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	<title>Nvidia - DIGITAL PRODUCTION</title>
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		<title>Reallusion Announces 2026 Vision: Redefining 3D Production through Hybrid AI</title>
		<link>https://digitalproduction.com/2026/04/10/reallusion-announces-2026-vision-redefining-3d-production-through-hybrid-ai/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reallusion]]></category>
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		<category><![CDATA[topnews]]></category>
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		<category><![CDATA[advertorial]]></category>
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		<category><![CDATA[CharacterCreator]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[HEadshot]]></category>
		<category><![CDATA[hybrid]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=267639</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/creative-freedom.jpg?fit=1200%2C500&quality=80&ssl=1" width="1200" height="500" title="" alt="A collage showcasing various 3D character models and assets. The top row features a stylized elephant, a colorful lion, and a detailed bird, while the bottom shows a robotic arm, a character holding a globe, and a mechanical limb, highlighting creativity in character design." /></div><div><p>As the AI revolution redefines the creative landscape, Reallusion is proud to unveil its latest technology roadmap, positioning the company at the forefront of the next era of hybrid media creation.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/10/reallusion-announces-2026-vision-redefining-3d-production-through-hybrid-ai/">Reallusion Announces 2026 Vision: Redefining 3D Production through Hybrid AI</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/creative-freedom.jpg?fit=1200%2C500&quality=80&ssl=1" width="1200" height="500" title="" alt="A collage showcasing various 3D character models and assets. The top row features a stylized elephant, a colorful lion, and a detailed bird, while the bottom shows a robotic arm, a character holding a globe, and a mechanical limb, highlighting creativity in character design." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13973,&quot;href&quot;:&quot;https:\/\/reallusion.software\/1cd450&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13974,&quot;href&quot;:&quot;https:\/\/reallusion.software\/1d9a67&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.reallusion.com\/character-creator\/?utm_source=digitalproduction&amp;utm_medium=media&amp;utm_campaign=202604_cc_home_wte_digitalproduction&amp;utm_term=&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13975,&quot;href&quot;:&quot;https:\/\/reallusion.software\/d9aaf3&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.reallusion.com\/iclone\/?utm_source=digitalproduction&amp;utm_medium=media&amp;utm_campaign=202604_ic_home_wte_digitalproduction&amp;utm_term=&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13976,&quot;href&quot;:&quot;https:\/\/reallusion.software\/3185c9&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.reallusion.com\/plan-and-pricing\/individual\/subscription?utm_source=digitalproduction&amp;utm_medium=media&amp;utm_campaign=202604_store_subscription_wte_digitalproduction&amp;utm_term=&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>(Advertorial)</em> By embedding powerful AI into generative stages while simultaneously keeping the control of traditional 3D workflows through cinematic RTX Rendering, upgraded image-to-3D in Headshot 3, precision AccuFace 2 capture, CC Mesh Wrapping Tools, Image to Cloth, and realistic Joint Corrective Morphs. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Fm811mSOYkA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="rtx-render-achieve-cinematic-path-traced-realism" class="wp-block-heading">RTX Render: Achieve Cinematic Path-Traced Realism</h3>



<p class="wp-block-paragraph">Elevating render quality has long been a shared desire among our users, and Reallusion is doing just that by introducing RTX rendering as a free update. Developed in collaboration with NVIDIA, this integration leverages advanced RTX technology to deliver the cinematic quality of path-traced rendering at near real-time speeds.</p>



<p class="wp-block-paragraph">With RTX GPU and DLSS technology, artists can showcase their work at its absolute best with exceptional clarity and performance. Optimised for Reallusion’s digital human shaders, RTX rendering offers control over hair, skin, and subsurface scattering, bringing characters to life with full realism.</p>



<p class="wp-block-paragraph">Beyond digital humans, RTX unlocks new possibilities across commercial visualisation and industrial design, enabling more immersive visual experiences. With dynamic time-of-day transitions, adjustable cloud density, and natural atmospheric motion, achieving perfect lighting has never been easier.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/rtx_01.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/rtx_01.jpg?resize=1200%2C500&#038;quality=80&#038;ssl=1"  alt="The image features three distinct elements: a close-up of a woman&#039;s face with striking features and vibrant hair, a sleek red sports car showcased in a well-lit space, and a green tree frog perched on a leaf, blending harmoniously with its surroundings."  class="wp-image-267643" ></a></figure>



<h3 id="headshot-3-next-level-of-lifelike-digital-double-generation" class="wp-block-heading">Headshot 3: Next Level of Lifelike Digital Double Generation</h3>



<p class="wp-block-paragraph">Headshot 3 represents a massive leap in digital identity. Reallusion has developed and trained a proprietary AI model specifically for accurate image-to-3D head reconstruction. Trained on a vast dataset of facial scans, this model interprets facial landmarks, depth cues, and subtle anatomical features more accurately from 2D images. As a result, it produces a more precise head mesh with improved topology, enhanced identity preservation, and more accurate proportions.</p>



<p class="wp-block-paragraph">In addition, Headshot 3 has included a range of powerful new features designed to achieve significantly higher likeness and precision. This includes 4K AI image generation from text prompts, spline-based head-shape refinement with fully controllable Bézier adjustments for portrait and profile, and built-in lens correction.</p>



<p class="wp-block-paragraph">Users can also take advantage of texture channel enhancement and intuitive mask brush tools to effortlessly remove shadows and blemishes. For even greater accuracy, new body matching capabilities support full-body image measurements, ensuring accurate proportions for a more faithful digital double.</p>



<p class="wp-block-paragraph">To celebrate this release, Reallusion is currently offering an exclusive <a href="https://reallusion.software/1cd450">prelaunch offer</a>, allowing users to secure Headshot 3 for free by purchasing Headshot 2 before its official release.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/headshot3.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/headshot3.jpg?resize=1200%2C500&#038;quality=80&#038;ssl=1"  alt="A close-up portrait of a young woman showcasing realistic facial features, with long wavy hair framing her face. Her expressive brown eyes are highlighted, while a digital interface suggesting edits and a model in a stylish outfit suggest character creation technology."  class="wp-image-267645" ></a></figure>



<h3 id="accuface-2-highly-accurate-lips-and-facial-tracking" class="wp-block-heading">AccuFACE 2: Highly Accurate, Lips and Facial Tracking</h3>



<p class="wp-block-paragraph">With the introduction of the new HD facial profile in <a href="https://reallusion.software/1d9a67">Character Creator 5</a>, Reallusion has correspondingly upgraded its motion capture capabilities with AccuFace 2. Adopting a newly trained tracking system optimised specifically for CC5 characters, this major update delivers exceptional accuracy and responsiveness.</p>



<p class="wp-block-paragraph">The system captures even the most subtle high-frequency lip-sync details for natural expressions and speech. With support for both live webcam input and video-based tracking, AccuFace 2 offers flexible capture workflows without compromising quality.</p>



<p class="wp-block-paragraph">When combined with video motion capture, you can produce high-quality facial and full-body animation seamlessly within the Reallusion toolset.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/accuface-gif.gif?ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/accuface-gif.gif?resize=1200%2C500&#038;ssl=1"  alt=""  class="wp-image-267647" ></a></figure>



<h3 id="mesh-wrapping-open-the-gateway-to-the-character-creator-ecosystem" class="wp-block-heading">Mesh Wrapping: Open The Gateway to the Character Creator Ecosystem</h3>



<p class="wp-block-paragraph">As AI-generated 3D models become increasingly prevalent in the industry, integrating these static assets into professional animation pipelines has become vital. To address this, Reallusion is introducing CC Wrap.</p>



<p class="wp-block-paragraph">This powerful tool allows you to effortlessly wrap any models, alongside traditional 3D models and cloth meshes into standard Character Creator (CC) topology.</p>



<p class="wp-block-paragraph">By conforming to CC topology, this technology acts as a gateway to the entire CC &amp; <a href="https://reallusion.software/d9aaf3">iClone</a> ecosystem. You can seamlessly access Reallusion’s extensive asset libraries and instantly transform static meshes into fully functional characters, completely ready for highly detailed facial expressions and body animations.</p>



<p class="wp-block-paragraph">In addition, detailed 3D outfits can be created from image references, featuring automatic skin weighting that significantly streamlines the entire character creation workflow.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wrap.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/wrap.jpg?resize=1200%2C500&#038;quality=80&#038;ssl=1"  alt="A creative interface showcasing character design tools. On the left, a sculptable 3D character model with exaggerated muscular features and distinct facial expressions. In the center, a blue tank top displayed, alongside textured pants. The right side features the finished character in a dynamic pose, emphasizing its cartoonish style."  class="wp-image-267649" ></a></figure>



<h3 id="joint-corrective-morphs-jcm-ensure-anatomical-accuracy-with-realistic-muscle-deformation" class="wp-block-heading">Joint Corrective Morphs (JCM): Ensure Anatomical Accuracy with Realistic Muscle Deformation</h3>



<p class="wp-block-paragraph">In our pursuit of more realistic animation quality, Reallusion is introducing &#8220;Joint Corrective Morphs&#8221; (JCM) as a free update. This feature delivers enhanced accuracy for body shapes across a wide range of poses. Built on a joint-based deformation system, this technology goes beyond basic shape correction for extreme poses. It produces more natural and realistic muscle deformation, ensuring characters maintain anatomical integrity during complex animations.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai-studio_01.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai-studio_01.jpg?resize=1200%2C500&#038;quality=80&#038;ssl=1"  alt="A three-part scene depicts a character design process. The first panel shows a monochrome model of a man with a prominent mustache and surprised expression. The second panel transitions to a brightly colored version, revealing depth and details in the character&#039;s clothing and features. The final panel presents the character in a rustic setting, complete with wooden textures and atmospheric lighting, enhancing his lively expression."  class="wp-image-267652" ></a></figure>



<h3 id="ai-studio-3d-previs-to-ai-render-effective-hybrid-production" class="wp-block-heading">AI Studio: 3D Previs to AI Render &#8211; Effective Hybrid Production</h3>



<p class="wp-block-paragraph">AI Studio is a true game changer for iClone and CC users, transforming 3D previs projects into photorealistic images and videos. It also supports stylized rendering, allowing you to tailor visuals to your unique creative vision. The built-in AI Actor Creator ensures character consistency across every shot while delivering lifelike dialogue and performances.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai-studio.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai-studio.jpg?resize=1200%2C500&#038;quality=80&#038;ssl=1"  alt="A vibrant scene showcasing two animated characters posing together, smiling brightly. The character on the left has long blonde hair styled elegantly with a shimmering outfit, while the one on the right has medium-length dark hair and wears a fashionable top. They are surrounded by blurred colorful lights, contributing to a lively atmosphere."  class="wp-image-267654" ></a></figure>



<p class="wp-block-paragraph">These AI-powered tools also enable precise character interactions and camera control, guided by iClone motion data and reference footage. Powered by Reallusion AI Cloud services, the pipeline is streamlined for efficiency without the need for additional hardware.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai-studio-gif.gif?ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai-studio-gif.gif?resize=1200%2C500&#038;ssl=1"  alt=""  class="wp-image-267656" ></a></figure>



<h3 id="iclone-9-rig-anything-animate-everything" class="wp-block-heading">iClone 9: Rig anything. Animate everything.</h3>



<p class="wp-block-paragraph">Take a first look at how we’re unlocking more creative freedom in 3D character production. No longer limited to human characters, you can add skeletal structures to any model. You can retarget motion between characters with matching hierarchies to ensure consistent animation transfer. </p>



<p class="wp-block-paragraph">Use custom Control Rigs for precise animation control, apply squash and stretch for expressive deformation, and add spring dynamics and secondary motion with ease. By enabling collision-aware simulations, artists achieve greater flexibility and control in every stage of animation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/creative-freedom.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/creative-freedom.jpg?resize=1200%2C500&#038;quality=80&#038;ssl=1"  alt="A collage showcasing various 3D character models and assets. The top row features a stylized elephant, a colorful lion, and a detailed bird, while the bottom shows a robotic arm, a character holding a globe, and a mechanical limb, highlighting creativity in character design."  class="wp-image-267659" ></a></figure>



<h3 id="stay-ahead-of-the-curve-choose-your-access" class="wp-block-heading">Stay Ahead of the Curve: Choose Your Access</h3>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/reallusion/" title="reallusion">Reallusion </a>is dedicated to keeping our users at the vanguard of the CG-AI transformation, providing the cutting-edge tools needed to ensure peak production efficiency.</p>



<p class="wp-block-paragraph">To maintain that competitive edge, you now have flexible ways to integrate these upcoming innovations into your pipeline. By joining our <a href="https://reallusion.software/3185c9">Subscription plans</a>, users will automatically receive updates to the latest versions and all these great upcoming features at no additional cost. Alternatively, users can choose to acquire Permanent Licenses upon their official release dates.</p><p>The post <a href="https://digitalproduction.com/2026/04/10/reallusion-announces-2026-vision-redefining-3d-production-through-hybrid-ai/">Reallusion Announces 2026 Vision: Redefining 3D Production through Hybrid AI</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A collage showcasing various 3D character models and assets. The top row features a stylized elephant, a colorful lion, and a detailed bird, while the bottom shows a robotic arm, a character holding a globe, and a mechanical limb, highlighting creativity in character design.]]></media:description>
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		<item>
		<title>Nature Generator update brings procedural nature to Blender</title>
		<link>https://digitalproduction.com/2026/04/09/nature-generator-update-brings-procedural-nature-to-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[Generator]]></category>
		<category><![CDATA[GreasePencil]]></category>
		<category><![CDATA[Nature Generator]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Quixel]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[Vegetation]]></category>
		<category><![CDATA[Vulkan]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=267503</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-1522qg.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A breathtaking view from within a cavern, showcasing a landscape of rolling hills and distant snow-capped mountains. Soft light pours in through the cave opening, illuminating a tranquil pool of water surrounded by smooth rocks and patches of vibrant green vegetation." /></div><div><p>Cinematic Cookie updates Nature Generator with new scatter, wind, trees, and presets, plus the same procedural rocks to rivers workflow.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/09/nature-generator-update-brings-procedural-nature-to-blender/">Nature Generator update brings procedural nature to Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-1522qg.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A breathtaking view from within a cavern, showcasing a landscape of rolling hills and distant snow-capped mountains. Soft light pours in through the cave opening, illuminating a tranquil pool of water surrounded by smooth rocks and patches of vibrant green vegetation." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13962,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/the-nature-generator?ref=586&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:165,&quot;href&quot;:&quot;https:\/\/www.blender.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226195249\/https:\/\/www.blender.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:37:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 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18:19:49&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13965,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/the-nature-generator?ref=586&amp;utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://superhivemarket.com/products/the-nature-generator?ref=586" title="">Nature Generator</a> is a procedural asset library add-on that lives inside <a href="https://www.blender.org/" title="">Blender</a> via the Asset Browser and an N-panel, sold on <a href="https://superhivemarket.com/" title="">Superhive Market</a>, so you can kitbash nature without leaving your DCC.</em></p>



<h3 id="the-whole-point-is-staying-in-your-scene" class="wp-block-heading">The whole point is staying in your scene</h3>



<p class="wp-block-paragraph">Nature Generator builds natural assets directly inside <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>. Rocks, terrains, plants, water, and other environment bits all come in as editable, generated assets rather than fixed meshes. You drag an asset into the scene, the side panel recognizes it, and the controls you need show up without a detour to another app. The comparison to <a href="https://quixel.com/megascans/?utm_source=chatgpt.com">Quixel Megascans</a> is obvious, being fully procedural and customizable. </p>



<p class="wp-block-paragraph">The minimum version requirement is Blender 4.1 or higher. Hardware requirements call for a modern GPU from <a href="https://www.nvidia.com/">NVIDIA</a>, <a href="https://www.amd.com/">AMD</a>, or <a href="https://www.apple.com/">Apple</a> Silicon. There is an optional texture options folder with 1K, 2K, and 4K texture resolutions. By default, the add-on uses low resolution preview textures, and the guidance recommends keeping the texture folder on a fast local SSD because it affects performance.</p>



<p class="wp-block-paragraph">Installation stays simple. You drag and drop the zip into Blender, click OK, and the library sets up inside the Asset Browser. The Nature Gen panel appears in the side panel and opens with the N key. From there, drag and drop assets into the scene and start tweaking.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/_HjcTe2sZEQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="geometry-controls-that-reward-restraint" class="wp-block-heading">Geometry controls that reward restraint</h3>



<p class="wp-block-paragraph">Every asset follows a similar structure: shader settings and geometry settings, with slightly unique controls per asset. Geometry includes a resolution section, and most assets support a low-poly option. Viewport and render resolution can be controlled separately, and resolution can be subdivided or voxelized depending on the asset.</p>



<p class="wp-block-paragraph">The documentation also includes the most honest feature statement possible: resolution can go infinitely high, and every asset can crash Blender if you push it too far. That makes the control powerful, but it also makes self-control part of the user interface.</p>



<p class="wp-block-paragraph">Base shapes come from primitive forms you can alter in edit mode. Some assets follow the structure of a mesh and react to topology. Some are planes. Some are driven by curves. Displacement settings include multiple texture and noise displacement controls, with patterns such as noise breakup, stratification lines, and crack patterns. Many categories expose basic settings and an advanced subcategory for deeper tuning.</p>



<p class="wp-block-paragraph">At around the moment you start dialing prcoedural detail like it is free, that crash warning stops reading like documentation and starts reading like prophecy.</p>



<p class="wp-block-paragraph">Custom shaping can use a gradient with its own displacement, falloff, location, and scale settings, with viewport gizmos available when the modifier is selected. Alternatively, a custom curve object can influence the terrain, with a radius setting and a distance based falloff where farther from the curve means weaker influence. A secondary custom shape can be added, such as one curve for valleys and another for mountains.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-4e67ag.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="600"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-4e67ag.jpg?resize=1200%2C600&#038;quality=80&#038;ssl=1"  alt="A panoramic view of a vast, snow-covered landscape. Two large rock formations rise majestically against a backdrop of soft, fluffy clouds. The ground is scattered with rugged boulders, and a blanket of powdery snow covers the scene, reflecting a serene, icy blue hue under a clear sky."  class="wp-image-267509" ></a></figure>



<h3 id="scatter-was-rebuilt-to-be-more-direct" class="wp-block-heading">Scatter was rebuilt to be more direct</h3>



<p class="wp-block-paragraph">The latest update changes how the scattering system works. If you have an older version, the update workflow shown is to download the new version from <a href="https://blendermarket.com/">Blender Market</a> and drag and drop it into the scene so it overrides the old version.</p>



<p class="wp-block-paragraph">The new scatter setup aims to be simpler with fewer settings. The key change is the import flow. You import the specific assets you want to scatter, then assign them into the scatter collection. After importing, you can toggle an exclude option so the collection does not sit visibly in the scene, while still being used by the scattering system.</p>



<p class="wp-block-paragraph">Core scatter behavior remains familiar. You can adjust density, and you can still use slope based scattering, altitude based scattering, and noise based scattering. Scatter zones remain part of the tool, controlled by empties with viewport gizmos so you can define a local area for scattering.</p>



<p class="wp-block-paragraph">The update also introduces threshold softness controls across settings. The stated purpose is scaling down scattered assets toward the edges of masks. That creates a smoother falloff where a hard cutoff would look like a stamp.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="639"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618.png?resize=1200%2C639&#038;quality=72&#038;ssl=1"  alt="A grid display of various textured 3D models arranged in a digital interface, featuring rocky terrains, ground textures, and natural formations. Each model is showcased with distinct colors, patterns, and details, highlighting their realistic and artistic design."  class="wp-image-267511"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=1920%2C1024&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=768%2C409&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=1536%2C818&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=2048%2C1091&amp;quality=72&amp;ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=1200%2C639&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=380%2C202&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=550%2C293&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=800%2C426&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=1160%2C618&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=80%2C42&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=3072%2C1637&amp;quality=72&amp;ssl=1 3072w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=2400%2C1279&amp;quality=72&amp;ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=760%2C405&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=1100%2C586&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=1600%2C853&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=2320%2C1236&amp;quality=72&amp;ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?resize=3840%2C2046&amp;quality=72&amp;ssl=1 3840w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/screenshot-2025-08-21-120618-scaled.png?w=2560&amp;quality=72&amp;ssl=1 2560w" ></a></figure>



<h3 id="draw-where-the-scatter-goes" class="wp-block-heading">Draw where the scatter goes</h3>



<p class="wp-block-paragraph">A major addition in the update is a scatter curve or grease pencil option. You can assign a curve or a <a href="https://docs.blender.org/manual/en/latest/grease_pencil/index.html?utm_source=chatgpt.com">Grease Pencil</a> object and use it to decide where scattering appears and where it does not.</p>



<p class="wp-block-paragraph">The workflow shown is straightforward: create a blank Grease Pencil object, draw directly on the surface, then select that drawing as the scatter guide. The same idea works with a curve object. You get controls for draw radius and radius softness, and the falloff scales down scattered assets toward the edges. There is also a noise option to distort the shape and avoid a too clean, too perfect outline.</p>



<p class="wp-block-paragraph">Remove the draw object, and scattering returns to the default behavior. That makes the feature easy to test and easy to abandon if a shot changes direction.</p>



<h3 id="viewport-survival-mode-now-with-choices" class="wp-block-heading">Viewport survival mode, now with choices</h3>



<p class="wp-block-paragraph">Scatter can get heavy. The update adds a display mode control in the instance settings. You can display instances as originals, as boxes, or as wire box. Instance scale stays, but the update adds a secondary scale and a secondary scale probability. That lets a minority of instances become much larger than the rest, adding variation without requiring a second scatter layer. Rotation controls remain.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">There is also a new wind animation option for scattered assets. Wind time is a value you animate, with an example workflow of adding a driver expression using hashtag frame and optionally dividing to slow it down. The update explains why this stays manual: using a scene time node inside node trees made performance drop sharply, including an example of frame rate dropping to around seven. Removing the time node restored smooth playback. With many scattered objects each carrying the scatter system, the update keeps wind time explicit to protect performance.</p>



<h3 id="terrains-water-and-the-new-step-look" class="wp-block-heading">Terrains, water, and the new step look</h3>



<p class="wp-block-paragraph">Terrain and mountain assets use a separate X and Y resolution, because resolution on those axes influences the shape and form of erosion. Terrain maps include a random seed, and terrain can generate from noise or be influenced by a custom shape.</p>



<p class="wp-block-paragraph">Noise displacement includes control over influence on X, Y, and Z, plus a noise seed and standard noise settings. Texture displacement adds rock detail. Erosion settings apply erosion from a selected height, with placement, falloff, and an option that can add mountains and inverted valleys. Boundary falloff can flatten edges.</p>



<p class="wp-block-paragraph">Water effects add a cube with a procedural water shader. Controls include height and depth, and rivers can be created by combining a water effect value with custom curve shaping that pushes terrain down so water appears in selected areas. Water shader settings appear in the shader tab, including animated noise controls to create the illusion of moving water with separate speed controls on X and Y.</p>



<p class="wp-block-paragraph">The update adds terrain presets, including a forest preset and a canyon preset. The forest preset uses the scattering system, and trees can default to box display for performance on lower-end systems, with the option to switch back to originals. The update also adds a terrain steps feature on some presets, described as a stepping effect. Controls include the number of steps, detail, strength, and blur, with noise-based selection and influence. Terrain steps can be found in erosion settings, in noise settings, and when drawing along a custom curve.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-jn9nuk.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1005"  height="1200"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20250821-2-jn9nuk.png?resize=1005%2C1200&#038;quality=72&#038;ssl=1"  alt="A collage of various rock textures displayed in a grid format. Each texture varies in color and detail, showcasing formations like layered boulders, jagged cliffs, and cracked surfaces. The rocks have diverse hues of gray, brown, red, and white, emphasizing their unique characteristics."  class="wp-image-267512" ></a></figure>



<h3 id="trees-arrive-and-snow-gets-more-physical" class="wp-block-heading">Trees arrive, and snow gets more physical</h3>



<p class="wp-block-paragraph">The update adds tree assets. Tree shaders follow the same structure as flowers, including leaf color controls and translucency. Leaves can be pushed toward an autumn look by changing colors. There is also a setting for a leaf mask, and leaf shapes are generated procedurally, with controls for scale and mask threshold.</p>



<p class="wp-block-paragraph">Scatter categories shown include plants such as flowers, wheats, grass, ground cover, shrubs, plus rocks, snow, and trees. Scattered rocks are procedurally generated and have their own settings such as resolution, shape distortion, size ratio, and a seed.</p>



<p class="wp-block-paragraph">Snow scattering gets a notable twist. Importing a snow object can be recognized and turned into a volume style approach for creating snow on objects rather than only shader based snow. Snow settings sit in the geometry tab, including resolution and displacement settings. Particle detail adds small particles with alpha textures, intended to improve realism for close-ups. The tool also notes that foamy snow detail may require higher transparency bounces.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/7KlbvxGKGSk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="materials-uniqueness-and-the-new-override-option" class="wp-block-heading">Materials, uniqueness, and the new override option</h3>



<p class="wp-block-paragraph">Materials are shared by default. The tool includes Make Material Unique to create a new copy of a material for the selected object, and Revert to return to defaults. The update also adds a use custom material feature for the new scatter effect. The workflow shown duplicates a material and assigns it as an override for the scattered assets, so you can make unique changes without affecting the original material used elsewhere.</p>



<p class="wp-block-paragraph">Scatter effects can stack, and the update shows renaming modifier labels to organize multiple scatter effects. This is the part where it starts feeling less like an asset pack and more like a small ecosystem.</p>



<h3 id="pricing-and-what-is-actually-specified" class="wp-block-heading">Pricing and what is actually specified</h3>



<p class="wp-block-paragraph">Pricing is specified on the product page. A Personal License costs $99. A Commercial License costs $169. A Studio License costs $259.</p>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/the-nature-generator?ref=586&amp;utm_source=chatgpt.com">https://superhivemarket.com/products/the-nature-generator?ref=586</a><br /></p><p>The post <a href="https://digitalproduction.com/2026/04/09/nature-generator-update-brings-procedural-nature-to-blender/">Nature Generator update brings procedural nature to Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Boris FX welcomes Vegas Pro</title>
		<link>https://digitalproduction.com/2026/03/30/boris-fx-welcomes-vegas-pro/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 17:15:00 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/boris-fx-vegas-pro.png?fit=1200%2C653&quality=72&ssl=1" width="1200" height="653" title="" alt="A screenshot of video editing software displaying a cityscape with buildings, a road, and a clear sky. The interface shows various tools and graphs for color correction and audio editing at the bottom and side panels." /></div><div><p>Vegas Pro gets a new owner and a fresh 2026 release, with offline AI, new titling, and ProRes RAW support landing right out of the gate.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/30/boris-fx-welcomes-vegas-pro/">Boris FX welcomes Vegas Pro</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a> (formerly Sony Vegas) is a Windows-first nonlinear editor built for fast timeline cutting, finishing, and delivery, with tight audio tools, broad format support, and a workflow that stays nimble even when projects get messy.</em></p>



<p class="wp-block-paragraph"><a href="https://borisfx.com/" title="">Boris FX</a> announced the acquisition of <a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a>, <a href="https://www.vegascreativesoftware.com/sound-forge/">Sound Forge</a>, and <a href="https://www.vegascreativesoftware.com/acid-pro/" title="">Acid Pro</a> from <a href="https://www.magix.com/">MAGIX Software GmbH</a>. The deal folds a long-running Windows NLE and two established audio tools into the same product family as the company’s existing VFX, motion graphics, audio, and photo toolsets, and it also brings new AI technology into the organization. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.borisfx.com/download_files/boris-fx-vegas-pro-sound-forge-acid-pro-hero.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://cdn.borisfx.com/download_files/boris-fx-vegas-pro-sound-forge-acid-pro-hero.png" ></figure>



<p class="wp-block-paragraph">The product development teams and engineers behind Vegas Pro, Sound Forge, and Acid Pro will come over with BorisFX, with teams based in Madison, Wisconsin, and Germany. And to get all that rolling, the Vegas Pro 2026 release is the first major update in this new setup, introducing new features across the lineup and signalling that more development and integration work is planned beyond this initial drop.</p>



<p class="wp-block-paragraph"><em>If you learned to cut on Vegas Pro (Sony Vegas</em>, <em>previously) back when the last millennium was still the current one, you are not alone. I first used Vegas Pro more than a quarter of a century ago, and my knees just filed a bug report about that fact.</em></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.borisfx.com/download_files/boris-fx-vegas-pro-ultimate.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://cdn.borisfx.com/download_files/boris-fx-vegas-pro-ultimate.png" ></figure>



<h3 id="vegas-pro-2026-aims-straight-at-speed-stability-and-staying-local" class="wp-block-heading">Vegas Pro 2026 aims straight at speed, stability, and staying local</h3>



<p class="wp-block-paragraph">Vegas Pro is available in three editions: Vegas Pro, Vegas Pro Plus, and Vegas Pro Ultimate. The 2026 release introduces major new features across the lineup, with an explicit focus on workflow and stability. The core editing workflow adds advanced 2D and 3D titling options, support for <a href="https://www.nvidia.com/">NVIDIA</a> Blackwell GPUs, a newly updated AI model, AI-driven transcription and voice generation tools, and support for the <a href="https://support.apple.com/en-us/102124?utm_source=chatgpt.com">ProRes RAW</a> format.</p>



<p class="wp-block-paragraph">There is also a new integrated title package called the Continuum Title Pack, described as a collection of 2D and 3D motion graphics and titling tools from the <a href="https://digitalproduction.com/tag/borisfx/" title="BorisFX">Continuum</a> toolset. It includes 70 drag-and-drop presets, and it is designed to let users design, extrude, deform, and animate titles and graphics without leaving Vegas Pro.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/1HGsunu8tjI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">On the performance side, the Blackwell GPU support is positioned around accelerating playback, compositing, effects processing, and rendering, and it also calls out smoother handling for 4:2:2 footage by removing the need for software decoding for AVC or HEVC formats on supported systems. On the codec side, <a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a> 2026 adds native, Apple-certified <a href="https://digitalproduction.com/tag/prores/" title="Prores">ProRes RAW</a> support on Windows, with RAW parameter control inside the application, including colour space, ISO, and white balance.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/NfTjEaabo_4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="depth-masks-transcripts-and-voiceover-without-the-cloud-detour" class="wp-block-heading">Depth masks, transcripts, and voiceover, without the cloud detour</h3>



<p class="wp-block-paragraph">The Enhanced Z-Depth Effect is an AI-based depth model trained by the in-house machine learning team, with the goal of more accurate, higher-resolution depth masks and improved foreground and background separation. It is aimed at practical compositing-style use, like placing text behind people or adjusting background treatment quickly.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/LdZVISeXjb0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Speech-to-Text is a fully offline voice-over transcription with no internet connection required, with support for over 100 languages, text-based editing, automatic subtitle creation, and unlimited transcriptions with multiple model options to balance quality and performance. This offline transcription feature is available exclusively with Vegas Pro subscriptions.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/0eQz2M8a-j8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Text-to-Speech is also described as offline, creating voiceovers locally on a PC with no internet connection required. It supports 9 languages and 54 voices, allows unlimited voiceover lengths, and includes adjustable speed, pitch, and volume controls. It is also available exclusively with Vegas Pro subscriptions.</p>



<p class="wp-block-paragraph">Subscriptions also include access to a <a href="https://www.storyblocks.com/?utm_source=chatgpt.com">Storyblocks</a> media library inside Vegas Pro, offering royalty-free stock footage, music, and sound effects directly in the application.</p>



<h3 id="plus-and-ultimate-lean-into-effects-and-audio" class="wp-block-heading">Plus and Ultimate lean into effects and audio</h3>



<p class="wp-block-paragraph"><a href="https://www.vegascreativesoftware.com/vegas-pro/plans-pricing/?utm_source=chatgpt.com">Vegas Pro Plus</a> includes everything in Vegas Pro and adds tracking and masking tools, motion graphics and particle effects, audio editing, and AI-driven audio cleanup. It includes Mocha Vegas planar tracking, described as a way to track surfaces and objects, create masks and roto shapes, stabilise footage, and apply tracked effects using the same planar tracking tech used in other products. It is integrated directly within Vegas Pro Plus. It also includes <a href="https://borisfx.com/products/particle-illusion/?utm_source=chatgpt.com">Particle Illusion Pro</a>,  a real-time GPU 2D and 3D particle engine with thousands of presets and customizable emitters, available as a plugin. </p>



<p class="wp-block-paragraph">Vegas Pro Ultimate includes Vegas Pro Plus and adds two VFX plugin packages, AI-powered audio clean and stem separation, and photo editing and digital artist tools. It includes <a href="https://borisfx.com/products/mocha-pro/" title="">Mocha Pro</a> and <a href="https://borisfx.com/products/continuum/" title="">Continuum</a>, plus <a href="https://digitalproduction.com/tag/crumplepop/" title="CrumplePop">CrumplePop SoundApp</a> as a standalone audio toolkit, and <a href="https://borisfx.com/products/optics/">Optics</a> as a photo editing toolkit available as an Adobe Photoshop and Adobe Lightroom plugin and as a standalone application. </p>



<h3 id="pricing-is-clear-and-licensing-is-not-one-size-fits-all" class="wp-block-heading">Pricing is clear, and licensing is not &#8220;one size fits all&#8221;</h3>



<p class="wp-block-paragraph"><a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a> and <a href="https://www.vegascreativesoftware.com/vegas-pro/plans-pricing/?utm_source=chatgpt.com">Vegas Pro Plus</a> are available with subscription or perpetual licensing. <a href="https://www.vegascreativesoftware.com/vegas-pro/plans-pricing/?utm_source=chatgpt.com">Vegas Pro Ultimate</a> is available as a subscription plan.</p>



<p class="wp-block-paragraph">Monthly subscriptions are $17.95 for <a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a>, $24.95 for <a href="https://www.vegascreativesoftware.com/vegas-pro/plans-pricing/?utm_source=chatgpt.com">Vegas Pro Plus</a>, and $39.95 for <a href="https://www.vegascreativesoftware.com/vegas-pro/plans-pricing/?utm_source=chatgpt.com">Vegas Pro Ultimate</a>. Annual subscriptions are $99.95, $149.95, and $199.95.</p>



<p class="wp-block-paragraph">Upgrade and support plans are listed at $143.95 for <a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a> and $199.95 for <a href="https://www.vegascreativesoftware.com/vegas-pro/plans-pricing/?utm_source=chatgpt.com">Vegas Pro Plus</a>. Perpetual licenses are $219.95 for <a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a> and $299.95 for <a href="https://www.vegascreativesoftware.com/vegas-pro/plans-pricing/?utm_source=chatgpt.com">Vegas Pro Plus</a>.</p>



<p class="wp-block-paragraph">A practical gotcha lives in plain sight: offline Speech-to-Text and offline Text-to-Speech are subscription-only features in this release, so your licensing choice directly affects your feature set.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.borisfx.com/download_files/boris-fx-vegas-pro-plus.PNG?w=1200&#038;quality=72&#038;ssl=1"  alt="https://cdn.borisfx.com/download_files/boris-fx-vegas-pro-plus.PNG" ></figure>



<h3 id="the-toolbox-effect-now-with-fewer-missing-pieces" class="wp-block-heading">The toolbox effect, now with fewer missing pieces</h3>



<p class="wp-block-paragraph">The product family list includes tools for video editing, VFX, motion graphics, audio, and photography plugins powered by AI, and it includes &#8211; as you damn well know &#8211; products such as <a href="https://borisfx.com/products/silhouette/">Silhouette</a>, <a href="https://digitalproduction.com/tag/syntheyes/" title="Syntheyes">SynthEyes</a>, <a href="https://borisfx.com/products/continuum/?utm_source=chatgpt.com">Continuum</a>, <a href="https://borisfx.com/products/sapphire/" title="">Sapphire </a>and <a href="https://borisfx.com/products/mocha-pro/?utm_source=chatgpt.com">Mocha Pro</a>, alongside <a href="https://www.vegascreativesoftware.com/vegas-pro/">Vegas Pro</a> and multiple audio tools like <a href="https://crumplepop.com/?utm_source=chatgpt.com">CrumplePop</a> and <a href="https://www.vegascreativesoftware.com/sound-forge/">Sound Forge</a>. Currently it is not included in the Suite, just in the family &#8211; but we&#8217;ll see what happens there. </p>



<p class="wp-block-paragraph">For my own day-to-day, that combination feels like a pretty complete toolbox, because it covers editorial, tracking, roto and paint, camera solving, and a lot of audio cleanup and finishing in one place, with fewer reasons to go hunting for another wrench mid-project.</p>



<h3 id="sound-forge" class="wp-block-heading">Sound Forge</h3>



<p class="wp-block-paragraph"><a href="https://www.vegascreativesoftware.com/sound-forge/">Sound Forge</a> is a dedicated environment for detailed audio work beyond the timeline, positioned for precise editing, mastering, and restoration. It is also a comprehensive tool for audio recording, editing, sound design, and mastering, built around a single audio file workflow.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.borisfx.com/download_files/boris-fx-sound-forge.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://cdn.borisfx.com/download_files/boris-fx-sound-forge.png" ></figure>



<p class="wp-block-paragraph">Features cited include recording up to 32 channels at once, automatic record start, a second-source audio option, restoration tools, quick dialogue editing, applying effects, and WaveColor visualisation, plus fast background operations intended to save time. It is  integrating seamlessly with Vegas Pro or working alongside a preferred digital audio workstation. </p>



<h3 id="acid-pro" class="wp-block-heading">Acid Pro </h3>



<p class="wp-block-paragraph"><a href="https://www.vegascreativesoftware.com/acid-pro/" title="">Acid Pro</a> is the third new tool in the Boris -Verse, and it is a loop-based music software designed to make it easy to create songs and beats without prior experience, built around a simple workflow and a large collection of royalty-free loops. It includes automatic pitch and tempo matching, live preview, multitrack recording, editing, and mixing. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.borisfx.com/download_files/boris-fx-acid-pro.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://cdn.borisfx.com/download_files/boris-fx-acid-pro.png" ></figure>



<p class="wp-block-paragraph">It also includes hit-point markers for tight video sync and an intuitive timeline arranger. In other words, it sits right where a lot of editors first meet music creation: quick structure, quick iteration, and fast alignment to picture, without pretending every user wants to become a full-time producer overnight. That last part is a personal reaction, not a spec sheet.</p>



<h3 id="training-and-upgrades" class="wp-block-heading">Training and upgrades</h3>



<p class="wp-block-paragraph">To celebrate the launch, Vegas Pro users can claim complimentary access to the Vegas Pro Essentials training series, a premium download normally priced at $49.95. The 22-part course includes more than three hours of instruction, with included footage, project files, and high-resolution lesson videos, and it is available until Friday, December 5, 2026. </p>



<p class="wp-block-paragraph">Customers who own any previous version of Vegas Pro or <a href="https://www.vegascreativesoftware.com/sound-forge/">Sou</a>n<a href="https://www.vegascreativesoftware.com/sound-forge/">d Forge</a> can upgrade to the latest versions at a single, simplified price until Friday, December 5, 2026, via the webshop. </p>



<p class="wp-block-paragraph"><br /><a href="https://www.vegascreativesoftware.com/vegas-pro/">https://www.vegascreativesoftware.com/vegas-pro/</a><br /><a href="https://www.vegascreativesoftware.com/sound-forge/">https://www.vegascreativesoftware.com/sound-forge/</a><br /><a href="https://www.vegascreativesoftware.com/acid-pro/?utm_source=chatgpt.com">https://www.vegascreativesoftware.com/acid-pro/</a><br /><a href="https://borisfx.com/?utm_source=chatgpt.com">https://borisfx.com/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/30/boris-fx-welcomes-vegas-pro/">Boris FX welcomes Vegas Pro</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A screenshot of video editing software displaying a cityscape with buildings, a road, and a clear sky. The interface shows various tools and graphs for color correction and audio editing at the bottom and side panels.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">264557</post-id>	</item>
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		<title>ONYX Ai Matte for OFX hosts</title>
		<link>https://digitalproduction.com/2026/03/27/onyx-ai-matte-for-ofx-hosts/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=262938</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-27-2-onyx-ai-matte-v21--new-features-update1.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A sleepy cat curled up on a soft surface, detailed interface elements from a video editing software visible on the right, displaying color correction settings and playback tools." /></div><div><p>ONYX Ai Matte targets fast alphas in OFX apps with prompts, tracking, trimap refinement, and published RTX only system limits.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/27/onyx-ai-matte-for-ofx-hosts/">ONYX Ai Matte for OFX hosts</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-27-2-onyx-ai-matte-v21--new-features-update1.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A sleepy cat curled up on a soft surface, detailed interface elements from a video editing software visible on the right, displaying color correction settings and playback tools." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13787,&quot;href&quot;:&quot;https:\/\/onyxofx.com\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260325134343\/https:\/\/onyxofx.com\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-27 07:49:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 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14:53:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 09:24:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 10:48:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 02:11:20&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 02:11:20&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13793,&quot;href&quot;:&quot;https:\/\/onyxofx.com\/pricing&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/onyxofx.com\/pricing\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;pending&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://onyxofx.com/?utm_source=chatgpt.com">ONYX</a> builds <a href="https://onyxofx.com/?utm_source=chatgpt.com">ONYX Ai Matte</a> as a GPU-accelerated matte extraction tool for segmentation, tracking, and mask refinement inside OFX-compatible hosts. It targets hair and fur edge work and shots with more than one subject, and it frames the speed and quality claims as marketing claims. Under the hood, it uses Meta SAM3 and VitMatte models, packaged via <a href="https://onnx.ai/">ONNX</a> in FP16 and accelerated with <a href="https://www.nvidia.com/">NVIDIA</a> <a href="https://developer.nvidia.com/cuda-toolkit">CUDA</a> 12.6 and <a href="https://developer.nvidia.com/tensorrt?utm_source=chatgpt.com">TensorRT</a> 10.x. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-17-2-onyx-ai-matte-v21--new-features-update.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-17-2-onyx-ai-matte-v21--new-features-update.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="An editing timeline interface displaying color grading tools, with a close-up of a character in a dramatic scene featuring fire and smoke in the background. Elements include source and mask layers for visual effects."  class="wp-image-262940" ></a></figure>



<h3 id="prompts-trimaps-and-tracking" class="wp-block-heading">Prompts, trimaps, and tracking</h3>



<p class="wp-block-paragraph">The UI exposes five pipeline modes: box or point prompts with auto track, box or point prompts with manual track, text prompts with auto track, mask prompts with auto track, and a trimap workflow using VitMatte with manual track. Point and box workflows let you set foreground and background points and a bounding box. The interface supports up to 32 points.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/A0F8nFo-c68?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Text prompt mode detects objects that match your text. If it finds multiple matches, one foreground point picks the instance. Mask prompt mode takes a rough input mask and uses it as the prompt for a refined segmentation. The trimap path expects white foreground, black background, and a grey uncertainty band for edge refinement. Tracking integrates directly into the prompt workflows. In <a href="https://www.foundry.com/products/nuke">Nuke</a>, the box center can be driven by expressions so a tracker can push it through the shot while size stays consistent. You still need to test any new tool before it goes into production, especially when the alhpa becomes the single point of failure.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-26-2-onyx-ai-matte-v21--new-features-update1.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="262941"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-26-2-onyx-ai-matte-v21--new-features-update1.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up of a cat&#039;s face on the left, with a blurred background. On the right, an interface showing text detection tools with a highlighted text field displaying the word &#039;cat&#039; and various control sliders underneath."  class="wp-image-262941" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-27-2-onyx-ai-matte-v21--new-features-update.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="262942"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-27-2-onyx-ai-matte-v21--new-features-update.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A partially obscured image of a cat&#039;s silhouette in white against a black background, appearing fuzzy and blurred. The image is displayed within a digital editing software interface, showcasing various editing tools and options on the right side."  class="wp-image-262942" ></a></figure>
</figure>



<h3 id="hosts-and-compatibility" class="wp-block-heading">Hosts and compatibility</h3>



<p class="wp-block-paragraph">The published host list includes <a href="https://www.blackmagicdesign.com/products/davinciresolve">DaVinci Resolve</a> 18 and later, <a href="https://www.blackmagicdesign.com/products/fusion">Fusion</a> Studio 18 and later, and <a href="https://www.foundry.com/products/nuke">Nuke</a> 13 and later. It also positions the plug-in as working in any <a href="https://openfx.sourceforge.net/">OFX</a> compatible app, like <a href="https://www.autodesk.com/products/flame/overview">Autodesk Flame</a> specifically.</p>



<h3 id="system-requirements-and-what-is-not-supported" class="wp-block-heading">System requirements and what is not supported</h3>



<p class="wp-block-paragraph">Minimum requirements list <a href="https://www.microsoft.com/windows">Windows</a> 10 64 bit, an <a href="https://www.nvidia.com/en-us/geforce/rtx/">NVIDIA RTX</a> GPU, 6GB of VRAM, 16GB of RAM, and 8GB free space. <a href="https://www.microsoft.com/windows">Windows</a> 11 64 bit is also supported. Text prompts require 8GB of VRAM or more. The baseline GPU callout is an <a href="https://www.nvidia.com/en-us/geforce/rtx/">NVIDIA RTX</a> 2060 or better with SM 7.0 or higher. Not supported: GTX 1000 series, AMD Radeon, and Intel Arc.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-45-2-onyx-ai-matte-v21--new-features-update.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="262944"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-45-2-onyx-ai-matte-v21--new-features-update.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A person with long hair in a pink sweater is standing on a hill, looking at a sunset over a cityscape, with a small dog sitting beside them, surrounded by green grass and trees."  class="wp-image-262944" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-46-2-onyx-ai-matte-v21--new-features-update.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="262943"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/a0f8nfo-c68-00-00-46-2-onyx-ai-matte-v21--new-features-update.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A silhouette of a person and a blue dog against a contrasting black background, with the person partially obscured in white, creating a striking visual contrast."  class="wp-image-262943" ></a></figure>
</figure>



<h3 id="trial-licensing-and-pricing" class="wp-block-heading">Trial, licensing, and pricing</h3>



<p class="wp-block-paragraph">A full featured 7-day trial is offered with no credit card required.  Licenses are sold as lifetime, one time payments with no subscription, plus free minor updates. Pricing is published in euros as lifetime tiers on the <a href="https://onyxofx.com/pricing/" title="">official pricing page.</a> Indie costs €80 for one machine node locked. Studio 3 costs €180 for three machines node locked. Studio 10 costs €450 for ten machines node locked. Studio 10 also includes priority support.</p>



<p class="wp-block-paragraph"><br /><a href="https://onyxofx.com/?utm_source=chatgpt.com">https://onyxofx.com/</a></p><p>The post <a href="https://digitalproduction.com/2026/03/27/onyx-ai-matte-for-ofx-hosts/">ONYX Ai Matte for OFX hosts</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">262938</post-id>	</item>
		<item>
		<title>OctaneRender 2027.1 alpha goes neural</title>
		<link>https://digitalproduction.com/2026/03/18/octanerender-2027-1-alpha-goes-neural/</link>
		
		<dc:creator><![CDATA[Manuel Kotulla]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD FSR]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[denoising]]></category>
		<category><![CDATA[GPU renderer]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[neural rendering]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[NVIDIA DLSS]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[OctaneRender 2026]]></category>
		<category><![CDATA[OctaneRender 2027.1]]></category>
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		<category><![CDATA[OTOY]]></category>
		<category><![CDATA[Pipeline]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=260959</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-splash-202711.jpg?fit=1000%2C527&quality=80&ssl=1" width="1000" height="527" title="" alt="A dark, abstract digital artwork featuring flowing red fabric with hints of glowing light, creating a sense of motion. The Octane Render logo and version number are displayed in the bottom right corner, indicating it is part of a software release." /></div><div><p>OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/18/octanerender-2027-1-alpha-goes-neural/">OctaneRender 2027.1 alpha goes neural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-splash-202711.jpg?fit=1000%2C527&quality=80&ssl=1" width="1000" height="527" title="" alt="A dark, abstract digital artwork featuring flowing red fabric with hints of glowing light, creating a sense of motion. The Octane Render logo and version number are displayed in the bottom right corner, indicating it is part of a software release." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1619,&quot;href&quot;:&quot;https:\/\/openusd.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251203225724\/https:\/\/openusd.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 20:20:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-02 15:30:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 23:30:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-13 15:59:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-23 15:02:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-27 01:56:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-30 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14:03:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-17 17:28:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-25 19:36:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-18 07:04:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 20:06:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 09:51:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-28 14:29:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 15:21:18&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-07 06:52:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-11 16:26:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-14 18:03:52&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-14 18:03:52&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://digitalproduction.com/tag/octane/" title="Octane">OctaneRender</a> is a GPU renderer that sits after lookdev and before finals, and it talks fluently with DCC plugins plus <a href="https://openusd.org/">OpenUSD</a> and <a href="https://digitalproduction.com/tag/material/" title="Material">MaterialX</a>, when it is in a good mood.</em></p>



<h3 id="the-alpha-the-scope-the-fine-print" class="wp-block-heading">The alpha, the scope, the fine print</h3>



<p class="wp-block-paragraph"><a href="https://render.otoy.com/forum/viewtopic.php?t=85551" title="">OctaneRender 2027.1</a> Alpha 1 is out as a public development build intended for testing by experienced users, and it is explicitly not positioned as production ready. Scenes saved in this alpha are not guaranteed to stay compatible with future builds. The build is Windows only right now, the minimum required <a href="https://www.nvidia.com/">NVIDIA</a> driver version is 572. The downloads listed for this alpha are the standalone Windows installer and a ZIP archive. Other build types are planned for subsequent releases.</p>



<figure class="wp-block-embed aligncenter is-type-video is-provider-vimeo wp-block-embed-vimeo"><div class="wp-block-embed__wrapper">
<span class="vM3myHGFrCks0ucnaOzEStABZQx9PD2TYf17UqIgpWeX"><iframe title="Octane 2027 - Real Time Mode Preview (SSS)" src="https://player.vimeo.com/video/1141262761?dnt=1&amp;app_id=122963" width="1200" height="698" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span>
</div></figure>



<h3 id="real-time-neural-viewport-now-with-thunderbolt-energy" class="wp-block-heading">Real time neural viewport, now with thunderbolt energy</h3>



<p class="wp-block-paragraph">The headline feature is a new real-time neural viewport mode that replaces the previous real-time mode. It is built on the neural radiance cache framework introduced in OctaneRender 2026. The alpha describes the new mode as enabling near noise-free interactive rendering at very low sample counts compared to traditional path tracing. The mode is designed to preserve the spectral path-tracing behaviour while improving interactive feedback, even under complex lighting conditions. It combines internal research with <a href="https://developer.nvidia.com/rtx/dlss?utm_source=chatgpt.com">NVIDIA DLSS</a> Ray Reconstruction.</p>



<p class="wp-block-paragraph">In the UI, the alpha notes a dedicated toggle. The real-time neural viewport can be enabled or disabled using a Thunderbolt button in the viewport components bar. Quality settings for the real-time denoiser live under the imager node, with the goal of balancing performance and quality depending on the hardware. If you have ever watched a veiwport go from soup to something readable right as a director walks over, you already know why this matters. The promise here is faster clarity, not just faster pixels.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="MUKvqDG3m4du2Q8eApx1aIknHlfhz6CXVtcTryOLB7RPgSjYJZ0bFiw9WN"><iframe title="Octane 2027 Real Time Mode Preview" src="https://player.vimeo.com/video/1141035426?dnt=1&amp;app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span>
</div></figure>



<h3 id="upscaling-joins-the-party-dlss-and-fsr-modes" class="wp-block-heading">Upscaling joins the party: DLSS and FSR modes</h3>



<p class="wp-block-paragraph">This alpha adds support for new up-sampling modes based on <a href="https://developer.nvidia.com/rtx/dlss?utm_source=chatgpt.com">NVIDIA DLSS</a> and <a href="https://gpuopen.com/fidelityfx-super-resolution-3/?utm_source=chatgpt.com">AMD FSR</a>. The build also references <a href="https://gpuopen.com/fidelityfx-super-resolution-3/?utm_source=chatgpt.com">AMD FSR</a> 3. The implementation sits in the Upsampler section of the imager node, alongside other up-sampling methods. On the DLSS side, the referenced technology page describes DLSS Ray Reconstruction as an AI method that replaces hand-tuned denoisers with an AI network that generates higher quality pixels between sampled rays in intensive ray-traced scenes. Those statements describe DLSS generally, not a specific Octane integration result. This renderer is <a href="https://developer.nvidia.com/cuda-zone">CUDA</a> based, and the Windows alpha focuses on <a href="https://www.nvidia.com/">NVIDIA</a> GPUs (Big surprise!). </p>



<h3 id="ai-light-2-0-sampling-that-tries-harder" class="wp-block-heading">AI Light 2.0: sampling that tries harder</h3>



<p class="wp-block-paragraph">AI Light 2.0 lands as a new light sampling method intended to resolve noise faster. AI Light is described as a hierarchical algorithm for sampling scenes with many light sources, and the update is positioned as a major revision compared to the original introduction back in OctaneRender 4.0.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-ai-light-20-vs-power.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1000"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-ai-light-20-vs-power.jpeg?resize=1000%2C500&#038;quality=80&#038;ssl=1"  alt="A nighttime scene featuring a cobblestone street with a blue vintage scooter parked near a cafe. The image is split to show two sampling methods: Power Sampling on the left and AI Light 2.0 Sampling on the right, with different lighting effects."  class="wp-image-260995" ></a></figure>



<p class="wp-block-paragraph">For lighting heavy setups, this is the kind of change that can alter how fast you converge on creative decisions. If your daily routine includes juggling dozens of practicals, emissive set dressing, and a few too many hero gobos, any sampling improvement tends to show up right where it hurts, in the first minutes of iteration.</p>



<h3 id="usd-export-and-a-more-hands-on-usd-workflow" class="wp-block-heading">USD export and a more hands on USD workflow</h3>



<p class="wp-block-paragraph"><a href="https://openusd.org/">OpenUSD</a> workflows get a concrete upgrade. Geometry export to <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>is included, and the build adds the ability to export a scene in USD format. The cgchannel overview also notes that geometry export in USD can include limited support for USD Preview Surface materials.</p>



<p class="wp-block-paragraph">On the editing side, the standalone edition includes a USD Stage editor that allows selecting variants and layers without saving and reopening the USD file. The alpha also adds built in support for authoring variants and muting USD layers directly within the USD geometry archive.</p>



<p class="wp-block-paragraph">If your pipeline already treats USD as a transport layer between layout, lookdev, lighting, and downstream tools, these changes aim straight at friction. More export options reduce the number of awkward handoffs that turn into late night chat messages that start with &#8220;hey quick question&#8230;.&#8221;</p>



<h3 id="uvs-and-geometry-more-room-for-messy-reality" class="wp-block-heading">UVs and geometry: more room for messy reality</h3>



<p class="wp-block-paragraph">The UV ceiling changes, because production UVs are never as polite as tool demos. The maximum number of UV maps allowed per primitive increases to 10, up from 3, and UV sets can be assigned arbitrary names in DCC apps that support it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-alpha-1-geo-usd-export.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1000"  height="612"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-alpha-1-geo-usd-export.jpg?resize=1000%2C612&#038;quality=80&#038;ssl=1"  alt="A software interface showing a 3D modeling workspace with colorful shapes and a logo in the background. There are multiple panels displaying tool options and outputs on a dark interface."  class="wp-image-260996" ></a><figcaption class="wp-element-caption">Created with GIMP</figcaption></figure>



<p class="wp-block-paragraph">Other geometry and attribute changes include support for named UV vertex attributes, support for using vertex attributes in bump maps, support for colour vertex attributes in vertex displacement, and a Vectron tube primitive addition.</p>



<p class="wp-block-paragraph">If you have ever inherited an asset with five UV sets and a note that says do not touch UV4, you now have more breathing room. The named UV support also helps keep humans oriented when the same mesh carries multiple UV purposes across shading, decals, and baking.</p>



<h3 id="changelog-nuggets-for-tds-who-read-release-notes-for-fun" class="wp-block-heading">Changelog nuggets for TDs who read release notes for fun</h3>



<p class="wp-block-paragraph">Beyond new features, the alpha lists a spread of resolved issues and smaller changes. A few examples include fixes around DDS preference crashes, Alembic instancing, several MaterialX node behaviors, and multiple <a href="https://openusd.org/">OpenUSD</a> import issues such as points not loading correctly and animated point instances importing incorrectly. </p>



<p class="wp-block-paragraph">The Lua API gets deprecations in geometry exporter properties, including moving from renderSizeX and renderSizeY to textureRenderWidth and textureRenderHeight, and replacing writeOcsData with embedNativeData. A small UI level tweak removes Clock Rate and Cores fields from the GPU information panel. This is where you start thinking about tool glue. If you have scripts that poke exporter properties or automate export settings, the deprecations are your early warning sign to check for breakage.</p>



<h3 id="availability-licensing-and-pricing" class="wp-block-heading">Availability, licensing, and pricing</h3>



<p class="wp-block-paragraph">This alpha is available alongside the stable OctaneRender 2026 releases. The software is offered as rental only via Studio+ subscriptions. The pricing listed is €23.95 per month or €239.88 per year, and the Studio+ subscription page also lists an annual price presented as 19.99 € per month billed yearly. </p>



<p class="wp-block-paragraph">Free Prime editions are also available for <a href="https://home.otoy.com/render/octane-render/?utm_source=chatgpt.com">OctaneRender</a> and Octane X, with the Prime editions limited to rendering on a single GPU and offering a smaller set of DCC integration plugins. The alpha download links themselves require a licensed customer login for access. That is where <a href="https://home.otoy.com/">OTOY</a> enters the picture in the most practical way possible.</p>



<h3 id="production-reality-check" class="wp-block-heading">Production reality check</h3>



<p class="wp-block-paragraph">This build is explicitly framed as experimental, and it is not recommended for production use. That guidance aligns with the normal alpha reality: features change, files drift, and stability work continues in later builds.</p>



<p class="wp-block-paragraph">New tools and innovations should always be tested before use in production, ideally on representative scenes with your actual assets, shading conventions, and deadline pressure.</p>



<h3 id="what-to-watch-while-you-test" class="wp-block-heading">What to watch while you test</h3>



<p class="wp-block-paragraph">The big workflow test is whether the neural viewport mode makes iteration measurably smoother on your scenes, and whether AI Light 2.0 shifts your sampling strategy. The second test is whether USD export plus USD Stage editing reduces round-trip times in YOUR pipeline. The third is whether the DLSS and FSR upsampler options behave predictably inside your lookdev and review loop, especially when you rely on consistent framing and visual stability.</p>



<p class="wp-block-paragraph"><br /><a><a href="https://render.otoy.com/forum/viewtopic.php?t=85551" rel="nofollow">https://render.otoy.com/forum/viewtopic.php?t=85551</a></a><br /></p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/18/octanerender-2027-1-alpha-goes-neural/">OctaneRender 2027.1 alpha goes neural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></content:encoded>
					
		
		
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