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	<title>Pixar - DIGITAL PRODUCTION</title>
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		<title>RenderMan 27.2 adds USD and XPU updates</title>
		<link>https://digitalproduction.com/2026/03/03/renderman-27-2-adds-usd-and-xpu-updates/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[Hydra]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[production rendering]]></category>
		<category><![CDATA[Renderman]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD rendering]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[XPU]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=257080</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/hatching-camera-range.png?fit=986%2C800&quality=72&ssl=1" width="986" height="800" title="" alt="Three silhouetted figures in dynamic poses against a textured yellow background. The figures are predominantly red, with one in the center appearing partially outlined in a rectangular box, creating a sense of movement and interaction." /></div><div><p>RenderMan 27.2 ships with USD, XPU and workflow updates aimed at production use.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/03/renderman-27-2-adds-usd-and-xpu-updates/">RenderMan 27.2 adds USD and XPU updates</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/hatching-camera-range.png?fit=986%2C800&quality=72&ssl=1" width="986" height="800" title="" alt="Three silhouetted figures in dynamic poses against a textured yellow background. The figures are predominantly red, with one in the center appearing partially outlined in a rectangular box, creating a sense of movement and interaction." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:91,&quot;href&quot;:&quot;https:\/\/renderman.pixar.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251227123332\/https:\/\/renderman.pixar.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 20:41:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 23:31:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 20:03:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 01:58:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 06:53:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 06:32:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 06:05:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 16:51:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 23:25:09&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-09 01:08:16&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-13 06:06:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 15:02:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 17:45:18&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-03 06:16:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 12:02:00&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-10 00:07:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 14:38:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:01:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 16:25:32&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-30 07:47:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 09:14:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 00:38:16&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-13 19:20:51&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-18 06:29:57&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-22 01:31:48&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-22 01:31:48&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13473,&quot;href&quot;:&quot;https:\/\/rmanwiki-27.pixar.com\/space\/REN27\/726761480\/RenderMan+27.2&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13473,&quot;href&quot;:&quot;https:\/\/rmanwiki-27.pixar.com\/space\/REN27\/726761480\/RenderMan+27.2&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://renderman.pixar.com/" title="">RenderMan </a>from Pixar is a production renderer used across VFX and animation. It integrates with basically all DCC apps and USD pipelines.</em></p>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/pixar/" title="Pixar">Pixar </a>has released RenderMan 27.2, the latest update to its production rendering system. According to the <a href="https://rmanwiki-27.pixar.com/space/REN27/726761480/RenderMan+27.2" title="">official documentation and release notes</a>, the update focuses on improvements to USD workflows, XPU rendering, and core stability. RenderMan is developed by Pixar and is used in feature animation and VFX production. The 27.2 release follows the established 27 series architecture.</p>



<p class="wp-block-paragraph"></p>



<h3 id="usd-and-hydra-workflow-updates" class="wp-block-heading">USD and Hydra workflow updates</h3>



<p class="wp-block-paragraph">RenderMan 27.2 continues to refine its USD centric rendering path. <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>serves as the backbone for scene descriptions in many production pipelines, and RenderMan’s Hydra delegate enables interactive and final-frame rendering of USD stages within host applications. The update includes adjustments to how USD stages are translated and synchronised. Changes affect the evaluation and propagation of attributes from USD primitives into RenderMan’s internal scene representation. This includes refinements to light, material and geometry handling when rendering directly from USD.</p>



<p class="wp-block-paragraph">Behaviour between Hydra-driven rendering and traditional scene translation paths has been aligned in several areas. Parameter evaluation and state updates have been corrected to reduce discrepancies between USD and non-USD workflows. OpenPBR support is extended within USD contexts. OpenPBR is an open material model designed for renderer-agnostic material definition. RenderMan 27.2 improves the mapping and interpretation of OpenPBR parameters, ensuring more consistent shading results when using USD-defined materials.</p>



<p class="wp-block-paragraph">Light handling in USD scenes has been refined, including updates to parameter interpretation and light linking behaviour. Attribute inheritance and override cases have also been corrected in specific scenarios.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/pxrstylizedhatchcontrol.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/pxrstylizedhatchcontrol.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A dynamic sculpture depicting figures in motion, seemingly interacting with each other. The background features architectural elements in soft focus, suggesting a bustling urban environment."  class="wp-image-257182" ></a></figure>



<h3 id="xpu-feature-coverage-expands" class="wp-block-heading">XPU feature coverage expands</h3>



<p class="wp-block-paragraph">RenderMan XPU, Pixar’s hybrid CPU GPU rendering architecture, receives additional feature support in 27.2. XPU is designed to distribute rendering workloads across CPU and GPU devices in a single render session. In earlier 27.x builds, some shading nodes and features were restricted to RIS, the CPU based renderer. The 27.2 update brings further parity between RIS and XPU.</p>



<p class="wp-block-paragraph">Additional shading nodes and material features are now supported in XPU. Parameter handling and default values have been aligned more closely with RIS, reducing behavioural differences between the two modes. Updates also affect integrator behaviour and light transport handling in XPU. Certain light types and rendering options now behave consistently across CPU and hybrid modes. Texture evaluation and displacement workflows have been corrected in XPU, addressing cases where results diverged from RIS. This includes fixes to shading artefacts and inconsistencies in displacement evaluation under specific configurations.</p>



<h3 id="shading-system-refinements" class="wp-block-heading">Shading system refinements</h3>



<p class="wp-block-paragraph">RenderMan 27.2 introduces updates across its shading and material system. Changes affect specific shader nodes, parameter ranges and default values. In several cases, adjustments were made to ensure consistent evaluation between RIS and XPU.</p>



<p class="wp-block-paragraph">OpenPBR integration continues to evolve, with improved correspondence between OpenPBR inputs and RenderMan’s internal shading representation. This reduces mismatches when exchanging materials through USD based pipelines.</p>



<p class="wp-block-paragraph">Layered material evaluation has been corrected in edge cases involving texture lookups and attribute overrides. Procedural shading nodes receive fixes addressing order of operations and attribute inheritance issues. Arbitrary Output Variables, or AOVs, are also affected. The update corrects output behaviour in certain configurations, ensuring that custom render passes produce the expected data for compositing workflows.</p>



<h3 id="geometry-and-motion-updates" class="wp-block-heading">Geometry and motion updates</h3>



<p class="wp-block-paragraph">Geometry handling has been refined in 27.2. Subdivision surface evaluation has been corrected in specific cases, particularly when driven by USD scene data. Instancing behaviour and attribute propagation across instances have also been updated to ensure accurate rendering results.</p>



<p class="wp-block-paragraph">Motion blur evaluation receives fixes addressing timing and interpolation of animated attributes. These corrections affect both geometry deformation and transformation blur under certain configurations. Displacement workflows have been adjusted, improving consistency in how displacement is evaluated across rendering modes. This reduces visible discrepancies between CPU and hybrid renders.</p>



<h3 id="volume-rendering-and-lights" class="wp-block-heading">Volume rendering and lights</h3>



<p class="wp-block-paragraph">Volume rendering receives targeted corrections in sampling and shading behaviour. These address edge cases that previously resulted in artefacts or incorrect density evaluation in particular setups. Lighting workflows are refined in both USD and non USD contexts. Light parameter interpretation, linking and shadow behaviour have been corrected where inconsistencies were identified. These changes contribute to more predictable lighting results when switching between RIS and XPU or between traditional and USD based scene translation.</p>



<p class="wp-block-paragraph"></p>



<h3 id="incremental" class="wp-block-heading">Incremental</h3>



<p class="wp-block-paragraph">RenderMan 27.2 is an incremental update focused on expanding USD and XPU coverage, aligning behaviour between rendering modes, and correcting shading, geometry and lighting edge cases. There are no architectural overhauls in this release. Instead, the emphasis is on feature parity, correctness and stability across established workflows.</p>



<p class="wp-block-paragraph">Facilities relying on USD centric pipelines or actively deploying XPU will find broader feature support and fewer fallback scenarios. As always, new tools and innovations should be tested before use in production.</p>



<p class="wp-block-paragraph">// RenderMan 27.2 documentation<br />// <a href="https://rmanwiki-27.pixar.com/space/REN27/726761480/RenderMan+27.2/">https://rmanwiki-27.pixar.com/space/REN27/726761480/RenderMan+27.2/</a></p><p>The post <a href="https://digitalproduction.com/2026/03/03/renderman-27-2-adds-usd-and-xpu-updates/">RenderMan 27.2 adds USD and XPU updates</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<item>
		<title>FMX 2026 spotlights fire, fur and pipelines</title>
		<link>https://digitalproduction.com/2026/02/19/fmx-2026-spotlights-fire-fur-and-pipelines/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 09:32:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Accenture Song VFX]]></category>
		<category><![CDATA[AMCRS]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Avatar Fire and Ash]]></category>
		<category><![CDATA[AYON]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[Hoppers]]></category>
		<category><![CDATA[Illogic Studios]]></category>
		<category><![CDATA[Le mal aimé]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Wētā FX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=255020</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/screenshot-2026-02-19-094248.png?fit=1200%2C523&quality=72&ssl=1" width="1200" height="523" title="" alt="A turquoise banner displays "FMX 2026 THE ROAD AHEAD" with event dates: On site May 5-7, Online & On Campus May 8, and On Demand May 9 - June 9. The text is bold and stands out against the background." /></div><div><p>FMX 2026 adds Wētā FX, Pixar and Illogic Studios sessions, plus new Premium Partners AMCRS, Accenture Song VFX and AYON.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/19/fmx-2026-spotlights-fire-fur-and-pipelines/">FMX 2026 spotlights fire, fur and pipelines</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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13:34:26&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13415,&quot;href&quot;:&quot;https:\/\/www.accenture.com\/us-en\/services\/song\/visual-effects&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251221164643\/https:\/\/www.accenture.com\/us-en\/services\/song\/visual-effects&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-19 09:33:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-23 12:39:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-28 09:03:16&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-04 01:34:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-10 09:34:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 13:34:25&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-23 13:34:25&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13416,&quot;href&quot;:&quot;https:\/\/ynput.io\/ayon\/production-tracking&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251010081457\/https:\/\/ynput.io\/ayon\/production-tracking\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-19 09:33:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 12:39:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 09:03:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-04 01:34:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 09:34:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 13:34:27&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-23 13:34:27&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the event: FMX is an annual conference in Stuttgart focused on animation, VFX and digital media production. It connects studios, software vendors and production teams across features, commercials and games. Details and tickets are available via <a href="https://fmx.de/en/home" title="">FMX</a>.</em></p>



<p class="wp-block-paragraph">FMX 2026 has confirmed new sessions covering large-scale feature VFX, stylised feature animation and high-end commercial character work. The programme additions include speakers from <a href="https://digitalproduction.com/2021/08/25/weta-digital-sidefx-wirtschaft/" title="Weta Digital &amp; SideFX | Economy">Wētā FX</a>, <a href="https://digitalproduction.com/tag/pixar/" title="Pixar">Pixar</a> and <a href="https://www.illogicstudios.com/" title="">Illogic Studios</a>, alongside new Premium Partners <a href="https://amcrs.de/en/" title="">AMCRS</a>, <a href="https://www.accenture.com/us-en/services/song/visual-effects" title="">Accenture Song VFX</a> and <a href="https://ynput.io/ayon/production-tracking/" title="">AYON</a>. The event will take place on site from May 5 to 7, followed by online and on-campus sessions on May 8, with on-demand access running from May 9 to June 9. Early Bird ticket options are available until March 20 via the FMX ticket shop.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/avatar-fire-and-ash_00-%C2%A9-2025-20th-century-studios.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="633"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/avatar-fire-and-ash_00-%C2%A9-2025-20th-century-studios.jpg?resize=1200%2C633&#038;quality=80&#038;ssl=1"  alt="Two blue humanoid figures wearing tribal garments stand amidst lush greenery, with fantastical flying creatures soaring in the sky above them. The vibrant landscape is marked by tropical plants and a bright, clear sky."  class="wp-image-255024" ></a></figure>



<h3 id="pandora-fire-and-3100-shots" class="wp-block-heading">Pandora, fire and 3,100 shots</h3>



<p class="wp-block-paragraph">Senior VFX Supervisor Eric Saindon and VFX Supervisor Sam Cole from Wētā FX will present work from Avatar: Fire and Ash. According to FMX, the studio delivered more than 3,100 shots for the film.</p>



<p class="wp-block-paragraph">The presentation will cover the integration of extensive native stereo photography with CG environments, fully digital performance captured characters and physics based coupled effects simulations. Native stereo photography refers to imagery captured simultaneously for left and right eye views, rather than converted in post. Coupled effects simulations describe interdependent simulations, for example fire interacting with wind and character motion, solved together to maintain physical consistency.</p>



<p class="wp-block-paragraph">Saindon and Cole will also discuss a new tool called Kora, developed to provide more art directable fire. FMX states that Kora was created to allow greater control over flame behaviour while retaining physically based characteristics. No further technical specifications have been released at press time.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/hoppers-16_online-use-%C2%A92024_disney-pixar.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="645"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/hoppers-16_online-use-%C2%A92024_disney-pixar.jpg?resize=1200%2C645&#038;quality=80&#038;ssl=1"  alt="A group of animated forest animals including a tall bear, a small yellow chick, a round orange creature, a pinkish-brown animal, and a deer, all gathered on a rock with a scenic backdrop of mountains and a blue sky."  class="wp-image-255025" ></a><figcaption class="wp-element-caption">(L-R): Ellen Bear (voice of Melissa Villaseñor), Dragonfly, Loaf (voice of Eduardo Franco), Mabel Beaver (voice of Piper Curda), Tom Lizard (voice of Tom Law), King George (voice of Bobby Moynihan), Lucy Deer, and Barbara Duck in Disney and Pixar’s “Hoppers,” releasing in U.S. theaters March 6, 2026.</figcaption></figure>



<h3 id="stylisation-as-pipeline-logic" class="wp-block-heading">Stylisation as pipeline logic</h3>



<p class="wp-block-paragraph">In the Feature Animation track, Visual Effects Supervisor Beth Albright from Pixar will present Hoppers. The session is titled Stylization as a System.</p>



<p class="wp-block-paragraph">The session will address how the team preserved physical realism to maintain emotional stakes while shaping surfaces for clarity and appeal. This includes coordination across modelling, animation, simulation and lighting.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/le-mal-aime-01-%C2%A9-illogic-studios.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="502"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/le-mal-aime-01-%C2%A9-illogic-studios.jpg?resize=1200%2C502&#038;quality=80&#038;ssl=1"  alt="Animated characters at a festive dinner table in a woodland setting, with a wolf smiling at the center. Surrounding him are various other animals including a dog and a pig, illuminated by soft candlelight and surrounded by delicious food."  class="wp-image-255026" ></a></figure>



<h3 id="a-wolf-a-supermarket-and-feature-grade-craft" class="wp-block-heading">A wolf, a supermarket and feature grade craft</h3>



<p class="wp-block-paragraph">The Shorts track will include a presentation by animation director Benoit Bargeton from Illogic Studios on the Intermarché commercial Le mal aimé. The campaign features a wolf attempting to gain the trust of other animals in the forrest by becoming vegetarian. The film went viral globally, and you propaly have already seen it. </p>



<p class="wp-block-paragraph">Bargeton’s talk will focus on how feature film animation was achieved in a commercial context. This includes artistic and acting choices, as well as technical decisions supporting those directions. Cross department collaboration between modelling, rigging and animation will be addressed.</p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/4jzaZk7EzZ4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<p class="wp-block-paragraph">Commercial schedules typically impose tighter timelines and smaller teams than feature productions. FMX states that Illogic Studios adapted its workflow and resources to deliver a project of this scale. Specific software, renderers or proprietary systems used have not been disclosed in the announcement.</p>



<p class="wp-block-paragraph"></p>



<h3 id="premium-partners-on-the-floor" class="wp-block-heading">Premium Partners on the floor</h3>



<p class="wp-block-paragraph">FMX has also announced three Premium Partners.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fmx-2026_gold-partner_newsletter-banner_260211_amcrs_02.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1170"  height="270"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fmx-2026_gold-partner_newsletter-banner_260211_amcrs_02.jpg?resize=1170%2C270&#038;quality=80&#038;ssl=1"  alt="Logo featuring a stylized lion&#039;s head alongside the text &#039;ANIMATION MEDIA CREATORS REGION STUTTGART&#039; and &#039;FMX 2026 GOLD PARTNER&#039; in a modern design over a dark starry background."  class="wp-image-255027" ></a></figure>



<p class="wp-block-paragraph">AMCRS, the Animation Media Creators Region Stuttgart network, represents more than 30 VFX providers, animation studios, game developers and interactive media companies, along with six colleges. The network was initiated by MFG, the regional media and film society.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fmx-2026_silver-partner_newsletter-banner_260211_accenture-song_02.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1170"  height="270"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fmx-2026_silver-partner_newsletter-banner_260211_accenture-song_02.jpg?resize=1170%2C270&#038;quality=80&#038;ssl=1"  alt="A banner featuring the Accenture Song logo in bold, colorful letters, displaying the hashtag #VFX, under a starry background. Below is text indicating &quot;FMX 2026 SILVER PARTNER&quot; in a clean font."  class="wp-image-255028" ></a></figure>



<p class="wp-block-paragraph">Accenture Song VFX is an award winning team guiding projects from script and concept art to final delivery. FMX states that the team has earned nine Emmy nominations over the past six years and secured an Emmy Award last year for work on HBO’s The Penguin. No additional production credits are listed in the announcement.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fmx-2026_silver-partner_newsletter-banner_260216_ynput.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1170"  height="270"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fmx-2026_silver-partner_newsletter-banner_260216_ynput.jpg?resize=1170%2C270&#038;quality=80&#038;ssl=1"  alt="A graphic featuring the brand name &#039;AYON&#039; with a stylized knot symbol and an arrow pointing to three triangular icons, alongside a caption that reads &#039;FMX 2026 Silver Partner&#039; at the bottom."  class="wp-image-255029" ></a></figure>



<p class="wp-block-paragraph">AYON is presented as a production backbone for animation and VFX, combining pipeline and production tracking with review, planning, scheduling and resource management. Producers, supervisors, pipeline TDs and developers use AYON to unify creative data and automate handoffs. At FMX, AYON will host talks, demos, panels and Q&amp;As in its dedicated room. The focus will include review, scheduling and resource planning updates, roadmap insights and practical studio case studies. </p>



<p class="wp-block-paragraph">Many additional sessions are still to be announced! </p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/19/fmx-2026-spotlights-fire-fur-and-pipelines/">FMX 2026 spotlights fire, fur and pipelines</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A turquoise banner displays "FMX 2026 THE ROAD AHEAD" with event dates: On site May 5-7, Online & On Campus May 8, and On Demand May 9 - June 9. The text is bold and stands out against the background.]]></media:description>
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		<title>Oscar animation directors go live online</title>
		<link>https://digitalproduction.com/2026/02/19/oscar-animation-directors-go-live-online/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Animation Magazine]]></category>
		<category><![CDATA[animation panel]]></category>
		<category><![CDATA[Arco]]></category>
		<category><![CDATA[directing]]></category>
		<category><![CDATA[Elio]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[K-Pop Demon Hunters]]></category>
		<category><![CDATA[Little Amélie or the Character of Rain]]></category>
		<category><![CDATA[online animation event]]></category>
		<category><![CDATA[Oscar animated feature]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Sony Pictures Animation]]></category>
		<category><![CDATA[VIEW Conference]]></category>
		<category><![CDATA[Walt Disney Animation Studios]]></category>
		<category><![CDATA[Zoom]]></category>
		<category><![CDATA[Zootopia 2]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=253816</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/698df56fc9e7a.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A promotional image featuring the directors for the 2026 Best Animated Feature Oscar. The background is red with the text 'MEET THE CONTENDERS.' It showcases five animated characters and their respective directors, along with the event details." /></div><div><p>Five Oscar nominated animation directors. One free Zoom panel. February 27. Register, log in, ask questions.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/19/oscar-animation-directors-go-live-online/">Oscar animation directors go live online</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/698df56fc9e7a.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A promotional image featuring the directors for the 2026 Best Animated Feature Oscar. The background is red with the text 'MEET THE CONTENDERS.' It showcases five animated characters and their respective directors, along with the event details." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13412,&quot;href&quot;:&quot;https:\/\/www.viewconference.it\/article\/1219\/oscar-contenders-for-best-animated-feature-2026&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260211112623\/https:\/\/www.viewconference.it\/article\/1219\/oscar-contenders-for-best-animated-feature-2026&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-19 07:01:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 03:51:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 16:55:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 07:52:29&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-08 07:52:29&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:640,&quot;href&quot;:&quot;https:\/\/www.viewconference.it&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251214161729\/http:\/\/www.viewconference.it\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:03:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 04:11:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 07:11:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 03:52:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 16:55:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 07:53:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 21:56:04&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-24 21:56:04&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em><a href="https://www.viewconference.it/article/1219/oscar-contenders-for-best-animated-feature-2026" title="">VIEW Conference</a> is an annual CG, VFX and animation event in Turin, Italy, connecting artists with studios such as <a>Pixar</a> and <a>Walt Disney Animation Studios</a>. Between the in-person editions, it runs free online panels for production professionals.</em></p>



<p class="wp-block-paragraph">VIEW Conference has announced <a href="https://www.viewconference.it/article/1219/oscar-contenders-for-best-animated-feature-2026" title="">a free online panel</a> featuring the directors of the films nominated for the 2026 Academy Award for Best Animated Feature. The one-hour virtual discussion takes place on Friday, February 27th, 2026, from 9:00 to 10:00am PST, which corresponds to 18:00 to 19:00 CET and 5:00pm UK time. Registration is free. Zoom details will be emailed to registered participants as the event approaches.</p>



<p class="wp-block-paragraph">The event is free to attend. VIEW Conference welcomes donations of any amount to support future programming.</p>



<h3 id="pixar-voices-return" class="wp-block-heading">Pixar voices return</h3>



<p class="wp-block-paragraph">Madeline Sharafian began her career at Cartoon Network and later became a story artist at Pixar on Coco, Onward and Turning Red. She directed the short Burrow and co-directed Elio in 2025. Domee Shi joined Pixar as a storyboard artist after graduating from Sheridan College and directed the short Bao, winning the Academy Award for Best Animated Short Film. She later directed Turning Red and co-directed Elio.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph"></p>



<h3 id="disney-sequel-territory" class="wp-block-heading">Disney sequel territory</h3>



<p class="wp-block-paragraph">Byron Howard began his career at Walt Disney Animation Studios and later directed Bolt, Tangled and Zootopia, winning the Academy Award for Best Animated Feature for Zootopia. He most recently directed Zootopia 2 in 2025.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/ETVi5_cnnaE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="sony-pictures-animation-on-stage" class="wp-block-heading">Sony Pictures Animation on stage</h3>



<p class="wp-block-paragraph">Maggie Kang studied at Sheridan College and worked as a story artist on multiple DreamWorks Animation features before moving into directing. She co-directed and co-wrote K-Pop Demon Hunters for Sony Pictures Animation. Chris Appelhans began as a concept artist and production designer on films including Coraline and The Princess and the Frog before directing Wish Dragon. He co-directed K-Pop Demon Hunters with Kang. The official biography describes K-Pop Demon Hunters as a global phenomenon upon release. This is a claim from the organisers and not independently verified at press time.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/AzCAwdp1uIQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="a-cannes-and-annecy-presence" class="wp-block-heading">A Cannes and Annecy presence</h3>



<p class="wp-block-paragraph">Ugo Bienvenu is a French illustrator and director whose work spans short films, music videos and advertising. His first feature, Arco, was selected for Cannes and received the Annecy Crystal Award for Best Film.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/e4RrOe8IbI8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="feature-debuts-from-france" class="wp-block-heading">Feature debuts from France</h3>



<p class="wp-block-paragraph">Maïlys Vallade is a director and storyboard artist who has worked on features including The Little Prince, Long Way North and I Lost My Body. Little Amélie marks her feature debut as director and screenwriter. Liane-Cho Han began as a key animator and later moved into storyboarding and animation direction on features such as The Illusionist and Calamity. Little Amélie is his first feature as director and screenwriter.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/R4UzR12bBBE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="industry-access-without-a-plane-ticket" class="wp-block-heading">Industry access without a plane ticket</h3>



<p class="wp-block-paragraph">The panel is presented as a live Zoom session with audience Q and A. For production artists, it offers direct access to directors working across Pixar, Disney, Sony Pictures Animation and independent European features without travel costs.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.viewconference.it/">https://www.viewconference.it/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/19/oscar-animation-directors-go-live-online/">Oscar animation directors go live online</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A promotional image featuring the directors for the 2026 Best Animated Feature Oscar. The background is red with the text 'MEET THE CONTENDERS.' It showcases five animated characters and their respective directors, along with the event details.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">253816</post-id>	</item>
		<item>
		<title>Checkpoint, fixed: Pixar ships RenderMan 27.1</title>
		<link>https://digitalproduction.com/2025/12/09/checkpoint-fixed-pixar-ships-renderman-27-1/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 09 Dec 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[katana]]></category>
		<category><![CDATA[Lama]]></category>
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		<category><![CDATA[MaterialX Lama]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Pixar RenderMan]]></category>
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		<category><![CDATA[Renderman]]></category>
		<category><![CDATA[RenderMan 27.1]]></category>
		<category><![CDATA[RIS]]></category>
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		<category><![CDATA[XPU]]></category>
		<category><![CDATA[XPU renderer]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=235864</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/jw4-02-after.jpg?fit=1200%2C503&quality=80&ssl=1" width="1200" height="503" title="" alt="A large Tyrannosaurus rex roaring prominently while standing in a shallow river, surrounded by lush greenery and rocky cliffs in the background, depicting a thrilling prehistoric scene." /></div><div><p>Pixar refines RenderMan 27.1: better Lama layering, smarter checkpointing, memory savings, and fixes across Blender and Houdini bridges.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/09/checkpoint-fixed-pixar-ships-renderman-27-1/">Checkpoint, fixed: Pixar ships RenderMan 27.1</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/jw4-02-after.jpg?fit=1200%2C503&quality=80&ssl=1" width="1200" height="503" title="" alt="A large Tyrannosaurus rex roaring prominently while standing in a shallow river, surrounded by lush greenery and rocky cliffs in the background, depicting a thrilling prehistoric scene." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' 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15:04:14&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-26 02:41:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 13:29:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-07 05:23:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 16:17:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 16:42:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-17 03:58:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 16:45:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 19:10:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 17:49:11&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-11 04:23:15&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-14 10:42:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 05:39:46&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-22 06:07:43&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-22 06:07:43&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/pixar/" title="Pixar">Pixar </a>has released <a href="https://rmanwiki-27.pixar.com/space/REN27/697499649/RenderMan+27.1">RenderMan 27.1</a>, a maintenance update that stabilises and refines the hybrid XPU renderer introduced in version 27. The release extends MaterialX Lama functionality, aligns <a href="https://rmanwiki-27.pixar.com/space/REN27/542233167/Checkpointing+and+Recovery" title="">checkpointing with RIS</a> behaviour, and improves stability across DCC integrations.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/image-1.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1135"  height="1161"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/image-1.png?resize=1135%2C1161&#038;quality=72&#038;ssl=1"  alt="A highly detailed 3D model of a copper teapot with a polished finish, shown from the right side. Below, a user interface displays settings for the model, labeled &#039;Copper Clean,&#039; and sliders for adjusting properties."  class="wp-image-235895" ></a></figure>



<p class="wp-block-paragraph"></p>



<h3 id="xpu-coating-and-checkpointing-refined" class="wp-block-heading">XPU: coating and checkpointing refined</h3>



<p class="wp-block-paragraph">The hybrid <a href="https://renderman.pixar.com/">RenderMan XPU</a> renderer now supports <em>coating</em> behaviour in the MaterialX Lama shading system. In practice, base nodes such as LamaDielectric and LamaGeneralizedSchlick correctly adjust absorption when layered with LamaLayer. This brings XPU into parity with the older RIS renderer for complex layered materials.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/image.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1149"  height="635"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/image.png?resize=1149%2C635&#038;quality=72&#038;ssl=1"  alt="Three images side by side showing different stages of lighting from a geometric object. Each checkpoint at 30, 60, and 90 seconds illustrates increasing brightness and clarity, with shadows cast on a patterned surface."  class="wp-image-235893" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The update also fixes multiple shading issues. Subsurface scattering in PxrSurface and PxrDisneyBsdf now supports bump mapping when diffuse front-matter parameters are zero. Several Lama-specific bugs have been resolved, including incorrect subset computation inside combiner networks and misweighted LamaSSS importance that led to dim results. Shader memory use has been reduced by roughly 380 MB on GPU, improving efficiency on multi-layered materials.</p>



<p class="wp-block-paragraph">RenderMan 27.1 also changes how XPU executes checkpoint commands. They are now triggered after a successful render rather than solely after each checkpoint, matching RIS behaviour and improving automation consistency in scripted pipelines.</p>



<h3 id="lighting-and-statistics" class="wp-block-heading">Lighting and statistics</h3>



<p class="wp-block-paragraph">The release addresses a lighting artefact in the cylinder light’s radiance estimate function and corrects iteration-based pixel reporting in XPU statistics. The live statistics overview for both RIS and XPU now displays active pixel counts alongside iteration numbers. Data in DCC live stats panels now persists correctly after a render stops.</p>



<h3 id="blender-and-houdini-integration" class="wp-block-heading">Blender and Houdini integration</h3>



<p class="wp-block-paragraph">In <a href="https://rmanwiki-27.pixar.com/space/REN27/697499649/RenderMan+27.1#RenderMan-for-Blender" title="">RenderMan for Blender</a>, a bug that prevented AOVs from rendering correctly across multiple sessions has been fixed. <a href="https://rmanwiki-27.pixar.com/space/REN27/697499649/RenderMan+27.1#RenderMan-for-Houdini" title="">RenderMan for Houdini</a> receives several updates: the <em>args2hda</em> tool now generates valid disable and hide conditions, HdPrman automatically sets frame numbers in USD 25.05 and Solaris for older USD versions, and USD plugins have been moved to the <code>dso</code> directory for consistency.</p>



<h3 id="platform-support-and-licensing" class="wp-block-heading">Platform support and licensing</h3>



<p class="wp-block-paragraph">RenderMan 27.1 supports Windows 10+, macOS 15.x+, and glibc 2.34+ Linux. XPU is available on Windows and Linux with NVIDIA Pascal or newer GPUs. Integration plugins are provided for Blender 3.6+, Houdini 20+, Katana 7+, and Maya 2024+. Licences start at USD 845 (perpetual or floating, including 12 months of maintenance), with a non-commercial edition available for free.</p>



<p class="wp-block-paragraph"><a href="https://rmanwiki-27.pixar.com/" title="">Get more iNformation in the Renderman Wiki here.</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/12/09/checkpoint-fixed-pixar-ships-renderman-27-1/">Checkpoint, fixed: Pixar ships RenderMan 27.1</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/jw4-02-after.jpg?fit=1200%2C503&#038;quality=80&#038;ssl=1" width="1200" height="503" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A large Tyrannosaurus rex roaring prominently while standing in a shallow river, surrounded by lush greenery and rocky cliffs in the background, depicting a thrilling prehistoric scene.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">235864</post-id>	</item>
		<item>
		<title>Pixar’s RenderMan 27.0</title>
		<link>https://digitalproduction.com/2025/11/14/pixars-renderman-27-0/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 14 Nov 2025 09:02:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[katana]]></category>
		<category><![CDATA[MaterialX Lama]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Pixar RenderMan]]></category>
		<category><![CDATA[Renderman]]></category>
		<category><![CDATA[RIS]]></category>
		<category><![CDATA[Solaris integration]]></category>
		<category><![CDATA[stylized looks]]></category>
		<category><![CDATA[VFX Reference Plattform]]></category>
		<category><![CDATA[XPU]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091524.png?fit=1200%2C621&quality=72&ssl=1" width="1200" height="621" title="" alt="A 3D animated character with large green eyes and red hair wearing a yellow shirt, smiling. The text overlay reads "RENDER THE SAME PIXELS ON BOTH CPU & GPU." The character has a playful expression against a gray background." /></div><div><p>Pixar’s RenderMan 27.0 lands with final-frame XPU rendering, multi-GPU scaling, deep compositing, and a production-ready Stylized Looks suite.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/14/pixars-renderman-27-0/">Pixar’s RenderMan 27.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/pixar/" title="Pixar">Pixar</a>’s <a href="https://rmanwiki-27.pixar.com/" title="">RenderMan 27.0</a> is not a mere update: For the first time since the RIS introduction in 2014, RenderMan’s rendering core has been fundamentally rebuilt. The headline act: XPU, Pixar’s hybrid CPU+GPU architecture, now capable of producing final-frame renders. With multi-GPU support, full compositing pipelines, and feature parity with RIS in most production cases, XPU has stepped from experimental preview to the new backbone of RenderMan’s future.<br /></p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="itpvGKAEPV6QoNQ4FMtaT3hX8GqX2uWzd6qH0xpbODLJd7TBea8Zlk30FywCRDyS4crmhJuIj2sU9iULCoS7bEWOmkHfKV"><iframe title="RenderMan 27 Feature Reel" src="https://player.vimeo.com/video/1134920028?dnt=1&amp;app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">According to Pixar, version 27 marks the most significant performance and interactivity leap in over a decade. The new architecture combines compute scalability with physically based consistency, while also supporting new aesthetic flexibility through a fully integrated <em>Stylized Looks</em> framework.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091606.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="641"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091606.png?resize=1200%2C641&#038;quality=72&#038;ssl=1"  alt="A digital rendering from Toy Story 5 featuring a character with a red hat and orange hair, holding a toy horse and looking concerned. The image screen includes a caption stating &quot;PRODUCTION READY&quot; and mentions delivering frames."  class="wp-image-225807" ></a></figure>



<h3 id="xpu-from-preview-to-production" class="wp-block-heading">XPU: From Preview to Production</h3>



<p class="wp-block-paragraph">RenderMan’s XPU engine now operates as a complete production renderer, supporting both CPU and GPU resources simultaneously. This dual utilisation allows artists to push hardware to its maximum throughput, whether on workstations or render farms. The new final-frame rendering mode eliminates the former division between lookdev and production rendering, streamlining pipelines previously dependent on RIS for the last mile. XPU now supports multi-GPU rendering, with the caveat that all GPUs in use must be identical and contain full scene memory. The engine’s minimum requirement has been raised to CUDA 12.8.1, reflecting its deeper reliance on modern GPU driver capabilities. Pixar confirms that this configuration is the foundation for all future RenderMan development.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091839.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="630"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091839.png?resize=1200%2C630&#038;quality=72&#038;ssl=1"  alt="A digital image featuring a close-up of a male character with glasses and a beard, holding a pipe. The background shows software interface elements with various options, including a prominently displayed &quot;DENOISE&quot; label, indicating a graphic design or modeling process."  class="wp-image-225819" ></a></figure>



<h3 id="adaptive-smarter-faster" class="wp-block-heading">Adaptive, Smarter, Faster</h3>



<p class="wp-block-paragraph">Under the hood, Pixar’s engineers have reworked adaptive sampling, aligning it with internal techniques used in Pixar Animation Studios’ own productions. Adaptive metrics such as “relativepixelvariance” and “mse” AOV-based control now run per object, delivering more accurate sampling without inflating render times. Checkpointing, a feature long requested by production supervisors, has been fully implemented. Artists can now save partial renders at defined intervals, resuming from checkpoints without rerendering full frames. This system, combined with interactive denoising, significantly tightens iteration loops in look development. The denoiser itself now outputs timing data, integrates directly with live renders, and can be toggled interactively. Pipeline engineers can expect improved configurability for modern, distributed render farms.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091758.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="629"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091758.png?resize=1200%2C629&#038;quality=72&#038;ssl=1"  alt="A digital workspace featuring a 3D render of a computer with a textured surface, displaying blue text on its side. In the background, two screens show detailed user interface elements related to Houdini&#039;s compositing system and an improved Solaris user experience."  class="wp-image-225820" ></a></figure>



<h3 id="deep-compositing-and-aov-control" class="wp-block-heading">Deep Compositing and AOV Control</h3>



<p class="wp-block-paragraph">Version 27 brings complete deep data workflows to XPU. OpenEXR 3.0 Deep IDs are fully supported, allowing compressed ID manifests to be automatically generated for compositing. Artists can extract object-level data directly from deep renders using Pixar’s new <em>deepidextract</em> utility. Compositing teams gain matte and holdout workflows, expanded AOV handling, and support for the <em>shadows</em> and <em>invshadows</em> LPE prefixes. OpenEXR metadata is now written natively, ensuring compatibility with Nuke and other deep compositing tools. Cryptomatte, while not yet part of the initial 27.0 release, is scheduled to arrive in a dot update, according to Pixar’s release notes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091543.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="627"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091543.png?resize=1200%2C627&#038;quality=72&#038;ssl=1"  alt="A young child in a green shirt sitting on a bed, surrounded by stars projected on the walls. The room features posters of UFOs and other sci-fi themes, illuminated by a glowing green lamp."  class="wp-image-225822" ></a></figure>



<h3 id="geometry-lighting-and-volume-precision" class="wp-block-heading">Geometry, Lighting, and Volume Precision</h3>



<p class="wp-block-paragraph">Geometry handling in XPU 27 has been heavily rewritten to achieve parity with RIS. Nested instancing, long a sticking point, now supports material inheritance and attribute propagation without breaking shading hierarchies. Displacement, motion blur, and volume interactions have been stabilised, with notable improvements in the handling of semi-sharp subdivision creases.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091817.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="624"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091817.png?resize=1200%2C624&#038;quality=72&#038;ssl=1"  alt="A colorful 3D neon sign in the shape of a letter &#039;R&#039; surrounded by glowing geometric lights. On the right side, software settings for adjusting mesh light properties are visible, showcasing a user interface with color sliders."  class="wp-image-225818" ></a></figure>



<p class="wp-block-paragraph">Lighting gains precision as well. Mesh lights are now fully supported, and light filters have been corrected for spline and falloff anomalies. The <em>PxrPathTracer</em> integrator adds new clamping controls (<em>clampDepth</em> and <em>clampLuminance</em>), aligning noise handling across both rendering architectures. Volumetric fidelity benefits from the new interior volume aggregates, enabling complex materials such as murky liquids or translucent crystals. Artists can now fine-tune <em>deep shadow error</em> parameters for exact compositing control.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091655.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="660"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091655.png?resize=1200%2C660&#038;quality=72&#038;ssl=1"  alt="A digital artwork featuring a pirate ship sailing on turbulent waters. In the foreground, a user interface shows a node-based material editor, highlighting a look development system for visual effects and animation."  class="wp-image-225816" ></a></figure>



<h3 id="materialx-lama-early-access-serious-potential" class="wp-block-heading">MaterialX Lama: Early Access, Serious Potential</h3>



<p class="wp-block-paragraph">RenderMan 27 introduces MaterialX Lama, Industrial Light &amp; Magic’s modular shading system, as <em>Early Access</em> inside XPU. The system allows layered material construction using physically accurate combiners. Pixar’s current implementation supports LamaDielectric, LamaConductor, and GeneralizedSchlick nodes with anisotropy, single scattering, and extinction behaviour now properly matching or exceeding RIS accuracy. Full support is scheduled during the 27.x release cycle. Pixar notes that look differences compared to RIS are expected in this early phase and requests feedback from studios integrating Lama in production.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091911.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="628"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091911.png?resize=1200%2C628&#038;quality=72&#038;ssl=1"  alt="A computer screen displaying a graphic design software interface. The screen shows a stylized graphic of a person and a bear, with lines and hatching effects, along with text describing new stylization options. Various editing tools and parameters are visible."  class="wp-image-225815" ></a></figure>



<h3 id="stylised-looks-non-photorealism-physically-based" class="wp-block-heading">Stylised Looks: Non-Photorealism, Physically Based</h3>



<p class="wp-block-paragraph">The Stylized <strong>Looks </strong>suite has matured from experiment to production toolset. It now ships as a unified subsystem under XPU, comprising <em>PxrStylizedControl</em>, <em>PainterlyBrush</em>, <em>Lines</em>, <em>Hatching</em>, <em>Canvas</em>, and <em>Toon</em> filters. Each operates as a display or sample filter, allowing NPR (non-photorealistic rendering) effects such as painterly brush strokes, toon shading, curvature-based outlines, and cross-hatching, all integrated directly with RenderMan’s physically based lighting.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091934.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="622"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091934.png?resize=1200%2C622&#038;quality=72&#038;ssl=1"  alt="A computer screen displays a 3D animated character of a frog in a colorful outfit, with exaggerated features, next to a darker interface showing modeling tools and proportions. The frog stands dynamic, holding a stick."  class="wp-image-225814" ></a></figure>



<p class="wp-block-paragraph">The system supports AOV outputs, interactive denoising, and compositing passes. The new <em>PainterlyBrushXPU</em> filter enables procedural brush strokes with depth and lighting awareness. <em>StylizedCanvasXPU</em> and <em>StylizedLinesXPU</em> introduce compositing and in-filter distortion options with up to 96 preset line textures. Pixar’s stated goal: to let stylised rendering coexist with physically plausible shading without breaking pipeline compatibility.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091739.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="634"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091739.png?resize=1200%2C634&#038;quality=72&#038;ssl=1"  alt="A vibrant 3D software interface showcasing a cartoonish green character resembling a monster, with sharp teeth, situated in a creative workspace equipped with various 3D modeling tools and equipment. The text &#039;BRIDGE TOOLS SUPPORT FOR THE LATEST 3D APPS&#039; is prominently displayed at the bottom."  class="wp-image-225812" ></a></figure>



<h3 id="integration-and-pipeline-alignment" class="wp-block-heading">Integration and Pipeline Alignment</h3>



<p class="wp-block-paragraph">RenderMan 27 strengthens its integration with major DCC applications and pipeline frameworks. Solaris, SideFX’s USD-based environment in Houdini, now features deeper RenderMan embedding, including improved UI, native support for OpenSubdiv 3.6.1, and GPU progress tracking in hdPrman. RenderMan LOP nodes have been refactored, and “RenderMan Render Vars” replace the older “Standard Render Vars” for more robust USD conformity.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091719.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="624"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091719.png?resize=1200%2C624&#038;quality=72&#038;ssl=1"  alt="A green alien teapot sits among rocky terrain, surrounded by a smoky background. Vibrant text overlays read &quot;Better Artist Tools&quot; and repeated phrases emphasizing &quot;In All 3D Apps!&quot; in a colorful, distorted style."  class="wp-image-225813" ></a></figure>



<p class="wp-block-paragraph">RenderMan for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>reintroduces Qt-based UIs via PySide6, restoring the texture manager and preset browser on Blender 4.x. Artists now benefit from native light linking, velocity blur control, and on-the-fly texture conversion.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091949.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="633"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091949.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt="A computer screen displaying a 3D animation editing software interface. The main view shows 3D models of animated characters in a stylized environment, while panels on the side contain various tools and settings for editing and rendering."  class="wp-image-225811" ></a></figure>



<p class="wp-block-paragraph">In <a href="https://digitalproduction.com/tag/autodesk-maya/" title="Autodesk Maya">Maya</a>, RenderMan’s Texture Manager has been modernised, adopting OpenImageIO for mipmapped texture conversion. Pixar’s proprietary texture format has been replaced by OpenEXR, aligning with the VFX Reference Platform 2024 standards. The legacy <em>txmake</em> utility remains available for backward compatibility but is now officially deprecated.</p>



<p class="wp-block-paragraph">The Texture Manager now supports <a href="https://digitalproduction.com/tag/aces/" title="Aces">ACES</a>-compliant defaults, HiDPI UIs, and multi-selection editing. Pixar warns that lowercase <code>&lt;udim&gt;</code> tokens will no longer be recognised; pipelines must adopt the uppercase <code>&lt;UDIM&gt;</code> convention for USD compliance.</p>



<h3 id="complying-with-the-vfx-reference-platform-2024" class="wp-block-heading">Complying with the VFX Reference Platform 2024</h3>



<p class="wp-block-paragraph">RenderMan 27 aligns fully with <a href="https://vfxplatform.com/" title="">VFX Reference Platform 2024</a>, standardising on current builds of Python, OpenEXR, OpenImageIO, and USD. For production pipelines, this ensures compatibility with other industry-standard applications and reduces dependency conflicts across render nodes. The change affects texture formats, shader APIs, and compositing metadata. Pixar’s move to OpenEXR for both image outputs and texture caching is particularly significant, replacing proprietary workflows with interoperable standards.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091632.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="624"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-091632.png?resize=1200%2C624&#038;quality=72&#038;ssl=1"  alt="A computer screen displaying a 3D modeling software interface. The top part shows a sleek race car model on a circular table with a grid background, while the bottom part features a textured vehicle model with a color palette and various editing panels on the side."  class="wp-image-225823" ></a></figure>



<h3 id="performance-and-statistics" class="wp-block-heading">Performance and Statistics</h3>



<p class="wp-block-paragraph">Performance instrumentation across XPU has been expanded, with scene ingestion, GPU allocation, and adaptive ray counters now visible in live statistics panels across DCCs. The stportal interface presents real-time timers, counters, and memory metrics, enabling TDs to diagnose bottlenecks without external profiling tools. RenderMan’s JSON reporting system has been refined for both RIS and XPU, offering standard and detailed modes for automated render diagnostics. Memory tracking now includes deduplication efficiency, critical for large USD scenes.</p>



<h3 id="future-of-ris" class="wp-block-heading">Future of RIS</h3>



<p class="wp-block-paragraph">While RIS remains functional in version 27, Pixar has confirmed its future deprecation. The renderer continues to support legacy pipelines, but new features including deep compositing, MaterialX Lama, and multi-GPU acceleration, are exclusive to XPU. Pixar recommends transitioning new projects to XPU immediately to ensure feature parity and forward compatibility. The company has maintained RIS only for existing productions requiring deterministic CPU-only rendering or legacy shader behaviour.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-092019.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="424"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-092019.png?resize=1200%2C424&#038;quality=72&#038;ssl=1"  alt="Text on a black background outlining features for software improvement, including Deep Data Support, OSL Trace Capabilities, Better Texture Management, Checkpointing, Improved Statistics, and VFX Reference Platform updated to the 2023 standard."  class="wp-image-225810" ></a></figure>



<h3 id="non-commercial-version-still-free" class="wp-block-heading">Non-Commercial Version &#8211; still free. </h3>



<p class="wp-block-paragraph">The free Non-Commercial RenderMan 27 is Pixar’s way of saying, “Go ahead, break it, just don’t charge for it.” The edition now includes full XPU support, right down to final-frame rendering, meaning anyone can experiment with the same hybrid CPU–GPU tech used on Pixar features. It’s designed for personal projects, research, and plugin tinkering, with no watermarks, only a polite request to credit RenderMan if your test project accidentally becomes an internet hit.</p>



<p class="wp-block-paragraph">Naturally, there’s a catch or two. The licence is strictly non-commercial, locked to two machines, and politely expires every 120 days, because nothing keeps a pipeline sharp like forced renewals. The <em>Stylized Looks</em> suite, Pixar’s NPR playground of painterly brushes and toon shaders, is absent here, reminding users that true artistry still costs a studio licence. Still, for anyone wanting to explore the XPU ecosystem without opening the budget spreadsheet, it’s a generous, production-grade sandbox.</p>



<h3 id="compatibility-stability-and-what-comes-next" class="wp-block-heading">Compatibility, Stability, and What Comes Next</h3>



<p class="wp-block-paragraph">RenderMan 27’s release is a clear signal: Pixar’s renderer is now fully committed to hybrid GPU computing and open pipeline standards. With XPU stabilised for final-frame rendering, Solaris deeply embedded, and MaterialX Lama laying the foundation for unified shading, the software’s architecture is more extensible than at any point in its history. The move to industry formats and the inclusion of non-photorealistic rendering tools reflect Pixar’s recognition that creative flexibility and pipeline efficiency must coexist.</p>



<figure class="wp-block-image size-full"><a href="https://rmanwiki-27.pixar.com/"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="615"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-14-092004.png?resize=1200%2C615&#038;quality=72&#038;ssl=1"  alt="A close-up of a cartoon beaver with a skeptical expression, standing between two larger creatures, with bold text saying &quot;... AND MORE UPDATES&quot; superimposed."  class="wp-image-225809" ></a></figure>



<p class="wp-block-paragraph">RenderMan 27.0 should be thoroughly tested before deployment in production, especially when adopting early access features such as MaterialX Lama. Pixar’s documentation explicitly requests user feedback to refine those systems during the 27.x cycle.</p><p>The post <a href="https://digitalproduction.com/2025/11/14/pixars-renderman-27-0/">Pixar’s RenderMan 27.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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