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		<title>Substance 3D Modeler 1.19: Hollow Shells and Asset Management</title>
		<link>https://digitalproduction.com/2025/01/31/substance-3d-modeler-1-19-hollow-shells-and-asset-management/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 31 Jan 2025 09:48:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive subdivision]]></category>
		<category><![CDATA[export polycount percentage]]></category>
		<category><![CDATA[Project Assets workflow]]></category>
		<category><![CDATA[Shell parameter]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Substance 3D Modeler]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=158924</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/HomePage-4.webp?fit=1200%2C650&quality=72&ssl=1" width="1200" height="650" title="" alt="" /></div><div><p>Adobe's latest update introduces Project Assets workflow, Shell parameter for primitives, adaptive subdivision, and VR camera preview enhancements. Also: The "Substance 3D Asset Library" is now fully available for all Subscribers without any limits.</p>
<p>The post <a href="https://digitalproduction.com/2025/01/31/substance-3d-modeler-1-19-hollow-shells-and-asset-management/">Substance 3D Modeler 1.19: Hollow Shells and Asset Management</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/HomePage-4.webp?fit=1200%2C650&quality=72&ssl=1" width="1200" height="650" title="" alt="" /></div><div><p class="wp-block-paragraph">Adobe has released Substance 3D Modeler 1.19.0, bringing a suite of features aimed at streamlining the 3D modeling process. Let’s dive into the highlights of this release.</p>
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<p class="wp-block-paragraph"><strong>Project Assets Workflow</strong></p>



<p class="wp-block-paragraph">In the new Export mode, users can now define one or more objects in their scene as an “Asset” to remember export settings. This enhancement allows for tracking multiple sets of export settings within a single scene, simplifying the process of iterating and re-exporting individual objects without constantly revisiting export settings. Additionally, during export, users can determine the polycount by a percentage instead of an explicit number, helping to maintain a consistent polygon density while continuing to revise an asset in ways that could drastically change the desired export polycount. Use the Polycount by selector to switch between Percent or Count.</p>



<p class="wp-block-paragraph"><strong>Shell Parameter for Primitives</strong></p>



<p class="wp-block-paragraph">The update introduces a Shell parameter to primitives, enabling artists to make the primitive shape hollow. If Shell is set to a non-zero value, the visualization lines on the primitive will show the effect when the primitive is selected; however, the results will only be visible after converting the primitive to clay. This feature is particularly useful for those looking to design objects that require internal cavities without the hassle of manual hollowing.</p>



<p class="wp-block-paragraph"><strong>Adaptive Subdivision in Mesh to Clay</strong></p>



<p class="wp-block-paragraph">The Mesh to Clay function now employs adaptive subdivision, subdividing only the areas necessary to achieve a specified clay resolution. This improvement ensures that models maintain detail where needed while optimizing performance by reducing unnecessary complexity in less critical areas.</p>



<p class="wp-block-paragraph"><strong>VR Camera Preview Enhancements</strong></p>



<p class="wp-block-paragraph">For those working in virtual reality, the VR camera previews have been refined to exclude non-physical objects, such as gizmos. This change provides a clearer and more accurate representation of the scene, enhancing the VR modeling experience. For a comprehensive list of new features and improvements in Substance 3D Modeler 1.19.0, <a href="https://helpx.adobe.com/substance-3d-modeler/release-notes.html">visit Adobe’s official release notes.</a> As always, it’s advisable to thoroughly test new features before integrating them into critical projects to ensure they meet your workflow requirements.</p>



<p class="wp-block-paragraph"><strong>Unmetered Assets? </strong></p>



<p class="wp-block-paragraph">In addition to these updates, Adobe has announced that Substance 3D subscribers now have unmetered access to the Substance 3D Assets library. This change grants users unlimited downloads of over 19,000 materials, 3D models, and HDR lights, eliminating the previous system of download points and monthly limits. This enhancement is available to all subscribers, including those on Substance 3D Texturing and Substance 3D Collection plans, as well as students who receive the content for free. The assets can be accessed through the Substance 3D Assets web portal or directly within Substance 3D Painter.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/01/31/substance-3d-modeler-1-19-hollow-shells-and-asset-management/">Substance 3D Modeler 1.19: Hollow Shells and Asset Management</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">158924</post-id>	</item>
		<item>
		<title>Substance 3D Modeler released! v1.15: New VR Feature</title>
		<link>https://digitalproduction.com/2024/10/23/substance-3d-modeler-released-v1-15-new-vr-feature/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 23 Oct 2024 07:32:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D modeling software]]></category>
		<category><![CDATA[Adobe Substance]]></category>
		<category><![CDATA[CGI generation]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[software release]]></category>
		<category><![CDATA[Substance 3D Modeler]]></category>
		<category><![CDATA[VFX pipeline]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=150844</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ronda_diorama-00311.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Adobe’s Substance 3D Modeler v1.15 brings VR sculpting enhancements and improved stability for 3D artists.</p>
<p>The post <a href="https://digitalproduction.com/2024/10/23/substance-3d-modeler-released-v1-15-new-vr-feature/">Substance 3D Modeler released! v1.15: New VR Feature</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ronda_diorama-00311.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p class="wp-block-paragraph">Adobe’s latest update to Substance 3D Modeler, version 1.15, drops with a clear focus on user needs—particularly in virtual reality (VR) modeling and workflow stability. </p>
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<p class="wp-block-paragraph"><strong>VR Sculpting Gets an Upgrade</strong></p>



<p class="wp-block-paragraph">The headline feature here is the enhancement of VR-based modeling. Artists who prefer working in a VR environment will appreciate the tweaks made to brush behavior and navigation. According to Adobe, these improvements aim to give artists greater precision while working in immersive spaces, bridging the gap between traditional desktop modeling and VR experiences. Whether you’re sculpting fine details or handling larger structures, the new brushes have been tuned to respond more intuitively to user input, making them feel like an extension of your hand—or headset.</p>



<p class="wp-block-paragraph"><strong>Primitives </strong><br><br>With the release of Substance 3D Modeler v1.15, primitives are now available in the retail version, offering a powerful, non-destructive workflow for creating complex geometry. Using basic shapes and combining them through boolean and blending operations, artists can now build intricate designs with more control. While primitives were previously available in the Public Beta, Adobe has added six new Combine modes—Inset, Extrude, Groove, Tongue, Repel, and Avoid—each offering unique parameters for fine-tuning how shapes interact. Additionally, a new blending type selector allows users to choose between smooth or chamfered edges, giving them flexibility in how shapes merge. The workflow has also been streamlined: object properties now appear directly in the Select tool panel, removing the need for a separate properties panel and simplifying the overall modeling process.</p>



<figure class="wp-block-image size-full"><img  fetchpriority="high"  decoding="async"  width="1920"  height="958"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms.avif"  alt=""  class="wp-image-150850"  srcset="https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms.avif 1920w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-768x383.avif 768w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1536x766.avif 1536w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1200x599.avif 1200w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-380x190.avif 380w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-550x274.avif 550w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-800x399.avif 800w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1160x579.avif 1160w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-80x40.avif 80w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-760x379.avif 760w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1100x549.avif 1100w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1600x798.avif 1600w" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>Shape detection</strong></p>



<p class="wp-block-paragraph">Substance 3D Modeler v1.15 introduces a new “Shape Detection” mode for resolution increase. This algorithm identifies edges and shapes in a model, providing more accurate results when upscaling. Users can easily switch between algorithms by right-clicking the resolution increase button, allowing for customized control over the process.</p>



<p class="wp-block-paragraph">The  update brings a range of quality-of-life improvements for artists working in both desktop and VR environments. Export mode now supports changing the clay layer resolution, allowing for finer control over the final output. Additionally, the resolution increase button no longer closes the Actions menu, making workflows more fluid. In Render mode, aspect ratios are now sorted from square (1:1) to the widest (32:9), and the Steadicam’s pitch has been adjusted 15 degrees downward to prevent cutting off the bottom of the view.</p>



<p class="wp-block-paragraph">In the VR environment, a new notification for Color Picker mode helps clarify the app’s current state. The update also improves usability across the board: local assets are now prioritized in the Assets panel, and in Gizmo placement, the Warp tool can be applied while moving the Gizmo, fixing a previous bug. Artists will appreciate the consistency in material roughness, now set at 61%, and the accuracy improvements for clay visualization. Plus, rotation angles now correctly display positive or negative values, and long operation cancellations in VR are more reliable.</p>



<p class="wp-block-paragraph"><strong>Documentation</strong></p>



<p class="wp-block-paragraph">As always, it’s essential to consult the <a href="https://helpx.adobe.com/substance-3d-modeler/release-notes/v1-15-release-notes.html">official documentation</a> before implementing the new features in your production environment. You can also check the <a href="https://www.adobe.com/products/substance3d-modeler.html">Adobe website</a> for up-to-date information.</p>



<p class="wp-block-paragraph">Before adopting any new release into your workflow, we recommend a thorough test. Not all new features may be fully optimized for every project setup, so be sure to evaluate them against your current needs and requirements. It’s one thing to read about stability improvements—testing them in a real-world scenario is what truly counts.</p><p>The post <a href="https://digitalproduction.com/2024/10/23/substance-3d-modeler-released-v1-15-new-vr-feature/">Substance 3D Modeler released! v1.15: New VR Feature</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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