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		<title>Dual Export: 4Dviews Adds Gaussian Splatting to HOLOSYS+</title>
		<link>https://digitalproduction.com/2025/07/30/dual-export-4dviews-adds-gaussian-splatting-to-holosys/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 30 Jul 2025 07:41:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capture workflow]]></category>
		<category><![CDATA[dual export pipeline]]></category>
		<category><![CDATA[Gaussian Splatting]]></category>
		<category><![CDATA[HOLOSYS+]]></category>
		<category><![CDATA[mesh-and-texture]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[volumetric]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=192885</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/teaser_GS_musicmp4_000000549.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A person wearing a purple t-shirt and patterned pants is holding a large, translucent flag. The individual is in a dynamic pose, as if mid-motion, against a black background." /></div><div><p>4Dviews’ HOLOSYS+ now outputs in mesh‑and‑texture or Gaussian Splatting formats, enabling richer volumetric capture workflows.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/30/dual-export-4dviews-adds-gaussian-splatting-to-holosys/">Dual Export: 4Dviews Adds Gaussian Splatting to HOLOSYS+</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/teaser_GS_musicmp4_000000549.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A person wearing a purple t-shirt and patterned pants is holding a large, translucent flag. The individual is in a dynamic pose, as if mid-motion, against a black background." /></div><div><p class="wp-block-paragraph"><a href="https://www.4dviews.com/volumetric-systems" title="">4Dviews </a>has announced a major upgrade to its HOLOSYS+ volumetric capture system: native support for 4Dviews Gaussian Splatting as an export option alongside the traditional mesh‑and‑texture output. This marks the first time a volumetric capture system offers both formats natively, giving pipeline teams technical and creative flexibility without changing capture workflows. The company emphasizes that Gaussian Splatting is another tool to fuel narrative control—not constrain it. This approach underscores the modular and scalable fidelity design that underlies ongoing <a href="https://test.s2024.conference-program.org/presentation/?id=papers_726&sess=sess132" title="">R&D at 4Dviews</a>.  4Dviews will demonstrate Gaussian Splatting support at <a href="https://s2025.siggraph.org/" title="">SIGGRAPH 2025 in Vancouver from August 10 to 14 at Booth 417</a>. </p>
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<h3 id="4dviews-gaussian-splat-or-mesh-you-decide" class="wp-block-heading">4Dviews Gaussian: Splat or Mesh, You Decide</h3>



<p class="wp-block-paragraph">The new dual‑export pipeline enables creators to choose between standard mesh‑and‑texture assets or Gaussian Splatting output from HOLOSYS+ captures. Gaussian Splatting excels at rendering complex material characteristics, such as hair, fur, reflective or translucent surfaces, and fine props, while maintaining compatibility with existing HOLOSYS data pipelines. </p>



<p class="wp-block-paragraph">4Dviews states that this integration is engineered for stability and visual fidelity under challenging capture conditions. The system supports dynamic performance capture suitable for low‑bandwidth streaming or high‑fidelity offline rendering while preserving backwards compatibility with all previously captured volumetric assets. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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<h3 id="what-it-means-for-teams" class="wp-block-heading">What It Means for Teams</h3>



<p class="wp-block-paragraph">Production teams now have access to two volumetric rendering paths: traditional mesh workflows for compatibility with existing VFX and editing pipelines, and splatting workflows for improved handling of materials and fine details. This dual choice may reduce compromises during capture and postproduction for assets with complex visual traits.</p>



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<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="546"  data-id="192901"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/7db0f3fa-02cc-4d99-a15f-cf9e1809a1c2.jpg?resize=1200%2C546&quality=80&ssl=1"  alt="A group of military leaders seated at a long table in a dimly lit room, with a standing figure in the center. Papers and a small black object are visible on the table, and maps can be seen on the walls."  class="wp-image-192901" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="579"  data-id="192904"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/32a3c79b-32cb-4dcf-a2c4-16b63322c26b.jpg?resize=1200%2C579&quality=80&ssl=1"  alt="A man in a black coat raises his hands in a battlefield with tanks and soldiers in the background. Smoke and debris fill the scene, creating an atmosphere of chaos."  class="wp-image-192904" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="578"  data-id="192900"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/29192abe-003e-460f-82c2-9750be84496f.jpg?resize=1200%2C578&quality=80&ssl=1"  alt="A man standing in a dimly lit, industrial space with a concrete wall and a dark door in the background. He is wearing a dark overcoat and holding an object in his hands."  class="wp-image-192900" ></figure>



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<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="575"  data-id="192905"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/eac550d3-d024-4ffa-9f20-cf9c2db4f803.jpg?resize=1200%2C575&quality=80&ssl=1"  alt="A young boy covers his ears, standing among debris in a devastated urban landscape, with smoke and flames in the background."  class="wp-image-192905" ></figure>
</figure>



<p class="wp-block-paragraph">Notably, although Gaussian Splatting enables enhanced surface detail, each production should test the format choice under actual production conditions before integrating into deliverables.</p><p>The post <a href="https://digitalproduction.com/2025/07/30/dual-export-4dviews-adds-gaussian-splatting-to-holosys/">Dual Export: 4Dviews Adds Gaussian Splatting to HOLOSYS+</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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