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		<title>The best light meter ..</title>
		<link>https://digitalproduction.com/2019/08/25/the-best-light-meter/</link>
		
		<dc:creator><![CDATA[Uli Plank]]></dc:creator>
		<pubDate>Sun, 25 Aug 2019 09:20:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android light meter calibration]]></category>
		<category><![CDATA[calibration]]></category>
		<category><![CDATA[Cine Meter II]]></category>
		<category><![CDATA[cinematography]]></category>
		<category><![CDATA[color temperature measurement]]></category>
		<category><![CDATA[DP1905]]></category>
		<category><![CDATA[exposure metering iOS]]></category>
		<category><![CDATA[gaffer]]></category>
		<category><![CDATA[incident light measurement]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[light meter apps]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxi]]></category>
		<category><![CDATA[Luxi For All]]></category>
		<category><![CDATA[metering]]></category>
		<category><![CDATA[myLightMeter Pro]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Sekonic]]></category>
		<category><![CDATA[Sekonic L-508]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=184411</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Vergleich.jpg?fit=1200%2C766&quality=80&ssl=1" width="1200" height="766" title="Schon vor der Kalibrierung war die Abweichung dieser App nicht größer als die der Messgeräte untereinander." alt="Schon vor der Kalibrierung war die Abweichung dieser App nicht größer als die der Messgeräte untereinander." /></div><div><p>... is the one you have with you. And what does everyone have in their pocket these days? Sure, a mobile phone. But can an app compete with a professional light meter? We did the maths. And aren't light meters terribly old-school? Not really for cameramfolks on a film set - except perhaps for solo entertainers on YouTube.</p>
<p>The post <a href="https://digitalproduction.com/2019/08/25/the-best-light-meter/">The best light meter ..</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></description>
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<p class="wp-block-paragraph">Why use a light meter at all? When photographing with modern digital cameras today, you rarely need such a device if you are not using professional lighting. You simply shoot in RAW and expose to the right, i.e. to the highlights (ETTR), and do the rest on the computer. With film, the whole thing is not so simple: if you were to expose every shot in this way, you would have a massive jump in light with every cut, even in a simple shot-counter-shot situation. </p>



<p class="wp-block-paragraph">Okay, you can hold the shot with the most intense light just before clipping the highlights and shoot the others with the same values &#8211; the rest will have to be dealt with in post-production. But if light is to be set or even just a few reflectors are to be used, then professional light measurement becomes very useful. It is just as helpful to be able to use such a device to judge what you need to bring along for good lighting when scouting for locations.</p>



<h2 id="why-only-iphone-and-ipad-here" class="wp-block-heading">Why only iPhone and iPad here?</h2>



<p class="wp-block-paragraph">Light meter apps for Apple devices have been available for a long time, while the corresponding metadata was not accessible to developers on Android until recently. And then, Android still did not support metadata for colour. However, this is not only necessary for measuring the colour temperature, but also for evaluating the raw data during exposure measurement. Simply analysing the average image data is not enough for this, as the pre-processing of the camera images in the mobile phone distorts the values in an almost unpredictable way: the direct reading of the image data can lead to incorrect measurements of up to two f-stops.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Screenshot_Android_Beli.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="810"  decoding="async"  data-id="184426"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Screenshot_Android_Beli.jpg?resize=810%2C1080&#038;quality=80&#038;ssl=1"  alt="Abbildung eines digitalen Belichtungsmessers im Retro-Design mit verschiedenen Einstellmöglichkeiten für Blende, ISO und Belichtungswerte."  class="wp-image-184426" ></a><figcaption class="wp-element-caption">Some of the apps tested, in this case myLight Meter, are also available for Android.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Android_Settings.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="540"  decoding="async"  data-id="184427"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Android_Settings.jpg?resize=540%2C1080&#038;quality=80&#038;ssl=1"  alt="Einstellungen einer Belichtungsmesser-App mit Optionen zur Anzeige von Exif-Daten, Helligkeits-EB, und Kalibrierung für einfallendes und reflektiertes Licht."  class="wp-image-184427" ></a><figcaption class="wp-element-caption">We had to make massive corrections under Android on a Moto E5.</figcaption></figure>
</figure>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<p class="wp-block-paragraph">Developers report about twice as much time spent developing professional apps for Android, but they only achieve 10 to 50 per cent of the revenue compared to iOS. It therefore makes much more sense to produce professional apps for iOS first. The limited selection of hardware also makes customer support considerably less of a hassle. This is probably also the reason why the Android version of the software for Lumu (see below) was withdrawn. In addition, developers of measuring devices of all kinds love the limited number of hardware constellations that they have to test in order to achieve reliable results. Of course, cameras and the rest of Apple&#8217;s electronics also have greater tolerances than dedicated professional devices &#8211; after all, top models such as a <a href="https://gossen-photo.de/wp-content/uploads/DL/FOTO/Anleitung/STARLITE_2/BA_%20Starlite%202_DE_20140822.pdf" title="">Gossen Starlite 2</a> cost around 550 euros, even though it fulfils this one task alone.</p>
</div>



<figure class="wp-block-image"><a href="https://i0.wp.com/www.bhphotovideo.com/cdn-cgi/image/fit%3Dscale-down%2Cwidth%3D500%2Cquality%3D95/https%3A//www.bhphotovideo.com/images/images500x500/Gossen_GO_4046_Starlite_2_Universal_Exposure_1233678704_599361.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.bhphotovideo.com/cdn-cgi/image/fit%3Dscale-down%2Cwidth%3D500%2Cquality%3D95/https%3A//www.bhphotovideo.com/images/images500x500/Gossen_GO_4046_Starlite_2_Universal_Exposure_1233678704_599361.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://www.bhphotovideo.com/cdn-cgi/image/fit=scale-down,width=500,quality=95/https://www.bhphotovideo.com/images/images500x500/Gossen_GO_4046_Starlite_2_Universal_Exposure_1233678704_599361.jpg"  style="aspect-ratio:1;object-fit:cover" ></a></figure>



<p class="wp-block-paragraph">Nevertheless, we also tried out one of the apps tested here, namely <a href="https://play.google.com/store/apps/details?id=am.highapps.lightmeter&amp;hl=en" title="">myLightMeter Pro</a>, on Android. We used a Motorola Moto E5, which can be considered a very affordable mid-range mobile phone. Not only did it show that the deviation was greater without calibration than with the iPhone. This would not be a problem for an app with calibration, but unfortunately linearity was also significantly worse. This means that after a calibration with medium brightness, the values in dark scenes deviate in one direction and in bright scenes in the other &#8211; this is not really useful. The inexhaustible number of such apps for Android and hardware with cameras of varying quality would turn a reasonably representative overview into an encyclopaedia anyway. (What the hell is an encyclopaedia?)</p>



<h2 id="what-is-a-dome" class="wp-block-heading">What is a dome?</h2>



<p class="wp-block-paragraph">There are basically two types of light measurement: that of incident light and that of reflected light. Without special accessories, a mobile phone only ever measures the light reflected by the subject, so you are responsible for either measuring on an official grey card (with 18% reflection) or estimating the optimum exposure yourself by measuring highlights and shadows. For professional lighting, on the other hand, it makes much more sense to use a measuring device to determine the incident light. In order to measure more than just the frontal incident light, such a device needs a translucent hemisphere made of neutral white plastic, as in one of our reference devices, the Sekonic.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/NEU_IMG_9519.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="810"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/NEU_IMG_9519.jpg?resize=810%2C1080&#038;quality=80&#038;ssl=1"  alt="Ein iPhone mit einer aufgesetzten Lichtmesserkalotte, die Lichtwerte anzeigt."  class="wp-image-184430" ></a><figcaption class="wp-element-caption">A dome allows the incident light to be measured, here with Cine Meter II.</figcaption></figure>



<p class="wp-block-paragraph">A Luxi is therefore certainly the most useful addition to the iPhone as a light meter. This is a white hemisphere made of plastic (the dome, see above), which is clipped onto the mobile phone and covers the front camera. The first model of this Kickstarter project is only suitable for some models such as the iPhone 4, 5 and SE and fits them very well. The only disadvantage of the older model is that it only fits properly if the protective cover is removed. The newer version called <a href="https://luxiforall.com/smartphone-light-meter" title="">Luxi For All </a>fits many mobile phone cameras and tablets, seems to be slightly less attenuating and is therefore about half an aperture more sensitive. It is also closer to the characteristics of a conventional light meter in its light distribution when light falls from the side, while the older model is slightly less sensitive to side light. However, you have to position the new Luxi just as precisely, and unfortunately it slips quite easily on the smooth surface of most devices in hectic everyday working life.</p>



<p class="wp-block-paragraph">The approx. 25 euros charged for this may seem expensive for a simple piece of plastic. However, it was not only used to finance the production, but also the development of the suitable material and the free programme for it, which can also be used as a simple spot meter without the dome. Several of the professional programmes also work with the Luxi as a measuring device for incident light. </p>



<p class="wp-block-paragraph">This already applies to the inexpensive myLightMeter Pro, and for Pocket Light Meter and Cine Meter II it is almost a matter of course, including a separate calibration. In principle, you can use any app that can be calibrated, because the dome absorbs some light. Just don&#8217;t forget to change the calibration again for spot measurement. By the way: The Luxis also fit on an iPod Touch if you don&#8217;t want to use your mobile phone. Another alternative to the light meter for those who despise mobile phones.</p>



<figure class="wp-block-gallery has-nested-images columns-5 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184455"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lumu_Labs-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Ein Smartphone mit einem speziellen Belichtungsmesser-Zubehör, das einen weißen Halbkugelaufsatz auf der Kamera zeigt. Der Bildschirm zeigt verschiedene Messwerte wie Blende, Bildrate und ISO für die Fotografie."  class="wp-image-184455" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184451"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/CM_II_Farbe_kalibrieren-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Screenshot der Luxi App auf einem Smartphone, zeigt Belichtungsdaten wie CCT, Lux, Blende, Verschlusszeit und ISO."  class="wp-image-184451" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184447"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Pocket_Messung-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Screenshot einer Belichtungsmesser-App, die Informationen wie EV-Werte, Zeit, Blende und ISO anzeigt. Im Hintergrund sind Farbskalen sichtbar."  class="wp-image-184447" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184439"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/myLM_Pro-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Screenshot der myLightMeter Pro App mit Bedienelementen zur Lichtmessung, einschließlich f-Numbers, Belichtungszeit, ISO, und einem Bild des Aufnahmeszenarios."  class="wp-image-184439" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184438"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/L_M-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Bildschirmaufnahme einer Belichtungsmesser-App, die verschiedene Belichtungsparameter wie Zeit, Blende und ISO anzeigt, während Kameraobjektive in einem Glasregal im Hintergrund sichtbar sind."  class="wp-image-184438" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184436"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/LMS-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Screenshot der Light Meter - Street App auf einem iPhone, zeigt 13.6 EV Belichtung und die Lichtbedingungen "  class="wp-image-184436" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184434"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lux_Avicora-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Screenshot einer Kamera-App mit den Belichtungseinstellungen: ISO 100, Blende f/9, Verschlusszeit 1/500 s. Im Hintergrund sind Schatten von Pflanzen und einem Fenster zu sehen."  class="wp-image-184434" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184432"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lightmate-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Bild eines Sonnenuntergangs über einem Wohngebiet, das mit einer Smartphone-Belichtungsmesser-App aufgenommen wurde. Textanzeigen am Bildrand zeigen Einstellungen wie Blende, Verschlusszeit und ISO-Wert."  class="wp-image-184432" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184430"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/NEU_IMG_9519-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Ein iPhone mit einer Lichtmesskalotte, die auf die Frontkamera aufgesetzt ist. Der Bildschirm zeigt verschiedene Belichtungsparameter wie Blende, ISO und Farbbalance an."  class="wp-image-184430" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="184426"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Screenshot_Android_Beli-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt="Abbildung eines Belichtungsmessgerätes mit einem analogen, vintage-inspirierten Design. Die Anzeige zeigt verschiedene Blendenwerte, ISO-Einstellungen und eine Schaltfläche zum Messen."  class="wp-image-184426" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>
</figure>



<h2 id="the-candidates" class="wp-block-heading">The candidates</h2>



<p class="wp-block-paragraph">One of our conditions was, of course, that the respective app still runs on the latest version of iOS, and we spared ourselves the trouble of taking our own measurements for apps with obviously devastatingly poor ratings from multiple users. However, the most important criterion for professional use is the ability to calibrate the app using a professional device as a reference. Understandably, the components for mobile phones are not manufactured or selected with the same tight tolerances that apply to a measuring device that costs several hundred euros just for this one task. Deviations are therefore to be expected from such devices without calibration.</p>



<p class="wp-block-paragraph">Before calibration, our iPhone SE deviated from the average of the reference devices by around 1/3 f-stop, the iPad Pro by a good 2/3. In contrast, another sample of the SE was almost correct even without calibration. After calibrating as carefully as possible, we were particularly interested in the extent to which the devices still matched when the light intensity changed or when the temperature rose. There is a fairly wide selection of apps under iOS, ranging from simple, free programmes to freely available basic versions with advertising disabled or functional enhancements through in-app purchases to purely professional programmes. We have not included apps that first have to take a photo before anything can be measured. We have also not analysed various specialists for pinhole cameras, nighttime or long exposure photography.</p>



<h2 id="how-did-we-measure" class="wp-block-heading">How did we measure?</h2>



<p class="wp-block-paragraph">Our reference devices were a<a href="https://camera-wiki.org/wiki/Sekonic_L-508" title=""> Sekonic L-508 Zoom Master</a>, with which both spot metering and incident light metering are possible, and a Minolta Spot F with pure spot metering. Although both devices have been used in everyday shooting for a long time, they only differed by two to three tenths of a f-stop in the medium brightness range, which is quite insignificant. Most apps can only be calibrated in steps of 1/3 aperture, which is completely sufficient in practice &#8211; the aperture can hardly be set more precisely even on cinema lenses. Only Cine Meter II allows optional adjustment and display in 1/10 aperture. After adjustment at medium brightness values, both the iPhone SE and the iPad Pro matched the dedicated meters so well over a very wide aperture range that the display in this app did not deviate any further than the meters themselves.</p>



<p class="wp-block-paragraph">In low light, these somewhat older meters were already &#8220;out of range&#8221;, while the app still delivered results that seemed plausible in comparison to the very light-sensitive Sony A7S. Similarly, an older iPhone 5 under iOS 9 still delivered precise results even in very bright light. Models such as the SE, which already contains the 6th generation camera, showed a deviation of 2/3 aperture upwards in very bright light. However, this was only the case in direct summer sunlight from behind on a white diffusion screen; the exposure was then around 9 EV above our grey card at medium brightness for the calibration. This phenomenon only affects the newer devices (or their iOS?), and at least Adam Wilt, the developer of Cine Meter II, is already getting to the bottom of this observation.</p>



<p class="wp-block-paragraph">Some apps also measure the colour temperature. As we didn&#8217;t have a spectrometer available for testing &#8211; after all, a <a href="https://sekonic.com/sekonic-c-700-u-spectrometer/" title="">Sekonic C-700 Spectromaster</a> costs around €1,300 &#8211; we compared this display with the measurements of some cameras. When using a Luxi, the measurements for daylight or incandescent light were quite good with a deviation of 200 to 300 K and quite sufficient for determining a suitable filter. With the more critical energy-saving lamps, the precision was worse, and it was also somewhat less accurate using a grey card.</p>



<h2 id="for-beginners-and-free-of-charge" class="wp-block-heading">For beginners and free of charge</h2>



<p class="wp-block-paragraph">With <a href="https://lightmate.app/" title="">Lightmate </a>by Luis Laugga, the easiest to use of the free offers, fans of classic photo cameras can certainly be happy. This is especially true if the in-built light meter has already died or batteries are no longer available. It is clearly laid out, very easy to understand and is capable of spot metering. Simply tap and wait until the metering circle stops flashing. The only disadvantage: as the values are displayed directly in the image, they are more difficult to read in bright areas of the image. Calibration is not possible, so you can only determine the deviation with a reference device and, if necessary, take it into account by setting a different ISO value. Film cameramen will miss the appropriate exposure times, but here the intermediate step of 1/45 second comes quite close to 1/48 or 1/50.</p>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lightmate.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lightmate.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Blick aus dem Fenster während des Sonnenuntergangs, mit klaren Wolken am Himmel. An der Seite stehen Belichtungsinformationen: Blende 16, Verschlusszeit 1/60 Sekunde, ISO 200."  class="wp-image-184432"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">The very simple, free Lightmate is quite useful for an analogue camera.</figcaption></figure>



<p class="wp-block-paragraph"><a href="https://lux-professional-light-meter-for-film-photography-ios.soft112.com/" title="">Lux &#8211; Professional Light Meter for Film Photography</a> from Avicora allows calibration in 1/3 f-stops via the compensation value and is also quite clear and easy to use. However, contrary to what the name might suggest, it does not recognise the traditional film speed of 24 fps &#8211; this refers to analogue film in cameras. It does, however, offer 1/50th of a second or whole-numbered fractions thereof if the &#8220;Shutter Stops&#8221; setting is set to &#8220;Thirds&#8221;. This free and ad-free app is therefore also suitable for filmmakers, the only things missing are separate support for a dome, logging and the display of the colour temperature.</p>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lux_Avicora.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lux_Avicora.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot einer Kamera-App mit Anzeige der Belichtungseinstellungen, einschließlich ISO, Blende und Verschlusszeit."  class="wp-image-184434"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">Lux from Avicora can at least be calibrated and is also very easy to understand.</figcaption></figure>



<h2 id="affordable-middle-class" class="wp-block-heading">Affordable middle class</h2>



<p class="wp-block-paragraph"><a href="https://lightmeter.github.io/index-de.html" title="">Light Meter &#8211; Street </a>by Oliver Bojahr for 3.49 euros is one of the simplest of the commercially available products. It is based on the measurement of the camera image in the iPhone, but also allows spot measurements by tapping a point in the image. A simple recording button switches between continuous measurement and holding the current measurement. The display is very clear and, after entering the ISO value, you can easily display suitable time/aperture combinations; the last measurement is also saved when you exit the app. As a nice gag, the now almost forgotten mnemonic phrases are displayed in the style of &#8220;Sun laughs &#8211; aperture eight&#8221;. In American, this is called Sunny 16 (de.qwerty.wiki/wiki/Sunny_16_rule) &#8211; not because it is brighter there, but because the ISO values are taken into account. The app (as well as an English version) and the operating instructions on Github have been completely Germanised &#8211; the author is from here, after all. However, in favour of a quick overview, it only shows whole f-stops or EV values and does not offer any calibration options or film frequencies. On the iPad, the display can be rotated, but the camera image always remains in portrait format. This app is primarily suitable for photographers who are at war with the English language.</p>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/LMS.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/LMS.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot der Light Meter - Street App mit Angaben zur Belichtung bei 13.6 EV und spezifizierten Lichtverhältnissen."  class="wp-image-184436"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">Light Meter &#8211; Street is sufficient for photographers and speaks German.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><a href="https://apps.apple.com/de/app/photo-light-exposure-meter/id1297903210?l=en-GB" title="">Pavel Bukhonov&#8217;s Light &amp; Exposure Meter</a> is ad-financed and can do much more. This app is also aimed more at photographers and is available in English and Russian. At least the values can be calibrated, albeit only in steps of 1/3 aperture and not separately for incident light with Luxi. It does not recognise film frequencies, but with 1/45 second you come very close to the standard exposure time. It can also display the colour temperature and log the values, even with thumbnail and location and time information. Unfortunately, you have to interrupt your work to upload or save the individual logs first. The often full-screen and time-controlled adverts for games interrupt your work even more and are extremely annoying if you don&#8217;t unlock the app for 5.49 euros. However, some reviews in the App Store suggest that adverts may still be displayed, which would border on fraud. An enquiry to the support address given in the store was unsuccessful, as our emails did not reach them &#8211; we therefore decided not to activate the app for testing.</p>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/L_M.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/L_M.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot einer Belichtungsmesser-App auf einem Smartphone, die Blendenwerte, Verschlusszeiten und ISO-Einstellungen zeigt, mit einer Darstellung von Objektiven im Hintergrund."  class="wp-image-184438"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">Light &amp; Exposure Meter offers quite a lot, but the adverts are annoying and the support team doesn&#8217;t reply.</figcaption></figure>



<p class="wp-block-paragraph">More serious is <a href="https://apps.apple.com/de/app/mylightmeter-pro/id583922375" title="">myLightMeter from David Quiles Amat</a>, which simulates a beautifully designed vintage-style meter in the low-cost version for 2.29 euros (see Android). In the Pro version for 5.99 euros, it can do pretty much everything a photographer could wish for with spot and dome. There are also film frequencies, at least with 1/25, 1/50 etc., and the calibration in the settings is done separately for reflected and incident light (even if only in steps of 1/3 aperture). Separate exposure compensation for subject composition is offered directly in the meter. The app can calculate average values from several measurements, but there is no colour temperature measurement. Unfortunately, there is also no location or time information in the log function, which simply saves an image with exposure values in your own photo album. The &#8220;Read File&#8221; function allows you to read out the exposure of existing photos from your mobile phone, but without spot metering.</p>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/myLM_Pro.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/myLM_Pro.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot der myLightMeter Pro App, die Belichtungsinformationen anzeigt, einschließlich Blende, Verschlusszeit, ISO und EV-Werte."  class="wp-image-184439"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">myLightMeter Pro is inexpensive and versatile.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Log_My_Lm_Pro.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="811"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Log_My_Lm_Pro.jpg?resize=811%2C1080&#038;quality=80&#038;ssl=1"  alt="Eine Aufnahme zeigt zwei Personen im Hintergrund auf einem gepflasterten Platz, während sich im Vordergrund Schatten und eine Tischkante befinden. Die Kameraeinstellungen sind f/2.2, 1/6400s Belichtungszeit und ISO 800."  class="wp-image-184441" ></a><figcaption class="wp-element-caption">The log files of myLightMeter Pro are kept very simple.</figcaption></figure>



<p class="wp-block-paragraph">The unique selling point: it displays the hyperfocal distance for the selected aperture, even for infrared photography if required, and you can save up to five presets for your own lenses, taking the sensor size into account. The wealth of functions requires a little more learning, but there is a detailed instruction manual available for download as a PDF (English). The f/tools offered by the same author facilitate numerous photographic calculations, such as aspect ratios, cropping, motion blur, airy disc etc. and are also worth every penny at 1.09 euros. Both apps are obviously real hobby projects of the author and in this price range my recommendation (the Classic version is also available for Android).</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lens_Settings.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  data-id="184444"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lens_Settings.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot einer Belichtungsmesser-App mit Optionen zur Kalibrierung für reflektiertes und einfallendes Licht, einschließlich Blendenstufen und Lenseinstellungen."  class="wp-image-184444" ></a><figcaption class="wp-element-caption">Only myLightMeter offers presets for up to 5 lenses.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Settings_myLightMeter.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="609"  decoding="async"  data-id="184445"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Settings_myLightMeter.jpg?resize=609%2C1080&#038;quality=80&#038;ssl=1"  alt="Einstellungen für eine Belichtungsmesser-App, inklusive ISO-Sperre, Anpassung durch ISO, volle Blenden und Kalibrierungsoptionen für reflektiertes und einfallendes Licht."  class="wp-image-184445" ></a><figcaption class="wp-element-caption">myLightMeter Pro even has separate correction scales for both measuring methods.</figcaption></figure>
</figure>



<p class="wp-block-paragraph"></p>



<h2 id="the-pros" class="wp-block-heading">The pros</h2>



<p class="wp-block-paragraph"><a href="https://apps.apple.com/de/app/pocket-light-meter/id381698089" title="">Nuwaste Studios&#8217; Pocket Light Meter</a>, which used to be ad-supported, is now available for €11.99 without adverts. This is the cheapest app that can also display the typical film exposure time of 1/48 second and measure the colour temperature (uncalibrated). The measurement of the incident light can be calibrated in 1/3 f-stops, but unfortunately, despite the support of a Luxi, no separate calibration is offered for this &#8211; not an insignificant weakness. In addition, the app deviates a little more from the professional measuring devices than Cine Meter II in very low or very strong light. The greatest positive is the logging, which not only records all measured values, location, time, own notes and the respective image, but can even automatically store this information in a dropbox. With better calibration, this app would be perfect. However, if you only use one of the two measurement types regularly or change the correction value manually, you are already well equipped with this clear and easy-to-use app.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Pocket_Messung.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  data-id="184447"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Pocket_Messung.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Bildschirmansicht einer Lichtmessungs-App auf einem iPhone, die die Werte EV800 und EV100 anzeigt, sowie die Blende, ISO und Farbtemperatur."  class="wp-image-184447" ></a><figcaption class="wp-element-caption">Pocket Light Meter already measures all the<br />essentials.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Log_Pocket_Meter.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1063"  height="1063"  data-id="184449"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Log_Pocket_Meter.jpg?resize=1063%2C1063&#038;quality=80&#038;ssl=1"  alt="Bild eines Pocket Light Meters mit Informationen zur Belichtungseinstellung, inklusive Belichtungszeit, Blende und ISO-Wert. Im Hintergrund ist ein historisches Gebäude mit einem Garten und einer Umzäunung zu sehen."  class="wp-image-184449" ></a><figcaption class="wp-element-caption">The log function of Pocket Light Meter<br />with automatic upload is exemplary.</figcaption></figure>
</figure>



<p class="wp-block-paragraph"><a href="https://www.adamwilt.com/cinemeterii/" title="">Cine Meter II by Adam Wilt</a> is in the top class. Although it costs 30 euros, it leaves hardly anything to be desired. In addition to all the requirements already mentioned, not only the display but also the calibration can be carried out in 1/10 f-stops. The latter can also be performed separately for the front and rear cameras and separately for Luxi. The measured values are very precise after calibration and can keep up with the dedicated measuring devices (apart from the slight oversensitivity in full sun, which is probably due to the newer Apple hardware, see above). However, an accuracy of a tenth of an aperture is not a decisive criterion in practice, even a third of an aperture is good enough &#8211; which lens can be adjusted so precisely?</p>



<p class="wp-block-paragraph">Cine Meter II can display the colour temperature and the green-magenta shift (also known as Duv) with Luxi or using a grey card from iOS 8, but of course it does not replace a spectrometer, as it is only based on a normal camera with three basic colours. The author explains the problems of such a colour measurement on his website: <a href="http://www.adamwilt.com/cinemeterii/colormetering.html" rel="nofollow">http://www.adamwilt.com/cinemeterii/colormetering.html</a> (including detailed comparison tables). The calibration of the colour measurement is also described there. Based on this measurement, the app provides filter values for correction to the desired target value. Another typical feature of film is that you can specify a running speed and then set the aperture angle. Since, for aesthetic reasons, you usually don&#8217;t want to adjust the aperture or the time when there is too much light on film, you can specify an ND value instead.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/CM_II_ND.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  data-id="184452"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/CM_II_ND.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot einer Belichtungsmesser-App auf einem Smartphone, die Informationen zu Verschlusswinkel, Blende, Bildrate, ISO, Neutraldichte und Weißabgleich anzeigt."  class="wp-image-184452" ></a><figcaption class="wp-element-caption">Cine Meter II is the ultimate professional among the<br />apps for camera operators.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/CM_II_Farbe_kalibrieren.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  data-id="184451"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/CM_II_Farbe_kalibrieren.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot einer Lichtmess-App namens Luxi, die Belichtungswerte wie Lux, CCT, Verschlusszeit, Blende und ISO anzeigt."  class="wp-image-184451" ></a><figcaption class="wp-element-caption">It doesn&#8217;t get more detailed than this: Calibration<br />with Cine Meter II.</figcaption></figure>
</figure>



<p class="wp-block-paragraph">While the exposure measurement is very precise, the waveform and false colour display can only be used as relative values because they are influenced by the camera software. This is nevertheless very helpful if, for example, the even illumination of a green screen is to be checked. The only weakness of this app is the logging: the current values are only written to a CSV file at an adjustable interval. You then only have pure lists available, no images and no location information. However, a long press on the displayed image at least generates a screenshot. Nevertheless, logging in the manner of the Pocket Light Meter would be a very helpful further development. The complex yet intuitive user interface is explained with many practical tips on the author&#8217;s website, the links can be found directly in the app under &#8220;Help&#8221;.</p>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/CM_II_Farbe_kalibrieren-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/CM_II_Farbe_kalibrieren-1.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Screenshot einer Belichtungsmesser-App namens Luxi auf einem Smartphone. Die Anzeige zeigt wichtige Messwerte wie Farbtemperatur, Lux, Belichtungszeit, Blende und ISO. Hinweise zur Kalibrierung sind sichtbar."  class="wp-image-184453"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">The colour measurement in Cine Meter II can even be calibrated and then provides filter recommendations.</figcaption></figure>



<h2 id="devices-with-their-own-electronics" class="wp-block-heading">Devices with their own electronics</h2>



<p class="wp-block-paragraph">Cine Meter II is the only device (apart from the manufacturer&#8217;s app) that also supports the Lumu Lite, including the colour trim function. <a href="https://lu.mu/" title="">Lumu </a>is a Kickstarter project from Ljubljana in Slovenia, very nicely packaged with a leather case in black or silver, but unfortunately out of stock by now. It is a much more complex measuring device for incident light with its own sensor and electronics, which in its second incarnation as Lumu Power 2 is only built for Apple devices with a Lightning socket (the manufacturer will have good reasons for this). Unfortunately, the newer version no longer works with Cine Meter II and is available in different versions from 249 to 499 US dollars, taking into account the requirements of film professionals.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lumu_Labs.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="602"  decoding="async"  data-id="184455"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Lumu_Labs.jpg?resize=602%2C1080&#038;quality=80&#038;ssl=1"  alt="Ein Smartphone mit einer Lichtmess-App und einem aufgesetzten Diffusor, der die Lichtmessung für Filmfotografie unterstützt."  class="wp-image-184455"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">Lumu is a dome for the iPhone equipped with its own electronics.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Luxi_Cal.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="608"  decoding="async"  data-id="184456"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Luxi_Cal.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt="Bildschirmansicht der Luxi-App zur Kalibrierung von Belichtungs- und Lux-Werten, zeigt EV und Lux-Messwerte sowie Einstellungen für Blende, Zeit und ISO."  class="wp-image-184456" ></a><figcaption class="wp-element-caption">It couldn&#8217;t be more precise: the in-house app<br />for Luxi.</figcaption></figure>
</figure>



<p class="wp-block-paragraph">Lumu Power is said to be more accurate than its predecessor with a maximum deviation of only 2/10 in lateral light, and it can also capture grazing light from behind, which is shielded by the mobile phone in the Luxi. Users praise the Lumu for better light sensitivity than many expensive light meters and very good temperature compensation. The rotatable dome makes it more flexible in use than the Luxi, and photographers appreciate the measurement of flash units, which an iPhone cannot provide. We have not yet been able to test the device, nor the <a href="https://digitalproduction.com/?p=183589" title="">Illuminati Light Meter</a>. This goes one step further: the electronics are housed in a separate device for 299 US dollars and communicate with the app via Bluetooth. It is therefore independent of the direct connection to a mobile phone or tablet and its operating system or internal hardware.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Illuminati_Instruments.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="780"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/08/Illuminati_Instruments.jpg?resize=1200%2C780&#038;quality=80&#038;ssl=1"  alt="Detailansicht eines Belichtungsmessers mit verschiedenen Markierungen: Selbstauslösender Dome, Löcher für Lanyard-Befestigung, 3,5 mm Anschluss, Montagebohrung, RGB-LEDs zur Statusanzeige und ein Ein-/Ausschalter."  class="wp-image-184457" ></a><figcaption class="wp-element-caption">The external Illuminati Light Meter is the most technically sophisticated addition to the mobile phone.</figcaption></figure>



<h2 id="comment" class="wp-block-heading">Comment</h2>



<p class="wp-block-paragraph">Yes, you can use an iPhone as a professional light meter. If you want to keep all your options open, you need the Luxi, Pocket Light Meter for perfect logging and Cine Meter II for very precise measurements and filter determination. That would be around 65 euros, which is still far less than a solid light meter (without the mobile phone, but an old iPhone 4s or 5 will do).</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2019/08/25/the-best-light-meter/">The best light meter ..</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>Schon vor der Kalibrierung war die Abweichung dieser App nicht größer als die der Messgeräte untereinander.</media:title>
	<media:description type="html"><![CDATA[Schon vor der Kalibrierung war die Abweichung dieser App nicht größer als die der Messgeräte untereinander.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">184411</post-id>	</item>
		<item>
		<title>Cinema 4D: Camera Calibration</title>
		<link>https://digitalproduction.com/2019/07/20/cinema-4d-camera-calibration/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Sat, 20 Jul 2019 09:00:13 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Camera Calibration]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[DP1905]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=77271</guid>

					<description><![CDATA[<div><p>In this Cinema 4D physical camera workshop, we will look at what we can do with a calibration result once we have calibrated the position and focal length of a camera.</p>
<p>The post <a href="https://digitalproduction.com/2019/07/20/cinema-4d-camera-calibration/">Cinema 4D: Camera Calibration</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><p>So we create a camera, give it the calibration tag and start adding lines and grids as needed until the attribute manager says we have a solid &#8220;Solve&#8221;.</p>
<p><figure id="attachment_77256" aria-describedby="caption-attachment-77256" style="width: 2362px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-77256 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/1_cam_cal.jpg?resize=1200%2C897&#038;quality=80&#038;ssl=1"  alt="Im Falle dieses Fotos konnte ich einen guten Solve und genaue Brennweite mit den folgenden Linien erhalten …"  width="1200"  height="897" ><figcaption id="caption-attachment-77256" class="wp-caption-text">In the case of this photo, I was able to get a good solve and accurate focal length with the following lines&#8230;</figcaption></figure></p>
<p>And now comes the fun part! I use a plane object first. And because I placed a pin in the corner of the steps, Cinema 4D inserts this plane right here. Then I press &#8220;C&#8221; to turn the parametric plane into a polygon object and activate the Edge mode to start working.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77257 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/2_modeling1.jpg?resize=1200%2C890&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="890" ></p>
<p>To get started properly, we just need to move the two left edges into the right position to hit the edges. Simply select the edges and drag them to fit &#8211; or use the coordinate manager here, as the red and blue axes sit directly on the world zero point &#8211; set the Z and X axes to zero and they will snap to the correct position. And that&#8217;s exactly why we set the pin so precisely in the previous workshop.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77258 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/3_modeling_1st_step.jpg?resize=1200%2C879&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="879" ></p>
<p>(1) Now we can pull the right edge over to finish off the top of the step. (2) Then we can also select the long front edge and, holding down the Ctrl key, drag the Y-axis down to create the polygon for the front of the step.</p>
<p>The problem now is that the geometry is covering the background image. This is where the camera projection mapping is perfect to let us see both. Go to the Attribute Manager, select the calibration tag on the camera and click on the &#8220;Create Camera Mapping&#8221; button under the tab. This will create a new material tag that is set up to map a camera projection of that image to the geometry. Simply drag the new tag onto the stage we have created. Now we can see the image above the polygons.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77259 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/4_cam_mapping_tag.jpg?resize=1200%2C954&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="954" ></p>
<h3 id="step-by-step">Step by step ..</h3>
<p>Now we can continue with the modelling of the steps &#8211; and this only takes a few steps on the staircase. To start trimming &#8211; and to create an edge at the correct length of the step &#8211; we drag the axis we created earlier onto the step while holding down the Ctrl key. This is how Cinema 4D creates a copy. We follow the shape of the steps up to the top edge.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77260 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/5_step_modeling.jpg?resize=1200%2C892&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="892" ></p>
<p>To make it easier for us, we deactivate the camera so we can actually see the results of the camera mapping. However, it is very important not to move the calibrated camera.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77261 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/6_tip.jpg?resize=1200%2C911&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="911" ></p>
<p>Disabling the camera makes it much easier to see what you&#8217;re doing. It means that I can zoom into an area, and because of the way the camera projection works, I can (1) move the geometry and the projected image doesn&#8217;t move &#8211; and that makes it really easy to align edges with the image. (2) It also makes it easy to see any mistakes made during modelling with the camera active. Because we want to move the camera away from its calibrated position, we need to model the background so that we get some parallax to maintain a bit of realism. This can be achieved fairly easily by using a layer positioned at the base of the first step to represent the ground, stretching an edge (then re-activating the camera) until the flat ground meets a point in the image, and then dragging the Ctrl key up and out of the shot. It looks quite strange when the camera is not active &#8211; we can only see it properly when the camera is active.</p>
<h3 id="once-youre-done-it-should-look-something-like-this">Once you&#8217;re done, it should look something like this &#8230;</h3>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77262 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/7_ready.jpg?resize=1200%2C1045&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="1045" ></p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77263 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/8_background-scaled.jpg?resize=1200%2C727&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="727" ></p>
<p>This brings us back to the cover picture with the ducks. We now not only have shadow-catching geometry, but also geometric objects to hide other objects &#8211; like in a photo.</p>
<h3 id=""><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77264 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/9_ready-scaled.jpg?resize=1200%2C832&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="832" ></h3>
<h3 id="auto-animate">Auto-Animate!</h3>
<p>But there&#8217;s another cool trick we can use our scene for. We can animate the camera &#8211; and let the camera morph tag do all the work. Here&#8217;s how: In the Object Manager, create one (1) copy of the camera you used for the calibration and delete the calibration tag. Make a (2) copy of this new camera and group under a zero point. Then right-click on the first camera copy and select the (3) camera morph tag from the motion camera tag menu.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77265 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/11cam2.jpg?resize=1063%2C603&#038;quality=80&#038;ssl=1"  alt=""  width="1063"  height="603" ></p>
<p>Make a copy of the camera, group it under a zero, activate it and navigate into the image. Rotate and move it a little, but be sure to stay within the image.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77266 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/12cam3.jpg?resize=1200%2C892&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="892" ></p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77267 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/13cam3.jpg?resize=1200%2C892&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="892" ></p>
<p>The object manager should look like this.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77268 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/14cam3.jpg?resize=1063%2C782&#038;quality=80&#038;ssl=1"  alt=""  width="1063"  height="782" ></p>
<p>Select the Camera Morph tag, then change the source mode from &#8220;Simple Morph&#8221; to &#8220;Multi Morph&#8221; in the Attribute Manager (under the &#8220;Tag&#8221; tab). We then drag one camera after the other from the grouped zero tag into the list field. Make sure that the same order applies as in the zero point, as this is the order of the animation.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-77269 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/16.jpg?resize=1063%2C1114&#038;quality=80&#038;ssl=1"  alt=""  width="1063"  height="1114" ></p>
<p>Now, to actually see the animation, set the project frame length to about 200 frames. Very important: make sure that the frame scrubber is on frame 001. Now we click on the small circle next to &#8220;Blend&#8221; in the Camera Morphs Attribute Manager (while making sure that Blend is set to 0%, of course) to create a keyframe. Now move the frame scrubber to the last frame, move the blend to 100% and create another keyframe.</p>
<p>All that&#8217;s left to do is sit back, enjoy what a great VFX guru we are and apply for jobs in Hollywood.</p><p>The post <a href="https://digitalproduction.com/2019/07/20/cinema-4d-camera-calibration/">Cinema 4D: Camera Calibration</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">77271</post-id>	</item>
		<item>
		<title>Finns Fleckengang: The Stained Club</title>
		<link>https://digitalproduction.com/2019/07/05/finns-fleckengang-the-stained-club/</link>
		
		<dc:creator><![CDATA[Mirja Fürst]]></dc:creator>
		<pubDate>Fri, 05 Jul 2019 16:00:56 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animago]]></category>
		<category><![CDATA[DP1905]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[The Stained Club]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=77320</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/Screenshot_2019_06_23_The_Stained_Club_Trailer_1-scaled.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>People in a club have something in common. In the case of "Stained Club", these are stains on the children's bodies that harbour a deeper meaning. The animated graduation film from the Supinfocom Rubika college in France is in the tradition of youth film classics from the 1980s such as "The Goonies" or "E.T.". With its challenging theme and touching message, it won over the animago jury last year, who awarded it the prize for best newcomer production.</p>
<p>The post <a href="https://digitalproduction.com/2019/07/05/finns-fleckengang-the-stained-club/">Finns Fleckengang: The Stained Club</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/Screenshot_2019_06_23_The_Stained_Club_Trailer_1-scaled.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>How director Melanie Lopez came up with the idea for &#8220;The Stained Club&#8221; requires some explanation, as photographs of murder houses provided her with the inspiration: for the &#8220;Evidence&#8221; project, Angela Strassheim photographed the interiors of American houses where murders had taken place, the blood traces of which were made visible using the chemical compound luminol and UV light. When she saw these photos, Melanie wondered what it would be like if emotional pain left the same indelible marks on people that could not be removed? This was the starting signal for the animated film about Finn and his friends at the beginning of Melanie&#8217;s studies in 2014.</p>
<p>However, it was to take a while before the story was ready &#8211; the plot was only finalised shortly before Melanie&#8217;s final fifth year of study. &#8220;I developed the first draft within three months together with my teachers and the team. The story was set in a school at the time and was very basic. Our lecturers were happy with it, but I wasn&#8217;t. Fortunately, the summer holidays came and I was able to take some time out from the project. I watched a lot of films during that time to understand what influenced and shaped me as a child. And tada! The knot burst and at the beginning of my final year of study, with Simon Boucly&#8217;s help, I changed the entire animatic as well as the set, which became a junkyard,&#8221; Melanie recalls.</p>
<h3 id="finding-an-end">Finding an end</h3>
<p>With the scrapyard as the central location, Melanie found it easier to develop the experiences of the gang of children. In addition, the film &#8220;Swiss Army Man&#8221;, which was released at the time, motivated Melanie to completely redesign the story, even if it was risky at this point in the production: &#8220;&#8216;Swiss Army Man&#8217; seems very far removed from our film at first glance, but it helped the process incredibly. I would have regretted it if I had decided against the changes.&#8221; Finding the ending of the film was particularly difficult for Melanie. &#8220;I didn&#8217;t want to have a specific happy or sad ending to the story, but one that said: this is life &#8211; sometimes it&#8217;s hard, sometimes it&#8217;s happy, but if you keep those close to you close, it definitely gets easier.&#8221; As this is not an easy way to end a film, it was a difficult decision for Melanie.</p>
<p><figure id="attachment_77313" aria-describedby="caption-attachment-77313" style="width: 2362px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-77313 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/animation_blendshapes.jpg?resize=1200%2C690&#038;quality=80&#038;ssl=1"  alt="Animation Blendshapes der Charaktere"  width="1200"  height="690" ><figcaption id="caption-attachment-77313" class="wp-caption-text">Animation Blendshapes of the characters</figcaption></figure></p>
<p>But ultimately, it felt right for the artist to end with Finn&#8217;s thoughts and the fact that he feels somewhat alone with the way he lives. But that despite everything, his friends love him and are there for him. &#8220;When Robbie throws him the ball, it means he&#8217;s forgiven him and they can just move on as if nothing has happened,&#8221; Melanie explains. &#8220;It&#8217;s not really an ending to the storyline, but summarises how Finn has moved on after meeting his friends.&#8221;</p>
<p>The storytelling also presented the other team members with major challenges. &#8220;We had to make a lot of decisions in order to tell the story in the right way so that it matched Melanie&#8217;s intentions. We often put our personal opinions on the back burner, but in the end it turned out to be worth it!&#8221; Simon Boucly is certain.</p>
<h3 id="films-as-a-source-of-inspiration">Films as a source of inspiration</h3>
<p>One of the most important references for &#8220;The Stained Club&#8221; were films that show a group of children fighting against something, such as the 80s film &#8220;It&#8221; by Tommy Lee Wallace or classics like &#8220;The Goonies&#8221; or &#8220;E.T.&#8221;. In terms of mood, camera work and lighting, the team orientated themselves on &#8220;The Tree of Life&#8221; by Terrence Malick and films by Xavier Dolan. Claude Barras&#8217; &#8220;My Life as a Courgette&#8221; served as a model in terms of the emotional appeal and the portrayal of the protagonists&#8217; childlike innocence. &#8220;The film also helped us to understand how we could guide the child actors for the voice recordings,&#8221; says Melanie.</p>
<p><figure id="attachment_77316" aria-describedby="caption-attachment-77316" style="width: 2362px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-77316 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/preproduction_line.jpg?resize=1200%2C480&#038;quality=80&#038;ssl=1"  alt="Das 2D-Design der Charaktere erhielt für die Realisation in 3D zahlreiche Anpassungen."  width="1200"  height="480" ><figcaption id="caption-attachment-77316" class="wp-caption-text">The 2D design of the characters received numerous adaptations for the realisation in 3D</figcaption></figure></p>
<h3 id="shaping-childrens-personalities">Shaping children&#8217;s personalities</h3>
<p>Right from the start, the director was certain that the children&#8217;s characters should have big black eyes. However, Melanie felt that the first draft was too cartoonish. For this reason, the team also tested normal eyes at a certain point during the design process, but the black eyes factor remained important and was implemented in the final film. For the children&#8217;s personalities, the team created individual documents in which they recorded preferences, background stories and more. &#8220;Even if they don&#8217;t appear in the film, it helped with animation and look decisions to make everything coherent and believable,&#8221; says Melanie. The students created the children&#8217;s characteristics in such a way that each one contributes to the group with their personal strengths and uniqueness. Finn had to be able to admire them for this and want to be a part of it. &#8220;The children&#8217;s characters include parts of myself as a child as well as characteristics of other people that I admired as a child,&#8221; adds Melanie. &#8220;Also, the group is mostly boys because they don&#8217;t usually show emotional pain and deal with it in a different way than girls. I wanted to show in the film that it&#8217;s okay for boys to deal with their feelings too.&#8221;</p>
<p><figure id="attachment_77314" aria-describedby="caption-attachment-77314" style="width: 1253px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-77314 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/animation_finn_rig.jpg?resize=1200%2C1697&#038;quality=80&#038;ssl=1"  alt="Finns Arme mussten für das Rig verändert werden – schon im Animatic sah das Team, dass sie zu kurz waren für die Animation."  width="1200"  height="1697" ><figcaption id="caption-attachment-77314" class="wp-caption-text">Finn&#8217;s arms had to be modified for the rig &#8211; the team realised in the animatic that they were too short for the animation</figcaption></figure></p>
<p>The team shot reference videos with the actor Robert Bennet, which helped a lot with the animation process because he gave the team a lot of ideas with his acting. Simon&#8217;s favourite part of the animation work was shaping the children&#8217;s personalities through their behaviour in their games, while keeping in mind what they had already been through.</p>
<p>This hardship in the children&#8217;s lives is particularly evident in one scene in the film, which Alice Jaunet particularly appreciates due to its subtle narrative style: &#8220;The way Finn&#8217;s mother rejects him is the emotional highlight of the film for me. No matter how many times I watch the film, it feels like a punch in the gut every time. Beatrice did a great job with the FX on this one.&#8221;</p>
<h3 id="explain-how-much">Explain how much?</h3>
<p>The team realised the Previs animatic in Maya. They initially edited with Premiere because the software was more efficient to work with during the test phase. However, as the process progressed, the team switched to Avid Media Composer, which the students also used for the final editing. During the previs phase, which lasted six months, 30 versions of the film were created. &#8220;In order to achieve the emotions we wanted, it took a lot of test runs and discussions,&#8221; recalls Simon. &#8220;It caused us a lot of problems until we knew how much we had to explain so that the emotions of the film could be felt by the audience. We realised that the more we explained, the less empathy there was for the characters. A concrete example of this is Finn&#8217;s magic marks. Although they repeatedly have a meaning throughout the story, the film never explains exactly what they actually are. The audience has to find their own explanation. This involves them in the plot.&#8221; For Melanie, this openness of interpretation is an important factor in the finished film: &#8220;Some people see the stains as a general means of talking about otherness. One grandmother told me after the film that they represent handicaps in general for her. That really touched me, because it showed me that the film can be interpreted according to a person&#8217;s personal situation and that we had chosen the right path.&#8221;</p>
<p><figure id="attachment_77315" aria-describedby="caption-attachment-77315" style="width: 2560px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-77315 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/preproduction_colorboard-scaled.jpg?resize=1200%2C603&#038;quality=80&#038;ssl=1"  alt="Die Colorboards waren während des ganzen Prozesses hindurch wichtig, um den Look des Films kohärent zu halten."  width="1200"  height="603" ><figcaption id="caption-attachment-77315" class="wp-caption-text">The colourboards were important throughout the process to keep the look of the film cohesive.</figcaption></figure></p>
<h3 id="too-long-arms-and-other-design-challenges">Too long arms and other design challenges</h3>
<p>Based on the 2D designs of the characters that Melanie created, the students modelled the 3D characters in Maya. Melanie checked that the look was going in the right direction from an artistic point of view, while Simon checked that the design would work in animation.</p>
<p>Between design and rigging, the process went back and forth a lot until they were sure that the characters with the big head were animatable. &#8220;Translating the 2D design into 3D was complicated, and Finn in particular was a challenge. In the animatic, we already recognised the problem with his design: his arms were far too short. We had to make numerous adjustments until his proportions were right for the animation, the story and the VFX,&#8221; explains Simon. The characters&#8217; movements had to remain subtle, so it wasn&#8217;t so easy to convey the emotions through the animation. &#8220;Every detail counted,&#8221; says animation artist Chan Stephie Peang. &#8220;In particular, animating Robbie in the trolley scene feeling like a superhero with his cape blowing in the wind was a lot of fun.&#8221;</p>
<p><div class="alignfull">
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/vlcsnap_error819.jpg?quality=80&#038;ssl=1"><img  decoding="async"  width="2362"  height="1329"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/vlcsnap_error819.jpg?fit=2362%2C1329&amp;quality=80&amp;ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/vlcsnap_error498.jpg?quality=80&#038;ssl=1"><img  decoding="async"  width="2362"  height="1329"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/vlcsnap_error498.jpg?fit=2362%2C1329&amp;quality=80&amp;ssl=1"  class="attachment-full size-full"  alt="Das Design der Charaktere mit dem großen Kopf und den schwarzen Augen bot im Animationsprozess viele Herausforderungen. Da die Bewegungen subtil bleiben sollten, zählte jedes Animationsdetail." ></a>
</div></p>
<p>The characters&#8217; hair was created in ZBrush, with Alice doing the sculpting and Marie Ciesielski retopologising to light the meshes afterwards. &#8220;We decided not to simulate the hair, but to create it with stylised sculpted plates instead,&#8221; says Alice. &#8220;They had to match the overall style of the film, but at the same time not be too complicated to animate. Marie luckily helped me with the last bit of the challenging task.&#8221;</p>
<p>The team put a lot of work into the skin of the child protagonists in particular. Melanie explains why: &#8220;It should feel like you could touch them for the audience.&#8221; The students realised them with the Substance Painter, which they had recently got to know. Substance Painter was the most useful and practical software for realistic texturing in combination with digital painting. The artists needed this feature to place the children&#8217;s drawings on the 3D objects.</p>
<h3 id="goal-high-contrast-and-not-perfect">Goal: High contrast and not perfect</h3>
<p>The background needed to contrast with the cartoonish look of the characters, which is why the team chose a realistic approach. For the stylised look, the students looked at stop-motion references such as those from &#8220;ParaNorman&#8221;. &#8220;The contrast between the cute faces and the harsh environment is meant to symbolise how harsh the world can sometimes be to children,&#8221; says Melanie. As much of the action takes place outdoors, numerous sky sets with different times of day and lighting moods had to be created. The team sourced high-res images from the Unsplash website. The students modified these in Photoshop by removing trees and other objects and then integrated them into cards in Nuke.</p>
<p><figure id="attachment_77307" aria-describedby="caption-attachment-77307" style="width: 2560px" class="wp-caption alignnone"><img data-recalc-dims="1"  decoding="async"  class="wp-image-77307 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/surfacing_stains-scaled.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Die Interpretation von Finns Flecken ließ das Team bewusst offen, damit der Zuschauer in den Film einbezogen wird."  width="1200"  height="675" ><figcaption id="caption-attachment-77307" class="wp-caption-text">The team deliberately left the interpretation of Finn&#8217;s spots open so that the viewer is drawn into the film</p>
<p>Melanie designed the most important assets for the background. She particularly enjoyed Finn&#8217;s room with all his drawings and posters. &#8220;We even invented brands, such as the Super Mega Hero on Robbie&#8217;s shirt, which can also be found as a poster in Finn&#8217;s room.&#8221;</p>
<p>The students used photographs as references for the remaining assets. &#8220;There was at least one photo as a reference for each object &#8211; so we used up a lot of storage space for photos,&#8221; Melanie recalls with a laugh. It was important to make the assets deformed and asymmetrical so that they didn&#8217;t look too perfect and stylised. In total, the students created around 150 assets for the background. Everyone helped with the modelling, with Marie and Stephie responsible for the topology and cleanliness of the assets.</p>
<p>The look of the sets and their surfaces had to find a balance between the cute design of the characters and the harsh environment in which they live. To achieve this, the team combined realistic textures on some objects and simple shaders on others. The look was inspired by Cartoon Network&#8217;s &#8220;The Amazing World of Gumball&#8221;, even if it was much softer for &#8220;The Stained Club&#8221;. Finn&#8217;s spots in particular presented a major challenge in this respect, as they had to be beautiful, fairy dust-like, as Finn perceives them, but at the same time symbolise toughness. Beatrice painted the stains with the Substance Painter. She then exported a black and a white map, which were slightly deformed in Nuke. Finally, she imported the animated mask into Maya, where different maps were mixed on the skin. &#8220;This is my favourite scene in the film. It was the first one I rendered for the film and also one of the most difficult to realise. But I like its atmosphere, in which a small child in his room is lost in thought. The scene has something very real about it, even if there are magical spots in it,&#8221; says Marie.</p>
<p>[gallery link="file" size="full" ids="77318,77319,77306"]</p>
<p>The most complicated set in the process was the collapsing living room. Realising the sequence in Houdini took Beatrice a lot of time. &#8220;I didn&#8217;t expect the setup and export of the visual effects in Houdini to be so time-consuming. As I was still learning Houdini, the first setup I created was far too complicated. At the end of the year, the shot still wasn&#8217;t finished, so I had to start from scratch again,&#8221; the student recalls. By this point, Beatrice had already gained some Houdini skills: &#8220;And with the deadline breathing down my neck, I finally managed to make simpler and smarter decisions for the setup.&#8221;</p>
<h3 id="simple-lighting-high-render-quality">Simple lighting, high render quality</h3>
<p>The team also consistently followed the path of using live action references for the lighting. The artists developed a simple lighting setup that never had more than three lights in a scene, including a sky dome. &#8220;Before we started a new sequence, we created a key shot for each main atmosphere, which we kept coherent with the colour boards. Once Melanie had checked the look, we matched the rest of the shots to the key shot,&#8221; says Beatrice. &#8220;My personal favourite scene in terms of light is the snail race scene. I like the aesthetic created by the light from the garden. I also think the significance of the scene for the film as a whole is important: despite their suffering, the children have a lot of fun together.&#8221;</p>
<p>[gallery link="file" columns="2" size="full" ids="77309,77308"]</p>
<p>The entire film was rendered with Arnold. Fortunately, the team at the university had a render farm at their disposal that allowed them to adjust render settings for high quality and a realistic look. Melanie and Beatrice put the shaders and lighting together and ensured that everything was connected correctly. &#8220;I then adjusted the render settings and set a test image before we sent everything out. One image took around 40 minutes to render because the entire background had to be rendered due to the camera movement. The SSS skin shaders were also not render time-friendly. Likewise the FX, where there were numerous changes during the process, which cost a lot of rendering time each time,&#8221; explains Marie.</p>
<p>Melanie made overpaints in Photoshop in the comps &#8211; if necessary &#8211; for corrections, then Beatrice checked the technical details: &#8220;While we were working on the composites, we always had the references open in another window &#8211; both the colourboards and the live action references and the overpainted Photoshop images.&#8221;</p>
<p>[caption id="attachment_77311" align="alignnone" width="2560"]<img data-recalc-dims="1"  decoding="async"  class="wp-image-77311 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/vlcsnap_error715-scaled.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Für die Himmel nahm das Team hochaufgelöste Bilder von Unsplash, die sie für den Film entsprechend anpassten."  width="1200"  height="675" > For the skies, the team used high-resolution images from Unsplash, which they adapted accordingly for the film.</figcaption></figure></p>
<h3 id="realistic-scheduling">Realistic scheduling</h3>
<p>As the bar was set high for the project, good time management was crucial: a teacher helped to plan the tasks and shots at the beginning. The team used Google Sheets to organise the project, in which all team members updated the status of each task. Beatrice took over the time planning part: &#8220;After the 3D animatic was finished, I estimated how long it would take to create all the assets and how much time the individual work steps such as animation, lighting or compositing would take for each individual shot.&#8221; With the help of a Gantt chart, the student then produced an estimate of the working days per person that was as accurate as possible. &#8220;I made a monthly daily business plan for the team, so I was able to make a realistic estimate of the workload for the rest of the year using real working hours for the tasks.&#8221;</p>
<h3 id="in-a-perfect-project-world">In a perfect project world</h3>
<p>If Melanie could make the film again, in an ideal project world without time pressure, she would give the actors more time for the live references so that they could create the scenes more freely and not have to act out the script so strictly. &#8220;But we didn&#8217;t have enough actors or enough time for that,&#8221; regrets Melanie. &#8220;I would also find every conceivable trick in 3D so that the characters could stay close to the 2D design. We had to change a lot of the design so that the rigs worked and the clothes weren&#8217;t too much of a burden during production. I would have liked to have had more time to realise everything as planned and not have it taken away by the technology. But that would only have been possible in a perfect world. We did everything we could for &#8216;The Stained Club&#8217; within the time frame, which I&#8217;m very proud of.&#8221;</p>
<p><span class="daKSLD4DVfrtmxjE9CHWcfeRiQwpqvXPhVJne6IMvywsu8WTBY9M3j5d0GFSsoUk2AFcAntiZ5Kr0hXBgZJLmTyOzGzQl"><iframe title="The Stained Club" src="https://player.vimeo.com/video/351995036?dnt=1&amp;app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe></span></p><p>The post <a href="https://digitalproduction.com/2019/07/05/finns-fleckengang-the-stained-club/">Finns Fleckengang: The Stained Club</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></content:encoded>
					
		
		
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