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	<title>stability - DIGITAL PRODUCTION</title>
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		<title>Blender 5.1 is here</title>
		<link>https://digitalproduction.com/2026/03/19/blender-5-1-is-here/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[AVIF]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[compositor]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Eevee]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[glTF]]></category>
		<category><![CDATA[Grease Pencil]]></category>
		<category><![CDATA[Mask to SDF]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[OpenEXR]]></category>
		<category><![CDATA[OpenXR]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[polish]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Raycast]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[stability]]></category>
		<category><![CDATA[USD]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/splash.webp?fit=1000%2C500&quality=72&ssl=1" width="1000" height="500" title="" alt="A whimsical animated character with round eyes and vibrant colors stands on a colorful, abstract surface, surrounded by small flying creatures. The scene features a cosmic atmosphere with various swirling patterns and textures. The Blender logo appears in the upper left corner." /></div><div><p>Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/19/blender-5-1-is-here/">Blender 5.1 is here</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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13:48:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:43&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-05 12:44:43&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13732,&quot;href&quot;:&quot;https:\/\/www.blender.org\/press\/blender-5-1-release\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260319070544\/https:\/\/www.blender.org\/press\/blender-5-1-release\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-19 08:20:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 10:15:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:27:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 08:52:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-01 13:48:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:44:43&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-05 12:44:43&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.blender.org/">Blender</a> is the free all in one DCC for modeling, animation, rendering, and export tasks like <a href="https://openusd.org/">USD</a>, with <a href="https://www.blender.org/">Eevee</a> for realtime previews, <a href="https://www.blender.org/">Cycles</a> for finals, and a <a href="https://www.blender.org/">Compositor</a> that keeps quietly expanding its job description.</em></p>



<h3 id="the-release-vibe-refine-then-refine-again" class="wp-block-heading">The release vibe: refine, then refine again</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Blender 5.1</a> arrives with a clear theme: make everyday work feel lighter. The focus sits on quality of life improvements, stability, and polish, following a &#8220;Winter of Quality&#8221; push that solved 350 important issues and also cleaned up code to make future improvements easier.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/8r3xoRwwN6I?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">That mindset shows up everywhere. Some changes are the sort you notice instantly. Others only reveal themselves after a week, when you realize you have not sworn at a dialog box even once. Progress comes in many forms. It is still the same familiar toolset. The difference is how often it gets out of your way.</p>



<h3 id="raycast-a-shader-node-that-likes-to-ask-questions" class="wp-block-heading">Raycast: a shader node that likes to ask questions</h3>



<p class="wp-block-paragraph">A new Raycast shader node lands in the material system, built around a simple idea: shoot a ray, get useful surface information back, and use it to drive looks. That unlocks effects that rely on the closest point on a surface from the ray source, or the distance to it. There are demo files showing setups like toon shading and an X ray render effect.</p>



<p class="wp-block-paragraph">There is also a practical warning: Raycast can be computationally expensive, and baking its output is suggested as a way to improve render times when needed.</p>



<h3 id="rendering-faster-compiles-leaner-memory-quicker-frames" class="wp-block-heading">Rendering: faster compiles, leaner memory, quicker frames</h3>



<p class="wp-block-paragraph">On the realtime side, <a href="https://www.blender.org/">Eevee</a> speeds up material compilation by pre processing shader sources. In the standard Barbershop text scene benchmark, GPU shaders compile 25 to 50 percent faster across operating systems. Memory also gets attention. <a href="https://www.blender.org/">Eevee</a> reduces texture memory use via texture pooling, helping scenes fit into less VRAM.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-23.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1121"  height="842"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-23.png?resize=1121%2C842&#038;quality=72&#038;ssl=1"  alt="A digital artwork contrasting two scenes with different indirect light intensities. The left side shows a dimmer blue and purple landscape with a planet, while the right side features a brighter, more vibrant scene with enhanced light effects."  class="wp-image-261166" ></a></figure>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Cycles</a> picks up performance gains too. GPU rendering improves by about 5 to 10 percent for many scenes, and HIP RT ray tracing is enabled by default on <a href="https://www.amd.com/">AMD</a> GPUs. If your day includes lots of lookdev iteration, the combined effect is straightforward: fewer pauses between decisions.</p>



<h3 id="animation-and-rigging-the-biggest-speed-win-in-the-room" class="wp-block-heading">Animation and rigging: the biggest speed win in the room</h3>



<p class="wp-block-paragraph">If you care about playback, <a href="https://www.blender.org/">Blender 5.1</a> comes with a headline worthy improvement: actions and shape keys evaluate significantly faster, with reported gains ranging from 4 percent to 304 percent in frames per second depending on the file. For cleanup work, the Graph Editor adds a Gaussian smoothing modifier that smooths curves non destructively. It is also explicitly described as resource heavy, with guidance not to use it on too many curves at once.</p>



<p class="wp-block-paragraph">There are also small but practical timeline and editor touches that help animation feel less fiddly, like interpolation line colors indicating interpolation type in the Dope Sheet and menus. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/movieDistortionNew.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/movieDistortionNew.png" ></figure>



<h3 id="compositing-and-editorial-nodes-that-earn-their-keep" class="wp-block-heading">Compositing and editorial: nodes that earn their keep</h3>



<p class="wp-block-paragraph">The built in <a href="https://www.blender.org/">Compositor</a> adds a Mask to SDF node. It converts a mask into a Signed Distance Field by computing the distance of each pixel from the mask edges. That supports effects like edge glows, eroding or dilating mask edges, and distance based effects like procedural blurs.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-261164-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://developer.blender.org/docs/release_notes/5.1/videos/sequencerStripInfoNode.mp4?_=1" /><a href="https://developer.blender.org/docs/release_notes/5.1/videos/sequencerStripInfoNode.mp4">https://developer.blender.org/docs/release_notes/5.1/videos/sequencerStripInfoNode.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">The compositor also gains utility nodes including Boolean, Integer, Vector, and Index Switch, plus support for the existing Radial Tiling node. Speed matters here too. Several key nodes are faster, including Blur, Directional Blur, Vector Blur, Glare, Lens Distortion, and Anti Aliasing, described as 1.2x to 2x faster.</p>



<p class="wp-block-paragraph">In the <a href="https://www.blender.org/">Sequencer</a>, the Blade tool adds a box gesture that supports ripple editing, aimed at quicker cutting. Taken together, the message is clear: the VFX and video toolsets are being treated like first class citizens, not the side quest you only visit when your shot count gets scary.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/modeling_font_fill_fixed.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/modeling_font_fill_fixed.png" ></figure>



<h3 id="modeling-and-sculpt-a-pile-of-small-wins" class="wp-block-heading">Modeling and sculpt: a pile of small wins</h3>



<p class="wp-block-paragraph">Modeling sees a mix of performance and wrokflow tweaks. Filling for text objects improves, expanding the types of fonts that behave well as 3D text. Filling in general is up to five times faster, especially for n gons with many sides. Snapping adds an option to snap to the center of faces. In sculpt and paint, one visible addition is a Blur brush for blurring surface colors in Sculpt mode. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/grease-pencil-geo-nodes-fill-strokes-5_1.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/grease-pencil-geo-nodes-fill-strokes-5_1.png" ></figure>



<h3 id="grease-pencil-holes-at-last" class="wp-block-heading">Grease Pencil: holes, at last</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Grease Pencil</a> gets notable workflow improvements, including better handling of strokes and fills and new ways to cut holes in shapes. Holes in fills can be created either via new operators that perform Boolean style operations or via the SVG importer. The draw here is practical: importing <a href="https://www.w3.org/Graphics/SVG/">SVG</a> and <a href="https://www.adobe.com/acrobat/about-adobe-pdf.html">PDF</a> content becomes easier to integrate without the same fill weirdness described in the feature overview. If you have ever built a workaround stack just to preserve negative space, this one lands with a satisfying thud.</p>



<h3 id="geometry-nodes-more-rig-friendly-more-volume-friendly" class="wp-block-heading">Geometry Nodes: more rig friendly, more volume friendly</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Geometry Nodes</a> adds a Bone Info node that makes it possible to access bone position data. There are also new nodes for working with volume grids, including nodes for dilating, eroding, and clipping volume grids.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/developer.blender.org/docs/release_notes/5.1/images/new_grid_nodes.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://developer.blender.org/docs/release_notes/5.1/images/new_grid_nodes.png" ></figure>



<h3 id="ui-file-i-o-and-pipeline-glue" class="wp-block-heading">UI, file I O, and pipeline glue</h3>



<p class="wp-block-paragraph">The UI picks up just under 100 fixes and feature improvements, including the ability to search for controls by name in Preferences. Other practical UI touches include resizing quad views interactively by dragging the center point, and copying and pasting nodes between separate instances. On file formats, new options include <a href="https://aomediacodec.github.io/av1-avif/">AVIF</a> export. Updates also land for <a href="https://openusd.org/">USD</a>, <a href="https://www.khronos.org/gltf/">glTF</a>, and <a href="https://www.autodesk.com/">FBX</a>, with <a href="https://www.autodesk.com/">FBX</a> files now including Shape Key normals for better compatibility with game engines like <a href="https://unity.com/">Unity</a>.</p>



<p class="wp-block-paragraph">For pipeline integration, support includes <a href="https://www.python.org/">Python</a> 3.13 and <a href="https://opencolorio.org/">OpenColorIO</a> 2.5, matching the CY2026 spec for the <a href="https://vfxplatform.com/">VFX Reference Platform</a>. For virtual reality projects, the arc teleportation system is described as completely rewritten, and <a href="https://www.khronos.org/openxr/">OpenXR</a> is supported on <a>macOS</a>.</p>



<h3 id="availability-and-licensing" class="wp-block-heading">Availability and licensing</h3>



<p class="wp-block-paragraph"><a href="https://www.blender.org/">Blender 5.1</a> is a free download. The source code is available under the <a href="https://www.gnu.org/licenses/gpl-3.0.en.html">GPLv3</a> license. That free and open model is not new, but it still matters. It shapes how fast features get tested in the wild, how quickly workflows spread through studios, and how often a random late night fix becomes a shared win by morning.</p>



<p class="wp-block-paragraph">The only remaining job is the boring one: install, test, validate, and only then roll it into serious work. Even a tool with a good mood still deserves a proper pipeline check. And yes, the <a href="https://www.blender.org/about/foundation/">Blender Foundation</a> clearly wants this release to feel like a calm upgrade, not a reinvention.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.blender.org/press/blender-5-1-release/?utm_source=chatgpt.com">https://www.blender.org/press/blender-5-1-release/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/19/blender-5-1-is-here/">Blender 5.1 is here</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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		<title>The GIMP Team boosts GIMP 3.2</title>
		<link>https://digitalproduction.com/2026/03/17/the-gimp-team-boosts-gimp-3-2/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/gimp-32-splash.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title=" GIMP 3.2 splash screen, by Mark McCaughrean (CC by-sa 4.0) " alt="GIMP 3.2 splash screen, by Mark McCaughrean (CC by-sa 4.0)" /></div><div><p>GIMP 3.2 arrives with linked layers, vector layers, smarter non-destructive filters, and new export options. Less redo, more done.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/17/the-gimp-team-boosts-gimp-3-2/">The GIMP Team boosts GIMP 3.2</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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20:43:21&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-02 07:09:57&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-05 12:44:42&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-08 19:29:36&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-11 21:11:35&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:35&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13680,&quot;href&quot;:&quot;https:\/\/www.itu.int\/rec\/T-REC-H.265&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260310023029\/https:\/\/www.itu.int\/rec\/T-REC-H.265&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 06:02:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 06:11:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 16:50:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 00:12:14&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-31 14:49:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-04 14:41:42&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-08 19:29:36&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-11 21:11:37&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:37&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13681,&quot;href&quot;:&quot;https:\/\/www.itu.int\/rec\/T-REC-H.264&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13682,&quot;href&quot;:&quot;https:\/\/www.microsoft.com\/windows&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20230529222803\/https:\/\/www.microsoft.com\/windows&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 06:02:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 06:11:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 16:50:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 07:49:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 08:58:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 09:31:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 09:24:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 10:05:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 22:08:18&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-12 22:08:18&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13683,&quot;href&quot;:&quot;https:\/\/appimage.org&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13684,&quot;href&quot;:&quot;https:\/\/flatpak.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260312141454\/https:\/\/flatpak.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 06:02:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 06:11:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 16:50:12&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-28 00:12:12&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 14:49:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-04 14:41:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-08 07:34:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-11 21:11:38&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:38&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13685,&quot;href&quot;:&quot;https:\/\/flathub.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250908200050\/https:\/\/flathub.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 06:02:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 06:11:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 16:50:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 00:12:14&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 14:49:39&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-04 14:41:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-08 07:34:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-11 21:11:35&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:35&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13686,&quot;href&quot;:&quot;https:\/\/snapcraft.io&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260317072822\/https:\/\/snapcraft.io\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 08:20:17&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 12:04:30&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 09:18:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-28 14:33:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 14:49:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-04 14:41:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-08 07:34:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-11 21:11:32&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:32&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13687,&quot;href&quot;:&quot;https:\/\/snapcraft.io\/store&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260315234711\/https:\/\/snapcraft.io\/store&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 06:03:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 06:11:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 16:50:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-28 00:12:12&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 14:49:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-04 14:41:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-08 07:34:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-11 21:11:34&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:34&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13688,&quot;href&quot;:&quot;https:\/\/twain.org&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13689,&quot;href&quot;:&quot;https:\/\/www.gimp.org\/release-notes\/gimp-3.2.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260317061017\/https:\/\/www.gimp.org\/release-notes\/gimp-3.2.html?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 08:20:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 12:04:30&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 09:18:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-28 14:33:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 14:49:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-04 14:41:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-08 07:34:33&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-11 21:11:35&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:35&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13690,&quot;href&quot;:&quot;https:\/\/www.gimp.org\/downloads\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251119111700\/https:\/\/www.gimp.org\/downloads\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-17 06:03:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 06:11:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 16:50:12&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-28 00:13:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-31 14:50:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-04 14:41:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-08 07:34:33&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-11 21:11:33&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 21:11:33&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.gimp.org/" title="">GIMP</a> is a free, open-source cross-platform image editor for painting and comp work, and it plays nicely with <a href="https://inkscape.org/">Inkscape</a> when you need vectors and pixels to stop bickering. Think <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>for images. </em></p>



<h3 id="momentum-but-with-fewer-faceplants" class="wp-block-heading">Momentum, but with fewer faceplants</h3>



<p class="wp-block-paragraph"><a href="https://www.gimp.org/" title="">GIMP</a> 3.2 ships as the first 3.2 release dated 2026 03 14, following a year of design, development, and testing by volunteers and the community, with an explicit plan to streamline releases after 3.0. The headline theme is non destructive layers. Text layers already lived that life. Now Link Layers and Vector Layers join the party, and they come with a new safety latch: you must Rasterize before destructive edits like painting. When you regret that choice, Revert Rasterize clears destructive edits and returns the layer to its non destructive state. That little switch quietly saves hours and reputations.</p>



<p class="wp-block-paragraph">Link Layers let you pull an external image into a composition and scale, rotate, and transform it without losing quality or sharpness. The layer updates when the source file changes, and you can create one via Open as Link Layer in the File menu. You can also swap the linked file later in Layer Attributes.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-260513-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://www.gimp.org/news/2025/09/01/gimp-3-1-4-released/gimp-link-layer-demo.mp4?_=2" /><a href="https://www.gimp.org/news/2025/09/01/gimp-3-1-4-released/gimp-link-layer-demo.mp4">https://www.gimp.org/news/2025/09/01/gimp-3-1-4-released/gimp-link-layer-demo.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">Vector Layers arrive through the Path tool. You can draw shapes with adjustable fill and stroke settings, and the vector shape updates as the path changes. Non-destructive rotate, scale, and transform apply here too, so the shape stays editable longer. Yes, we like <a href="https://www.gimp.org/?utm_source=chatgpt.com">GIMP</a>, and it is fun to watch the momenutm build when layers start acting like they understand revision notes.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.gimp.org/news/2025/09/01/gimp-3-1-4-released/wilber-vector.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://www.gimp.org/news/2025/09/01/gimp-3-1-4-released/wilber-vector.png" ></figure>



<h3 id="filters-stack-higher-and-channels-get-invited" class="wp-block-heading">Filters stack higher, and channels get invited</h3>



<p class="wp-block-paragraph">Non-destructive filters now apply to channels, not just layers and layer groups. They also apply to the new non-destructive layer types, so you can keep edits flexible without immediately baking them in. Layer groups get a neat trick: an empty group set to Pass through can carry non-destructive filters that affect all layers below it. Stack multiple filters on that group and you get an adjustment style workflow that stays tidy instead of turning into a layer salad.</p>



<p class="wp-block-paragraph">A new Vibrance filter lands via updated <a href="https://www.gegl.org/" title="">GEGL</a>. It combines Saturation and Hue Chroma behavior for selective saturation, with a specific goal of keeping skin colors from getting over saturated. You can reach it through the GEGL Operations tool or by searching actions with slash. The release also ships companion updates for <a href="https://gegl.org/babl/?utm_source=chatgpt.com">babl</a> and <a href="https://www.gegl.org/" title="">GEGL</a> as part of the wider toolchain refresh.</p>



<p class="wp-block-paragraph">New tools and innovations should be tested before use in prdouction, especially when they touch core layer behavior and color pipelines.</p>



<h3 id="brushes-text-and-other-daily-annoyances-get-nerfed" class="wp-block-heading">Brushes, text, and other daily annoyances get nerfed</h3>



<p class="wp-block-paragraph">A new paint mode called Overwrite replaces color values as you paint without blending alpha values together. It targets pixel art workflows, and it pairs best with the Pencil Tool.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.gimp.org/news/2025/09/01/gimp-3-1-4-released/mypaint-brushes.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://www.gimp.org/news/2025/09/01/gimp-3-1-4-released/mypaint-brushes.png" ></figure>



<p class="wp-block-paragraph">The MyPaint Brush tool updates to the newer Version 2 API from <a href="https://www.mypaint.app/en/" title="">MyPaint</a>. That upgrade adds 20 new brushes, including an arrow brush, grouped under the Dieterle tag. Text editing gets less in-your-face. The on canvas Text Editor can be dragged out of the way while you type, and it supports common shortcuts like Ctrl plus B, Ctrl plus I, and Shift plus Ctrl plus V for paste unformatted text.</p>



<figure class="wp-block-embed"><div class="wp-block-embed__wrapper">
<a href="https://peer.tube/videos/embed/64DzkCtrEw9aDr88urpAnj" rel="nofollow">https://peer.tube/videos/embed/64DzkCtrEw9aDr88urpAnj</a>
</div></figure>



<h3 id="exports-get-more-grown-up" class="wp-block-heading">Exports get more grown up</h3>



<p class="wp-block-paragraph">Format support expands, including built-in support for more formats and export support for JPEG 2000, a standard for digital cinema. Export support is added for <a>PSB</a> large document files, matching existing import support. The <a href="https://learn.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-pguide">DDS</a> plug-in can export <a href="https://learn.microsoft.com/en-us/windows/win32/direct3d11/bc7-format">BC7</a>. The <a href="https://openexr.com/">OpenEXR</a> plug-in can render Luminance Chroma images in full colour rather than grayscale. Vector Layers also affect export: <a href="https://www.w3.org/Graphics/SVG/">SVG</a> and <a href="https://www.adobe.com/acrobat/about-adobe-pdf.html">PDF</a> export can include raster and vector layer data together. Import support is added for AVCI (a <a href="https://www.itu.int/rec/T-REC-H.265">HEIF</a> variant with <a href="https://www.itu.int/rec/T-REC-H.264">H.264</a> images encapsulated in HEIF).</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.gimp.org/downloads/downloadsplash-aryeom.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://www.gimp.org/downloads/downloadsplash-aryeom.jpg" ></figure>



<h3 id="the-small-print-literally-and-figuratively" class="wp-block-heading">The small print, literally and figuratively</h3>



<p class="wp-block-paragraph">On <a href="https://www.microsoft.com/windows">Windows</a>, the downloads page lists supported OS as Windows 10 1903 or newer. Now Windows 7 anymore, and that makes you sad, take loooong look in the mirror. On Linux, distribution options include <a href="https://appimage.org/">AppImage</a>, <a href="https://flatpak.org/">Flatpak</a> via <a href="https://flathub.org/">Flathub</a>, and <a href="https://snapcraft.io/">Snap</a> via the <a href="https://snapcraft.io/store">Snap Store</a>.</p>



<p class="wp-block-paragraph">GIMP 3.2.0 is the last version distributed as 32 bit on Windows. Starting with 3.2.2 and later micro versions, there will be no 32 bit Windows build. One side effect is that the 32 bit <a href="https://twain.org/">TWAIN</a> plug in for scanning on Windows stops being distributed, with guidance to use manufacturer scanning software for now and an invitation to help build a 64 bit <a>WIA</a> plug in. Pricing is free, and open source &#8211; biut you can always donate, they REALLY have earned some help! </p>



<p class="wp-block-paragraph"><br /><br /><a href="https://www.gimp.org/release-notes/gimp-3.2.html?utm_source=chatgpt.com">https://www.gimp.org/release-notes/gimp-3.2.html</a><br /><br /><a href="https://www.gimp.org/downloads/?utm_source=chatgpt.com">https://www.gimp.org/downloads/</a></p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/17/the-gimp-team-boosts-gimp-3-2/">The GIMP Team boosts GIMP 3.2</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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