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	<title>GPU ray tracing - DIGITAL PRODUCTION</title>
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		<title>Chaos Vantage 3.0 beta lands with USD, MaterialX and Gaussian Splats</title>
		<link>https://digitalproduction.com/2025/09/08/chaos-vantage-3-0-beta-lands-with-usd-materialx-and-gaussian-splats/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 08 Sep 2025 16:14:00 +0000</pubDate>
				<category><![CDATA[topnews]]></category>
		<category><![CDATA[Chaos Vantage]]></category>
		<category><![CDATA[Gaussian Splatting]]></category>
		<category><![CDATA[GPU ray tracing]]></category>
		<category><![CDATA[MaterialX shaders]]></category>
		<category><![CDATA[pipeline interoperability]]></category>
		<category><![CDATA[realtime rendering]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=199784</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/vantage-3.0-hero-1410x800-M_E.jpg?fit=1200%2C681&quality=80&ssl=1" width="1200" height="681" title="" alt="A sleek, futuristic bat-themed car displayed on a circular platform in a dimly lit room. The walls are adorned with illuminated panels, and a large bat emblem is featured behind the vehicle, enhancing the dramatic atmosphere." /></div><div><p>Vantage 3.0 beta is here: USD, MaterialX and Gaussian Splats mean Chaos’ real-time GPU renderer finally speaks modern pipeline standards.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/08/chaos-vantage-3-0-beta-lands-with-usd-materialx-and-gaussian-splats/">Chaos Vantage 3.0 beta lands with USD, MaterialX and Gaussian Splats</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/vantage-3.0-hero-1410x800-M_E.jpg?fit=1200%2C681&quality=80&ssl=1" width="1200" height="681" title="" alt="A sleek, futuristic bat-themed car displayed on a circular platform in a dimly lit room. The walls are adorned with illuminated panels, and a large bat emblem is featured behind the vehicle, enhancing the dramatic atmosphere." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:804,&quot;href&quot;:&quot;https:\/\/docs.chaos.com\/display\/LAV&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250909094852\/https:\/\/docs.chaos.com\/display\/LAV&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 16:18:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 11:28:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 18:19:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 15:26:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 07:58:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 12:33:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 08:10:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 22:57:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 15:52:22&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-20 15:52:22&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:805,&quot;href&quot;:&quot;https:\/\/docs.chaos.com\/display\/LAV\/3.0.0?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/documentation.chaos.com\/display\/LAV?utm_source=chatgpt.com&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:806,&quot;href&quot;:&quot;https:\/\/docs.chaos.com\/display\/LAV\/3.0.0&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250908195252\/https:\/\/docs.chaos.com\/display\/LAV\/3.0.0&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 16:18:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 11:28:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 18:19:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 15:26:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 07:58:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 12:33:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 08:10:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 22:57:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 15:53:09&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-20 15:53:09&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<h3 id="usd-support-finally-opening-the-door" class="wp-block-heading">USD support: finally opening the door</h3>



<p class="wp-block-paragraph">The <a href="https://docs.chaos.com/display/LAV" title="">headline addition</a> in <a href="https://digitalproduction.com/tag/vantage/" title="Vantage">Vantage </a>3.0 beta is initial support for <a href="https://digitalproduction.com/tag/usd/" title="USD">USD</a>. Artists can now load <code>.usd</code>, <code>.usda</code>, <code>.usdc</code>, and <code>.usdz</code> files directly into Vantage, making it possible to preview both static and animated assets without going through V-Ray export first. Geometry types already supported include static meshes, animated transforms, and even fully deforming animated meshes. Particle systems can also be imported via USD.</p>



<p class="wp-block-paragraph">Materials and attributes are carried across as well. USD Preview Surface materials are recognised alongside V-Ray materials and textures, meaning both native USD shading definitions and V-Ray-specific lookdev data can be rendered. V-Ray displacement, shader animation, and light parameter animation are all supported. Even user-defined attributes, such as those accessed via VRayUserScalar or VRayUserColor textures, are included. Importantly, material overrides assigned in USD also function in Vantage.</p>



<p class="wp-block-paragraph">USD support extends to MaterialX as well, which ties directly into another first-time feature in this release. According to the <a href="https://docs.chaos.com/display/LAV/3.0.0?utm_source=chatgpt.com">Chaos Vantage 3.0 documentation</a>, USD versions 0.10.0 and later are supported.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="690"  height="380"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/vantage-3-public-beta-feature-usd-1410x800-2.jpg?resize=690%2C380&#038;quality=80&#038;ssl=1"  alt="A futuristic robot standing confidently on a metal platform, equipped with a glowing red eye and holding a weapon. The backdrop is a blurred gradient of blue tones, enhancing the robot&#039;s metallic features."  class="wp-image-199809"  style="width:447px;height:auto" ></figure>
</div>


<h3 id="materialx-and-a-new-in-app-material-editor" class="wp-block-heading">MaterialX and a new in-app material editor</h3>



<p class="wp-block-paragraph">Alongside USD, Vantage 3.0 introduces initial support for MaterialX materials. This gives artists a pathway to render and exchange open-standard shader graphs, not only proprietary V-Ray materials. For the first time, Vantage also includes a built-in material editor. Users can now create and edit materials directly within the application. However, only materials authored inside Vantage can be edited this way—imported materials remain locked. This ensures that Vantage can function not only as a passive viewer but as a limited authoring environment for shader experimentation. MaterialX support, combined with USD, establishes Vantage as a renderer that can sit earlier in asset pipelines and does not require full dependence on Chaos’ proprietary shading ecosystem.</p>



<h3 id="gaussian-splats-point-clouds-meet-ray-tracing" class="wp-block-heading">Gaussian Splats: point clouds meet ray tracing</h3>



<p class="wp-block-paragraph">The second core addition is <strong>support for Gaussian Splatting</strong>. Gaussian Splats can now be rendered from <code>.vrscene</code> files and through Live Link connections. This allows scanned environments or point-based geometry representations to be displayed in real-time alongside traditional geometry.</p>



<p class="wp-block-paragraph">The Gaussian Splats are ray traced inside Vantage, not rasterised. This ensures correct behaviour in lighting, shadows, reflections, and refractions, unlike typical point-cloud preview tools. There is no support for directly importing splat datasets in formats such as <code>.ply</code> or <code>.xyz</code> at this time; they must be embedded in <code>.vrscene</code> assets or streamed through Live Link. The <a href="https://docs.chaos.com/display/LAV/3.0.0" title="">Chaos documentation</a> notes this is a first implementation, which may expand in future versions. For now, it already offers a practical path to bring photogrammetry or neural scene representations into GPU-accelerated previews.</p>



<h3 id="volume-rendering-smoke-and-fire-enter-vantage" class="wp-block-heading">Volume rendering: smoke and fire enter Vantage</h3>



<p class="wp-block-paragraph"><a href="https://docs.chaos.com/display/LAV" title="">Chaos </a>has added initial support for volumetric rendering. Users can now load caches from Chaos Phoenix in <code>.aur</code> format as well as V-Ray volumetric grids in <code>.vdb</code>. Vantage provides a new toolbar option, Create Volume Grid, to insert and manage volumes within the viewport. Shading options remain limited in this beta stage, but the feature allows real-time preview of effects such as smoke, fire, or clouds directly in the renderer. This update expands Vantage’s potential role for lookdev on FX shots, where volumes often play a key visual role.</p>



<h3 id="scatter-now-supports-clustering" class="wp-block-heading">Scatter now supports clustering</h3>



<p class="wp-block-paragraph">Scatter has been expanded with support for object clustering. Users can now group scatter instances together, improving control and natural distribution patterns in instanced geometry setups. However, instance layer painting and colour map controls are still not supported. The clustering update improves scatter’s usability for layout, but without the full range of painting and map-driven workflows, it remains less advanced than DCC-based scatter systems.</p>



<h3 id="texturing-improvements-across-engines" class="wp-block-heading">Texturing improvements across engines</h3>



<p class="wp-block-paragraph">Textures receive several technical updates. The <code>MultiSubTex</code> map now honours probability parameters, enabling more precise randomisation. V-Ray’s <code>VRay2SidedTex</code> is supported, allowing two-sided shading definitions to display correctly. Projection mapping support has expanded too: Maya projection textures are now usable, and Cinema 4D projection types such as screen and frontal mapping are supported. These additions allow Vantage to correctly preview a broader variety of materials originating from common DCCs.</p>



<h3 id="camera-tracking-for-virtual-production" class="wp-block-heading">Camera tracking for virtual production</h3>



<p class="wp-block-paragraph">A significant addition for on-set workflows is support for external camera tracking protocols. Vantage 3.0 beta can now receive tracking data from LONET 2, EZtrack TCD, FreeD, and stYpe HF. This enables synchronised camera motion between real-world tracked cameras and Vantage’s viewport. In virtual production contexts, this allows Vantage to serve as a real-time renderer connected directly to camera hardware, expanding its role beyond pre-rendered lookdev.</p>



<h3 id="new-view-mode-for-selection" class="wp-block-heading">New view mode for selection</h3>



<p class="wp-block-paragraph">Vantage 3.0 beta adds a <strong>Selection Mask view mode</strong>. When enabled, selected objects render in white while everything else renders black. This assists in identifying, isolating, or troubleshooting geometry within heavy production scenes.</p>



<h3 id="user-interface-palette-and-workflow-refinements" class="wp-block-heading">User interface: palette and workflow refinements</h3>



<p class="wp-block-paragraph">The application interface has been updated with a <strong>new colour palette and overall redesign</strong>. The home screen has been reworked, and side panels are now resizable for better layout flexibility. Camera objects can be edited directly inside the Details panel under the Object tab. However, changes are not reflected in the viewport until the camera is re-selected from the Camera Lister. This quirk is noted in the <a href="https://docs.chaos.com/display/LAV/3.0.0" title="">official documentation</a>. The old “Render setup” has been replaced by a <strong>Render mode</strong>, located at the top-right of the toolbar, simplifying access to key rendering controls.</p>



<h3 id="render-elements-name-remapping" class="wp-block-heading">Render elements: name remapping</h3>



<p class="wp-block-paragraph">Vantage 3.0 introduces an environment variable for <strong>remapping render element names</strong>. The variable <code>VRDX_REMAP_ELEMENT_NAMES</code> allows artists to redefine names on output, ensuring downstream compositing or pipeline systems can process them with consistent labels. This function provides a simple but effective layer of flexibility for facilities that rely on strict naming conventions.</p>



<h3 id="fixes-across-file-handling-textures-displacement-and-lights" class="wp-block-heading">Fixes across file handling, textures, displacement and lights</h3>



<p class="wp-block-paragraph">Several targeted bug fixes are included in the beta. File handling has been stabilised: crashes caused by <code>.vantage</code> files referencing deleted animated cameras in linked <code>.vrscene</code> assets are resolved. In textures, rendering errors with large HDRI maps on Blackwell GPUs have been corrected. Problems with animated textures when DLSS denoising was enabled are fixed. Blender scenes with multiple UV channels now map correctly.</p>



<p class="wp-block-paragraph">Displacement issues are addressed too. Per-triangle tessellation displacement no longer causes crashes when applied to <code>.vrmesh</code> assets containing multiple geometry objects. Lighting fixes include corrected rendering for light meshes built from multi-geometry objects, and better handling of prototype flags in light instances. Procedural objects such as Chaos Scatter now properly respect light linking, and previously observed black artifacts on directly visible area lights have been eliminated.</p>



<h2 id="final-notes-on-this-beta-release" class="wp-block-heading">Final Notes on This Beta Release</h2>



<p class="wp-block-paragraph">The <strong>Chaos Vantage 3.0 beta</strong> brings long-requested interoperability with USD and MaterialX, the experimental addition of Gaussian Splats, first-pass volume rendering, expanded scatter tools, and multiple workflow refinements. For real-time lookdev and layout tasks, it is a substantial update.</p>



<p class="wp-block-paragraph">However, much of the support is explicitly marked as <strong>initial</strong>. Both USD and MaterialX import are functional but not comprehensive. Gaussian Splats require <code>.vrscene</code> or Live Link sources rather than standalone datasets. Scatter lacks painting and colour map controls. Volumes remain limited in shading controls.</p>



<p class="wp-block-paragraph">As with any beta, these features should be tested in controlled pipeline environments before being relied upon for production. That is the point of a Beta Version! </p>



<p class="wp-block-paragraph">Apply <a href="https://docs.chaos.com/display/LAV/3.0.0" title="">HERE </a>if you want to take part. </p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/08/chaos-vantage-3-0-beta-lands-with-usd-materialx-and-gaussian-splats/">Chaos Vantage 3.0 beta lands with USD, MaterialX and Gaussian Splats</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A sleek, futuristic bat-themed car displayed on a circular platform in a dimly lit room. The walls are adorned with illuminated panels, and a large bat emblem is featured behind the vehicle, enhancing the dramatic atmosphere.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">199784</post-id>	</item>
		<item>
		<title>D5 Render 2.10: Path Tracing in Real-Time—No, You&#8217;re Not Dreaming</title>
		<link>https://digitalproduction.com/2025/03/06/d5-render-2-10-path-tracing-in-real-time-no-youre-not-dreaming/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 10:54:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI inpainting]]></category>
		<category><![CDATA[City Generator]]></category>
		<category><![CDATA[D5 Render 2.10]]></category>
		<category><![CDATA[DLSS 4]]></category>
		<category><![CDATA[GPU ray tracing]]></category>
		<category><![CDATA[real-time path tracing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=161060</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/7-D5-Render-2.10-_-The-Wait-is-Over_-Realtime-Path-Tracing-More-YouTube-0-0-29.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A spacious indoor area with draped white fabric hanging from the ceiling, showcasing light transmission and shading effects. A machine is visible below, with text indicating real-time path tracing features." /></div><div><p>D5 Render 2.10 introduces real-time path tracing, an automated City Generator, enhanced night skies, weather effects, and new AI features.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/06/d5-render-2-10-path-tracing-in-real-time-no-youre-not-dreaming/">D5 Render 2.10: Path Tracing in Real-Time—No, You’re Not Dreaming</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/7-D5-Render-2.10-_-The-Wait-is-Over_-Realtime-Path-Tracing-More-YouTube-0-0-29.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A spacious indoor area with draped white fabric hanging from the ceiling, showcasing light transmission and shading effects. A machine is visible below, with text indicating real-time path tracing features." /></div><div><p class="wp-block-paragraph">Hold onto your GPUs, folks! D5 Render 2.10 has rolled out experimental real-time path tracing, leveraging NVIDIA&#8217;s ReSTIR algorithm. This advancement brings renders tantalizingly close to &#8220;ground truth&#8221; realism, notably enhancing diffuse indirect lighting and reflections. While still in alpha, this feature shows promise for those craving photorealistic visuals.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="960"  height="480"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/250306_D5Render210_PathTracing.jpg?resize=960%2C480&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-161061" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="city-generator-urban-planning-for-the-impatient" class="wp-block-heading">City Generator: Urban Planning for the Impatient</h3>



<p class="wp-block-paragraph">Ever dreamt of conjuring up entire cities without the bureaucratic red tape? The new City Generator in D5 Render 2.10 allows users to create low-detail urban landscapes using real-world OpenStreetMap data or GIS data in .shp format. Adjust building heights and materials to your heart&#8217;s content, making large-scale environmental design more accessible.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/7-D5-Render-2.10-_-The-Wait-is-Over_-Realtime-Path-Tracing-More-YouTube-0-1-54.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-161065" ></figure>



<h3 id="night-skies-and-weather-because-the-skys-not-the-limit" class="wp-block-heading">Night Skies and Weather: Because the Sky&#8217;s Not the Limit</h3>



<p class="wp-block-paragraph">The Geo&amp;Sky system has received a celestial upgrade, now featuring the Milky Way and adjustable settings for star intensity, moon phases, and altitude. Weather effects haven&#8217;t been left out in the cold either; a new Water Mist effect adds atmosphere to rainy scenes, complemented by more detailed raindrop and snowflake particles.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/7-D5-Render-2.10-_-The-Wait-is-Over_-Realtime-Path-Tracing-More-YouTube-0-1-26.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-161066" ></figure>



<h3 id="ai-features-inpainting-and-motion-blur-now-you-see-it" class="wp-block-heading">AI Features: Inpainting and Motion Blur—Now You See It</h3>



<p class="wp-block-paragraph">Continuing its foray into AI, D5 Render 2.10 introduces AI inpainting, which automatically fills in missing elements like sky, water, or vegetation, reducing manual asset placement. Additionally, AI motion blur adds motion blur to moving objects as a post effect, eliminating the need to render it directly.</p>



<h3 id="workflow-and-performance-smoother-than-ever" class="wp-block-heading">Workflow and Performance: Smoother Than Ever</h3>



<p class="wp-block-paragraph">The update also brings workflow enhancements, including better control over scale units, support for batch scene deletion, and new French and Japanese language localizations. Performance gets a boost with support for NVIDIA&#8217;s DLSS 4, the latest in AI-driven render upscaling and frame interpolation technology.</p>



<h3 id="pricing-and-availability-whats-the-damage" class="wp-block-heading">Pricing and Availability: What&#8217;s the Damage?</h3>



<p class="wp-block-paragraph">D5 Render 2.10 is available for Windows 10 and above. The Community edition is free, while the Pro edition—which includes AI features, frame sequence rendering, and access to the full asset library—costs $38/month or $360/year. For teams requiring simultaneous editing and support for 3D Gaussian Splatting, subscriptions are priced at $75/month or $708/year.</p>



<p class="wp-block-paragraph">As with any new feature, it&#8217;s advisable to thoroughly test these innovations before integrating them into your production pipeline.</p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/06/d5-render-2-10-path-tracing-in-real-time-no-youre-not-dreaming/">D5 Render 2.10: Path Tracing in Real-Time—No, You’re Not Dreaming</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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