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	<title>Artist - DIGITAL PRODUCTION</title>
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		<title>Huion Kamvas 13 (Gen 3): Welcome to Sensible Pen Tablets</title>
		<link>https://digitalproduction.com/2025/11/12/huion-kamvas-13-review/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 12 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Adobe RGB]]></category>
		<category><![CDATA[Arri]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Datacolor]]></category>
		<category><![CDATA[Datacolor Spyder]]></category>
		<category><![CDATA[digital drawing]]></category>
		<category><![CDATA[Monitor]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[pen display]]></category>
		<category><![CDATA[Review]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=221034</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/s-11.jpg?fit=1059%2C581&quality=80&ssl=1" width="1059" height="581" title="" alt="A person's hand holding a stylus, drawing on a digital tablet with a colorful character illustration on the screen, surrounded by software tools and graphics, in a modern workspace." /></div><div><p>Sometimes you just want a tablet that works without selling your workstation. That was the starting point for our test of Huion’s Kamvas 13 (Gen 3). In times where many artists keep an eye on their budgets, the idea of a small, solid, and affordable pen display is tempting. So we teamed up with Huion to see what this one could actually do.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/12/huion-kamvas-13-review/">Huion Kamvas 13 (Gen 3): Welcome to Sensible Pen Tablets</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/store-img.huion.com.cn/b/e66/s-12-1.png?w=1200&quality=72&ssl=1"  alt="https://store-img.huion.com.cn/b/e66/s-12-1.png" ></figure>



<h3 id="out-of-the-box" class="wp-block-heading">Out of the Box</h3>



<p class="wp-block-paragraph">The box contents are, refreshingly, complete. The <a href="https://bit.ly/48gXPlv" title="">Kamvas 13 (Gen 3)</a> arrives with everything you’d expect — and a few nice surprises: the display itself, a foldable ST300 stand, the PW600L pen, ten replacement nibs, a 3-in-1 cable. No accessory hunting required, except for a Thunderbolt capable US-C-toUSB-C. Build quality leaves a good impression. The casing feels sturdy, doesn’t creak, and at 865 grams it’s light enough to throw into a backpack. It feels more “tool” than “toy,” which is a good start.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/store-img.huion.com.cn/3/d99/s-9-2.jpg?w=1200&quality=80&ssl=1"  alt="https://store-img.huion.com.cn/3/d99/s-9-2.jpg" ><figcaption class="wp-element-caption">If you want to have something more colorful on your desk: There is a pink version of the tablet. Not what we got, but hey, why not :)</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h3 id="the-kamwas-13-display" class="wp-block-heading">The Kamwas 13 Display</h3>



<p class="wp-block-paragraph">Huion advertises the Kamvas 13 (Gen 3) as factory-calibrated to ΔE < 1.5 … our unit, however, came in at ΔE 2.5 (Adobe RGB, Measured with our Datacolor Spyder Pro). Not bad, but not “color-critical.” You’ll want to calibrate it yourself if you work on anything that depends on color accuracy, and big grading jobs or Onset-Livegrading are not recommended. Why we are saying that? For that price, you’d think you could just put it onto your DIT-Cart. You can, but you wil lhave to check the colors more often. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/store-img.huion.com.cn/f/714/s-8.jpg?w=1200&quality=80&ssl=1"  alt="https://store-img.huion.com.cn/f/714/s-8.jpg" ></figure>



<p class="wp-block-paragraph">That said, the anti-glare surface deserves genuine praise. It’s the nicest we’ve seen so far: it kills reflections without dulling the image or killing contrast, and it feels wonderfully smooth, like a high-quality matte paper, not sandpaper. The screen itself is Full HD (1920 × 1080), which is perfectly fine for a 13-inch panel. It’s not a retina display, but at typical viewing distances it looks crisp enough for painting, layout work, or even quick note-taking.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/store-img.huion.com.cn/8/37e/huion-battery-free-pen-pw600l-03.webp?w=1200&ssl=1"  alt="https://store-img.huion.com.cn/8/37e/huion-battery-free-pen-pw600l-03.webp?x-oss-process=image/resize,m_lfit,w_1200" ></figure>



<h3 id="pen-performance" class="wp-block-heading">Pen & Performance</h3>



<p class="wp-block-paragraph">The <strong>PW600L pen</strong> uses Huion’s PenTech 4.0 system, and it’s battery-free, a small victory in an age of rechargeable everything. During testing across Rebelle 8, Photoshop and Microsoft Ink, the pen behaved as expected: accurate tracking, no real lag, and pressure sensitivity that feels natural once you fine-tune it.</p>


<div class="wp-block-image">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/store-img.huion.com.cn/b/828/huion-kamvas-13-gen-3-pen-nibs.jpg?w=1200&quality=80&ssl=1"  alt="https://store-img.huion.com.cn/b/828/huion-kamvas-13-gen-3-pen-nibs.jpg" ></figure>
</div>


<p class="wp-block-paragraph">That “once” matters. Out of the box, the settings we made were too hard, and we initially thought the pressure curve was off. Turns out the issue was “idiot user”, not “hardware”. The Huion driver lets you adjust the curve quite precisely, well worth the five minutes of tinkering before judging it. After six weeks of daily sketching and note-taking, the original nib still showed no wear. The replacement nibs included should last a good long while unless you’re carving marble in Krita.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1151"  height="784"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-05-144812.png?resize=1151%2C784&quality=72&ssl=1"  alt="A digital interface displaying a pressure sensitivity adjustment tool for a stylus. On the left, a graph shows pressure levels and sensitivity, while the right side features a drawing area with the letters &#039;DP&#039; in vibrant blue. The layout is dark-themed with various settings and options visible."  class="wp-image-221088" ></figure>



<h3 id="from-the-left" class="wp-block-heading">From the Left</h3>



<p class="wp-block-paragraph">As some of you know, one of our key ergonomics features is that we can actually <strong>use</strong> the device. And yes, I’m a Southpaw. A leftie. If you’ve ever wondered why some hardware never makes it into <em>Digital Production</em>, that’s the reason (Well, one of the reasons). If it’s not usable for us and the other 10% of humanity, it doesn’t get tested. Simple rule.</p>



<p class="wp-block-paragraph">The Huion Kamvas 13 (Gen 3) passes this test with flying colors. In the driver software, flipping the orientation is literally one click, rotate, mirror, turn it upside down if you feel like it. There’s no directionality to the chassis and the ports, no fixed edge, angle or cable trap that dictates how you have to work. So if you’re one of us, this tablet won’t force you to contort your wrist or flip your brain to right-handed mode. And for the others: Did you recognize that the featured image above this article is a leftie drawing? No? I thought so. </p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1166"  height="812"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-05-144717.png?resize=1166%2C812&quality=72&ssl=1"  alt="A display screen showing a software interface with an outlined area indicating a workspace. The workspace features a web page with images and a video editing software layout, set against a dark, abstract background."  class="wp-image-221082" ></figure>



<h3 id="ergonomics-workflow" class="wp-block-heading">Ergonomics & Workflow</h3>



<p class="wp-block-paragraph">The left edge holds two mechanical dials and five customizable buttons. They’re easy to reach and satisfyingly quiet. Macro assignment is limited, you can’t yet chain multiple actions (like “new layer + color switch”)  but the basics are there. </p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="749"  height="306"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-05-144734.png?resize=749%2C306&quality=72&ssl=1"  alt="A digital drawing tablet with a dark background. Displayed on the tablet are three function descriptions in blue text: &quot;Function 1: Resize canvas,&quot; &quot;Function 2: Adjust brush size,&quot; and &quot;Function 3: Scroll up/down.&quot; The tablet features various buttons on the side."  class="wp-image-221083" ></figure>



<p class="wp-block-paragraph">Switching between monitors took a few days to get used to. In our dual-screen setup, toggling the pen focus from the Kamvas to the main monitor isn’t instant muscle memory. After a while, though, it becomes second nature. Mirroring the main display didn’t quite work in our configuration, but that’s likely a Windows quirk or a driver limitation. For most use cases, drawing, annotation, or light compositing, extending the desktop is the better option anyway.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="840"  height="470"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-05-144831.png?resize=840%2C470&quality=72&ssl=1"  alt="A settings window on a dark interface, prompting the user to enter a name for a button. Options for mouse buttons and keyboard modifiers, such as Ctrl, Alt, and Shift, are shown with checkboxes."  class="wp-image-221087" ></figure>



<p class="wp-block-paragraph">As for <strong>Thunderbolt</strong>, a word of warning: not all cards are equal. We discovered that Thunderbolt expansion cards vary wildly between workstation manufacturers. Mixing an (Random example) Asus add-in card with a Lenovo board, for instance, another random example, is an exercise in frustration (<a href="https://xkcd.com/927/" title="">see XKCD’s “Standards” comic</a>). Not Huion’s fault, but worth noting if you’re planning a clean single-cable setup. Make sure your USB-C ports are Thunderbolt-capable! </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/store-img.huion.com.cn/5/b0d/s-9-1.jpg?w=1200&quality=80&ssl=1"  alt="https://store-img.huion.com.cn/5/b0d/s-9-1.jpg" ></figure>



<h3 id="everyday-use" class="wp-block-heading">Everyday Use</h3>



<p class="wp-block-paragraph">Once configured, the Kamvas 13 (Gen 3) simply behaves. It works as a secondary screen, a sketchpad, or a small presentation monitor. For productivity use, it’s perfectly fine: crisp enough for text, light enough for travel. The anti-glare glass remains a highlight: even after hours of drawing, the surface stays clean and non-sticky, with minimal fingerprint buildup. And because the tablet has no fan, it’s completely silent and stays cool.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/store-img.huion.com.cn/2/e46/s-5.jpg?w=1200&quality=80&ssl=1"  alt="https://store-img.huion.com.cn/2/e46/s-5.jpg" ></figure>



<p class="wp-block-paragraph">One disclaimer, though: as with every tablet, it will <strong>not</strong> make you a good artist. You’ll still have to bring the talent yourself. If you’re wondering why we didn’t warn you earlier: we thought it was obvious, until we tried proving otherwise. For evidence, please refer to our attempt at a one-line house drawing. Don’t laugh — we’re mouse users by habit, idiots on top of that  and it took eight failed tries to get that one semi-straight roof. There’s a reason this magazine focuses on tech, not concept art.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1080"  height="1440"  data-id="221066"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork.jpg?resize=1080%2C1440&quality=80&ssl=1"  alt="A sketched illustration of a cat wearing a tuxedo with a bow tie. The cat has an expressive face, featuring large eyes and distinct whiskers, against a simple beige background."  class="wp-image-221066" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-05-144856.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="221085"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-05-144856.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital illustration of a cat, featuring distinct black, white, and brown fur. The cat has a serious expression with closed eyes and prominent whiskers, set against a blank white background. The drawing interface and tools are visible on the left."  class="wp-image-221085" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1601"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="221097"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1200%2C1601&quality=72&ssl=1"  alt="A stylized illustration of a sitting cat with a mix of gray, brown, and orange fur, against a softly lit background. The cat has a relaxed posture, looking slightly upward, with expressive eyes and a serene expression."  class="wp-image-221097"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?w=1919&quality=72&ssl=1 1919w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=810%2C1080&quality=72&ssl=1 810w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=768%2C1024&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1152%2C1536&quality=72&ssl=1 1152w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1535%2C2048&quality=72&ssl=1 1535w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=900%2C1200&quality=72&ssl=1 900w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=600%2C800&quality=72&ssl=1 600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=450%2C600&quality=72&ssl=1 450w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=300%2C400&quality=72&ssl=1 300w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=150%2C200&quality=72&ssl=1 150w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1200%2C1600&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=380%2C507&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=550%2C734&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=800%2C1067&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1160%2C1547&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=80%2C107&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=34%2C45&quality=72&ssl=1 34w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=60%2C80&quality=72&ssl=1 60w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1800%2C2400&quality=72&ssl=1 1800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=760%2C1014&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1100%2C1467&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1600%2C2134&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1536%2C2049&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork2-edited-scaled.webp?resize=1619%2C2160&quality=72&ssl=1 1619w" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="221061"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork.webp?resize=1200%2C900&quality=72&ssl=1"  alt="A collection of hand-drawn geometric shapes, including various sketches of houses, some outlined in black and others in orange. One house is emphasized with a red circle and an exclamation mark nearby, indicating importance."  class="wp-image-221061"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=1440%2C1080&quality=72&ssl=1 1440w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=768%2C576&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=1536%2C1152&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=2048%2C1536&quality=72&ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=300%2C225&quality=72&ssl=1 300w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=1200%2C900&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=800%2C600&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=600%2C450&quality=72&ssl=1 600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=400%2C300&quality=72&ssl=1 400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=200%2C150&quality=72&ssl=1 200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=380%2C285&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=550%2C413&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=1160%2C870&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=80%2C60&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=60%2C45&quality=72&ssl=1 60w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=3072%2C2304&quality=72&ssl=1 3072w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=2400%2C1800&quality=72&ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=1600%2C1200&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=760%2C570&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=1100%2C825&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=2320%2C1740&quality=72&ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?resize=2880%2C2160&quality=72&ssl=1 2880w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/RebelleArtwork-scaled.webp?w=2560&quality=72&ssl=1 2560w" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The reason we use the cat for demonstration is simple: The other person we painted has NOT STOPPED LAUGHING long enough to give permission to use the (unrecognizable) drawing. </figcaption></figure>



<h3 id="verdict-of-the-kamwas-13" class="wp-block-heading">Verdict of the Kamwas 13 </h3>



<p class="wp-block-paragraph">After a solid six weeks with the Kamvas 13 (Gen 3), we can confidently say this: it’s a sensible tablet. The display might not be colorist-grade, but it’s bright, balanced, and consistent. The pen feels natural, the build is solid, and the included accessories make it a ready-to-go package straight from the box. If you’re looking for a mobile, lightweight pen display that doesn’t break the bank, the Kamvas 13 (Gen 3) is easy to recommend. </p>



<p class="wp-block-paragraph">Software quirks aside, it’s an ideal entry point for new artists, or a travel companion for experienced ones who don’t want to risk their main display in a backpack. We were genuinely surprised by how much performance you can get for €239 on <a href="https://bit.ly/48gXPlv" title="">Huion’s official store</a>.  And since our test went so well: should we ask Huion for one of their Android tablets next? Let us know, we’re curious ourselves.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/12/huion-kamvas-13-review/">Huion Kamvas 13 (Gen 3): Welcome to Sensible Pen Tablets</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/s-11.jpg?fit=1059%2C581&#038;quality=80&#038;ssl=1" width="1059" height="581" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A person's hand holding a stylus, drawing on a digital tablet with a colorful character illustration on the screen, surrounded by software tools and graphics, in a modern workspace.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">221034</post-id>	</item>
		<item>
		<title>Mini-City &#124; Artwork</title>
		<link>https://digitalproduction.com/2020/09/04/mini-city-artwork/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Fri, 04 Sep 2020 10:00:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Twitter]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=82891</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/08/Mini-City.jpg?fit=1200%2C669&quality=80&ssl=1" width="1200" height="669" title="" alt="" /></div><div><p>Byron Slaybaugh rocks with his polychrome Just4Fun project.</p>
<p>The post <a href="https://digitalproduction.com/2020/09/04/mini-city-artwork/">Mini-City | Artwork</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/08/Mini-City.jpg?fit=1200%2C669&quality=80&ssl=1" width="1200" height="669" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:4942,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2020\/08\/12\/prozeduraler-legolizer-houdini&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240413061654\/https:\/\/www.digitalproduction.com\/2020\/08\/12\/prozeduraler-legolizer-houdini\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 19:13:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-11 23:39:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 17:26:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 14:46:42&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-22 14:46:42&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5217,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2020\/08\/11\/iron-man-aus-lego-blender-tutorial&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20221202205059\/https:\/\/www.digitalproduction.com\/2020\/08\/11\/iron-man-aus-lego-blender-tutorial\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 22:38:58&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 22:38:58&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>
<h2 id="mini-city">Mini-City</h2>
<p>3D artist and animator Byron Slaybaugh shared his whimsical project. The colourful artwork, which resembles a Lego city, was created using Houdini and Redshift.</p>
<h2 id="3d-stuff-with-lego">3D stuff with Lego</h2>
<p>If you can’t get enough of 3D stuff with a Lego look, it’s also worth checking out <strong><a href="https://www.digitalproduction.com/2020/08/12/prozeduraler-legolizer-houdini/">Pascal Beeckman’s Procedural Legolizer in Houdini</a></strong> and <strong><a href="https://www.digitalproduction.com/2020/08/11/iron-man-aus-lego-blender-tutorial/">Paul Hatton’s Blender tutorial Iron Man made from Lego</a></strong>. Happy creating!</p>
<p><span class="TLkbEFCstq0g9lVx6XiB3jvPhuaMSOIAQf7wrNHGYRo54cem1p8"></p>
<div class="embed-twitter">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">More Houdini & <a href="https://twitter.com/redshift3d?ref_src=twsrc%5Etfw">@redshift3d</a> fun. They kind of look like little cities. <a href="https://twitter.com/hashtag/Houdini?src=hash&ref_src=twsrc%5Etfw">#Houdini</a> <a href="https://t.co/Ut1Ws6USQG">pic.twitter.com/Ut1Ws6USQG</a></p>
<p>— Byron Slaybaugh (@slaybeastfull) <a href="https://twitter.com/slaybeastfull/status/1293960861808316417?ref_src=twsrc%5Etfw">August 13, 2020</a></p></blockquote>
<p><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
<p></span></p><p>The post <a href="https://digitalproduction.com/2020/09/04/mini-city-artwork/">Mini-City | Artwork</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">82891</post-id>	</item>
		<item>
		<title>Foundry Live: Summer Edition startet bald</title>
		<link>https://digitalproduction.com/2020/07/08/foundry-live-summer-edition-startet-bald/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 08 Jul 2020 16:15:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Student]]></category>
		<category><![CDATA[Studium]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workshop]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=81184</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/07/Fiundry-Online.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Foundry Live" /></div><div><p>Foundry Live - the big online event: Between 16 and 23 July there will be exciting talks about the new Nuke 12.2 release, Lookdev and much more!</p>
<p>The post <a href="https://digitalproduction.com/2020/07/08/foundry-live-summer-edition-startet-bald/">Foundry Live: Summer Edition startet bald</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/07/Fiundry-Online.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Foundry Live" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:5240,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/nuke-122-release-and-special-announcement&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20241114233400\/https:\/\/app.livestorm.co\/foundry\/nuke-122-release-and-special-announcement&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:10&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:10&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5241,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2020\/02\/20\/foundry-veroeffentlicht-nuke-12-1-release&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20220127081938\/https:\/\/www.digitalproduction.com\/2020\/02\/20\/foundry-veroeffentlicht-nuke-12-1-release\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:14&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:14&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5242,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/foundry-live-education-summit&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20241105131749\/https:\/\/app.livestorm.co\/foundry\/foundry-live-education-summit&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:17&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:17&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5243,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/foundry-live-look-dev-and-lighting-meet-up&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5244,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/foundry-skill-up-modeling-with-modo-for-vfx-today&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240816050732\/https:\/\/app.livestorm.co\/foundry\/foundry-skill-up-modeling-with-modo-for-vfx-today&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:25&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:25&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5245,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/events\/virtual-events&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20210926072802\/https:\/\/www.foundry.com\/events\/virtual-events&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:27&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:27&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p>The big Foundry Live event in the summer edition is coming up: An online programme will start for you next week. In addition to lots of news about Nuke 12.2, a number of VFX professors, experts, artists and devs will be present to inform you about various areas of the industry – with a focus on Foundry Tools, of course. You must register for the individual events in advance free of charge.</p>
<h2 id="what-you-can-expect-at-foundry-live"><strong>What you can expect at Foundry Live </strong></h2>
<p>Eudation, Lookdev, Nuke and Modo – you can register for the following online sessions focussing on these topics.<em>(Click on the title to register)</em></p>
<p><figure id="attachment_81186" aria-describedby="caption-attachment-81186" style="width: 1280px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="size-full wp-image-81186"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2020/07/Layer-46.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Nuke 12.2"  width="1200"  height="675" ><figcaption id="caption-attachment-81186" class="wp-caption-text">Nuke 12.2 announced – with new formats, SyncReview feature and more</figcaption></figure></p>
<h3 id="nuke-12-2-release-21-july" class="mceTemp"><strong><a href="https://app.livestorm.co/foundry/nuke-122-release-and-special-announcement">Nuke 12.2 release</a></strong><a href="https://app.livestorm.co/foundry/nuke-122-release-and-special-announcement"> (21 July)</a><strong><br />
</strong></h3>
<p>The next version of the compositing tool is just around the corner: After the last <a href="https://www.digitalproduction.com/2020/02/20/foundry-veroeffentlicht-nuke-12-1-release/">12.0 and Nuke 12.1 release, </a>it will continue with some useful features. Updates for the entire Nuke family are expected, from support for new 2D and 3D formats to the new SyncReview functions in Nuke Studio, Hiero and HieroPlayer.</p>
<h3 id="education-summit-16-july"><strong><a href="https://app.livestorm.co/foundry/foundry-live-education-summit">Education Summit </a></strong><a href="https://app.livestorm.co/foundry/foundry-live-education-summit">(16 July)</a></h3>
<p>From the classroom to the studio: VFX professors and industry experts will introduce Foundry’s Education Collective and impart important know-how. You will learn concepts to prepare you for your first job.</p>
<h3 id="look-development-lighting-20-july"><strong><a href="https://app.livestorm.co/foundry/foundry-live-look-dev-and-lighting-meet-up">Look Development & Lighting</a></strong><a href="https://app.livestorm.co/foundry/foundry-live-look-dev-and-lighting-meet-up"> (20 July)</a></h3>
<p>What about Mari and Katana? – This session is all about look development and lighting of the present and future. Some experts will show you practical workflows, tips and tricks. Among others, Nathan Rusch<em>(Senior Developer, Luma Pictures</em>), Cristian Camraoschi<em>(CG Supervisor, Mr X</em>) and Jens Kafitz<em>(Texture Artist and Mari Extension Pack Dev</em>) will be there.</p>
<h3 id="modelling-for-vfx-with-modo-23-july"><strong><a href="https://app.livestorm.co/foundry/foundry-skill-up-modeling-with-modo-for-vfx-today">Modelling for VFX with Modo</a></strong><a href="https://app.livestorm.co/foundry/foundry-skill-up-modeling-with-modo-for-vfx-today"> (23 July)</a></h3>
<p>In the last session Roo MacNeill will give an overview of how the VFX world has changed. He will highlight modern requirements and technologies and discuss his personal journey to becoming a VFX mentor and modeller at Framestore.</p>
<p><strong>Further information: </strong><a href="https://www.foundry.com/events/virtual-events">To the Foundry Live / Virutal Events website</a></p><p>The post <a href="https://digitalproduction.com/2020/07/08/foundry-live-summer-edition-startet-bald/">Foundry Live: Summer Edition startet bald</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Steampunk Panther</title>
		<link>https://digitalproduction.com/2014/03/18/steampunk-panther-retro-artikel/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Tue, 18 Mar 2014 06:30:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animago]]></category>
		<category><![CDATA[animago AWARD]]></category>
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		<category><![CDATA[animals]]></category>
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		<category><![CDATA[DP Article]]></category>
		<category><![CDATA[DP1402]]></category>
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		<guid isPermaLink="false">https://www.digitalproduction.com/?p=113104</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Steampunk-Panther_001.jpg?fit=981%2C851&quality=80&ssl=1" width="981" height="851" title="" alt="" /></div><div><p>Review: In DP 02 : 2014, a steampunk panther caught the readers' eye - with emerald green eyes and filigree decorations. An animago submission by 3D artist Anna Huber.</p>
<p>The post <a href="https://digitalproduction.com/2014/03/18/steampunk-panther-retro-artikel/">Steampunk Panther</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/01/Steampunk-Panther_001.jpg?fit=981%2C851&quality=80&ssl=1" width="981" height="851" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:5957,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/autor\/anna-huber&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240521215827\/https:\/\/www.digitalproduction.com\/autor\/anna-huber&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 06:57:12&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-29 06:57:12&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4377,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/ausgabe\/digital-production-02-2014&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240422115128\/https:\/\/www.digitalproduction.com\/ausgabe\/digital-production-02-2014\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 14:50:18&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2025-12-31 18:00:47&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-14 23:40:08&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-19 11:50:42&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-01 08:56:45&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-09 00:49:50&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-14 08:16:10&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-19 04:06:32&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-04 16:07:57&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-20 09:08:44&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-03 04:25:34&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-17 13:24:39&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 13:24:39&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>
<p>This article by <strong><a href="https://www.digitalproduction.com/autor/anna-huber/">Anna Huber</a> </strong>originally <strong>appeared </strong>in <strong><a href="https://www.digitalproduction.com/ausgabe/digital-production-02-2014/">DP 02 : 2014</a></strong>.</p>
<p>In this still, a lively metal panther catches the viewer’s eye. With its emerald green eyes and filigree decorations, the animal looks like a piece of jewellery. The animago submission for the still category 2O13 was created by 3D artist Anna Huber.</p>
<p>The image was originally created for a 3D contest on PSD-Tutorials on the subject of “Steampunk”. My idea was to transform a real living creature into a machine. The mechanical creature was to have the characteristic features of the animal and the typical steampunk elements. I decided on a panther – an elegant creature, light-footed and fluid in its movements. And filigree in a certain way. A steampunk panther should not be made of heavy metal parts, which would make it appear heavy and clumsy. Instead, thin plates were important, which defined the body in ornate ornaments and also gave the viewer a view into or through the body. The ornaments and decorations were not chosen at random, but reflect the panther’s area of distribution and thus the cultural patterns of the population in Africa. I used Cinema 4D as the software and V-Ray as the renderer. Photoshop was used for post-production.</p>
<p><strong>Light / Rendering / Camera</strong></p>
<p>The first step was to set the global illumination in the V-Ray render settings. I created the basic lighting using an HDRI light. The nice thing about HDRIs is that they create a general and – depending on the setting – realistic basic brightness with a certain colour mood. This gives you an initial overview of the lighting mood. In the next step, I loaded the HDRI motif into the V-Ray Area Light and changed the Area-Type to “Dome”. “Enable Shadows” and “Invisible” were activated. To ensure that the lighting conditions of the background texture and the scene match later on, the area light was aligned so that the “sun” of the HDRI comes from the same direction as the “light” on the background texture later on.Finally, I added another light source directly behind the panther to intensify the overexposed sun of the background image by casting a shadow on the panther. The camera was fitted with a 50 mm lens, the aperture was set to 2.8 and 1/100 second was selected as the exposure time. A beauty pass and the corresponding multipass layers were rendered.</p>
<p><strong><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-113106"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Steampunk-Panther_002.jpg?resize=1200%2C802&quality=80&ssl=1"  alt=""  width="1200"  height="802" ><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-113107"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Steampunk-Panther_003.jpg?resize=1200%2C745&quality=80&ssl=1"  alt=""  width="1200"  height="745" ></strong></p>
<p><strong>Materials</strong></p>
<p>All materials were created in V-Ray. The metal material was generated first. To do this, a photo of a metal plate, which had previously been colour-adjusted in Photoshop, was loaded into Diffuse Layer 1. To adjust the final details of the colour directly in Cinema 4D, I also loaded a filter shader into diffuse layer 1. In this, the saturation was set to 51 per cent and the gamma value to 1.4. In the Bump Channel, the same photo of the metal plate was loaded only in black and white and Bump Amount was set to 1 cm. Specular Layer 2 was responsible for the highlights. In addition to the general settings, I entered -0.5 for Anisotropy. Specular Layer 3 was used for the specular reflection. I also activated Fresnel and set its IOR to 2.43. The Reflection Glossiness was set to 0.8 and the Glossiness Subdivs were increased to 12 to avoid too much grain. I realised the concrete and stone material with the help of suitable textures and it has a similar structure to the metal materials.</p>
<p><strong><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-113108"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/01/Steampunk-Panther_004.jpg?resize=635%2C782&quality=80&ssl=1"  alt=""  width="635"  height="782" ></strong></p>
<p><strong>Modelling </strong></p>
<p>First of all, I roughly outlined the panther so that I could later adapt the shapes of the individual plates to the skeleton better. The skeleton should be visible through the plates and decorations and was modelled true to life. I replaced the bones with bent iron rods and the joints with cogwheels, cadre joints and metal joints. The plates were then modelled and adapted piece by piece. For the plates with the spirals, I mainly used Bezier and helix splines, which were subordinated to sweep nurbs together with a rectangle spline. First, the plates with the decorations had to be modelled flat and then brought into the correct shape using deformers. The pure metal plates were modelled poly by poly. The “Edge selection to spline” tool was used to create a spline for the border. This was then subordinated to a sweep nurbs together with a rectangle spline. Finally, I had to connect the panels both to the skeleton and to each other.</p>
<p><strong>Rigging </strong></p>
<p>The rigging was built in parallel with the modelling to ensure that the individual parts interlocked perfectly. Due to the mobility of the outer shell and the skeleton, I had to make sure that the axes of the joints were congruent with the axes of the modelled joints or that they overlapped. This ensured that the movement of the plates was synchronised with the joints and that the axes of the joints always rotated around their centre point. IK chains were used for the legs. There were additional controllers with an Xpresso setup for the claws. The face was also realised using an Xpresso setup. For this, I created user data in a null object and connected it in an Xpresso tag with the angle of the jaw, the ears and the visor using a range converter. Finally, all modelled parts were subordinated to the corresponding joints. In order to keep the whole thing a little clearer and to be able to quickly show and hide individual areas of the panther, layers were assigned to all objects.</p>
<p><strong>Problems </strong></p>
<p>The main problem with the panther was that everything had to fit together well, but the panels could not collide with each other during posing and animation. The solution was to build the rig in parallel with the modelling and to test it again and again right from the start. The scene was very polygon-heavy and slowed down my work in the editor. For this reason, I worked a lot with the layer manager and set the detail level of the editor to “low”, especially when texturing and posing. This made it possible to easily show and hide or render individual parts of the panther.</p>
<p><strong>References </strong></p>
<p>Visual and textual references about appearance, movement and behaviour are essential for a realistic representation of the object. In addition to various panther reference images for a correct skeleton and muscle structure, I was inspired by steampunk elements, armour, metal decorations and ornaments.</p>
<p><strong>Post-production </strong></p>
<p>I used Photoshop for the post-production. To achieve a stronger metallic effect, I enhanced the highlight and the reflection using the corresponding multipass layers. The background texture was colour-matched to the panther, creating a warm, unnatural mood.</p><p>The post <a href="https://digitalproduction.com/2014/03/18/steampunk-panther-retro-artikel/">Steampunk Panther</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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