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		<title>Adobe DNG becomes ISO standard (Not an April Fools joke)</title>
		<link>https://digitalproduction.com/2026/04/01/adobe-dng-becomes-iso-standard-not-an-april-fools-joke/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 04:00:00 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/clipboard-image.jpg?fit=1200%2C896&quality=80&ssl=1" width="1200" height="896" title="" alt="The image features the acronym 'DNG' prominently displayed in a bold, white font against a soft teal background. Surrounding the text are stylized film strip edges, adding a cinematic touch, enhancing the visual appeal and drawing attention to the digital nature of the format." /></div><div><p>DNG just got an ISO badge. That turns a popular RAW container into a formal standard and makes archives and pipelines a little less spooky.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/01/adobe-dng-becomes-iso-standard-not-an-april-fools-joke/">Adobe DNG becomes ISO standard (Not an April Fools joke)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/clipboard-image.jpg?fit=1200%2C896&quality=80&ssl=1" width="1200" height="896" title="" alt="The image features the acronym 'DNG' prominently displayed in a bold, white font against a soft teal background. Surrounding the text are stylized film strip edges, adding a cinematic touch, enhancing the visual appeal and drawing attention to the digital nature of the format." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the format: <a href="https://en.wikipedia.org/wiki/Digital_Negative" title="">DNG </a>is a RAW file container that sits between camera capture and post, showing up in ingest, transcode, grading, VFX pulls, and archive handoff, with a spec now mirrored by <a href="https://www.iso.org/standard/86123.html?utm_source=chatgpt.com">ISO 12234-4:2026</a>.</em></p>
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23:38:56&quot;,&quot;http_code&quot;:429},{&quot;date&quot;:&quot;2026-06-09 12:54:29&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-09 12:54:29&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13910,&quot;href&quot;:&quot;https:\/\/helpx.adobe.com\/camera-raw\/digital-negative.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13911,&quot;href&quot;:&quot;https:\/\/www.iso.org\/standard\/29377.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260401040702\/https:\/\/www.iso.org\/standard\/29377.html?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-01 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19:42:35&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13912,&quot;href&quot;:&quot;https:\/\/www.iso.org\/obp\/ui\/en\/#iso:std:iso:12234:-4:ed-1:v1:en&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260401040738\/https:\/\/www.iso.org\/obp\/ui\/en\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-01 04:58:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-04 19:59:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 05:12:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 10:38:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 10:51:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 23:27:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-23 07:14:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-17 23:39:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-09 12:56:14&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-09 12:56:14&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-boring-news-that-makes-pipelines-happier" class="wp-block-heading">The boring news that makes pipelines happier</h3>



<p class="wp-block-paragraph"><a href="https://helpx.adobe.com/camera-raw/digital-negative.html" title="">DNG</a> (Which stands for “<strong>D</strong>igital <strong>N</strong>e<strong>G</strong>ative”, as someone surely learned and realised just now for the first time. If it’s you: Hi!!!!! ) now has an International Standard that specifies the file format. The published document is ISO 12234-4:2026 (Catchy….) , titled Digital imaging, Image storage, Part 4, Digital negative format. The standard is Edition 1, dated 2026-03, and about 100 riveting pages. The publication stage shows the International Standard published on 2026-03-24. But why shoud you care? </p>



<p class="wp-block-paragraph">In plain pipeline terms, a file format spec moving into an ISO standard gives studios, vendors, and archives something concrete to point at when they need to define what a deliverable is. Not a vibe, not a promise, not a forum thread. A document.</p>



<h3 id="a-format-grows-up-and-gets-paperwork" class="wp-block-heading">A format grows up and gets paperwork</h3>



<p class="wp-block-paragraph">The DNG story did not start with a standards committee. The format was announced in September 2004. The goal at launch positioned DNG as an open and fully documented alternative to a growing set of proprietary RAW formats. The standardisation track has its own dates. The ISO 12234-4 project shows approval in February 2023, and a committee draft registered in June 2024. The publication stage lands in March 2026. Multiple draft stages existed, ballots ran, and a final publication date appears in the standard life cycle. Even if you never read page one, the existence of a defined life cycle is part of what procurement and preservation teams actually buy into.</p>



<h3 id="we-have-to-talk-about-cinemadng" class="wp-block-heading">We have to talk about CinemaDNG</h3>



<p class="wp-block-paragraph">Now, as great as all that is: <a href="https://en.wikipedia.org/wiki/CinemaDNG" title="">CinemaDNG</a>, the “Moving Pictures” Variant, a container with DNGs in it, is not on a roadmap to become an open Standard in the foreseeable future. Eventually someone will hopefully take pity, or there will be just one camera vendor left (Place your bets, ladies and gents….) </p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="1240"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.png?resize=1200%2C1240&quality=72&ssl=1"  alt="The image features a stylized logo with the word &quot;CINEMA&quot; in bold, modern typography at the top. Below it, the letters &quot;DNG&quot; are prominently displayed, utilizing a sleek design. The background is a soothing teal color, complemented by a film strip graphic at the bottom."  class="wp-image-265159"  style="aspect-ratio:0.9680395598953841;width:353px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">So, in that area, we still have ArriRAW, Braw, SonyRAW, CanonRAW, ProresRAW, PhantomRAW, RedRAW, RealRAW and are raw-ring (<em>Bad pun, sorry</em>) for a file standard that would be usable, free of problematic vendor choices (<em>Not generally free, just not … problematic</em>), and would just work. Excuse the outburst, back to the topic at hand. And yes, one of those formats is an invention, did you spot which one? It is April 1st after all. </p>



<h3 id="what-changes-for-post-vfx-and-archive" class="wp-block-heading">What changes for post, VFX, and archive</h3>



<p class="wp-block-paragraph">Camera RAW formats tend to be popular because they keep options open for creative control, but they also create a dependency problem when specifications are not publicly available. If only one manufacturer’s toolchain can reliably read a file, long term access becomes a risk, and sharing across complex pipelines becomes harder.</p>



<p class="wp-block-paragraph"><a href="https://helpx.adobe.com/camera-raw/digital-negative.html?utm_source=chatgpt.com">DNG</a> is now a publicly available archival format for raw files generated by various digital cameras. The format addresses the lack of an open standard for raw files created by individual camera models and aims to ensure photographers, filmmakers, and everybody doing pretty pictures can access their files.</p>



<p class="wp-block-paragraph">An ISO document specifying the file froamt also gives asset managers a clearer way to define what they want to store. If you need to archive camera originals, mezzanine intermediates, and extracted plates, you often end up fighting two battles at once: what the pixels are, and what the metadata contract is. A formally specified container does not solve every metadata debate, but it does reduce the number of arguments that start with what even is this file.</p>



<p class="wp-block-paragraph">Another practical shift is the language used in institutional workflows. Policies and contracts like standards. Long term storage systems like standards. Deliverable checklists like standards. Having ISO 12234-4:2026 on the shelf means teams can reference a published International Standard when they specify interoperable RAW formats for capture, ingest, transcode, management, and archiving.</p>



<h3 id="tiff-roots-modern-expectations" class="wp-block-heading">TIFF roots, modern expectations</h3>



<p class="wp-block-paragraph">DNG did not appear in a vacuum. The format was built on the foundation of <a href="https://www.iso.org/standard/29377.html?utm_source=chatgpt.com">ISO 12234-2:2001</a>, which specifies TIFF/EP-images.  If your pipeline already has tooling that understands TIFF style containers (*Cough* print….) and robust tag handling, that heritage can be one reason DNG keeps showing up as a bridge format in real shops. The standardisation step does not magically turn every camera into a DNG camera, but it does make the file description less dependent on any single ecosystem narrative. Adobe, which invented the format, has useful and quite robust free converters for Mac & Windows:  <a href="https://helpx.adobe.com/camera-raw/digital-negative.html" title="">https://helpx.adobe.com/camera-raw/digital-negative.html</a></p>



<h3 id="a-reminder-before-you-rewrite-your-whole-ingest-plan" class="wp-block-heading">A reminder before you rewrite your whole ingest plan</h3>



<p class="wp-block-paragraph">Standards are comforting, but pipelines are still pipelines. Test any new tool or workflow change before you put it into production, especially where RAW ingest, transcoding, and archive validation sit on the critical path. A shiny standard does not replace practical verification; it just makes the target less fuzzy.</p>



<p class="wp-block-paragraph">And if your team has already been treating DNG as a useful interchange or archival option, the big difference now is that the file format sits within an ISO publication path with dates, editioning, and a stable identifier.</p>



<p class="wp-block-paragraph"><a href="https://www.iso.org/obp/ui/en/#iso:std:iso:12234:-4:ed-1:v1:en">https://www.iso.org/obp/ui/en/#iso:std:iso:12234:-4:ed-1:v1:en</a><br /><br /><a href="https://www.iso.org/standard/86123.html?utm_source=chatgpt.com">https://www.iso.org/standard/86123.html</a><br /><br /><a href="https://www.iso.org/standard/29377.html?utm_source=chatgpt.com">https://www.iso.org/standard/29377.html</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/01/adobe-dng-becomes-iso-standard-not-an-april-fools-joke/">Adobe DNG becomes ISO standard (Not an April Fools joke)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[The image features the acronym 'DNG' prominently displayed in a bold, white font against a soft teal background. Surrounding the text are stylized film strip edges, adding a cinematic touch, enhancing the visual appeal and drawing attention to the digital nature of the format.]]></media:description>
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		<title>glTF sample assets and fidelity site refresh</title>
		<link>https://digitalproduction.com/2026/03/23/gltf-sample-assets-and-fidelity-site-refresh/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 08:00:00 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/clipboard-image-1-1.jpg?fit=1200%2C542&quality=80&ssl=1" width="1200" height="542" title="" alt="A rounded bowl with a glossy brown exterior, featuring the 'gltf' logo in green. The bowl is filled with a mix of dark and bright red contents, resembling a textured surface, set against a neutral gray background." /></div><div><p>New glTF browsing and comparison pages make it easier to test assets, spot renderer quirks, and argue about pixels with evidence.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/23/gltf-sample-assets-and-fidelity-site-refresh/">glTF sample assets and fidelity site refresh</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/clipboard-image-1-1.jpg?fit=1200%2C542&quality=80&ssl=1" width="1200" height="542" title="" alt="A rounded bowl with a glossy brown exterior, featuring the 'gltf' logo in green. The bowl is filled with a mix of dark and bright red contents, resembling a textured surface, set against a neutral gray background." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.khronos.org/gltf/">glTF</a> sits between DCC export and runtime playback, and these web tools help you sanity check assets and rendering across engines before shots get spicy.</em></p>
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22:48:01&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13718,&quot;href&quot;:&quot;https:\/\/modelviewer.dev&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260313220533\/https:\/\/modelviewer.dev\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-18 15:10:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 13:16:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-26 14:24:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 19:05:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-03 18:38:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-07 06:41:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 10:23:26&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-29 06:27:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-12 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08:40:27&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 10:23:27&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-29 06:27:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-12 20:21:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-01 19:03:27&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 19:03:27&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4694,&quot;href&quot;:&quot;https:\/\/www.khronos.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251228163545\/https:\/\/www.khronos.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 17:10:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-17 08:22:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 07:29:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 13:17:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-26 14:24:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 19:05:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-03 18:38:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 10:23:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-29 06:27:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-12 20:21:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-01 19:03:27&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-16 08:29:45&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-16 08:29:45&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="two-sites-one-mission-fewer-surprises" class="wp-block-heading">Two sites, one mission: fewer surprises</h3>



<p class="wp-block-paragraph">The <a href="https://github.khronos.org/glTF-Assets/?utm_source=chatgpt.com">glTF Sample Assets</a> site and the <a href="https://github.khronos.org/glTF-Render-Fidelity/?utm_source=chatgpt.com">glTF Render Fidelity Comparison</a> site just got meaningful upgrades. They target the same everyday pain: you export a model, it looks right in one viewer, and then it looks slightly off somewhere else where it matters. The refreshed Sample Assets experience focuses on browsing, filtering, and sharing reference models that exercise specific features of <a href="https://www.khronos.org/gltf/">glTF</a>. The updated Render Fidelity Comparison experience focuses on visual baselines, with side-by-side checks that make renderer differences harder to hand wave and easier to track down. If you build tools, ship engines, validate exporters, or wrangle assets for realtime and VFX, these sites are designed to be the boring, reliable kind of helpful.</p>



<h3 id="sample-assets-gets-a-real-front-door" class="wp-block-heading">Sample Assets gets a real front door</h3>



<p class="wp-block-paragraph">The new landing experience for <a href="https://github.khronos.org/glTF-Assets/?utm_source=chatgpt.com">glTF Sample Assets</a> presents the repository as a proper website. The intent is simple: make it easier to browse and find models by what they demonstrate. Models appear with thumbnails, and animated assets include a small animation preview. The site supports light and dark themes and aims for fast loading and fluid navigation. Filtering and search are first class, with tags that map to features, functionality, and extension coverage.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-24.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1133"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-24.png?resize=1200%2C1133&quality=72&ssl=1"  alt="A grid of twelve 3D models displaying various objects: a chessboard game, a lamp, a sports car, a watch, a refrigerator, a helmet, a plant, a teacup, a flight helmet, a candle holder, a lamp, and a dish with olives."  class="wp-image-261181" ></a></figure>



<p class="wp-block-paragraph">When you open a model, you land on a dedicated model page with an interactive preview, metadata, and download links. The preview uses the <a href="https://github.com/KhronosGroup/glTF-Sample-Renderer?utm_source=chatgpt.com">glTF Sample Renderer</a>, which is built on <a href="https://www.khronos.org/webgl/">WebGL</a> and targets correct support for official KHR extensions. A context menu in the preview provides presentation options that include debug visualization modes for material properties, variant selection when multiple variants exist, and wireframe presentation when the WEBGL polygon mode extension is available.</p>



<p class="wp-block-paragraph">The model page also links out to external tools and shows a recommendation style list of related assets, which is a surprisingly effective way to bounce between test cases when you are chasing a specific shading edge case across multiple files.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-25.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="975"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-25.png?resize=1200%2C975&quality=72&ssl=1"  alt="A pair of sunglasses with iridescent blue lenses displayed against a gray background. The sunglasses feature a sleek design, highlighted by glowing accents. Below is information about the model and technical specifications."  class="wp-image-261182" ></a></figure>



<p class="wp-block-paragraph">One practical detail matters here: each model includes a screenshot, description, license information, and a live preview. That combination turns the site into a quick reference shelf rather than a scavenger hunt through folders.</p>



<p class="wp-block-paragraph"></p>



<h3 id="render-fidelity-comparison-leans-into-side-by-side-truth" class="wp-block-heading">Render Fidelity Comparison leans into side by side truth</h3>



<p class="wp-block-paragraph">The redesigned <a href="https://github.khronos.org/glTF-Render-Fidelity/?utm_source=chatgpt.com">glTF Render Fidelity Comparison</a> site takes the same library mindset and aims it at output consistency. It frames the core goal as convergence around physically based rendering materials so you can expect a model to appear as intended across renderers and lighting environments. It also notes that this is ambitious, with realtime rendering quality still changing rapidly. *cough* understatement *cough*</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-26.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="863"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-26.png?resize=1200%2C863&quality=72&ssl=1"  alt="A grid of 12 images, each depicting various 3D models including a chess game, animated shapes, a lamp, and an avocado, all presented on a black background with green labels describing their features."  class="wp-image-261183" ></a></figure>



<p class="wp-block-paragraph">The workflow is built for quick comparisons. You choose a model, filter by tags or search, then pick two renders and select a view mode. The comparison modes include side by side viewing, a slider view, and a difference view that shows computed differences.</p>



<p class="wp-block-paragraph">The site spans popular realtime web renderers and also includes path tracers. In practice, that means you can jump between quick interactive engines like <a href="https://www.babylonjs.com/">babylon.js</a> and <a href="https://threejs.org/">three.js</a>, then also look at path traced production renderings from <a href="https://www.blender.org/">Blender</a> using Cycles and from <a href="https://www.chaos.com/vray">V-Ray</a>. It is not about crowning a winner. It is about seeing where two implementations diverge so you can reproduce, triage, and fix.</p>



<p class="wp-block-paragraph">Comparison images are generated offline and submitted via pull requests to the site repository, which keeps the content auditable and repeatable. That approach also makes it easier for teams to add coverage for their own renderer outputs without inventing a new pipeline.</p>



<p class="wp-block-paragraph">The biggest new trick is an experimental 3D comparison mode that enables full interactivity comparison of two realtime renderers side by side. It currently supports <a href="https://threejs.org/">three.js</a>, <a href="https://www.babylonjs.com/">babylon.js</a>, <a href="https://modelviewer.dev/">model-viewer</a>, and three js path tracer tooling. If you have ever tried to discuss a subtle lighting mismatch over screenshots, you know why interactive side by side matters. In one sentence, the updated site encourages you to comapre outputs with fewer assumptions and more pixels on screen.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-28.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="546"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-28.png?resize=1200%2C546&quality=72&ssl=1"  alt="A grid layout displaying six different test results from various rendering engines: babylon.js, Blender Cycles, filament.js, gltf-sample-viewer, three.js, and Dassault STELLAR. The grids show variations in attenuation, thickness, and scale using shades of blue."  class="wp-image-261185" ></a></figure>



<p class="wp-block-paragraph"><a href="https://github.khronos.org/glTF-Render-Fidelity/model/AttenuationTest">https://github.khronos.org/glTF-Render-Fidelity/model/AttenuationTest</a></p>



<h3 id="contributing-is-part-of-the-design" class="wp-block-heading">Contributing is part of the design</h3>



<p class="wp-block-paragraph">Both sites are open to contributions. For sample assets, new models can be proposed via pull requests to the repository. For render fidelity, you can submit renderer outputs by following the repository guidelines for generating renders of a sample asset and placing the results in the appropriate location for comparison.</p>



<p class="wp-block-paragraph">There is also a straightforward feedback loop via issues in the repositories, which keeps bug reports and feature requests attached to something actionable.  This is the one place where it is worth naming the organizer exactly once: <a href="https://www.khronos.org/">Khronos</a> is clearly aiming to make the glTF developer ecosystem easier to navigate, easier to test, and harder to break quietly.</p>



<p class="wp-block-paragraph"><a href="https://github.khronos.org/glTF-Assets/?utm_source=chatgpt.com">https://github.khronos.org/glTF-Assets/</a><br /><br /><a href="https://github.khronos.org/glTF-Render-Fidelity/?utm_source=chatgpt.com">https://github.khronos.org/glTF-Render-Fidelity/</a></p><p>The post <a href="https://digitalproduction.com/2026/03/23/gltf-sample-assets-and-fidelity-site-refresh/">glTF sample assets and fidelity site refresh</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">261177</post-id>	</item>
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		<title>SMPTE updates its AI report: a roadmap for media engineers</title>
		<link>https://digitalproduction.com/2025/12/17/smpte-updates-its-ai-report-a-roadmap-for-media-engineers/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 17 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[EBU]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[ETC]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Model Context Protocol]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[SMPTE]]></category>
		<category><![CDATA[standards]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/screenshot-2025-12-18-122518.png?fit=1200%2C652&quality=72&ssl=1" width="1200" height="652" title="" alt="Logo of the Society of Motion Picture and Television Engineers (SMPTE) featuring a colorful camera aperture design with a red, yellow, green, and blue color scheme, accompanied by the bold white letters 'SMPTE' on a black background." /></div><div><p>SMPTE’s revised AI report defines where AI stands in media: open source, agentic systems, security, ethics, and data. Read before you automate.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/17/smpte-updates-its-ai-report-a-roadmap-for-media-engineers/">SMPTE updates its AI report: a roadmap for media engineers</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/screenshot-2025-12-18-122518.png?fit=1200%2C652&quality=72&ssl=1" width="1200" height="652" title="" alt="Logo of the Society of Motion Picture and Television Engineers (SMPTE) featuring a colorful camera aperture design with a red, yellow, green, and blue color scheme, accompanied by the bold white letters 'SMPTE' on a black background." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the Smpte: The <a href="https://www.smpte.org/" title="">Society of Motion Picture and Television Engineers (SMPTE)</a> sets the technical standards behind nearly everything that moves on a screen. From colorimetry to file formats, SMPTE defines the backbone of professional workflows in postproduction, broadcast, and digital cinema. Their new engineering <a href="https://www.smpte.org/blog/smpte-releases-updated-engineering-report-on-artificial-intelligence-and-the-media" title="">report Artificial Intelligence and Media (ER 1011:2025)</a> updates the 2023 edition with the latest thinking on AI, and is freely available to non-members.</em></p>
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<h3 id="open-source-and-open-ai" class="wp-block-heading">Open source and open AI</h3>



<p class="wp-block-paragraph">The first section revisits the foundations of <em>machine learning</em> and <em>deep learning</em>, before expanding into what SMPTE now calls “open source artificial intelligence”. The report clarifies the difference between <em>open-weight</em> and truly <em>open source</em> AI, where not just the model weights, but also code, data, and documentation are publicly accessible. It also points to the emerging concept of <em>Responsible AI Licenses</em> and frameworks like the <em>Model Openness Framework (MOF)</em>. SMPTE notes that “open-washing”, marketing closed systems as open, is a growing issue engineers must recognise.</p>



<h3 id="generative-models-and-interoperability" class="wp-block-heading">Generative models and interoperability</h3>



<p class="wp-block-paragraph">A substantial chapter examines <em>generative AI</em>, from <em>diffusion models</em> and <em>GANs</em> to <em>LLMs</em> and multimodal architectures capable of handling text, sound, image, and video simultaneously. The report highlights the growing influence of protocols like the <em>Model Context Protocol (MCP)</em> and Google’s <em>A2A</em> for <em>agent-to-agent</em> interoperability, described as the foundation for “agentic workflows.” SMPTE sees these protocols as key to connecting intelligent tools in post and broadcast environments, without locking developers into single ecosystems.</p>



<h3 id="security-ethics-and-regulation" class="wp-block-heading">Security, ethics, and regulation</h3>



<p class="wp-block-paragraph">Security receives dedicated attention. SMPTE warns of risks such as <em>data poisoning</em>, <em>jailbreaking</em>, and <em>intellectual property leakage</em> within AI-driven workflows. The report advocates <em>Zero Trust Architectures</em> (as defined by <em>MovieLabs</em>), calling for authentication and authorisation mechanisms even between AI agents. The ethics chapter, meanwhile, argues that AI in media must be both transparent and auditable “because failing is expensive, and media needs its own voice.” It outlines principles of inclusivity, transparency, and fit-for-purpose design, forming what SMPTE calls the “AI Ethics Pipeline”.</p>



<h3 id="standards-and-data-the-next-frontier" class="wp-block-heading">Standards and data: the next frontier</h3>



<p class="wp-block-paragraph">In its closing chapters, the report maps the <em>AI standards landscape</em>, noting gaps around <em>ontologies</em>, <em>benchmarking</em>, and <em>model metadata</em>. The authors identifie opportunities for collaboration with the <em>EBU</em>, <em>ISO/IEC</em>, and other bodies, stressing the need for shared <em>datasets</em> to train and validate media-specific AI systems. These datasets, the report says, are crucial for reproducible research and safe deployment in production pipelines. As always, SMPTE closes with a reminder that technology, especially AI, must prove itself in real-world conditions before being trusted in production.</p>



<p class="wp-block-paragraph"><br /></p>



<p class="wp-block-paragraph">The full <em>Engineering Report ER 1011:2025 – Artificial Intelligence and Media</em> is available for free download from the <em><a href="https://www.smpte.org/blog/smpte-releases-updated-engineering-report-on-artificial-intelligence-and-the-media" title="">SMPTE website</a></em>. It is dense, detailed, and refreshingly un-hyped. A technical must-read for anyone designing, coding, or approving AI-assisted tools in post, broadcast, or digital cinema. Before your next machine learning experiment runs in production, take an hour to read what SMPTE’s engineers have already tested and defined.</p><p>The post <a href="https://digitalproduction.com/2025/12/17/smpte-updates-its-ai-report-a-roadmap-for-media-engineers/">SMPTE updates its AI report: a roadmap for media engineers</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>SketchUp 2025: Better Visuals, Smoother Workflows</title>
		<link>https://digitalproduction.com/2025/03/05/sketchup-2025-better-visuals-smoother-workflows/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 05 Mar 2025 06:33:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[photorealistic materials]]></category>
		<category><![CDATA[Revit interoperability]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[visualization]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=160869</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/SU2023-Website-Home-S7-Devices-v1_4.png?fit=1000%2C432&quality=72&ssl=1" width="1000" height="432" title="" alt="Three screens displaying architectural designs of a building complex with greenery. The left screen shows a laptop, the center screen features a desktop monitor, and the right screen is a tablet. The background is orange with an abstract pattern." /></div><div><p>SketchUp 2025 enhances realism with photorealistic materials, environment lighting, ambient occlusion, and improved interoperability with Revit and USD export.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/05/sketchup-2025-better-visuals-smoother-workflows/">SketchUp 2025: Better Visuals, Smoother Workflows</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/SU2023-Website-Home-S7-Devices-v1_4.png?fit=1000%2C432&quality=72&ssl=1" width="1000" height="432" title="" alt="Three screens displaying architectural designs of a building complex with greenery. The left screen shows a laptop, the center screen features a desktop monitor, and the right screen is a tablet. The background is orange with an abstract pattern." /></div><div><p class="wp-block-paragraph">Trimble has released <a href="https://www.sketchup.com/try-sketchup">SketchUp 2025</a>, introducing real-time photorealistic materials that dynamically react to lighting conditions. These materials feature <strong>physically based reflectivity, transparency, and roughness</strong>, allowing users to preview real-world material behavior without requiring an external renderer. The update affects all SketchUp editions, including Desktop, Web, and iPad.</p>
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<p class="wp-block-paragraph"></p>



<h2 id="environment-lighting-with-hdri-and-exr" class="wp-block-heading"><strong>Environment Lighting with HDRI and EXR</strong></h2>



<p class="wp-block-paragraph">Lighting simulation has also improved: SketchUp now supports <strong>360-degree HDRI and EXR images</strong> as light sources. Instead of relying on generic ambient lighting, users can <strong>import high-dynamic-range images</strong> to simulate realistic environmental lighting, enhancing material realism. The feature is available across the SketchUp ecosystem, including <a href="https://www.sketchup.com/try-sketchup">LayOut</a>.</p>



<h2 id="ambient-occlusion-for-more-depth" class="wp-block-heading"><strong>Ambient Occlusion for More Depth</strong></h2>



<p class="wp-block-paragraph">Another key addition is <strong>ambient occlusion</strong>, a shading technique that increases depth perception by simulating how light interacts with corners and edges. Even when no materials are applied, ambient occlusion improves model clarity, making it easier to interpret spatial relationships in architectural and industrial designs.</p>



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</div></figure>



<h2 id="expanded-interoperability-and-file-support" class="wp-block-heading"><strong>Expanded Interoperability and File Support</strong></h2>



<p class="wp-block-paragraph">SketchUp 2025 further refines <strong>Revit and IFC file integration</strong>, allowing for <strong>more predictable IFC roundtrips</strong> and enhanced control over which Revit elements are imported. The update also improves <strong>USD and glTF export</strong>, now with support for photorealistic materials. This makes SketchUp more compatible with visualization pipelines that use <strong>real-time engines</strong> like Unreal Engine and Unity.</p>



<h2 id="updated-3d-warehouse-and-layout-workflow" class="wp-block-heading"><strong>Updated 3D Warehouse and LayOut Workflow</strong></h2>



<p class="wp-block-paragraph"><a href="https://www.sketchup.com/3d-warehouse">3D Warehouse</a> has been expanded with <strong>curated photoreal materials, environments, and configurable 3D assets</strong>, reducing the need to create assets from scratch. Meanwhile, <strong>LayOut’s UX has been updated</strong> to improve consistency with SketchUp’s interface, providing a <strong>smoother document creation experience</strong>.</p>



<h2 id="pricing-and-availability" class="wp-block-heading"><strong>Pricing and Availability</strong></h2>



<p class="wp-block-paragraph">SketchUp 2025 is compatible with Windows 10+ and macOS 12.0+. It is available as a subscription-based service:</p>



<ul class="wp-block-list">
<li><a href="https://www.sketchup.com/plans-and-pricing">SketchUp Go</a> (browser + iPad) – <strong>$119/year</strong></li>



<li><a href="https://www.sketchup.com/plans-and-pricing">SketchUp Pro</a> (desktop + LayOut) – <strong>$349/year</strong></li>



<li><a href="https://www.sketchup.com/plans-and-pricing">SketchUp Studio</a> (full suite) – <strong>$749/year</strong></li>



<li><a href="https://www.sketchup.com/plans-and-pricing">SketchUp Free</a> (web-based, feature-limited) – <strong>Free</strong></li>
</ul>



<h2 id="final-thoughts" class="wp-block-heading"><strong>Final Thoughts</strong></h2>



<p class="wp-block-paragraph">SketchUp 2025 delivers a <strong>noticeable leap in visual realism and interoperability</strong>. While it doesn’t replace dedicated render engines, the <strong>real-time material and lighting previews</strong> provide <strong>faster, more informed design decisions</strong>. As always, test these new features thoroughly before integrating them into your workflow.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/05/sketchup-2025-better-visuals-smoother-workflows/">SketchUp 2025: Better Visuals, Smoother Workflows</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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