Suite-Nummer-1-im-Werk-Frankfurt.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="437"  data-id="147043"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Heiko-Leitsch-in-der-Henry-Suite-Nummer-1-im-Werk-Frankfurt.png?resize=1200%2C437&quality=72&ssl=1"  alt="Heiko Leitsch in der Henry Suite Nummer 1 im Werk Frankfurt."  class="wp-image-147043" ></a><figcaption class="wp-element-caption">Heiko Leitsch in Henry Suite number 1 at the Frankfurt factory.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Henry-Blender-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  data-id="147044"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Henry-Blender-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Das Compositing Environment von Henry – Der Blender"  class="wp-image-147044" ></a><figcaption class="wp-element-caption">The compositing environment of Henry – The Blender</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image2-4k.png?quality=72&ssl=1"><img data-recalc-dims="1" height="791" width="1200"  decoding="async"  data-id="147045"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image2-4k.png?resize=1200%2C791&quality=72&ssl=1"  alt="Zwischen zwei Goblins wird der nächste Chupa-Chups-Commercial bearbeitet."  class="wp-image-147045" ></a><figcaption class="wp-element-caption">The next Chupa Chups commercial is edited between two goblins.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Neben-vielen-Bandmaschinen-hatte-auch-hier-der-Henry-seinen-platz-der-Technik-Raum-im-Frankfurter-Werk.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="440"  data-id="147046"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Neben-vielen-Bandmaschinen-hatte-auch-hier-der-Henry-seinen-platz-der-Technik-Raum-im-Frankfurter-Werk.png?resize=1200%2C440&quality=72&ssl=1"  alt="Neben vielen Bandmaschinen hatte auch hier der Henry seinen Platz – der Technik-Raum im Frankfurter Werk."  class="wp-image-147046" ></a><figcaption class="wp-element-caption">In addition to many tape machines, the Henry also had its place here – the technical room at the Frankfurt plant.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-ALF-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  data-id="147047"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-ALF-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Der Tracker kam aus Newbury, nicht von Melmac... ALF stand für Auto Lock Follow. "  class="wp-image-147047" ></a><figcaption class="wp-element-caption">The tracker came from Newbury, not Melmac… ALF stood for Auto Lock Follow. </figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Masher-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  data-id="147049"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Masher-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Plug-ins auf dem Henry – alles andere als intuitiv ..."  class="wp-image-147049" ></a><figcaption class="wp-element-caption">Plug-ins on the Henry – anything but intuitive …</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Packs-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  data-id="147050"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Packs-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Minimalismus pur – das Henry Interface um 1998"  class="wp-image-147050" ></a><figcaption class="wp-element-caption">Pure minimalism – the Henry interface around 1998</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Tablet-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  data-id="147051"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Tablet-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Das typische Layout eines Henry-Arbeits­platzes."  class="wp-image-147051" ></a><figcaption class="wp-element-caption">The typical layout of a Henry workstation.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Ralf-Drechsler-an-einem-der-ersten-Henrys-in-Deutschland.png?quality=72&ssl=1"><img data-recalc-dims="1" height="806" width="1200"  decoding="async"  data-id="147053"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Ralf-Drechsler-an-einem-der-ersten-Henrys-in-Deutschland.png?resize=1200%2C806&quality=72&ssl=1"  alt="Ralf Drechsler an einem der ersten Henrys in Deutschland."  class="wp-image-147053" ></a><figcaption class="wp-element-caption">Ralf Drechsler at one of the first Henrys in Germany.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/WhatsApp-Image-2024-07-26-at-14.45.29.png?quality=72&ssl=1"><img data-recalc-dims="1" height="1080" width="810"  decoding="async"  data-id="147054"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/WhatsApp-Image-2024-07-26-at-14.45.29.png?resize=810%2C1080&quality=72&ssl=1"  alt="Die einzelnen Boards des Henrys dienen hier noch als Wanddeko."  class="wp-image-147054" ></a><figcaption class="wp-element-caption">The individual Henry boards are still used here as wall decorations.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Zwischen-zwei-Goblins-wird-der-naechste-Chupa-Chups-Commercial-bearbeitet.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="895"  height="589"  data-id="147055"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Zwischen-zwei-Goblins-wird-der-naechste-Chupa-Chups-Commercial-bearbeitet.png?resize=895%2C589&quality=72&ssl=1"  alt="Zwischen zwei Goblins wird der nächste Chupa-Chups-Commercial bearbeitet."  class="wp-image-147055" ></a><figcaption class="wp-element-caption">The next Chupa Chups commercial is being worked on between two goblins.</figcaption></figure>
</figure>



<h2 class="wp-block-heading" id="h-of-heavy-boxes-and-rodents"><span id="of-heavy-boxes-and-rodents">Of heavy boxes and rodents</span></h2>



<p class="wp-block-paragraph">So what was this machine that the young apprentice found so fascinating? The Henry was an online compositing and finishing system from the British company Quantel. The Henry had proprietary hardware designed and produced by Quantel, which was directly addressed by software from the same company. Anyone who thinks Apple’s approach of closely integrating hardware and software is restrictive did not experience Quantel back then. Every major function within the software was assigned to a dedicated board in the mainframe. The whole thing was supplemented by memory. </p>



<p class="wp-block-paragraph">A considerable 30 minutes of memory for the time. In an incredible 720 × 576 pixels. But uncompressed. This memory was then distributed across two so-called Dylans. These were the Henry’s disc arrays and if you wanted to keep your discs in the right place, you’d better carry them in pairs. So, one mainframe, two Dylans and – bang – 24 units were occupied in the rack. Because you didn’t put a Henry under or on the table, but of course he sat in the cooled technical room. The artist was then given a keyboard in his suite, a – let’s say – generously sized tablet with a pen and a hardware accessory that is really hard to imagine today. A kind of thumbstick that you could hold in your hand, with four buttons arranged above it. Quantel officially called it the Hand Control Unit, everyone else called it a rat. And what did the future Henry Artist view his work on? On a class 1 Sony PAL monitor. The Henry was not familiar with a dual-monitor layout. </p>



<p class="wp-block-paragraph">In keeping with the Henry’s minimalist design, the broadcast monitor also became a GUI monitor. The user interface could be shown and hidden by swiping to the side with the pen. So it was natural to spend eight, ten or sometimes even fourteen hours in front of these things clocked at fifty hertz. The fact that you went home afterwards with a bit of a headache probably needs no further explanation. What we should mention, however, is the price. As the Henry was available in various expansion stages, was later supplemented by the Editbox at the bottom and the Henry Infinity at the top, and price lists were well-kept trade secrets, it is very difficult to give a clear answer here. </p>



<p class="wp-block-paragraph">But to give an order of magnitude: You could easily buy your own home with the money you wanted to invest in Quantel equipment. It is said that a fully equipped Henry Infinity could be bought for 1.4 million Deutschmarks in 1998. And Quantel knew how to collect this money: Important customers were flown to Newbury in the company’s own helicopter to convince themselves of the merits of their future Henry.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Tablet-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Tablet-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Das typische Layout eines Henry-Arbeits­platzes."  class="wp-image-147051" ></a><figcaption class="wp-element-caption">The typical layout of a Henry workplace.</figcaption></figure>



<h2 class="wp-block-heading" id="h-welcome-to-henry"><span id="welcome-to-henry">Welcome to Henry</span></h2>



<p class="wp-block-paragraph">The price and the proprietary hardware explain why it was so difficult for my younger self to get hold of and learn the Henry in the first place. This machine had to be well booked to amortise the enormous purchase and maintenance costs. Nobody wanted to risk a greenhorn accidentally deleting the current Persil campaign because he needed storage space for his first attempts. To make matters worse, YouTube and the like did not yet exist as a source for tutorials. </p>



<p class="wp-block-paragraph">So without an experienced artist to take me under his wing, it wasn’t going to work. But with some negotiating skills, I managed to convince the two Henry artists in my training company. Now I was finally allowed to take my first steps on the legendary machine myself. Some time later, I finally got my hands on five training tapes, which I played on my VHS recorder until they were unrecognisable. This is what the granddaddy of online tutorials looked like.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Desktop-Packs-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Desktop-Packs-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Minimalismus pur – das Henry Interface um 1998"  class="wp-image-147042" ></a><figcaption class="wp-element-caption">Pure minimalism – the Henry interface around 1998</figcaption></figure>



<p class="wp-block-paragraph"><br />The Henry’s interface was very special. The decision to turn the broadcast monitor into a GUI monitor at the same time required a number of decisions. The lower quarter of the screen was reserved for the menu, the rest consisted of either the content to be edited or the desk. Anyone who thinks of a PC desktop when they hear “desk” is unfortunately only partly right. This is because Henry used a completely different analogy to visualise the handling of data than pretty much every other software manufacturer. </p>



<p class="wp-block-paragraph">While the classic PC is based on the analogy of a desk with folders and files stored in it, Henry used the analogy of a cutting table, which was widely used at the time. This desktop had three reels, i.e. film racks, on which clips could be stored. This was quite logical, as most of the artists who were to work with Henry came from the analogue film world and had had little or no contact with classic PCs. Henry was released in 1992, when digitalisation was still really new territory.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Packs-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Packs-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Minimalismus pur – das Henry Interface um 1998"  class="wp-image-147050" ></a><figcaption class="wp-element-caption">Pure minimalism – the Henry interface around 1998</figcaption></figure>



<p class="wp-block-paragraph"><br />Clips could be sorted and edited in the centre and right-hand reels, while so-called packs could be created in the left-hand reel. Packs were several clips that could be layered on top of each other and then taken into the “Blender”, the compositing area of the Henry. And there you had transforms, blur, colour correction and keying at your disposal. That was it. No 3D environment. No node tree. Plug-ins? When I asked about plug-ins, a very self-confident Quantel employee simply said: “Mr Zapletal, a good artist doesn’t need plug-ins”. Fortunately, Quantel had integrated its then already famous Paintbox into the system and tracking took place in a module called “ALF” – Auto Lock Follow. The marketing team had once again gone all out for the christening.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-ALF-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-ALF-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Der Tracker kam aus Newbury, nicht von Melmac... ALF stand für Auto Lock Follow."  class="wp-image-147047" ></a><figcaption class="wp-element-caption">The tracker came from Newbury, not Melmac… ALF stood for Auto Lock Follow. </figcaption></figure>



<p class="wp-block-paragraph">At that time, the number of layers I could take into the Blender was limited to six. You can’t really imagine it today, but that was enough for a lot of comp tasks back then or you just worked in several steps. Nevertheless, I was absolutely thrilled when “my” Henry got an update. Suddenly I had a Henry V8 under my fingers, so eight layers in Blender. </p>



<p class="wp-block-paragraph">But there were also two other features: Firstly, I now had a small audio mixer with eight motorised controls next to my tablet, which then moved according to the set level when the clip was played. This was pretty pointless when editing commercials, but it was a party trick favoured by many customers. </p>



<p class="wp-block-paragraph">Secondly, clip history. The setup no longer had to be saved separately in the library, but was virtually “attached” to the clip. A rendered clip could now simply be inserted into an edit, cut, blended or used in any other way and then removed and edited again at any later point in time. This was an incredible time-saver and made my work on the Henry much faster.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Ralf-Drechsler-an-einem-der-ersten-Henrys-in-Deutschland.png?quality=72&ssl=1"><img data-recalc-dims="1" height="806" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Ralf-Drechsler-an-einem-der-ersten-Henrys-in-Deutschland.png?resize=1200%2C806&quality=72&ssl=1"  alt="Ralf Drechsler an einem der ersten Henrys in Deutschland."  class="wp-image-147053" ></a><figcaption class="wp-element-caption">Ralf Drechsler on one of the first Henrys in Germany.</figcaption></figure>



<h2 class="wp-block-heading" id="h-speed-is-everything"><span id="speed-is-everything">Speed is everything.</span></h2>



<p class="wp-block-paragraph">And that brings us to the Henry’s real strength: speed. Because this resulted not only from the incredibly fast proprietary hardware at the time, but above all from a very well thought-out user interface. The menus were organised in a strict hierarchy from left to right, with no windows or nested menus. All in all, the Henry had an estimated three hundred different buttons. That’s what you call focussing on the essentials. The consistent use of the tablet was another reason for this speed. If you had the rat in one hand and the pen in the other, you could work incredibly quickly. The thumbstick and the four buttons were context-sensitive, so you didn’t need any shortcuts in Henry. The keyboard was only needed in the library for saving and searching. And the use of the pen was also miles ahead of its time. Swiping outside the tablet area was the way to switch between full-screen view and menu view or to retrieve a clip that had been thrown away. Because in the Henry there was neither a rubbish bin nor an undo function. A clip that was no longer needed was placed on the “CRF” – the cutting room floor. The analogy to the cutting table was also consistently applied here. And if you did need it, you simply swiped the pen outside the desktop – and it was back on the pen. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Heiko-Leitsch-in-der-Henry-Suite-Nummer-1-im-Werk-Frankfurt.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="437"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Heiko-Leitsch-in-der-Henry-Suite-Nummer-1-im-Werk-Frankfurt.png?resize=1200%2C437&quality=72&ssl=1"  alt="Heiko Leitsch in der Henry Suite Nummer 1 im Werk Frankfurt."  class="wp-image-147043" ></a><figcaption class="wp-element-caption">Heiko Leitsch in Henry Suite number 1 at “Das Werk” in Frankfurt.</figcaption></figure>



<p class="wp-block-paragraph">However, the functionality that I still miss today with my Wacom is the “dropping” of a clip. If you had a clip on the pen, for example to take it to another module such as the Paintbox, and you changed your mind, you simply lifted the pen a little further up from the tablet and the clip was put back in its original place – i.e. dropped.</p>



<p class="wp-block-paragraph">And there was another area where Henry consistently lived out the speed – in editing. Just as there was no node tree, there was also no timeline. Clips were cut together on the desktop in the centre and right reel. This could either be done with “unfolded” clips, where you could see every single frame (realistically a maximum of four frames, more did not fit into the PAL resolution) or with “folded” clips, where every single cut image could be seen as a thumbnail. If you had attached two clips to each other, you could move the cut by dragging the pen up or down between the two clips using a yellow handle. quantel called this technique “gestural editing”. Operations such as fades or wipes (it was the nineties after all) were carried out directly in the Full Screen Viewer or via the menu on the desktop. </p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Masher-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Quantel-Masher-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Plug-ins auf dem Henry – alles andere als intuitiv ..."  class="wp-image-147049" ></a><figcaption class="wp-element-caption">Plug-ins on the Henry – anything but intuitive …</figcaption></figure>



<p class="wp-block-paragraph">If you came from AVID, it was all very confusing, but once you got the hang of it and had a good logic of how to organise your rushes, your edit and your comps on the three reels, you could cut incredibly quickly. But where there was no timeline, there was also no multi-layer timeline. And so with graphics such as corner logos, URLs and the like, you were spoilt for choice – either you rendered the corresponding logo separately on each individual edit, which could get really out of hand, especially with cut speed ramps, or you committed all your edits and then overlaid the graphics completely. In this case, it was necessary to save everything properly in the library so that you could still see what had happened when afterwards.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Colour-Fettle-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Colour-Fettle-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Von Haus aus war der Henry im YUV-Farbraum unterwegs. Beim „Colour Fettle“ musste man entsprechend umdenken."  class="wp-image-147039" ></a><figcaption class="wp-element-caption">By default, the Henry worked in the YUV colour space. With “Colour Fettle” you had to 
you had to rethink accordingly.</figcaption></figure>



<h2 class="wp-block-heading" id="h-who-needs-folders"><span id="who-needs-folders">Who needs folders..</span></h2>



<p class="wp-block-paragraph">The library – this was probably the slowest and toughest part of the Henry. While all the other components had their dedicated boards with incredibly fast processors, the library was managed by a 20 megahertz Motorola CPU. So just listing the entire library could give you time for a coffee break. More problematic was that the library had no folder structure or even the concept of a folder. You could either scroll through the library and manually search for the clip you wanted or use the search function – which again called the terribly slow Motorola CPU into action. If you consider that originally each pack, which was basically the setup for a comp, had to be stored separately without a folder, it becomes clear how important a proper naming convention was here. Unfortunately, among my colleagues at the time, the longer the session and the more nonsensical the customer feedback became, the more and more swear words crept into the names. I won’t reproduce them here for obvious reasons; no-one back then would speak to their mum in the way they called these set-ups. In the end, we knew that the wilder the name, the closer it was to the final version.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Henry-Blender-Kopie.png?quality=72&ssl=1"><img data-recalc-dims="1" height="750" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Henry-Blender-Kopie.png?resize=1200%2C750&quality=72&ssl=1"  alt="Das Compositing Environment von Henry – Der Blender"  class="wp-image-147044" ></a><figcaption class="wp-element-caption">The compositing environment of Henry – The Blender</figcaption></figure>



<p class="wp-block-paragraph"><br />Clip History was perhaps not intended to help with the beauty of the language, but with the management of the many setups. Because – at least that’s the theory – if every clip that is blended in a timeline carries its setup with it, you would only have to save one timeline and thus have everything saved. And this worked well in many scenarios. But as soon as speed ramps, sandwich fades or the aforementioned graphics over several cuts came into play, it became difficult and you had to save individual steps again and the library grew again.<br />Under the bonnet, however, the library was really ahead of its time. I still remember two features very well: firstly, Frame Magic. The name sounds pompous, but in the end it simply meant that every frame in the library was well referenced, thus preventing frames from being loaded twice unnecessarily. With thirty minutes of PAL memory, this was a highly desirable feature. When copying clips, new media was never created, only referenced. When conforming or loading archives, Henry always checked whether this media was already in the system. This was a surprisingly good way to manage the limited memory.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Neben-vielen-Bandmaschinen-hatte-auch-hier-der-Henry-seinen-platz-der-Technik-Raum-im-Frankfurter-Werk.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="440"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Neben-vielen-Bandmaschinen-hatte-auch-hier-der-Henry-seinen-platz-der-Technik-Raum-im-Frankfurter-Werk.png?resize=1200%2C440&quality=72&ssl=1"  alt="Neben vielen Bandmaschinen hatte auch hier der Henry seinen Platz – der Technik-Raum im Frankfurter Werk."  class="wp-image-147046" ></a><figcaption class="wp-element-caption">In addition to many tape machines, Henry also had his place here – the technology room at “Das Werk” in Frankfurt.</figcaption></figure>



<h2 class="wp-block-heading" id="h-whoever-writes-archives-stay-alive"><span id="whoever-writes-archives-stay-alive">Whoever writes archives, stay alive ..</span></h2>



<p class="wp-block-paragraph">Speaking of archives. Just like ingest and playout, these were tape-based. So not LTO or a similar data format, but based on D1 and later Digital Betacam. The media was written to the video tape and all meta and audio data to an MO – a magneto-optical disc with an incredible 640 MB of memory. Once a job was finished, the MO was placed in the Henry drive, a tape machine was connected and every single clip, including any handles in the timeline, was played onto the tape. </p>



<p class="wp-block-paragraph">If there were comps with clip history in the timeline, the source clips used were also played. If the same job then had to be reloaded, all of this was loaded again. However, since Frame Magic also applied here, meaning that in case of doubt only things were archived that had not already been archived on this tape before, at some point Henry began to rewind and rewind the tape wildly, loading two minutes here, then shuttling to the other end of the tape to load another ten frames from here, and then back to the beginning again. Watching this dance was always a bit fascinating, because even after years of using the device, you could never quite believe that all this actually worked so smoothly and that you had actually loaded your entire project back cleanly at the end. Incidentally, there was no file-based archive solution – with 10 MBit, the Henry’s optional TCP/IP module was only suitable for exchanging stills, fonts and EDLs.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Das-Frankfurter-Werk-wusste-seine-Henry-Suiten-in-Szene-zu-setzen.png?quality=72&ssl=1"><img data-recalc-dims="1" height="817" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Das-Frankfurter-Werk-wusste-seine-Henry-Suiten-in-Szene-zu-setzen.png?resize=1200%2C817&quality=72&ssl=1"  alt="Das Frankfurter Werk wusste, seine Henry-Suiten in Szene zu setzen."  class="wp-image-147041" ></a><figcaption class="wp-element-caption">“Das Werk” knew how to showcase its Henry suites.</figcaption></figure>



<p class="wp-block-paragraph"><br />Incidentally, this tape-based archive feature was one of the reasons why Quantel was so popular with the Henry in advertising. It was extremely robust and customers had the security of knowing that they could still access all the data cleanly a year after completion, cut a twenty-second cutdown from the thirty-second, remove the new jammer and insert the next flavour. And if in doubt, you could quickly request tapes and take them to another vendor.</p>



<h2 class="wp-block-heading" id="h-the-infinity-saga"><span id="the-infinity-saga">The Infinity Saga</span></h2>



<p class="wp-block-paragraph">In the meantime, I had completed my training and got a job as a “Junior Henry Artist” at “Das Werk” in Frankfurt. My jaw dropped at the interview when I was shown four Henry suites. Here I was also given my first Quantel pen, including a satin-lined box. This pen was even more important to me than the fancy new title of my first permanent position. For me, it was a kind of accolade: if you had your own pen, you were in the club. At least that’s how it felt back then. Speaking of the club: with four Henrys, there were of course a lot of artists from whom I could learn a lot. One of them, however, was very enthusiastic about performing the aforementioned swiping and swivelling movements on the tablet, so I was afraid more than once that I might pop his pen out of my eye next.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image2-4k.png?quality=72&ssl=1"><img data-recalc-dims="1" height="791" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image2-4k.png?resize=1200%2C791&quality=72&ssl=1"  alt="Zwischen zwei Goblins wird der nächste Chupa-Chups-Commercial bearbeitet."  class="wp-image-147045" ></a><figcaption class="wp-element-caption">The next Chupa Chups commercial is edited between two Goblins.</figcaption></figure>



<p class="wp-block-paragraph"><br />Incidentally, my new colleagues had a nice little trick for learning from each other. When they didn’t have customers, they simply patched the output of another Henry onto their own control monitor. This meant that they could keep an eye on what the colleague next door was up to with one eye – provided it survived the pen attack – and learn a thing or two. This was so easy, of course, as the Henry’s GUI landed directly on a video-out. So you only had to patch a normal video signal.<br />Most of the time, however, this was not possible because customers were present. Because with all this speed, Henry was designed to be used in customer sessions. It’s hard to imagine in the post-Covid era, but it was quite normal for customers to attend almost the entire production on site. Understandable, after all, they paid around 1,500 Deutschmarks for their Henry session – per hour. For this, not only should there be sushi on the table at lunchtime and the customer’s sofa be nice and comfortable, but the artist should also have a chat, listen to the briefing and, incidentally, finish the film. In this respect, the typical Henry Artist at this time was just as much an artist as an entertainer, sometimes also a shrink or hairdresser. Filigree tinkering was done on Flame and Inferno, later perhaps also on Shake, the Henry was stretched. It sounds like marketing speak, but the superior speed and fast user interface at the time – in addition to the extremely reliable archive solution – made Henry very popular. Conventional PCs of the time simply couldn’t keep up with the rendering power of a Henry.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Zwischen-zwei-Goblins-wird-der-naechste-Chupa-Chups-Commercial-bearbeitet.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="895"  height="589"  data-id="147055"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Zwischen-zwei-Goblins-wird-der-naechste-Chupa-Chups-Commercial-bearbeitet.png?resize=895%2C589&quality=72&ssl=1"  alt="Zwischen zwei Goblins wird der nächste Chupa-Chups-Commercial bearbeitet."  class="wp-image-147055" ></a><figcaption class="wp-element-caption">The next Chupa Chups commercial is worked on between two Goblins.</figcaption></figure>
</figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><br />But what kind of jobs were done at the Henry? Large cinema projects were not his profession, if only because of the SD resolution. However, Henry was at home in advertising. From classic adaptations and look development to complex new productions. The minimalist interface allowed the artists to always react very quickly to the wishes of the clients present. And so the rapid swishing on the oversized tablet sometimes had a bit of a shell game about it. You could quickly create a lot of effect for the customer with just a few movements – the rendering speed did the rest to give the customer the – quite justified – impression that they were getting a lot for their money. In addition to advertising, we produced an incredible number of music videos, trailers, station IDs, image films and the like.</p>



<p class="wp-block-paragraph">What was also new for me at the plant: the four Henrys at the Frankfurt plant were in the highest expansion stage, “Henry Infinity”. Infinity stood for an infinite number of layers. However, I soon realised that it was not possible to simply add a ninth and tenth layer to the eight layers that I had previously known as the maximum from Herny – the entire architecture and the UI design did not allow more than eight layers to be managed simultaneously. This is why Quantel introduced so-called super layers. If you wanted to integrate even more layers into a comp, you could, for example, “push” layers three, four and five into a super layer. The three layers then became a new one, the content of which could then be accessed within the blender by double-clicking on the layer icon. However, these super layers had to be calculated separately by Henry. In the end, superlayers were a glorified prerender.</p>



<h2 class="wp-block-heading" id="h-the-henry-tries-his-hand-as-a-team-player"><span id="the-henry-tries-his-hand-as-a-team-player">The Henry tries his hand as a team player</span></h2>



<p class="wp-block-paragraph">Quantel’s strategy of relying on proprietary hardware was slowly reaching its limits in other areas too. At the beginning of the 2000s, the pressure to open up the system grew. The plug-in manufacturer at the time, 5D, introduced the “Masher”. The Masher was a PC connected to the Henry via TCP-IP, on which 5D plug-ins could then be executed. The parameters could be set via the Quantel GUI. However, as everything had to be sent to the masher for updating via an extremely slow connection, the entire speed and interactivity of the Henry was reduced to absurdity.<br />Another approach was “Java on Quantel”, which used the aforementioned scripting language to introduce functions that were not possible by default. In its last major update, the Henry finally got something like a keyframe graph, a long-cherished wish of the Quantel community. Unfortunately, the same problem arose again: Java was never known for its speed and the diversions via a third-party interface created such a bottle neck that hardly any artists used the feature. The biggest problem, however, was that the hardware was not resolution-independent. You could choose between PAL and NTSC – but not just like that in the middle of the project: if you had to switch the resolution, all the material was deleted from the Dylans. Oversized files had to be broken up in Photoshop just to be reassembled in Henry. All of this was no longer up to date and the development of the Henry had come to an end.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Damals-wurde-die-Kundschaft-mit-dem-firmeneigenen-Helikopter-oder-wie-hier-auch-per-Quantel-Jet-eingeflogen.-4k.png?quality=72&ssl=1"><img data-recalc-dims="1" height="1080" width="732"  decoding="async"  data-id="147040"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Damals-wurde-die-Kundschaft-mit-dem-firmeneigenen-Helikopter-oder-wie-hier-auch-per-Quantel-Jet-eingeflogen.-4k.png?resize=732%2C1080&quality=72&ssl=1"  alt="Damals wurde die Kundschaft mit dem firmeneigenen Helikopter oder – wie hier – auch per Quantel-Jet eingeflogen."  class="wp-image-147040" ></a><figcaption class="wp-element-caption">Back then, customers were flown in by the company’s own helicopter or – as here – by Quantel jet.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/WhatsApp-Image-2024-07-26-at-14.45.29.png?quality=72&ssl=1"><img data-recalc-dims="1" height="1080" width="810"  decoding="async"  data-id="147054"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/WhatsApp-Image-2024-07-26-at-14.45.29.png?resize=810%2C1080&quality=72&ssl=1"  alt="Die einzelnen Boards des Henrys dienen hier noch als Wanddeko."  class="wp-image-147054" ></a><figcaption class="wp-element-caption">The individual Henry boards are still used here as wall decorations.</figcaption></figure>
</figure>



<h2 class="wp-block-heading" id="h-the-echo"><span id="the-echo">The echo</span></h2>



<p class="wp-block-paragraph">With “generationQ”, Quantel launched a new product series that could work independently of resolution and whose proprietary hardware was controlled by a Windows PC. In theory, a “best-of-both-worlds” approach. In practice, the designers of the time unfortunately did not succeed in transferring the strengths of the Henry to the next generation. The user interface lost its speed and the successor eQ was never able to achieve the stability of the Henry. And so the Henry lasted longer than many would have thought. Although the Henry was no longer actively advertised by Quantel from 2002 onwards, in April 2003, when I joined the then newly founded ACHT Frankfurt, there were two brand new Henrys in the rack. The memory had been expanded to an unbelievable one hundred and twenty minutes and had found its way into the case, the rest was well known and should actually serve us well until 2005. However, the Henry became more and more of a conform and mastering tool, the effects were done on contemporary machines like the 5D Cyborg – but that’s a whole other story.</p>



<p class="wp-block-paragraph">When you talk to artists who worked on the Henry back then, there’s always a bit of nostalgia. The Henry was so fast, the interface so straightforward and the functions not so overloaded. But you mustn’t forget that the Henry could be like that because it was the child of a different era. With only one resolution and just two relevant aspect ratios, without internet formats and without large teams working across several continents. Without workflow tools and shot management. The Henry was designed to allow a single artist to work on a film together with their clients. Long before approvals between two meetings took place on a smartphone. And to be honest, I don’t miss the rat on the table or the booming fifty-hertz monitors. But that swiping on the tablet was cool.</p><p>The post <a href="https://digitalproduction.com/2024/10/01/once-upon-a-time-there-was-a-henry/">Once upon a time, there was a Henry</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/christoph-zapletal/">Christoph Zapletal</a>. </p></div>]]></content:encoded>
					
		
		
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