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Digital Production Newsletter
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This week in Post & VFX
Another month gone, and we are gearing up for FMX - I hope to see all of you there! But before we are caught "uninformed" in the hallways and at the talks, here are some news you can tell people about!
Let’s dive in.
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Share Your Thoughts On Editing, Snag a Reward!
Evans Research and Digital Production are doing Research – into Editors and their wishes, hopes and (Broken) dreams – tell us everything about YOUR workflow and opinions!
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FMX 2025: AI, Arcane, and a Light Stage Walk into a Conference
FMX 2025 unleashes Arcane secrets, Houdini hocus pocus, and a swarm of AI panels onto Stuttgart. Turquoise flags and login buttons now live!
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Neat Video 6.0.5: Noise Reduction Gets a Patch-Up
Neat Video 6.0.5 squashes bugs, improves GPU performance, fixes color channel issues, and updates presets – denoising stays smooth across video workflows, even in Resolve and Fusion 20
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Marvelous 2025: Now with Extra Fur, Fewer Triangles
Marvelous Designer 2025.0 refines simulation and modeling: new IK, UVs for sides and back, fur preview in 3D, better quads, modular workflow, and more.
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Unity 6.1: Surfing Waves and Shading Smarter
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
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Nukepedia 2.0: From Geekfest to Gigabytes
Nukepedia is getting rebuilt after 15 years of DIY infrastructure. Relaunch planned for Siggraph—survey and donations now open to support the effort.
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AI-Workspace: Flora Fauna
There are many different tools for visualisation with AI. “Flora Fauna AI” takes an interesting alternative approach here. The system aims to combine many technologies under one bonnet and be an AI workspace.
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ACES 2.0 - available in Mistika!
Wait, there is already a new Version of ACES? We barely got used to the last one! And it is already working in SGO Mistika? Let’s dive in!
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LightWave 2025!
LightWave 2025 introduces RIPR for real-time HDR previews, enhanced rigging tools like Steppit, Handdit, and Pickkit, and new modeling features including SuperPatcher and Construct.
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Flame 2026: OCIO, Files and Timeline Magic
Discover the seven key innovations in Flame Family 2026—from OpenColorIO to AI-enhanced video quality.
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Plasticity 104 - Watch Modeling PT4 - Import into Cinema 4D
With the 4th installment of our Plasticity series we are back at our Watch. This time we’re importing the model into Cinema 4D where we are going to do the shading in the next videos using Octane Render.
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