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	<title>ICVFX - DIGITAL PRODUCTION</title>
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		<title>Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial</title>
		<link>https://digitalproduction.com/2026/02/12/live-fx-9-9-new-unreal-engine-workflows-in-a-3-part-tutorial/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 11:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Assimilate Live FX 9.9]]></category>
		<category><![CDATA[Camera Tracking]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[ICVFX]]></category>
		<category><![CDATA[inner frustum]]></category>
		<category><![CDATA[LED volume]]></category>
		<category><![CDATA[Live FX Studio]]></category>
		<category><![CDATA[live grading]]></category>
		<category><![CDATA[nDisplay]]></category>
		<category><![CDATA[outer frustum]]></category>
		<category><![CDATA[projection mapping]]></category>
		<category><![CDATA[Switchboard]]></category>
		<category><![CDATA[Texture Share]]></category>
		<category><![CDATA[timecode]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Live Link]]></category>
		<category><![CDATA[virtual production]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=252977</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/screenshot-2026-02-18-115501.png?fit=1200%2C677&quality=72&ssl=1" width="1200" height="677" title="" alt="A digital editing software interface showing a landscape image with trees, a stone structure, and a person standing near the center. Editing tools and options are visible on the top and bottom panels." /></div><div><p>Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits</p>
<p>The post <a href="https://digitalproduction.com/2026/02/12/live-fx-9-9-new-unreal-engine-workflows-in-a-3-part-tutorial/">Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.assimilateinc.com/products/livefx/" title="">Assimilate Live FX</a> is a real-time media server and compositing system used in virtual production for LED volume playback, projection mapping, camera tracking integration, and on-set grading and compositing. In Unreal workflows, it often acts as the glue between camera tracking, frustum projection, multiple display outputs, and the last-minute look tweaks that always show up five minutes before lunch.</em> <a href="https://digitalproduction.com/2026/01/12/assimilate-live-fx-the-vp-stages-very-very-nervous-system/?" title="">Read our big introduction to the VP stages&#8217; very, very nervous system here. </a></p>



<h3 id="why-this-series-matters-for-live-fx-9-9-users" class="wp-block-heading">Why this series matters for Live FX 9.9 users</h3>



<p class="wp-block-paragraph">Virtual production has a special talent for turning simple sentences like “we’ll just hook Unreal to the wall” into three days of latency debugging, IP address archaeology, and someone whispering “is it a timecode issue?” at 2 a.m. If you would prefer fewer existential crises per LED panel, Assimilate’s three-part Live FX 9.9 tutorial series is worth your time. It does not promise enlightenment, but it does show, step by step, how to get Unreal talking to Live FX in a way that is fast, predictable, and less likely to require a ceremonial sacrifice in front of a nervous crew.</p>



<h3 id="assimilate-live-fx-studio-virtual-production-unreal-engine-workflow-single-machine" class="wp-block-heading">Assimilate Live FX Studio &#8211; Virtual Production: Unreal Engine Workflow &#8211; Single Machine</h3>



<p class="wp-block-paragraph">Video 1 focuses on the simplest setup: Unreal and Live FX on one machine, with Unreal handing its camera output to Live FX via GPU Texture Share rather than routing frames through NDI or SDI. Live FX sends tracking and timecode to Unreal via the Live Link workflow, then uses the returned image for frustum projection, grading, and compositing, with delay alignment to ensure the frustum outline and the content do not disagree about what time it is.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/oBmBVA5uTZc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="assimilate-live-fx-studio-virtual-production-unreal-engine-workflow-ndisplay-setup" class="wp-block-heading">Assimilate Live FX Studio &#8211; Virtual Production: Unreal Engine Workflow &#8211; nDisplay Setup</h3>



<p class="wp-block-paragraph">Video 2 switches to an nDisplay workflow where you still run on a single machine, but output multiple render streams so different walls and feeds can be managed more explicitly. The tutorial shows exporting a stage from Live FX, generating an nDisplay setup in Unreal, then bringing those streams back into Live FX for per-wall routing, projection choices, and independent grading, with manual delay control where automatic timecode-based measurement is not available.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/d3QH3k3wYs8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="assimilate-live-fx-studio-virtual-production-unreal-engine-workflow-multi-node-switchboard-setup" class="wp-block-heading">Assimilate Live FX Studio &#8211; Virtual Production: Unreal Engine Workflow -Multi-Node Switchboard Setup</h3>



<p class="wp-block-paragraph">Video 3 adds a Switchboard editor machine so Unreal can be edited live while the render node(s) keep playing out, and Live FX remains the system that actually talks to the wall. The walkthrough then leans into what Live FX is good at on set: stack quick grades, add lightweight effects layers, composite plates, tweak per-wall look, and generally satisfy DoP requests without needing an “extensive brain bar” or a formal committee hearing.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/PnaOH_iV5Ys?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Tutorial Part 1: <a href="https://www.youtube.com/watch?v=7s8gEazIocY&amp;utm_source=chatgpt.com">https://www.youtube.com/watch?v=7s8gEazIocY</a></p>



<p class="wp-block-paragraph">Tutorial Part 2: <a href="https://www.youtube.com/watch?v=d3QH3k3wYs8" title="">https://www.youtube.com/watch?v=d3QH3k3wYs8</a></p>



<p class="wp-block-paragraph">Tutorial Part 3: <a href="https://www.youtube.com/watch?v=PnaOH_iV5Ys" title="">https://www.youtube.com/watch?v=PnaOH_iV5Ys</a></p>



<p class="wp-block-paragraph">Live FX 9.9 download (Assimilate Support): <a href="https://www.assimilatesupport.com/akb/Download51064.aspx?utm_source=digitalproduction.com" title="">https://www.assimilatesupport.com/akb/Download51064.aspx</a></p>



<p class="wp-block-paragraph">Unreal Live Link plug-in downloads: <a href="https://www.assimilatesupport.com/akb/Download51050.aspx?utm_source=digitalproduction.com" title="">https://www.assimilatesupport.com/akb/Download51050.aspx</a></p>



<p class="wp-block-paragraph">Live FX Unreal workflow documentation: <a href="https://www.assimilatesupport.com/akb/KnowledgebaseArticle51063.aspx?utm_source=digitalproduction.com" title="">https://www.assimilatesupport.com/akb/KnowledgebaseArticle51063.aspx</a></p>



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</div></figure><p>The post <a href="https://digitalproduction.com/2026/02/12/live-fx-9-9-new-unreal-engine-workflows-in-a-3-part-tutorial/">Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Strange New Virtual Production Worlds!</title>
		<link>https://digitalproduction.com/2025/06/13/strange-new-virtual-production-worlds/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 13 Jun 2025 15:17:39 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DP2301]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[ICVFX]]></category>
		<category><![CDATA[LED volume]]></category>
		<category><![CDATA[Paolo Tamburrino]]></category>
		<category><![CDATA[Pixomondo]]></category>
		<category><![CDATA[post-production]]></category>
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		<category><![CDATA[Star Trek Strange New Worlds]]></category>
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		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[VFX]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_red.jpg?fit=1200%2C572&quality=80&ssl=1" width="1200" height="572" title="#image_title" alt="A futuristic gaming or control room featuring sleek black and red design elements, illuminated by bright lights. The polished floor reflects the colorful lights and includes several high-tech consoles and displays in the background." /></div><div><p>It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/13/strange-new-virtual-production-worlds/">Strange New Virtual Production Worlds!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_red.jpg?fit=1200%2C572&quality=80&ssl=1" width="1200" height="572" title="#image_title" alt="A futuristic gaming or control room featuring sleek black and red design elements, illuminated by bright lights. The polished floor reflects the colorful lights and includes several high-tech consoles and displays in the background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1453,&quot;href&quot;:&quot;http:\/\/bit.ly\/wrapped_filmaka&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/vimeo.com\/161599224?embedded=true&amp;source=vimeo_logo&amp;owner=35215530&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1454,&quot;href&quot;:&quot;http:\/\/nathaniellarouche.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250615064905\/http:\/\/www.nathaniellarouche.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:29:00&quot;,&quot;http_code&quot;:401},{&quot;date&quot;:&quot;2026-01-09 06:09:08&quot;,&quot;http_code&quot;:401},{&quot;date&quot;:&quot;2026-01-19 22:38:10&quot;,&quot;http_code&quot;:401},{&quot;date&quot;:&quot;2026-03-16 04:03:56&quot;,&quot;http_code&quot;:401},{&quot;date&quot;:&quot;2026-03-20 17:25:50&quot;,&quot;http_code&quot;:401},{&quot;date&quot;:&quot;2026-03-25 09:19:11&quot;,&quot;http_code&quot;:401},{&quot;date&quot;:&quot;2026-04-14 12:44:47&quot;,&quot;http_code&quot;:401}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-14 12:44:47&quot;,&quot;http_code&quot;:401},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1455,&quot;href&quot;:&quot;http:\/\/pixomondo.com\/careers&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251205040638\/https:\/\/www.pixomondo.com\/careers&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:29:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-09 06:11:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-16 04:06:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 17:26:17&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-26 08:19:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-14 12:45:20&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-14 12:45:20&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1456,&quot;href&quot;:&quot;http:\/\/virtualproductionacademy.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250614042704\/https:\/\/www.virtualproductionacademy.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:29:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-09 06:11:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-16 04:06:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 17:26:20&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-26 08:19:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-14 12:45:23&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-14 12:45:23&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>

<p class="wp-block-paragraph">And it turns out that a Film Academy graduate, who we still know from Animago 2014, was the executive producer for Pixomondo &#8211; Paolo Tamburrino. He is currently in charge of virtual production and VFX for Star Trek at Pixomondo. He is the go-to person for technically challenging projects and client engagements. With over 15 years of experience in animation and visual effects, he has been involved in many varied and award-winning projects. </p>





<div class="wp-block-media-text is-stacked-on-mobile is-vertically-aligned-top"><figure class="wp-block-media-text__media"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Paolo_Profile.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Paolo_Profile.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up portrait of a man with a well-groomed beard and slicked-back hair, wearing a light grey blazer over a white shirt. He stands confidently against a soft grey background, gazing slightly off to the side."  class="wp-image-186820 size-full" ></a></figure><div class="wp-block-media-text__content">

<p class="wp-block-paragraph">Paolo is a graduate of Filmakademie Baden-Württemberg, where his graduation short film &#8220;Wrapped&#8221; was honoured with a VES Award and an Animago for Best Newcomer Production<a href="http://bit.ly/wrapped_filmaka" title="">(bit.ly/wrapped_filmaka</a>). </p>

</div></div>





<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">

<p class="wp-block-paragraph">Since then he has worked in Asia, Australia, Europe and North America on projects such as Captain America: The Winter Soldier, Foundation, The 100, Upload and numerous commercials. Paolo is currently a board member of the Visual Effects Society in Toronto, a board advisor to the Realtime Conference and a member of the Programme Advisory Committee for Virtual Production at Humber College.</p>

</div>





<p class="wp-block-paragraph">Paolo is at Pixomondo &#8211; which we all know. An Oscar, Emmy and VES award winning team for<br />Virtual production, visualisation and of course VFX. PXO is now a world leader in on-set virtual production and virtual production services, providing a network of the most advanced LED volumes, supported by an experienced virtual art department, resilient on-set supervisors and volume control teams for excellent in-camera VFX (ICVFX).</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Creating-Season-One-Visuals-for-Star-Trek-Strange-New-Worldsmp4_20221130_153153347.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Creating-Season-One-Visuals-for-Star-Trek-Strange-New-Worldsmp4_20221130_153153347.jpg?resize=1200%2C503&#038;quality=80&#038;ssl=1"  alt="A large sign reading "  class="wp-image-186829" ></a></figure>





<p class="wp-block-paragraph"><strong>DP: Hello Paolo! How did you get into the Star Trek universe in the first place?</strong><br />Paolo Tamburrino: The transporter room is on the left behind the coffee machine (laughs). Joking aside: Star Trek and Pixomondo have a long-standing partnership. In addition to Picard and the &#8220;Short Treks&#8221; (stand-alone short films for Discovery), PXO has been a visual effects companion in the ST universe since the first season of Discovery. In addition to multiple nominations including Emmy and VES Awards, PXO&#8217;s Star Trek team reached a first peak when we were nominated for an Oscar for Best Visual Effects in a Feature Film with J.J. Abrams&#8217; &#8220;Star Trek Into Darkness&#8221;. To build on this, we were brought on board with the fourth season of Discovery and the very first script lines of &#8220;Strange New Worlds&#8221; &#8211; and created a special collaboration.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Scene_Master_4k.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="634" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Scene_Master_4k.jpg?resize=1200%2C634&#038;quality=80&#038;ssl=1"  alt="A large, curved digital display in a high-tech studio environment with the word &#039;PIXOMONDO&#039; prominently featured in bold, white letters against a colorful grid background."  class="wp-image-186827" ></a><figcaption class="wp-element-caption">The Stage</figcaption></figure>





<p class="wp-block-paragraph">For the non-Trekkies: both series are set in different worlds and times. While Discovery is already visually established, Strange New Worlds pays homage to the original Star Trek from the late 1960s. The look has to be so in keeping with the original and &#8220;our&#8221; near future (It&#8217;s set roughly in the year 2259 of our era), while Discovery can appear much more futuristic. While we were starting to think about the production, the pandemic inappropriately (or appropriately) hit in 2020 and we set about reinventing the holodeck.</p>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8588.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="639" width="1200"  decoding="async"  data-id="186830"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8588.jpg?resize=1200%2C639&#038;quality=80&#038;ssl=1"  alt="A futuristic, symmetrical corridor with metallic walls and illuminated fixtures, leading to a central bright light. The polished floor reflects the intricate design, enhancing the depth and symmetry of the scene."  class="wp-image-186830" ></a></figure>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_blue.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="544" width="1200"  decoding="async"  data-id="186832"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_blue.jpg?resize=1200%2C544&#038;quality=80&#038;ssl=1"  alt="A high-tech film set featuring a reflective, futuristic interior with mirrored surfaces and intricate lighting. Several crew members are positioned near production equipment in the foreground, contributing to the creative process."  class="wp-image-186832" ></a></figure>

</figure>





<p class="wp-block-paragraph">Because the pandemic really challenged us &#8211; like all film studios, we had to keep productions going. While the world holds its breath, bakes banana bread and puts all shows on hold (or cancels them altogether), we have made something of it: converting the VFX-proven production to the (at the time still distant) vision of real-time rendering in a virtual production! To be more precise: in-camera visual effects (ICVFX). This didn&#8217;t happen overnight &#8211; and fortunately Pixomondo had already invested over the previous years in addition to its core business of traditional VFXs and built up the necessary expertise.</p>





<p class="wp-block-paragraph">Being awarded the contract to build the first LED volume in Canada and exclusively create the worlds for it was the start of one of the biggest adventures in our history &#8211; and at the same time, it set the stage to realise Discovery and Strange New Worlds under the highest health and safety measures. And yes, we always wore masks on set for all shoots.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_red-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="573" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_red-1.jpg?resize=1200%2C573&#038;quality=80&#038;ssl=1"  alt="A futuristic room with vibrant red and black colors, featuring sleek, smooth surfaces reflecting light. Equipped with advanced technology, it has suspended orbs and a control area in the foreground, suggesting a sci-fi setting."  class="wp-image-186831" ></a></figure>





<p class="wp-block-paragraph">In addition to the ongoing pandemic, supply bottlenecks and stranded container ships in the canal, the LED volume &#8211; also known as the &#8220;holodeck&#8221; in the Star Trek family &#8211; had to be ready for operation within a few months. Mahmoud Rahnama (CIO-CCO) and Josh Kerekes (Head of Virtual Production) were in charge of the planning and execution of the LED volume construction and the associated infrastructure<br />tual Production). </p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO_VP_CoreTeam_old.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="900" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO_VP_CoreTeam_old.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt="A group of ten people poses together in a vibrant performance space, with large lighted screens displaying "  class="wp-image-186825" ></a><figcaption class="wp-element-caption">The core team &#8211; back row from left: Zachary Dembinski, Christopher Chinea, Nathaniel Larouche, Paolo Tamburrino, Winrik Haentjens, Asad Manzoor, Mujia Liao, Mahmoud Rahnama; <br />Front row from left: Linda Vo, Owen Deveney, Matthew Pella</figcaption></figure>





<p class="wp-block-paragraph">While the LED volume slowly began to take shape over the Christmas holidays, my focus was primarily on developing and defining workflows and processes, building the team and producing all the virtual worlds and associated visual effects for Star Trek: Strange New Worlds. Together with our in-house VFX and VP supervisor, Nathaniel Larouche<a href="http://nathaniellarouche.com" title="">(nathaniellarouche.com</a>), who oversees both Discovery Season Four and Strange New Worlds, we acted as external partners to the studio&#8217;s in-house VFX teams, overseeing the script development and conceptualisation phase for the creation of the virtual worlds through to shooting and post-production. </p>





<p class="wp-block-paragraph">Complex planning and risk assessment was crucial! There are several reasons for this &#8211; the most important is the certainty that the worlds will perform visually and technically at the highest level on the day of filming. In contrast to VFX, virtual production (ICVFX) cannot afford to make any mistakes. A delayed, interrupted or even cancelled shooting day can have fatal consequences. </p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_3664.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="461" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_3664.jpg?resize=1200%2C461&#038;quality=80&#038;ssl=1"  alt="An expansive stage set in a dark warehouse, featuring multiple levels of scaffolding, elevated walkways, and overhead lighting setup. Various construction materials are visible, illustrating preparations for a performance or event."  class="wp-image-186834" ></a><figcaption class="wp-element-caption">The stage under construction</figcaption></figure>





<p class="wp-block-paragraph">In order to minimise the risk, we made sure that all departments were involved in the creative process and that procedures were understood. In addition to the use of VR and remote reviews via Zoom, we introduced interactive stage reviews and were actively involved in the production and shoot planning in an advisory capacity.</p>





<p class="wp-block-paragraph"><strong>DP: And what does that mean?</strong><br />Paolo Tamburrino: We had to find a language that could be used to communicate the complex processes and technical possibilities and limitations of virtual production (ICVFX). A corresponding amount of development went into the creation and correct adaptation of the production, art department and camera/lighting department. To this end, PXO developed show-specific technologies to integrate virtual production processes &#8220;more naturally&#8221; into the established film environment, including the integration of DMX (which was not yet available at the time) in order to film almost seamlessly with several DoPs and directors in an LED volume.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/StagePano_PXO-WHITES.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="629" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/StagePano_PXO-WHITES.jpg?resize=1200%2C629&#038;quality=80&#038;ssl=1"  alt="A modern studio space with curved walls illuminated by red grid lighting, showcasing the logos &#039;PO&#039; and &#039;VW&#039; on the walls. The ceiling is sleek and reflective, emphasizing the futuristic design of the environment."  class="wp-image-186836" ></a><figcaption class="wp-element-caption">The finished stage with &#8220;startup image&#8221;</figcaption></figure>





<p class="wp-block-paragraph"><br />In addition to the technically complex processes and approvals for the filming of the respective worlds, we introduced the development of a hybrid model for digital assets and thus took the step towards end-to-end utilisation. While planning the virtual worlds, we were aware that there would be traditional set extensions, establishers and dynamic FullCG shots in addition to ICVFX &#8211; and we had to take this into account for digital assets with Unreal Engine and traditional rendering. Due to the ongoing pandemic and local restrictions, both shows were produced in alternating shots. </p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/vp_image_01.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="533"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/vp_image_01.jpg?resize=1200%2C533&#038;quality=80&#038;ssl=1"  alt="A group of people, including two wearing hats, are gathered in front of a large LED screen displaying the numbers 7 to 3 alongside the phrase &#039;C&#039;MON&#039; in bold letters. Behind them, various tools and equipment are arranged on a table."  class="wp-image-186838" ></a><figcaption class="wp-element-caption">Before the Blend Day: Plan!</figcaption></figure>





<p class="wp-block-paragraph">The even tighter shooting schedule and maximised number of worlds was only possible thanks to the close collaboration between our core virtual production team (led by Asad Manzoor, Head of VP Content) and our amazing stage crew. Fortunately, at peak times we were able to call on the expertise of our colleagues in Germany and complete one of the first more complex worlds in Strange New Worlds within the given time frame.</p>





<p class="wp-block-paragraph"><strong>DP: And what did you do there?</strong><br />Paolo Tamburrino: Simply put, in just under 12 instructive months and 20 unique worlds later, we had not only successfully written the fourth season of Discovery and the first chapter of Strange New Worlds, but also created a new (and I think exceptional) team between the studio and the VFX house. </p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8729.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="800" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8729.jpg?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A person standing in front of a series of high-tech monitors in a dimly lit, futuristic environment. The backdrop features reflective surfaces and intricate machinery, creating a sci-fi aesthetic."  class="wp-image-186862" ></a><figcaption class="wp-element-caption">The lighting needs to be thoroughly tested!</figcaption></figure>





<p class="wp-block-paragraph">But let&#8217;s start from the beginning: we not only created twenty virtual worlds, but also optimised the shoot visually and technically with the entire Pixomondo team &#8211; so in addition to the operational tasks at the brainbar (including the calibration of motion capturing, data synchronisation, integration of virtual and physical lights and SFX, as well as all other functions of the LED volume), a team dealt with the &#8220;blending&#8221; between the digital and real set a few days before the shoot. </p>





<p class="wp-block-paragraph">This means pragmatically: minor layout corrections, the adjustment of dynamic lights, the setting of animation cues and colour corrections in the Unreal Engine (CCRs) are particularly important here &#8211; because during the &#8220;Blend Day&#8221;, the set, virtual world, camera, lenses and LUT are brought together for the first time, and the interfaces and details can be seen &#8220;in real life&#8221;. The decisive factor here is always the result captured by the camera. </p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163109789.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163109789.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="An expansive film set for "  class="wp-image-186839" ></a></figure>





<p class="wp-block-paragraph">Blend day is probably the most stressful and creative phase for our stage crew. The final touches are added in close collaboration with the DoP, the lighting department and the director. And while the set has two more days of rest, we optimise the performance and carry out stress tests.</p>





<p class="wp-block-paragraph">Matthew Swanton, our Lead UE Technical Artist, says: &#8216;On stage, the tracking markers are always on the camera, and not on the performers. This enables us to render a correctly equalised image on the LED wall for the camera perspective. To do this, we have to ensure that we can always deliver 24 frames per second during the optimisation and stress test phase. So we look at both the usual problem areas that can occur in setups and that we can also operate two cameras onset at any time. We do use large workstations with extreme power, but&#8230; It&#8217;s never enough.</p>





<p class="wp-block-paragraph">Furthermore, such technical blockers are essential to solve unforeseen technical problems, as some of the things we need to realise such a virtual production are not yet compatible with the Unreal Engine. In this important final phase, we can find possible problems and solutions, and at the same time ensure that the shoot is successful.</p>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163250933.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="186885"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163250933.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A man wearing a blue shirt and a mask takes a photo with a smartphone on a futuristic film set for &#039;Star Trek: Discovery.&#039; Another man in a black shirt walks in the background, surrounded by advanced lighting and equipment."  class="wp-image-186885" ></a></figure>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163319668.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="186884"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163319668.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A character holding a futuristic device in a vibrant, high-tech space environment, illuminated in red and blue lights. Background features hovering spacecraft and geometric structures. The scene conveys an adventurous atmosphere, typical of a sci-fi setting."  class="wp-image-186884" ></a></figure>

<figcaption class="blocks-gallery-caption wp-element-caption">Director Olatunde Osunsanmi with the tracker for the camera in the shuttle bay.</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: How many cameras are you using on set?</strong><br />Paolo Tamburrino: We normally film with two, maximum three cameras. At the beginning, we decide which of the two cameras has priority, as both are accompanied by a &#8220;Frustum&#8221; rendered from the Unreal Engine on the LED wall. To avoid background overlaps on both cameras, one is selected as the hero cam so that if it is unavoidable to have both Frustums in one take, only the background on the second camera needs to be partially replaced. </p>





<p class="wp-block-paragraph">The third camera, on the other hand, is used to record the acting performance and the captured light/reflections, where it is already communicated in advance that the virtual background must be completely replaced in post. If you want to know more about this, just google &#8220;Frustum&#8221;.</p>





<p class="wp-block-paragraph"><strong>DP: So isn&#8217;t the second camera outside the LED volume?</strong><br />Paolo Tamburrino: The distance varies. Normally we can have two cameras in one volume without obscuring the sensors. To do this, we sometimes have special setups and mobile units of tracking cameras that we use to track through elements and/or out of the volume for particularly large and long crane sequences. These are things that we play through on Blend Day, even if it looks silly to run around outside the stage with cameras and check the sensors.</p>





<p class="wp-block-paragraph">Finally, we attended the shoot &#8211; together with the film studio&#8217;s VFX team &#8211; and made sure that all systems, including motion capturing, worked perfectly and that it was possible to switch between different times of day, lighting scenarios or even worlds on the same day of shooting. </p>





<p class="wp-block-paragraph">The great thing about VPs is the creative freedom they offer during filming &#8211; but they need to be well prepared! The final touches are made in post-production, where we partially or completely replaced backgrounds where necessary due to seams (caused by construction-related gaps and motion tracking sensors between the wall and ceiling), retouched stunt or lighting rigs or added more complex animations. Otherwise, the worlds were prepared for VFX to create dynamic flights and FullCG shots &#8211; the approximate ratio here was 80:20 ICVFX shots versus prepared shots.</p>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_6192.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="900" width="1200"  decoding="async"  data-id="186841"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_6192.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt="A construction site featuring scaffolding supporting a large LED screen, illuminated with red and blue lights. The view is taken from the ground, looking up at the vibrant display and metal framework against a dimly lit backdrop."  class="wp-image-186841" ></a></figure>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_6195.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="900" width="1200"  decoding="async"  data-id="186842"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_6195.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt="An expansive indoor stage setup with scaffolding and lighting, featuring red and blue lights illuminating the area. Workers can be seen arranging equipment on multiple levels of the structure."  class="wp-image-186842" ></a></figure>

<figcaption class="blocks-gallery-caption wp-element-caption">Front and back of the stage.</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: What do the stages look like?</strong><br />Paolo Tamburrino: Pixomondo currently operates three customised LED volumes. Two of them are located in Toronto and one in Vancouver. Toronto (YTO01) is Canada&#8217;s first LED volume and Star Trek&#8217;s primary stage, while the second stage is modular and is used for advertising projects and research and development, among other things. </p>





<p class="wp-block-paragraph">Vancouver, on the other hand, was made even larger for a multi-vendor production and was honoured with an entry in the Guinness Book of Records. If you want to know more, you can find more information at Whites here &#8211; <a href="http://whites.com/virtual-­production" title="">whites.com/virtual-production</a>. And anyone who doesn&#8217;t believe how big the LED stages are will unfortunately have to rely on the Guinness Book of Records (laughs).</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td></td><td>Here are a few key figures</td><td></td></tr><tr><td><strong>Toronto (YTO01)</strong></td><td><strong>Toronto (YTO02)</strong></td><td><strong>Vancouver (YVR01)</strong></td></tr><tr><td>Stage: 2090 m2</td><td>Stage: 1495 m2</td><td>Stage: 2045 m2</td></tr><tr><td>LED volume: 510 m2</td><td>LED volume: 185 m2</td><td>LED volume: 650 m2</td></tr><tr><td>Shape: Horseshoe (22 m diagonal)</td><td>Shape: Semi-circle (19 m diagonal)</td><td>Shape: Circle (24.25 m diagonal, 310 degrees)</td></tr><tr><td>Ceiling height: 7.25 m</td><td>Ceiling height: 6.2 m (individually motorised sections)</td><td>Ceiling height: 8.5 m</td></tr><tr><td>Wall panels: 1800, ROE LED-BP2</td><td>Wall panels: 720, ROE LED-BP2</td><td>Wall panels: 2500, ROE LED-BP2</td></tr><tr><td>Ceiling panels: 650, ROE LED-CB5S</td><td>Ceiling panels: 175, ROE LED-CB5S</td><td>Ceiling panels: 760, ROE LED-CB5S</td></tr><tr><td>Projects: Star Trek: Discovery, Star Trek: Strange New Worlds (Paramount )</td><td>Projects: Beacon 23 (Spectrum), Rabbit Hole (Paramount ), In The Dark (CBS Studios), McCafe, World Cup, Genesis, TD Wealth</td><td>Projects: Avatar: The Last Airbender (Netflix)</td></tr></tbody></table></figure>





<p class="wp-block-paragraph"><strong>DP: Suppose you could remodel the stage: What would you change?</strong><br />Paolo Tamburrino: An espresso machine! There&#8217;s enough cold filter coffee on every set&#8230; But apart from this remodelling: If we look at the perspective of what we should build into &#8220;the stage&#8221;, then we have to raise the bar in terms of quality AND storytelling &#8211; &#8220;we&#8221; as the &#8220;Star Trek team&#8221; and as Pixomondo. To this end, I would like to see the use of machine learning, which can help with physical challenges such as the calculation of virtual depth of field. Outsourcing the repetitive steps is an avoidable source of error on long shooting days. </p>





<p class="wp-block-paragraph">And after the depth of field calculation: there are dozens of things that can be wonderfully outsourced here with machine learning after a few shows (and the corresponding training data) in order to get much more &#8220;in camera&#8221; into the &#8220;ICVFX&#8221; &#8211; and of course to have to clean up less in post.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162825260.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162825260.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A futuristic room with a circular floor design featuring patterns of light. Tall, blue walls with intricate artwork and holographic figures hovering overhead. Two figures stand in the room, surrounded by glowing elements in a sci-fi environment."  class="wp-image-186851" ></a></figure>





<p class="wp-block-paragraph">Physically speaking, I would like to see higher walls, which are usually limited by the physical size of soundstages. Higher walls would allow us to show more of the world &#8211; for example, to look interactively into the sky or from the top of the virtual world. Currently, the ceiling is mainly designed to illuminate and provide reflections &#8211; accordingly, we use low-resolution LED panels, while the actual world is available in high resolution with up to 360 degrees. Added to this is the expenditure of resources and costs in post, which could be avoided &#8211; because in addition to cost-cutting measures, we ultimately want to provide the artists with creatively challenging tasks.</p>





<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163306616.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="186852"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163306616.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A behind-the-scenes view of a sci-fi film set with large studio lights and green screens illuminating a starry cosmic backdrop. Crew members are positioned near the central set piece while equipment is visible nearby."  class="wp-image-186852" ></a></figure>

<figcaption class="blocks-gallery-caption wp-element-caption">More light! The upper edge of the LED volume could be higher.</figcaption></figure>





<p class="wp-block-paragraph">When we talk about the VP stage, I see newer LED panels in the future that are not only more true to colour, but also more flexible (bendable) and usable outdoors. There are some initial products, and hopefully something exciting soon &#8211; if smartphones already have foldable screens, it must be possible!<br />Speaking of exciting: not every show needs an LED volume. I can definitely imagine modular or floating configurations outside a building or soundstage. This would not only make the application more cost-efficient, but also more flexible, e.g. for set extensions. </p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163039848.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163039848.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A computer screen displaying a digital software interface used for visual effects in film production, featuring various icons and a timeline, with a dark background illuminated by colorful elements."  class="wp-image-186855" ></a><figcaption class="wp-element-caption">The trackers of the stage &#8211; no holodeck needs more tracking equipment, except perhaps for motion capture.</figcaption></figure>





<p class="wp-block-paragraph">Just imagine adding elements to the classic Star Trek episodes in the TMZ &#8211; a mobile set-up with a screen in front, and tracking and projection equipment in the background. &#8220;ZACK, we&#8217;ve got an alien standing around!&#8221; or at least an alien cactus, or with a few panels an alien city in the background. It would also be exciting to have an advanced motion capturing system that allows you to move between worlds. At the moment we are still tied to a fixed location. What if we could move seamlessly through different worlds with the camera?</p>





<p class="wp-block-paragraph">Apart from hydraulic platforms and other constructions within the LED volume, there could be mouldable or mobile floor panels. Complex escape routes are still difficult at the moment. However, I think that we should talk to the stage builders in classical theatre in the near future &#8211; or with our colleagues from the event industry!</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162812946.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162812946.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A computer interface displaying a 3D modeling software for a sci-fi environment, featuring a color wheel, virtual objects, and a grid floor. The design elements include weapons and character models in the background."  class="wp-image-186854" ></a><figcaption class="wp-element-caption">Matching colours is fundamentally important for the effect of an LED volume.</figcaption></figure>





<p class="wp-block-paragraph">There are obviously other things that I can imagine and would like to see. Basically, all applications should serve to tell the story and associated world in a more interactive and real way and give the actors the opportunity to immerse themselves in their worlds even more deeply than before &#8211; but I hardly need to say that (laughs).</p>





<p class="wp-block-paragraph"><strong>DP: And what kind of team does it take to populate a new galaxy?</strong><br />Paolo Tamburrino: Virtual production, primarily in combination with ICVFX rendered in real time, is completely new territory, especially on this scale! The roles are still in the discovery phase and vary from company to company, so they are not standardised across the industry. That&#8217;s how it is for us at the moment: Our PXO-internal Virtual Production team, which is responsible for the holodeck (LED volume) and virtual worlds as well as VFX shots, consists of three core groups: Virtual Art Department (VAD), Stage Operation (The &#8220;Brainbar&#8221;), and traditional VFX Departments. There are also R&#038;D, Production and other departments.</p>





<p class="wp-block-paragraph">VAD forms the interface between the traditional Art Department and Virtual Production, and is a fixed and important component during the script and conception phase. The earlier this department or team is involved as part of the overall process, the more efficient the collaboration will be. The virtual art department works closely with the art department, scriptwriters and, if available, the director and camera department. </p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/conference.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="829"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/conference.jpg?resize=829%2C1080&#038;quality=80&#038;ssl=1"  alt="A futuristic space command center with a large round table and multiple screens displaying star maps and a starship. Several crew members in uniform, including a woman in red and a man in green, stand and converse while a man in a yellow chair watches intently. The backdrop features large windows showing a planet and a spacecraft outside."  class="wp-image-186857" ></a><figcaption class="wp-element-caption">Meetings in the Virtual Production Stage.</figcaption></figure>





<p class="wp-block-paragraph">VAD can contribute to the conception by researching and designing the worlds, as well as creating mood boards and key art, which gives all departments the opportunity to form a clear understanding of what the actual world or set will look like well before shooting begins. Furthermore, in the first phase, the VAD team offers the opportunity to create a prototype of the world, which makes it possible to estimate the dimensions of the LED volume at an early stage and correct them if necessary, while at the same time blocking the first look and lighting scenarios together with the DoPs. Previously, this was only possible for the director through Previs. VAD allows for natural and interdisciplinary collaboration between all departments.</p>





<p class="wp-block-paragraph">The team consists of a project leading art director, VAD supervisor(s), VAD concept artist, generalists and lighters (specialised in Epic&#8217;s Unreal Engine) as well as technical artists, some of whom come from the video game or development sector. If you are interested and want to be part of creating the industry standard &#8211; check out <a href="http://pixomondo.com/careers" title="">pixomondo.com/careers</a>! And if you already have expertise in animation, games or VFX, why not take a look at the Virtual Production Academy?</p>





<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8588-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="639" width="1200"  decoding="async"  data-id="186858"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8588-1.jpg?resize=1200%2C639&#038;quality=80&#038;ssl=1"  alt="A spacious, futuristic interior resembling a high-tech corridor, with intricate metallic designs and bright lights reflecting on a glossy floor, culminating in a bright circular illumination at the far end."  class="wp-image-186858" ></a></figure>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8602.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="746" width="1200"  decoding="async"  data-id="186859"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8602.jpg?resize=1200%2C746&#038;quality=80&#038;ssl=1"  alt="A futuristic interior of a spaceship or space station with a symmetrical design, featuring glowing lights and reflective surfaces. A console with screens is visible to the left, enhancing the high-tech atmosphere."  class="wp-image-186859" ></a></figure>

<figcaption class="blocks-gallery-caption wp-element-caption">The machine room with &#8220;brainbar&#8221;, but without set construction.</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: And the stage team?</strong><br />Paolo Tamburrino: Our stage team is a mixture of the event and film sector, which is occasionally supplemented by hybrid roles for specialised Unreal operators. It can be compared to the production of advertising films, where there are dedicated flame operators and colourists for the &#8220;online&#8221;. We operate in a similar way at the brainbar.</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Creating-Season-One-Visuals-for-Star-Trek-Strange-New-Worldsmp4_20221130_153052656.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Creating-Season-One-Visuals-for-Star-Trek-Strange-New-Worldsmp4_20221130_153052656.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up of a computer screen displaying a vibrant virtual set design, showcasing intricate details with colorful lighting effects and various controls visible. A person is partially seen in the background, focused on the work."  class="wp-image-186861" ></a><figcaption class="wp-element-caption">The engine room in the Unreal Engine</figcaption></figure>





<p class="wp-block-paragraph">During the acceptance tests and the &#8220;Blend Day&#8221;, dynamic lighting adjustments, DMX, playback, scene optimisations, colour corrections using CCRs (Unreal Color Correction Region) and various other tasks are carried out in real time with the customer at the stage. In addition, our team is available for prop and set scanning using LIDAR or photogrammetry, which is processed internally for virtual production and/or VFX. The work is completed by our established VFX departments &#8211; primarily Assets, CGFX and DMP. And all under one roof!<br /></p>





<p class="wp-block-paragraph"><strong>DP: How do the teams coordinate?</strong><br />Paolo Tamburrino: Virtual Production allowed us to move into other dimensions with the latest generations of cloud solutions, especially during the pandemic, and to involve talent worldwide. Entire worlds could be created globally and virtually through Perforce and Teradici, among others, despite ongoing lockdowns and travel restrictions.</p>





<p class="wp-block-paragraph">But let&#8217;s be honest: virtual production, primarily ICVFX, is still a rare segment that cannot simply be created from VFX or games. The conception and production of the worlds as well as the execution on stage and possible post-VFX shots require a broad range of expertise and a willingness to learn. Creatively and in production &#8211; all areas in which experienced personnel are in short supply and existing talent is currently &#8220;unicorns&#8221;.</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162827755.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162827755.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A person wearing a black shirt and mask sits in a dimly lit room, focused on multiple computer monitors displaying graphics and animations related to a project. The screens show colorful designs and data, indicating a creative workspace."  class="wp-image-186889" ></a></figure>





<p class="wp-block-paragraph"><strong>DP: And what is the <a href="http://virtualproductionacademy.com" title="">Virtual Production Academy</a> all about?</strong><br />Paolo Tamburrino: We at Pixomondo have recognised the acute need for personnel and the challenges it poses and, in addition to internal training (which you always do as a serious VFX studio anyway), we have created the Virtual Production Academy<a href="http://virtualproductionacademy.com" title="">(VPA</a>). Together with partners such as Epic as well as established conferences, we as a team and company try to share our knowledge in order to set an industry standard and train the next generation of artists and production professionals. </p>





<p class="wp-block-paragraph">The VPA not only supports artists, but also filmmakers who want to familiarise themselves with the technology and techniques before starting production and integrate them into their project. So, anyone interested in VP should pay a visit! virtualproductionacademy.com</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163453875.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="501" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163453875.jpg?resize=1200%2C501&#038;quality=80&#038;ssl=1"  alt="Two crew members wearing black shirts stand in front of a reflective wall, one taking a photo with a phone while the other gestures towards the installation, highlighting their involvement in a virtual art production."  class="wp-image-186891" ></a><figcaption class="wp-element-caption">Paolo (left) in the machine room</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: Since Pixomondo has been in the Discovery universe since season 1, what assets have you been able to &#8220;take with you&#8221;?</strong><br />Paolo Tamburrino: While the production of the VFX assets from previous seasons dates back several years and was based on a different pipeline, new industry standards such as USD,<br />Arnold and Unreal Engine allow us to build an end-to-end pipeline. So we have that in mind &#8211; but there have been some fundamental changes to formats in recent years. Basically, we want to reuse existing assets, but these still require additional effort to conform with new rendering, among other things. </p>





<p class="wp-block-paragraph">In addition, there is the conversion for real-time rendering in Unreal. It is currently not quite possible to translate traditional VFX assets 1:1 into Unreal. Added to this is the increased complexity of utilisation within an LED volume. The assets need multiple resolutions and methodologies in order to be displayed with high quality and performance in different camera settings and movements in both full frame and frustum. Sounds strange, but a simple alembic cache is not enough.</p>





<p class="wp-block-paragraph">Strange New Worlds has already set the first milestone in switching from the traditional VFX asset workflow to a hybrid model in order to focus entirely on real-time rendering in the future. Ideally, this will allow us to build a complete and dynamic asset library. This library will enable us (if everything works out) to use assets both on an LED volume and in the &#8220;traditional&#8221; shot work.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Creating-Season-One-Visuals-for-Star-Trek-Strange-New-Worldsmp4_20221130_153045900.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="503" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Creating-Season-One-Visuals-for-Star-Trek-Strange-New-Worldsmp4_20221130_153045900.jpg?resize=1200%2C503&#038;quality=80&#038;ssl=1"  alt="A group of characters moving around a futuristic spaceship interior. One person is walking away, while another in a mustard yellow top is passing by a robotic character. The reflective floor adds to the sci-fi atmosphere."  class="wp-image-186892" ></a></figure>





<p class="wp-block-paragraph">In addition to consistent quality and ensuring performance on an LED wall, it also saves resources &#8211; and in the &#8220;concept art phase&#8221; we have completely different possibilities to &#8220;poach&#8221; in the asset library together with our customer, for example by using rotated elements in landscapes &#8211; at some point there will also be a kind of &#8220;kit bashing&#8221; in the LED volume!</p>





<p class="wp-block-paragraph"><strong>DP: How do the possibilities of a large stage influence the set design?</strong><br />Paolo Tamburrino: The architecture of an LED volume can of course influence the set design. In order to avoid (still) existing technical limitations, e.g. of LED panels, special technical constructions can lead to the set having to adapt to the architecture. However, the atypical format can usually be broken up by pre-planning and the use of props in the foreground &#8211; or used much more extensively with French reverse (two or more actors stand at the same point, but the choice of background makes them appear to be standing next to each other. &#8211; Editor&#8217;s note).</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_blue-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="544" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_blue-1.jpg?resize=1200%2C544&#038;quality=80&#038;ssl=1"  alt="A futuristic film set with mirrored walls reflecting lights, featuring crew members operating equipment. The expansive space glistens under bright illumination, creating a dazzling effect."  class="wp-image-186894" ></a></figure>





<p class="wp-block-paragraph"> The &#8220;horseshoe&#8221; format is currently one of the most common configurations &#8211; but not the only possible stage design. There are now many different scenarios and integrations of LED walls. In general, the design of the LED wall is discussed in advance with the various groups and customised so that the worlds and sets presented can be implemented in full. If you get involved and think along, the use of virtual production can also have a constructive influence on the set design (depending on the time frame and complexity of the worlds, of course) and clearly differentiate it from previously seen sets. </p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221202_095924327.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1180"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221202_095924327.jpg?resize=1180%2C1080&#038;quality=80&#038;ssl=1"  alt="An architectural floor plan of the INT Discovery shuttle bay, featuring a hexagonal layout. Various labeled areas indicate equipment, seating, and workstations, with measurements and structural notes outlined."  class="wp-image-186879" ></a><figcaption class="wp-element-caption">The &#8220;horseshoe&#8221; &#8211; so you can see why it&#8217;s called a horseshoe.</figcaption></figure>





<p class="wp-block-paragraph">One example of this is the &#8220;Enterprise Saucer Section&#8221;, which can be seen in Strange New Worlds, Episode 105. Here, PXO&#8217;s Virtual Art Department provided an optimised section of the Enterprise as a 3D model to the Art Department, which used 3D printing and manual labour to produce a real prop on which the protagonists could perform on an almost seamless real-digital spaceship. (Number One and La&#8217;an signing the hull segment. You know what happens next! &#8211; Editor&#8217;s note)</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163123845.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163123845.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A wide shot of a film studio set for &#039;Star Trek: Discovery&#039;, featuring a large circular platform surrounded by black walls and scaffolding. Equipment cases are stacked nearby. The lighting is dim, showcasing the unfinished set design."  class="wp-image-186880" ></a><figcaption class="wp-element-caption">The &#8220;Discovery&#8221; horseshoe. Please note: Even though it looks different in the picture, the outer ends are approaching and not running parallel.</figcaption></figure>





<p class="wp-block-paragraph">As a rule, VAD follows the specifications of the art department and harmonises the worlds on the basis of prop and set scans as well as material samples. It does not matter which world or time you are in. Virtual production sets already include interiors, expansive landscapes, abstract worlds and even photo-real cities. Compared to traditional filming, virtual production in the form of ICVFX makes it possible to realise previously unseen visions. One example of this is the Comet Alien Chamber, which can be seen in Strange New Worlds, Episode 102.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/comet_ice_chamber.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="829"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/comet_ice_chamber.jpg?resize=829%2C1080&#038;quality=80&#038;ssl=1"  alt="A dramatic scene from a sci-fi film showing two astronauts standing in a cavern, gazing at a large spherical object emitting colorful lights and sparkles. One astronaut is illuminated by the glow of the sphere, conveying a sense of wonder and exploration."  class="wp-image-186870" ></a></figure>





<p class="wp-block-paragraph">Originally described in the script as a translucent glacial cave in which the protagonists find an alien egg-shaped construct that reacts to Spock&#8217;s voice. We found the visual and interactive concept exciting and this inspired us to take the idea to the next level. To this end, we pitched the idea of transferring the hieroglyphics on the &#8220;egg&#8221; to the ice wall and linking them to the practical set with the help of an internally developed integration.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Strange-New-Worlds-In-Camera-Reelmp4_20221130_162611532.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="500" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Strange-New-Worlds-In-Camera-Reelmp4_20221130_162611532.jpg?resize=1200%2C500&#038;quality=80&#038;ssl=1"  alt="An illuminated golden sculpture resembling an egg stands on a circular platform in a cave, surrounded by glowing pink crystals. Three figures in dark suits are positioned in the foreground, facing the sculpture, creating a sense of intrigue."  class="wp-image-186871" ></a></figure>





<p class="wp-block-paragraph">The director and scriptwriters were so intrigued by the idea that they reworked the associated act and enabled the characters to interact with the surrounding world. The light board operator was able to control in real time the elements and animations we had programmed on the virtual glacier wall together with the real light rig of the alien &#8220;egg&#8221;, transforming the scene into an interactive choreography. If that sounds like &#8220;we&#8217;ll just have a go&#8221;, it&#8217;s not. To date, not a single VAD environment has been discarded. This is mainly due to our extensive planning and the close interaction between VAD and the Art Department. The worlds are adapted in tandem with script development as early as the concept and prototype phase, so that assets have to be corrected at an early stage but not discarded.</p>





<div class="wp-block-jetpack-tiled-gallery aligncenter is-style-rectangular"><div class=""><div class="tiled-gallery__gallery"><div class="tiled-gallery__row"><div class="tiled-gallery__col" style="flex-basis:50.12413%"><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_miniature.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_miniature.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_miniature.jpg?strip=info&#038;w=916&#038;ssl=1 916w"  alt="A close-up view of a textured, icy surface with jagged edges resembling a mountain shape. Reflections shimmer on the ice, illuminated by a bright light source in the background. Pens are visible on the right side of the image."  data-height="518"  data-id="186873"  data-link="https://digitalproduction.com/?attachment_id=186873"  data-url="https://digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_miniature.jpg"  data-width="916"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_miniature.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 1 of 5 in full-screen" ></figure></div><div class="tiled-gallery__col" style="flex-basis:49.87587%"><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_Scan.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_Scan.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_Scan.jpg?strip=info&#038;w=922&#038;ssl=1 922w"  alt="A desolate icy landscape featuring a rocky outcrop with jagged edges and a snow-covered surface, set against a black background. The scene evokes a sense of isolation and starkness."  data-height="524"  data-id="186874"  data-link="https://digitalproduction.com/?attachment_id=186874"  data-url="https://digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_Scan.jpg"  data-width="922"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_Scan.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 2 of 5 in full-screen" ></figure></div></div><div class="tiled-gallery__row"><div class="tiled-gallery__col" style="flex-basis:26.55027%"><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_VFXEnv.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_VFXEnv.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_VFXEnv.jpg?strip=info&#038;w=922&#038;ssl=1 922w"  alt="A stark, icy landscape featuring jagged, snowy peaks and a rough, rocky ground. The scene is illuminated by a dark sky, creating an otherworldly atmosphere of desolation and isolation."  data-height="534"  data-id="186876"  data-link="https://digitalproduction.com/?attachment_id=186876"  data-url="https://digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_VFXEnv.jpg"  data-width="922"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_VFXEnv.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 3 of 5 in full-screen" ></figure></div><div class="tiled-gallery__col" style="flex-basis:36.83088%"><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg?strip=info&#038;w=1200&#038;ssl=1 1200w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg?strip=info&#038;w=1500&#038;ssl=1 1500w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg?strip=info&#038;w=1800&#038;ssl=1 1800w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg?strip=info&#038;w=2000&#038;ssl=1 2000w"  alt="A futuristic spaceship hovering above a rocky, alien landscape shrouded in mist. Surrounding jagged peaks rise against a moody sky filled with swirling clouds, creating an atmosphere of mystery and exploration."  data-height="1181"  data-id="186877"  data-link="https://digitalproduction.com/?attachment_id=186877"  data-url="https://digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg"  data-width="2837"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalVFX-1920x799.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 4 of 5 in full-screen" ></figure></div><div class="tiled-gallery__col" style="flex-basis:36.61886%"><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalICVFX-1.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalICVFX-1.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalICVFX-1.jpg?strip=info&#038;w=1200&#038;ssl=1 1200w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalICVFX-1.jpg?strip=info&#038;w=1500&#038;ssl=1 1500w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalICVFX-1.jpg?strip=info&#038;w=1710&#038;ssl=1 1710w"  alt="A futuristic landscape depicts a crashed spaceship on a snowy terrain, with a man kneeling beside a device. Jagged ice formations stretch into the distance under a dramatic sky."  data-height="716"  data-id="186875"  data-link="https://digitalproduction.com/?attachment_id=186875"  data-url="https://digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalICVFX-1.jpg"  data-width="1710"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/SN1_EP109_VB_01_FinalICVFX-1.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 5 of 5 in full-screen" ></figure></div></div></div></div></div>





<p class="wp-block-paragraph">Generally speaking, I would say that ideally the worlds should be modular in order to achieve the highest possible asset reutilisation and to use them at several locations, so-called hotspots, at variable times of day, lighting moods or weather conditions. Bear this in mind, especially when it comes to asset management &#8211; you never know when you might need a warp core!<br />The trend is for LED stages to be designed either modularly for targeted applications or, if required, as a large volume so that you can realise a complete journey within a world. Currently, this is only possible with predefined and customised hotspots. Of course, we also want complex animations and digi-doubles to fill the worlds with life. With Unreal 5.1, the next generation of LEDs and our internal developments, we are getting closer bit by bit!<br /></p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163457376.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="501"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163457376.jpg?resize=1200%2C501&#038;quality=80&#038;ssl=1"  alt="An interior view of a futuristic control room featuring a large circular console at the center, surrounded by tall, sleek white panels and ample glass walls showing a snowy landscape outside."  class="wp-image-186864" ></a><figcaption class="wp-element-caption">The engine room of the Enterprise from design to finished set.</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: What are the challenges and tasks that determine your day-to-day work?</strong><br />Paolo Tamburrino: Producing a show that consists of virtual production and visual effects takes the responsibilities and workload to a whole new level. With all the new challenges, it&#8217;s more like the job of a traditional film producer. With VP, you sit down with all of the studio&#8217;s stakeholders and filmmakers from the very beginning and take an advisory and sometimes leading position in the production process. </p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163504249.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="501"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163504249.jpg?resize=1200%2C501&#038;quality=80&#038;ssl=1"  alt="A futuristic control room with sleek, white panels and a central console glowing with blue and red lights. Crew members in red uniforms are engaged in various activities around the high-tech setup, set against a blue backdrop."  class="wp-image-186865" ></a><figcaption class="wp-element-caption">The Enterprise engine room from the draft to the finished set.</figcaption></figure>





<p class="wp-block-paragraph">This also means that project planning goes far beyond the dispatch and delivery of VFX shots. In addition to pre-production, which consists of many meetings with all departments, the planning of reviews, approvals, R&#038;D, maintenance work on the LED volumes, technical upgrades through to filming include almost everything.</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163504294.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="501"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163504294.jpg?resize=1200%2C501&#038;quality=80&#038;ssl=1"  alt="A futuristic control room with sleek, illuminated panels and a central glowing console. People in red uniforms interact in a spacious, high-tech environment with shiny floors and an array of advanced machinery."  class="wp-image-186866" ></a><figcaption class="wp-element-caption">The engine room of the Enterprise from design to the finished set.</figcaption></figure>





<p class="wp-block-paragraph">But it doesn&#8217;t stop there: Budgets also have to be projected and adjusted. In addition, alternative solutions have to be found and tested, e.g. miniature builds, element shoots, aerial photogrammetry (to reduce costs or catch up on missed milestones). The production of virtual worlds for ICVFX is a complex process and depends on various departments outside the VFX house. Collaboration with the art department is crucial here. Why am I picking on the preparation so much? Quite simply: Shooting shifts are very difficult to realise. it&#8217;s almost impossible to &#8220;quickly&#8221; change something in the engine, which is why preparation is everything.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Paramount_ER_PressPhoto.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="803" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Paramount_ER_PressPhoto.jpg?resize=1200%2C803&#038;quality=80&#038;ssl=1"  alt="A film set with shiny surfaces reflecting light, featuring a large camera crane in the foreground and a child in a yellow outfit playing on the floor. The background has futuristic consoles and warm golden lighting."  class="wp-image-186868" ></a><figcaption class="wp-element-caption">&#8230; and action! </figcaption></figure>





<p class="wp-block-paragraph">Last but not least, customer education is also very important. Anyone who comes from the VFX sector knows how long it took to establish the technical language and working methods &#8211; which are still not necessarily accepted on set today. Now it&#8217;s time to expand and redefine these once again and to train previously &#8220;untouched&#8221; departments. A long process that, when successfully executed and adapted, leads to sensational collaboration and results.</p>





<p class="wp-block-paragraph">To create a project like Discovery and Strange New Worlds with dozens of individual worlds requires &#8211; to put it simply &#8211; a pioneering spirit, creativity, technical expertise and &#8220;fearless&#8221; production. Communication, training and constantly expanding responsibilities are the order of the day. But it never gets boring! And where else can you say in the morning &#8220;I&#8217;m in the engine room of the Enterprise all day today!&#8221;</p>





<p class="wp-block-paragraph"><strong>DP: If we go in the other direction: What kind of shots and designs aren&#8217;t working yet? Is there anything where you prefer the green screen?</strong><br />Paolo Tamburrino: As with VFXs, virtual production should be used when there is a problem to solve. There are many variants: content-related, logistical, financial and much more. Ideally, ICVFX help the actors in their performance and the overall production quality to shine. There are also organisational and sustainability aspects. But if we want to make a rule of thumb: Around 6 script pages has been established as an average guideline, otherwise a virtual FullCG set can significantly exceed the cost compared to a traditional landscape created in VFX.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/116970_D_011_RT.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="800" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/116970_D_011_RT.jpg?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A close-up of a man in a space-themed suit, standing inside a futuristic glass chamber. Holographic displays with digital symbols are visible in the foreground, casting an ambient glow. The background features sleek metallic designs and red lighting."  class="wp-image-186882" ></a><figcaption class="wp-element-caption">Reflections AND glass &#8211; it will be difficult! But only if there are reflective floors on set, or glass in the virtual world. If you use it on set like in the picture, you get beautiful and real reflections that are otherwise difficult to realise in post for a lot of money.</figcaption></figure>





<p class="wp-block-paragraph">Scenarios that currently don&#8217;t really work from a technical point of view include underwater, complex animations, too much SFX (e.g. fog) and scenarios where the lighting has to change between scenes in the same take. White worlds or those that contain physically correct glass are also still very difficult to impossible &#8211; and floors with a high level of reflection pose an even greater challenge. On the &#8220;purely technical&#8221; side, there are sets that are too complex and make it difficult to track the camera data. Last but not least, effects that are dynamically transferred to the virtual world and have to be pixel-accurate. There are currently still small delays &#8211; for example, if you want to track a shot within the real world in the virtual world.</p>





<p class="wp-block-paragraph">There are already a few workarounds and with the next generation of software and hardware, various challenges will be completely eliminated. But as I just said. Virtual production solves a specific problem &#8211; and it doesn&#8217;t always have to be an LED volume. We at PXO have specialised in this area and always find individual solutions for the respective application and scope.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_red-2.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="573" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Stitch_red-2.jpg?resize=1200%2C573&#038;quality=80&#038;ssl=1"  alt="A futuristic, high-tech arena with a glossy floor reflecting red and white lights. Sleek control stations are visible on the right side, complementing the dramatic lighting and modern design elements. The immersive atmosphere is enhanced by floating orbs and an illuminated backdrop."  class="wp-image-186895" ></a></figure>





<p class="wp-block-paragraph"><strong>DP: And what are the areas where it is (still) easier to use FullCG and compositing?</strong><br />Paolo Tamburrino: I suspect that, in the foreseeable future, establishing shots such as flyovers through the worlds will be realised entirely in CG. Whether with traditional or real-time renderers remains to be seen. There are also animations that cannot yet be used due to a lack of performance. However, I suspect that these will primarily be used for orientation and interaction and will be replaced later in post. </p>





<p class="wp-block-paragraph">Irrespective of the advanced technical performance in the future, animations on the LED wall always bring the risk of connection errors in the edit or the limited use of takes. In addition, there are worlds that require accurate and photorealistic real-time renderings. Currently, this problem is indirectly circumvented by producing the worlds in high-resolution in classic VFX style and later projecting them back in the LED volume &#8211; similar to a 2.5D compositing workflow.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163444500.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="501" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/PXO-Virtual-Production-Engineering-Strange-New-Worldsmp4_20221130_163444500.jpg?resize=1200%2C501&#038;quality=80&#038;ssl=1"  alt="A team of scientists stands in a futuristic control room, facing multiple screens displaying data. The room is illuminated with glowing golden and orange light, centered around a large circular feature, creating a sleek, high-tech atmosphere."  class="wp-image-186896" ></a></figure>





<p class="wp-block-paragraph"><strong>DP: When the shoot starts, what information and preparation is needed in the team to make it work?</strong><br />Paolo Tamburrino: Normally, the shoot is the most relaxed phase for our team &#8211; I never thought I&#8217;d say that. After an extensive &#8220;discovery phase&#8221; and reviews, we meet with the art department and, if available, with the DoP for the proof of concept, one of the first and most important milestones on the stage. Here, in my opinion, it is essential to analyse and evaluate the prototype of the world in terms of dimensions, layout and (optionally) with the first lightblocking. After this big, important date, there will be further interim approvals over several months, and then it&#8217;s on to the excessive testing. </p>





<p class="wp-block-paragraph">Why is this so important? Because the virtual world in an LED volume is perceived much differently compared to VR and Zoom meetings, and is hardly &#8220;imaginable&#8221; no matter how good the concept art is (and we have excellent artists at PXO!) Even more important is that directors and DoPs who are inexperienced in virtual production in particular are integrated and familiarised with the technology at an early stage. Directors can only deal with things they can visualise. However, as a VP provider, these steps must be seen as interim approvals that do not reflect the actual image. For this purpose, we simulate flights within the worlds (using virtual cameras in the Unreal Engine) as well as various renderings that are used differently by the different film departments. Depending on the project, there are enormous differences here, and the decisive acceptance and merging of the worlds only takes place during the &#8220;Prelight&#8221; or &#8220;Blend Day&#8221;, when all elements and technologies are brought together.</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162949509.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_162949509.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Two crew members examining a smoke-emitting hatch on the set of a futuristic spacecraft, with a caution cone beside them. The background features high-tech equipment and vibrant red lighting."  class="wp-image-186886" ></a></figure>





<p class="wp-block-paragraph">Another serious tip: make sure that a camera configuration for the shoot is already available at the start of production &#8211; this helps to prevent surprises. And, if everything works out: look forward to the highlight when the actors see the set or their individual worlds for the first time. Always a pleasure!</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163131727.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163131727.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Filming scene from "  class="wp-image-186887" ></a><figcaption class="wp-element-caption">The Enterprise hangar. What does your workplace look like?</figcaption></figure>





<p class="wp-block-paragraph"><strong>DP: And after &#8220;Strange New Worlds&#8221;: What&#8217;s the next project?</strong><br />Paolo Tamburrino: Star Trek: Strange New Worlds and Discovery will definitely not be our last virtual production in which we offer top-class ICVFX. In Vancouver and Toronto, my colleagues have filmed Netflix&#8217;s Avatar: The Last Airbender and various commercials. In addition to classic sci-fi, there are other high-calibre projects in development and it will definitely remain exciting; I can already reveal that much. But unfortunately not much more. If you only knew!</p>





<p class="wp-block-paragraph">My role has since expanded to help PXO develop VP and VAD&#8217;s terminology and production structure, expand the production team, standardise our global locations and strengthen partnerships in the technology sector and with film studios, in addition to managing projects as EP.</p>





<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163206224.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Star-Trek-Discovery-The-Real-Life-Holodeckmp4_20221130_163206224.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A spacious film set for &#039;Star Trek: Discovery&#039; features advanced technology and dramatic lighting. Crew members are seen preparing equipment while actors discuss a scene on a hover board. The set is adorned with futuristic designs and vibrant colors."  class="wp-image-186897" ></a></figure>





<p class="wp-block-paragraph">Most of the core team remains in place and we are continually adding more positions and great talent. If you want to find out what we&#8217;re doing next and get involved: pixomondo.com/careers. We are looking at almost all locations. And if you&#8217;re new to ICVFX and Unreal but have expertise in animation, games or VFX, take a look at the Virtual Production Academy &#8211; <a href="http://virtualproductionacademy.com" title="">virtualproductionacademy.com</a> &#8211; vacancies and training courses are available both on-site and remotely, depending on the location.</p>





<p class="wp-block-paragraph">And finally, the most important thing for successful virtual production: excellent employees! Nothing works without the great team, and certainly nothing that looks good! Thank you guys for the great reception into the team and for accompanying me through all the ups and downs.</p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8987.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="695" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/IMG_8987.jpg?resize=1200%2C695&#038;quality=80&#038;ssl=1"  alt="A diverse group of individuals standing in a semi-circle on a glossy stage, wearing matching black shirts with logos, in front of a futuristic, illuminated background featuring red and white elements."  class="wp-image-186823" ></a><figcaption class="wp-element-caption">The PXO VP Star Trek team &#8211; does your stage also have a shuttle bay?</figcaption></figure>





<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/13/strange-new-virtual-production-worlds/">Strange New Virtual Production Worlds!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A futuristic gaming or control room featuring sleek black and red design elements, illuminated by bright lights. The polished floor reflects the colorful lights and includes several high-tech consoles and displays in the background.]]></media:description>
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		<title>Nuke Stage: Foundry Introduces a Virtual Production Tool</title>
		<link>https://digitalproduction.com/2025/04/02/nuke-stage-foundry-introduces-a-virtual-production-tool/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 02 Apr 2025 14:08:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[ICVFX]]></category>
		<category><![CDATA[LED walls]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[OpenUSD]]></category>
		<category><![CDATA[real-time compositing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[VFX pipeline]]></category>
		<category><![CDATA[virtual production]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=164191</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/Nuke-Stage-hd.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A large monitor displaying a panoramic view of a city skyline along with graphical flow diagrams in a software interface. The background shows studio lighting equipment and a modern workspace." /></div><div><p>Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/02/nuke-stage-foundry-introduces-a-virtual-production-tool/">Nuke Stage: Foundry Introduces a Virtual Production Tool</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/Nuke-Stage-hd.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A large monitor displaying a panoramic view of a city skyline along with graphical flow diagrams in a software interface. The background shows studio lighting equipment and a modern workspace." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1892,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/products\/nukestage&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.foundry.com\/products\/nuke-stage&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1893,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/products\/nuke&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20211113111343\/https:\/\/www.foundry.com\/products\/nuke&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:57:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-06 15:30:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 22:27:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 16:00:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 19:36:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 17:43:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 16:50:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 21:45:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 00:04:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 13:01:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 11:54:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 13:08:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 20:47:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 09:49:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 13:25:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 13:50:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 14:49:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 02:55:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 06:36:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 01:39:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 08:45:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 10:07:02&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-24 10:07:02&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Foundry has released <strong><a href="https://www.foundry.com/products/nukestage">Nuke Stage</a></strong>, a standalone software solution for virtual production and in-camera visual effects (ICVFX). It is designed to integrate pre-production, on-set workflows, and post-production, providing real-time playback of photorealistic content onto LED walls, live compositing, and compatibility with <strong>OpenUSD, OpenEXR, and OpenColorIO</strong>.</p>



<h4 id="virtual-production-without-additional-dependencies" class="wp-block-heading">Virtual Production Without Additional Dependencies</h4>



<p class="wp-block-paragraph">Nuke Stage functions as a standalone application, eliminating the need for game engines, specialist media servers, or proprietary hardware. It operates independently on existing hardware setups and supports synchronization across <strong>render node clusters</strong>, making it adaptable to different stage sizes.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="623"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/Nuke-Stage-features-familiar-node-graph-based-compositing-hd.jpg?resize=1200%2C623&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-164193" ></figure>



<h4 id="real-time-compositing-with-a-node-based-system" class="wp-block-heading">Real-Time Compositing with a Node-Based System</h4>



<p class="wp-block-paragraph">The software includes a <strong>node-graph-based compositing toolkit</strong>, similar to <strong><a href="https://www.foundry.com/products/nuke">Nuke</a></strong>, allowing for real-time manipulation of physical and virtual elements. It supports playback of 2D, 2.5D, and 3D imagery on LED walls, ensuring that on-set visuals align with production requirements.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/Nuke-Stage-color-grading-also-supports-OpenColorIO-and-HDR-ensuring-a-clear-color-pipeline-from-pre-to-post-production-1-hd.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-164196" ></figure>



<h4 id="color-pipeline-and-format-support" class="wp-block-heading">Color Pipeline and Format Support</h4>



<p class="wp-block-paragraph">Nuke Stage integrates <strong>OpenColorIO and HDR</strong>, maintaining a <strong>linear color pipeline</strong> to ensure consistency across pre-production, on-set visualization, and post-production. The software’s file format support includes <strong>OpenUSD and OpenEXR</strong>, aligning with industry standards for VFX production.</p>



<h4 id="industry-reactions" class="wp-block-heading">Industry Reactions</h4>



<p class="wp-block-paragraph">Industry professionals have commented on Nuke Stage’s potential applications. <strong>Dan Hall (80six)</strong> highlights its role in improving communication between VFX and virtual production teams. <strong>Sam Kemp (Garden Studios)</strong> notes the benefits of incorporating compositing tools into real-time workflows, while <strong>Connor Ling (Framestore)</strong> points out that integration with Nuke’s existing workflow could help maintain consistency between on-set visuals and final VFX outputs.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/Beta-testing-Nuke-Stage-on-Lux-Machina-LED-wall-1-hd.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-164197" ></figure>



<h4 id="integrated-workflow-for-virtual-production" class="wp-block-heading">Integrated Workflow for Virtual Production</h4>



<p class="wp-block-paragraph">Nuke Stage provides a single pipeline that supports asset consistency from pre-production through post-production. By centralizing creative control, it aims to reduce iteration time and the risk of rework.</p>



<h4 id="availability" class="wp-block-heading">Availability</h4>



<p class="wp-block-paragraph">Nuke Stage is available for early access. More details and registration information can be found on <strong><a href="https://www.foundry.com/products/nukestage">Foundry’s website</a></strong>. As with any new tool, testing is recommended before deployment in production workflows. And yes, having that the day after April first makes us a little suspicious, but&#8230; NAB is on the Horizon. </p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/Nuke-Stage-landscape-1-hd.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-164198" ></figure><p>The post <a href="https://digitalproduction.com/2025/04/02/nuke-stage-foundry-introduces-a-virtual-production-tool/">Nuke Stage: Foundry Introduces a Virtual Production Tool</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Countdown to the FMX! 2 weeks!</title>
		<link>https://digitalproduction.com/2023/04/13/countdown-zur-fmx-2-wochen/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 13 Apr 2023 09:41:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[ICVFX]]></category>
		<category><![CDATA[KI]]></category>
		<category><![CDATA[StageCraft]]></category>
		<category><![CDATA[Stuttgart]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[Wētā FX]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/04/APFS.jpg?fit=1200%2C633&quality=80&ssl=1" width="1200" height="633" title="" alt="" /></div><div><p>Only 2 weeks to go until FMX! Now confirmed: Avatar 2r and Ant-Man and the Wasp, as well as expert panels on virtual production and AI-based voice and image generators.</p>
<p>The post <a href="https://digitalproduction.com/2023/04/13/countdown-zur-fmx-2-wochen/">Countdown to the FMX! 2 weeks!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/04/APFS.jpg?fit=1200%2C633&quality=80&ssl=1" width="1200" height="633" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2872,&quot;href&quot;:&quot;https:\/\/www.cudocompute.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251216110653\/https:\/\/www.cudocompute.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:31:10&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 06:31:10&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2873,&quot;href&quot;:&quot;https:\/\/www.nick.de&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251218165712\/https:\/\/www.nick.de\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:31:11&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 06:31:11&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2874,&quot;href&quot;:&quot;https:\/\/pixstone.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250320085249\/https:\/\/www.pixstone.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:31:16&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 06:31:16&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2875,&quot;href&quot;:&quot;https:\/\/silverdraft.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251123092847\/https:\/\/silverdraft.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:31:17&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 06:31:17&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2876,&quot;href&quot;:&quot;https:\/\/vrbn.io&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251109215931\/https:\/\/vrbn.io\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:31:20&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 06:31:20&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2146,&quot;href&quot;:&quot;https:\/\/www.wacom.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20201130110155\/http:\/\/www.wacom.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:35:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 20:07:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 16:48:25&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-18 11:15:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 08:20:29&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-24 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21:14:20&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-12 21:14:20&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2877,&quot;href&quot;:&quot;https:\/\/amcrs.de&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251211004310\/https:\/\/amcrs.de\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:31:23&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 06:31:23&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p><strong>The creation of the photorealistic world of Pandora for AVATAR: THE WAY OF WATER</strong></p>
<p>Wētā FX brought the photorealistic world of Pandora to life in <strong>AVATAR: THE WAY OF WATER</strong> by basing their work on scientific fact.<strong> Pavani Rao Boddapati</strong> (VFX Supervisor), Sam Cole (Associate VFX Supervisor) and <strong>Stephen Clee</strong> (Animation Supervisor) will discuss Wētā&#8217;s return to Pandora from its beginnings in R&#038;D and the development of new technology for on-set work to the final artistic touches of a shot, sharing behind-the-scenes looks, stories and exclusive moments with the FMX audience.</p>
<p><strong>Stuart Adcock talks about Wētā&#8217;s &#8220;Anatomically Plausible Facial System&#8221;</strong></p>
<p>Wētā FX&#8217;s new facial expression software, used on <strong>AVATAR: THE WAY OF WATER</strong>, goes beyond the state of the art with a new set of controls to recreate actors&#8217; facial expressions. <strong>Stuart Adcock</strong>, Head of Facial Motion at Wētā FX, talks about Wētā&#8217;s new Anatomically Plausible Facial System (APFS) and how it was used to create believable, emotional acting performances in James Cameron&#8217;s AVATAR sequel.</p>
<p><strong>Visual effects and virtual production for ANT-MAN AND THE WASP: QUANTUMANIA</strong></p>
<p><strong>Charmaine Chan</strong> (Associate VFX Supervisor) and <strong>Laurie Priest</strong> (CG Supervisor) from Industrial Light &#038; Magic will talk about the visual effects and virtual production techniques used in Marvel&#8217;s hit film <strong>ANT-MAN AND THE WASP: QUANTUMANIA</strong>. In particular, they will focus on the StageCraft shoot that Chan oversaw: StageCraft technology was used to project virtual backgrounds onto giant LED walls in real time, eliminating the need for green screens and creating the film&#8217;s unique locations. The actors were placed inside the immersive LED studio, where practical sets were combined with digital extensions on the walls. StageCraft was originally developed by ILM in 2018 for the first season of Lucasfilm&#8217;s hit Disney series THE MANDALORIAN.</p>
<p><strong>Industry panel on the economics of virtual production techniques</strong></p>
<p>The panel &#8220;The Economics of Virtual Production &#8211; ICVFX&#8221; will focus on the extent to which in-camera visual effects (ICVX) can contribute to the economic viability of virtual production. The panellists will consider real budgets and their share of the overall budget, as well as the schedule required to realise a project and the number of crew members needed for a successful production. Focusing on these factors &#8211; budgets, schedules and personnel &#8211; can lead to greater acceptance of virtual production techniques. The panel will also provide insights into the latest developments and innovative approaches to production business models. The panellists are <strong>James Thomas</strong>, Virtual Production Executive at Amazon Studios; <strong>Chris Bannister</strong>, Executive Producer of Virtual Production at Industrial Light &#038; Magic; <strong>Lauren Paul</strong>, VP of Sales &#038; Marketing at Lux Machina Consulting | NEP Virtual Studios and <strong>Paolo Tamburrino</strong>, Sr. Industry Strategy Manager, Autodesk &#038; Executive Producer.</p>
<p><strong><img data-recalc-dims="1"  decoding="async"  class="size-full wp-image-116062 aligncenter"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/04/AI2.jpg?resize=892%2C675&#038;quality=80&#038;ssl=1"  alt=""  width="892"  height="675" >AI panel on art, archetypes and algorithms</strong></p>
<p>Artificial intelligence (AI) has opened up whole new worlds in the fields of creativity and innovation, for example through large language models (LLMs) such as the chatbot ChatGPT and image generators that can produce authentic-looking, creative text and images from any input. However, these models also reflect the subconscious patterns and archetypes that permeate the data, which come from the collective unconscious of human culture &#8211; and which have been used to train these models. In this AI panel, artist <strong>Dave McKean</strong>; <strong>Sam Hodge</strong>, founder of Kognat; <strong>Andrew Cochrane</strong>, Immersive Content Creator at The AV Club Productions, Inc; and <strong>Scott Broock</strong>, founder of Totem Networks, LLC, will talk about how these models can be used to create entirely new myths that enrich our understanding of ourselves and the world. However, they will also discuss the ethical challenges and risks of AI applications that exploit these archetypes or stereotypes because they use them in the context of fake news for opinion- and emotion-mongering.</p>
<p><strong>Forum News</strong></p>
<p><center></center>Below you will find the latest announcements from the forum areas. <strong>Workshops</strong>: <a href="https://www.cudocompute.com/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://www.cudocompute.com/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw0G7gOHcSVvUDItY1xYSmlu">Cudo Compute</a>, <a href="https://www.nick.de/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://www.nick.de/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw2oGARO6YkA182q4q25QOKl">Nickelodeon</a>, <a href="https://pixstone.com/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://pixstone.com/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw24t_R1eY-1rJmAewKGRK_8">PixStone Images</a>, <a href="https://silverdraft.com/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://silverdraft.com/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw3Bu1dpNDo1lLspByrIppcP">Silverdraft</a>, <a href="https://vrbn.io/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://vrbn.io/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw35rm3QBfq5Ny0GeLnQgG_2">vrbn studios</a>, <a href="https://www.wacom.com/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://www.wacom.com/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw3RFkagvKwzim9_HwYOfoYT">Wacom</a>.</p>
<p><strong>Gold Partners </strong><a href="https://www.wetafx.co.nz/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://www.wetafx.co.nz/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw2jZ6vZtMrbdh4-UnakCTx0">Wētā FX</a><a> and </a><a href="https://amcrs.de/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://amcrs.de/&#038;source=gmail&#038;ust=1681459284096000&#038;usg=AOvVaw1QtmEAcmV7v0ph9YAsEWOU">AMCRS</a><a> are the two Gold Partners of this year&#8217;s FMX.</a></p>
<p><center></center>You can find more information <a href="https://amcrs.de/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?q=https://amcrs.de/&#038;source=gmail&#038;ust=1681459284097000&#038;usg=AOvVaw2zuIM8D19un9WzC2wJd-1R">here</a>.</p><p>The post <a href="https://digitalproduction.com/2023/04/13/countdown-zur-fmx-2-wochen/">Countdown to the FMX! 2 weeks!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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