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	<title>bug fixes - DIGITAL PRODUCTION</title>
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		<title>Gaea 2.2 Unveils Frosty Nodes and Selective Erosion</title>
		<link>https://digitalproduction.com/2025/07/18/gaea-2-2-unveils-frosty-nodes-and-selective-erosion/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 18 Jul 2025 08:37:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bug fixes]]></category>
		<category><![CDATA[Erosion_2]]></category>
		<category><![CDATA[Gaea]]></category>
		<category><![CDATA[Glacier node]]></category>
		<category><![CDATA[mask colourization]]></category>
		<category><![CDATA[QuadSpinner]]></category>
		<category><![CDATA[Rhino Mask]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Workflow]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=190195</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Gaea_-_site_followRivers-013terrain_03-16-30-AM.png?fit=1200%2C654&quality=72&ssl=1" width="1200" height="654" title="A digital landscape model displayed on a screen, featuring snow-capped mountains and a blue lake. The interface includes various tools and nodes on the right and bottom, illustrating a design program in use." alt="A digital landscape model displayed on a screen, featuring snow-capped mountains and a blue lake. The interface includes various tools and nodes on the right and bottom, illustrating a design program in use." /></div><div><p>QuadSpinner’s Gaea 2.2 delivers 10 new terrain nodes, major Erosion_2 upgrades, 60 examples and bridges for Unreal Engine 5.6, plus 150+ fixes.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/18/gaea-2-2-unveils-frosty-nodes-and-selective-erosion/">Gaea 2.2 Unveils Frosty Nodes and Selective Erosion</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Gaea_-_site_followRivers-013terrain_03-16-30-AM.png?fit=1200%2C654&quality=72&ssl=1" width="1200" height="654" title="A digital landscape model displayed on a screen, featuring snow-capped mountains and a blue lake. The interface includes various tools and nodes on the right and bottom, illustrating a design program in use." alt="A digital landscape model displayed on a screen, featuring snow-capped mountains and a blue lake. The interface includes various tools and nodes on the right and bottom, illustrating a design program in use." /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":1275,"href":"https:\/\/blog.quadspinner.com\/gaea-2-2-released\/?utm_source=chatgpt.com","archived_href":"","redirect_href":"","checks":[],"broken":false,"last_checked":null,"process":"done"},{"id":1276,"href":"https:\/\/quadspinner.com\/Download\/Changelog","archived_href":"http:\/\/web-wp.archive.org\/web\/20251008180915\/https:\/\/quadspinner.com\/Download\/Changelog","redirect_href":"","checks":[{"date":"2025-12-27 18:25:56","http_code":200},{"date":"2026-01-05 21:23:02","http_code":200},{"date":"2026-01-26 02:13:13","http_code":200},{"date":"2026-02-07 20:10:53","http_code":200},{"date":"2026-02-12 23:01:49","http_code":200},{"date":"2026-02-27 09:37:40","http_code":200},{"date":"2026-03-09 04:35:46","http_code":200},{"date":"2026-03-14 15:58:55","http_code":200},{"date":"2026-03-25 07:25:33","http_code":200},{"date":"2026-04-09 08:44:53","http_code":200},{"date":"2026-04-17 02:28:06","http_code":200},{"date":"2026-05-03 06:20:28","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-03 06:20:28","http_code":200},"process":"done"},{"id":1277,"href":"https:\/\/github.com\/microsoft\/winget-cli","archived_href":"http:\/\/web-wp.archive.org\/web\/20251225000758\/https:\/\/github.com\/microsoft\/winget-cli","redirect_href":"","checks":[{"date":"2025-12-27 18:25:59","http_code":206},{"date":"2026-01-05 21:24:02","http_code":206},{"date":"2026-01-26 02:13:19","http_code":206},{"date":"2026-02-07 20:11:32","http_code":206},{"date":"2026-02-12 23:01:56","http_code":206},{"date":"2026-02-23 09:52:03","http_code":206},{"date":"2026-02-27 09:38:01","http_code":206},{"date":"2026-03-14 15:59:11","http_code":206},{"date":"2026-03-25 07:26:04","http_code":206},{"date":"2026-04-09 08:45:56","http_code":404},{"date":"2026-05-03 06:20:44","http_code":206}],"broken":false,"last_checked":{"date":"2026-05-03 06:20:44","http_code":206},"process":"done"},{"id":1278,"href":"https:\/\/quadspinner.com\/Order","archived_href":"http:\/\/web-wp.archive.org\/web\/20251127020139\/https:\/\/quadspinner.com\/Order","redirect_href":"","checks":[{"date":"2025-12-27 18:26:00","http_code":200},{"date":"2026-01-05 21:24:01","http_code":200},{"date":"2026-01-26 02:13:18","http_code":200},{"date":"2026-02-07 20:11:32","http_code":200},{"date":"2026-02-12 23:01:55","http_code":200},{"date":"2026-02-23 09:52:03","http_code":200},{"date":"2026-02-27 09:38:00","http_code":200},{"date":"2026-03-14 15:59:11","http_code":200},{"date":"2026-03-25 07:26:04","http_code":200},{"date":"2026-04-09 08:45:56","http_code":200},{"date":"2026-05-03 06:20:43","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-03 06:20:43","http_code":200},"process":"done"}]</script>
<p class="wp-block-paragraph"><strong><a>QuadSpinner</a></strong> has released Gaea 2.2, a major update packed with features designed for professional terrain artists who are more interested in results than marketing fluff. The update is available now via the official <a class="" href="https://blog.quadspinner.com/gaea-2-2-released/?utm_source=chatgpt.com">release notes</a> and <a href="https://quadspinner.com/Download/Changelog" title="">changelog</a>.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=1200%2C675&quality=72&ssl=1"  alt="https://blog.quadspinner.com/content/images/size/w2000/2025/07/StillFinalShot3.webp"  class="wp-image-190202"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?w=2000&quality=72&ssl=1 2000w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=1920%2C1080&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/StillFinalShot3.webp?resize=476%2C268&quality=72&ssl=1 476w" ></figure>



<h3 id="ice-age-in-the-node-graph" class="wp-block-heading">Ice Age in the Node Graph</h3>



<p class="wp-block-paragraph">Headlining Gaea 2.2 are three new nodes dedicated to icy and snowy landscapes: <strong>Glacier</strong>, <strong>Snowfield</strong>, and <strong>IceFloe</strong>. Glacier turns snow or any heightfield into detailed, fluvially grooved ice sheets. Snowfield creates natural-looking snowfall in large environments, simulating new and old snow layers. IceFloe scatters frozen ice chunks along lakes and shores, ideal for arctic coastlines. These features are all built natively and support Gaea’s usual node-based workflow.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="553"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Gaea_-_Untitled_02-02-46-AM.png?resize=1200%2C553&quality=72&ssl=1"  alt="https://blog.quadspinner.com/content/images/size/w1600/2025/07/Gaea_-_Untitled_02-02-46-AM.png"  class="wp-image-190203" ></figure>



<h3 id="erosion_2-mask-driven-orographic-selective" class="wp-block-heading">Erosion_2: Mask-Driven, Orographic, Selective</h3>



<p class="wp-block-paragraph">The <strong>Erosion_2</strong> node, which runs entirely on the GPU, now offers selective precipitation and orographic (rain shadow) controls. Users can limit rainfall by mask, slope, or altitude, enabling accurate simulation of microclimates and controlled erosion patterns. For those tired of hacky workarounds, Gaea now lets you decide exactly where and how the landscape gets drenched.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="669"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/glacier.jpg?resize=1200%2C669&quality=80&ssl=1"  alt="https://blog.quadspinner.com/content/images/size/w2400/2025/07/glacier.jpg"  class="wp-image-190201" ></figure>



<h3 id="ten-new-nodes-and-old-favorites-revived" class="wp-block-heading">Ten New Nodes and Old Favorites Revived</h3>



<p class="wp-block-paragraph">Gaea 2.2 delivers a toolkit boost with ten new nodes: <strong>BlobRemover</strong> (for cleaning up artifacts), <strong>Distress</strong>, <strong>Shape</strong> (primitive generator), <strong>Dusting</strong>, <strong>Scree</strong> (rock debris), <strong>Var</strong>, <strong>Shrubs</strong>, <strong>Heal</strong> (ported from Gaea 1), along with the aforementioned ice and snow tools. Crater, Debris, and other longstanding nodes receive serious attention, with better gizmo controls, improved performance, and new creative options. ThermalShaper has been completely GPU-rewritten for more efficient rock weathering, and Erosion_2 is now deterministic.</p>



<h3 id="workflow-and-ui-less-guesswork-more-preview" class="wp-block-heading">Workflow and UI: Less Guesswork, More Preview</h3>



<p class="wp-block-paragraph">Mask previews now display in vivid colours both in the viewport and sky panels, making complex masking operations easier to debug and adjust. The new Examples Browser, accessible at startup or from the File menu, serves up 60 sample graphs, demonstrating everything from glacier landscapes to procedural dusting setups.</p>



<h3 id="bridges-gaea2unreal-goes-open-source" class="wp-block-heading">Bridges: Gaea2Unreal Goes Open Source</h3>



<p class="wp-block-paragraph"><strong>Gaea2Unreal</strong>—the official Unreal Engine bridge—now supports Unreal 5.6 and is open source, enabling studio customization and review. For Houdini users, Gaea2Houdini is undergoing a complete rewrite to bring back graph execution and the TOR Processor SOP for deeper procedural integration.</p>



<h3 id="150-fixes-and-real-stability" class="wp-block-heading">150+ Fixes and Real Stability</h3>



<p class="wp-block-paragraph">According to QuadSpinner, <a href="https://digitalproduction.com/tag/gaea/" title="Gaea">Gaea </a>2.2 fixes over 150 bugs and includes more than 20 enhancements to existing nodes. The engine is more stable than ever, but users are warned that older scenes using Trees or ThermalShaper nodes might produce different results and should be migrated carefully. The team specifically notes that project backup is mandatory before updating.</p>



<h3 id="availability-and-editions" class="wp-block-heading">Availability and Editions</h3>



<p class="wp-block-paragraph"><strong>Gaea 2.2.0.0</strong> was released July 13, 2025. Installers are offered via web, portable, and offline options, plus the Windows <strong>winget</strong> package manager (and I only recently got into <a href="https://github.com/microsoft/winget-cli" title="">win get</a>, and damn, that is such a great package manager!!!! Wenn did you do “winget upgate –all –force” the last time? But back to Gaea) . The Community Edition remains free but restricts terrain export sizes; paid <a href="https://quadspinner.com/Order" title="">licenses </a>unlock full high-res output.</p>



<p class="wp-block-paragraph">Professionals are strongly advised to validate new features in a controlled environment before deploying in active productions.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/07/18/gaea-2-2-unveils-frosty-nodes-and-selective-erosion/">Gaea 2.2 Unveils Frosty Nodes and Selective Erosion</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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		<title>Godot 4.5 Dev 1: The Feature Freeze Thaw Begins</title>
		<link>https://digitalproduction.com/2025/03/21/godot-4-5-dev-1-the-feature-freeze-thaw-begins/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 21 Mar 2025 14:16:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[bug fixes]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[film production]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[UID support]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=162344</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/dev-snapshot-godot-4-5-dev-1.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displaying a cartoon character with a prominent mustache and an eye on his forehead, greeting with "Good afternoon." A Godot Engine logo is visible in the corner, along with a label indicating "Dev Snapshot 4.5 Dev 1."" /></div><div><p>Godot 4.5's first development snapshot introduces a "Mute Game" toggle, enhanced UID support, and addresses over 400 bug fixes.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/21/godot-4-5-dev-1-the-feature-freeze-thaw-begins/">Godot 4.5 Dev 1: The Feature Freeze Thaw Begins</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/dev-snapshot-godot-4-5-dev-1.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displaying a cartoon character with a prominent mustache and an eye on his forehead, greeting with "Good afternoon." A Godot Engine logo is visible in the corner, along with a label indicating "Dev Snapshot 4.5 Dev 1."" /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":1970,"href":"https:\/\/godotengine.org\/article\/dev-snapshot-godot-4-5-dev-1","archived_href":"http:\/\/web-wp.archive.org\/web\/20251116003739\/https:\/\/godotengine.org\/article\/dev-snapshot-godot-4-5-dev-1\/","redirect_href":"","checks":[{"date":"2025-12-27 22:19:20","http_code":206},{"date":"2026-01-07 04:42:06","http_code":206},{"date":"2026-01-12 12:31:25","http_code":206},{"date":"2026-01-31 19:24:06","http_code":206},{"date":"2026-02-06 01:23:46","http_code":206},{"date":"2026-02-16 04:31:20","http_code":206},{"date":"2026-03-04 07:51:32","http_code":206},{"date":"2026-03-23 22:41:21","http_code":206},{"date":"2026-04-10 01:43:29","http_code":206}],"broken":false,"last_checked":{"date":"2026-04-10 01:43:29","http_code":206},"process":"done"}]</script>
<p class="wp-block-paragraph"><a href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-1/">The Godot Engine community</a> has unveiled the first development snapshot of Godot 4.5, signaling the end of the feature freeze and the introduction of several noteworthy enhancements.</p>



<h2 id="mute-game-toggle-silence-is-golden" class="wp-block-heading">“Mute Game” Toggle: Silence is Golden</h2>



<p class="wp-block-paragraph">Previously, developers had to rely on operating system tools or pause their work to mute audio during in-editor testing. Thanks to Malcolm Anderson’s contribution, a new “Mute Game” toggle has been integrated directly into the Game view. This allows developers to halt or restore audio output with a single click, streamlining the testing process. </p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/chunk-tilemap.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-162349" ></figure>



<h4 id="universal-uid-support-drag-and-drop-simplified" class="wp-block-heading">Universal UID Support: Drag and Drop Simplified</h4>



<p class="wp-block-paragraph">With the introduction of UID (Unique Identifier) support in Godot 4.4, the engine began optimizing core components. However, preloaded resources lacked the ability to be loaded as UIDs when dragged. Tomasz Chabora addressed this limitation, enabling preloaded resources to be dropped as UIDs, further enhancing the engine’s flexibility.</p>



<h4 id="bug-fixes-squashing-over-400-issues" class="wp-block-heading">Bug Fixes: Squashing Over 400 Issues</h4>



<p class="wp-block-paragraph">This snapshot isn’t just about new features; it also focuses on stability. The release addresses a substantial number of bug fixes, with over 400 issues resolved. This reflects the team’s commitment to providing a stable and reliable development environment. </p>



<p class="wp-block-paragraph">As with any development snapshot, it’s advisable to thoroughly test these new features in your specific project environments before integrating them into production pipelines. For a comprehensive overview and to download the snapshot, <a href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-1/">visit the official announcement on the Godot Engine website. </a></p>



<p class="wp-block-paragraph"><em>Note: Always ensure that new features are compatible with your current projects before full integration.</em></p><p>The post <a href="https://digitalproduction.com/2025/03/21/godot-4-5-dev-1-the-feature-freeze-thaw-begins/">Godot 4.5 Dev 1: The Feature Freeze Thaw Begins</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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