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	<title>Tore Lervik - DIGITAL PRODUCTION</title>
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		<title>MeshBlend Unreal Engine 5: Wave Goodbye to Ugly Seams</title>
		<link>https://digitalproduction.com/2025/07/16/meshblend-unreal-engine-5-wave-goodbye-to-ugly-seams/</link>
		
		<dc:creator><![CDATA[Jürgen Firsching]]></dc:creator>
		<pubDate>Wed, 16 Jul 2025 05:10:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[editor tool]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[mesh blending plugin]]></category>
		<category><![CDATA[MeshBlend]]></category>
		<category><![CDATA[Tore Lervik]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[virtual production]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=189214</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/MeshBlend-Next-generation-blending-in-Unreal-Engine-YouTube-0-1-29.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="A digital environment showcasing a sandy beach with scattered debris, highlighted by orange geometric shapes and lines representing visual effects. Gray skies loom in the background, creating a moody atmosphere." alt="A digital environment showcasing a sandy beach with scattered debris, highlighted by orange geometric shapes and lines representing visual effects. Gray skies loom in the background, creating a moody atmosphere." /></div><div><p>MeshBlend is an Unreal Engine 5 plug-in by Tore Lervik offering high-performance, controllable mesh blending for landscapes, props, cinematics and virtual production. Intersted?</p>
<p>The post <a href="https://digitalproduction.com/2025/07/16/meshblend-unreal-engine-5-wave-goodbye-to-ugly-seams/">MeshBlend Unreal Engine 5: Wave Goodbye to Ugly Seams</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></description>
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<p class="wp-block-paragraph">If you’re sick of ugly mesh seams ruining your beautiful scenes, MeshBlend Unreal Engine 5 is here to save your day (and your geometry). This brand-new plug-in from <a class="" href="https://meshblend.lervik.com/">Tore Lervik</a> lets you blend any two meshes—terrain, props, kit-bash pieces, or even the most stubborn hard-surface models—like a pro, without the headaches.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-189214-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://meshblend.lervik.com/assets/MeshBlend_Rock_Clip.BBm8_0Uv.mp4?_=1" /><a href="https://meshblend.lervik.com/assets/MeshBlend_Rock_Clip.BBm8_0Uv.mp4">https://meshblend.lervik.com/assets/MeshBlend_Rock_Clip.BBm8_0Uv.mp4</a></video></div>
</div></figure>



<h3 id="what-meshblend-actually-does" class="wp-block-heading">What MeshBlend Actually Does</h3>



<p class="wp-block-paragraph">MeshBlend isn’t another buzzword salad. It works by letting artists paint custom blending masks right inside Unreal Engine 5, creating organic, artifact-free transitions between meshes. Got a rock sticking out of your landscape like a sore thumb? Smooth it in seconds. Need to erase the evidence of last night’s kit-bash hackathon? MeshBlend’s got your back. It’s fully compatible with Nanite and supports both real-time and offline workflows, so you can keep your framerate—and your art director—happy.</p>



<h3 id="how-blending-really-works" class="wp-block-heading">How Blending Really Works</h3>



<p class="wp-block-paragraph">MeshBlend takes mesh merging seriously. According to the <a class="" href="https://meshblend.lervik.com/Knowledgebase/Rules%20of%20Blending.html">Rules of Blending</a>, you’ll get the best results if your meshes actually overlap, normals face the same way, and your UVs aren’t a total mess. Ignore these and, well, your results might not make it into the showreel.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/J6YUfWJWBwg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="performance-and-the-road-ahead" class="wp-block-heading">Performance and the Road Ahead</h3>



<p class="wp-block-paragraph">MeshBlend isn’t just theory—it’s been used on real projects, from indie games to AAA productions, and is already earning praise for “finally fixing” the classic seam problem. The <a class="" href="https://meshblend.lervik.com/Knowledgebase/Roadmap.html">public roadmap</a> is refreshingly practical: faster performance with smarter shader passes, native Substrate material support, and (everyone’s favorite) no more engine file editing. Future updates promise even more polish and speed.</p>



<h3 id="licensing-demos-and-studio-support" class="wp-block-heading">Licensing, Demos, and Studio Support</h3>



<p class="wp-block-paragraph">Ready to go pro? MeshBlend will be available via <a class="" href="https://fab.com/">Fab</a>, and a <a class="" href="https://meshblend.lervik.com/Knowledgebase/Studio%20License.html">Studio License</a> is already up for grabs for teams with bigger ambitions. There’s a bustling <a class="" href="https://meshblend.lervik.com/">Discord</a> community for real-time support, feedback, and the occasional “why won’t my mesh blend?” meltdown.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-189214-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://meshblend.lervik.com/assets/MeshBlend_Shader_Patcher.CN237f9C.mp4?_=2" /><a href="https://meshblend.lervik.com/assets/MeshBlend_Shader_Patcher.CN237f9C.mp4">https://meshblend.lervik.com/assets/MeshBlend_Shader_Patcher.CN237f9C.mp4</a></video></div>
</div></figure>



<h3 id="proof-it-works" class="wp-block-heading">Proof It Works</h3>



<p class="wp-block-paragraph">Don’t take anyone’s word for it—see for yourself. The <a class="" href="https://meshblend.lervik.com/Examples.html">Examples</a> page has real, production-tested demos: rocks melting into terrain, kit-bash seams erased, even some tricky interior geometry blending. For the skeptical, there’s a <a href="https://meshblend.lervik.com/Playable%20Demo.html" title="">playable demo</a> you can run right now, so you know exactly what you’re getting.</p>



<h3 id="one-last-thing-always-test-before-you-commit" class="wp-block-heading">One Last Thing: Always Test Before You Commit</h3>



<p class="wp-block-paragraph">MeshBlend looks great in the demo, but don’t skip due diligence. Test it on your own assets and pipelines first. Even the best plug-ins need a reality check before you go all-in on a major project.</p>



<p class="wp-block-paragraph">// MeshBlend homepage // <a class="" href="https://meshblend.lervik.com/">MeshBlend</a><br />// MeshBlend roadmap // <a class="" href="https://meshblend.lervik.com/Knowledgebase/Roadmap.html">Roadmap</a><br />// Rules of Blending // <a class="" href="https://meshblend.lervik.com/Knowledgebase/Rules%20of%20Blending.html">Rules of Blending</a><br />// Studio License info // <a class="" href="https://meshblend.lervik.com/Knowledgebase/Studio%20License.html">Studio License</a><br />// MeshBlend examples // <a class="" href="https://meshblend.lervik.com/Examples.html">Examples</a><br />// Playable Demo // <a>Playable Demo</a><br />// You Can Blend Any Mesh With This Unreal Engine 5 Tool // <a class="" href="https://80.lv/articles/you-can-blend-any-mesh-with-this-unreal-engine-5-tool/">80.lv</a><br />// MeshBlend Unreal Engine Forums // <a>Unreal Engine Forums</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/07/16/meshblend-unreal-engine-5-wave-goodbye-to-ugly-seams/">MeshBlend Unreal Engine 5: Wave Goodbye to Ugly Seams</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></content:encoded>
					
		
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