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	<title>Modo - DIGITAL PRODUCTION</title>
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		<title>YT-Tools for Blender: Bringing Modo Workflows Back to Life</title>
		<link>https://digitalproduction.com/2025/08/15/yt-tools-for-blender-bringing-modo-workflows-back-to-life/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=yt-tools-for-blender-bringing-modo-workflows-back-to-life</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 15 Aug 2025 05:30:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender modeling tools]]></category>
		<category><![CDATA[Blender Modo alternative]]></category>
		<category><![CDATA[Blender selection tools]]></category>
		<category><![CDATA[falloff transform]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Yoshiaki Tazaki]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=196041</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/EdgeSlice2.webp?fit=1200%2C683&quality=72&ssl=1" width="1200" height="683" title="" alt="A 3D modeling interface showing a polygonal model of a character's head with visible vertices, edges, and faces. On the right side, there are editing tools and options. The grid size is indicated at the bottom." /></div><div><p>Former Foundry engineer Yoshiaki Tazaki has released YT-Tools, a Blender add-on that re-creates much of Modo’s modeling workflow. Priced at 20 USD and designed for Blender 4.0+, it restores falloffs, contextual selection, and interactive slicing for artists who miss Modo’s speed and precision.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/15/yt-tools-for-blender-bringing-modo-workflows-back-to-life/">YT-Tools for Blender: Bringing Modo Workflows Back to Life</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/EdgeSlice2.webp?fit=1200%2C683&quality=72&ssl=1" width="1200" height="683" title="" alt="A 3D modeling interface showing a polygonal model of a character's head with visible vertices, edges, and faces. On the right side, there are editing tools and options. The grid size is indicated at the bottom." /></div><div><p class="wp-block-paragraph">For anyone still nursing the loss of Modo, Yoshiaki Tazaki—a former Foundry software engineer with a decade of hands-on Modo experience—has released <em><a href="https://tazaki.gumroad.com/l/gamki" title="">YT-Tools</a></em>, a Blender add-on designed to faithfully re-create much of the modeling workflow that made <a href="https://digitalproduction.com/tag/modo/" target="_blank" rel="noopener" title="Modo">Modo </a>beloved among artists. It’s a productivity-focused toolkit that transfers muscle memory from Modo into Blender without requiring the user to completely retrain their approach.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1099,&quot;href&quot;:&quot;https:\/\/tazaki.gumroad.com\/l\/gamki&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250817214146\/https:\/\/tazaki.gumroad.com\/l\/gamki&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 17:12:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-31 20:18:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 07:17:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 05:37:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 12:37:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 04:53:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 06:08:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 16:26:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 04:28:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 21:17:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-12 03:22:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 13:39:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 19:52:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 03:24:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 11:14:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-13 22:14:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 19:44:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 13:14:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 00:30:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 09:27:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 16:21:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 07:53:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 11:36:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 04:59:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-05 11:57:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 18:09:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 04:51:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-17 13:45:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-21 02:09:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-01 13:59:11&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-01 13:59:11&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/6pf3k3dczrj4ykq889f10lb69j47"  alt="https://public-files.gumroad.com/6pf3k3dczrj4ykq889f10lb69j47" ></figure>



<p class="wp-block-paragraph">The add-on requires Blender 4.0 or later and runs on both Windows and macOS, though Linux users may need to experiment, as the platform hasn’t been officially tested. It’s priced at <a class="" href="https://tazaki.gumroad.com/l/gamki">20 USD</a>, making it a relatively small investment for artists looking to streamline their modeling work.</p>



<h3 id="what-yt-tools-changes-in-blender" class="wp-block-heading">What YT-Tools Changes in Blender</h3>



<p class="wp-block-paragraph">Rather than reinvent Blender’s wheel, YT-Tools layers on a series of contextual and Modo-inspired operations. Selection behaviour is overhauled to allow fluid transitions between vertices, edges, and faces, with double-click loops, boundary detection, and a history-aware loop selection system. Selections can be stored and recalled independently of the undo stack, meaning an artist can return to a complex selection at any time without having to retrace their steps.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/h6akdmr4etcao84apfv4mrfhfjjw"  alt="https://public-files.gumroad.com/h6akdmr4etcao84apfv4mrfhfjjw" ></figure>



<p class="wp-block-paragraph">Slicing tools mirror Modo’s interactivity, enabling loop or polygon cuts with curvature-sensitive control and handle-based visual feedback. Merging can be done with symmetry awareness, and deletions respond intelligently to whether the target is a vertex, edge, or face.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<span class="p5W61KyZOHRrnzJWYbynBxGJaBNxFk8fPCRijLbNeYZIm7KfTCAH3eEqPcgVT4XULm7"><div class="embed-twitter"><blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">After working with MODO for over 17 years, when I switched to Blender just over a year ago, what I missed most were its fantastic Falloffs…<br><br>But thanks to the new add-on from the great Taz-San, that&#39;s no longer an issue: FALLOFFS AND MUCH MORE!<a href="https://t.co/OrY1ILE0z0">https://t.co/OrY1ILE0z0</a> <a href="https://t.co/bMavGh0pYF">pic.twitter.com/bMavGh0pYF</a></p>— Cristóbal Vila (@cristobalvila) <a href="https://twitter.com/cristobalvila/status/1955317898093748702?ref_src=twsrc%5Etfw">August 12, 2025</a></blockquote><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div></span>
</div></figure>



<h3 id="the-return-of-falloffs" class="wp-block-heading">The Return of Falloffs</h3>



<p class="wp-block-paragraph">Transformation is where the Modo DNA is most obvious. Linear and radial falloffs make it possible to apply movement, scaling, or rotation with gradual influence across a mesh, a feature long cited by Modo veterans as indispensable. The same falloff logic also drives a weight-painting mode that assigns vertex weights based on distance, useful for rigging and deformation workflows.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/b0bmq2s3mgatr0j5oa8xopfj6chj"  alt="https://public-files.gumroad.com/b0bmq2s3mgatr0j5oa8xopfj6chj" ></figure>



<h3 id="workflow-support-features" class="wp-block-heading">Workflow Support Features</h3>



<p class="wp-block-paragraph">Supporting these core tools are a suite of interface refinements: the ability to toggle viewport overlays, an action center that automatically sets pivot and orientation based on the active selection, a temporary workplane for precise alignment, a statistics panel for filtering by mesh attributes, and on-screen transform readouts for live feedback.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/2oz4bwfxm4tm3ld29cp405bcpfi3"  alt="https://public-files.gumroad.com/2oz4bwfxm4tm3ld29cp405bcpfi3" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">YT-Tools is available now via <a class="" href="https://tazaki.gumroad.com/l/gamki">Gumroad</a> for 20 USD. Installation is straightforward, and the download includes both English and Japanese documentation. For artists unwilling to give up the efficiency of Modo’s modeling environment, this add-on offers a convincing, Blender-native alternative.</p>



<figure class="wp-block-embed is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="p3IOvFNXQGSg1UiVezuoZHwjWn0P2M6yds4tL7CRhmDqrT89xkcYfaK5lJE"><blockquote class="wp-embedded-content" data-secret="ZqutrJERQ3"><a href="https://digitalproduction.com/2024/11/07/foundry-announces-modos-retirement-a-final-version-before-end-of-life/">Foundry Announces Modo’s Retirement: A Final Version Before End-of-Life</a></blockquote><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“Foundry Announces Modo’s Retirement: A Final Version Before End-of-Life” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2024/11/07/foundry-announces-modos-retirement-a-final-version-before-end-of-life/embed/#?secret=Ya40lcpm92#?secret=ZqutrJERQ3" data-secret="ZqutrJERQ3" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<figure class="wp-block-embed is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="4wTNsKR8cky1Aq9MVaUSf2neFBrHbPU5Ly1iOaWu3fAT2IKNl7GFL30m0hcCzD4BOvjxRHIpEud"><blockquote class="wp-embedded-content" data-secret="xPumrnL84h"><a href="https://digitalproduction.com/2024/11/12/foundry-offers-10-year-free-license-for-modo-a-farewell-gift-for-loyal-users/">Foundry Offers 10-Year Free License for Modo: A Farewell Gift for Loyal Users</a></blockquote><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“Foundry Offers 10-Year Free License for Modo: A Farewell Gift for Loyal Users” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2024/11/12/foundry-offers-10-year-free-license-for-modo-a-farewell-gift-for-loyal-users/embed/#?secret=maUFgevuZM#?secret=xPumrnL84h" data-secret="xPumrnL84h" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure><p>The post <a href="https://digitalproduction.com/2025/08/15/yt-tools-for-blender-bringing-modo-workflows-back-to-life/">YT-Tools for Blender: Bringing Modo Workflows Back to Life</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">196041</post-id>	</item>
		<item>
		<title>Foundry Offers 10-Year Free License for Modo: A Farewell Gift for Loyal Users</title>
		<link>https://digitalproduction.com/2024/11/12/foundry-offers-10-year-free-license-for-modo-a-farewell-gift-for-loyal-users/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=foundry-offers-10-year-free-license-for-modo-a-farewell-gift-for-loyal-users</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 12 Nov 2024 08:19:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D modeling software]]></category>
		<category><![CDATA[digital artists]]></category>
		<category><![CDATA[license migration]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Modo 10-year license]]></category>
		<category><![CDATA[Modo end-of-life]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[visual effects software]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=152951</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/06/Modo-Training.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Modo Training" /></div><div><p>Foundry grants 10-year Modo licenses for users as part of its end-of-life transition plan.</p>
<p>The post <a href="https://digitalproduction.com/2024/11/12/foundry-offers-10-year-free-license-for-modo-a-farewell-gift-for-loyal-users/">Foundry Offers 10-Year Free License for Modo: A Farewell Gift for Loyal Users</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2017/06/Modo-Training.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Modo Training" /></div><div><p class="wp-block-paragraph">Foundry has announced the end of life (EOL) for its 3D modeling software Modo, with license sales officially ending on December 31, 2024. But there’s a (very small) silver lining for long-term users: Foundry is offering a special 10-year free license to those holding perpetual licenses, extending Modo’s functionality well into the next decade. This move provides a cushion for Modo fans to maintain their familiar workflow while preparing for a longer-term migration.</p>
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<h3 id="how-the-10-year-license-works" class="wp-block-heading">How the 10-Year License Works</h3>



<p class="wp-block-paragraph">Perpetual license holders will be eligible for this unique 10-year extension, allowing access to Modo at no additional cost. For Modo users accustomed to its versatile 3D sculpting and animation features, this license extension may help maintain continuity, especially in studios that rely on established workflows and software compatibility. Active customers will continue to receive support until the end of their current contract. There will also be docs, learning content and support knowledge base available until November 2025.  Although no new features will be introduced, these updates aim to address minor bug fixes and compatibility issues to maintain stability. This additional support will ensure that users on the 10-year license can work with Modo in its current form with minimal disruptions during this adjustment phase.</p>



<h3 id="assessing-your-next-steps" class="wp-block-heading">Assessing Your Next Steps</h3>



<p class="wp-block-paragraph">For 3D artists and studios reliant on Modo’s specific capabilities, the free license buys crucial time to assess alternative tools in sculpting, rendering, and 3D modeling. Foundry’s extended license and migration support help to soften the impact of Modo’s EOL, ensuring that professionals can plan without immediate software shifts. For more details on the 10-year license and Modo’s EOL transition, see Foundry’s <a href="https://campaigns.foundry.com/modo-eol-license">official announcement</a>.</p><p>The post <a href="https://digitalproduction.com/2024/11/12/foundry-offers-10-year-free-license-for-modo-a-farewell-gift-for-loyal-users/">Foundry Offers 10-Year Free License for Modo: A Farewell Gift for Loyal Users</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Foundry Announces Modo’s Retirement: A Final Version Before End-of-Life</title>
		<link>https://digitalproduction.com/2024/11/07/foundry-announces-modos-retirement-a-final-version-before-end-of-life/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=foundry-announces-modos-retirement-a-final-version-before-end-of-life</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 07 Nov 2024 16:39:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D modeling software]]></category>
		<category><![CDATA[3D workflows]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[media production]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Modo end-of-life]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[VFX tools]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=152115</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/EOL-Modo-600x320-1.jpg?fit=600%2C320&quality=80&ssl=1" width="600" height="320" title="" alt="" /></div><div><p>Foundry announces the end of Modo development, shifting focus to core products; support for Modo 17.1 will continue until contracts expire.</p>
<p>The post <a href="https://digitalproduction.com/2024/11/07/foundry-announces-modos-retirement-a-final-version-before-end-of-life/">Foundry Announces Modo’s Retirement: A Final Version Before End-of-Life</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/EOL-Modo-600x320-1.jpg?fit=600%2C320&quality=80&ssl=1" width="600" height="320" title="" alt="" /></div><div><p class="wp-block-paragraph">Foundry has confirmed it will cease development of its 3D modeling tool, Modo, with Modo 17.1 serving as the final release. The decision redirects resources to Foundry’s core products, but leaves Modo’s dedicated user base facing an uncertain future. With no further updates or patches planned, Modo may become increasingly incompatible with future operating systems, making it a short-term solution at best.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:2431,&quot;href&quot;:&quot;https:\/\/www.foundry.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251217204921\/https:\/\/www.foundry.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 02:15:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 14:19:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-10 21:34:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 06:18:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 10:09:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 09:21:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 09:11:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 09:20:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 15:03:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 13:02:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 14:47:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 14:57:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 17:28:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 21:23:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 15:35:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 20:25:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 21:40:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 06:00:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 20:36:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 22:07:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 23:35:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 18:43:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 19:14:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 05:11:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 14:49:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 07:30:07&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-20 09:07:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 09:44:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 05:52:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 09:38:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-04 09:08:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 15:41:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 15:38:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-16 09:13:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-19 19:28:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-23 06:19:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-26 08:31:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-01 11:28:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-05 14:00:16&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-05 14:00:16&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">Current users will receive support until their contracts expire, and an optional 10-year license extension is available to prolong Modo’s use. However, Foundry urges users to begin migrating to other tools, as the software will no longer be patched for compatibility with new technology.</p>



<p class="wp-block-paragraph">Modo’s community resources are also on the clock. Downloads, documentation, and learning materials will remain available only until November 2025, while forums will close by December 2024. For Modo artists, it’s time to prepare for a transition, as Modo’s end-of-life nears.</p>



<p class="wp-block-paragraph">More details are available on <a href="https://www.foundry.com">Foundry’s Modo support page</a>.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2024/11/07/foundry-announces-modos-retirement-a-final-version-before-end-of-life/">Foundry Announces Modo’s Retirement: A Final Version Before End-of-Life</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Here comes Modo 16.1!</title>
		<link>https://digitalproduction.com/2023/04/01/hier-kommt-modo-16-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hier-kommt-modo-16-1</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Sat, 01 Apr 2023 13:15:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Advanced Viewport]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Mesh Paint]]></category>
		<category><![CDATA[Metal Ray Tracing]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Planar Decals]]></category>
		<category><![CDATA[Seam Decals]]></category>
		<category><![CDATA[Surface Probe]]></category>
		<category><![CDATA[Triplanar Texturing]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=115746</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/03/maxresdefault.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Give your 3D model a new coat of paint - without having to paint! Modo 16.1 offers more decal options than you'll ever need!</p>
<p>The post <a href="https://digitalproduction.com/2023/04/01/hier-kommt-modo-16-1/">Here comes Modo 16.1!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/03/maxresdefault.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>The update includes numerous new functions that make your 3D modelling easier and more effective.</p>
<h3 id="planar-decals-add-complex-details-with-ease">Planar decals: add complex details with ease</h3>
<p>With the planar decal function in Modo 16.1, images can be placed on 3D models without having to edit the UVs. This makes it easy to add complex details. With the Planar Decal Mesh Op function, presets of planar decals can be applied to the model.</p>
<h3 id="seam-decals-build-seamless-details">Seam Decals: Build seamless details</h3>
<p>With Seam Decals, curves can be drawn on a surface to create seamless details that simulate complex models. This function is particularly suitable for hard surface models that contain many panels and nunnies. The Seam Decal MeshOp function was inspired by video games.</p>
<h3 id="surface-probes-simple-rendering-of-decals">Surface Probes: Simple rendering of decals</h3>
<p>With Surface Probes, you can project decals onto a surface and have them automatically rendered on the receiving surface. This allows you to get to the end product faster and automatically eliminate all floating decals.</p>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/x6N4e2KEudU?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<h3 id="mesh-paint-simple-placement-of-meshes">Mesh Paint: Simple placement of meshes</h3>
<p>The improved Mesh Paint feature in Modo 16.1 allows users to place meshes on another mesh surface. The new Edit Mode feature in Mesh Paint Replica makes placing and aligning objects on existing meshes a breeze.</p>
<h3 id="triplanar-projection-add-materials-without-uvs">Triplanar Projection: Add materials without UVs</h3>
<p>The Triplanar texturing feature in Modo 16.1 allows users to add materials to a surface without UVs. Textures are projected onto the surface from different angles and overlap, with the triplanar texturing feature creating a uniform texture map.</p>
<h3 id="background-constraint-effective-retopologising">Background Constraint: Effective retopologising</h3>
<p>With the new background constraint feature in Modo 16.1, users can now add a target item to effectively utilise the background constraints. This allows artists to retopologise only a small part of the scene and work better in context.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/P2M32ldMaEA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<h3 id="improved-real-time-visualisation-in-the-advanced-viewport">Improved real-time visualisation in the Advanced Viewport</h3>
<p>The quality of the Advanced Viewport in Modo 16.1 has been significantly improved, especially the transparency quality. With the higher performance of the Advanced Viewport, users can achieve better real-time visualisation of transparency.</p>
<p><a href="https://learn.foundry.com/modo/content/help/pages/welcome_modo/whats_new.html">Click here for the complete release notes</a><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:2902,&quot;href&quot;:&quot;https:\/\/learn.foundry.com\/modo\/content\/help\/pages\/welcome_modo\/whats_new.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20231203080850\/https:\/\/learn.foundry.com\/modo\/content\/help\/pages\/welcome_modo\/whats_new.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:43:04&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-03 09:18:12&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-12 14:09:45&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-21 10:42:31&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-25 01:20:05&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-01 09:24:42&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-14 17:24:25&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-28 00:22:20&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-11 15:03:26&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-14 17:43:28&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-20 10:33:17&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-27 14:44:39&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2023/04/01/hier-kommt-modo-16-1/">Here comes Modo 16.1!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Modo 16 released!</title>
		<link>https://digitalproduction.com/2022/05/12/modo-16-veroeffentlicht/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=modo-16-veroeffentlicht</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Thu, 12 May 2022 10:03:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Update]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=102595</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/05/Modo-16-veroeffentlicht_Banner.jpg?fit=1075%2C541&quality=80&ssl=1" width="1075" height="541" title="" alt="" /></div><div><p>The Foundry releases the first Modo of the 16 series! Also: Version 16.1 will follow this year. Save money: Modo users can now get NPR 2 Kit for free.</p>
<p>The post <a href="https://digitalproduction.com/2022/05/12/modo-16-veroeffentlicht/">Modo 16 released!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/05/Modo-16-veroeffentlicht_Banner.jpg?fit=1075%2C541&quality=80&ssl=1" width="1075" height="541" title="" alt="" /></div><div><p><strong>In nuce:</strong> The Foundry releases Modo 16.0, the latest version of the modelling, animation and rendering software. Some of the most interesting new features include a new conditional loop tool for smart edge loop selection, a new wrap effector, new blending modes in the shader tree, background procedural texture baking, and input commands for repetitive tasks. Also: The NPR 2 Kit, a tool package for non-photorealistic rendering, is now available free of charge for Modo licence holders!</p>
<p><strong>Two releases instead of three:</strong> The release of Modo 16.0 will be followed by another release in the 16 release series. This second release is scheduled for later this year. This means that only two versions of Modo will now be released annually instead of the usual three versions per year. According to The Foundry, the features built into each released Modo version will be of a higher quality than before – thanks to the longer development times between releases. If you want to get a taste of Modo 16.1, you should <strong>take a look </strong>at <strong><a href="https://www.foundry.com/insights/design/roadmap-2022-modo">First Modo Roadmap: a path to transparency</a> </strong>– there you can already get an idea of the features planned for Modo 16.1.</p>
<p><strong>The features of Modo 16.0:</strong> Here are some of the most exciting features of the new Modo version:</p>
<ul>
<li><strong>Direct modelling:</strong> New conditional loop tool – you can use this to select parts of an edge loop instead of selecting the entire loop straight away</li>
</ul>
<p><strong>Modo 16.0 | Make Smarter Selections with the Conditional Loop Tool</strong><br />
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/uOnbKtg8wW8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>Bridge, Edge Subdivide and Ruler Utility:</strong> Are now also available as MeshOps for procedural modelling – instead of being selectable within the Direct Modelling Toolset as before.</li>
<li><strong>MeshFusion:</strong> Has been given an automatic system for the variable strip width (in the original: Strip Width System). The advantages of this should be: more influence over the shape of the edge stripes. Cases in which the mesh cannot be drawn should therefore occur less frequently.</li>
<li><strong>Shader tree:</strong> Now contains columns that show the blend mode and opacity of a layer. Also added to the shader tree: Symbols that characterise the functions of a group.</li>
<li><strong>Baking of procedural textures:</strong> Is now handled in the background via the texture cache system.</li>
<li><strong>Auto Set Layers:</strong> Assigns effects to image maps based on file names – the whole process takes place within materials.</li>
<li><strong>New Wrap Effector:</strong> The Foundry describes the functionality of this as a combination of wrap and lattice deformers. In addition, the new wrap effector should produce smoother results than were previously possible with existing wrap-influence deformers. You can read about how the wrap deformer works in detail at <a href="https://learn.foundry.com/modo/content/help/pages/animation/deformers/def_wrap_effector.html"><strong>foundry.com </strong></a>.</li>
</ul>
<p><strong>Modo 16.0 | Produce Faster and More Controllable Deformations with the Wrap Effector</strong><br />
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/7TajcGOsXA0?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>Input commands for repetitive tasks:</strong> Allows you to invoke commands based on: the current selection mode and the number of selected components.</li>
</ul>
<p><strong>Modo 16.0 | Refine Custom Workflows with Conditional Commands</strong><br />
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/W0KY0PCnhS0?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>NPR 2 Kit:</strong> Now available free of charge for Modo 16 licence holders. NPR 2 Kit is a tool package for non-photorealistic rendering that was previously priced at $199</li>
</ul>
<p><strong>Click further:</strong> All further information about Modo 16.0 can be found on <strong><a href="https://campaigns.foundry.com/products/modo/whats-new">foundry.com</a></strong>, or on the corresponding <strong><a href="https://learn.foundry.com/modo/content/help/pages/welcome_modo/whats_new.html">release note</a></strong>. The video below provides an overview of all the new features. You can find many more click-worthy videos about Modo 16.0 on <strong><a href="https://www.youtube.com/c/FoundryTeam/videos">Foundry’s YouTube channel</a></strong>.</p>
<p><strong>Modo 16.0 – Features Overview</strong></p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/EQc14hJIfsc?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:4293,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/insights\/design\/roadmap-2022-modo&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251009225851\/https:\/\/www.foundry.com\/insights\/design\/roadmap-2022-modo&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 14:10:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 22:27:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 17:52:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 10:42:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 01:20:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 09:24:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 11:11:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 19:12:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 02:09:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 12:03:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 05:07:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 15:35:13&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 15:35:13&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4294,&quot;href&quot;:&quot;https:\/\/learn.foundry.com\/modo\/content\/help\/pages\/animation\/deformers\/def_wrap_effector.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250126020739\/https:\/\/learn.foundry.com\/modo\/content\/help\/pages\/animation\/deformers\/def_wrap_effector.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 14:10:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-25 01:20:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-01 10:09:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4295,&quot;href&quot;:&quot;https:\/\/campaigns.foundry.com\/products\/modo\/whats-new&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251109184753\/https:\/\/campaigns.foundry.com\/products\/modo\/whats-new&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 14:10:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 10:42:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 01:20:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 09:24:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 15:03:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 17:43:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 14:44:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 15:35:12&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 15:35:12&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2902,&quot;href&quot;:&quot;https:\/\/learn.foundry.com\/modo\/content\/help\/pages\/welcome_modo\/whats_new.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20231203080850\/https:\/\/learn.foundry.com\/modo\/content\/help\/pages\/welcome_modo\/whats_new.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 06:43:04&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-03 09:18:12&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-12 14:09:45&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-21 10:42:31&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-25 01:20:05&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-01 09:24:42&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-14 17:24:25&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-28 00:22:20&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-11 15:03:26&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-14 17:43:28&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-20 10:33:17&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-27 14:44:39&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:4296,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/c\/FoundryTeam\/videos&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20221014081339\/https:\/\/www.youtube.com\/c\/FoundryTeam\/videos&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 14:10:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 10:42:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 01:20:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 09:24:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 15:03:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 17:43:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 14:44:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 15:35:11&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/05/12/modo-16-veroeffentlicht/">Modo 16 released!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">102595</post-id>	</item>
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		<title>Foundry Live: Summer Edition startet bald</title>
		<link>https://digitalproduction.com/2020/07/08/foundry-live-summer-edition-startet-bald/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=foundry-live-summer-edition-startet-bald</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 08 Jul 2020 16:15:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Artist]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Modo]]></category>
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		<guid isPermaLink="false">https://www.digitalproduction.com/?p=81184</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/07/Fiundry-Online.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Foundry Live" /></div><div><p>Foundry Live - the big online event: Between 16 and 23 July there will be exciting talks about the new Nuke 12.2 release, Lookdev and much more!</p>
<p>The post <a href="https://digitalproduction.com/2020/07/08/foundry-live-summer-edition-startet-bald/">Foundry Live: Summer Edition startet bald</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2020/07/Fiundry-Online.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Foundry Live" /></div><div><p>The big Foundry Live event in the summer edition is coming up: An online programme will start for you next week. In addition to lots of news about Nuke 12.2, a number of VFX professors, experts, artists and devs will be present to inform you about various areas of the industry – with a focus on Foundry Tools, of course. You must register for the individual events in advance free of charge.</p>
<h2 id="what-you-can-expect-at-foundry-live"><strong>What you can expect at Foundry Live </strong></h2>
<p>Eudation, Lookdev, Nuke and Modo – you can register for the following online sessions focussing on these topics.<em>(Click on the title to register)</em></p>
<p><figure id="attachment_81186" aria-describedby="caption-attachment-81186" style="width: 1280px" class="wp-caption alignnone"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="size-full wp-image-81186"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2020/07/Layer-46.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Nuke 12.2"  width="1200"  height="675" ><figcaption id="caption-attachment-81186" class="wp-caption-text">Nuke 12.2 announced – with new formats, SyncReview feature and more</figcaption></figure></p>
<h3 id="nuke-12-2-release-21-july" class="mceTemp"><strong><a href="https://app.livestorm.co/foundry/nuke-122-release-and-special-announcement">Nuke 12.2 release</a></strong><a href="https://app.livestorm.co/foundry/nuke-122-release-and-special-announcement"> (21 July)</a><strong><br />
</strong></h3>
<p>The next version of the compositing tool is just around the corner: After the last <a href="https://www.digitalproduction.com/2020/02/20/foundry-veroeffentlicht-nuke-12-1-release/">12.0 and Nuke 12.1 release, </a>it will continue with some useful features. Updates for the entire Nuke family are expected, from support for new 2D and 3D formats to the new SyncReview functions in Nuke Studio, Hiero and HieroPlayer.</p>
<h3 id="education-summit-16-july"><strong><a href="https://app.livestorm.co/foundry/foundry-live-education-summit">Education Summit </a></strong><a href="https://app.livestorm.co/foundry/foundry-live-education-summit">(16 July)</a></h3>
<p>From the classroom to the studio: VFX professors and industry experts will introduce Foundry’s Education Collective and impart important know-how. You will learn concepts to prepare you for your first job.</p>
<h3 id="look-development-lighting-20-july"><strong><a href="https://app.livestorm.co/foundry/foundry-live-look-dev-and-lighting-meet-up">Look Development & Lighting</a></strong><a href="https://app.livestorm.co/foundry/foundry-live-look-dev-and-lighting-meet-up"> (20 July)</a></h3>
<p>What about Mari and Katana? – This session is all about look development and lighting of the present and future. Some experts will show you practical workflows, tips and tricks. Among others, Nathan Rusch<em>(Senior Developer, Luma Pictures</em>), Cristian Camraoschi<em>(CG Supervisor, Mr X</em>) and Jens Kafitz<em>(Texture Artist and Mari Extension Pack Dev</em>) will be there.</p>
<h3 id="modelling-for-vfx-with-modo-23-july"><strong><a href="https://app.livestorm.co/foundry/foundry-skill-up-modeling-with-modo-for-vfx-today">Modelling for VFX with Modo</a></strong><a href="https://app.livestorm.co/foundry/foundry-skill-up-modeling-with-modo-for-vfx-today"> (23 July)</a></h3>
<p>In the last session Roo MacNeill will give an overview of how the VFX world has changed. He will highlight modern requirements and technologies and discuss his personal journey to becoming a VFX mentor and modeller at Framestore.</p>
<p><strong>Further information: </strong><a href="https://www.foundry.com/events/virtual-events">To the Foundry Live / Virutal Events website</a><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:5240,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/nuke-122-release-and-special-announcement&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20241114233400\/https:\/\/app.livestorm.co\/foundry\/nuke-122-release-and-special-announcement&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:10&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:10&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5241,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2020\/02\/20\/foundry-veroeffentlicht-nuke-12-1-release&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20220127081938\/https:\/\/www.digitalproduction.com\/2020\/02\/20\/foundry-veroeffentlicht-nuke-12-1-release\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:14&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:14&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5242,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/foundry-live-education-summit&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20241105131749\/https:\/\/app.livestorm.co\/foundry\/foundry-live-education-summit&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:17&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:17&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5243,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/foundry-live-look-dev-and-lighting-meet-up&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5244,&quot;href&quot;:&quot;https:\/\/app.livestorm.co\/foundry\/foundry-skill-up-modeling-with-modo-for-vfx-today&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240816050732\/https:\/\/app.livestorm.co\/foundry\/foundry-skill-up-modeling-with-modo-for-vfx-today&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:25&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:25&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5245,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/events\/virtual-events&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20210926072802\/https:\/\/www.foundry.com\/events\/virtual-events&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 23:16:27&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-28 23:16:27&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2020/07/08/foundry-live-summer-edition-startet-bald/">Foundry Live: Summer Edition startet bald</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">81184</post-id>	</item>
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		<title>Foundry: Modo 12.0 released</title>
		<link>https://digitalproduction.com/2018/03/29/foundry-modo-12-0-veroeffentlicht/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=foundry-modo-12-0-veroeffentlicht</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 29 Mar 2018 15:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Mesh Paint]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2018/03/Modo-12.0.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Modo 12.0 is here: New modelling features, UV improvements, Python scripts and more in the new update!</p>
<p>The post <a href="https://digitalproduction.com/2018/03/29/foundry-modo-12-0-veroeffentlicht/">Foundry: Modo 12.0 released</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2018/03/Modo-12.0.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>With the fresh <a href="https://www.foundry.com/products/modo/new-releases" target="_blank" rel="noopener noreferrer">12.0 update</a> for Foundry’s DCC software, Modo receives many improvements to the integrated modelling tools, UV improvements, new interface & viewport updates, as well as Python scripts and export options. The <a href="https://www.foundry.com/trends/research/modo-vr" target="_blank" rel="noopener noreferrer">announced VR features</a> will only appear in later releases.</p>
<h3 id="modelling-features">Modelling Features</h3>
<p>In addition to new “randomise” functions for the <a href="https://vimeo.com/261996015" target="_blank" rel="noopener noreferrer">jitter tool</a> (modelling & UV),<strong> Mesh Paint </strong>now has three new modes: Linear, Radial and Array and also offers the possibility to use duplicated and instanced geometry. Selected objects from the Preset Browser can now also be randomised using a “Randomizer”.</p>
<p><span class="K5QRjAJZV2uxn3DveTEwNdplkqhF4OGzL1HUXsycPr9mISo0Cgf7Bi6"><iframe loading="lazy" title="Modo 12.0 - Mesh Paint Refinements" src="https://player.vimeo.com/video/261996017?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></span></p>
<p><strong>Surface Strips</strong> is a brand new tool for MeshFusion. You can use it to convert the topology at the intersection of two Boolean meshes into quads or use Surface Strips as a Boolean operation that creates open bodies with quad edges.</p>
<p><span class="KmLe3ufU0hJbCEvMsPXk"><iframe loading="lazy" title="Modo 12.0 - Meshfusion Surface Strips" src="https://player.vimeo.com/video/262178227?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></span></p>
<p>Foundry has also added new <strong>mesh operators</strong> for the procedural modelling introduced in Modo 10. These include a Triangulate MeshOp for non-destructive export, the ability to use duplicated geometry as input for Merge Mesh, a new Falloff operator and more.</p>
<p><span class="0EVBkwBitSZdohEIYTtDfnGevm7NHYIeTuouJGprM63phwD5SqfF2LObL4UbR4clcgX8m2U"><iframe loading="lazy" title="Modo 12.0 - New Procedural Mesh Operations" src="https://player.vimeo.com/video/261996003?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></span></p>
<h3 id="uv-tools">UV Tools</h3>
<p>With the optimisation of the user interface, new UV Gaps function and revision of UV Align, Foundry has also added small improvements to the UV workflow. Multiple UVs can now be adjusted more easily at the same time.</p>
<p><span class="O8ioXFHvIxWy2Gzcmq6uaYn45RUbL7ED1VAhBe"><iframe loading="lazy" title="Modo 12.0 - Uv Tools And Workflow Refinements" src="https://player.vimeo.com/video/261995976?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></span></p>
<h3 id="rendering-shading">Rendering & Shading</h3>
<p>You can use the new <strong>Frame Range</strong> Channel to determine which frames of an animation should be rendered. In addition to support for the new <a href="https://github.com/KhronosGroup/glTF-WebGL-PBR" target="_blank" rel="noopener noreferrer">glTF Material Shader</a>, Modo now also offers a drop-down menu for shading models with PBR and Unlit settings.</p>
<p><span class="g47"><iframe loading="lazy" title="Modo 12.0 - Rendering And Shading Improvements" src="https://player.vimeo.com/video/261995993?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></span></p>
<h3 id="other-new-features">Other new features</h3>
<p>The viewport now includes a Topology preset to get quick access to the Retopo tools without having to switch to the Topolgy layout. Foundry has also added a selection of the Python <a href="https://vimeo.com/261995983" target="_blank" rel="noopener noreferrer">Hatchet Collection</a> to Modo, including PolyScale Offset, Polygon Flip, Flatten Ngon, Weight Map Slicer and more. You can read more about the Hatchet Collection here and in the release notes. Support for <a href="https://vimeo.com/261995969">Gltf 2.0</a> has also been added to the export features – models can now be placed and shared in the Facebook newsfeed using drag & drop.</p>
<p><span class="cvrTZDAw7GhVpyflKCHrns2SaMQ8oEy1iFu0FeXd4VNIHlkW9cggB2toO8RLiQBx0OAR6WKbqZbNDpIPsvde"><iframe loading="lazy" title="Modo 12.0 - Advanced Viewport Gpu Acceleration" src="https://player.vimeo.com/video/261996055?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></span></p>
<p><em>A complete update list can be found <a href="https://www.foundry.com/products/modo/new-releases" target="_blank" rel="noopener noreferrer">in the release notes</a>.</em></p>
<h2 id="compatibility-price">Compatibility & Price</h2>
<p>Modo is currently priced at €1460 for a permanent licence including one year of updates, subscription models cost €486 per year – with Maconcept’s Easter discount. If you are still a student, you can take a look at the cheaper & commercially usable <a href="https://www.foundry.com/industries/education/students-graduates">Production Collective</a>. This includes Nuke, CaraVR, Modo and Mari for €188 per year. Without the discounts, Modo permanent with one year maintenance comes to €1,619 plus VAT and Modo Subscription costs €539 plus VAT.</p>
<p>Modo 12.0 is compatible with…</p>
<ul>
<li>Mac OS 10.10.x, 10.11.x, and 10.12.x (64-bit)</li>
<li>Windows 7, Windows 8, and Windows 10 (64-bit)</li>
<li>Linux 64-bit (CentOS/RHEL 7 )</li>
</ul>
<p><strong>For more information:<a href="https://www.foundry.com/products/modo/new-releases"> </a></strong><a href="https://www.foundry.com/products/modo/new-releases">To the Foundry website</a><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:5538,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/products\/modo\/new-releases&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240309151702\/https:\/\/www.foundry.com\/products\/modo\/new-releases&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:56:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 08:48:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 08:38:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-28 17:34:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 22:00:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 11:24:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 20:27:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 09:29:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-16 12:26:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 23:55:22&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 23:55:22&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5539,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/trends\/research\/modo-vr&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5540,&quot;href&quot;:&quot;https:\/\/vimeo.com\/261996015&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240226051405\/https:\/\/vimeo.com\/261996015&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:56:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 08:48:14&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-22 08:37:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-28 17:34:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 22:00:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 11:24:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 20:27:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 09:29:52&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-31 09:29:52&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5541,&quot;href&quot;:&quot;https:\/\/github.com\/KhronosGroup\/glTF-WebGL-PBR&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/github.com\/KhronosGroup\/glTF-Sample-Viewer&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5542,&quot;href&quot;:&quot;https:\/\/vimeo.com\/261995983&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20190405144038\/https:\/\/vimeo.com\/261995983&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:56:44&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-29 01:56:44&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5543,&quot;href&quot;:&quot;https:\/\/vimeo.com\/261995969&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240226051406\/https:\/\/vimeo.com\/261995969&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:56:46&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-29 01:56:46&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5544,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/industries\/education\/students-graduates&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20170712071032\/https:\/\/www.foundry.com\/industries\/education\/students-graduates&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:56:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 23:55:27&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-04 23:55:27&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2018/03/29/foundry-modo-12-0-veroeffentlicht/">Foundry: Modo 12.0 released</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>These are the animago Nominees 2015!</title>
		<link>https://digitalproduction.com/2015/08/13/das-sind-die-animago-nominees-2015/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=das-sind-die-animago-nominees-2015</link>
					<comments>https://digitalproduction.com/2015/08/13/das-sind-die-animago-nominees-2015/#comments</comments>
		
		<dc:creator><![CDATA[Mirja Fürst]]></dc:creator>
		<pubDate>Thu, 13 Aug 2015 09:29:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animago]]></category>
		<category><![CDATA[animago AWARD]]></category>
		<category><![CDATA[Modo]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=38740</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2015/08/animago-Jury-2015.jpg?fit=640%2C360&quality=80&ssl=1" width="640" height="360" title="Von links nach rechts: Michael Landgrebe (Celluloid), Dominik Trottier (MD.H Berlin), Mirja Fürst (DP), Florian Gellinger (Rise), Angela Kern (GA Hochschule), Karin Lang (Geschäftsführerin ATEC Business Information GmbH), Jana Freund (Projektleitung animago), Günter Hagedorn (Juryleitung animago), Ina Göring (Medienboard Berlin-Brandenburg), Elmar Giglinger (Medienboard Berlin-Brandenburg), Maggy Fischer (Neverest), Alexander Ellendt (Vogelsänger), Sinje Gebauer (Freelance-Producerin), Thomas Zauner (Scanline) und Csaba Letay (Polynoid/Woodblock)." alt="" /></div><div><p>Smoking heads and square eyes after many hours of viewing entries in Berlin - the animago jury has found this year's nominees. Here they are!</p>
<p>The post <a href="https://digitalproduction.com/2015/08/13/das-sind-die-animago-nominees-2015/">These are the animago Nominees 2015!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2015/08/animago-Jury-2015.jpg?fit=640%2C360&quality=80&ssl=1" width="640" height="360" title="Von links nach rechts: Michael Landgrebe (Celluloid), Dominik Trottier (MD.H Berlin), Mirja Fürst (DP), Florian Gellinger (Rise), Angela Kern (GA Hochschule), Karin Lang (Geschäftsführerin ATEC Business Information GmbH), Jana Freund (Projektleitung animago), Günter Hagedorn (Juryleitung animago), Ina Göring (Medienboard Berlin-Brandenburg), Elmar Giglinger (Medienboard Berlin-Brandenburg), Maggy Fischer (Neverest), Alexander Ellendt (Vogelsänger), Sinje Gebauer (Freelance-Producerin), Thomas Zauner (Scanline) und Csaba Letay (Polynoid/Woodblock)." alt="" /></div><div><p>This year, the jury selected 5 nominated entries in each of <a href="https://www.animago.com/award/kategorien/">9 animago categories</a>. They include entries from Hungary, Poland, Sweden, Great Britain, France, Greece, Moldova, Belgium, the USA, the Netherlands and Germany.</p>
<h2 id="best-character">Best Character</h2>
<p><strong>“Anna”</strong> by Alexia Rubod, Antoine Poyard, Jordann Jacobé, Alexis Choquard, Sophie Bracmard and Yunhan Liu from MOPA University, formerly Supinfocom, from France.</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0935-Anna.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38747 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0935-Anna.jpg?resize=640%2C360&quality=80&ssl=1"  alt="0935 Anna"  width="640"  height="360" ></a><strong>“Border”</strong> by Reinout Swinnen and Bram Van Rompaey<a href="http://www.plan78.be/">(Plan 78</a>) from Belgium, produced by S.O.I.L., sound by Senstudio. The film was created with Maya, Modo, After Effects and Premiere.</p>
<p><span class="yEzx20VKtNoY87BX91rJIFcqpSPOla4Ws"><iframe loading="lazy" title="Border" src="https://player.vimeo.com/video/119107623?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p><strong>“Escargore”</strong> by Oliver Hilbert/Media<a href="http://www.mediadesignschool.com/">Design Hochschule from New Zealand</a>: The funny snails were created by the student team using ZBrush, Maya, Houdini and Nuke. They were rendered with V-Ray.</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0861-Escargore.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38749 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0861-Escargore.jpg?resize=640%2C360&quality=80&ssl=1"  alt="0861 Escargore"  width="640"  height="360" ></a><strong>“My Dear Gnome”</strong> by Emmanuelle Leleu, Julien Hazebroucq and <a href="http://www.eddy.tv/">Chez Eddy</a> from France – the team brought the elegant deer and the stiff garden gnome to life using Maya and Avid Media Composer.</p>
<p><span class="v0QK9w17NXAO28zygGEMCYVLTjUsnIrZP6x3eFutdmqHb5WpiD"><iframe loading="lazy" src="https://player.vimeo.com/video/122409836?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p><strong>“The Mechanical Waltz”</strong> was submitted by Julien Dykmans and William Thomas from France. The music was composed by Amaury Bernier and the film was created with Maya and Nuke.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/E1FFcbqJT7E?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<h2 id="best-short-film">Best short film</h2>
<p><strong>“Bloody Sunday”</strong> is an animated film noir from Poland by<a href="http://www.orkafilm.pl/"> Studio Produkcyjne Orka</a>. Many tools were used for the film: After Effects, Fusion, Flame, 3ds Max and Maya.</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0033-Bloody-Sunday.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38750 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0033-Bloody-Sunday.jpg?resize=640%2C360&quality=80&ssl=1"  alt="0033 Bloody Sunday"  width="640"  height="360" ></a>Till Nowak has already won the animago once before with “The Centrifuge Brain Project”. This year he is taking part with <strong>“Dissonance”</strong> – and you should recognise the main actor: He was also the professor in the Centrifuge film. The film was edited with 3ds Max and After Effects, produced with Nowak’s company Framebox and Detailfilm is managing the festival exploitation of the film.</p>
<p><span class="tLCpcbrXaQDmSni0vW"><iframe loading="lazy" title="DISSONANCE - Trailer" src="https://player.vimeo.com/video/84817507?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p><strong>“Knights Quest”</strong> comes from Studio Red Star 3D and was distributed by <a href="http://www.nwave.com/">nWave Pictures</a>. The short film was created with Blender, Modo and Softimage as well as Premiere and Vegas.</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0999-Knights-Quest.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38752 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0999-Knights-Quest.jpg?resize=640%2C360&quality=80&ssl=1"  alt="0999 Knights Quest"  width="640"  height="360" ></a>A nun on a holy mission and a museum guard in distress: <strong>“None of That”</strong> was submitted by Isabela Littger, Anna Hinds Paddock, and Kriti Kaur from <a href="https://www.ringling.edu/">Ringling College of Art and Design</a> in the USA; the team created the film using ZBrush, Maya, Mudbox, Renderman, After Effects and Nuke.</p>
<p><span class="awAQ3lTu0O5Kx2ikcXtISUnF4HEPoV6GvCJWsDMbzmBgRYpNZqy7rd8"><iframe loading="lazy" title="None of That" src="https://player.vimeo.com/video/129934933?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>This film warms the hearts of nature lovers: <strong>“Shift”</strong> by Cecilia Pugliesi and Yijun Liu from the <a href="http://mfaca.sva.edu">MFA Computer Art Department</a> of the School of Visual Arts in the USA. The student team realised it using Maya, among other things.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/EBfXjnSiIO8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<h2 id="best-newcomer-production">Best Newcomer Production</h2>
<p>“Into the Void” as a CG version by Maxime Helier, Guilherme Pereira, Sophie Loubiere, Carla Gandolfi and Marion Chopin. The psychedelic short film <strong>“Ataraxya”</strong> (from the Greek for “imperturbability”) comes from France from <a href="http://rubika-edu.com/">Rubika High School</a>.</p>
<p><span class="1HKGAPYJ40nwr"><iframe loading="lazy" title="ATARAXYA / TRAILER" src="https://player.vimeo.com/video/133752870?dnt=1&app_id=122963" width="1200" height="503" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p><strong>“Canned”</strong> also comes from Ringling College in the USA. The film is a mixture of 3D animation and painting and was created by the student team Ivan Joy, Nathaniel Hatton and Tanya Zamon using ZBrush, Maya, Deep Paint and Renderman.</p>
<p><span class="wmxNZ3Ma87K5F0RLSdtcBTU6jzCflJQGHP4oEYnDgk"><iframe loading="lazy" title="Canned" src="https://player.vimeo.com/video/129934936?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>This is what “Thelma and Louis” could look like in their retirement years: <strong>“Escarface”</strong> was created by the student team Pierre Plouzeau, Eva Navaux, Burcu Sankur, Vincent Meunier, Lionel Arnold and Dario Sabato from Supinfocom Valenncines in France using 3ds Max and Nuke.</p>
<p><span class="cjJue93YHyFWmOkfLDvTUKIg"><iframe loading="lazy" title="Escarface (Excerpt) / Supinfocom" src="https://player.vimeo.com/video/69465725?dnt=1&app_id=122963" width="1024" height="576" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>Tough subject aesthetically realised: <strong>“Les Liens de sang” (Blood Ties)”</strong> by Manon Lazzari, Sophie Kavouridis, Marion Louw, Thomas Ricquier and Simon Pannetrat, students at the <a href="http://www.ecolegeorgesmelies.fr/">Ecole Georges Meliès</a> in Orly/France, created with ZBrush, Maya, After Effects and Nuke.</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0571-Blood-Ties.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38754 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0571-Blood-Ties.jpg?resize=640%2C360&quality=80&ssl=1"  alt="0571 Blood Ties"  width="640"  height="360" ></a>In the next issue of DP, which will be published on 28 August, we will include a making-of for this article: <strong>“Natural Attraction”</strong> is Marc Zimmermann’s diploma film at the <a href="http://www.filmakademie.de/">Baden-Württemberg Film Academy</a>. The film is completely CG and was created using Cinema 4D and After Effects.</p>
<h2 id="best-postproduction"><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0283-Natural-Attraction.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38755 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0283-Natural-Attraction.jpg?resize=640%2C360&quality=80&ssl=1"  alt="0283 Natural Attraction"  width="640"  height="360" ></a>Best Postproduction</h2>
<p><a href="http://www.trixter.de/">Trixter</a> from Munich gave us an in-depth interview on “The Avengers: Age of Ultron” for <a href="https://www.digitalproduction.com/ausgabe/dp-04-2015/">DP 04 : 2015</a>. The team realised the Ultron MK1 and the visual effects of the party fight.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/eGwuoYKhqx8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p><a href="http://www.scanlinevfx.com/index.html">Scanline VFX</a> from Munich is in this category with the VFX work on <strong>“Big Game”</strong>. The Samuel L. Jackson film was released in the cinema in June. Here is a breakdown scene from the film of an Air Force One crash.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/VHNILhTfkBg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p><strong>“Crossbones”</strong> is an NBC adventure series from the USA, the VFX were provided by <a href="http://ilpvfx.com/">Important Looking Pirates</a> from Sweden.</p>
<p><span class="cOSX"><iframe loading="lazy" title="ILP Crossbones breakdown season 1" src="https://player.vimeo.com/video/114340526?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>The Filmakademie Baden-Württemberg was nominated with <strong>“Jagon”</strong>; the VFX work was realised by the student team on behalf of SWR with Maya and Houdini.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/qlI4kWqMCqE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>VFX work from Amsterdam by PostPanic, created with the support of <a href="http://www.glassworksamsterdam.nl/">Glassworks </a>. The 15-minute trailer for “Sundays” was completed with Kickstarter money and many volunteer artist helpers from all over the world. You will find a detailed making-of of the project in an upcoming issue of DP. A Hollywood-financed feature film is in the making.</p>
<p><span class="JsL98UInQaDyoqpemfg4KAhvCPG7ir6MZ0SkWw"><iframe loading="lazy" title="SUNDAYS VFX BREAKDOWN" src="https://player.vimeo.com/video/124301987?dnt=1&app_id=122963" width="1200" height="500" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<h2 id="best-advertising-production">Best advertising production</h2>
<p><a href="http://www.liga01.de/">Liga 01 Computerfilm</a> submitted the “BMW M3M4 Carbon Fibre” commercial. The portrait of the studio with locations in Munich and Hamburg can be found in <a href="https://www.digitalproduction.com/ausgabe/digital-production-01-2015/">DP 01 : 2015</a>.</p>
<p><span class="s2eUTMcmAfPDLQKWd63khkixORCH1tFAzDYtYXUbNeVrM6lGcGwa4vuTjSXNHq7x"><iframe loading="lazy" title="BMW M3M4 CARBON FIBRE" src="https://player.vimeo.com/video/120036664?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>Disney/Pixar meets advertising: <strong>“Find the One”</strong> is no romantic romanticisation; the ladies in this Triumph commercial pursue very pragmatic goals – but still sing. The commercial was realised by <a href="http://www.boutiq.ch/">Boutiqu AG</a> from Switzerland in collaboration with Stories AG and Chez Eddy.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/vm5N6d-O0kk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>We’d be surprised if this dance advert didn’t make our readers’ toes itch a little. <a href="http://www.glassworks.co.uk/">Glassworks from London</a> created the <strong>“Moves You”</strong> advert for <strong>Lycra</strong>.</p>
<p><span class="HEmLQwuYNbfWSyV8DqTjeankgdOJPvt0UpzIAKcZ9x1Co3X4"><iframe loading="lazy" title="Lycra - &#039;Moves You&#039;" src="https://player.vimeo.com/video/107027870?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>And PostPanic from the Netherlands is back at animago 2015 with the <strong>TNT commercial “The People Network”</strong>.</p>
<p><span class="4QMIdjOZ7JE6BsenUtbW3fRRtU4lZcbHNGh10F8XEjT0qsGlQCnwXpz8fLvVkq5CrVN6uoHDAxKoc9JkhvM2Ti9yLPSr2g1A"><iframe loading="lazy" title="TNT - The People Network - directors cut" src="https://player.vimeo.com/video/106586270?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>Crazy – that’s the only word that aptly describes this “Supermoine Holypop” advert. <a href="http://www.supamonks.com/">Supamonks Studio</a> from Paris created the wild animation mess for the <a href="http://www.holypop-soda.com/boutique/">Holypop soda</a> drink.</p>
<p><span class="PMiL3l1NgIntE4Bbmx9rAhSUu"><iframe loading="lazy" title="SUPERMOINE HOLYPOP (le gardien du secret)" src="https://player.vimeo.com/video/87071660?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<h2 id="best-trailer-opener">Best Trailer/Opener</h2>
<p><strong><a href="https://www.ubisoft.com/de-DE/">Ubisoft’s</a> “Assassin’s Creed”</strong> is once again among the nominees this year with a cinematic – for the <strong>“Syndicate”</strong> part. The game trailer was realised by the Hungarian team from <a href="http://www.digicpictures.com">Digic Pictures</a>, which also has its headquarters in Budapest.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/7D-lXhGoy7A?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>In the <strong>“Run Boy Run – Dying Light Trailer”</strong>, a young man fights zombies – to the song of the same name by Woodkid. The game trailer was realised by <a href="http://www.axisanimation.com">Axis Animation</a> on behalf of the Polish game developer Techland:</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/9IM3YE0BZuo?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>in 2013, <a href="http://www.unit-image.fr/">Unit Image</a> from France won an animago AWARD with the E3 trailer for the Ubisoft game <strong>“The Crew”</strong>; the <strong>launch trailer</strong> was nominated this year.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/LVDUbfdfBPk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>Games always have a lot of cinematics, trailers and teasers that are realised by CG studios on behalf of the game developers. Last year, Platige Image was nominated with the official launch trailer for <strong>“The Witcher 3: Wild Hunt” from game developer <a href="http://en.cdprojektred.com/">CD Project RED</a></strong>, this year <strong>Digic Pictures</strong> was able to convince the jury with the <strong>launch cinematic</strong> for the game. The trailer is appropriately titled “A Night to remember”:</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/1kAhE7ApxaA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The <strong>“Total War: Warhammer”</strong> tabletop game from Games Workshop is eagerly awaited by fans, and publisher <a href="http://www.sega.com/">Sega</a> plans to release it in 2016. The responsible game development studio is <a href="http://www.creative-assembly.com/">Creative Assembly</a>. The <strong>announcement cinematic trailer</strong> has already been provided by Platige Image.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/qjzLuddjIUI?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<h2 id="best-visualisation">Best Visualisation</h2>
<p>And once again Platige Image (nobody can beat quality): The Polish team realised the image film <strong>“Ambition”</strong> for the <a href="http://www.esa.int/ESA">European Space Agency (ESA</a> ) to draw attention to the Rosetta mission and bring the topic closer to the general non-space scientist.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/32vlOgN_3QQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>When it comes to visualisation, sometimes unpleasant topics have to be explained; the spot “Be smart, be sexy” by <a href="http://www.plusoneamsterdam.com/">PlusOne </a>from the Netherlands is aimed at young people and provides information about sexually transmitted diseases.</p>
<p><span class="vDTksCGumZNcl2BQhbrtaz53o9V68LPx1i4fdSUR0yXA"><iframe loading="lazy" title="Soa Aids Nederland — Be Sexy, Be Smart" src="https://player.vimeo.com/video/123717791?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p><strong>“EPA Air Pollution”</strong> addresses air pollution and asks important questions about the problem. The visualisation clip was produced by The Magnificent Itch from Australia.</p>
<p><a href="https://vimeo.com/127797118" rel="nofollow">https://vimeo.com/127797118</a></p>
<p>Uli Henrik Streckenbach has already won the animago AWARD several times and did so again this year with his team Robert Pohle, Ronny Schmidt, Maurice Mersinger and Jochen Mader from Uhsless. His visualisation on the subject of <strong>“organ donation”</strong> called <strong>“Young Heroes”</strong> is one of the nominees:</p>
<p><span class="kWXHbq06uT9JGdNCLvcjmIuUeMF9EErDzLe3qVMm1fZOntBxUyhoa80DhPR6QF8bKpWT2v"><iframe loading="lazy" title="Junge Helden: Ablauf einer Organspende" src="https://player.vimeo.com/video/132197475?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>Architectural visualisation with finesse: <strong>“The Edge”</strong> was also submitted by PlusOne and was rewarded with a second nomination.</p>
<p><span class="8zMziDQ1DIn9S69cCFF0hRUEoEmdhOPyZjYfHdcliL03qV3XNoaRw5PYr5nJtxXIOybrq2st4apSZTGeek7lUQu7vAskHJgWGCmB"><iframe loading="lazy" title="The Edge" src="https://player.vimeo.com/video/100791299?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<h2 id="special-prize-from-the-jury">Special prize from the jury</h2>
<p>Films and contributions that do not really fit into one of the previous categories or have missed out on entry, but have nevertheless deeply impressed the jury, will be honoured in this category and given the chance to win an animago Trophy.</p>
<p>Among them is <strong>“A Single Life”</strong> by <a href="http://jobjorisenmarieke.nl/">Job, Joris & Marieke</a>, for which we have a making-of in the upcoming DP issue 06 : 2015. The short film from the Netherlands was nominated for an Oscar this year and was realised with Cinema 4D.</p>
<p><span class="9XUCJrm4cBD6OWZLyGftpVP71wdYTa5eugliAI83jqzxovK0F2"><iframe loading="lazy" title="A Single Life (trailer)" src="https://player.vimeo.com/video/100902790?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>Also included is the short film <strong>“Auster”</strong> by Dominik Stockhausen and Carl Krause from the Filmakademie Baden-Württemberg – funny, concise and originally realised. The trailer was created for the <a href="http://www.itfs.de/">International Festival of Animated Film</a> 2015 in Stuttgart.</p>
<p><a href="https://vimeo.com/128872658" rel="nofollow">https://vimeo.com/128872658</a></p>
<p>The <a href="http://www.blender.org/foundation/">Blender Foundation </a>has kicked off the first ever animated open source feature film with the release of the first 10-minute short film on “Cosmos Laundromat”. The film will be created with the help of the Blender community. <a href="https://gooseberry.blender.org/">All further information about the project here</a>.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Y-rmzh0PI3c?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p><a href="http://simpals.com/">Simpals Animation Studio</a> from Moldova is nominated with <strong>“Dji. Death Sails”</strong> nominated. The team has released a series of funny films featuring the Death character, created with Maya, V-Ray and After Effects.</p>
<p><span class="3WIuAEJS4NsZMbc16FaoKLvw8rqClDXQRT0d"><iframe loading="lazy" title="Dji. Death Sails" src="https://player.vimeo.com/video/116746233?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span></p>
<p>Please fasten your seatbelts: <strong>“Kung Fury”</strong> takes flight. The viral trash wonder, which was realised with the help of crowdfunding and in which David Hasselhoff, among others, plays a key role, also made the animago jury laugh and was able to convince them with a special kind of design. The effects were created by Fido from Sweden; the film was directed by David Sandberg, who also plays the lead role.</p>
<p><iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/bS5P_LAqiVg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<h2 id="best-still">Best Still</h2>
<p>Last but not least, the best CG artworks without movement in the image. We need the help of our readers to determine the winner: <a href="https://www.facebook.com/animagoAWARD?app_data={}&v=app_126231547426086">Please vote here on Facebook which still is your favourite this year</a>!</p>
<p><strong>“Closed”</strong> by Aris Michailidis from Greece</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0686_Closed_Aris-Michailidis_Griechenland.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38761 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0686_Closed_Aris-Michailidis_Griechenland.jpg?resize=1200%2C666&quality=80&ssl=1"  alt="0686_Closed_Aris Michailidis_Griechenland"  width="1200"  height="666" ></a><strong>“Hominium Historia”</strong> by Thomas Vournazos from Slashcube in Switzerland</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0817_Hominum-Historia_Thomas-Vournazos_Zuerich.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38763 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0817_Hominum-Historia_Thomas-Vournazos_Zuerich.jpg?resize=720%2C960&quality=80&ssl=1"  alt="0817_Hominum Historia_Thomas Vournazos_Zuerich"  width="720"  height="960" ></a><strong>“Raspberry Madness”</strong> by Tuna Unalan from the United States</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0125_Raspberry-Madness_Tuna-Unalan_NY_USA.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38759 size-large"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0125_Raspberry-Madness_Tuna-Unalan_NY_USA-720x1080.jpg?resize=640%2C960&quality=80&ssl=1"  alt="0125_Raspberry Madness_Tuna Unalan_NY_USA"  width="640"  height="960" ></a><strong>“On the Tramp”</strong> by Manuel Peter from Germany</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0350_On-the-Tramp_Manuel-Peter_Deutschland.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38760 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0350_On-the-Tramp_Manuel-Peter_Deutschland.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="0350_On the Tramp_Manuel Peter_Deutschland"  width="1200"  height="675" ></a><strong>“Topview”</strong> by Jürgen Stein Fotodesign from Germany</p>
<p><a href="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0716_Topview_Juergen-Stein-Fotodesign_Deutschland.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  class="alignnone wp-image-38762 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2015/08/0716_Topview_Juergen-Stein-Fotodesign_Deutschland.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="0716_Topview_Juergen Stein Fotodesign_Deutschland"  width="1200"  height="900" ></a>All further information about the <a href="https://www.animago.com/">animago AWARD & CONFERENCE here</a>. 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post <a href="https://digitalproduction.com/2015/08/13/das-sind-die-animago-nominees-2015/">These are the animago Nominees 2015!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mf/">Mirja Fürst</a>. </p></div>]]></content:encoded>
					
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>Von links nach rechts: Michael Landgrebe (Celluloid), Dominik Trottier (MD.H Berlin), Mirja Fürst (DP), Florian Gellinger (Rise), Angela Kern (GA Hochschule), Karin Lang (Geschäftsführerin ATEC Business Information GmbH), Jana Freund (Projektleitung animago), Günter Hagedorn (Juryleitung animago), Ina Göring (Medienboard Berlin-Brandenburg), Elmar Giglinger (Medienboard Berlin-Brandenburg), Maggy Fischer (Neverest), Alexander Ellendt (Vogelsänger), Sinje Gebauer (Freelance-Producerin), Thomas Zauner (Scanline) und Csaba Letay (Polynoid/Woodblock).</media:title>
	<media:description type="html"><![CDATA[]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">38740</post-id>	</item>
		<item>
		<title>V-Ray for Modo, Nuke and Katana</title>
		<link>https://digitalproduction.com/2014/08/12/v-ray-fuer-modo-nuke-und-katana/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=v-ray-fuer-modo-nuke-und-katana</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 12 Aug 2014 10:53:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[film industry]]></category>
		<category><![CDATA[katana]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[V-Ray]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2015/03/V-Ray_fuer_Modo.jpg?fit=620%2C350&quality=80&ssl=1" width="620" height="350" title="" alt="3D character model with orange hair and shader interface on screen" /></div><div><p>V-Ray for Modo and Nuke are in public beta, V-Ray for Katana is already available.</p>
<p>The post <a href="https://digitalproduction.com/2014/08/12/v-ray-fuer-modo-nuke-und-katana/">V-Ray for Modo, Nuke and Katana</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2015/03/V-Ray_fuer_Modo.jpg?fit=620%2C350&quality=80&ssl=1" width="620" height="350" title="" alt="3D character model with orange hair and shader interface on screen" /></div><div><p>Chaos Group and The Foundry have worked well together and present V-Ray for Modo, Nuke and Katana. Information on this will be available at Siggraph tomorrow: At the Foundry booth 601 (right next to the Chaos Group), the heads of both companies will officially announce the whole thing once again (on Wednesday, 13 August, at 10 a.m. local time) and the new functions will be explained as part of the Modo/Mari User Group, which will also meet on Wednesday in the Georgia Ballroom at the Hyatt Regency Hotel (7 to 8 p.m.).</p>
<p><a href="https://www.youtube.com/watch?v=X5nQN0ZbOsk">V-Ray for Modo</a> and <a href="https://www.youtube.com/watch?v=tYRpwZph-kE">Nuke </a>are in public beta, V-Ray for Katana is already available – for more information, please contact the Chaos Group at <a href="mailto:vfx@chaosgroup.com">vfx@chaosgroup.com</a>.</p>
<p>V-Ray for Nuke</p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/tYRpwZph-kE" frameborder="0" height="350" width="620"></iframe></p>
<p>V-Ray for Modo</p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/X5nQN0ZbOsk" frameborder="0" height="350" width="620"></iframe><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:5883,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=X5nQN0ZbOsk&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5884,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=tYRpwZph-kE&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2014/08/12/v-ray-fuer-modo-nuke-und-katana/">V-Ray for Modo, Nuke and Katana</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Foundry ties up the parcel</title>
		<link>https://digitalproduction.com/2014/02/19/foundry-schnuert-das-packerl/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=foundry-schnuert-das-packerl</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 08:55:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[film industry]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Nuke]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=2044</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2015/03/coll-head.jpg?fit=1200%2C378&quality=80&ssl=1" width="1200" height="378" title="" alt="Pattern of orange and yellow cylindrical shapes" /></div><div><p>Nuke, Mari, Modo and other foundry tools are now available in a licence package. "Collectives" are designed to make single-user licensing easier.</p>
<p>The post <a href="https://digitalproduction.com/2014/02/19/foundry-schnuert-das-packerl/">Foundry ties up the parcel</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2015/03/coll-head.jpg?fit=1200%2C378&quality=80&ssl=1" width="1200" height="378" title="" alt="Pattern of orange and yellow cylindrical shapes" /></div><div><p>With Modo, The Foundry now has enough software to put together a Creative Suite – and they have now done so. Similar to the suites from Adobe or Autodesk, the Foundry products are now available in two variants “as a package” – although not declared as a suite, but as a “Collective”</p>
<p>These two versions are: The “Production Collective” with NukeX, Modo, Mari and Hiero, which you can get node-locked or as a floating licence for 7,200 euros – excluding VAT. The smaller version is the “Creation Collective”, which comes with Modo, Mari and the Hiero Player and is available for 1,860 euros (according to The Foundry).</p>
<p>The other circumstances are that you get all upgrades and support by phone or email for one year. Anyone who already has individual licences from the Collectives should contact The Foundry directly for a quote. And here is another video from The Foundry, in which the Collectives are explained again with illustrated partially textured primitives.</p>
<p><iframe loading="lazy" src="//player.vimeo.com/video/86908599" height="350" width="620"></iframe></p><p>The post <a href="https://digitalproduction.com/2014/02/19/foundry-schnuert-das-packerl/">Foundry ties up the parcel</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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