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		<title>Pixar beamed up: RenderMan Art Challenge 2025 goes alien</title>
		<link>https://digitalproduction.com/2025/09/23/pixar-beamed-up-renderman-art-challenge-2025-goes-alien/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Pixar Elio Aliens]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=205415</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/elio-20-banner.jpg?fit=1200%2C338&quality=80&ssl=1" width="1200" height="338" title="" alt="A smiling young boy with an eye patch stands beside a large, friendly-looking creature, both surrounded by vibrant, colorful underwater scenery filled with glowing jellyfish and whimsical fish." /></div><div><p>Pixar’s RenderMan Art Challenge 2025 goes extraterrestrial. Theme: Aliens. Deadline: 10 November. Tools: RenderMan only. Prizes: galactic.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/23/pixar-beamed-up-renderman-art-challenge-2025-goes-alien/">Pixar beamed up: RenderMan Art Challenge 2025 goes alien</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/elio-20-banner.jpg?fit=1200%2C338&quality=80&ssl=1" width="1200" height="338" title="" alt="A smiling young boy with an eye patch stands beside a large, friendly-looking creature, both surrounded by vibrant, colorful underwater scenery filled with glowing jellyfish and whimsical fish." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:733,&quot;href&quot;:&quot;https:\/\/renderman.pixar.com\/challenges-join&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116202749\/https:\/\/renderman.pixar.com\/challenges-join&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:35:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 03:12:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 17:38:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 11:00:06&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-07 15:09:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 01:28:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 13:36:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 07:08:29&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-03 07:08:29&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Pixar has announced the twelfth <a href="https://renderman.pixar.com/challenges-join" title=""><strong>RenderMan Art Challenge</strong>, titled <strong>“First Contact.”</strong></a> The competition runs from <strong>13 August to 10 November 2025</strong> and focuses on shading, lighting, rendering, and compositing with Pixar’s renderer. The theme is aliens. Pixar ties this to two anniversaries: the release of <em>Elio</em> in 2025, where a boy is mistaken for Earth’s ambassador to outer space, and the 30th anniversary of <em>Toy Story</em>.</p>



<p class="wp-block-paragraph">Participants are provided with 3D assets from <strong><a href="https://digitalproduction.com/tag/adobe/" title="Adobe">Adobe</a>, <a href="https://digitalproduction.com/tag/kitbash3d/" title="KitBash3D">KitBash3D</a>, Greyscalegorilla, Ozone3D,</strong> and <strong><a href="https://digitalproduction.com/tag/pixar/" title="Pixar">Pixar</a></strong>. Submissions must be rendered using the official <a href="https://digitalproduction.com/tag/renderman/" title="Renderman"><strong>RenderMan</strong> </a>plugins for <strong>Maya, Houdini, Katana,</strong> or <strong>Blender</strong>.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="7RxKbS9i8Jh1moI2kjMVNzW0e6DQBdF"><iframe title="RenderMan &quot;First Contact&quot; Art Challenge" src="https://player.vimeo.com/video/1108916519?dnt=1&amp;app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span>
</div></figure>



<h3 id="rules-of-engagement" class="wp-block-heading">Rules of engagement</h3>



<p class="wp-block-paragraph">Each artist may submit <strong>one entry only</strong>, created individually. Works in progress must be posted to prove originality. The supplied assets form the backbone of the scene, but participants may add supporting geometry if it aids storytelling. Final images must meet these conditions:</p>



<ul class="wp-block-list">
<li>Resolution: up to <strong>3840 x 2160 pixels</strong></li>



<li>Aspect ratio: <strong>16:9</strong></li>



<li>Render engine: <strong>RenderMan only</strong></li>



<li>Compositing allowed: colour correction, grading, AOVs [Arbitrary Output Variables], LPEs [Light Path Expressions], and background replacement with owned/licensed material</li>



<li>No paint-overs, photo-bashing, or third-party renderers are permitted.</li>
</ul>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="613"  height="382"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/first-contact-art-challenge-logo-512px.png?resize=613%2C382&#038;quality=72&#038;ssl=1"  alt="A logo featuring the words &#039;FIRST CONTACT&#039; in bold letters, with a UFO above a mountain silhouette. The design uses black and white colors for a striking appearance."  class="wp-image-205417" ></figure>



<h3 id="extraterrestrial-feedback-loop" class="wp-block-heading">Extraterrestrial feedback loop</h3>



<p class="wp-block-paragraph">Unlike many competitions, the RenderMan Art Challenge is structured as an <strong>open mentorship exercise</strong>. Pixar’s RenderMan team moderates the forums, answers technical questions, and provides critiques while the challenge runs.</p>



<p class="wp-block-paragraph">Participants are encouraged to share works in progress. This creates a feedback loop where knowledge spreads across the community. Past challenges have shown that this process often produces detailed documentation of workflows, shading networks, and lighting techniques—resources that remain accessible after the contest ends. Semi-finalists will be asked to submit their project files to verify compliance with rules before judging.</p>



<h3 id="jury-on-the-mothership" class="wp-block-heading">Jury on the mothership</h3>



<p class="wp-block-paragraph">The 2025 jury includes senior professionals from Pixar and the wider VFX and animation industry. According to Pixar’s announcement and AWN’s coverage, jurors will include:</p>



<ul class="wp-block-list">
<li><a href="https://digitalproduction.com/2023/06/26/elementary/" title="Elementary!"><strong>Markus Kranzler</strong>, Global Technology Supervisor at Pixar</a></li>



<li><strong>Hannah Chan</strong>, Shading Technical Director at Pixar</li>



<li><strong>Tomer Meltser</strong>, Global Head of Education, NVIDIA</li>



<li><strong>Ahmed Gharraph</strong>, Head of Visualisation at Framestore</li>



<li><strong>Tom Reed</strong>, Senior Principal Engineer at Dell</li>



<li><strong>François Le Gall</strong>, Senior Look Development TD at Animal Logic</li>
</ul>



<p class="wp-block-paragraph">This mix of production TDs, hardware engineers, and educators suggests the judging will focus equally on artistic quality and technical accuracy.</p>



<h3 id="prizes-orbiting-the-winners" class="wp-block-heading">Prizes orbiting the winners</h3>



<p class="wp-block-paragraph">The prize pool is made possible by a broad list of sponsors. The highlight is a <strong>Dell Precision Pro Max 16 mobile workstation with NVIDIA GPU</strong>.</p>



<p class="wp-block-paragraph">Other prizes include:</p>



<ul class="wp-block-list">
<li><strong>Software licences</strong> from <strong>Adobe, Foundry, Greyscalegorilla, KitBash3D, SideFX, SpeedTree,</strong> and <strong>fxphd</strong></li>



<li><strong>Render credits</strong> from <strong>Ranch Computing</strong></li>



<li><strong>Hardware tools</strong> from <strong>AMD, NVIDIA, Xencelabs,</strong> and <strong>Dell</strong></li>
</ul>



<p class="wp-block-paragraph">Winners will be announced on <strong>17 November 2025</strong>. According to Pixar’s rules, prizes are non-transferable and have no cash equivalent.</p>



<h3 id="conditions-and-eligibility" class="wp-block-heading">Conditions and eligibility</h3>



<p class="wp-block-paragraph">The contest is open to all registered members of the <strong>RenderMan community</strong>, regardless of whether they use commercial or non-commercial licences. Restrictions apply under US export control laws: entrants from <strong>Cuba, Iran, North Korea, Syria,</strong> and sanctioned Ukrainian territories are excluded.</p>



<p class="wp-block-paragraph">Each entrant must respect asset copyright conditions. When publishing challenge images outside the contest forum, the following credit line is required: <em>Assets by Adobe, KitBash3D, Greyscalegorilla, Ozone, and Pixar. RenderMan &#8220;First Contact&#8221; Art Challenge © Disney/Pixar.</em></p>



<h3 id="why-these-challenges-matter" class="wp-block-heading">Why these challenges matter</h3>



<p class="wp-block-paragraph">Since 2014, Pixar’s RenderMan Art Challenges have provided a public platform to test shading, rendering, and compositing skills in a production-like setting. Unlike vendor showcases, the contests rely on open participation and require all artists to use the same set of assets.</p>



<p class="wp-block-paragraph">The format highlights what RenderMan can and cannot do in real-world workflows. Past challenges, such as “Shipshape” (2023) and “NASA Exploration” (2022), remain visible as galleries of tested techniques. For studios, this generates a form of community-driven benchmarking. For artists, it offers an opportunity to receive direct critique from Pixar staff and industry veterans.</p><p>The post <a href="https://digitalproduction.com/2025/09/23/pixar-beamed-up-renderman-art-challenge-2025-goes-alien/">Pixar beamed up: RenderMan Art Challenge 2025 goes alien</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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