<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="https://digitalproduction.com/wp-content/plugins/xslt/public/template.xsl"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:rssFeedStyles="http://www.wordpress.org/ns/xslt#"
>

<channel>
	<title>DP2401 - DIGITAL PRODUCTION</title>
	<atom:link href="https://digitalproduction.com/tag/dp2401/feed/" rel="self" type="application/rss+xml" />
	<link>https://digitalproduction.com</link>
	<description>Magazine for Digital Media Production</description>
	<lastBuildDate>Tue, 09 Dec 2025 11:32:14 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
<site xmlns="com-wordpress:feed-additions:1">236729828</site>	<item>
		<title>Film with a Phone?</title>
		<link>https://digitalproduction.com/2024/06/19/film-from-the-fon/</link>
		
		<dc:creator><![CDATA[Uli Plank]]></dc:creator>
		<pubDate>Wed, 19 Jun 2024 09:43:52 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[DP2401]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Prores]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=146483</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Apple-iPhone-15-Pro-lineup-camera-system-4k.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>It's almost 10 years since Austin Reza shot a film for Bentley's luxury cars: on an iPhone 5S. At the time, it was still in stylish black and white and with high contrasts - no doubt also to prevent artefacts from becoming too obvious. Back in 2011, Park Chan-wook and Park<br />
Chan-kyong from South Korea even shot the fantasy horror "Night Fishing" on an iPhone 4 in colour and won a Golden Bear for the best short film. Apple itself, on the other hand, has generally shot its advertising films on cameras such as the Arri Alexa.</p>
<p>The post <a href="https://digitalproduction.com/2024/06/19/film-from-the-fon/">Film with a Phone?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Apple-iPhone-15-Pro-lineup-camera-system-4k.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2661,&quot;href&quot;:&quot;http:\/\/is.gd\/iphone_bts&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/iphone_bts&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2662,&quot;href&quot;:&quot;http:\/\/is.gd\/diskio&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/diskio&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2663,&quot;href&quot;:&quot;http:\/\/is.gd\/quazi_iphone_arri&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/quazi_iphone_arri&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2664,&quot;href&quot;:&quot;http:\/\/is.gd\/undone_iphone&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/undone_iphone&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">But now the &#8220;Scary Fast&#8221; event for the release of Apple&#8217;s M3 computers was filmed entirely on the iPhone, as the credits alone reveal. On YouTube you can find the &#8220;Behind the<br />Scenes&#8230;&#8221;, where it also becomes clear that the filming and technical effort was actually the same as always<a href="http://is.gd/iphone_bts">(is.gd/iphone_bts</a>). But the dollies, cranes and the drone were actually just sitting on a new iPhone 15 Pro Max. In addition, the predominant visual theme was &#8220;black&#8221;, matching one of the new laptop colours.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/V3dbG9pAi8I?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h2 id="the-eu-is-to-blame" class="wp-block-heading">The EU is to blame</h2>



<p class="wp-block-paragraph">This doesn&#8217;t mean that this iPhone is a low-light wonder (it isn&#8217;t), but that you can set the light to high contrast and then grade it to black. The decisive factor is that recording in ProRes with Log is now available. Apple would certainly have liked to hold on to an in-house connection for longer. But the EU has demanded that all smartphones that come onto the market here in 2024 must have USB-C. Apple has taken the plunge and has already installed the corresponding socket in the new series this year.</p>



<h2 id="data-transfer" class="wp-block-heading">Data transfer</h2>



<p class="wp-block-paragraph">In the early productions with iPhones, the employees must have had incredible patience. Recordings had to be transferred via WiFi or the interface with the euphemistic name &#8220;Lightning&#8221; (or its 30-pin predecessor), which is very slow by today&#8217;s standards. Two short test clips of around 750 MB took over ten minutes via &#8220;AirDrop&#8221;, via USB-C the process was<br />the process was barely measurable in seconds.</p>



<p class="wp-block-paragraph">Initially, there were still rumours floating around the web that, apart from charging the battery via USB-C, Apple might restrict the use of external devices to its own offerings or only allow its own cables at pharmacy, sorry, Apple prices.<br />None of this has materialised: A standard SSD connected via a normal data cable (not just a charging cable, of course) works without any restrictions. With the iPad, we still had to complain that FCP-X cannot work directly from connected storage devices (DP 23:05). On the iPhone, on the other hand, Apple does not force internal recording, as already available apps show. The Apple event was obviously recorded with the help of the free Camera App from Blackmagic (BM for short), Apple even thanks us in the credits.</p>



<h2 id="storage-media" class="wp-block-heading">Storage media</h2>



<p class="wp-block-paragraph">It is clear that Apple also wants to satisfy its shareholders: the new options are limited to the two top models. With the &#8220;Pro&#8221;, you also have to pay an extra 130 euros for 256 GB of internal memory to get full functionality with the memory-intensive ProRes even without an SSD. This is the basic configuration for the Pro Max. The internal memory is really fast, with 1.6 gigabytes per second (GB/s) when writing and reading. Measured with Diskio by Sergii Khliustin, a free app with witty comments &#8211; <a href="http://is.gd/diskio" data-type="link" data-id="is.gd/diskio">is.gd/diskio</a>.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="547"  decoding="async"  data-id="146494"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Diskio_extern-4k.png?resize=547%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146494" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="547"  decoding="async"  data-id="146493"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Diskio_Speed_int-4k.png?resize=547%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146493" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The internal memory is very fast, but an external SSD is also sufficient.</figcaption></figure>



<p class="wp-block-paragraph">Externally, only regular USB-C is supported, no Thunderbolt. However, with a good SSD, this is completely sufficient to record ProRes 422 HQ in UHD with up to 60 fps directly, for which you only need around 200-225 MB/s. Initially, the app even listed ProRes 4444, but that was probably too much for the system. Even on an Arri Alexa, this codec is not always selected, and 422 HQ is completely sufficient as a source for the iPhone. In UHD at 60 fps, it needs just under 800 GB of space for one hour.</p>



<p class="wp-block-paragraph">A Samsung T5 SSD, for example, as external storage shows around 373 MB/s throughput when writing, depending on the app being measured. Even a T7, which is not recommended for BM cameras, ran for two hours on the iPhone at 25 fps. The free OWC Drive Speed app can actually directly measure the suitability for various codecs, resolutions and the achievable frame rate. However, it already warns of picture dropouts,<br />without us being able to detect these in practice for the respective media, so this app is probably not yet fully developed.</p>



<p class="wp-block-paragraph">Even a T5 is still relatively large for an iPhone, although thanks to MagSafe it can be easily attached to the back with a magnetic ring. Some people wonder whether a smaller flash drive with USB-C would also work. Samsung has relatively fast models for this, currently with a maximum of 256 GB. According to the company (we didn&#8217;t have one to test), these should be able to read 400 MB/s, but only write 110. This information is always given with the small addition &#8220;up to&#8221; and only refers to the 256 GB model. This should still be sufficient for ProRes 422 HQ with 25 fps, but ProRes 422 LT could also go up to 60 fps. Unfortunately, such sticks are often not compatible with the mobile phone case.</p>



<p class="wp-block-paragraph">We have also not tested the idea of connecting a really fast SDXC card with a small USB-C adapter. But a Sony &#8220;Tough&#8221; or comparable cards with 300 MB/s should work with a really fast adapter. A card reader can of course also be useful for backups on the iPhone when working with conventional cameras. If you want to edit the material on the PC, you should pay attention to the formatting of the media: The iPhone does not recognise NTFS, but exFAT works up to 2 TB. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="771"  height="1000"  data-id="146497"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Anker_Card_Reader.png?resize=771%2C1000&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146497" ><figcaption class="wp-element-caption">SDXC cards should also be sufficient with a fast reader.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="705"  data-id="146496"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Belkin_Hub.png?resize=1200%2C705&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146496" ><figcaption class="wp-element-caption">A USB-C hub allows external power, SSD and microphone.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="800"  height="600"  data-id="146495"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Samsung_Pendrive-Kopie-2.png?resize=800%2C600&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146495" ><figcaption class="wp-element-caption">A flash drive is more compact, but does not support all codecs.</figcaption></figure>
</figure>



<p class="wp-block-paragraph">Be careful, there is a risk of data loss! The &#8220;classic&#8221; HFS or the new APFS, which the iPhone naturally supports, are better. One of these formats would therefore also be advisable for transferring to the PC. Under Windows there are programmes such as &#8220;HFS for Windows&#8221; or &#8220;APFS for Windows&#8221; from Paragon for using these formats. Of course, the iPhone also uses these two formats.</p>



<h2 id="power-and-heat" class="wp-block-heading">Power and heat</h2>



<p class="wp-block-paragraph">A fully charged Pro Max still showed 66 per cent charge remaining after one hour at 60 fps, and 42 per cent after two hours of recording in ProRes 422 HQ at 25 fps in UHD, with the T5 SSD also being supplied with power. The SSD absorbed the greater proportion at 25 fps, at 60 fps it is the other way round. The iPhone 15 Pro still had 58 per cent after one hour at 60 fps, the camera app needed the larger share, the SSD about 2/3 of it. This was the app from Blackmagic. This value is not the same for all apps, as we will see in their tests. These are amazing runtimes, but the iPhone does get very warm, despite iOS 17.1.1, which has essentially eliminated the initial heat problems. You should definitely remove any silicone case, we got overload messages at 60 fps on the Pro Max after a few minutes at an ambient temperature of 27 degrees. Another tip from BM was to switch off the overlays when recording, i.e. to &#8220;wipe them away&#8221;. This allowed the Pro Max to run smoothly even in slightly warmer conditions.</p>



<figure class="wp-block-image size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="554"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Heat.png?resize=1200%2C554&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146499"  style="width:800px;height:auto" ><figcaption class="wp-element-caption">At 60 fps with the case and overlays, the iPhone got too warm.</figcaption></figure>



<p class="wp-block-paragraph">The iPhone 15 Pro may seem more attractive for video with its 3x lens and slightly lower price. However, its battery is smaller; in stand-alone mode with SSD, 20 per cent charge was still left after two hours. Unfortunately, the smaller housing also cools less well, and despite the above cooling measures, 60 fps was over after a few minutes. At 25 or 30 fps, the Pro also lasted without overheating and the app consumed less power in relation to the SSD. Very fast SSDs, such as a Samsung 980 Pro in an NVMe enclosure, require too much power and only run on both iPhones with an external power supply via USB-C hub. You don&#8217;t necessarily have to take a hub with you to externally power the iPhone itself, as there are already power banks for MagSafe.</p>



<h2 id="frame-rate-and-synchronisation" class="wp-block-heading">Frame rate and synchronisation</h2>



<p class="wp-block-paragraph">With a runtime limited only by power and storage medium, another question arises: What about maintaining the frame rate and thus the picture-sound synchronisation over a longer period of time? In Apple&#8217;s film, no statement was longer than 20 seconds without a cut, which any smartphone can actually manage without becoming asynchronous. But unfortunately, practically all of today&#8217;s smartphones do not provide a fixed frame rate, but a variable one (VFR = Variable Frame Rate). Although DaVinci Resolve (DR for short) simply reports a highly precise 60,000 under &#8220;Shot Frame Rate&#8221;, the iPhone is unfortunately no different. Before recording, we switched to aeroplane mode and closed all other apps to rule out any interference.</p>



<p class="wp-block-paragraph">However, a further measurement showed that this was not necessary. In the free MediaInfo, the information is slightly more correct, showing a frame rate between 59.940 and 60.181 fps &#8211; that&#8217;s a deviation of far less than one per cent! A longer recording with a film gate showed that the variable frame rate in DR is relatively unproblematic. The sound ran continuously one frame early for over 30 minutes (at 60 fps!), only at one point did we have the impression that it tended towards two frames. Since in DR the picture occasionally moved one frame ahead of the TC flap, which we kept continuously in the picture, the editing software probably does react to VFR. This is usually manageable, but the iPhone is probably not quite suitable for uninterrupted concert recordings lasting several hours.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="867"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=1200%2C867&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146501"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=1495%2C1080&amp;quality=72&amp;ssl=1 1495w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=768%2C555&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=1536%2C1110&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=1200%2C867&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=380%2C275&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=550%2C397&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=800%2C578&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=1160%2C838&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=80%2C58&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=62%2C45&amp;quality=72&amp;ssl=1 62w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=760%2C549&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?resize=1100%2C795&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/apple-iphone-15-pro-max-tetraprism.webp?w=1600&amp;quality=72&amp;ssl=1 1600w" ><figcaption class="wp-element-caption">The prism-folded 120mm is a technical masterpiece.</figcaption></figure>



<h2 id="cameras-and-lenses" class="wp-block-heading">Cameras and lenses</h2>



<p class="wp-block-paragraph">A few years ago, the statement &#8220;My smartphone has three cameras and a LiDAR scanner&#8221; would probably have been met with incredulous smiles. But there are actually three lenses here, each with its own sensor, just like before. In fact, most of it is even identical to the iPhone 14, only the signal processing has been further developed. The ultra wide-angle lens with 13 mm, the regular 24 mm and the 77 mm in the iPhone Pro are identical to their predecessors.</p>



<p class="wp-block-paragraph">Only the 120 mm in the Pro Max is really new and a very clever design with a multiple prism that basically folds a relatively long focal length into the flat body. To us, such a design seems potentially more durable than a miniaturised zoom lens like the competition (usually referred to as a periscope lens), as there are no moving parts other than the sensor. It is therefore not an optical zoom at all, as is sometimes incorrectly written. Please note that in the following we use the term KB full frame for the photographic full frame of 24×36 mm, because experienced film cameramen tend to mean the S-35 full frame. However, its diagonal is not always the same, but depends on the respective widescreen format. The information provided by Apple and in the apps refers to the equivalent focal length of KB full frame. The main lens 1× has a real 6.86 mm with f 1.78 and the ultra wide-angle 0.5 has a real 2.22 mm at f 2.2, the 3× has 9 mm with f 2.8 and the 5× has a real 15.66 mm, also at f 2.8.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="702" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/24mm_Sony_full.png?resize=1200%2C702&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146504" ><figcaption class="wp-element-caption">The sharpness right into the corners and the lack of vignetting or distortion are partly due to software.</figcaption></figure>



<p class="wp-block-paragraph">The iPhones also offer a zoom across the lenses, but this is based on continuous digital scaling. Unfortunately, this shows a disturbing jump when switching to telephoto due to the parallax of the separate cameras. In addition, even with sophisticated algorithms, the sharpness drops slightly when the resolution of the sensor falls below 48 megapixels (mpx), which is particularly noticeable on the way to 5x. This is a disadvantage that longer focal lengths also have with conventional cameras: The 77 mm only focuses up to 60 cm at close range, the 120 mm only up to 1.3 m.</p>



<p class="wp-block-paragraph">You have to be careful here: The iPhone should be set to &#8220;Keep setting&#8221; for macro control. Otherwise, only the small flower indicates that the macro range is switched to the ultra-wide angle camera, although the original lens is still selected. However, this only has 12 mpx, unlike the standard camera. This automatic function can be deactivated. With the default setting, the photos from the 24 mm lens are downscaled to 24 mpx and recorded in HEIC, the full 48 mpx are only available in RAW (DNG format). The main camera also delivers the best quality for video thanks to downsampling. And for the selfies: The front camera has 2.69 mm at f 1.9, so it looks like a 15 mm, but only has just under 8 megapixels (actually photo cells = Sensel).</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="810"  decoding="async"  data-id="146506"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Bluemchen.png?resize=810%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146506" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="146507"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Tone_Mapping_1.9.1.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146507" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">At close range, the iPhone switches to Ultra-WW without being asked, and the sound mapping sometimes does strange things with coloured lights.</figcaption></figure>



<h2 id="photography" class="wp-block-heading">Photography</h2>



<p class="wp-block-paragraph">The DP is not explicitly aimed at photographers, but in view of the different resolutions of the sensors, a few comments seem appropriate. In our test of the Sony A7SIII (DP 21:05), we already proved that megapixels aren&#8217;t everything. Just as the Sony &#8220;only&#8221; offers 12 mpx, images from the iPhone would also be perfectly suitable for an A4 page. For large posters, however, we would generally recommend professional cameras, even if Apple sees it differently in its own advertising.</p>



<figure class="wp-block-jetpack-image-compare"><div class="juxtapose" data-mode="horizontal"><img data-recalc-dims="1"  decoding="async"  id="146509"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/iPhone_Baustelle.jpg?resize=1200%2C1200&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="1200"  class="image-compare__image-before" ><img data-recalc-dims="1"  decoding="async"  id="146510"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Sony_Baustelle.jpg?resize=1200%2C1200&#038;quality=80&#038;ssl=1"  alt=""  width="1200"  height="1200"  class="image-compare__image-after" ></div><figcaption>A section of a photo from the main camera in RAW Max &#8211; and the same section from the Sony A7IV at a similar focal length.</figcaption></figure>



<p class="wp-block-paragraph">It should be noted that the sensor has an aspect ratio of 4:3, which is even closer to the square than the usual 35mm with 3:2. The HEIC photos are very compact at around 2.8 MB, whereas DNG requires over 67 MB for the same subject. A section in 2,400×2,400 pixels from the iPhone at 120 mm (equivalence) with the same section from the Sony A7 IV with approximately the same focal length differs primarily, of course, in the real bokeh, which is not simulated here on the iPhone either. The slightly different colours can of course be adjusted, as both are raw images with plenty of colour depth.<br />The resolution of the test chart in 48 mpx from the 24 mm of the iPhone is excellent and shows no moiré, but slight colour noise even at ISO 320. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1076"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/24mm_ISO_320_iPhone_Detail-hd.png?resize=1076%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-146515" ><figcaption class="wp-element-caption">The test panel from the 24 mm in DNG shows excellent resolution</figcaption></figure>



<p class="wp-block-paragraph">The counterpart in standard setting as HEIC with 24 mpx shows less noise, but colour moiré and clear edge sharpening. The modern HEIC compression is very high quality in itself, but unfortunately Apple applies all the &#8220;image enhancements&#8221; to these photos that the fast A17 processor is capable of, such as smoothing and sharpening contours or local colour tone mapping. Edge sharpening in particular looks just as distracting as it does on amateur-class drones. Of course, Apple also knows that the sharpening of details in faces is usually undesirable. Accordingly, skin tones tend to be smoothed out, which often gives them the infamous &#8220;plastic look&#8221;.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1073"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/24mpx-2.jpg?resize=1073%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-146519" ><figcaption class="wp-element-caption">In compact HEIC, on the other hand, light moire and artificial sharpening are used.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The design of these functions is certainly based on comprehensive market analyses, as the vast majority of users will simply take photos with their mobile phones and presumably find all this attractive. Professionals who don&#8217;t want to be deprived of the opportunity to tweak their pictures themselves will therefore have to work with RAW Max (as it is called in the menu) and plan the necessary space for it, either conveniently and expensively in the iPhone or more cheaply on an external storage device. However, raising your eyebrows at &#8220;computational photography&#8221; in general is not entirely appropriate. After all, most professional cameras have been correcting various lens errors in the background for years, primarily vignetting and distortion. This means that lenses can be optimised in other respects without being sinfully expensive.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="790" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Nacht_mit_iPhone-1.jpg?resize=1200%2C790&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-146522" ><figcaption class="wp-element-caption">Night shots from the iPhone can be impressive &#8211; the sky was black to the eye.</figcaption></figure>



<p class="wp-block-paragraph">The iPhone goes beyond this and achieves amazing things in two areas: bokeh and low-light. The ability to use the (actually relatively coarse) information from the LiDAR to subsequently influence and target the depth of field was already available on a number of predecessor models. But Apple has significantly improved the algorithms and, at least in photography, the results can now only be recognised as fake with intensive pixel peeping, even with hair and other difficult edge zones.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="702" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/24mm_Sony_full-1.png?resize=1200%2C702&#038;quality=72&#038;ssl=1"  alt="Ein 24 mm Glas ohne digitale Korrektur zeigt auf der Sony Vignettierung und Verzeichnung."  class="wp-image-146524" ><figcaption class="wp-element-caption">A 24 mm lens without digital correction shows vignetting and distortion on the Sony.</figcaption></figure>



<p class="wp-block-paragraph">The results in RAW (DNG) are impressively good, while artefacts can be seen in HEIC. However, we also photographed the test panel at 320 ISO for the wide angle and 500 for the telephoto. Vignetting or chromatic aberrations are hardly recognisable and the distortion correction for 24 mm is also better than with the uncorrected professional lens. Even moiré is hardly noticeable at 48 mpx from 24 mm and the resolution is even slightly higher, as the A7IV only has 33. At 77 mm or 120 mm, the A7IV has a recognisable advantage over the 12 mpx of the iPhones, although it was at a slight disadvantage in terms of speed each time. A 13 mm was not available to us for the full frame, so no comparison was made.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1068"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/24mm_ProRes_Video.png?resize=1068%2C1080&#038;quality=72&#038;ssl=1"  alt="Die Skalierung führt zu leichtem Moiré, das aber bei üblichen Motiven kaum auffällt."  class="wp-image-146526" ><figcaption class="wp-element-caption">The scaling leads to slight moiré, but this is hardly noticeable with normal subjects.</figcaption></figure>



<p class="wp-block-paragraph">The Sony&#8217;s HIF images look cleaner because, apart from subtle noise filtering in extremely low light, everything else can be deactivated. In low light, the iPhone does all by itself what, in principle, any camera on a tripod can do: A series of photos that are then combined to reduce noise. Red has been offering something similar for 10 years (see DP 13:03). With the iPhone, this also works with good stabilisation from reasonably steady hands, but you can get even more out of it with a tripod. Some even recommend this for astrophotography; there is even a free app for this, AstroShader, which can also save raw images.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1051"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/80mm_Sony.png?resize=1051%2C1080&#038;quality=72&#038;ssl=1"  alt="Die Sony ist im Vollbild praktisch frei von Moiré."  class="wp-image-146527" ><figcaption class="wp-element-caption">The Sony is practically free of moiré in full frame.</figcaption></figure>



<p class="wp-block-paragraph">Now, we have too much light pollution near a city for a great starry sky, but you can focus on the lights of the city itself instead. It&#8217;s impressive what such a tiny chip can do with the help of a computer. The tree in the foreground was barely distinguishable from the night sky with the naked eye. Apple is clearly making a virtue of the A17&#8217;s computing power out of the necessity of the tiny sensor and calculating far better images than you would expect from a mobile phone. However, these calculations take time and cannot be used for video. So how do the 15s perform when filming? We use the Sony A7 IV (see DP 22:05) as a reference here, even if some people seriously compare the images with those from an Arri Alexa in grading<a href="http://is.gd/quazi_iphone_arri">(is.gd/quazi_iphone_arri</a>).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/c7XDFKt9tQg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h2 id="film-resolution" class="wp-block-heading">Film: Resolution</h2>



<p class="wp-block-paragraph">When filming from the high-resolution 24 mm sensor in UHD, the iPhone not only scales down the 48 million photocells (aka Sensel), but also crops slightly from the 4032 horizontal pixels available per photo to 3840. So if Apple had only added a few more Sensel, the iPhone could even deliver the 4096 pixels of the DCI cinema format. There would be more than enough vertical pixels anyway. Other formats are possible with third-party apps; we will go into this in more detail in the respective apps. The same applies to the Ultra-WW and the telephoto lenses, which logically have less oversampling, but are also slightly cropped.</p>



<p class="wp-block-paragraph">The downsampling of the 48 mpx at least offers the possibility of noise reduction by integrating the neighbouring pixels or a digital 2× zoom without loss of resolution. However, when zooming through to 5× telephoto, not only does the parallax error mentioned above occur, but the resolution also collapses beyond 2×. Up to 3× on the iPhone 15 Pro, these effects are correspondingly less noticeable. A 28 mm and a 35 mm are still simulated quite well by both iPhones. This is comparable to Sony&#8217;s digital zoom in the camera, which works with similarly good algorithms, but cannot deliver the full resolution beyond around 1.7.</p>



<p class="wp-block-paragraph">The resolution of the iPhones is also reduced at the higher levels of stabilisation. &#8220;Standard&#8221; only uses optical stabilisation by mechanically tracking the sensor, while &#8220;Cinematic&#8221; and &#8220;Extreme&#8221; additionally track a reduced area of the sensor surface. Unfortunately, &#8220;Extreme&#8221; in particular also shows overshoots &#8211; or is this intended to simulate the inertia of a Steadicam? Be that as it may, a small gimbal can do this better. Another disadvantage of the two higher stabilisations are massive deviations in the frame rate in the first second; the iPhone is obviously &#8220;stressed&#8221; here (thanks to Kurt Friis Hansen for these measurements).</p>



<p class="wp-block-paragraph">The other sensors with 12 mpx naturally also offer less resolution reserve when filming, but are completely sufficient for UHD. For comparison: On S-35, the 5× lens of the Pro Max would correspond to about 75 mm, the 3× to about 48 mm. Because a suitable prime lens was not available for the Sony, we used a very high-quality zoom lens. However, this actually put the A7IV at a slight disadvantage in terms of speed. In all shots, the film images of the iPhones on the test chart show slight moiré and some loss of resolution due to scaling; the Sony obviously has better downsampling. The differences are small at 24, 77 and 120 mm and the moiré can practically only be seen on the test chart. Other cameras only deliver better results with very good downsampling of images in 6K or more.<br />It is obvious that a lot of calculations are also carried out on the images in log, as the charts show no vignetting and hardly any distortion, just like in photography. This is not to be expected with such lenses without software correction. The very high-quality Zeiss C/Y zoom on the Sony shows more optical errors due to the lack of software correction. It should be understandable that a lens with a real focal length of just under 16 mm (the 5×) without software tricks does not offer such a differentiated depth of field as a real 120 mm for KB full frame (see above). All lenses definitely show some breathing during focus shifts &#8211; if Apple doesn&#8217;t simulate this as well ;-)</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="941" width="1200"  decoding="async"  data-id="146532"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Waveform_HEVC_Banding.png?resize=1200%2C941&#038;quality=72&#038;ssl=1"  alt="Doch die Waveform spricht eine andere Sprache."  class="wp-image-146532" ><figcaption class="wp-element-caption">But the waveform speaks a different language.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="934" width="1200"  decoding="async"  data-id="146533"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Waveform_ProRes_Banding.png?resize=1200%2C934&#038;quality=72&#038;ssl=1"  alt="Das Signal in ProRes ist „fülliger“ und frei von Banding."  class="wp-image-146533" ><figcaption class="wp-element-caption">The signal in ProRes is &#8220;fuller&#8221; and free of banding.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="146529"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Wasser_HEVC.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Die H.265 Kom­pression zeigt kaum Artefakte."  class="wp-image-146529" ><figcaption class="wp-element-caption">The H.265 compression hardly shows any artefacts.</figcaption></figure>
</figure>



<p class="wp-block-paragraph"></p>



<h2 id="film-compression" class="wp-block-heading">Film: Compression</h2>



<p class="wp-block-paragraph">Here, too, the comparison with the Sony A7IV, which only records 10 bit with 4:2:2 as H.265 for maximum quality, ProRes is not available without an external recorder. Our endurance test was a water surface in the rain, which can really torture any GOP codec (such as H.264/265). The iPhone only recorded a good 7 MB/s at 60 fps in UHD, while the same motif was recorded in ProRes 422 HQ at 213 MB/s. The Sony A7 IV records this codec at 50 fps with 25 MB/s. Nevertheless, the typical artefacts, such as block formation, can hardly be seen in the correctly exposed motif on the iPhone. However, this does not only speak in favour of the quality of the encoder alone, as the finest details are already reduced before compression.</p>



<p class="wp-block-paragraph">This becomes clear with a shot of the same subject that is underexposed by just one f-stop and corrected in DR. Despite 10 bit and 4:2:2, the signal in H.265 already shows signs of banding and is overall much less &#8220;full&#8221; and more coarsely structured than the version in ProRes. The same applies to noise, which is also filtered more heavily before compression and then &#8220;muddied&#8221; by the codec. The noise remains much finer and more &#8220;organic&#8221; in ProRes. It is therefore less disturbing in itself and is also more suitable for careful filtering in post-production. Consequence: If you don&#8217;t have enough storage space on location, H.265 is perfectly usable in Log, but should be exposed as correctly as possible. ProRes is considerably more tolerant, while Cinema P3 can record better H.265 at higher data rates (see p. 128).</p>



<h2 id="film-motion-display" class="wp-block-heading">Film: Motion display</h2>



<p class="wp-block-paragraph">We can be brief here and take the liberty of quoting the values from CineD (is.gd/cined_test) because our reference fan was not available. For UHD, our colleagues measured 5.3 milliseconds for the sensor at 24 mm, and even 5 ms at 77 mm and 120 mm. Our subjective impression from our own tests agrees with this. These are excellent values, also in comparison to conventional film cameras. The jelly images of older iPhones are definitely a thing of the past and action is the order of the day.<br />However, the Bentley film mentioned at the beginning was still noticeable with the jerking of fast movements at only 24 fps. A look at the individual images shows that they lack any motion blur. Even these tiny sensors are too light-sensitive today to comply with the filmic rule for sufficient motion blur in daylight. After all, mobile phones primarily use the time for exposure control, because the aperture is fixed. Without an ND filter, the only option is to regulate the ISO value, which the iPhones also make intensive use of. But this has consequences for the usable contrast range.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="962" width="1200"  decoding="async"  data-id="146536"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/A7_IV_Vektorskop.png?resize=1200%2C962&#038;quality=72&#038;ssl=1"  alt="Bei der A7 IV entgleisen die Hauttöne zum Gelb."  class="wp-image-146536" ><figcaption class="wp-element-caption">With the A7 IV, the skin tones turn yellow.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="962" width="1200"  decoding="async"  data-id="146537"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/iPhone_Vektorskop.png?resize=1200%2C962&#038;quality=72&#038;ssl=1"  alt="Die Farben der iPhones zeigen insbesondere bei den Hauttönen eine Punktlandung."  class="wp-image-146537" ><figcaption class="wp-element-caption">The colours of the iPhones show a precision landing, especially with the skin tones.</figcaption></figure>
</figure>



<h2 id="film-dynamic-range-and-colours" class="wp-block-heading">Film: Dynamic range and colours</h2>



<p class="wp-block-paragraph">The HDR shots from an iPhone with the corresponding screen are very impressive at first glance, but on closer inspection the sharpening becomes unpleasant. Added to this is the local tone mapping, which is particularly noticeable with intensely coloured light sources and soft colour gradients in the moving image. Only recording in Apple Log avoids these annoyances, which is why we limited ourselves to it for dynamic measurement. Apple Log is excellently tuned, it does better justice to the iPhone than an A7 IV with its S-Log3, because even for 10 bit it is still very flat. Incidentally, in the current version 18.6.4, DR understands the Apple Log with the colours in Rec 2020 with automatic colour management.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1" decoding="async" width="1200" height="675" sizes="(max-width: 1200px) 100vw, 1200px" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/iPhone_Sundown.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1" alt="Beim Sonnenuntergang 
hält das iPhone noch mit." class="wp-image-146539"/><figcaption class="wp-element-caption">The iPhone still keeps up with the sunset.</figcaption></figure>



<p class="wp-block-paragraph">The amazing night vision in photos ends for the iPhone when filming, as there is no time for the exposure tricks from photography. We also used the Sony A7 IV for comparison. It is not quite as sensitive to light as the A7S and also works with noise reduction in low light. Compared to the iPhone, however, it shows the richness of detail that a full-frame sensor can achieve when collecting light.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  data-id="146562"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Sony_Nacht.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="Bei Video zeigen sich nachts die Grenzen des kleinen Sensors. "  class="wp-image-146562" ><figcaption class="wp-element-caption">In video, the limits of the small sensor become apparent at night. </figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1080" decoding="async" data-id="146561" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/iPhone_Nacht.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1" alt="Die Sony A7 IV 
im Vergleich" class="wp-image-146561"/><figcaption class="wp-element-caption">The Sony A7 IV in comparison</figcaption></figure>
</figure>



<p class="wp-block-paragraph">However, we came across an interesting phenomenon that suggests multiple exposures in the highlights. When shooting at 50 fps in Log with a longer exposure time of up to 1/80 second, the highlights are consistently limited to around 70 per cent. If you now go to at least 1/96, the values expand into the space above. Hardly any further information can be found about this function, only CinemaP3 refers to it as EDR (Enhanced Dynamic Range).</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="554"  data-id="146558"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/1_80_Waveform.png?resize=1200%2C554&#038;quality=72&#038;ssl=1"  alt="Bei 1/80 Sekunde erfolgt das Clipping bei 70 Prozent."  class="wp-image-146558" ><figcaption class="wp-element-caption">At 1/80 second, clipping occurs at 70 per cent.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="554"  data-id="146559"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/1_96_Waveform.png?resize=1200%2C554&#038;quality=72&#038;ssl=1"  alt="Ab 1/96 werden die Highlights durch EDR erweitert."  class="wp-image-146559" ><figcaption class="wp-element-caption">From 1/96 the highlights are extended by EDR.</figcaption></figure>
</figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">In the documentation for developers, the term is primarily used for playback on HDR displays. Red has been offering something similar for recording under the name &#8220;HDRx&#8221; for some time, but probably does not hold a patent on this (as with the compression of RAW in the camera). Obviously, two (perhaps even more) readouts of the sensor are combined here as soon as the time until the next single image is sufficient. 7.5 milliseconds is obviously not enough, but 10 ms is fine. This is less noticeable at 25 fps, as the usual exposure time of 1/50 with 20 ms is easily sufficient. Here the effect already starts at 1/40, at 1/30 the remaining time is still too short &#8211; which mathematically corresponds to the behaviour at 50 fps with just under 7 ms. The resulting distribution across the log curve can be easily controlled using ND and ISO.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="971" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Rauschteppich-1.jpg?resize=1200%2C971&#038;quality=80&#038;ssl=1"  alt="So wenig „Rauschteppich“ bei ganz kleinem Sensor ist nur mit NR möglich."  class="wp-image-146543" ><figcaption class="wp-element-caption">So little &#8220;noise carpet&#8221; with a very small sensor is only possible with NR.</figcaption></figure>



<p class="wp-block-paragraph"><br />At the other end of the scale, it is noticeable that there is practically no recognisable noise. You can simply cover the lens with manual exposure and the line drops to zero. So there is obviously a lot of filtering going on in the camera, because such a small sensor cannot be so low-noise despite all the technical progress. This becomes quite clear when shooting at high ISO values with short exposure times, as the lower mid-tones are already very noisy. Medium ISO with longer exposure times using ND looks much better.</p>



<p class="wp-block-paragraph">So there is no &#8220;correct&#8221;, native ISO value that always fits. The iPhone makes too many adjustments for this, even with Log. It all depends on where the important details are: If you want to bring out the highlights, e.g. add structure to a cloudy sky, a higher ISO value is appropriate. EDR reduces the contrast in the highlights, but the details are there. If the shadow areas are the most important thing, on the other hand, you should go for a low ISO in order to provide the sensor with enough light, then the highlights will be compressed, but largely without clipping. </p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1" decoding="async" width="1200" height="206" sizes="(max-width: 1200px) 100vw, 1200px" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Korrektur_5_Blenden.png?resize=1200%2C206&#038;quality=72&#038;ssl=1" alt="Einen Korrekturspielraum von 5 Blenden würden 
" class="wp-image-146554"/><figcaption class="wp-element-caption">A correction range of 5 f-stops would 
</figcaption></figure>



<p class="wp-block-paragraph">In our exposure series with EDR, 2 f-stops overexposure and 3 f-stops underexposure were still easily correctable, the colours become weaker, but do not derail. Incidentally, they are excellent: especially in the critical area between red and yellow and thus with the skin tones, the iPhone shows a precision landing. Noise is visible in dark areas, but is fine-grained in ProRes and can be controlled in post. We worked with DR&#8217;s colour management and only corrected brightness and contrast. We measured an extremely high-contrast motif with a cloudy sky and molleton in the shadowy foreground with 9.5 f-stops &#8211; this would still be usable in post (the blue tone on the blacks is scattered sky blue).</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="771" width="1200" decoding="async" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/9_Blenden_plus.png?resize=1200%2C771&#038;quality=72&#038;ssl=1" alt="9,5 Blenden haben wir zwischen Molton im 
Schatten und der hellsten Wolke gemessen." class="wp-image-146555"/><figcaption class="wp-element-caption">we measured 9.5 f-stops between Molton in the shadow and the brightest cloud.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><br />After all these observations, I must also note that Gerald Undone and Patrick Tommaso&#8217;s categorisation of ISO 1,100-1,400 as the native value should be treated with caution. The two did not explain whether they used ND filters or varied the exposure time<a href="http://is.gd/undone_iphone">(is.gd/undone_iphone</a>). But DXOmark also assumes 1,250 to 1,480. I tend to favour ISO 200-800 for noise reduction and use EDR with sufficiently long exposure times. Of course, ND filters are the order of the day in bright light, otherwise the typical staccato films from action cams will result.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/RNd74wyVtKw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h2 id="film-equipment" class="wp-block-heading">Film: Equipment</h2>



<p class="wp-block-paragraph">Basically, the only indispensable accessory for good pictures is an ND filter. But a variable ND consists of two polarising filters and has the corresponding side effects, from the infamous &#8220;X&#8221; to altered colours (warmer ones in our case). Conventional ND filters are better. We were unable to observe any noticeable IR contamination with an inexpensive set, even at 10 f-stops; Apple probably has this well under control. Filters can be attached with a simple clamp mount, but this should not cover too much of the interface on the side of the screen. In addition, such a mount does not fit well with the usual transparent silicone covers, as stray light can then enter from behind. Such covers are also not conducive to cooling in warm environments.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="146547"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Apple-iPhone-15-Pro-lineup-ProRes.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Apple benutzt das Beastcage."  class="wp-image-146547" ><figcaption class="wp-element-caption">Apple uses the Beastcage.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="900" height="1044" data-id="146545" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/133-fach-anamorphotische-linse.jpeg?resize=900%2C1044&#038;quality=80&#038;ssl=1" alt="Mehrere Anbieter haben Ana­morphoten, hier Freewell mit 
1,33 in Blau." class="wp-image-146545"/><figcaption class="wp-element-caption">Several suppliers have anamorphic lenses, here Freewell with <br />1.33 in blue.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="900" height="1044" data-id="146546" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/155-fach-anamorphotische-linse.jpeg?resize=900%2C1044&#038;quality=80&#038;ssl=1" alt="Auch 1,55 in 
„Gold“ steht zur Wahl." class="wp-image-146546"/><figcaption class="wp-element-caption">There is also a choice of 1.55 in <br />&#8220;Gold&#8221;.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="881" decoding="async" data-id="146548" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/KF_Vari_ND.jpg?resize=881%2C1080&#038;quality=80&#038;ssl=1" alt="Unter den preisgünstigen Filtern nicht 
der Schlechteste." class="wp-image-146548"/><figcaption class="wp-element-caption">Not <br />the worst of the low-cost filters.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="864" height="864" data-id="146549" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Moment-ProTripod.jpeg?resize=864%2C864&#038;quality=80&#038;ssl=1" alt="Oder ganz 
minimalistisch 
als Magnet­halterung." class="wp-image-146549"/><figcaption class="wp-element-caption">Or the very <br />minimalist <br />magnetic holder.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1080" decoding="async" data-id="146550" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/ProMax-Pro_Neewer.jpeg?resize=1080%2C1080&#038;quality=80&#038;ssl=1" alt="Durchdachte 
Systeme gibt’s auch von anderen, hier Neewer." class="wp-image-146550"/><figcaption class="wp-element-caption">Well thought-out <br />systems are also available from others, here Neewer.</figcaption></figure>
</figure>



<p class="wp-block-paragraph">If it&#8217;s not too warm, a thin, black cover would be useful. If you want it more perfect, you&#8217;ll be back on the road to &#8220;Frankenrig&#8221; at some point, because the accessories industry has immediately adapted to this. But there are alternatives that can still be put in your pocket as a protective frame without all the accessories. The company Beastgrip has been involved in the development since the Bentley advert and also produced the universal cage that was used for Apple&#8217;s event. Their &#8220;Beastcage&#8221; will soon be released in specific versions for the iPhone 15 Pro and Pro Max and offers a very sophisticated system, including filters, macro lens and anamorphic lenses. Another provider is Freewell with the &#8220;Sherpa&#8221; &#8211; the name of course says it all, especially for the iPhone. It works with clever magnetic holders for filters or lenses.</p>



<p class="wp-block-paragraph">Freewell not only offers filters, but also anamorphic lens attachments. These are available in both 1.33 and 1.55 and at Freewell optionally with streaks in classic blue as well as in &#8220;gold&#8221;, i.e. warm yellow. However, the streaks are very pronounced, including the typical side effects such as edge blurring and distortion. However, the 1.55s in particular offer much more horizontal image area, even if they are not easy to align. There is no gain in resolution associated with the anamorphic lenses in ProRes Log. When recording film, the full area of the 4:3 sensor can only be used with H.265 in 8-bit HDR or Rec 709 and then shows all the typical &#8220;blurring&#8221; effects.</p>



<p class="wp-block-paragraph">Be careful if you want to use existing filters with a larger diameter via the step-up ring: the 24 mm main camera can then vignette. In addition, the stabilisation of the iPhone does not work with anamorphic lenses and sometimes the iPhone &#8220;sees&#8221; the adapter as an object and goes into macro mode. So is this more for wannabe Spielbergs? The only filters you really need are NDs and possibly a circular polarising filter, as neither of these can be replaced in post. There are excellent software solutions for everything else, such as &#8220;Scatter&#8221;.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="810" decoding="async" src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Das_X.jpg?resize=810%2C1080&#038;quality=80&#038;ssl=1" alt="Aber Vorsicht bei 
maximaler Einstellung!" class="wp-image-146552"/><figcaption class="wp-element-caption">But be careful with 
maximum setting!</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="advantages-and-disadvantages" class="wp-block-heading">Advantages and disadvantages</h2>



<p class="wp-block-paragraph">So where do we stand with such a powerful camera phone? Well, first of all, an &#8220;always with you&#8221; camera is definitely better than no camera at all. In low light, a good hybrid camera like the Sony A7 IV is still clearly superior and you have an almost infinite choice of lenses, but all of this is still much more expensive, even compared to Apple&#8217;s prices. If you know your camera really well, you can<br />blindly with the viewfinder and at the same time see the subject in isolation without distraction. Nowadays, the monitor can usually be swivelled and rotated, but the iPhone&#8217;s monitor is still visible even in sunlight.<br />But you don&#8217;t always have all those nice lenses with you. Dust on the sensor when changing lenses is also not an issue with mobile phones. The iPhone is even waterproof, where larger cameras can only withstand splashing water. And you hardly stand out with it, whereas a &#8220;real&#8221; camera with a longer lens might be eyed suspiciously or even rejected at the entrance. The iPhone 15 can achieve cinema quality in the documentary sector and would certainly have been a dream come true for authors such as Michael Winterbottom with &#8220;In This World&#8221; or Wim Wenders with &#8220;Buena Vista Social Club&#8221; &#8211; these films were released to the cinema in large parts by DV.</p>



<h2 id="commentary" class="wp-block-heading">Commentary</h2>



<p class="wp-block-paragraph">Apple has managed an amazing balancing act with the iPhone 15 Pro: 99 per cent or more of users get nice pictures without any great expertise and professionals get a camera that, with the right app, can do far more than a conventional smartphone. The pig called &#8220;game changer&#8221; is driven through the digital village almost every day &#8211; mostly ephemeroptera (mayflies). But the Pro models of the iPhone 15 could actually signal a paradigm shift, similar to the Canon 5D Mark II 15 years ago. Just as that marked the beginning of hybrid photo/film cameras, the iPhone is now a working tool for professionals. And unlike a standard camera, you can even use it to make phone calls..</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2024/06/19/film-from-the-fon/">Film with a Phone?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Apple-iPhone-15-Pro-lineup-camera-system-4k.png?fit=1920%2C1080&#038;quality=72&#038;ssl=1" length="195188" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Apple-iPhone-15-Pro-lineup-camera-system-4k.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/06/Apple-iPhone-15-Pro-lineup-camera-system-4k.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">146483</post-id>	</item>
		<item>
		<title>Shadow play in Blender</title>
		<link>https://digitalproduction.com/2024/04/14/shadow-play-in-blender/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Sun, 14 Apr 2024 09:30:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[2D and 3D animation blend]]></category>
		<category><![CDATA[animated film production]]></category>
		<category><![CDATA[art nouveau inspiration]]></category>
		<category><![CDATA[children's film animation]]></category>
		<category><![CDATA[creative process in filmmaking]]></category>
		<category><![CDATA[DP2401]]></category>
		<category><![CDATA[dp2402]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[hff]]></category>
		<category><![CDATA[HFF München]]></category>
		<category><![CDATA[monster character design]]></category>
		<category><![CDATA[overcoming childhood fears]]></category>
		<category><![CDATA[shadow puppetry in animation]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=149536</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/attic_shadowplay-4k-hd.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Even though it is one of the youngest VFX degree programmes, the HFF already has a lot to show - and if we remember what we did in the second<br />
what we did in the second semester, "Das Schattenspiel" is already worthy of note. But how did it come about?</p>
<p>The post <a href="https://digitalproduction.com/2024/04/14/shadow-play-in-blender/">Shadow play in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/attic_shadowplay-4k-hd.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p class="wp-block-paragraph"><em>by Mayra Ebensen, Silvia Loose and Paula Wodniok</em></p>







<p class="wp-block-paragraph">Story development began in October 2022, during the weekly meetings with our Professor Jürgen Schopper. We received strong support from Dr Rodolfo Anes Silveira, Jonas Kluger, Berter Orpark and our team assistant Petra Hereth. We discussed many concept ideas and styles that we wanted to try out, and that&#8217;s how our team finally came together. The three of us &#8211; Mayra Ebensen, Silvia Loose and Paula Wodniok &#8211; were all interested in a very stylised animated film.<br />After the first story outlines and concept drawings, we finally agreed on a children&#8217;s film with a scary factor, initially set on Halloween and with a rather humorous tone. We later moved away from this theme, but the core of the story remained: the child&#8217;s unique creativity and overcoming fears. To further explore the depth of the character, we had the support of psychologist Dr Walter Stehling, who gave a seminar on the hero&#8217;s journey and character motivation.</p>







<figure class="wp-block-gallery has-nested-images columns-8 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex">


<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="780"  data-id="149546"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/storyboard-4k-hd.png?resize=1200%2C780&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149546" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149542"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/sketchesto3D_1.30.1-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149542" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="712"  data-id="149540"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/schattenspiel_vorlage_1.30.1-4k-hd.png?resize=1200%2C712&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149540" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="897"  data-id="149547"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Schattenspiel_1.33.1-4k-hd.png?resize=1200%2C897&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149547" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="795"  data-id="149545"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/mst_concept-art-4k-hd.png?resize=1200%2C795&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149545" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="690"  data-id="149543"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/mst_attic-concept_env-hd.png?resize=1200%2C690&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149543" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149553"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/implementation3D_1.30.2-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149553" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149544"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/first_concepts-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149544" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149552"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/eyes_2-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149552" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149556"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/eyes_1-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149556" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="149548"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/entry3D-4k-hd.png?resize=1200%2C900&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149548" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149555"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/entry_concept-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149555" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  data-id="149550"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/comp-4k-hd.png?resize=1200%2C901&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149550" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="635"  data-id="149549"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/colorsheet_1.30.4-4k-hd.png?resize=1200%2C635&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149549" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="683"  data-id="149541"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/camerapositions-4k-hd.png?resize=1200%2C683&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149541" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="741"  data-id="149539"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/BobbyCharactersheet-hd.png?resize=1200%2C741&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149539" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149561"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_shadowplay-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149561" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149560"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_heropose-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149560" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149554"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_curtain-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149554" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="899"  data-id="149551"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_attic-hd.png?resize=1200%2C899&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149551" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149557"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/attic_shadowplay-4k-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149557" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="646"  data-id="149559"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/animation-4k-hd.png?resize=1200%2C646&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149559" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="902"  data-id="149558"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/3D-4k-hd.png?resize=1200%2C902&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149558" ></figure>


</figure>







<p class="wp-block-paragraph"></p>







<h2 id="concept-art" class="wp-block-heading">Concept Art</h2>







<p class="wp-block-paragraph">Our story is about childhood fears, especially the fear of the dark and of being alone. For the eerie atmosphere of the old house where our whole story takes place, we drew inspiration from art nouveau architecture and films such as Henry Selick&#8217;s &#8220;Coraline&#8221; and &#8220;The Nightmare before Christmas&#8221;. Ornate designs and the complementary colour scheme were intended to give our setting something unreal.</p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/first_concepts-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149544" ><figcaption class="wp-element-caption">Concept art and preparation, such as the colour sheet, the first concept art and the storyboard. </figcaption></figure>







<p class="wp-block-paragraph"><br />In order to visually emphasise our character&#8217;s fear, we designed the rooms of the environment to be crooked and huge in comparison to the main character. We also wanted the lighting design in the entrance hall and corridor to appear cool and unfriendly.</p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="683"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/camerapositions-4k-hd.png?resize=1200%2C683&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149541" ></figure>







<p class="wp-block-paragraph"><br />The small play corner in the attic, on the other hand, was to be like a safe oasis for our protagonist. The walls are hung with real children&#8217;s drawings and their toys are scattered on the floor. In addition to the attic, the most important setting is the entrance hall. We incorporated a lot of Art Nouveau elements here: the large window front, with curved arched windows and an ornamental door, the ornate coat rack and the curved, winding banister are modelled on the organic design of Art Nouveau.</p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="635"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/colorsheet_1.30.4-4k-hd.png?resize=1200%2C635&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149549" ><figcaption class="wp-element-caption">Concept art and preparation, such as the colour sheet, the first concept art and the storyboard. </figcaption></figure>







<p class="wp-block-paragraph"><br />In terms of colour, we wanted to limit ourselves to blue-purple and yellow. The shadows and rooms are predominantly kept in cool and dark tones, which makes the yellow tones of the light colours stand out all the more and trigger a feeling of warmth and security.</p>







<h2 id="animatic" class="wp-block-heading">Animatic</h2>







<p class="wp-block-paragraph">We had time to work on the story until the beginning of February and created the storyboard with the help of Prof Michael Coldewey. Every week there were new variations of editing and camera angles, with self-recorded sounds and music. We drew the floor plan of the house, planned how our characters would move around in the rooms and where the camera would have to be positioned to avoid any off-centre shots. At the same time, we built the first rough models of the characters and the house to get a feel for the size and effect of the shots in 3D space. Gradually, we mixed our drawn 2D animatic with the 3D animatic. We regularly updated this hybrid with our progress until we had finalised all the shots while maintaining the painterly style in a symbiosis of 2D and 3D.</p>







<p class="wp-block-paragraph"></p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="690"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/mst_attic-concept_env-hd.png?resize=1200%2C690&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149543" ></figure>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="741"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/BobbyCharactersheet-hd.png?resize=1200%2C741&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149539" ></figure>







<h2 id="character-design-model" class="wp-block-heading">Character design/model</h2>







<p class="wp-block-paragraph">We wanted to keep the look of our main character relatively simple, but with plenty of room for manoeuvre in her expressions. Her cartoon-like design, with lots of round shapes and a large head, contrasts with our second character, the long, skinny monster.<br />During the whole process of sculpting and rigging, Benc Orpak was at our side as a tutor. The girl&#8217;s body is sculpted and rigged in Blender and her mouth can be moved using a combination of different shapekeys.</p>







<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex">


<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149556"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/eyes_1-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149556" ><figcaption class="wp-element-caption">The eyes of the main actress &#8211; hand-painted in every frame. </figcaption></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149552"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/eyes_2-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149552" ><figcaption class="wp-element-caption">The eyes of the leading actress &#8211; hand-painted in every frame. </figcaption></figure>


</figure>







<p class="wp-block-paragraph"><br />The eyes were hand-painted on her head in all shots. This method gave us more freedom in her facial expressions, whereas modelled eyes would have restricted us.<br />Various combinations of animals immediately came to mind for the design of the monster.<br />In the very first concept drawings, it still had a very bug-like appearance, but gradually more animals were added. Sometimes it had a beak, sometimes a huge mouth and rabbit feet, until we finally came up with the moth as the main inspiration.</p>







<p class="wp-block-paragraph">This insectoid model led us to the wings and the fluffy chest area. The long, scrawny arms are modelled on stick insects and the monster&#8217;s paws with pointed claws give the whole thing a heavy and terrifying look.</p>







<p class="wp-block-paragraph">The flowing Art Nouveau design is also reflected in the shape of its antlers. They snake along its head and give the monster an elegant recognisable feature: when it first appears, the creature emerges from the shadow of an ornamental coat stand. It retains this design in its antlers until the end, while its body undergoes various metamorphoses.</p>







<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-11 is-layout-flex wp-block-gallery-is-layout-flex">


<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="899"  data-id="149551"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_attic-hd.png?resize=1200%2C899&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149551" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149554"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_curtain-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149554" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149560"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_heropose-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149560" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149561"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/bobby_shadowplay-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149561" ></figure>


</figure>







<h2 id="environment" class="wp-block-heading">Environment</h2>







<p class="wp-block-paragraph">We wanted to convey the character and age of the house through the furnishings and interior design. So after we had built the rough layout and basic model in Blender, we distorted the walls, furniture and windows so that there were hardly any straight lines in the background. The painterly style we had in mind should also be reflected in the modelling itself: To achieve this, we built almost all the assets ourselves, we distorted all the objects and for the curved details we worked a lot with curves.<br />The biggest challenge for us was the fabric simulation of the curtains on which the final shadow play showdown takes place. The shader initially caused the materiality and drapery of the curtains to be lost. We were able to counteract this by lavishly draping the folds and selectively sculpted the light. The girl interacts with the curtains, with her hands acting as hooks. There is also wind that moves the fabric slightly. For the shadow animation on the fabric, however, the sheets had to remain as still as possible to avoid intersections with the Grease Pencil.</p>







<p class="wp-block-paragraph"></p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/entry3D-4k-hd.png?resize=1200%2C900&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149548" ></figure>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/entry_concept-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149555" ></figure>







<h2 id="shading" class="wp-block-heading">Shading</h2>







<p class="wp-block-paragraph">At the beginning of the project, none of us had any experience with shading, which didn&#8217;t make our complex idea of the painterly style in 3D space any easier. We used Alan Wyatt&#8217;s Painterly Shader, which worked very well for still images, but gave us problems as soon as the camera moved. We were finally able to prevent the textures from running by reworking the node tree. Our 3D mentor Berter Orpak helped us in particular to adjust the shader for the main character and to integrate it uniformly into the environments. To break up the corners and edges of the individual assets for a painted look, we used geo-nodes. As geo nodes are generated anew for each frame, we customised them individually for each shot. The particular challenge of the shader was that we could only set one shadow colour and one light colour each, so we had no midtones, which severely limited the choice of colours and made it difficult to set the lighting. We were finally able to solve the problem during compositing in Nuke, where we had much more opportunity to manipulate the colouring and the image looked less flat. Claudia Fuchs added the final visual touches in colour grading, giving the film a coherent look.</p>







<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-12 is-layout-flex wp-block-gallery-is-layout-flex">


<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  data-id="149550"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/comp-4k-hd.png?resize=1200%2C901&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149550" ><figcaption class="wp-element-caption">3D and comp of the chase scene</figcaption></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="902"  data-id="149558"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/3D-4k-hd.png?resize=1200%2C902&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149558" ><figcaption class="wp-element-caption">3D and comp of the chase scene</figcaption></figure>


</figure>







<h2 id="animation" class="wp-block-heading">Animation</h2>







<p class="wp-block-paragraph">To bring our characters to life, we used different animation styles to convey the essence of our characters. We received great help from Prof Melanie Beisswenger, who supported us for months to dive deeper into the art of character animation.<br />For the little girl in our film, we developed a mixture of traditional hand-drawn animation for eye and facial expressions and 3D animation. This hybrid approach allowed us to give her a unique charm. We animated her by hand throughout the film, using the reference videos we filmed as a guide.</p>







<p class="wp-block-paragraph">As we didn&#8217;t narrate any dialogue, the body language of our protagonist became all the more expressive and small details such as a brief shrug of the shoulders made her and her emotions seem much more human.<br />The monstrous antagonist, on the other hand, required a completely different approach. The monster goes through three phases in the story: It transforms from a static and two-dimensional shadow on the wall to a dynamic purposeful shadow to a manifested 3D monster. During this process, we also changed the style of the animation to a grotesque one. Through this stylised aesthetic and its exaggerated proportions, we locate the monster in the world of fantasy and shadows animated by fear.</p>







<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-13 is-layout-flex wp-block-gallery-is-layout-flex">


<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149553"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/implementation3D_1.30.2-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149553" ></figure>







<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="149542"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/sketchesto3D_1.30.1-hd.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149542" ></figure>


</figure>







<h2 id="music" class="wp-block-heading">Music</h2>







<p class="wp-block-paragraph">The close collaboration with composers Victor Ardelean and Julia Chen in the early development phase led to a creative partnership. We discussed the musical perspective on our story with them and had the opportunity to fill in small gaps in the story before the production phase began. We received the first drafts and musical ideas soon after. At that time, only a few shots had a finalised look. The composers had a colourful mixture of drawn 2D animatic, Greyshade blocks from the Previs and filmed references as a template. It was all the more impressive to see how the music even took scenes at this rough animation level into account and turned them into a film. This allowed the composition of the music to influence the animation throughout the film and vice versa. The prerequisite for this was that the timing of the shots was as accurate as possible. We discussed the final fine adjustments to the music and timing together in the recording studio at the music academy. </p>







<h2 id="language" class="wp-block-heading">Language </h2>







<p class="wp-block-paragraph">Although we have no dialogue in the film, we had to record sounds such as breathing, laughing or monster noises in the recording studio. Nedda Denk lent her voice to our child as a dubbing artist. Her voice, which already sounded very young, was later slightly enhanced in the sound mix by our sound designer Gerhard Auer, making it indistinguishable from real children&#8217;s voices.<br />Severin Denk provided us with great scary monster noises, which were later also pitched and integrated into the sound design. The voice recordings were a new challenge for all of us because &#8211; unlike with dubbed films &#8211; all the sounds and emotions had to be improvised without a visual template or even lip movements. It was important to think about all the sounds that we might need later in some way in advance. We also included snippets of dialogue that we didn&#8217;t have in the script at the time, because we wanted to leave room for changes for the later animation process. In the end, we finished the voice recordings<br />with a seemingly disproportionate amount of takes and variations. We were all the more grateful in the end during crunch time when we wanted to add and replace some expressions for clarity and were able to draw on our archive without any complications.</p>







<p class="wp-block-paragraph">As there is no original sound in the animated film, Gerhard Auer built a &#8220;radio play&#8221; for it. He created the sonic atmosphere for all the rooms and recorded follies, such as the crunching of leather for the monster or the rubbing of fabric when the curtain or the girl moves.</p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="712"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/schattenspiel_vorlage_1.30.1-4k-hd.png?resize=1200%2C712&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149540" ></figure>







<p class="wp-block-paragraph"><br />An essential chapter of the story was the enchanting world of shadow puppetry. Carola Kärcher, a professional shadow puppeteer, supported us in this endeavour. We brought her into the team in April, at the very beginning of the production phase. We talked about our idea in Zoom meetings and showed her our animatic. Together with her, we thought about how we could design our shadow plays, both visually and dramaturgically. Mrs Kärcher developed some ideas and sent them to us as reference videos. </p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="897"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Schattenspiel_1.33.1-4k-hd.png?resize=1200%2C897&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149547" ></figure>







<p class="wp-block-paragraph">Of course, we also had to consider the special features of our protagonist. For example, our character has four fingers on each hand and one of them is stuck in a dinosaur hand puppet the whole time. These details had to be incorporated into the shadow play performance. Despite these limitations, Mrs Kärcher presented us with numerous impressive ways in which we could make use of them. This ultimately enabled us to create shadow puppetry scenes that could only come from our main character and her unique imagination.</p>







<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="646"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/animation-4k-hd.png?resize=1200%2C646&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149559" ><figcaption class="wp-element-caption">The grand finale &#8211; seen here in Blender. If you interpret the animation curves below correctly, you already know what happens. </figcaption></figure>







<p class="wp-block-paragraph">All shadow play is hand-drawn frame by frame. We used the Grease Pencil feature in Blender for this. We were able to easily draw shadow plays that take place on a flat wall in our 3D space in the 2D animation workspace and then insert them as objects in our environment. Grease Pencil was particularly helpful for animating a shadow play in perspective directly in the 3D scene, which spreads over several levels.</p>







<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2024/04/14/shadow-play-in-blender/">Shadow play in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/attic_shadowplay-4k-hd.png?fit=1920%2C1080&#038;quality=72&#038;ssl=1" length="1325616" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/attic_shadowplay-4k-hd.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/attic_shadowplay-4k-hd.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">149536</post-id>	</item>
		<item>
		<title>Beauty-Grading in Resolve</title>
		<link>https://digitalproduction.com/2024/04/14/beauty-grading-in-resolve/</link>
		
		<dc:creator><![CDATA[David Feuerstein]]></dc:creator>
		<pubDate>Sun, 14 Apr 2024 09:05:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blackmagic Design]]></category>
		<category><![CDATA[cinematic color grading]]></category>
		<category><![CDATA[Commercial]]></category>
		<category><![CDATA[Davinci Resolve]]></category>
		<category><![CDATA[DP2401]]></category>
		<category><![CDATA[Grading]]></category>
		<category><![CDATA[Workshop]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=149496</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-FaceRefinement.png?fit=718%2C1080&quality=72&ssl=1" width="718" height="1080" title="" alt="" /></div><div><p>Using software to approximate images of people to current conventions of beauty is work that has shifted more and more from compositing to the domain of grading. As the possibilities increased, so did the demands. Following on from the last article, which dealt with best practices in colour grading in general, we would like to take a very specific look at tips in the area of beauty and retouching. Here, too, we take the perspective of filmmakers who, for budgetary reasons, are "forced" to grade all or at least part of their films themselves and have already gained some experience in Resolve.</p>
<p>The post <a href="https://digitalproduction.com/2024/04/14/beauty-grading-in-resolve/">Beauty-Grading in Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/digitalproduction71c58851a4/">David Feuerstein</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-FaceRefinement.png?fit=718%2C1080&quality=72&ssl=1" width="718" height="1080" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2686,&quot;href&quot;:&quot;http:\/\/is.gd\/humanae&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/humanae&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2687,&quot;href&quot;:&quot;http:\/\/www.sebastian-goehs.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251006125958\/https:\/\/www.sebastian-goehs.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 05:03:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 09:31:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 15:50:43&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-19 12:24:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 20:28:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 11:47:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 09:19:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 13:46:47&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:46:47&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2688,&quot;href&quot;:&quot;http:\/\/www.pharos.de&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20220208080841\/https:\/\/www.pharos.de\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 05:03:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 09:31:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 15:50:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 12:24:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 20:28:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 11:47:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 09:19:03&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-13 13:46:49&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:46:49&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2689,&quot;href&quot;:&quot;http:\/\/www.baselight-colorist.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250717085910\/https:\/\/baselight-colorist.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 05:04:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 09:31:34&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-11 15:50:45&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-19 12:24:47&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-03 20:28:54&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-14 11:47:23&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-28 09:19:06&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-13 13:46:46&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:46:46&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2690,&quot;href&quot;:&quot;http:\/\/www.vimeo.com\/colorgrading&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240205215706\/https:\/\/vimeo.com\/colorgrading&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 05:04:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 09:31:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 15:50:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 12:24:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 20:28:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 11:47:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 09:19:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 13:46:45&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:46:45&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2691,&quot;href&quot;:&quot;http:\/\/www.flowolf.info&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250624040813\/https:\/\/www.flowolf.info\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 05:04:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 09:31:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 15:50:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 12:24:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 20:28:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 11:47:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 09:19:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 13:46:58&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:46:58&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Once again, a panel of experts advised me on this article (see below). Instead of relying on grading influencers, who are dependent on publishing new content at regular intervals, I have once again<br />content at regular intervals, I am once again relying on the experience of four senior colourists with decades of experience. Added to this are several weeks of intensive research, expensive further training (Resolve Colourist Advanced) and paid online platforms (Lowepost). In the end, I take on the role of a curator with the aim of collecting sensible solutions for frequently occurring problems.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-14 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="918" width="1200"  decoding="async"  data-id="149499"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/FaceRefinement-nachher-4k.png?resize=1200%2C918&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149499" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="919" width="1200"  decoding="async"  data-id="149500"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/FaceRefinement-vorher-4k.png?resize=1200%2C919&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149500" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Face refinement applied to an AI image (so that nobody has to be offended).</figcaption></figure>



<p class="wp-block-paragraph">In commercials, skintone treatments and spot adjustments are the order of the day. However, I also learnt from the experts that beyond this, for example with the rejuvenation of people by a decade, the limits of what is technically feasible are always being scratched. Of course, colourists always hope for the stroke of luck that complex shots are handed over to retouching experts.</p>



<p class="wp-block-paragraph"><br />The professionals also report that the time requirements in other areas, such as feature films, documentaries and image films, are now so high that professional colourists can often do little or nothing in the beauty sector. Of course, they are also less likely to work on complex cases: A production whose budget can afford external grading often also has at least one professional make-up artist on set. As a result, any abnormalities that are difficult to correct are moved to post. The extent to which the fact that such retouching is almost exclusively carried out on female actresses is socially questionable is something we unfortunately have to leave out of this article.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">During my research, I learnt that some actresses, for example, have certain retouching steps contractually guaranteed. In addition to the rest of the grading of the feature film, between half a day and a whole day is then estimated for these edits. In order to ensure that this person does not stand out as having been retouched, their counterpart in the scenes in question often has to be retouched as well.</p>



<p class="wp-block-paragraph">Even today, there are still clear differences in how much effort is put into male and female actors. For male actors, skin retouching, such as red discolouration or spots, is often retouched. For female actors, however, the adjustments are often more extensive. In this case, the adjustments go far beyond retouching the face, such as skin retouching or changing the colour of lipstick. For example, the hands are also worked on by adjusting the skin tone (often too reddish because there is no make-up) or rejuvenated using various techniques. Sometimes even the entire body contour is shaped with a grid (the Warper effect in Resolve). In commercials, the entire image is sometimes simply scaled down by 4 per cent to make the actress appear slimmer.</p>



<p class="wp-block-paragraph">Nevertheless, editing steps in the beauty area can also be worthwhile for smaller productions, for example in the image film sector. They can be used to remove temporary blemishes from the protagonist, increase the production value or simply draw attention to other aspects by reducing details in a part of the image.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<h2 id="face-refinement" class="wp-block-heading">Face refinement</h2>



<p class="wp-block-paragraph">The often-discussed internal Face Refinement plugin is actually (as I have learnt from our experts) also used time and again in a professional environment. Both for skin retouching and for dark circles under the eyes or forehead wrinkles.<br />However, if the tracking or placement of the outline does not go well, the beauty plugin included in the delivery can also be used. For example, if the camera moves too much or the head is turned too far, the face refinement plugin gets confused again and again. The short shot length naturally benefits graders in the advertising sector, as the automatic analysis function of the plugin is less likely to fail. If it is wrong, very little can be adjusted manually. Whether the outline can be rotoscoped at some point is still up in the air. As a result, this tool is extremely polarising: it is often an enrichment, but in some cases it is also completely useless. In the following, we therefore use tools that can be used as alternatives and that allow a high degree of manual customisation.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-15 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="413" width="1200"  decoding="async"  data-id="149502"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SkinTone-Hue-4k.png?resize=1200%2C413&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149502" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="413" width="1200"  decoding="async"  data-id="149503"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SkinTone-Lightness-4k.png?resize=1200%2C413&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149503" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Skin Tone as Memory Colour: To illustrate this (very unscientifically), we had a collective image from the Humanae art project by artist Angélica Dass measured by Vektorscope. Find out more here: <a href="http://is.gd/humanae">is.gd/humanae</a></figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="skin-tone" class="wp-block-heading">Skin Tone</h2>



<p class="wp-block-paragraph">As Alexis van Hurkman impressively explains in his &#8220;Colour Correction Handbook&#8221; (Peachpit Press &#8211; is.gd/cc_handbook), the skin tone is a so-called memory colour. In other words, a certain hue range that is determined by the blood circulation and the oxygen content in the blood and is therefore very similar in all healthy people within a certain spectrum (see image).<br />The experts agreed that a healthy skin tone is an extremely important element that should always be kept in mind. But exactly how this is defined is a matter of taste. The preferences of the director and camera department are therefore clarified in preliminary discussions. There are also often personal preferences when it comes to saturation, i.e. how pastel the skin tones should be. The Skin Tone Indicator therefore definitely makes sense as an aid and general reference.<br />However, whether the skin tone is processed separately from the rest of the grading depends more on the type of production. In commercials, it is almost always treated separately with qualifiers and masks &#8211; in feature films it is never actually treated separately. There, you always try to grade largely with primaries, looking at the whole picture and the skin tone, and only use secondaries if it is either not possible otherwise or if two actors have very different skin tones. Professionals see the advantages of primaries in terms of speed and, above all, consistency within the image.</p>



<h2 id="skin-retouching" class="wp-block-heading">Skin retouching</h2>



<p class="wp-block-paragraph">Midtone Detail is usually used for general skin retouching. This tool increases the contrast at edges, but only in the medium and light brightness areas. This at least does not increase the noise in dark areas and is therefore also suitable as a general sharpening method. In combination with a coarse mask, for example around the head, and a qualifier on the skin, you can often achieve good results with Midtone Detail &#8211; the professionals agree. With the qualifier, however, care should be taken (for example with the saturation parameter) not to include the eyes or lips in the key. If you also want to give the skin more shine or a porcelain-like appearance, you can also use the key you have just created directly for this and simply raise the centres (gamma) with the wheels. This makes the skin a little softer in terms of contrast and at the same time usually reduces the saturation with the increase, making everything a little more pastel and porcelain-like.<br />If the focus is less on the general appearance of the skin and more on specific areas of skin, other tools are used. Sometimes a tracked mask with a blur on the area in question can be enough. </p>



<p class="wp-block-paragraph">If this is not enough, a reduction in contrast (using Pivot), a slight blur and colouring with the wheels (most likely Offset) often helps to beautify the masked area and adapt it to the surrounding skin tone. The next stage, which is also used by our professionals, is node sizing. To do this, we first mask an area that is &#8220;flawless&#8221; and matches the skin structure and illumination of the area we want to enhance as closely as possible. In the Sizing area, we select the small Node Sizing tab and use Pan and Tilt to move this beautiful area to the unsightly area. </p>



<p class="wp-block-paragraph">Now all we have to do is track the mask and adjust it to the size and, with a bit of luck, we&#8217;re done. Another option is called Patch Replacer and is also a supplied effect. It works like the clone tool in Photoshop by defining a source and a target. The many setting options would go beyond the scope of this article, but here is another important tip for tracking: switch from window tracking to FX tracking. Only then can a manually set tracking point be tracked. Then simply drag the target circle of the plug-in to the correct position and it should move correctly. Patch Replacer is only slightly different from Node Sizing, but for some it offers a more pleasant UI and a few more options for the settings. If none of this helps, there is probably no way around a compositing programme.</p>



<figure class="wp-block-gallery has-nested-images columns-4 wp-block-gallery-16 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1181"  height="1774"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="149508"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-vorher.png?resize=1181%2C1774&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149508" ></figure>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1181"  height="1777"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="149507"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-LiftGamma.png?resize=1181%2C1777&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149507" ></figure>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1181"  height="1777"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="149506"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-FaceRefinement.png?resize=1181%2C1777&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149506" ></figure>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1181"  height="1775"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="149509"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-Kontrast.png?resize=1181%2C1775&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149509" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Circles under the eyes: Comparison between the before image, editing with Face Refinement, the contrast method and the method with Lift and Gamma.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="circles-under-the-eyes" class="wp-block-heading">Circles under the eyes</h2>



<p class="wp-block-paragraph">Personally, I have always achieved very good results with dark circles using two very similar techniques. Both first require a tracked, soft mask around the dark circles under the eyes. Then it is basically a matter of increasing the brightness of the dark skin area, reducing the contrast in order to visually flatten the skin and adapt the skin tone to the surrounding skin.<br />In the first method, we reduce the contrast considerably and use Pivot to adjust the brightness to the surroundings. We then mainly use Offset (and Saturation if necessary) to give the area the right colour.<br />The second method is similar, but usually results in slightly more realistic skin tones with less reduction in the darkening of the eyes. First lighten the shadows with Lift until a light-coloured area is created. Now the 32 bit floating point calculation of Resolve comes into play: With Gamma we now lower the centres until a suitable brightness with a view of the surroundings is created again. If you now use the Lift and Gamma wheels to give the area the right colour, you often get very nice results.<br />Of course, both methods require good tracking and masking. If you have to render with handles or if shots are added, adjustments in this area are of course difficult, but you should keep this in mind with all the techniques in this article. Speaking of..</p>



<h2 id="eyes" class="wp-block-heading">Eyes</h2>



<p class="wp-block-paragraph">First of all, it must be mentioned that adjustments to the eyes themselves are very difficult to transfer consistently to many settings. Either the tracking runs away from you or you have to adapt your editing to the lighting conditions, which is sometimes not always easy over many shots. As this is &#8220;only&#8221; a question of (rotoscoping) effort, we still don&#8217;t want you to miss out on the tricks.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-17 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="721"  decoding="async"  data-id="149514"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Iris-Vorher-1.png?resize=721%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149514" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="718"  decoding="async"  data-id="149511"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Iris-AufhellungSchaerfe.png?resize=718%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149511" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="718"  decoding="async"  data-id="149510"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Iris-Liedschatten.png?resize=718%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149510" ></figure>
</figure>



<p class="wp-block-paragraph"><br />If, for example, digital eyeshadow is to be applied, this is very straightforward with short shots. Simply apply a mask around the eyelid area, set softening, track and now adjust both the colour and the brightness with the gamma wheel. This creates both smokey eyes and different colours in a very natural way. When it comes to the iris and the white eye skin, the opinions of the experts differ, as an eye skin that is too light and desaturated looks extremely unnatural. One suggestion from the professionals was to increase the sharpness with a negative blur, with which I have often achieved beautiful results myself. This makes the eyesight a little more prominent, which makes the eye appear more reflective and therefore shinier, and the additional sharpness of the iris also draws the eye more to this part of the image. With the same intention, you can also enlarge the mask and &#8220;put on&#8221; the subject a mask that resembles diving goggles in shape and size. To lighten the whites of the eyes and the iris, Contrast together with Pivot is much more suitable than working with the Wheels, as this creates unnatural contrasts more quickly<br />unnatural contrasts are created more quickly. But as with everything in this area, less is often more. Enhancing the colour of the iris, on the other hand, is difficult as the surrounding eye skin and the eyelid are often difficult to keep out and are therefore also enhanced in saturation, which creates unwanted colour clashes.</p>



<h2 id="hair-and-beard" class="wp-block-heading">Hair and beard</h2>



<p class="wp-block-paragraph">According to our experts, adjustments to long hair (for example in shampoo adverts) are often passed on to dedicated specialists or tackled during and before the shoot with lighting, styling and choice of model. However, if only minor retouching is required, this is already done by the grading department.</p>



<figure class="wp-block-gallery has-nested-images columns-1 wp-block-gallery-18 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="437" width="1200"  decoding="async"  data-id="149516"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Bart-nachher.png?resize=1200%2C437&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149516" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="437" width="1200"  decoding="async"  data-id="149517"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Bart-vorher.png?resize=1200%2C437&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149517" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">If it is darker between the beard hairs, it immediately looks like more beard hair.</figcaption></figure>



<p class="wp-block-paragraph"><br />If, for example, the shine on the hair needs to be emphasised more, our experts mainly help themselves by increasing the contrast in these areas and sometimes adding a little sharpening. If there is discolouration in the hair, simple but very precise qualifiers are combined with tracked masks to precisely address the area in question.<br />Beards or light-coloured hair are rarely processed, according to our experts. In most cases, however, this is done with tracked masks and a little darkening. In my projects, I have already achieved really beautiful results when darkening areas of the beard or the entire beard, as they appear much thicker afterwards. All in all, a lot can be achieved with simple means in grading without having to go straight to the big compositing stage.</p>



<h2 id="the-experts" class="wp-block-heading">The experts</h2>



<p class="wp-block-paragraph"><strong>Sebastian Göhs</strong><br />Sebastian Göhs is a freelance senior colourist from Berlin and works mainly on feature films, TV series and commercials. Most recently he worked on the Amazon show &#8220;Der Greif&#8221; and İlker Çatak&#8217;s feature film &#8220;Das Lehrerzimmer&#8221;. Sebastian began training as a film and video editor at Geyer Berlin in 2002. After graduating, he moved to Digilab and advanced to Senior Colourist. This was followed by the development and management<br />of the image department at Rotor Film and finally became self-employed. <a href="http://www.sebastian-goehs.com">www.sebastian-goehs.com</a></p>



<p class="wp-block-paragraph"><br /><strong>Stefan Andermann</strong><br />After training as a film and video editor at ARRI Film and TV Services, which lasted three years, Stefan Andermann worked in the dailies colour grading department for around two years, but was quickly given the opportunity to take on fine corrections. In the following 12 years, he worked in commercial grading at ARRI. He has specialised in feature films for around seven years and works at Pharos on cinema productions, for streaming services and TV productions. <a href="http://www.pharos.de">www.pharos.de</a></p>



<p class="wp-block-paragraph"><br /><strong>Andreas Brückl</strong><br />Andreas Brückl started as a colourist at Bavariafilm in 2005 and worked as a freelancer from 2010. After four years in the advertising industry in Istanbul and a stopover in Malaysia, he moved to India in 2017. After four years of chaos and colour saturation in Bollywood blockbusters, he moved to Dubai for two years. He has been back in India with DNEG as a supervising colourist since 2023. <a href="http://www.baselight-colorist.com">www.baselight-colorist.com</a> <a href="http://www.vimeo.com/colorgrading">www.vimeo.com/colorgrading</a></p>



<p class="wp-block-paragraph"><br /><strong>Florian Wolf</strong><br />In 2003, Florian Wolf began his career as a career changer in post-production and telecine at Pictorion das werk. He worked there as a junior colourist until 2009. From 2009 to 2011, he moved to ARRI Commercial Munich and was promoted to Senior Colourist. After a brief intermezzo at das werk Munich, he took the plunge into self-employment and has been working as a freelance senior colourist since 2011. In addition to colour grading, he offers the production of commercials, image films and music videos from concept to shooting including the entire post-production. <a href="http://www.flowolf.info">www.flowolf.info</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2024/04/14/beauty-grading-in-resolve/">Beauty-Grading in Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/digitalproduction71c58851a4/">David Feuerstein</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-FaceRefinement.png?fit=1181%2C1777&#038;quality=72&#038;ssl=1" length="539235" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-FaceRefinement.png?fit=718%2C1080&#038;quality=72&#038;ssl=1" width="718" height="1080" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Augenringe-FaceRefinement.png?fit=718%2C1080&#038;quality=72&#038;ssl=1" width="718" height="1080" />
<post-id xmlns="com-wordpress:feed-additions:1">149496</post-id>	</item>
		<item>
		<title>Spyder Checkr Video</title>
		<link>https://digitalproduction.com/2024/04/14/spyder-checkr-video/</link>
		
		<dc:creator><![CDATA[Michael Radeck]]></dc:creator>
		<pubDate>Sun, 14 Apr 2024 08:30:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[camera color calibration]]></category>
		<category><![CDATA[color checker boards]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[Datacolor Checkr]]></category>
		<category><![CDATA[Davinci Resolve]]></category>
		<category><![CDATA[DP2401]]></category>
		<category><![CDATA[Spyder Checkr Video]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[video editing]]></category>
		<category><![CDATA[video post-production]]></category>
		<category><![CDATA[video production]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=149462</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_24-4k.png?fit=720%2C1080&quality=72&ssl=1" width="720" height="1080" title="" alt="" /></div><div><p>Wasn't everything better when video by definition was still in black and white? Since colour was added, it has only become more complicated - but what the heck, there are helpers for that!</p>
<p>The post <a href="https://digitalproduction.com/2024/04/14/spyder-checkr-video/">Spyder Checkr Video</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/michaelradeck/">Michael Radeck</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_24-4k.png?fit=720%2C1080&quality=72&ssl=1" width="720" height="1080" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2692,&quot;href&quot;:&quot;http:\/\/is.gd\/dp_3dlc&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/dp_3dlc&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>

<p class="wp-block-paragraph">This will be a short review &#8211; not least because I&#8217;m really enthusiastic about the tool, which is admittedly rare.</p>





<h2 id="do-you-really-need-it" class="wp-block-heading">Do you really need it?</h2>





<p class="wp-block-paragraph">After the initial praise, I have to say that I doubt whether the Checkr will be used as much as it deserves. I have referred to the use of colour charts in many workshops &#8211; but I have never seen it used in any production myself, at least none that I have been involved in. Especially if you colour correct yourself and don&#8217;t really need it &#8211; except when the tools in Resolve don&#8217;t always work as far as Resolve&#8217;s automatic recognition procedure is concerned. If you wanted to counteract this &#8211; at least until now &#8211; you had to use colour charts manually, but this was only time-saving to a limited extent and usually quite inconvenient. Unhandy, sensitive and not really standardised. This has changed with the new Checkr video. And before anyone says anything: that&#8217;s not a spelling mistake &#8220;Checkr Video&#8221; is the name Datacolor uses.</p>





<figure class="wp-block-gallery has-nested-images columns-5 is-cropped wp-block-gallery-19 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="476"  decoding="async"  data-id="149481"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_14.png?resize=476%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149481" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="474"  decoding="async"  data-id="149484"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_15.png?resize=474%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149484" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="482"  decoding="async"  data-id="149483"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_16.png?resize=482%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149483" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="483"  decoding="async"  data-id="149482"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_17.png?resize=483%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149482" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="476"  decoding="async"  data-id="149480"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_18.png?resize=476%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149480" ></figure>

</figure>





<p class="wp-block-paragraph"><br />There are now also so many different colour checker boards that it can be tedious for the colour grader to select the right module in Resolve using the auto-recognition function. But with the Spyder colour checker, this can be done manually using waveforms and vectorscopes and with any software that has halfway usable grading tools, including Media Composer, Premiere, Final Cut, etc.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="674"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/9ersplit-pre-cal-spydercolorcheckrvideo-beschriftung-4k.png?resize=1200%2C674&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149471" ><figcaption class="wp-element-caption">Here are some different cameras with different settings and different white balance settings.</figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/9ersplit-post-cal-spydercolorcheckrvideo-4k.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149473" ><figcaption class="wp-element-caption">In Final, you can set this in Resolve for the 9 cameras in less than a minute per camera and all the cameras match.<br />If you do this &#8220;by hand&#8221;, you can see why the purchase pays for itself very quickly.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="use-in-front-of-the-camera" class="wp-block-heading">Use in front of the camera</h2>





<p class="wp-block-paragraph">Enough adulation, how do you use it? Ideally, we hold it in the main light source or next to the face; depending on the image section, it can also be held under the face (pro tip: be careful, the head casts shadows). It is important to say this loudly (and repeatedly) to anyone who touches a colour chart: Do not touch the colour fields themselves with your fingers, as the slightly acidic skin grease destroys the colours.<br />Once you have the colour chart in the picture, slowly wiggle it vertically and horizontally. This not only looks funny, but above all ensures that the shiny black surface is at least once in the picture without reflection, thus providing maximum black for contrast. If you&#8217;re shooting with studio lighting: put it on a tripod. And if you have to employ an extra useless assistant (someone&#8217;s nephew)..</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="439" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/resolve-cms.png?resize=1200%2C439&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149469" ><figcaption class="wp-element-caption">In general, it is a clear time-saving workflow component to implement a colour-managed workflow &#8211; or at least to strive for it. Here Davinci YRGB Color Managed CMS on Rec.709, then set all clips from the same camera with the input colour space or &#8220;supply&#8221; them with LUT (e.g. download d-log-m from Dji).</figcaption></figure>





<p class="wp-block-paragraph"><br />Ideally, we should also not overexpose (or temporarily reduce the aperture when exposing high key). It is also important to mark the shot as a separate clip and make sure that these clips have been exposed once for each lighting situation for all cameras. You can give this to your colourist as a separate collection and save a lot of time when colour-matching very different cameras.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_21-4k.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149475" ></figure>





<h2 id="use-in-post" class="wp-block-heading">Use in post</h2>





<p class="wp-block-paragraph">The colour warper in Resolve is still quite new and is best suited for colour matching. In all other programmes that do not have one, the Hue vs. Hue and also the Hue vs. Sat controls should be used. However, the latter require more time (especially in Final Cut or Premiere) than the same tools in Resolve. The colour warper is also available as a plugin from Nobe &#8211; is.gd/color_remap &#8211; it&#8217;s really worth the money and we&#8217;ve been fans of it for years. If you want to know exactly what&#8217;s in the latest version, you can take a look at Uli Plank&#8217;s text from page 70 onwards. And to be fair: The 3D LUT Creator by Oleg Sharonov was the first to bring these functions &#8220;Conveniently&#8221; to the people &#8211; See DP 19:03, or in full text here: <a href="http://is.gd/dp_3dlc">is.gd/dp_3dlc</a></p>





<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-20 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="263" width="1200"  decoding="async"  data-id="149476"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/hue-vs-hue-vectorscope-4k.png?resize=1200%2C263&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149476" ><figcaption class="wp-element-caption">Here in Hue vs. Hue, you press all the colour buttons at the bottom right to set the vector points and then move<br />up and down, turning each colour in the colour wheel to the right or left, while checking<br />in the vectorscope that they end up in the right field.</figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="263" width="1200"  decoding="async"  data-id="149477"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/hue-vs-sat-vectorscope-4k.png?resize=1200%2C263&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149477" ><figcaption class="wp-element-caption">Then you have to set the saturation separately; here too, all colour vectors must have been activated beforehand.</figcaption></figure>

</figure>





<h2 id="colour-grading" class="wp-block-heading">Colour grading</h2>





<p class="wp-block-paragraph">Before we do anything with the frames, it is necessary to optimise lift, gamma and gain according to waveform. Colorwarper is then the tool of choice &#8211; in comparison, with Hue vs. Hue and Hue vs. Sat you have to use two different tools one after the other and alternately, where you also have to set the colour vector points first, which is particularly time-consuming in Final Cut.<br />In the colour warper, you can work directly and can already touch the vectors. Only if too many vectors were previously preset, then you should reduce them to six.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/resolve-full-screen-4k.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149478" ></figure>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="752" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/colorwarper-pre-colorgrading-1.png?resize=1200%2C752&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149488" ><figcaption class="wp-element-caption">The colour warper or colour remapper is the Swiss Army knife of camera matchers: you can also see a Vectorscope image in the background, which you can view separately at the same time. By the way: We are still pre-matching and grading this material. Just wanted to say that!</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="conclusion" class="wp-block-heading">Conclusion</h2>





<p class="wp-block-paragraph">The Checkr belongs around the neck of every cameraman or AC or VFX supervisor. And as soon as several cameras of different types are involved, it generally does no harm even with VFX shots if no others are used!<br />But one more tip: If the part is regularly used outdoors, then you should get a new one every year or every two years (the Checkr costs around 150 euros), because these colours also fade over time, especially due to UV radiation in the sun!</p>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2024/04/14/spyder-checkr-video/">Spyder Checkr Video</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/michaelradeck/">Michael Radeck</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_24-4k.png?fit=1439%2C2160&#038;quality=72&#038;ssl=1" length="455075" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_24-4k.png?fit=720%2C1080&#038;quality=72&#038;ssl=1" width="720" height="1080" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/SpyderCheckrVideo_24-4k.png?fit=720%2C1080&#038;quality=72&#038;ssl=1" width="720" height="1080" />
<post-id xmlns="com-wordpress:feed-additions:1">149462</post-id>	</item>
		<item>
		<title>What if Virtual PCs were easy&#8230;</title>
		<link>https://digitalproduction.com/2024/02/28/what-if-virtual-pcs-were-easy/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 28 Feb 2024 13:29:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[DP2401]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=149153</guid>

					<description><![CDATA[<div><p>What is the cloud? Besides the marketeering blurb, it is just someone else's computer - and if you need something to work on quick, a virtual machine on some cloud infrastructure, it is usually quicker and in some cases cheaper then setting up a workstation. If it were only easier..</p>
<p>The post <a href="https://digitalproduction.com/2024/02/28/what-if-virtual-pcs-were-easy/">What if Virtual PCs were easy…</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2696,&quot;href&quot;:&quot;https:\/\/shadow.tech&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251221151812\/https:\/\/shadow.tech\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 05:14:30&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 05:14:30&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>

<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="745"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/01.png?resize=745%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149163" ><figcaption class="wp-element-caption">The current signup-options</figcaption></figure>





<p class="wp-block-paragraph">This is where Shadow comes in. Shadow<a href="https://shadow.tech">(https://shadow.tech)</a> is a service developed by Blade, and its technology is based on Windows 10 servers, running video games or other Windows software applications remotely. </p>





<p class="wp-block-paragraph">But, in stark contrast to things like Geforce Now, which can run some games and that&#8217;s that, you can run anything you like on Shadow and depending on the size of the virtual machine. This makes it a viable way of &#8220;on-boarding&#8221; remote artists, simplifying the management of various pipelines, or &#8211; in extreme cases &#8211; remotely running your entire PC infrastructure. Or, if you don&#8217;t have a windows machine, and need a software that does not run on your system. Also, as a stop-gap measure, when things break down. Or when you need a machine to run something heavy, in parallel to your normal workstation. </p>





<p class="wp-block-paragraph">The uses are endless &#8211; and in a quick test, we got Resolve up and running from &#8220;Create an account&#8221; on the Website ( See above) on the Shadow PC to full recognition of two monitors, a tablet, mouse and keyboard in about 30 minutes &#8211; it could be even quicker, as most of the time was spent setting up Windows and getting reacquainted win Win10. So this is a viable way to work remotely &#8211; but there are still a few questions.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="907" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Clipboard-Image-7.png?resize=1200%2C907&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149168" ><figcaption class="wp-element-caption">Starting up the app &#8211; you can restart the machine, make all the settings and so on, if you don&#8217;t want to use your browser. That plays nicely into the &#8220;second machine&#8221; setup. </figcaption></figure>





<p class="wp-block-paragraph">We talked to Johann Duriez-Mise, who has been with Shadow since early 2022, and who currently fullfills the job of a Communication Manager.</p>





<p class="wp-block-paragraph"><strong>DP: I was told you have a virtual gaming PC I can use for actual work?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: Hello! Shadow PC is more then the conventional cloud gaming platform; it embodies a &#8220;PC in the cloud&#8221; solution, accessible as any traditional computer. The only requirement is a robust internet connection. Simply launch the app or use your browser (Literally any Chrome-based browser will do), and you&#8217;re ready to go! There&#8217;s no need to set up a virtual machine of your own, and the service is fully compatible with smart-phones and older laptops.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="720" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Clipboard-Image-3-1799x1080.png?resize=1200%2C720&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149166" ><figcaption class="wp-element-caption">Pick the closest data centre available for speed, or the ones in Europe if you want to have some legal data protection not misunderstood by a Trumpist. When we screen shot the list, all eight locations were up and running &#8211; you can find the &#8220;Status Dashboard&#8221; anytime at status.shadow.tech</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: And when I need something beefier, or something &#8220;low end&#8221; between jobs, or for the office stuff?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: At Shadow, we cater to three categories of users: gamers, professionals, and businesses. Gamers have the choice between two plans &#8211; Boost and Power, while professionals and businesses have four options, ranging from the most basic to the most advanced. </p>





<p class="wp-block-paragraph">We have also recently introduced the &#8220;Shadow PC Essential&#8221; plan, designed to provide easy access to a virtual machine for browsing the internet and using basic desktop applications. This is available for only 9.99 Euros per month, catering to both individuals and professionals. </p>





<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1181"  height="907"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Clipboard-Image-2.png?resize=1181%2C907&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149165" ><figcaption class="wp-element-caption">Even our Display setup was recognised correctly. And yes, I am using the &#8220;broken tiefighter&#8221; style setup. </figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: If I want to switch to a bigger or smaller machine, is that possible? And do I have to handle updates and upgrades?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: Of course, upgrading to a more powerful plan is easy and quick: there&#8217;s no need for you to manually update anything. Simply choose your new plan and wait for the magic to happen. Currently, you cannot downgrade to a less powerful machine without resetting your Shadow PC, but this is an improvement we are actively working on.</p>





<p class="wp-block-paragraph"><strong>DP: So, I create an account, and</strong><strong>then..</strong><strong>.</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: To get started, simply visit <strong>shadow.tech</strong>, create an account, and select your preferred offer. Typically, setting up your Shadow PC takes less than one hour. This duration allows us to identify the best data-centre for you and to configure your virtual machine. Often, the process takes just a few minutes; however, it may extend if there is a high volume of concurrent subscriptions.</p>





<p class="wp-block-paragraph"><strong>DP: So, a simple login &#8211; but can I use that for jobs that have confidentiality clauses?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: SAML SSO is in our roadmap, but for now, we already have some customers on OIDC who happen to have a Microsoft Azure ID account and used that to create accounts and login via Microsoft social login on the website.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Pricing_Enterprise_FR_E-4k.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149174" ><figcaption class="wp-element-caption">Our testing machine &#8211; for about 70 Euro a month, without the need to upgrade, check the electricity bill or anything else. And you can get a fairly competent HD editing machine for about 35 euros. </figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Pricing_Pro_FR_E-4k-1920x1080.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149175" ></figure>





<p class="wp-block-paragraph"><strong>DP: When we talk about the security: Where are the physical machines?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: Physical machines are hosted in data centres spread across Western Europe (France and Germany) and North America (US, CA). Because the VMs are hosted at OVH data centres, the security that comes with such a partner is top-notch. IP addresses would depend on which data centre your VM is actually located. VMs have dynamic IPs within a certain range specific to each data centre.</p>





<p class="wp-block-paragraph"><strong>DP: After the login, what do I have to do?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: On the Shadow Enterprise side, Windows 10 Enterprise is installed by default (can be upgraded to Windows 11) on all VMs. You may purchase a monthly licence add-on with your professional VMs or &#8220;Bring Your Own License&#8221; (BYOL). Then, whatever is installed on your Shadow, stays installed and valid on it, regardless of which actual physical slot you end up connecting to when using your VM. The same with software licences!</p>





<p class="wp-block-paragraph"><strong>DP: Irregular as it is with artists, what happens when I am on holiday? Can I pause the subscription?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: Subscriptions cannot be paused at the moment, but we are working on proposing all sorts of more granular billing options in the future. We suggest you stay subscribed during your holiday because you may still use Shadow for entertainment and gaming purposed while being away from work and this will spare you from having to reinstall everything when getting back to work. Or if you get a call from the office, for one LAST change. </p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1038"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Clipboard-Image-18.png?resize=1038%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149171" ></figure>





<p class="wp-block-paragraph"><strong>DP: Let&#8217;s talk about hardware: What is the &#8220;Office&#8221; version doing?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: Shadow PC Essential is a &#8220;small&#8221; Windows PC for those who need just the essentials. It is available from any device (PC, Mac, smart-phone, tablet&#8230;). At only 9,90 Euro per month with no commitment, it&#8217;s the most cost-effective cloud PC available. But you get Shadow PC&#8217;s connection speed of 1Gbps for downloads and 100 Mbps for uploads, ensuring increased efficiency. The machine itself has<br />4 GB of RAM and 256 GB of storage, tailored for office tasks, and it is just a click away, accessible from any device. And Essential is also available as part of our Shadow PC Pro and Shadow PC Enterprise offerings. So, If you run &#8220;Your studio in the cloud&#8221;, you can have a couple of low-spec machines for HR, accounting, and that one employee who reminds you of &#8220;Flash&#8221; from Zootopia. </p>





<p class="wp-block-paragraph">You might be asking, &#8220;Where&#8217;s the graphics card?&#8221; The answer is easy: not everyone needs one. By omitting the GPU, Shadow aims to deliver an experience that&#8217;s both affordable and focused on essential needs. </p>





<p class="wp-block-paragraph">This means that you can easily surf the Internet, check your emails, and utilise your standard office tools. However, usage that demands more power, such as video or image editing, is not recommended with Shadow PC Essential.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1020"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Clipboard-Image-17_2-4k.png?resize=1020%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149169" ><figcaption class="wp-element-caption">Know thyself, Windows &#8211; or, as the rest of us calls it, the Specs of the Virtual Machine. </figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: And what is the biggest machine I could get?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: Our Expert offer takes your cloud machine to the next level. Equipped with 41 GB of RAM and an RTX 6000 graphics card, the Expert package is ideal for CAD, simulation, automation, deep learning, AI, architectural design, digital twins, and creating photo-realistic visual effects with natural lighting. Or whatever else you want to throw at it! </p>





<p class="wp-block-paragraph">If you want to go bigger with the screen real estate: You can always use the second screen of your current machine. That gets recognised immediately by the app. Or simply use your old laptop, Mac, or even an iPad to transform it into a virtual second screen. Once Shadow PC is running on your main device, launch the Shadow PC app on your secondary device and log in. It will then serve as your Shadow PC&#8217;s second screen, wireless, offering the comfort and fluidity you would expect from a traditional monitor. Furthermore, you can connect your graphic tablet, printers, or any other peripherals: Shadow PC supports basic mice, keyboards, game-pads, and many other USB devices through our straightforward Plug and Play feature.</p>





<p class="wp-block-paragraph"><strong>DP: When using multiple screens on a big machine &#8211; chances are, I&#8217;ll be doing editing or colour managed work. What is the available colour depth?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: 4:4:4, of course &#8211; but that is a very bandwidth hungry option, and not everyone needs it. Colour Enhancement requires more resources than our standard video encoding (4:2:0), which was designed to reduce the amount of data used. To ease any problems this might cause for our users, the feature is disabled by default, but it can be enabled at any time, within seconds. </p>





<p class="wp-block-paragraph"><strong>DP: And this works for the single artist, or is there a team/enterprise version?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: There is an enterprise version, with an admin managing subscription, users, and assignment of users to the different VMs on the account&#8217;s fleet. For scaling, we introduced the cloning version, so that all the content of an eligible existing VM would be duplicated to a new VM upon ordering. So, for example connections to services, storages, pipelines and so on.</p>





<p class="wp-block-paragraph"><strong>DP: Let&#8217;s have a thought about &#8220;freelance&#8221; work &#8211; can I have multiple machines running, one for gaming, and one for work? Or for different jobs running at the same time? </strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: Normal accounts would need distinct email addresses. Once you start thinking in terms of &#8220;more than one machine&#8221;, then you want to go for our Enterprise offer. For tax purposes it would also be better to keep &#8220;Gaming&#8221; and &#8220;Workstations&#8221; separate, I would imagine. Or billing multiple clients. </p>





<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="300"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Clipboard-Image-1.png?resize=1200%2C300&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149164" ><figcaption class="wp-element-caption">Running the machine as a &#8220;second workstation&#8221; in the cloud, you should make sure it does not shut down when you end the stream.</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: So, back to the bandwidth: the closer I am to the data centres, the better the latency will be &#8211; but if I have to work outside of Europe or the US?</strong></p>





<p class="wp-block-paragraph">Johann Duriez-Mise: You can use it from anywhere, where you have an internet connection and some kind of device. But we can&#8217;t precisely predict the impact of connecting from an unsupported country, as there are so many variables at play Ultimately, Shadow can always be used but the perceived latency can significantly impact the user experience and the quality of the infrastructures in between the user&#8217;s new location and the data-centre may vary. It is possible, and might be enough, but we can&#8217;t guarantee it. </p>





<p class="wp-block-paragraph"><strong>DP: Let&#8217;s say I want to try this ecosystem: What kind of machine do I need to connect to &#8220;My Shadow PC&#8221;? And what kind of internet connection? </strong></p>





<p class="wp-block-paragraph">Johann Duriez: Well, it depends on how much time you have? Because it would take some time to dive into the complete list of all compatible devices&#8230; But, on a more serious note, we have a dedicated page that details all the required specifications for running Shadow PC smoothly. To summarise, I would say that if you have a device compatible with one of our apps and if you have a decent internet connection, you&#8217;re good to go. For example, I use Shadow on my old 2010 MacBook Pro with an RJ45 connection, and it works perfectly. However, most of the time, I use Shadow PC on my 2022 Apple TV, playing all my games with a Sony DualSense controller; it&#8217;s kind of magical. And finally, you can start your cloud machine on most existing browsers, just by typing pc.shadow.tech and entering your credentials. We even tested it on Tesla&#8217;s browser, and yes, it works! Currently, we are rolling out and developing &#8211; as we speak &#8211; connections to new platforms. </p>





<p class="wp-block-paragraph">For network speeds, I&#8217;d recommend a minimum internet speed of 15 Mbit/s with any type of internet connection, including cable, DSL, fibre, and even mobile 4G LTE. Shadow automatically adapts to the available bandwidth, or you can manually select the bandwidth allocation through the Shadow app. For the optimal experience, we recommend using an Ethernet connection or a 5 GHz WI-Fi network between the your machine and the internet access point. </p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="743" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Clipboard-Image.png?resize=1200%2C743&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149173" ><figcaption class="wp-element-caption">The &#8220;colour and video settings&#8221;. It is just a click, but be prepared with a good data connection. </figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: You provided gaming machines since 2016 &#8211; but besides that, what are your users doing &#8220;in the shadows&#8221;?</strong></p>





<p class="wp-block-paragraph">Johann Duriez: Well we have a few use cases that we are quite proud of: SNCF is virtually training its drivers thanks to VR, Shadow PC helped Poweend (specialised in compact wind turbines) overcome its design challenges, cult rock band Magma&#8217;s created its &#8220;Hakëhn Deïs&#8221; music video relying on Shadow&#8217;s technology and AI, and Shadow&#8217;s cloud technologies help Bandai Namco Europe promote their award-winning titles&#8230; As you can see, Shadow speaks to every business professional, and the possibilities are endless. Check out our blog if you want to see who else is using it! </p>





<p class="wp-block-paragraph"><br /><strong>Requirements</strong></p>





<p class="wp-block-paragraph">&#8211; <strong>Connecting from a Windows Machine: </strong>A CPU of the Intel Skylake range (2015), Core i7/i5/i3, Pentium, Celeron, Xeon 2,60 GHz or AMD AM2 range (2012), Athlon II, FX, Phenom II, Opteron is recommended with 4 GB of RAM and Direct11 &#8211; or Higher. Shadow is also available on a 32bit/Windows 8.1! </p>





<p class="wp-block-paragraph">&#8211; <strong>Connecting from macOS: </strong>The minimum is macOS 10.12.2 Sierra with 2 GB RAM, and System EFI 64-bit on a x86-64 Intel Core 2 Duo processor, Intel Core i3/i5/i7, or Xeon (2011) &#8211; that includes MacBook &#038; MacBook Air (Late 2008), iMac (Mid 2007), MacBook (Pro Mid 2007), Mac Pro (Early 2008), Mac Mini (Early 2009), Xserve (Early 2009). And everything newer. Recommended is an iMac 2015 or later, a Macbook/Macbook Pro 2016 or later, or an iMac Pro 2017 or later, wirh 10.13 High sierra or later, 4GB of RAM and x86-64 Intel Core 2 Duo processor, Intel Core i3/i5/i7, or Xeon (2015).</p>





<p class="wp-block-paragraph">&#8211; <strong>Connecting from Ubuntu: </strong>Here an Eoan Ermine (19.10), Focal Fossa (20.04 LTS), Jammy Jellyfish (22.04 LTS) kernel is recommended, on an Intel Skylake range (2015), Core<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> i7/i5/i3, Pentium<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Celeron<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Xeon 2.60 GHz or AMD AM2 range (2012), Athlon<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> II, FX<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Phenom<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> II, Opteron, with 4GB of RAM and libva-glx2. </p>





<p class="wp-block-paragraph">&#8211; <strong>Connecting from iOS / tv OS: </strong>iOS 14 or higher, or tvOS 14 or high will do nicely. </p>





<p class="wp-block-paragraph">&#8211; <strong>Connecting from an Android device: </strong>Pretty much anything from Android 8 upwards is going to work. </p>





<p class="wp-block-paragraph">&#8211; <strong>And more systems are coming </strong>! </p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shadow_Press_Conference_June_2023_platforms-4k.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-149176" ></figure><p>The post <a href="https://digitalproduction.com/2024/02/28/what-if-virtual-pcs-were-easy/">What if Virtual PCs were easy…</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">149153</post-id>	</item>
	</channel>
</rss>
