Everything in chronological order. If you want, you can use our RSS-Feed as well: FEED
ARRI Film Lab 1.5 Adds More Film Formats
ARRI Film Lab 1.5 adds 8 mm, 16 mm and 65 mm looks, finer grain and halation controls, and ACES 2.0 support.
World Creator 4 Aims for Planetary Terrain
BiteTheBytes outlines World Creator 4. We examine the announced changes, existing terrain handoff and current licence options.
RizomUV 2027: More UVs, Less Wrestling
RizomUV 2027 adds live unfolding, density maps, a customizable interface and headless Python automation across Windows, macOS and Linux.
Nitro Retopo Tames Dense Blender Meshes
Nitro Retopo segments, repairs and rebuilds dense Blender meshes with artist-guided patches, topology patterns and automatic UVs.
SpyderPro Adds Deeper Calibration
SpyderPro adds denser greyscale measurements and detailed validation reports. Datacolor reports improvements across 24 tested displays.
Expression Alchemist: Nodes for AE Expressions
Expression Alchemist builds visual node graphs into native After Effects expressions. A clever workflow tool, with AI firmly optional.
Blender Survey 2026: What Should They Fix Next?
Blender wants your feedback again. The 2026 survey covers workflows, development priorities, money and the future of the project.
CatPin Cuts Models for a Better Fit
Editable cuts, adjustable connector clearances and batch part export bring Blender sculpts closer to a workable printed assembly.
ComfyUI’s AI Gets an AI Assistant
Comfy Agent builds and edits node graphs, reuses skills and runs generations on Cloud, with separate controls for editing and execution.
Das Element 2.3.2: Cleaner Ingest and Reverse Playback
Das Element 2.3.2 adds reverse playback, MTL support and CPU thread controls, while fixing ingest, RAW proxies and metadata.
Samplitude 2026.5 Goes Spatial
Samplitude 2026.5 adds a Spatial Panner, six-band VST3 processing, Stream Deck OSC controls, SoundApp ARA and 32-bit integer export.
CryptomatteExtractor Batches Masks into PSDs
Batch EXR and Corona CXR delivery brings named masks and render elements into layered documents for Photoshop and Affinity.
IngeTrazo: A Home for the Render Farm
A free architectural modeller combines SketchUp import, BIM quantities, drawing sheets, Blender rendering and Python extensions.
Vision Canvas: Blender’s UI, On Your Terms
Build a Blender control panel that answers to you: targeted properties, camera widgets, Python buttons, reusable animation and asset favourites.
PFTrack Solo: One Artist, All the Nodes
PFTrack Solo adds 37 previously restricted nodes, opening photogrammetry, stereo and depth workflows to individual artists.
Caddis Adds Particles, Loops and Animated Layouts
Caddis 1.1.0 adds particle simulation, graph loops, animated grids and Cryptomatte, with practical controls for procedural motion work.
DaVinci Resolve 21.1.1 Adds Async APIs
Audio-only trimming, audible mouse trims and asynchronous scripting expand Resolve’s toolkit, with new CR3 and Windows 11 USAC decoding.
Pipe It Draws Editable Networks in Unreal
Pipe It builds editable pipe networks in Unreal Engine, with custom kits, runtime Blueprint editing and bake outputs that need a dependency check.
SyncKey Reducer Keeps Poses Together
Amir Porat’s reducer aligns surviving pose frames in Max and Maya, with error controls, rig exclusions and a few cleanup buttons worth reading twice.
Starting Pixel Live Reveals Its 2026 Line-up
Starting Pixel Live reveals its 14 October line-up: Vigil III, Netflix’s Berlin, live VFX plates, MetaHumans and AI workflows.
Alpaca3D: Retopo With a Reality Check
Live bake feedback, UV constraints and editable projection cages: Alpaca3D connects low-poly construction to texture-map output.
FrameRef 1.1 opens portals across your reference mess
FrameRef 1.1 tackles large reference collections with portals, voice memos, mind-map edges, labels, AI tagging, image tools and improved video navigation.
HSHL Is Hiring: Research Associate for Virtual Production
Your Unreal Engine and C++ skills could help shape the future of filmmaking. Join HSHL’s ProSys OSVP team and build tools for virtual production.
HSHL Is Hiring: Research Associate for Digital Locations
Join HSHL’s DigiLoc premier academic team and bring your Unreal Engine and 3D environment skills to applied research. You'll havea giant stage to work with! Apply by 20 October 2026.
Higx Optics ray-traces the glass instead of faking the bokeh
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Fridays for Fusion & Instancer2D: Foudini’s Copy to Points
Instancer 2D brings procedural 2D instancing, Fields, atlas textures and GPU performance to Fusion and other OpenFX hosts.
Colorboy: One More Node for Resolve?
Colorboy gathers camera transforms, grading and film effects in one Resolve OFX. What happens inside it, and do you need it?
Cinema 4D 2026.4 gets a built-in MCP server
Cinema 4D 2026.4 adds a built-in MCP server, allowing AI assistants to operate native Cinema 4D tools while keeping scene data editable.
SGO Workflows Slate automates burn-ins
Browser-based Workflows Slate turns pipeline metadata into reusable burn-ins and slates for dailies, VFX pulls and delivery.
MechaPaint 2.0 Paints Pixels and Plastic
MechaPaint 2.0 combines PBR painting, physical-paint matching, image-derived geometry, local AI and engine-ready delivery in one 3D workflow.
Colormass Scans 177 Reasons to Check Your Shader
Colormass offers free scanned materials for look development. The maps deserve a close look, and the licence deserves an even closer one.
Tripo P2.0: Put Quad Mesh Generation to the Test
Tripo P2.0 adds quad output, adjustable mesh budgets and local regeneration. A practical starting point for testing image-to-3D assets in your own pipeline.
Hair Bone Generator Maps Blender Strands
Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
RailClone Opens Its Graphs to MaxScript
RailClone exposes its style graphs as XML, opening them to MaxScript automation, pipeline tools and, inevitably, LLM experiments.
Blackmagic Camera 3.5 Opens the Iris
Blackmagic Camera 3.5 gets inside iPhone 18 Pro hardware with variable-aperture control, Pro Video Storage and Cinematic recording.
The Royal Way to Render
In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
Beauty Box 6.5 Finds Teeth So You Don’t Have To
Beauty Box 6.5 adds AI masks for teeth and eye whites, a new local inference engine and improved face tracking across major finishing hosts.
SoftRAID 9 Adds RAID 6, Minus the RAID Card
SoftRAID 9 adds RAID 6 and RAID 6+ for directly attached storage, including third-party hardware, with one substantial macOS condition.
Plugin Hub Tames Blender’s Tab Jungle
Plugin Hub herds Blender’s proliferating add-on panels into one tidy tab, with optional menu and floating-window access.
Adobe finishes buying Topaz Labs
Adobe has finished buying Topaz Labs. The apps stay standalone, while the AI heads deeper into Creative Cloud. Nobody panic. Yet.
KeyFlow Turns Maya Repetitions Into Buttons
Fenix Animator’s KeyFlow puts Maya animation chores into a customizable toolbar, from timing and mirroring to temporary rig controls.
All the World’s Codecs out of DaVinci Resolve
InterX brings FFmpeg-backed encoding, compliance checks and deep codec controls straight into DaVinci Resolve’s Deliver page on macOS.
Higgsfield Brings AI Generation Into Blender. Oh, goodey.
Higgsfield’s Blender add-on generates editable scenes, meshes, rigs and media from the viewport, with cloud inference and credit billing.
DeckBridge Gives Resolve a Smarter Stream Deck
DeckBridge turns Stream Deck into a Resolve-aware controller with live keymaps, page switching, Fairlight feedback and ten dedicated actions.
AJA FS8 Bridges SDI and ST 2110
AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender 5.3 Brings Gaussian Splats Home
Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
COLMAP Moves Into the Browser
Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
Animo Sliders Bring Maya Controls to Blender
Ehsan Bayat brings 16 Animo animation sliders to Blender for faster pose, timing and keyframe adjustments.
SuperSplat 3 Moves Editing to WebGPU
SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
Fridays for Fusion: PROPAGATE, Finally
PROPAGATE copies changed parameters, connections, expressions and animation across Fusion nodes. An obvious idea, now available in software.