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	<title>3D camera tracking - DIGITAL PRODUCTION</title>
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		<title>SynthEyes 2026 Speeds Up</title>
		<link>https://digitalproduction.com/2026/02/19/syntheyes-2026-speeds-up/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 16:09:00 +0000</pubDate>
				<category><![CDATA[Boris FX]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D camera tracking]]></category>
		<category><![CDATA[camera solve]]></category>
		<category><![CDATA[GeoH]]></category>
		<category><![CDATA[Live Preview]]></category>
		<category><![CDATA[matchmoving software]]></category>
		<category><![CDATA[Mocha]]></category>
		<category><![CDATA[Mocha Point Tracker]]></category>
		<category><![CDATA[planar tracking]]></category>
		<category><![CDATA[STMap]]></category>
		<category><![CDATA[Syntheyes]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD pipeline]]></category>
		<category><![CDATA[USDZ]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=254348</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/boris-fx-syntheyes-2026-live-preview-geoh.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>SynthEyes 2026 adds a Mocha-powered affine point tracker, real-time GeoH previews and expanded USD support to cut solve iteration time.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/19/syntheyes-2026-speeds-up/">SynthEyes 2026 Speeds Up</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don’t know the tool, <a href="https://borisfx.com/products/syntheyes/" title="">SynthEyes </a>from <a href="https://borisfx.com/" title="">Boris FX</a> is a standalone 3D camera-tracking and matchmove application used in VFX pipelines. It exports to major DCC and compositing tools and sits upstream of layout, animation, and comp, quietly solving cameras so others can focus on lighting.</em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph"><a>Boris FX</a> has announced SynthEyes 2026 with a faster, more responsive camera solve release aimed at reducing iteration cycles and workflow interruptions in feature film and high end streaming projects. The update introduces a Mocha Point Tracker, Live Preview for geometric hierarchy solving, user interface revisions and expanded USD support. According to the company, the release is shaped by user feedback and focuses on daily production tasks rather than broad architectural changes.</p>



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</div></figure>



<h3 id="faster-supervised-tracking" class="wp-block-heading">Faster supervised tracking</h3>



<p class="wp-block-paragraph">As shots become more complex, trackers require more manual attention. Rapid camera moves, whip pans and motion blur increase the likelihood of drift or failure. But a classical point tracker operates by defining a small target area and a larger search area. On each frame, the tracker searches for the target area’s pixel pattern within the search region by scanning left, right, up, and down. This works reliably when the camera is locked off or moves in a controlled manner on a dolly, gimbal or tripod.</p>



<p class="wp-block-paragraph">The limitation is that a standard RGB point tracker does not inherently account for rotation or scale changes in the pattern over time. These are affine transformations: translation, rotation, scaling, and shear. If the tracked feature rotates or changes size significantly, the tracker may drift or lose the pattern entirely.</p>



<p class="wp-block-paragraph">SynthEyes provides options such as updating the reference frame at defined intervals. However, between those reference updates, the tracker still searches primarily by translation, allowing drift to accumulate. In shots with strong rotation or scale change, this can result in unstable supervised tracks and broken solves.</p>



<p class="wp-block-paragraph">For these scenarios, SynthEyes 2026 introduces the Mocha Point Tracker. The feature leverages Mocha’s planar tracking technology under the hood directly into the supervised tracking workflow. The goal is to combine the robustness of planar tracking with the point data required for camera solving.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-35.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-35.png?resize=1200%2C675&quality=72&ssl=1"  alt=""  class="wp-image-254354" ></a></figure>



<h3 id="planar-brain-point-output" class="wp-block-heading">Planar brain, point output</h3>



<p class="wp-block-paragraph">Planar trackers are designed to compensate for rotation, scale and other affine transformations across a defined surface patch. Instead of following a single pixel pattern, they analyse the motion of a planar region.</p>



<p class="wp-block-paragraph">The Mocha Point Tracker tracks a small planar patch and returns the coordinates of the centre of that patch as point tracking data. In practical terms, artists still obtain a single 2D point suitable for solving, but that point is derived from a planar solve rather than an RGB comparison.</p>



<p class="wp-block-paragraph">In the user interface, switching a tracker from the traditional RGB mode to Mocha Point Tracker updates the tracker controls without launching Mocha. The planar patch can be reshaped freely. Corners can be adjusted individually, and the centre point can be offset by holding Shift while dragging.</p>



<p class="wp-block-paragraph">The planar patch does not need to remain a strict rectangle. Artists can enlarge it to capture more contrast detail, for example, around the edges of an architectural feature. During tracking, the patch visibly rotates and scales with the image content, while the returned centre point remains tightly locked.</p>



<p class="wp-block-paragraph">This behaviour addresses a core limitation of classical point trackers: Because the planar patch models translation, rotation, scale and affine deformation, it remains stable under perspective and motion changes that would cause a standard tracker to drift.</p>



<h3 id="parameters-for-unruly-shots" class="wp-block-heading">Parameters for unruly shots</h3>



<p class="wp-block-paragraph">The Mocha Point Tracker includes adjustable parameters for more demanding material. By default, each tracker automatically determines how much of the initial pattern must be visible in subsequent frames before continuing. This percentage threshold can be manually adjusted.</p>



<p class="wp-block-paragraph">Users can also select different motion models. The default model is 2D TRSA, which stands for Translation, Rotation, Scale, and Affine. Alternative models constrain the tracked motion to fewer parameters. For heavy perspective change, a 3D Perspective model is available.</p>



<p class="wp-block-paragraph">All models ultimately return single-point data, but they use different internal motion assumptions to generate that data. In addition, advanced controls allow users to increase the expected per-frame rotation and scale change. By default, SynthEyes expects up to one degree of rotation and half a per cent scale change per frame. These limits can be raised for more aggressive camera movement. These advanced controls are typically unnecessary, as the planar tracking approach is quite forgiving at default values, but who knows what happened on set? Sometimes it is best not to ask.</p>



<h3 id="mixing-tracker-types" class="wp-block-heading">Mixing tracker types</h3>



<p class="wp-block-paragraph">SynthEyes continues to support mixing different tracker types within a single supervised tracking setup. The Mocha Point Tracker is particularly useful for bridging gaps where feature trackers fail. In such cases, adding larger planar patches can help maintain continuity across problematic frames, enabling a continuous solve where feature tracking alone breaks down.</p>



<p class="wp-block-paragraph">This highlights a workflow caveat: When combining two Mocha Point Trackers into a single tracker, SynthEyes first converts them into classical point trackers before merging. This avoids merging two planar patches directly, which would be unstable. After conversion, the resulting track retains point data but no longer allows modification of the original planar patch.</p>



<p class="wp-block-paragraph">Boris FX positions the Mocha Point Tracker as a complementary tool rather than a replacement. Traditional RGB trackers remain better suited for manual frame by frame adjustments, where artists may need to babysit a track through occlusions. The supervised tracking system is designed to allow mixing and matching tracker types as needed.</p>



<p class="wp-block-paragraph">In short, when the camera behaves politely, classical point tracking remains efficient. When it does not, the Mocha Point Tracker offers a planar fallback inside the same workflow, without requiring artists to leave SynthEyes. If neither works, demand reshoots. </p>



<h3 id="real-time-geoh-feedback" class="wp-block-heading">Real time GeoH feedback</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/nF3aSZ-p-2U?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">SynthEyes 2026 introduces Live Preview for geometric hierarchy, referred to as “GeoH”. Live Preview is a toggleable checkbox located above the axis lock controls in the GeoH interface. When enabled, the GeoH setup dynamically adjusts while users manipulate trackers and selected parameters.</p>



<p class="wp-block-paragraph">With Live Preview active, artists can adjust trackers, focal length and distortion parameters and see the hierarchy update instantly in the current frame. The primary use case described by Boris FX is tracker adjustment. Instead of replaying the shot after every modification, the result is visible immediately.</p>



<p class="wp-block-paragraph">In addition, the feature operates hierarchically. Users could typically enable Live Preview on the object level where downstream elements should animate in real time. For example, activating it on a shoulder joint would allow the arm chain beneath it to update in real time. In practice, it can also be enabled on the topmost root object if required.</p>



<p class="wp-block-paragraph">In current builds, enabling Live Preview highlights the affected hierarchy in yellow, providing visual feedback about which nodes are active. This is particularly useful in larger hierarchies where dependencies can become difficult to track.</p>



<h3 id="but-why" class="wp-block-heading">But why? </h3>



<p class="wp-block-paragraph">The system updates without requiring repeated play-stop-check cycles. Users can move trackers, adjust seed positions, tweak pivots, unlock or rebalance axes and modify lens or offset parameters while seeing the result immediately. You can think of GeoH in SynthEyes as a lightweight rigging system inside the tracking environment. Objects are created at mesh pivots and parented hierarchically. Animation channels must be explicitly unlocked before they can be driven by trackers or mesh deformation. Locked parameters remain static.</p>



<p class="wp-block-paragraph">A typical workflow involves creating a GeoH object from a mesh, branching joints from parent nodes, adjusting pivots in Edit Pivots mode and painting vertex weights to define influence regions. Trackers can then be parented under specific GeoH objects, with seed points projected onto the mesh to drive animation.</p>



<p class="wp-block-paragraph">With Live Preview enabled on a GeoH object, moving a tracker updates the mesh deformation or joint rotation immediately in the viewport. The effect is comparable to interactive rig manipulation in DCC applications, with the mesh responding as trackers are repositioned.</p>



<p class="wp-block-paragraph">Before finalising animation for export, users should disable Live Preview on all relevant nodes and then play through the shot so that the animation is fully realised. This step ensures the resulting keyframes are baked from the tracked motion. Or, don’t do that, and we’ll see what happens :) Jokes aside, the feature should cut iteration time by at least one order of magnitude.</p>



<h3 id="syntheyes-special-the-interface-refresh-begins" class="wp-block-heading">SynthEyes Special: The Interface refresh begins</h3>



<p class="wp-block-paragraph">The 2026 release marks the beginning of a “multi-phase user interface modernisation”. The current update focuses on the left panel and room navigation – one thing after the other. Boris states that improved labelling, more consistent layout and interaction behaviour, and a clearer visual structure are intended to enhance discoverability and daily usability. At the same time, existing workflows and muscle memory are said to be preserved.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-32.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-32.png?resize=1200%2C675&quality=72&ssl=1"  alt="An aerial view of a tall urban building, showcasing its angular architecture. Various green dots represent points of interest or tracking data across the scene, with a dark user interface overlay displaying navigation and feature options."  class="wp-image-254351" ></a></figure>



<p class="wp-block-paragraph">The changes are positioned as incremental rather than disruptive. Advanced users are expected to retain familiar workflows, while first-time users may find the application more approachable. Because, as good as Syntheyes is, the Interface was always a bit … particular.</p>



<h3 id="usd-moves-upstream" class="wp-block-heading">USD moves upstream</h3>



<p class="wp-block-paragraph">And another thing: SynthEyes 2026 expands <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>support, allowing USD assets and scenes in the application. Users can import individual meshes or full USD scenes while preserving hierarchy, cameras, lights, animation and metadata, including parent-child relationships and transforms. USDZ assets import with embedded textures intact.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-33.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-33.png?resize=1200%2C675&quality=72&ssl=1"  alt="Three puffins standing on green grass near a rocky coastline, with two puffins in natural coloring and one puffin represented in a red wireframe model. A settings menu on the left outlines customization options."  class="wp-image-254352" ></a></figure>



<p class="wp-block-paragraph"></p>



<h3 id="whole-scene-transforms-and-stmaps" class="wp-block-heading">Whole scene transforms and STMaps</h3>



<p class="wp-block-paragraph">A new Whole Scene Transform mode allows scale, rotation or translation to be applied to the entire scene, including cameras, objects, trackers and meshes, while preserving relative motion and solve integrity.</p>



<p class="wp-block-paragraph">This mode is intended for late-stage adjustments, including multi-camera projects. The company states that relative motion and solve integrity remain intact, though no technical detail is provided on the underlying implementation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-34.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-34.png?resize=1200%2C675&quality=72&ssl=1"  alt="A nighttime cityscape showcasing a vibrant urban landscape filled with bright lights and tall skyscrapers. An overlay menu displaying options, including various distortion map formats, is on the left side of the image."  class="wp-image-254353" ></a></figure>



<p class="wp-block-paragraph">Distortion map export, commonly referred to as STMap export, is now integrated directly into the standard Export menu and the Multi Export system. This enables distortion data to be generated alongside other outputs in a single export pass rather than as a separate step. STMaps are commonly used in compositing to apply or remove lens distortion via UV maps. Integrating STMap export into the main export pipeline reduces the number of discrete export operations required.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">SynthEyes remains a standalone application. Subscription, perpetual, upgrade and support renewal options are available. Pricing starts at 325 USD per year or 62 USD per month. Customers with an active SynthEyes or Boris FX Suite subscription, or with an upgrade and support plan, receive the 2026 release as a complimentary update.</p>



<p class="wp-block-paragraph"><a href="https://borisfx.com/products/syntheyes/" title="">Further details are available via the SynthEyes product page on the Boris FX website.</a></p>



<p class="wp-block-paragraph">As with any update that affects solving, hierarchy behaviour or export fidelity, new tools and innovations should be tested before use in production.</p>



<p class="wp-block-paragraph">// SynthEyes 2026 What’s New<br />// <a>https://borisfx.com/products/syntheyes/whats-new/</a></p><p>The post <a href="https://digitalproduction.com/2026/02/19/syntheyes-2026-speeds-up/">SynthEyes 2026 Speeds Up</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Using 3D Objects in After Effects</title>
		<link>https://digitalproduction.com/2025/03/14/using-3d-objects-in-after-effects/</link>
		
		<dc:creator><![CDATA[Jörn-Erik Burkert]]></dc:creator>
		<pubDate>Fri, 14 Mar 2025 07:01:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D camera tracking]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[EXR lighting]]></category>
		<category><![CDATA[FBX workflow]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Post-Image-3D-Objects-in-After-Effects.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="3D-Objects in After Effects" /></div><div><p>Since 2024, it has been possible to integrate 3D objects into After Effects Beta. The updated version of the Adobe compositing solution now also has this functionality.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/14/using-3d-objects-in-after-effects/">Using 3D Objects in After Effects</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/jeburkert/">Jörn-Erik Burkert</a>. </p></div>]]></description>
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14:18:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 15:46:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 16:45:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 21:45:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 04:50:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-29 07:23:33&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-29 07:23:33&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Adobe After Effects has been proving its strengths in the areas of compositing and animation for many years. The software supports 3D layers, cameras, and lights. After Effects has had an integration for scenes from Maxon Cinema 4D since 2013. This allowed projects to be inserted directly into an AE project and subsequently edited. It was also possible to load 3D models into After Effects via plug-ins.</p>



<p class="wp-block-paragraph">In the third quarter of 2024, Adobe released a beta that allowed the direct import of 3D data. With After Effects 2025.1.0, the functions are available as an official release. The models are treated as a 3D layer and the models can be placed in space. The supported formats include:</p>



<ul class="wp-block-list">
<li>OBJ (Wavefront Object)</li>



<li>GLTF/GLB (Graphics Library Transmission Format/GL Binary)</li>



<li>FBX (Filmbox) – only available in the beta version</li>
</ul>



<p class="wp-block-paragraph">A dedicated graphics card with at least 4 GB of VRAM is required for display in the After Effects viewer and for rendering the scene. Only then is it possible to use After Effects Advanced 3D. The rule of thumb here is: Computers with RTX graphics cards from Nvidia are recommended. The documentation for the <a href="https://helpx.adobe.com/after-effects/using/advanced-3d-renderer.html" data-type="link" data-id="https://helpx.adobe.com/after-effects/using/advanced-3d-renderer.html" target="_blank" rel="noreferrer noopener">Advanced 3D Composition Renderer</a> provides extensive information on the necessary hardware for PCs with Windows and Apple Mac.</p>



<h4 id="importing-3d-objects-into-after-effects" class="wp-block-heading">Importing 3D objects into After Effects</h4>



<p class="wp-block-paragraph">You can quickly find material for a test at <a href="https://stock.adobe.com/" target="_blank" rel="noreferrer noopener">Adobe Stock</a> or <a href="https://sketchfab.com/" data-type="link" data-id="https://sketchfab.com/" target="_blank" rel="noreferrer noopener">Sketchfab</a>. The files are dragged into the project panel like film clips or graphics or loaded via the import function in the file menu. From there they are placed on the timeline. GLTF/GLB models rarely cause problems during this step and the material is displayed correctly. This is not the case with the OBJ format: the material is often not assigned correctly. The issues can be corrected with a diversion via Blender. The objects are then written as GLTF/GLB for work in After Effects. Opening FBX is still in the beta stage and is already very stable.</p>



<figure class="wp-block-image size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/3D-Objects-in-After-Effects-3D-Settings.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="729"  height="699"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/3D-Objects-in-After-Effects-3D-Settings.jpg?resize=729%2C699&quality=80&ssl=1"  alt="3D-Objects in After Effects - 3D-Settings"  class="wp-image-161301"  style="width:389px;height:auto" ></a><figcaption class="wp-element-caption">In the compositing settings, select the “Advanced 3D” option for the best display of 3D content.</figcaption></figure>



<h4 id="adjustments-in-the-timeline" class="wp-block-heading">Adjustments in the timeline</h4>



<p class="wp-block-paragraph">When inserting on the timeline, a dialogue for the model settings opens. Here you can adjust the size of the object to the composition and determine the length on the timeline. In the Advanced tab, the user will find options for axis alignments and the units of measurement used. Like other elements, the 3D objects on the timeline can be freely scaled, positioned and rotated in the scene via the options or the gizmo in the viewport. Animation via key frames is also no problem. The realistic display of the models in the viewport works. This requires a change to the 3D engine for the composition. The optimum result is achieved with Advanced 3D in the 3D Renderer tab.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/QKp2-9XhpEA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">For better interaction with the environment, we recommend using an ambient light. With the EXR option activated in the light source, the 3D objects interact with the environment. Reflections can be seen and surfaces appear more natural. Suitable EXR panoramas can be searched for on websites such as <a href="https://polyhaven.com/" data-type="link" data-id="https://polyhaven.com/" target="_blank" rel="noreferrer noopener">Polyhaven</a> and downloaded for the project.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/3D-Objects-in-After-Effects-Light-Settings.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1000"  height="505"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/3D-Objects-in-After-Effects-Light-Settings.jpg?resize=1000%2C505&quality=80&ssl=1"  alt="3D-Objects in After Effects - Light Setting"  class="wp-image-161306" ></a><figcaption class="wp-element-caption">The scene without ambient light (left) and with lighting and shadows on the right.</figcaption></figure>



<p class="wp-block-paragraph">For realistic shadows on the background, position a 3D solid below the object. In the options for the element, the value “Only” is activated under Accept Shadow in Material Options. The solid disappears and only the shadows are visible. There are no problems with this workflow for videos without camera movement. The light alignment is then adjusted via the settings. For clips with a non-static camera, simply use the 3D Camera Tracker and create a new solid plus the corresponding camera from the data obtained. After aligning the 3D model to the surface, it moves parallel to the camera movement. The solid generated by the tracker can then be used immediately for the shadow options. It is not possible to apply filters or effects directly to 3D layers with a 3D object. As a workaround, a pre-comp is created after the animation has been completed. The effects can be applied to this.</p>



<h4 id="animations-with-the-3d-objects" class="wp-block-heading">Animations with the 3D objects</h4>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/3D-Objects-in-After-Effects-Animation-.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="671"  height="514"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/3D-Objects-in-After-Effects-Animation-.jpg?resize=671%2C514&quality=80&ssl=1"  alt="3D-Objects in After Effects - Animation"  class="wp-image-161322"  style="width:456px;height:auto" ></a><figcaption class="wp-element-caption">Animations can be easily called up in the settings for the layer.</figcaption></figure>
</div>


<p class="wp-block-paragraph">3D elements can be easily moved in the scene using keyframes. This works with vehicles without any difficulties. Flying objects glide along an animation path and can be moved realistically in curves with the help of rotations. In addition, with the GLTF/GLB and FBX formats, the creator can call up animations saved in the file. For this purpose, the Animation Options entry exists in the timeline for the 3D object. The predefined movements can be selected here.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><br /></p>



<h4 id="conclusion" class="wp-block-heading">Conclusion</h4>



<p class="wp-block-paragraph">Working with 3D objects in After Effects is successful and practical. The new functions expand the possibilities when designing scenes and make the design more flexible in many areas. Operation is simple and does not require the artist to have any special prior knowledge of 3D.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/14/using-3d-objects-in-after-effects/">Using 3D Objects in After Effects</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/jeburkert/">Jörn-Erik Burkert</a>. </p></div>]]></content:encoded>
					
		
		
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