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	<title>Houdini Apex - DIGITAL PRODUCTION</title>
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		<title>Houdini 21: SideFX pushes for production readiness across the CG pipeline</title>
		<link>https://digitalproduction.com/2025/08/13/houdini-21-sidefx-pushes-for-production-readiness-across-the-cg-pipeline/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 13 Aug 2025 06:21:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D animation]]></category>
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		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Houdini 21]]></category>
		<category><![CDATA[Houdini animation]]></category>
		<category><![CDATA[Houdini Apex]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/15-H21-Keynote-Vancouver-YouTube-0-16-19.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Two 3D human models with open mouths, each displaying a smile. The model on the left has light skin, while the model on the right has dark skin. A user interface window is displayed on the right with multiple facial expressions." /></div><div><p>SideFX releases Houdini 21, promoting Apex, Vulkan, Otus, and major animation and rigging upgrades to production-ready status.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/13/houdini-21-sidefx-pushes-for-production-readiness-across-the-cg-pipeline/">Houdini 21: SideFX pushes for production readiness across the CG pipeline</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/15-H21-Keynote-Vancouver-YouTube-0-16-19.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Two 3D human models with open mouths, each displaying a smile. The model on the left has light skin, while the model on the right has dark skin. A user interface window is displayed on the right with multiple facial expressions." /></div><div><p class="wp-block-paragraph"></p>
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<hr class="wp-block-separator has-alpha-channel-opacity"/>



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<h3 id="for-those-who-wont-sit-through-a-2-5-hour-livestream" class="wp-block-heading">For those who won’t sit through a 2.5-hour livestream</h3>



<p class="wp-block-paragraph"><a href="https://www.sidefx.com/community/houdini-21-keynote/" title="">SideFX </a>used its Vancouver keynote to preview <em><a href="https://digitalproduction.com/tag/houdini/" target="_blank" rel="noopener" title="Houdini">Houdini </a>21</em>, a release positioned as its most production-ready to date. The actual launch is planned for the end of the month. The presentation was packed with feature demos, technical deep-dives, and just enough dry humour to keep the audience from slipping into a procedural trance.  If you’d rather not commit an afternoon to watching the full video, here’s the condensed version. And as always with software development: while this looks great, many details can still shift before release.</p>



<h3 id="finishing-what-they-started" class="wp-block-heading">Finishing what they started</h3>



<p class="wp-block-paragraph">Rather than debuting new frameworks, SideFX’s development mandate was to complete and stabilise existing toolsets, improve robustness, and raise ease of use. This approach has resulted in the largest number of features ever shipped in a Houdini version.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/15-H21-Keynote-Vancouver-YouTube-2-10-58.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A fire engulfing an interior space with flames rising from furniture and walls. Smoke is visible in the atmosphere. On one side, tables and chairs are arranged in a dining setting. Information about simulations is displayed in the corner."  class="wp-image-195952" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<p class="wp-block-paragraph">Several frameworks move from beta to production: Apex-driven rigging, animation and motion mixing in KinFX; the Copernicus framework for 2D/3D workflows; and the Vulkan-based viewport, now replacing OpenGL entirely. Established toolsets also received significant functional and usability upgrades, including Solaris, Karma XPU, and the MPM dynamics solver. Two older but widely used systems have been rebuilt: terrain erosion, and the muscle system, both delivering more physically accurate results and easier setup.</p>



<h3 id="machine-learning-with-restraint" class="wp-block-heading">Machine learning with restraint</h3>



<p class="wp-block-paragraph">SideFX reiterated its measured approach to machine learning, aiming to augment procedural workflows without removing artistic control. In Houdini 21, ML features move from R&D to deployable tools, with applications such as corrective joint workflows and ML-trained deformers.</p>



<h3 id="animation-and-motion-mixing-upgrades" class="wp-block-heading">Animation and motion mixing upgrades</h3>



<p class="wp-block-paragraph">Houdini 21 introduces multiple animation updates: Ragdoll Tether constraints, Scene Animate Prop for destruction effects, Animation Catalog for reusable poses and clips, improved viewport controls, auto-offset constraint controls, and a Motion Mixer for non-linear blending without breaking IK.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/15-H21-Keynote-Vancouver-YouTube-0-33-25.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A 3D skeletal model with highlighted joints in red, posed dynamically against a black background. Text at the bottom reads &#039;Corrective joints using ML Regression&#039;."  class="wp-image-195949" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<h3 id="kinfx-rigging-developments" class="wp-block-heading">KinFX rigging developments</h3>



<p class="wp-block-paragraph">KinFX gains an interactive drag-and-drop interface for rig components while retaining procedural depth. Hierarchy analysis supports retargeting to characters with different proportions. Houdini 21 also ships with <strong>Otto</strong>, a fully rigged biped asset with production-grade IK/FK blending and anatomical skeleton setups.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="195944"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/15-H21-Keynote-Vancouver-YouTube-0-16-161.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="Two 3D humanoid character models displayed on a digital interface. The male character on the left has a shaved head and neutral expression. The female character on the right has short hair and a similar expression. A menu of character features is visible on the right side of the screen."  class="wp-image-195944" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="195945"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/15-H21-Keynote-Vancouver-YouTube-0-16-19.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="Two 3D human models with open mouths, each displaying a smile. The model on the left has light skin, while the model on the right has dark skin. A user interface window is displayed on the right with multiple facial expressions."  class="wp-image-195945" ></figure>
</figure>



<h3 id="integration-with-epic-metahuman" class="wp-block-heading">Integration with Epic Metahuman</h3>



<p class="wp-block-paragraph">In collaboration with Epic Games, SideFX has developed a forthcoming plugin for importing Metahuman characters into Houdini for further animation, simulation, lighting, and rendering.</p>



<h3 id="cfx-otus-soft-tissue-solver-and-beyond" class="wp-block-heading">CFX: Otus soft tissue solver and beyond</h3>



<p class="wp-block-paragraph">The GPU-accelerated <strong>Otus</strong> soft tissue solver delivers FEM-like quality at higher speed, supporting combined muscle and tissue simulation, fascia generation, robust collision handling, and built-in skin sliding. A muscle transfer toolkit allows reuse of Otto’s setup on new characters, even non-human.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/15-H21-Keynote-Vancouver-YouTube-0-31-46.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A 3D digital model of a male figure in a walking pose, wearing purple shorts. The model has a realistic skin texture, and various colored markers and shapes are visible around it, indicating animation controls."  class="wp-image-195947" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<h3 id="ml-trained-deformers-and-sculpt-over-time" class="wp-block-heading">ML-trained deformers and sculpt-over-time</h3>



<p class="wp-block-paragraph">ML-trained deformers replicate full CFX simulations in real time, significantly improving over bone deforms. Sculpt-over-time enables shot-specific fixes within the motion mixer’s non-linear system.</p>



<h3 id="modelling-uv-and-baking-enhancements" class="wp-block-heading">Modelling, UV, and baking enhancements</h3>



<p class="wp-block-paragraph">Quad Remesh improvements, Unsubdivide SOP, UV Flatten from Points, and rebuilt baking workflows (for Karma and COPs) now share a GPU raytracing backend for speed and consistency.</p>



<h3 id="test-before-deployment" class="wp-block-heading">Test before deployment</h3>



<p class="wp-block-paragraph">SideFX states Houdini 21 tools are designed for production use, but as with any pipeline change, artists should validate new workflows in their own environments before committing to shows. And until the final build ships, some of these features may still shift — it is software, after all.</p><p>The post <a href="https://digitalproduction.com/2025/08/13/houdini-21-sidefx-pushes-for-production-readiness-across-the-cg-pipeline/">Houdini 21: SideFX pushes for production readiness across the CG pipeline</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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