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	<title>UV-free texturing - DIGITAL PRODUCTION</title>
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		<title>Dirty Shader Hands? Use MatCaps!</title>
		<link>https://digitalproduction.com/2025/04/08/dirty-shader-hands-use-matcaps/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 08 Apr 2025 11:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender material painting]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[MatCap]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[PBR painting]]></category>
		<category><![CDATA[procedural texturing]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[UV-free texturing]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=164556</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/untitled1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A person standing next to a white bicycle in front of a colorful mural featuring a blue face with red lips and floral patterns. Green vines are growing on the wall, and the scene is set on a paved sidewalk." /></div><div><p>A free tool for Blender lets you paint PBR materials directly in 3D Viewport—without UVs, nodes or shaders.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/08/dirty-shader-hands-use-matcaps/">Dirty Shader Hands? Use MatCaps!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/untitled1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A person standing next to a white bicycle in front of a colorful mural featuring a blue face with red lips and floral patterns. Green vines are growing on the wall, and the scene is set on a paved sidewalk." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1823,&quot;href&quot;:&quot;https:\/\/theworkshopwarrior.gumroad.com\/l\/uberpaint&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251208230805\/https:\/\/theworkshopwarrior.gumroad.com\/l\/uberpaint&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:37:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 14:45:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 23:03:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 06:10:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 20:15:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 12:02:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-25 20:00:23&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-25 20:00:23&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Blender users who enjoy procedural tinkering and material painting but dread shader graphs, UV unwrapping, or node spaghetti might want to peek at a tool that skips all that. A new, free tool by <em>Manuel de Jorge</em> enables painting <strong>PBR materials directly in Blender’s 3D viewport</strong>—without needing UVs, textures, nodes, or even lighting setups. The painter’s playground is immediate, shader-free, and aimed at creative speed, not technical overhead.</p>



<figure class="wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit"><div class="wp-block-embed__wrapper">
<span class="vs0YtRXNK3ZNulMDK3nI6ObEcnJEp7tJaXHyxDCfvdoZeWwQ2iTHz4kpSLCdr6hBcSfom918jV"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/blender/comments/1jquw5h/i_made_a_free_addon_that_lets_you_easily_layer/">I made a free addon that lets you easily layer paint materials!</a><br> by<a href="https://www.reddit.com/user/TheWorkshopWarrior/">u/TheWorkshopWarrior</a> in<a href="https://www.reddit.com/r/blender/">blender</a></blockquote><script type="wphb-delay-type" async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></span>
</div></figure>



<p class="wp-block-paragraph">The tool uses <strong>MatCaps</strong> (short for Material Capture), a long-standing method in 3D to display materials based on captured lighting and surface information. While typically used for viewport shading, Manuel’s tool takes it further by <strong>letting you blend multiple MatCaps</strong> together, in layers, using a brush-based interface. Think of it as <strong>painting with lighting and material response baked in</strong>—ideal for concepting, prototyping, and lookdev work.</p>



<h4 id="pbr-without-the-pipeline" class="wp-block-heading">PBR without the pipeline</h4>



<p class="wp-block-paragraph">This tool bypasses the conventional <strong>PBR workflow</strong>, ditching texture slots and node setups. Instead, you paint directly onto the object in the <strong>3D viewport</strong>, and what you see is what you get. The approach is non-destructive and designed to be artist-friendly, with each brush stroke adding to a stackable layer of material behavior. The MatCaps come bundled, and you can add your own.</p>



<p class="wp-block-paragraph">No shader graphs. No UV maps. No BSDFs to troubleshoot. Just pick a MatCap, paint, blend, repeat. The idea is not to replace proper texturing workflows for production—this is clearly a <strong>conceptual tool for look development and exploration</strong>, not a final delivery solution. But for rapid prototyping or quick shading mockups, it saves time by <strong>cutting out setup overhead entirely</strong>.</p>



<h4 id="brush-based-blending-and-fast-feedback" class="wp-block-heading">Brush-based blending and fast feedback</h4>



<p class="wp-block-paragraph">The system allows you to <strong>blend MatCaps</strong> using custom brushes, offering a painterly way of designing complex material appearances. Since everything runs directly in the viewport, <strong>feedback is immediate</strong>, even for more complex materials. Think speed-painting with photorealistic materials—without fiddling with node graphs.</p>



<h4 id="the-tool-is-free-but-wheres-the-catch" class="wp-block-heading">The tool is free, but where’s the catch?</h4>



<p class="wp-block-paragraph">No catch. The MatCap painting tool is <strong>free to download</strong> in beta and available on <a href="https://theworkshopwarrior.gumroad.com/l/uberpaint">Gumroad</a>.  It&#8217;s “a quick and dirty” solution, with no UVs, no lighting, no shaders—just results. The author notes that this is a one-man project, so expect <strong>some rough edges</strong>, no tech support, and a lot of freedom to experiment.</p>



<hr class="wp-block-separator has-alpha-channel-opacity" />



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/04/08/dirty-shader-hands-use-matcaps/">Dirty Shader Hands? Use MatCaps!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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