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	<title>upscaling - DIGITAL PRODUCTION</title>
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		<title>OctaneRender 2027.1 alpha goes neural</title>
		<link>https://digitalproduction.com/2026/03/18/octanerender-2027-1-alpha-goes-neural/</link>
		
		<dc:creator><![CDATA[Manuel Kotulla]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[denoising]]></category>
		<category><![CDATA[GPU renderer]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[neural rendering]]></category>
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		<category><![CDATA[upscaling]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-splash-202711.jpg?fit=1000%2C527&quality=80&ssl=1" width="1000" height="527" title="" alt="A dark, abstract digital artwork featuring flowing red fabric with hints of glowing light, creating a sense of motion. The Octane Render logo and version number are displayed in the bottom right corner, indicating it is part of a software release." /></div><div><p>OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/18/octanerender-2027-1-alpha-goes-neural/">OctaneRender 2027.1 alpha goes neural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-splash-202711.jpg?fit=1000%2C527&quality=80&ssl=1" width="1000" height="527" title="" alt="A dark, abstract digital artwork featuring flowing red fabric with hints of glowing light, creating a sense of motion. The Octane Render logo and version number are displayed in the bottom right corner, indicating it is part of a software release." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://digitalproduction.com/tag/octane/" title="Octane">OctaneRender</a> is a GPU renderer that sits after lookdev and before finals, and it talks fluently with DCC plugins plus <a href="https://openusd.org/">OpenUSD</a> and <a href="https://digitalproduction.com/tag/material/" title="Material">MaterialX</a>, when it is in a good mood.</em></p>
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<h3 id="the-alpha-the-scope-the-fine-print" class="wp-block-heading">The alpha, the scope, the fine print</h3>



<p class="wp-block-paragraph"><a href="https://render.otoy.com/forum/viewtopic.php?t=85551" title="">OctaneRender 2027.1</a> Alpha 1 is out as a public development build intended for testing by experienced users, and it is explicitly not positioned as production ready. Scenes saved in this alpha are not guaranteed to stay compatible with future builds. The build is Windows only right now, the minimum required <a href="https://www.nvidia.com/">NVIDIA</a> driver version is 572. The downloads listed for this alpha are the standalone Windows installer and a ZIP archive. Other build types are planned for subsequent releases.</p>



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<span class="xPhu478VvXyJLMGWmiBEQNI50oFclz"><iframe title="Octane 2027 - Real Time Mode Preview (SSS)" src="https://player.vimeo.com/video/1141262761?dnt=1&app_id=122963" width="1200" height="698" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span>
</div></figure>



<h3 id="real-time-neural-viewport-now-with-thunderbolt-energy" class="wp-block-heading">Real time neural viewport, now with thunderbolt energy</h3>



<p class="wp-block-paragraph">The headline feature is a new real-time neural viewport mode that replaces the previous real-time mode. It is built on the neural radiance cache framework introduced in OctaneRender 2026. The alpha describes the new mode as enabling near noise-free interactive rendering at very low sample counts compared to traditional path tracing. The mode is designed to preserve the spectral path-tracing behaviour while improving interactive feedback, even under complex lighting conditions. It combines internal research with <a href="https://developer.nvidia.com/rtx/dlss?utm_source=chatgpt.com">NVIDIA DLSS</a> Ray Reconstruction.</p>



<p class="wp-block-paragraph">In the UI, the alpha notes a dedicated toggle. The real-time neural viewport can be enabled or disabled using a Thunderbolt button in the viewport components bar. Quality settings for the real-time denoiser live under the imager node, with the goal of balancing performance and quality depending on the hardware. If you have ever watched a veiwport go from soup to something readable right as a director walks over, you already know why this matters. The promise here is faster clarity, not just faster pixels.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="B1oGvcVZTfNuX7snlwdLqElHYsgPm42UYgzp9riKWDVSEyMKNQOp3wzboBT6u5CA1AXHa6r3i"><iframe title="Octane 2027 Real Time Mode Preview" src="https://player.vimeo.com/video/1141035426?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span>
</div></figure>



<h3 id="upscaling-joins-the-party-dlss-and-fsr-modes" class="wp-block-heading">Upscaling joins the party: DLSS and FSR modes</h3>



<p class="wp-block-paragraph">This alpha adds support for new up-sampling modes based on <a href="https://developer.nvidia.com/rtx/dlss?utm_source=chatgpt.com">NVIDIA DLSS</a> and <a href="https://gpuopen.com/fidelityfx-super-resolution-3/?utm_source=chatgpt.com">AMD FSR</a>. The build also references <a href="https://gpuopen.com/fidelityfx-super-resolution-3/?utm_source=chatgpt.com">AMD FSR</a> 3. The implementation sits in the Upsampler section of the imager node, alongside other up-sampling methods. On the DLSS side, the referenced technology page describes DLSS Ray Reconstruction as an AI method that replaces hand-tuned denoisers with an AI network that generates higher quality pixels between sampled rays in intensive ray-traced scenes. Those statements describe DLSS generally, not a specific Octane integration result. This renderer is <a href="https://developer.nvidia.com/cuda-zone">CUDA</a> based, and the Windows alpha focuses on <a href="https://www.nvidia.com/">NVIDIA</a> GPUs (Big surprise!). </p>



<h3 id="ai-light-2-0-sampling-that-tries-harder" class="wp-block-heading">AI Light 2.0: sampling that tries harder</h3>



<p class="wp-block-paragraph">AI Light 2.0 lands as a new light sampling method intended to resolve noise faster. AI Light is described as a hierarchical algorithm for sampling scenes with many light sources, and the update is positioned as a major revision compared to the original introduction back in OctaneRender 4.0.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-ai-light-20-vs-power.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1000"  height="500"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-ai-light-20-vs-power.jpeg?resize=1000%2C500&quality=80&ssl=1"  alt="A nighttime scene featuring a cobblestone street with a blue vintage scooter parked near a cafe. The image is split to show two sampling methods: Power Sampling on the left and AI Light 2.0 Sampling on the right, with different lighting effects."  class="wp-image-260995" ></a></figure>



<p class="wp-block-paragraph">For lighting heavy setups, this is the kind of change that can alter how fast you converge on creative decisions. If your daily routine includes juggling dozens of practicals, emissive set dressing, and a few too many hero gobos, any sampling improvement tends to show up right where it hurts, in the first minutes of iteration.</p>



<h3 id="usd-export-and-a-more-hands-on-usd-workflow" class="wp-block-heading">USD export and a more hands on USD workflow</h3>



<p class="wp-block-paragraph"><a href="https://openusd.org/">OpenUSD</a> workflows get a concrete upgrade. Geometry export to <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>is included, and the build adds the ability to export a scene in USD format. The cgchannel overview also notes that geometry export in USD can include limited support for USD Preview Surface materials.</p>



<p class="wp-block-paragraph">On the editing side, the standalone edition includes a USD Stage editor that allows selecting variants and layers without saving and reopening the USD file. The alpha also adds built in support for authoring variants and muting USD layers directly within the USD geometry archive.</p>



<p class="wp-block-paragraph">If your pipeline already treats USD as a transport layer between layout, lookdev, lighting, and downstream tools, these changes aim straight at friction. More export options reduce the number of awkward handoffs that turn into late night chat messages that start with “hey quick question….”</p>



<h3 id="uvs-and-geometry-more-room-for-messy-reality" class="wp-block-heading">UVs and geometry: more room for messy reality</h3>



<p class="wp-block-paragraph">The UV ceiling changes, because production UVs are never as polite as tool demos. The maximum number of UV maps allowed per primitive increases to 10, up from 3, and UV sets can be assigned arbitrary names in DCC apps that support it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-alpha-1-geo-usd-export.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1000"  height="612"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/octane-2027-alpha-1-geo-usd-export.jpg?resize=1000%2C612&quality=80&ssl=1"  alt="A software interface showing a 3D modeling workspace with colorful shapes and a logo in the background. There are multiple panels displaying tool options and outputs on a dark interface."  class="wp-image-260996" ></a><figcaption class="wp-element-caption">Created with GIMP</figcaption></figure>



<p class="wp-block-paragraph">Other geometry and attribute changes include support for named UV vertex attributes, support for using vertex attributes in bump maps, support for colour vertex attributes in vertex displacement, and a Vectron tube primitive addition.</p>



<p class="wp-block-paragraph">If you have ever inherited an asset with five UV sets and a note that says do not touch UV4, you now have more breathing room. The named UV support also helps keep humans oriented when the same mesh carries multiple UV purposes across shading, decals, and baking.</p>



<h3 id="changelog-nuggets-for-tds-who-read-release-notes-for-fun" class="wp-block-heading">Changelog nuggets for TDs who read release notes for fun</h3>



<p class="wp-block-paragraph">Beyond new features, the alpha lists a spread of resolved issues and smaller changes. A few examples include fixes around DDS preference crashes, Alembic instancing, several MaterialX node behaviors, and multiple <a href="https://openusd.org/">OpenUSD</a> import issues such as points not loading correctly and animated point instances importing incorrectly. </p>



<p class="wp-block-paragraph">The Lua API gets deprecations in geometry exporter properties, including moving from renderSizeX and renderSizeY to textureRenderWidth and textureRenderHeight, and replacing writeOcsData with embedNativeData. A small UI level tweak removes Clock Rate and Cores fields from the GPU information panel. This is where you start thinking about tool glue. If you have scripts that poke exporter properties or automate export settings, the deprecations are your early warning sign to check for breakage.</p>



<h3 id="availability-licensing-and-pricing" class="wp-block-heading">Availability, licensing, and pricing</h3>



<p class="wp-block-paragraph">This alpha is available alongside the stable OctaneRender 2026 releases. The software is offered as rental only via Studio+ subscriptions. The pricing listed is €23.95 per month or €239.88 per year, and the Studio+ subscription page also lists an annual price presented as 19.99 € per month billed yearly. </p>



<p class="wp-block-paragraph">Free Prime editions are also available for <a href="https://home.otoy.com/render/octane-render/?utm_source=chatgpt.com">OctaneRender</a> and Octane X, with the Prime editions limited to rendering on a single GPU and offering a smaller set of DCC integration plugins. The alpha download links themselves require a licensed customer login for access. That is where <a href="https://home.otoy.com/">OTOY</a> enters the picture in the most practical way possible.</p>



<h3 id="production-reality-check" class="wp-block-heading">Production reality check</h3>



<p class="wp-block-paragraph">This build is explicitly framed as experimental, and it is not recommended for production use. That guidance aligns with the normal alpha reality: features change, files drift, and stability work continues in later builds.</p>



<p class="wp-block-paragraph">New tools and innovations should always be tested before use in production, ideally on representative scenes with your actual assets, shading conventions, and deadline pressure.</p>



<h3 id="what-to-watch-while-you-test" class="wp-block-heading">What to watch while you test</h3>



<p class="wp-block-paragraph">The big workflow test is whether the neural viewport mode makes iteration measurably smoother on your scenes, and whether AI Light 2.0 shifts your sampling strategy. The second test is whether USD export plus USD Stage editing reduces round-trip times in YOUR pipeline. The third is whether the DLSS and FSR upsampler options behave predictably inside your lookdev and review loop, especially when you rely on consistent framing and visual stability.</p>



<p class="wp-block-paragraph"><br /><a>https://render.otoy.com/forum/viewtopic.php?t=85551</a><br /></p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/18/octanerender-2027-1-alpha-goes-neural/">OctaneRender 2027.1 alpha goes neural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">260959</post-id>	</item>
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		<title>Optics 2026 Adds AI-Driven Masks, Upscaling &#038; Depth Tools</title>
		<link>https://digitalproduction.com/2025/12/02/optics-2026-adds-ai-driven-masks-upscaling-depth-tools/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 02 Dec 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Boris FX]]></category>
		<category><![CDATA[Boris FX Optics]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[denoise]]></category>
		<category><![CDATA[depthmap]]></category>
		<category><![CDATA[facemask]]></category>
		<category><![CDATA[imageprocessing]]></category>
		<category><![CDATA[Lightroom]]></category>
		<category><![CDATA[machine learning filters]]></category>
		<category><![CDATA[machinelearning]]></category>
		<category><![CDATA[Optics]]></category>
		<category><![CDATA[Optics 2026]]></category>
		<category><![CDATA[Particle Illusion]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[photoediting]]></category>
		<category><![CDATA[photoretouching]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Photoshop plugin]]></category>
		<category><![CDATA[pluginintegration]]></category>
		<category><![CDATA[Sapphire]]></category>
		<category><![CDATA[upscaling]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=233035</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/pl2gjqxnrpo-00-01-17-optics-essentials-how-to-use-depth-map-ml.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A silhouetted figure sitting on a sofa, holding a device, with a bright window behind them creating a stark contrast. Dark tones dominate the image, with editing tools displayed on the side." /></div><div><p>ptics 2026 integrates into Photoshop via a new panel and adds AI-based tools (DeNoise, UpRes, Depth Map, Face ML), plus updated Sapphire filters for stylised looks.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/02/optics-2026-adds-ai-driven-masks-upscaling-depth-tools/">Optics 2026 Adds AI-Driven Masks, Upscaling & Depth Tools</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/pl2gjqxnrpo-00-01-17-optics-essentials-how-to-use-depth-map-ml.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A silhouetted figure sitting on a sofa, holding a device, with a bright window behind them creating a stark contrast. Dark tones dominate the image, with editing tools displayed on the side." /></div><div><p class="wp-block-paragraph">The <a href="https://digitalproduction.com/tag/boris-fx/" title="Boris FX">Boris FX</a> Optics 2026 update refines the user experience and adds several new ML-powered filters. A major new addition is the <a href="https://digitalproduction.com/tag/photoshop/" title="Photoshop">Photoshop </a>Plugins Panel, a dockable workspace inside Photoshop that lets users browse, apply and adjust Optics filters without leaving the host interface. This streamlines workflow by putting Optics tools alongside standard Photoshop tools. New filters include DeNoise ML, UpRes ML, Depth Map ML and Face ML. </p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:147,&quot;href&quot;:&quot;https:\/\/borisfx.com\/products\/optics&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251202100454\/https:\/\/borisfx.com\/products\/optics\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:28:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 07:23:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-15 05:25:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-29 04:44:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-09 21:45:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-16 14:01:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-01 15:59:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-16 20:35:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 07:53:21&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-02 08:17:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 12:51:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-08 12:58:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-11 18:55:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-15 08:20:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-18 11:21:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 06:00:58&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-25 17:45:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-29 05:57:34&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-02 06:41:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-05 10:10:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-08 12:14:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-11 17:29:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-15 14:00:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-18 17:01:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-22 09:08:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-25 22:15:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-30 05:31:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-02 06:45:28&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-02 06:45:28&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/LyaBsxkPgdg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The DeNoise ML filter uses deep learning to reduce unwanted noise while retaining detail, useful for low-light or high-ISO images. The UpRes ML filter uses a trained ML model to upscale images while preserving structure and fine detail, useful for printing, cropping, or restoring old photos.</p>



<h3 id="depth-aware-and-facial-masking" class="wp-block-heading">Depth-Aware and Facial Masking</h3>



<p class="wp-block-paragraph">The Depth Map ML tool analyses an image and produces a depth-based mask distinguishing near and far areas. That mask can then be used to selectively apply blur, colour correction or other adjustments according to depth, for example to simulate depth-of-field or separate foreground from background. </p>



<p class="wp-block-paragraph">The Face ML mask automatically detects facial regions such as skin, eyes, lips, and mouth, and isolates them into distinct masks. This allows targeted retouching or selective colour adjustments without manual masking. It is particularly useful for portrait work and composite touch-ups. Masks created by Depth Map ML or Face ML can also be used as input sources for other filters, meaning users can chain effects such as depth-based blur or targeted colour correction.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/pl2GjqXNrpo?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="creative-updates-sapphire-particle-engine-enhancements" class="wp-block-heading">Creative Updates: Sapphire + Particle Engine Enhancements</h3>



<p class="wp-block-paragraph">The update includes refreshed effects from Sapphire (v2025.5) integrated into Optics. Among the new creative tools are PixelSort, a glitch-style pixel sorting effect, and VHSDamage, which simulates analogue tape artefacts such as scanlines, noise and colour degradation. </p>



<p class="wp-block-paragraph">These add modern, stylised looks beyond standard photo corrections. Additionally, the bundled particle engine Particle Illusion has been updated to v2026, with improvements in animation, camera control and an expanded emitter library. This offers more flexibility for creating smoke, dust, light-particles or abstract effects directly inside Optics.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/OiHvMFl019Q?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="what-this-means-for-post-production-workflows" class="wp-block-heading">What This Means for Post-Production Workflows</h3>



<p class="wp-block-paragraph">For photographers, retouchers, matte-painters and artists working in Photoshop or Lightroom, the 2026 upgrade means more of the workflow can happen inside one app: from denoising and upscaling to depth-aware masking, facial retouching, stylised looks and particle effects. The integrated panel helps avoid context-switching and may reduce export/import overhead.</p>



<p class="wp-block-paragraph">For VFX and compositing artists, Depth Map ML and Face ML offer fast, per-image masking without manual rotoscoping, useful for look-development, concept visuals or quick editorial tasks. The updated Sapphire effects and particle tools expand the creative toolset for stylised or hybrid photographic/CGI work. As always with new tools or effects, test results on real images and evaluate artefacts before using in final deliveries.</p>



<p class="wp-block-paragraph"><strong><a href="https://borisfx.com/products/optics/" title="">Boris FX Optics 2026</a></strong> is available as a subscription or a perpetual licence. The subscription costs 6 € per month or 66 € per year and includes both the standalone application and multi-host support for Photoshop and Lightroom. A perpetual licence is also offered at 112 €, providing a one-time purchase option for users who prefer to avoid ongoing payments. All versions include the same feature set and access to updates within the 2026 release cycle.</p><p>The post <a href="https://digitalproduction.com/2025/12/02/optics-2026-adds-ai-driven-masks-upscaling-depth-tools/">Optics 2026 Adds AI-Driven Masks, Upscaling & Depth Tools</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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