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		<title>Skin Deep &#038; Code Clean: Free Human Shaders for Godot (Yes, Godot, Not Unreal)</title>
		<link>https://digitalproduction.com/2025/09/23/skin-deep-code-clean-free-human-shaders-for-godot-yes-godot-not-unreal/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[eye wetness shader]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[GitHub]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[itch.io]]></category>
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		<category><![CDATA[realistic human skin Godot]]></category>
		<category><![CDATA[shaders]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/splash_screen.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="Close-up of a human face showcasing detailed, realistic eyes with different colors and textures. The left eye is dark, while the right eye is light brown. The image includes branding for 'Human Shaders' and 'Godot' at the bottom." /></div><div><p>Human character shaders for Godot, free (skin, eyes, wetness) from MatMADNESS. Finally something substantial in Godot; demo &#038; pack available.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/23/skin-deep-code-clean-free-human-shaders-for-godot-yes-godot-not-unreal/">Skin Deep & Code Clean: Free Human Shaders for Godot (Yes, Godot, Not Unreal)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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13:32:32&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">If you are used to grabbing shader freebies for <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal</a>, here is something refreshingly different: MatMADNESS, a 3D artist, has released a shader pack for <strong>Godot Engine</strong> aimed squarely at realistic human rendering. It runs in <strong>Godot 4.5</strong> and is expected to work in 4.4 as well. The package contains a skin shader, an eye shader, and a separate shader for eye wetness. To make life easier, it comes bundled with sample models and a simple viewer. Everything is released under MIT and CC BY 4.0 licences. That means you can experiment, adapt, or build on it without licensing headaches. Get more info on <a href="https://matmadness.itch.io/godot-human-shaders" title="">itch.io</a> and download everythign from <a href="https://github.com/matmadness/HumanShaders" title="">Github</a>. </p>



<figure class="wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit"><div class="wp-block-embed__wrapper">
<span class="mBzkj7ylLSbMWFRhVEJPG921IrqZNiDg"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/godot/comments/1nkds51/my_skin_and_eye_shaders_are_available_for_free_on/">My Skin and Eye Shaders are Available for FREE on GitHub! DEMO on Itch.io</a><br> by<a href="https://www.reddit.com/user/MatMADNESSart/">u/MatMADNESSart</a> in<a href="https://www.reddit.com/r/godot/">godot</a></blockquote><script type="wphb-delay-type" async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></span>
</div></figure>



<p class="wp-block-paragraph">The developer does note that the project is a work in progress and not actively maintained. Updates may or may not happen, so treat this more as a starting point than a polished, long-term solution.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI1Ni5qcGc%3D/original/Pt%2F2i4.jpg?w=1200&quality=80&ssl=1"  alt="https://img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI1Ni5qcGc=/original/Pt%2F2i4.jpg" ></figure>



<h3 id="why-human-shaders-are-rare-in-free-packs" class="wp-block-heading">Why Human Shaders Are Rare in Free Packs</h3>



<p class="wp-block-paragraph">Human shaders are not the kind of thing you find in every community repository. Stylised outlines, terrain shaders, toon materials, or procedural noise are much more common. Realistic human rendering requires a mix of subsurface scattering, multiple specular layers, and detail maps for pores and imperfections. Eyes introduce another level of complexity, since you need convincing refraction in the cornea, depth in the iris, accurate shading of the sclera, and at least a hint of wetness.</p>



<p class="wp-block-paragraph">Performance is another issue. These features are costly, and free assets are often designed to run on modest hardware. Realistic skin shaders can demand a lot from the GPU, which makes them less attractive for free-to-use packs. On top of that, human shaders are rarely “one size fits all.” A good skin shader often needs tuning per character, with different maps for colour, normal, roughness, or subdermal scattering. Add the burden of keeping complex shader code maintained across engine updates, and it becomes clear why few artists release them publicly. That makes this pack from <a href="https://matmadness.itch.io/godot-human-shaders" title="">MatMADNESS </a>unusual and valuable.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI2MC5qcGc%3D/original/YOC5lL.jpg?w=1200&quality=80&ssl=1"  alt="https://img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI2MC5qcGc=/original/YOC5lL.jpg" ></figure>



<h3 id="when-to-use-it" class="wp-block-heading">When to Use It</h3>



<p class="wp-block-paragraph">These shaders can serve multiple practical purposes. In previsualisation or prototyping, they let you set up a believable human quickly, just to test how lighting and mood work. In indie or student projects, they offer a way to achieve realism without writing custom shader code from scratch. For training and education, they provide a reference on how to implement skin shading, subsurface effects, and layered transparency in Godot. Research and VR projects can also benefit, since avatars and human-computer interaction studies often demand realistic digital humans. Even if your final product does not aim for realism, shaders like this are useful in internal tools or look-development scenes where you want assets to look more convincing.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI1OC5qcGc%3D/original/wHaguD.jpg?w=1200&quality=80&ssl=1"  alt="https://img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI1OC5qcGc=/original/wHaguD.jpg" ></figure>



<h3 id="loading-and-handling-shaders-in-godot" class="wp-block-heading">Loading and Handling Shaders in Godot</h3>



<p class="wp-block-paragraph">Integrating the shaders into Godot follows a straightforward workflow. After downloading the pack, place the files into your project folder. Each shader file can be loaded as a Shader resource. You then create a ShaderMaterial and assign the shader to it, before applying the material to a mesh. Godot will expose uniforms defined in the shader, which means you can set textures, colour controls, or numerical parameters directly in the editor. This is where you would plug in detail maps for the skin or adjust the strength of the wetness effect on the eyes.</p>



<p class="wp-block-paragraph">Lighting plays a significant role. Godot’s renderer can be set to forward+ or clustered, and results may differ depending on the choice. High-dynamic-range lighting, shadow settings, and environment probes all influence how convincing the shader looks. On top of this, the shaders should be performance-tested on the platforms you intend to ship on, as complex effects can hit framerate hard. The pack’s included model viewer is useful for testing, but before integrating into a production character pipeline, it is strongly recommended to iterate under the same lighting and hardware constraints you plan to target.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI1Ny5qcGc%3D/original/TiJRD3.jpg?w=1200&quality=80&ssl=1"  alt="https://img.itch.zone/aW1hZ2UvMzg4NDMxNy8yMzE3MzI1Ny5qcGc=/original/TiJRD3.jpg" ></figure>



<h3 id="the-state-of-play" class="wp-block-heading">The State of Play</h3>



<p class="wp-block-paragraph">The shader pack is confirmed to run in Godot 4.5, and the licence makes it safe to experiment with in both personal and commercial projects. The fact that it comes with sample models and a simple viewer makes first tests easy, without needing to drag in your own rigged assets immediately. Given the “work in progress” status, developers should expect to tweak and maintain the shaders themselves if they want to rely on them for long-term projects.</p>



<h3 id="final-thoughts-long-live-godots-human-face-ambitions" class="wp-block-heading">Final Thoughts: Long Live Godot’s Human-Face Ambitions</h3>



<p class="wp-block-paragraph">It is refreshing to see a shader release like this in the Godot community. The engine is often associated with stylised indie games, so a public set of shaders that lean toward realism is a welcome surprise. For those wanting to go deeper into the engine, Digital Production author Helge Moos is running a comprehensive training programme at <a href="https://www.pixeltrain.net/godot/">Pixeltrain</a> where he develops a full game in Godot from scratch. These shaders can be dropped into such a project as test assets or even as a starting point for production work.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/23/skin-deep-code-clean-free-human-shaders-for-godot-yes-godot-not-unreal/">Skin Deep & Code Clean: Free Human Shaders for Godot (Yes, Godot, Not Unreal)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Close-up of a human face showcasing detailed, realistic eyes with different colors and textures. The left eye is dark, while the right eye is light brown. The image includes branding for 'Human Shaders' and 'Godot' at the bottom.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">205380</post-id>	</item>
		<item>
		<title>EVE Turns Houdini’s VEX Pane Into a Rainbow-Bracked Autocomplete Powerhouse</title>
		<link>https://digitalproduction.com/2025/09/04/eve-turns-houdinis-vex-pane-into-a-rainbow-bracked-autocomplete-powerhouse/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 04 Sep 2025 06:45:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[VFX]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/rainbow_brackets.jpg?fit=596%2C334&quality=80&ssl=1" width="596" height="334" title="" alt="Screenshot of code in a programming environment, displaying a script for growing hairs. The code includes vector definitions, parameters for length and steps, and a loop for adding vertices to a curve." /></div><div><p>EVE revamps Houdini’s VEX panel: autocomplete, error‑tips and rainbow brackets, because coding shouldn’t hurt (in theory).</p>
<p>The post <a href="https://digitalproduction.com/2025/09/04/eve-turns-houdinis-vex-pane-into-a-rainbow-bracked-autocomplete-powerhouse/">EVE Turns Houdini’s VEX Pane Into a Rainbow-Bracked Autocomplete Powerhouse</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/rainbow_brackets.jpg?fit=596%2C334&quality=80&ssl=1" width="596" height="334" title="" alt="Screenshot of code in a programming environment, displaying a script for growing hairs. The code includes vector definitions, parameters for length and steps, and a loop for adding vertices to a curve." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:844,&quot;href&quot;:&quot;https:\/\/www.cnvx.io\/products\/eve&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250904115304\/https:\/\/www.cnvx.io\/products\/eve\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 16:29:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 10:03:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 06:29:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 13:25:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 12:41:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 16:14:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 01:32:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 04:43:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 16:55:45&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-15 16:55:45&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://www.cnvx.io/products/eve/" title="">EVE (Excellent VEX Editor)</a> is a plugin by Marcel Ruegenberg that replaces <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>’s default parameter pane for writing VEX code. It injects modern editor features like autocomplete, tooltip‑style help and error messages, rainbow‑bracket visualisation and font customisation. These improvements deliver code clarity in contexts that often feel opaque. </p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-197921-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://www.cnvx.io/products/eve/video/demovideo.webm?_=1" /><a href="https://www.cnvx.io/products/eve/video/demovideo.webm">https://www.cnvx.io/products/eve/video/demovideo.webm</a></video></div>
</div></figure>



<h3 id="autocomplete-and-tooltips-no-more-guesswork" class="wp-block-heading">Autocomplete and Tooltips: No More Guesswork</h3>



<p class="wp-block-paragraph">The plugin offers intelligent autocomplete, including function argument lists and variants. It automatically completes intrinsic functions and internal variables. Inline tooltips display help and error messages directly in the editor, reducing context‑switching to external references. </p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-197921-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://www.cnvx.io/products/eve/video/autocomplete.webm?_=2" /><a href="https://www.cnvx.io/products/eve/video/autocomplete.webm">https://www.cnvx.io/products/eve/video/autocomplete.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">EVE enhances code readability with rainbow brackets that visually match nested delimiters. Font customisation allows users to tailor the look of the editor. Not independently verified at press time.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-197921-3" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://www.cnvx.io/products/eve/video/rainbow_brackets.webm?_=3" /><a href="https://www.cnvx.io/products/eve/video/rainbow_brackets.webm">https://www.cnvx.io/products/eve/video/rainbow_brackets.webm</a></video></div>
</div></figure>



<h3 id="beta-access-and-developer-engagement" class="wp-block-heading">Beta Access and Developer Engagement</h3>



<p class="wp-block-paragraph">EVE is a drop‑in replacement for Houdini’s default VEX editor when Python 3 is in use. It has been tested on Houdini 19.5, 20.0, and 20.5 across Windows, macOS, and Linux. The tool is currently available as a free beta. Marcel Ruegenberg invites user feedback and appears to be actively developing new features.  It certainly looks like EVE delivers precise, practical enhancements to Houdini’s VEX editing environment. Its modern features seem designed for daily coding, rather than hype. Users should test it in pilot settings before deploying it in any production pipeline.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/04/eve-turns-houdinis-vex-pane-into-a-rainbow-bracked-autocomplete-powerhouse/">EVE Turns Houdini’s VEX Pane Into a Rainbow-Bracked Autocomplete Powerhouse</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Screenshot of code in a programming environment, displaying a script for growing hairs. The code includes vector definitions, parameters for length and steps, and a loop for adding vertices to a curve.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">197921</post-id>	</item>
		<item>
		<title>Python Copilot: AI Coding Assistant</title>
		<link>https://digitalproduction.com/2025/02/28/python-copilot-ai-coding-assistant/</link>
		
		<dc:creator><![CDATA[Alexander Richter]]></dc:creator>
		<pubDate>Fri, 28 Feb 2025 07:07:00 +0000</pubDate>
				<category><![CDATA[Podcast & more]]></category>
		<category><![CDATA[21 Artist Show]]></category>
		<category><![CDATA[AI coding]]></category>
		<category><![CDATA[AI coding assistant]]></category>
		<category><![CDATA[AI workflow automation]]></category>
		<category><![CDATA[AI-assisted debugging]]></category>
		<category><![CDATA[Alexander Richter]]></category>
		<category><![CDATA[Alexander Richter TD]]></category>
		<category><![CDATA[animation tools]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GitHub Copilot]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Python automation]]></category>
		<category><![CDATA[Python Copilot]]></category>
		<category><![CDATA[Python for filmmakers]]></category>
		<category><![CDATA[real-time graphics scripting]]></category>
		<category><![CDATA[TD Meetup]]></category>
		<category><![CDATA[technical artist tools]]></category>
		<category><![CDATA[Technical Director]]></category>
		<category><![CDATA[VFX programming]]></category>
		<category><![CDATA[Visual Effects scripting]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=160698</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Python-Copilot-TRAILER4.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="The image displays the title 'Python Copilot' in bold yellow text, followed by 'Alexander Richter' in smaller font. On the right, a graphic of a robot-like character split with blue and yellow features represents a programming tool. Below, there is a text box indicating 'Working on...' and 'Edit files in your workspace.'" /></div><div><p>Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or&#8230;</p>
<p>The post <a href="https://digitalproduction.com/2025/02/28/python-copilot-ai-coding-assistant/">Python Copilot: AI Coding Assistant</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/alexanderrrichter/">Alexander Richter</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/Python-Copilot-TRAILER4.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="The image displays the title 'Python Copilot' in bold yellow text, followed by 'Alexander Richter' in smaller font. On the right, a graphic of a robot-like character split with blue and yellow features represents a programming tool. Below, there is a text box indicating 'Working on...' and 'Edit files in your workspace.'" /></div><div><p class="wp-block-paragraph"><strong>Discover the power of the Python Copilot: AI Coding Assistant.</strong> Advance your career as a technical artist or director by creating advanced tools that automate workflows, save time, and simplify complex tasks using AI.<a class=""></a></p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><strong>GitHub Copilot is an AI assistant for developers that can increase the average development by 25%.</strong></p>
</blockquote>



<p class="wp-block-paragraph">Let’s learn why, when and how to use GitHub Copilot to add AI assistance to our Python coding in Visual Effects, Animation and Games.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/yLyAKtbd0HI?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.alexanderrichtertd.com/python-copilot" target="_blank" rel="noreferrer noopener"><u>Python Copilot</u></a> will give you the knowledge and skills you need to become a professional Python creator with AI assistance. Python Copilot covers the following topics:</p>



<ul class="wp-block-list">
<li>Enhanced code generation</li>



<li>Improved code quality</li>



<li>Faster debugging</li>



<li>Efficient learning</li>



<li>Seamless Integration into VSC</li>



<li>Context-Aware suggestions</li>
</ul>



<p class="wp-block-paragraph">Using GitHub Copilot adds to our current tools to create coding features and solve bugs. Our <strong><a href="https://www.alexanderrichtertd.com/python-copilot">Python Copilot course</a> increases our productivity and code quality while becoming better programmer at the same time:</strong></p>



<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button"><a class="wp-block-button__link has-text-align-center wp-element-button" href="https://www.alexanderrichtertd.com/python-copilot">Learn Python Copilot</a></div>
</div>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/02/28/python-copilot-ai-coding-assistant/">Python Copilot: AI Coding Assistant</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/alexanderrrichter/">Alexander Richter</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[The image displays the title 'Python Copilot' in bold yellow text, followed by 'Alexander Richter' in smaller font. On the right, a graphic of a robot-like character split with blue and yellow features represents a programming tool. Below, there is a text box indicating 'Working on...' and 'Edit files in your workspace.']]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">160698</post-id>	</item>
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		<title>Creation Effects – Kreative Templates!</title>
		<link>https://digitalproduction.com/2023/03/17/creation-effects-kreative-templates/</link>
		
		<dc:creator><![CDATA[Nils Calles]]></dc:creator>
		<pubDate>Fri, 17 Mar 2023 13:15:55 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Creation Effects]]></category>
		<category><![CDATA[DP1703]]></category>
		<category><![CDATA[Nils Calles]]></category>
		<category><![CDATA[Rabatt]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Template]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=115532</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/03/Trippy01_DigitalTrip.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Creation Effects at DP reader price: As announced in the article, Noel has sent us a code for a 25% discount on the templates presented in the test!</p>
<p>The post <a href="https://digitalproduction.com/2023/03/17/creation-effects-kreative-templates/">Creation Effects – Kreative Templates!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/nilscalles/">Nils Calles</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/03/Trippy01_DigitalTrip.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>If you have already read the article in the magazine and are only looking for the code:</p>
<pre><strong>DigitalProductionCFX</strong></pre>
<p>To stand out on social media, everyone wants Hollywood, of course. That’s why the web is flooded with programmes and templates that supposedly allow you to generate “amazing” videos with just a few clicks. However, the variation options are usually limited and leave little room for creativity. That’s why you quickly realise which “awesome” videos have their origin in a template. If you want to create something really interesting, you have to show a little more “skill”. But you don’t always have to start from scratch.</p>
<p><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  class="size-full wp-image-115535 aligncenter"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_TextFX01.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  width="1200"  height="675" >In DP 01:21 (Inception in After Effects) we already presented some templates by Noel Powell. His latest collection of templates is called “Landscaper” and the name says it all. You can use his Trippy Effects for weird eye-catchers on social media and if you’re looking for interesting title animations that you can’t create with the usual title tools, you’ll be well served with the recently revised Text Effects. The Beasts feature various animated animals, Flags generates quite realistic flags and Glitch helps you shred videos<br />
Videos. If you want to take a look right away: creationeffects.com<br />
The basic structure of Noel’s templates is the same. Everything is packed into an After Effects composition. Here, too, work is carried out using only on-board tools, without the use of external plug-ins. This alone is a lesson in the potential of After Effects, even with the help of scripting.</p>
<h3 id="landscaper">Landscaper</h3>
<p>Neal’s latest template collection is called Landscaper and the name says it all. This template can be used to create animated landscapes. With the help of the 3D layers staggered in the Z-axis, very beautiful parallax effects can be achieved. In addition to the 42 templates that can be modified down to the last detail, there is also a landscape construction kit, as is usual with Creation Effects. Noel has collected countless photos from free image portals and meticulously cut them out. These can be searched in the web browser and then dragged into the project from the local footage library. Noel has produced very clear tutorials to go with them. The included footage library alone, with around 1000 objects consisting of landscapes, mountains, plants and objects, which can of course also be used in other projects, would be worth the purchase. The compositions are very clearly laid out and come with many tips on the workflow. Of course, you shouldn’t expect photorealism. But the templates are well suited for animated illustrations for magazine programmes, backgrounds for virtual studios or video conferences or to spice up PowerPoint presentations.</p>
<h3 id="flags">Flags</h3>
<p>What is actually not possible in After Effects, namely animating waving cloths, Noel has managed to do very realistically here with a few tricks. All the parameters of the “waving” can be modified down to the last detail and the flags are truly three-dimensional. There is an extensive collection of flag textures from all countries and of course there is also a pirate flag. The realistic representation is further refined by means of fabric textures. In addition, videos and any other graphic elements can also be used as textures. The appropriate wind and fluttering noises are also included. Due to the many 3D layers, the rendering times are quite high, but even with a lot of expertise in 3D software, such results are difficult to achieve. And the low price of the template of 25 dollars is quickly offset by the labour savings.</p>
<h3 id="creation-glitch-effects"><img data-recalc-dims="1"  decoding="async"  class="size-full wp-image-115537 aligncenter"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Glitch02_Presets.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  width="1200"  height="675" >Creation Glitch Effects</h3>
<p>In DP 03:18 “Creating a glitch title template for Premiere in After Effects” we had a workshop on creating a glitch template. The basis at that time was the extension of a tutorial by Andrew Kramer on Videocopilot.net. In the template, a similar technique was used to some extent, but the topic of glitches is covered here down to the smallest detail. Firstly, there are lots of pre-rendered glitch clips in the footage folder, which are also suitable for keying over in Premiere and are used here in some of the templates. Some of these are actually recorded, but Noel has also created them with the integrated “Glitch Generator”. Here, the fractal noise effect is used to generate glitches in greyscale and colour, which are superimposed in several layers using blending modes. There are also plenty of disturbing sound effects to match.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="size-full wp-image-115533 aligncenter"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Trippy01_DigitalTrip.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  width="1200"  height="675" ></p>
<h3 id="creation-title-effects">Creation Title Effects</h3>
<p>This somewhat different title generator offers a lot that some expensive plugins cannot. There is something for every taste among the 200 templates. Even if the colour scheme is often a little “American colourful”, everything can be changed to your own taste, including the text, the font and the colours. The headings all have an initial animation. The spectrum ranges from “normal” graphic titles to those that cannot be created with a title programme. These include, for example, texts generated from sand, bubbles or other particles. 3D texts, metal texts with reflections, chalk, chrome, clay, clouds, ice, stone, fire, smoke and much more. For an overview, there is an online video and a PDF showing all 200 title templates.</p>
<h3 id="creation-trippy-effects">Creation Trippy Effects</h3>
<p>If you want to produce wacky music videos and social media clips, this is the right place for you<br />
exactly the right place. There are not only colourful motion graphics backgrounds, but also very unusual effects. These are particularly suitable for music videos. Colours are played with, videos are melted and covered with jelly. They are also distorted and frozen line by line. However, these spectacular effects, which are created using time remapping and displacement maps, are very computationally intensive.</p>
<h3 id="conclusion">Conclusion</h3>
<p>The tested templates were again a lot of fun. And thanks to Noel’s detailed tutorials, you always learn something new, because he makes no secret of how the templates are built and how they work. What’s more, Noel gives us a 25 per cent discount for our readers on the templates presented.</p>
<pre><strong>The code is: DigitalProductionCFX</strong></pre>
<div class="x1h91t0o xkh2ocl x78zum5 xdt5ytf x13a6bvl x193iq5w x1iyjqo2 xcrg951" role="none"></div><p>The post <a href="https://digitalproduction.com/2023/03/17/creation-effects-kreative-templates/">Creation Effects – Kreative Templates!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/nilscalles/">Nils Calles</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Houdini VEX &#124; Tutorial</title>
		<link>https://digitalproduction.com/2020/12/09/houdini-vex-tutorial/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Wed, 09 Dec 2020 10:00:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Houdini]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/12/Houdini-VEX_Tutorial_Banner.jpg?fit=1200%2C630&quality=80&ssl=1" width="1200" height="630" title="" alt="" /></div><div><p>Who is afraid of programming languages? You certainly won't be after this tutorial.</p>
<p>The post <a href="https://digitalproduction.com/2020/12/09/houdini-vex-tutorial/">Houdini VEX | Tutorial</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/12/Houdini-VEX_Tutorial_Banner.jpg?fit=1200%2C630&quality=80&ssl=1" width="1200" height="630" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:5123,&quot;href&quot;:&quot;https:\/\/www.sidefx.com\/tutorials\/vex-isnt-scary\/?fbclid=IwAR3HPyT4uu45smwWSXkTIGGOVS3ZP1vFOLunv-E6JdyKBFfCfyjGEH8_aOQ&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<h2 class="wp-block-heading" id="h-moeen-sayed"><span id="moeen-sayed">Moeen Sayed</span></h2>



<p class="wp-block-paragraph">In co-operation with SideFX, VFX artist Moeen Sayed publishes this course on: Coding with Houdini VEX. The tutorial series is aimed specifically at beginners. After completing the course, you will have mastered the basics of working with programming languages – and you will be able to programme in Houdini.</p>



<h2 class="wp-block-heading" id="h-availability"><span id="availability">Availability</span></h2>



<p class="wp-block-paragraph"><strong><a href="https://www.sidefx.com/tutorials/vex-isnt-scary/?fbclid=IwAR3HPyT4uu45smwWSXkTIGGOVS3ZP1vFOLunv-E6JdyKBFfCfyjGEH8_aOQ">The six-part series is available on SideFX</a></strong>. Take a look at the first part in the video below.</p>



<p class="wp-block-paragraph"><strong>VEX Isn’t Scary | Part 1 | Basics</strong></p>



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</div></figure><p>The post <a href="https://digitalproduction.com/2020/12/09/houdini-vex-tutorial/">Houdini VEX | Tutorial</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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