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	<title>digital humans - DIGITAL PRODUCTION</title>
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		<title>Texturing XYZ puts SKAP online, pores included</title>
		<link>https://digitalproduction.com/2026/03/10/texturing-xyz-puts-skap-online-pores-included/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon S3]]></category>
		<category><![CDATA[Amazon Web Services]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[digital humans]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[displacement maps]]></category>
		<category><![CDATA[Foundry Mari]]></category>
		<category><![CDATA[game cinematics]]></category>
		<category><![CDATA[Maxon ZBrush]]></category>
		<category><![CDATA[MetaHuman]]></category>
		<category><![CDATA[SKAP]]></category>
		<category><![CDATA[skin texturing]]></category>
		<category><![CDATA[Stripe]]></category>
		<category><![CDATA[Supabase]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Texturing XYZ]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=259174</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/screenshot-2026-03-09-105401.png?fit=1200%2C532&quality=72&ssl=1" width="1200" height="532" title="" alt="A close-up of a woman's face with detailed skin textures, showcasing realistic features. The background is blurred, emphasizing the face. A logo and the text 'SKAP Skin details built from your input' are overlayed with a button that says 'Get started.'" /></div><div><p>Texturing XYZ’s SKAP turns 2K to 8K inputs into 16K skin maps in a browser, priced in credits at $1 each.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/10/texturing-xyz-puts-skap-online-pores-included/">Texturing XYZ puts SKAP online, pores included</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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10:38:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 05:02:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 11:57:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 19:29:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 16:30:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 15:49:40&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 15:49:40&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://skap.texturing.xyz/" title="">SKAP</a> is an online service built to boost skin detail for digital heads used in VFX and games. The workflow starts from what most teams already have: a head model plus textures in the 2K to 8K range. From that input, SKAP generates 16K textures aimed at pushing pores and fine wrinkles into the kind of resolution that makes shader graphs feel seen.</p>



<p class="wp-block-paragraph">The core outputs are displacement and cavity. Normal maps are also part of the offering for game engine use in <a href="https://unity.com/">Unity</a> and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>. Haemoglobin and melanin maps are available as additional outputs, aimed at supporting more accurate blood flow and pigmentation patterns.</p>



<h3 id="what-you-feed-it" class="wp-block-heading">What you feed it</h3>



<p class="wp-block-paragraph">SKAP takes two main ingredients: a head model file with suitable topology, resolution, and UV layout, plus a 2K to 8K texture, either diffuse or displacement. An optional ID mask can be uploaded to identify non-skin areas of the head, with the claim that it improves output quality. Not independently verified at press time.</p>



<p class="wp-block-paragraph">UV layouts for <a href="https://www.metahuman.com/">MetaHuman</a> assets in <a href="https://www.unrealengine.com/">Unreal Engine</a> and scans from <a href="https://www.3dscanstore.com/">3D Scan Store</a> are part of the compatibility story. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/l--73CJHBF4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="the-maps-that-come-back-out" class="wp-block-heading">The maps that come back out</h3>



<p class="wp-block-paragraph">Displacement and cavity are the headline outputs, intended to drop into familiar surfacing and render pipelines. Multi-channel displacement is part of the feature set, splitting low-, medium-, and high-frequency detail across RGB channels Normal maps can also be generated for real-time work in <a href="https://unity.com/">Unity</a> and <a href="https://www.unrealengine.com/">Unreal Engine</a>. Haemoglobin and melanin maps round out the optional set for skin shading workflows that want dedicated pigment signals. On the SKAP homepage, same-day turnaround and manual calibration by an in-house team are presented as marketing claims.</p>



<p class="wp-block-paragraph">The handoff is blunt and practical. After the sculpt is finalised, the export list is a basemesh plus an 8K displacement texture,.  A few craft notes from the trenches:  It suggests storing a morph target before detailing, pushing detail a little stronger than usual, then blending intensity back with the morph brush at low settings to control where the detail lands. It also recommends setting alpha mid value to 50 to help avoid an overly bumpy look when dragging alphas.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-259174-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://skap-assets.texturing.xyz/usecases_opt/usecase_01/SKAP_process_web2-1920.webm?_=1" /><a href="https://skap-assets.texturing.xyz/usecases_opt/usecase_01/SKAP_process_web2-1920.webm">https://skap-assets.texturing.xyz/usecases_opt/usecase_01/SKAP_process_web2-1920.webm</a></video></div>
</div></figure>



<h3 id="preview-before-you-commit-because-rendering-is-a-snitch" class="wp-block-heading">Preview before you commit, because rendering is a snitch</h3>



<p class="wp-block-paragraph">Previews as a sanity check:  A 2D map preview helps review micro-detail distribution and coherence before applying it back onto the 3D model. A 3D result view supports the same idea: validate the signal, then decide how it fits the look.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/QHSh9Ma6XsA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="pricing-in-human-numbers" class="wp-block-heading">Pricing in human numbers</h3>



<p class="wp-block-paragraph">SKAP uses a credit model. A base set of displacement and cavity outputs uses 40 credits. Normal, haemoglobin, and melanin outputs add an additional 5 to 15 credits. Each credit has a base cost of 1 US dollar, with discounts available for bulk purchases. </p>



<h3 id="where-it-lands-in-production-reality" class="wp-block-heading">Where it lands in production reality</h3>



<p class="wp-block-paragraph">In practical terms, SKAP is pitched as a middle move: take an existing head, feed it in, pull back higher-resolution skin detail, and keep rolling without booking a full scan job. The documentation includes guides for using the outputs in <a href="https://www.foundry.com/products/mari">Mari</a> and in <a href="https://www.autodesk.com/products/maya/overview">Maya</a> with <a href="https://www.autodesk.com/products/arnold/overview">Arnold</a>. </p>



<p class="wp-block-paragraph">As always, new tools and innovations should be tested before use in production. Run it through your own shaders, your own lighting, and your own deadlines, then decide whether it earns a place in the wokrflow.</p>



<p class="wp-block-paragraph"><br /><a href="https://skap.texturing.xyz/?utm_source=chatgpt.com">https://skap.texturing.xyz/</a></p><p>The post <a href="https://digitalproduction.com/2026/03/10/texturing-xyz-puts-skap-online-pores-included/">Texturing XYZ puts SKAP online, pores included</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/screenshot-2026-03-09-105401.png?fit=1200%2C532&#038;quality=72&#038;ssl=1" width="1200" height="532" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A close-up of a woman's face with detailed skin textures, showcasing realistic features. The background is blurred, emphasizing the face. A logo and the text 'SKAP Skin details built from your input' are overlayed with a button that says 'Get started.']]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">259174</post-id>	</item>
		<item>
		<title>ICE Nexus 1 Recordings Now Online: Catch the 3D Action (With Crisp Audio)</title>
		<link>https://digitalproduction.com/2025/07/24/ice-nexus-1-recordings-now-online-catch-the-3d-action-with-crisp-audio/</link>
		
		<dc:creator><![CDATA[Ice.Art]]></dc:creator>
		<pubDate>Thu, 24 Jul 2025 05:01:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D webinars]]></category>
		<category><![CDATA[Access Point AI]]></category>
		<category><![CDATA[Arcware]]></category>
		<category><![CDATA[digital humans]]></category>
		<category><![CDATA[event recordings]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[virtual showrooms]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=190415</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/1-ICE-nexus-1_-Intro-YouTube-0-1-02.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="A virtual meeting featuring six participants discussing technology. The top row includes Fatih Inan from WizzLogic and Steffen Schreiber from AccessPoint AI. The bottom row includes Madis Kirsman from Avar and Rudi Witt from AccessPoint AI, with a computer circuit background." alt="A virtual meeting featuring six participants discussing technology. The top row includes Fatih Inan from WizzLogic and Steffen Schreiber from AccessPoint AI. The bottom row includes Madis Kirsman from Avar and Rudi Witt from AccessPoint AI, with a computer circuit background." /></div><div><p>ICE Nexus 1 recordings now online: Watch Arcware, Access Point AI, and top speakers cover 3D tech, digital humans, and real-time workflows.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/24/ice-nexus-1-recordings-now-online-catch-the-3d-action-with-crisp-audio/">ICE Nexus 1 Recordings Now Online: Catch the 3D Action (With Crisp Audio)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/1-ICE-nexus-1_-Intro-YouTube-0-1-02.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="A virtual meeting featuring six participants discussing technology. The top row includes Fatih Inan from WizzLogic and Steffen Schreiber from AccessPoint AI. The bottom row includes Madis Kirsman from Avar and Rudi Witt from AccessPoint AI, with a computer circuit background." alt="A virtual meeting featuring six participants discussing technology. The top row includes Fatih Inan from WizzLogic and Steffen Schreiber from AccessPoint AI. 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<p class="wp-block-paragraph">ICE Nexus 1, the inaugural event by <a href="https://www.ice.art/">ICE.art</a> and <a href="https://www.arcware.com/">Arcware</a>, has released all session recordings online. For everyone who missed the live stream, the full lineup is available for replay. The sessions covered interactive 3D, digital humans, and the ever-popular topic of real-time graphics.</p>



<h3 id="who-said-what-speaker-lineup-and-sessions" class="wp-block-heading">Who Said What? Speaker Lineup and Sessions</h3>



<p class="wp-block-paragraph">The event opened with a technology overview by <a href="https://www.arcware.com/">Arcware</a>, setting the stage for a day focused on storytelling with interactive 3D content. The speaker roster included:</p>



<ul class="wp-block-list">
<li>Madis Kirsman from <a href="https://www.avar.one/">Avar</a> on “Virtual 3D Showrooms”—bringing pixel streaming to real projects after eight years in the trenches.</li>



<li>Rudi Witt and Steffen Schreiber of <a href="https://www.accesspoint-ai.com/">Access Point AI</a> with “Let Them Speak. Bringing LLM-driven Digital Humans to Life.” These two also introduced VMAT, a branch of their company dedicated to medical education.</li>



<li>Fabrice Bourrelly, <a href="https://www.unrealengine.com/">Unreal Engine</a> educator and 3D visualizer, on “The Realtime Revolution.” Bourrelly currently teaches architectural visualization at a UK university—sometimes from Venice.</li>



<li>Fatih Inan from <a href="https://www.bizzlogic.com/">Bizzlogic</a> with “Visualizing Virtual & Real Worlds.” Inan, with over a decade of experience in immersive tech and Unreal, discussed his daily workflow spanning technology, arts, and deployment.</li>
</ul>



<p class="wp-block-paragraph">A panel discussion and outro wrapped up the event, featuring all the above plus Manolis Emmanouilidis and Derk Steemers from <a href="https://www.arcware.com/">Arcware</a>, and Matthias Buehler from <a href="https://www.vrbn.io/">VRBN</a>.</p>



<p class="wp-block-paragraph">The event, hosted live from Arcware’s Munich HQ, managed a hybrid of live presentations, panel chats, and Q&A. Real-time chat allowed for on-the-fly feedback,spontaneous discussions about car configurators and the finer points of architectural visualization. No lengthy monologues—just quick-fire intros and direct answers. </p>



<h3 id="how-to-watch" class="wp-block-heading">How to Watch</h3>



<p class="wp-block-paragraph">All ICE Nexus 1 recordings are now available via the <a href="https://www.ice.art/">ICE.art website</a>. Whether you want the Arcware overview, Madis Kirsman’s virtual showroom workflow, the Access Point AI digital human demo, or a taste of Fabrice Bourrelly’s Unreal world, every session is just a click away. Questions about the event or suggestions for the next one can be directed to <a href="mailto:conference@ice.art">conference@ice.art</a>.</p>



<h3 id="ice-nexus-1-arcware-technology-overview" class="wp-block-heading">ICE nexus 1: Arcware Technology Overview</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/HIY6D521e9Q?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ice-nexus-1-intro" class="wp-block-heading">ICE nexus 1: Intro</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/LHVFi-PC3I8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ice-nexus-1-madis-kirsman-virtual-3d-showrooms" class="wp-block-heading">ICE nexus 1: Madis Kirsman: “Virtual 3D Showrooms”</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/pS7gWZXW0-g?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ice-nexus-1-fabrice-bourrelly-the-realtime-revolution" class="wp-block-heading">ICE nexus 1: Fabrice Bourrelly: “The Realtime Revolution”</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/ozeCqdoQg6g?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<h3 id="ice-nexus-1-r-witt-s-schreiber-let-them-speak-bringing-llm-driven-digital-humans-to-life" class="wp-block-heading">ICE nexus 1: R. Witt & S. Schreiber: “Let them speak. Bringing LLM-driven digital humans to life.”</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/HoEAt6NsSW0?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ice-nexus-1-fatih-inan-visualizing-virtual-real-worlds" class="wp-block-heading">ICE nexus 1: Fatih Inan: “Visualizing Virtual & Real Worlds”</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/gKzlJYlk5PY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ice-nexus-1-panel-discussion-outro" class="wp-block-heading">ICE nexus 1: Panel Discussion & Outro</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/07/24/ice-nexus-1-recordings-now-online-catch-the-3d-action-with-crisp-audio/">ICE Nexus 1 Recordings Now Online: Catch the 3D Action (With Crisp Audio)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/1-ICE-nexus-1_-Intro-YouTube-0-1-02.jpeg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>A virtual meeting featuring six participants discussing technology. The top row includes Fatih Inan from WizzLogic and Steffen Schreiber from AccessPoint AI. The bottom row includes Madis Kirsman from Avar and Rudi Witt from AccessPoint AI, with a computer circuit background.</media:title>
	<media:description type="html"><![CDATA[A virtual meeting featuring six participants discussing technology. The top row includes Fatih Inan from WizzLogic and Steffen Schreiber from AccessPoint AI. The bottom row includes Madis Kirsman from Avar and Rudi Witt from AccessPoint AI, with a computer circuit background.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">190415</post-id>	</item>
		<item>
		<title>ICE Nexus: Pixel‑Perfect 3D Streaming Goes Live Today!</title>
		<link>https://digitalproduction.com/2025/06/25/ice-nexus-pixel%e2%80%91perfect-3d-streaming-goes-live-today/</link>
		
		<dc:creator><![CDATA[Ice.Art]]></dc:creator>
		<pubDate>Wed, 25 Jun 2025 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D showrooms]]></category>
		<category><![CDATA[Arcware]]></category>
		<category><![CDATA[CE Nexus]]></category>
		<category><![CDATA[cloud pixel streaming]]></category>
		<category><![CDATA[digital humans]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[pixel streaming]]></category>
		<category><![CDATA[real-time 3D]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=187719</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/ice-nexus-1-2048x1024_orig.jpg?fit=1100%2C550&quality=80&ssl=1" width="1100" height="550" title="#image_title" alt="A digital graphic promoting the 3D Environment Conference titled 'ICE nexus 1' on June 25, 2025. It features a stylized cityscape with circuit patterns and bright neon elements, alongside logos for the event and partner sites." /></div><div><p>ICE Nexus 1, co-hosted with Arcware on June 25, 2025, presents free two‑hour deep‑dive on Unreal Engine pixel streaming, digital humans and virtual showrooms.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/25/ice-nexus-pixel%e2%80%91perfect-3d-streaming-goes-live-today/">ICE Nexus: Pixel‑Perfect 3D Streaming Goes Live Today!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/ice-nexus-1-2048x1024_orig.jpg?fit=1100%2C550&quality=80&ssl=1" width="1100" height="550" title="#image_title" alt="A digital graphic promoting the 3D Environment Conference titled 'ICE nexus 1' on June 25, 2025. It features a stylized cityscape with circuit patterns and bright neon elements, alongside logos for the event and partner sites." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1406,&quot;href&quot;:&quot;https:\/\/avar.one&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250810032423\/https:\/\/avar.one\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:16:26&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-24 15:46:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-01 16:32:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-11 12:03:44&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-05 09:24:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-08 22:42:48&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-08 22:42:48&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1202,&quot;href&quot;:&quot;https:\/\/www.accesspoint-ai.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250725121359\/https:\/\/www.accesspoint-ai.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:04:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-24 15:46:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-01 16:32:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-05 09:24:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-08 22:42:46&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-08 22:42:46&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1407,&quot;href&quot;:&quot;https:\/\/www.fabricebourrelly.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250913065525\/https:\/\/www.fabricebourrelly.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:16:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 15:46:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 16:32:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 09:24:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 22:42:47&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-08 22:42:47&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1408,&quot;href&quot;:&quot;https:\/\/www.entermeadow.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116095722\/https:\/\/www.entermeadow.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:16:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 15:46:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 16:32:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 09:24:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 22:42:46&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-08 22:42:46&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1200,&quot;href&quot;:&quot;https:\/\/www.arcware.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251112052909\/https:\/\/www.arcware.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:04:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 00:55:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 16:32:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 09:24:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 05:35:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 13:27:55&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-16 13:27:55&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">ICE.ART and Arcware are set to host the inaugural <strong>ICE Nexus 1</strong> on <strong>June 25, 2025</strong>, running from <strong>18:00 to 20:00 CEST</strong>, a free online session focused on <strong>real‑time 3D pixel streaming</strong> via the Unreal Engine. Co‑hosted by Arcware, the event promises succinct technical explorations rather than broad overviews.</p>



<h3 id="ice-nexus-format-bite-sized-focused-free" class="wp-block-heading">ICE Nexus Format: Bite‑Sized, Focused, Free</h3>



<p class="wp-block-paragraph">The session begins with an introduction by ICE’s Matthias Buehler. Arcware’s Manolis Emmanouilidis and Derk Steemers will present their pixel‑streaming stack, detailing platform architecture and deployment options for Unreal‑based 3D environments. The focus is on enabling high‑quality immersive experiences shared via browsers or embedded front‑ends. After a first short break, four themed presentations follow:</p>



<ol class="wp-block-list">
<li><strong>Virtual 3D Showrooms</strong> by Madis Kirsman (<a href="https://avar.one/">AVAR</a>)</li>



<li><strong>LLM‑driven Digital Humans</strong> by Rudi Witt & Steffen Schreiber (<a href="https://www.accesspoint-ai.com/" title="">AccessPoint AI</a>)</li>



<li><strong>The Realtime Revolution</strong> by Fabrice Bourrelly (<a href="https://www.fabricebourrelly.com/" title="">3DW</a>)</li>



<li><strong>Visualizing Virtual & Real Worlds</strong> by Fatih Inan (<a href="https://www.entermeadow.com/" title="">BizzLogic</a>) </li>
</ol>



<p class="wp-block-paragraph">These are followed by live Q&A and a themed panel on the current and future role of pixel streaming in production.</p>



<h3 id="who-its-for-and-what-to-expect" class="wp-block-heading">Who It’s For and What to Expect</h3>



<p class="wp-block-paragraph">This ICE Nexus event emphasises <strong>creativity over tech hype</strong>, centring artists handling concept design, real-time workflows, CGI, training/simulation, GIS, or AEC/BIM. Though not deeply technical, the sessions span career advice, budgeting, and industry entry—aimed at both seasoned professionals and emerging talent. ICE Nexus serves as a targeted “deep dive” sub‑brand under the broader ICE.ART umbrella, distinct from its October 2025 flagship “<a href="https://digitalproduction.com/tag/ice-art/" title="ICE.ART">Ice.art</a>“</p>



<h3 id="why-it-matters-for-production-artists" class="wp-block-heading">Why It Matters for Production Artists</h3>



<p class="wp-block-paragraph">Arcware’s pixel‑streaming solution delivers consistent, photorealistic frame output across platforms—ideal for architects, product configurators, e‑commerce, and digital twins. The Munich‑based infrastructure supports scalable, low‑latency streaming with GDPR‑compliant hosting <a href="https://www.arcware.com" target="_blank" rel="noopener" title="">arcware.com</a>. Participants can expect realistic case studies: virtual showroom demos, LLM‑powered digital human interactions, real‑time pipeline innovations, and mixed virtual/physical world visualisation.<br /><br /><br />Anyone who doesn’t want to wait until the next ICE-Art Nexus this evening (June 25) can now watch all videos from the ICE-ART 2025.I conference online.<br /></p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/x6AVNOL2rgs?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/1GT6CWMUBmY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/9cNFRniZNwM?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<p class="wp-block-paragraph">And the videos of the second day, we’ll post very soon! </p><p>The post <a href="https://digitalproduction.com/2025/06/25/ice-nexus-pixel%e2%80%91perfect-3d-streaming-goes-live-today/">ICE Nexus: Pixel‑Perfect 3D Streaming Goes Live Today!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></content:encoded>
					
		
		
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