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Digital Production Newsletter

This week in Post & VFX

So, in the middle of the heatwave, we are deactivating cores, routing the energy bill towards A/C and visiting beer gardens and parks far more often. So here is some stuff for you to read on your smartphone, while the Workstation is not pumping out even more heat. 

V-Ray for Blender: Chaos releases Renderer into the Open Source Universe

V-Ray for Blender: Chaos releases Renderer into the Open Source Universe

V-Ray for Blender lands with CPU, GPU, and Chaos Cloud support, plus 5,600+ free Chaos Cosmos assets. Special pricing for Blender users now available.

CityEngine 2025.0: Street Designer Arrives, Perpetual Licensing Leaves

CityEngine 2025.0: Street Designer Arrives, Perpetual Licensing Leaves

CityEngine 2025.0 brings multi-lane Street Designer, Visual CGA Editor improvements, and drops perpetual licenses for ArcGIS Professional subscription only.

Cinema 4D 2025.3 gets liquid sim and UDIMs

Cinema 4D 2025.3 gets liquid sim and UDIMs

Maxon Cinema 4D 2025.3 debuts GPU based liquid sims with fill emitter and Liquify modifier, adds UDIM/texel density tools, AI Asset Browser search, and native Laubwerk plant support.

LumaFusion 2.3 Android HDR support at Last

LumaFusion 2.3 Android HDR support at Last

LumaFusion 2.3 for Android (June 24, 2025) debuts HDR and 10‑bit color support (Rec.709, HLG, HDR10, DisplayP3) with stability fixes.

Reallusion’s CC4.54 & iClone 8.54 Let You Snag, Try and Buy Assets Without Leaving the App

Reallusion’s CC4.54 & iClone 8.54 Let You Snag, Try and Buy Assets Without Leaving the App

CC 4.54 and iClone 8.54 bring in-app trial assets, instant DA Point checkout, and low-cost iContent licence for rapid prototyping.

ScatterFlow Add-on brings gravity‑aware scattering to Blender

ScatterFlow Add-on brings gravity‑aware scattering to Blender

Apex Assets releases ScatterFlow, a Blender 4.4 add‑on enabling physics‑based scattering with optional asset pack.

3DCoat 2025 with Node-Based Sculpting and RealityCapture

3DCoat 2025 with Node-Based Sculpting and RealityCapture

Pilgway ships 3DCoat 2025 with a Node Room, RealityCapture photogrammetry, new Hotkey Manager, UI themes, Soft Booleans and Smart Hybrid tech.

And here: articles for our subscribers!

Digital Production is not just news — it’s commentary, debate, and a touch of existential dread (as all good digital production should be). Whatever your preferred cliché — we’re living it. So, here are the subscriber-only articles that may have slipped past your overworked inbox.


If you want to subscribe and gain access, we have a few options for you! 

Lola Post’s VFX Survival Guide on Walking with Dinosaurs

Lola Post’s VFX Survival Guide on Walking with Dinosaurs

Lola Post’s Rob Harvey shares VFX details on Walking with Dinosaurs 2025: 800 shots, 200 artists, Unreal Engine for dinosaurs, and zero Jurassic Park liberties.

Skeleton Crew: How Halon Gave Ms. Blue Her Digital Bones

Skeleton Crew: How Halon Gave Ms. Blue Her Digital Bones

Halon preserved an 87-foot blue whale skeleton for AR using LiDAR, photogrammetry, and good timing—thanks to a foggy morning jog.

Thunderbolts* Vaults: Digital Domain on Marvel’s Most Grounded Brawl

Thunderbolts* Vaults: Digital Domain on Marvel’s Most Grounded Brawl

Digital Domain VFX Producer Ryan Wilk breaks down Marvel’s Thunderbolts* vault chaos, Ghost phasing, and why less is more for photoreal CG.

Crossbow Confidential: PFX’s Digital Dashboard Keeps ‘Locked’ Rolling

Crossbow Confidential: PFX’s Digital Dashboard Keeps ‘Locked’ Rolling

PFX marshals 60 artists, a lidar-scanned SUV and its Crossbow app to steer 750 shots for Locked through four months of frantic VFX.

Strange New Virtual Production Worlds!

Strange New Virtual Production Worlds!

Just before the new season, let's have a look on how Discovery and Strange New Worlds got made - on the (at the time) biggest Virtual Production Stage in the World.

The Hungarian Dressmaker - by PFX

The Hungarian Dressmaker - by PFX

Not every historic drama is created equal – “The Hungarian Dressmaker” rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940′ s Bratislava and Biskupice

WeFX Saddles Up for “1923”

WeFX Saddles Up for “1923”

From pristine scans to viscous blood foam: how 50 artists spent six months on 20 shots that make one horse’s final tumble painfully believable.

2025-06-03-15-02-39

That’s it for now, we are going back to the cool cellar because of the heat. So, join us, and head over to digitalproduction.com. Got feedback, fan mail, or flamewars to share? Drop us a line anytime. Until next time: keep your pipelines clean, drink lots of water, and setthe rendermanger to work the night, and not during the daytime. See you again next time and have a nice weekend!

Bela 

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