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Digital Production News

This time in Post & VFX

The heatwave has finally broken, and with cooler air comes renewed activity. Things are moving again - in production, in post, and yes, even in our inboxes.

This week: a new texture tool worth checking out, a solid reason to visit Berlin this fall (Fall the the season, not the inevitable cultural collapse of the town & region), a fresh setup for video walls, and the return of our favourite video player.

From Concept to Play: Streamlining Asset Pipelines with InstaMAT’s Scalable Workflows

From Concept to Play: Streamlining Asset Pipelines with InstaMAT’s Scalable Workflows

Procedural pipelines, scalable and automated asset texturing, physically-based terrain generation, and thousands of generative materials. If that’s your thing, you have to check out InstaMAT!

Berlin’s Animation-Only Festival FAB 2025 Returns: Japan, Stop-Motion, and 132 Films

Berlin’s Animation-Only Festival FAB 2025 Returns: Japan, Stop-Motion, and 132 Films

FAB returns to Berlin in September 2025 with 132 films, Japanese guests, a stop-motion symposium, and six competitions at silent green Kulturquartier and City Kino Wedding.

Samsung Debuts Corporate LED Studio Bundle: ARRI ALEXA 35 Camera Included

Samsung Debuts Corporate LED Studio Bundle: ARRI ALEXA 35 Camera Included

Samsung’s Corporate LED Studio Bundle: ARRI ALEXA 35, The Wall IVC, and UNIQVUE. A complete turnkey in-house broadcast offering – Sounds interesting?

Ninja TX: Atomos Finally Gives Ninjas SDI, CFexpress, and Cloud—No Ancient Relics Inside

Ninja TX: Atomos Finally Gives Ninjas SDI, CFexpress, and Cloud - No Ancient Relics Inside

Atomos reveals Ninja TX: 12G-SDI, HDMI 2.0, CFexpress Type B, and all major codecs, ready for 8Kp30 and cloud, $999 from August 2025.

DJV 3.0 Returns: Free VFX Review Tool Gains Timeline & USD Support

DJV 3.0 Returns: Free VFX Review Tool Gains Timeline & USD Support

DJV 3.0 revives its open-source VFX viewer with OTIO timelines, USD playback, OCIO color management, and multi-track audio under a BSD license.

Substance 3D Designer 15 arrives

Substance 3D Designer 15 arrives

Substance 3D Designer 15 arrives with a new real-time/path-tracing renderer, in-viewport post FX, and direct scene-based material editing.

ICE Nexus 1 Recordings Now Online: Catch the 3D Action (With Crisp Audio)

ICE Nexus 1 Recordings Now Online: Catch the 3D Action (With Crisp Audio)

ICE Nexus 1 recordings now online: Watch Arcware, Access Point AI, and top speakers cover 3D tech, digital humans, and real-time workflows.

And here: articles for our subscribers!

Digital Production isn’t just news, it’s news with feelings. Think of it as commentary, occasional debate, and a light sprinkling of existential dread (because what’s a VFX-show without a little panic?). Call it what you want, the bleeding edge, the organic pipeline, the creative grind. We’re waist-deep in it. So here’s a round-up of subscriber-only articles that probably got buried under 473 unread emails and that one newsletter you keep meaning to unsubscribe from.

If you want to subscribe and gain access, we have a options for you! 

No DRM, No Fuss: Digital Production Archive Now Online

No DRM, No Fuss: Digital Production Archive Now Online

The Digital Production archive is live: all issues as DRM-free PDFs via Dropbox, exclusively for subscribers.

Frank Rueter’s Quest to Stop Nuke Knowledge from Disappearing

Frank Rueter’s Quest to Stop Nuke Knowledge from Disappearing

Nukepedia’s origin: How Frank Rueter launched the community’s Nuke tool repository and why the relaunch matters in 2025 – and what is coming to nuBridge?

„For Those Who Dare“

„For Those Who Dare“

These days you wouldn’t always have to go for an expensive, professionally calibrated screen if you are not working for extremely demanding clients. Has the age of correct colors finally arrived? What about HDR? Let’s have a broader look!

Game Boy Robot: When Nostalgia Gets a Quad-Based Makeover

Game Boy Robot: When Nostalgia Gets a Quad-Based Makeover

Game Boy nostalgia meets quad-based hard-surface modeling in Benavidmark’s detailed 3D robot tribute, every production step dissected.

Using Unreal Engine in animation pipelines: How to use version control

Using Unreal Engine in animation pipelines: How to use version control

Anchorpoint brings Git + locking + in‑editor commits to Unreal. See why Maya pipelines feel somehow prehistoric now.

2025-07-25-08-48-58

That’s it for now! And a bit of behind the scenes: Because Germany is playing Bureaucracy (or Bureau Crazy) on "Hard Mode" there were not that many "company" news from DP, but this week two things changed with a single Page letter each, (Obviously delivered analogue, because... oh well) for which we have been waiting for literally more than half a year. Things are happening again! 


Join us on digitalproduction.com. Got feedback, fan mail, or flamewars to share? Drop us a line anytime. See you again next time and have a nice weekend!

Bela 

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