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Datacolor SpyderPro calibration tools beside a monitor showing a before-and-after split image, with grayscale bars comparing standard and deep calibration modes. The clean blue layout and product packaging frame the display like a promotional graphic for deeper color calibration.

SpyderPro Adds Deeper Calibration

SpyderPro adds denser greyscale measurements and detailed validation reports. Datacolor reports improvements across 24 tested displays.
A 3D modeling workspace shows a pink stylized female character before and after a fit adjustment, with the full-body model on the left and a shorter cut version on the right. A white arrow points between them, and the CatPin logo sits in the center against the dark software interface.

CatPin Cuts Models for a Better Fit

Editable cuts, adjustable connector clearances and batch part export bring Blender sculpts closer to a workable printed assembly.
A dark, minimalist promotional graphic with the neon yellow Comfy logo and the word AGENT on the left, paired with a tilted white card on the right showing a white sneaker labeled YOU. The composition uses bold contrast and clean shapes to present an AI assistant concept.

ComfyUI’s AI Gets an AI Assistant

Comfy Agent builds and edits node graphs, reuses skills and runs generations on Cloud, with separate controls for editing and execution.
A dark Blender workspace shows a black silhouette of a curly-haired head centered in the viewport, with an orange bone chain overlay tracing one side of the hair. Tool panels frame the scene on the left and right, and the muted gray interface creates a technical, work-in-progress look.

Hair Bone Generator Maps Blender Strands

Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
A smartphone displays the Blackmagic Camera app filming a snowboarder carving through fresh powder against bright blue sky and jagged white peaks. The interface overlays camera settings, a red record button, and exposure controls on a sleek black screen.

Blackmagic Camera 3.5 Opens the Iris

Blackmagic Camera 3.5 gets inside iPhone 18 Pro hardware with variable-aperture control, Pro Video Storage and Cinematic recording.
Glowing gold crown with blue gems in a neon data-center backdrop, celebrating 25 years

The Royal Way to Render

In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
AJA FS8 rackmount video interface centered on a stone surface, with a small front display, control buttons, and ventilation grille in the foreground. Above it, a monitoring screen shows a soccer broadcast and signal status panels, set against a dark background with a sleek, technical feel.

AJA FS8 Bridges SDI and ST 2110

AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender shader nodes for an Attribute feeding a Diffuse BSDF into Material Output sit above a 3D viewport showing a noisy Gaussian splat scene: a small table with clustered objects and a tall central form, lit against a dark background.

Blender 5.3 Brings Gaussian Splats Home

Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
A browser-based COLMAP point-cloud view shows a dense golden 3D reconstruction centered on a pale canvas, surrounded by blue camera frustums and sparse floating points. A small control panel in the upper left labels Camera 1 and displays OpenCV calibration values, giving the interface a technical, workspace feel.

COLMAP Moves Into the Browser

Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
A 3D web editor scene shows a park-like landscape with dense trees, a white bicycle beside a bench, and a small flower arrangement on a draped table in the foreground. Dark UI panels frame the view, with a banner reading “Rebuilt on WebGPU” in the lower left.

SuperSplat 3 Moves Editing to WebGPU

SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.

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