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	<title>Ryan Coogler Sinners - DIGITAL PRODUCTION</title>
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		<title>FMX Dives into Decay and the Delta: The Last of Us and Sinners</title>
		<link>https://digitalproduction.com/2025/04/22/fmx-dives-into-decay-and-the-delta-the-last-of-us-and-sinners/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 22 Apr 2025 10:58:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[IMAX film production]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Ryan Coogler Sinners]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<category><![CDATA[VFX]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FMX-2025_Header_Base_1920x1080px_241022.jpg?resize=550%2C309&quality=80&ssl=1" width="550" height="309" title="" alt="" /></div><div><p>FMX reveals in-depth VFX insights into The Last of Us season 2 and Ryan Coogler’s supernatural period feature Sinners, shot on IMAX 65mm.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/22/fmx-dives-into-decay-and-the-delta-the-last-of-us-and-sinners/">FMX Dives into Decay and the Delta: The Last of Us and Sinners</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FMX-2025_Header_Base_1920x1080px_241022.jpg?resize=550%2C309&quality=80&ssl=1" width="550" height="309" title="" alt="" /></div><div><p class="wp-block-paragraph">Germany’s FMX conference drops two heavyweight sessions for anyone whose blood runs VFX: an episodic deep-dive into <em>The Last of Us</em> season 2 and a feature film exposé on <em>Sinners</em>, Ryan Coogler’s supernatural noir set in 1930s Mississippi. Both sessions air days after the respective world premieres—picking up the tradition seen with <em>Andor</em> and <em>Thunderbolts</em> presentations in years prior. Get your tickets <a href="https://www.fmx.de/">here</a>.</p>
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<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="405"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/image-12.png?resize=1200%2C405&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-165443" ><figcaption class="wp-element-caption"> Andreas Giesen and a scene from &#8220;The Last of us&#8221;, season 2. © RISE | Visual Effects Studios</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h3 id="spores-and-stories-rise-berlin-reinfects-the-last-of-us" class="wp-block-heading"><em>Spores and Stories: RISE Berlin Reinfects &#8220;The Last of Us&#8221;</em></h3>



<p class="wp-block-paragraph">Back in the bleak, fungal world of <em>The Last of Us</em>, RISE VFX supervisor <a href="https://www.risefx.com/">Andreas Giesen</a> returns with his team to articulate how narrative and mood infect every layer of the production&#8217;s visuals. His FMX talk focuses on how emotional beats in the second season are mirrored in visual storytelling—translating despair into terrain, storms, cityscapes, and meticulous blood detail.</p>



<p class="wp-block-paragraph">This is not just about post-apocalyptic flair for flair’s sake: it&#8217;s about crafting a grounded, richly textured world where VFX breathe life into narrative tension. Expect breakdowns of vast mountain shots, conflagrated city environments, and storm-brewing atmospheres—culminating in what’s described as one of the most shocking and emotionally-charged sequences in both TV and gaming history.</p>



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</div></figure>



<p class="wp-block-paragraph"></p>



<h3 id="sinners-saints-and-celluloid-vfx-meets-soul-in-cooglers-feature" class="wp-block-heading"><em>Sinners, Saints and Celluloid: VFX Meets Soul in Coogler’s Feature</em></h3>



<p class="wp-block-paragraph">In a second FMX headliner, <em>Sinners</em> promises a radically different yet equally ambitious VFX showcase. Directed by <a href="https://en.wikipedia.org/wiki/Ryan_Coogler">Ryan Coogler</a> and shot entirely on 65mm IMAX film, the period supernatural drama twins actor Michael B. Jordan as both brothers in a haunting narrative set in Jim Crow-era Mississippi.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="405"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/image-13.png?resize=1200%2C405&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-165444" ><figcaption class="wp-element-caption">Michael Ralla, Espen Nordahl, Mike Fontaine and the double Michael Jordan in &#8220;Sinners&#8221;.  © Warner Bros. Discovery</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">FMX attendees will get insight into how a VFX team fused analog and digital worlds: combining prosthetic and digital makeup to ground the supernatural in something tactile and terrifying. Leading the talk is VFX Supervisor <a href="https://www.imdb.com/name/nm1581231/">Michael Ralla</a>, joined by SFX makeup lead Mike Fontaine and <a href="https://stormstudios.no/">Espen Nordahl</a>, VFX supervisor at <a href="https://stormstudios.no/">Storm Studios</a>.</p>



<p class="wp-block-paragraph">A particular spotlight lands on <a href="https://en.wikipedia.org/wiki/Autumn_Durald_Arkapaw">Autumn Durald Arkapaw</a>, whose role as cinematographer marks a historical first—being the first woman of color to operate full IMAX camera gear on a feature. The physicality of analog gear meets the complexity of digital post: a match made in technically ambitious heaven.</p>



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</div></figure>



<p class="wp-block-paragraph">With over 1,000 VFX shots and the weight of historical trauma, Coogler’s team offers a unique case study: what happens when narrative soul collides with optical grandeur. Digital craft here doesn’t overwrite analog—it augments it.</p>



<p class="wp-block-paragraph">Tickets to the FMX sessions can be booked <a href="https://www.fmx.de/">here</a>. Whether you’re here for spores, soul, or the seamless stitching of pixels and prosthetics: it’s going to be one for the breakdown reels.</p><p>The post <a href="https://digitalproduction.com/2025/04/22/fmx-dives-into-decay-and-the-delta-the-last-of-us-and-sinners/">FMX Dives into Decay and the Delta: The Last of Us and Sinners</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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